Beginnings

Поділитися
Вставка
  • Опубліковано 15 жов 2024
  • I talk about the beginnings of games, specifically the experience players have in the first few minutes, and how hard that is to get right.
    My related video on making and maintaining an IP is here: • Making And Maintaining...
    Dune clip from here: • Dune [ 4K - HDR ] - A ...

КОМЕНТАРІ • 134

  • @TrouvatkiDePercusion
    @TrouvatkiDePercusion 10 місяців тому +112

    I can't believe that All this information is completely free. This man's channel is basically a full masterclass on game-development by somebody whose opinion on the matter I respect profoundly.

    • @PlzUnbanme
      @PlzUnbanme 10 місяців тому +1

      I was i was as talented as he was

    • @ccl1195
      @ccl1195 10 місяців тому +1

      Yeah, it's very kind of Tim to take the time to do this. I share his videos all the time with my friends who are also solo designers. There's always great information that can be very practically applied.

    • @ScienceDiscoverer
      @ScienceDiscoverer 10 місяців тому

      @@ccl1195 Solo Wolfs gang!

    • @Milk-rn5uq
      @Milk-rn5uq 9 місяців тому

      His videos are much better than the couple of game dev classes I took in college. About ~$2500 each.

  • @kaptenteo
    @kaptenteo 10 місяців тому +22

    Josh Sawyer has also mentioned a few times how it's usually a good idea to design a game's first area very late into development. This allows you to make use of everything you have learned up until that point, in order to make the first level as fun and interesting as possible.

    • @Arkanthrall
      @Arkanthrall 10 місяців тому +2

      Undertale didn't do that and it shows. The beginning was atrocious.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 10 місяців тому +4

      @@Arkanthrall Let's say it was special

    • @bsherman8236
      @bsherman8236 8 місяців тому

      I usually just play until the first boss, everything beyond that depends a lot on your build

  • @MeDrusK
    @MeDrusK 10 місяців тому +8

    I personally really appreciate it when a game allows me to enter the option menu before anything else. Either by having a config box before the game even starts, or by getting me into the main menu before throwing any cinematic or anything.
    This makes me feel respected as a player and a human. It's the devs telling me "hey, you're about to get into our game, is there anything you want to do or check out beforehand ?".
    If the game forces me into a cinematic, a login screen, or the absolute worst, gameplay(!!), before i can access the menu, i don't feel respected. It's the devs telling me "hey, you're playing our game now, whatever you were doing or wanted to do doesn't matter anymore, now you're playing our game the way we intended it and that is all."
    I want to make sure video settings are how i'd like them, especially the display mode and resolution, but also audio and accessibility settings. Being french and thus having a different keyboard layout, i also need to make sure the keybinds are correct.
    Launching a game shouldn't mean the player is ready to play the game, but rather that they're getting ready to. There are many reasons why a player may want some time before being ready to play or to give their attention to the game.
    As a playful analogy, i'll say that a car doesn't drive off the instant one steps into it.
    Thank you for the video :)

    • @ScienceDiscoverer
      @ScienceDiscoverer 10 місяців тому +2

      I think also one very cool thing would be, if games included a setting in the menu to skip all intro cinematics/logos. So first time, OK, show them. In some games its possible to do this with command line arguments, but its really tedious and not many people know about this.

  • @MB-gz6yc
    @MB-gz6yc 10 місяців тому +15

    Hi Tim, I just wanted to say that you inspired me at age 28 to get back into creating modules and stories in NWN for nostalgia’s sake this year.
    This in turn resulted in me getting into the scripting for real and now I’ve decided to instead move onwards and I’ve started to learn C# and Unity in order to try and do my ideas some justice.
    You’re such an inspiration and an invaluable source of information and wisdom. So I felt it well suited to say thank you!
    So, thanks!

    • @ScienceDiscoverer
      @ScienceDiscoverer 10 місяців тому +4

      I'm 31 and I finally pulled the guts together to learn how to make 3D game engine from scratch using DirectX 12, without any external libraries. My self-esteem was always very low (and still is!), I never believed I'm good enough to make games myself. Actual good games. Tim was not the only factor in my guts gathering, but certainly one of them.

  • @eponymous3784
    @eponymous3784 10 місяців тому +4

    The original Dark Souls has one of my favorite game openings. Instead of an actual tutorial, it's a small prison area where there are a few optional signposts that explain the basic actions. We get some amount of motivation in the form of the dying wish of the guy who breaks you out of prison. And then, best of all, before you even get a sword, a boss is put in front of you. It established right in this encounter that its more so a game about being clever and observant by posting a sign in this fight that says "run!" as well as a little exit to the side of the room. Then there's a brief level where you get your equipment and fight a few basic enemies before facing that first boss for real. Within ten minutes of playing, i was immediately engrossed. It helps that the cinematic at the start isn't too long. I have been put off replaying so many games purely because of long unskippable cutscenes at the start.

  • @TheHonoredMadman
    @TheHonoredMadman 6 місяців тому +1

    David Lynchs dune is underrated, even if he himself might not think so. I love it

  • @FluffySylveonBoi
    @FluffySylveonBoi 10 місяців тому +6

    I love the original Dune movie too, the impression it left on me is unique and I rewatch it every now and then.

  • @Pedone_Rosso
    @Pedone_Rosso 7 місяців тому +1

    Back in the physical copy era of video games,
    I remember spending up to 3 hours religiously reading the game manual cover to cover before even installing a new title.
    Getting the premises and some lore of the virtual world I was going to get lost into, learning about the background of all those characters I was going to know "directly", and committing to memory all the game's controls (which, btw, in those times had a tendency to be completely different from game to game).
    It was such a great appetizer for the game, and I enjoyed those manuals immensely.
    Thanks for your videos!

  • @Wishtap
    @Wishtap 10 місяців тому +5

    Daily dose of Tim, always have ya on in the studio in the morning

  • @piotrsamborowski703
    @piotrsamborowski703 10 місяців тому +2

    Great points, Tim, as always. Here's a few examples of great things that can be done to enhance the beginning of a game, post yours in the thread if you want to share some cool idea.
    1) Heavy Rain is centered around a serial killer who leaves origami as a calling card. During the installation, the game shows you instructions to do origami yourself as you wait
    2) Saint's Row The Third has you play through the intro sequence when your character is in disguise to get you straight into the action and the wacky setting before you go to the character creation screen

  • @fredericbrown8871
    @fredericbrown8871 10 місяців тому +2

    As someone that is just done reading through the original Dune saga, I loved the reference. In my opinion, there is quite a few scenes that were amazing in Lynch's Dune and Irulan's speech at the start is one of them. Thanks for all the work you're doing to put out these videos, they're great to watch!

  • @AndrewPetersonGameDev
    @AndrewPetersonGameDev 10 місяців тому +7

    My personal pet-peeve in video game openings is immediately playing a cutscene with some sound. The problem is the cutscene is often either too quiet, or WAY too loud. This happens because I have a music player (usually Spotify) open in another monitor, and when I'm playing some games I don't like to alt-tab to change the volume in the Spotify player, I just change the system volume using buttons on my keyboard.

  • @yaginku
    @yaginku 10 місяців тому +13

    I have to mention this, because it always comes up when mentioning Steam refunds - the 2-hour, 14-day refund window is for a *no-questions-asked* refund. You can still request a refund after this window, but at that point you might be asked for a valid reason (like: the game doesn't work).

  • @eSTe__B
    @eSTe__B 10 місяців тому +5

    Thanks, Tim! Great points about the necessity to hook the audience early. Your estimated 10 minute window to captivate an audience has also been the standard rule of thumb in the film industry. Many script readers for studios will actually only give a script 1 page / 1 Minute before they choose to pass on most screenplays.
    You also made some great points about game manuals, and installation times being windows where players historically began the on-boarding process. Much like a board game, we would be learning the core game systems and mechanics before we ever played the game.
    You mentioned some of your frustrations with the 'tutorial' sections in Fallout 1 & 2. I would love to hear you elaborate further on the on-boarding / Tutorial process of games. I feel this is one thing that makes the 'Beginnings' of games so difficult to do right. You have to establish your world, AND the rules to the game in such a small window of time. I apologize if you have covered this in detail before in another video, but my searches came up blank.

  • @marsindustries
    @marsindustries 10 місяців тому +3

    I love Lynch's Dune too, there are dozens of us!

  • @TouchdownTFTD
    @TouchdownTFTD 10 місяців тому +17

    I've always loved the installation process in the original Command & Conquer - it's always great when the game wastes no time trying to immerse me in its world.

    • @fredericbrown8871
      @fredericbrown8871 10 місяців тому +3

      Yes, I agree! And ahah, X-COM2!

    • @ScienceDiscoverer
      @ScienceDiscoverer 10 місяців тому

      @@fredericbrown8871 True, X-COM2 was a good one. Surprising, from a modern game.

    • @fredericbrown8871
      @fredericbrown8871 10 місяців тому

      @@ScienceDiscoverer You're probably talking about XCOM 2 from 2016. I agree, it was a great game! I was referring to Htnalihinn's avatar, which looks to me like it's from the earlier "X-COM 2" (technically, X-COM: Terror from the Deep). Which was... let's say quite flawed, in my opinion. Not outright bad, but way too frustrating and tenuous for me and I never finished it (might have on my first playthrough back in the day if I didn't get the research bug).

  • @MujinTouge
    @MujinTouge 10 місяців тому +9

    You are NOT alone when it comes to liking the original dune movie! The sleeper must awaken!

  • @Jamespdawg
    @Jamespdawg 10 місяців тому +5

    I swear I heard Tim say: "I liked the original DOOM movie" and I almost lost it haha😅

  • @PXAbstraction
    @PXAbstraction 10 місяців тому +3

    Anyone else hear the snoring dog in the background? Adorable. 😁

  • @TheSocratesofAthens
    @TheSocratesofAthens 10 місяців тому +1

    1:15, I'm with you. I love Lynch's Dune, especially the design and music.

  • @TrueNeutralEvGenius
    @TrueNeutralEvGenius 10 місяців тому +2

    The beginning and the ending are the most important parts in any media or product.

  • @thatradiogeek
    @thatradiogeek 10 місяців тому +1

    The installation for a lot of older games was an experience in and of itself, and I miss that.

  • @brianyoung3324
    @brianyoung3324 8 місяців тому +2

    My first runthrough of Fallout 2 was going to be a low-intelligence bruiser, in order to experience the game with less information and no foreknowledge. In the Temple of Trials, I got to the door that needed demolishing. I set the timer on the bomb, 5 seconds, and ran away from the door.
    4 seconds later, I realized that I had forgotten a step. I became my character in that moment, as the bomb went off in his pocket.

  • @moosevelt9148
    @moosevelt9148 10 місяців тому +6

    Tim's getting cinematic in his videos 😎

  • @liaminwales
    @liaminwales 10 місяців тому +2

    The old Dune film was amazing, it's so different from normal film SIFI.

  • @derharlekin5205
    @derharlekin5205 5 місяців тому

    I still remember the installations of the original Westwood C&C games back in the day, and many fans nowadays still remembers these fondly too.
    It was such a smart idea to not just drop some exposition about the games worldbuilding into these, but also make the presentation really immersive to also show what the *feel* of the game will be.

  • @Dullahan3470
    @Dullahan3470 10 місяців тому +1

    Red Alert 2 is my favorite game to install - not only was it thematic but it also recapped the first game.

  • @ilmarinen79
    @ilmarinen79 8 місяців тому

    The original Dune was magical and I the intro was amazing by the very young Madsen.

  • @teyrns
    @teyrns 10 місяців тому +1

    I love that the idea of the reworked Fallout intro sounds structurally just like the Outer Worlds.

  • @tur13l
    @tur13l 10 місяців тому +3

    I bought Fallout on a whim, as a 14 year old nerdling something caught my eye, to this day I still remember the installation screen for fallout and now I recognize the planetary romance style art that was shown during it. This game fired in me my interest for the post apocalypse! I think I may have gotten killed in the starting cave, probably :D
    [Edit]
    Also on your games have you ever watched and critiqued speedruns of your games? Cause they do interesting things and display a high level of game knowledge.

    • @CainOnGames
      @CainOnGames  10 місяців тому +3

      I have watched speed runs of several of my games. The runners are remarkably clever.
      I talk about speedrunning here: ua-cam.com/video/l-Vuw-qWCgY/v-deo.html

  • @GreedoShot
    @GreedoShot 10 місяців тому +4

    up bright and early today tim

  • @gilgamecha
    @gilgamecha 10 місяців тому +1

    The Princess Irulan intro to Lynch's Dune is more controversial than the movie itself. 😊

  • @NSA.Monitored.Device
    @NSA.Monitored.Device 8 місяців тому

    Fallout 2 Temple of Trials: This held me back so many times replaying the game...

  • @hampusgranberg6382
    @hampusgranberg6382 7 місяців тому

    Man, it's incredibly interesting, this whole video, since I have to say, my first impression with Bloodlines was boredom XD Now, funnier is, it's one of my favorite games of all time.
    It could've been that it felt a bit outdated first time I played it, maybe 1-2 years away from the release date, and of course, because I was young, and was more swayed by graphics than I would like to admit. The music and the aesthetic was very cool, though, and perhaps darker than I was used to at the time, which could've also been a contributor, but overall, I felt it was very clunky. 1 year later, after having read a comic about vampires, which was called "Vampire: The Masquerade: Blood and Roses", I was enthralled by the atmosphere. And later on, of course, I realized that Bloodlines was set in the same universe, so I just had to try it again, despite my first reluctant feelings, and completely fell in love with the whole game, which changed my outlook on what gaming could be like. It's one of the biggest contributors to why I work in the game industry today. So I tend to disregard first impressions at this point, when it comes to games, and force myself to play more than just a bit, to see what it actually is about.

  • @wespenwald1297
    @wespenwald1297 10 місяців тому

    As a kid, I kind of liked the Temple Of Trials. It was a nice way to prove myself as a capable warrior :D
    I liked the beginning of Fallout 1 as well though. Taught you right from the start in what kind of a world you're getting into: dirty and dangerous.

  • @lucadeacha
    @lucadeacha 10 місяців тому +17

    What I did like with FO3 is the level desing at the start. for some reason the first time I played I ended up in megaton, wich is exactly where you are supposed to end. I played it again a few years later, and the same thing happened, didn't remember a thing about that starting location, I realized that the map guided you really well to that place.

    • @whiteegretx
      @whiteegretx 10 місяців тому +3

      The game definitely subtly persuades you go the route that best flows for the native. I agree that this is great level design, considering that you could, if you wanted to, go against the grain.
      I would say that Skyrim does this pretty well, too.

    • @PlzUnbanme
      @PlzUnbanme 10 місяців тому +1

      I couldnt even figure out how to open the damn door LOL. I went to Paradise Falls and Big Town before I ever got to Megaton!

    • @lucadeacha
      @lucadeacha 10 місяців тому +1

      @@PlzUnbanme that's hilarious 😂

  • @aluckyheron
    @aluckyheron 10 місяців тому

    A lot of people like to say attention spans are shorter now. But I disagree and I think you got it right. We are simply more discerning.
    Think of movies for example. Pre-streaming era, you had the sunk cost of the time it took to download a movie. It's what you had so you watched it. Before that, with physical media, you bought/rented it, it's what you had at the moment.
    We have so much at our fingertips, there is no reason to waste time paying attention to things that we don't think are a valuable use of attention. If I come across the right piece of media, I will get sucked in for the whole ride.
    It's all about the economics of attention, and as tech literacy increases, so does this discernment. Time is a valuable resource.

  • @torsteinraaby
    @torsteinraaby 10 місяців тому +1

    I'm with you on the original Dune.

  • @thedirtypanda
    @thedirtypanda 10 місяців тому +1

    Is there an IP you wised you could have worked on or maybe one you want to gush about? Either in how you would have loved to worked with the mechanics or one that make you go "wow they really knocked that out the park". Either way, I love your videos. I'm even showing my son these so he can shape how he wants to make a game.

  • @Ramiobomb
    @Ramiobomb 10 місяців тому +2

    Hey Tim, what's your preferable OS for usage and/or programming, Linux or Windows? And can you please release maybe some sort of a programming and/or designing tutorial? Thanks!

  • @Zeldarulah
    @Zeldarulah 10 місяців тому +1

    Someones probably already said it but Steam refund window is actually 2 hours and in some cases they'll refund beyond that

  • @cmdr.jabozerstorer3968
    @cmdr.jabozerstorer3968 10 місяців тому

    For me, it's the opening cinematic and then the options available on the main menu. I usualy check resolution and settings, switch things off and fiddle with the FOV and check the keybinds and a few other things. If the UI sucks, then I'm less likely to throw myself in with the same enthuasiasm as I would with games with good UIs and Settings. If it's a game with many systems, then a good optional tutorial section is useful, as long as it's skippable and doesn't outstay its welcome.

  • @MrDanDJRose
    @MrDanDJRose 10 місяців тому +1

    I love the original Dune movie too, interestingly I thought the recent Dune: Spice Wars really missed the mark on it's beginning. The tutorials seemed bizarre to me, why was Shadout Mapes introducing the player to playing the game? She's the head housekeeper, not a strategic leader?!?!

  • @sebbychou
    @sebbychou 9 місяців тому

    I'll always remember how Mechwarrior 2: Mercenaries starts you out realizing the intro cinematic where everything goes to shit was actually the ending of your last sortie and now it's your problem to fix.

  • @BastienAuxer
    @BastienAuxer 10 місяців тому +2

    I'm right along with you when it comes to Dune.
    So if the into is a delicate time, is the climax to the title just as delicate?

  • @countessboochieflagrante
    @countessboochieflagrante 10 місяців тому +3

    ik this is an unpopular opinion, but i loved the fallout 3 intro (the rest of it not so much). for the same reason i love the opening of dragon age origins, idk how to fully articulate why, its just incredibly immersive to play through a bit of normalcy before the inciting incident.

    • @aNerdNamedJames
      @aNerdNamedJames 10 місяців тому +3

      One thing I've pondered before is why general reception seems so much less favorable to the FO3 opening section than to the Assassin's Creed 2 opening section, just because they're structurally almost parallel.

    • @JPH1138
      @JPH1138 4 місяці тому +1

      @@aNerdNamedJames On one level I think the quality of the writing in AC2 is higher, but more decisively I think it's due to the genre. Since FO3 is an RPG people will want to replay it as a different character and will find the long opening a real drag in that process. AC2 is a linear action adventure, so people will just be able to load up a game from after the intro and play it normally. I think FO3's opening is pretty good storytelling (and imo pretty important worldbuilding for all the new fans it reached) but they probably should have given players the option to skip it for the sake of replays.

  • @TrueNeutralEvGenius
    @TrueNeutralEvGenius 10 місяців тому

    Yes, "Fallout 2" temple of trials turned away many people, as far as I can remember. I played it in the beginning of the 2000s for the first time and, iirc, many of my familiars just dropped the game since trial was so boring to them. But I was like "you are missing one of the most brilliant games ever made".
    What about "Arcanum", I still think it has one of the greatest desing in history of GameDev along with System Shock 1-2 and Shadowrun (Sega version). That beginning menu has everything, symbolically it's unbeliavably deep: It's like modern masterpiece of vanitas, symbols of time, death, music, tech, magic, music, vanity of life, extremity. Literally one of the greatest menus ever in history. Btw, Tim, who made it, Leonard or someone else? That beginning menu screen. Along with brilliant music of Ben Huge it's truly an outstanding achievement in itself. I still remember how charmed I was when I first saw it. And still I tell everyone in videos and on streams how brilliant it is, when I replay "Arcanum". Hats off.

  • @DamianReloaded
    @DamianReloaded 10 місяців тому +2

    _Your appointment to FEMA should be finalized within the week. I've already discussed the matter with the Senator_

  • @_TristanGray
    @_TristanGray 10 місяців тому +4

    Steam returns are generally 2 hours played, but there was a game I really wanted to like that I played for about 5 hours, and I was able to refund that too. (It was Legends of Grimrock, I wanted to like it so bad)
    Maybe that’s because they had just started doing returns, but I do remember them saying it was case by case and flexible when it first started.

    • @ScienceDiscoverer
      @ScienceDiscoverer 10 місяців тому

      There is a trick to steam, actually. It even works on "free weekends". You can actually go to directory with the game, and launch the executable directly. This way, it won't count towards gameplay hours in steam. And you can play some "free weekends" games like this forever. This only works for single player games, and if a game does not do some kind of server/DRM check, of course.

    • @_TristanGray
      @_TristanGray 9 місяців тому

      @@ScienceDiscovererthat is fascinating, thank you!

  • @philsp26
    @philsp26 10 місяців тому

    Hi Tim, Thank you for the helpful videos. I’ve shared them with some friends in the industry as well and it resonates with them.
    I was wondering if you wouldn’t mind sharing what makes a good producer, what are you looking for and advice for those who plan on heading into that role? I know you had some experience in it with it being thrust upon you and would love to see if my skillset matches well with it and hopefully succeed at stepping into it!
    Thanks again for all the Wisdom!

  • @MedlingKids
    @MedlingKids 10 місяців тому +1

    Thanks for the uploads Tim! Your backlog has been a great binge for me the last couple nights on night shift! Do you have any more insights on game design for games that feel better to 100% complete, over just finishing the main story?

  • @Pavel-wj7gy
    @Pavel-wj7gy 10 місяців тому

    VtM Redemption had a pretty simple and cool beginning I liked:
    "My name is Christof Romuald. I was a man of God and a soldier in Heaven's cause. I am now outcast of Heaven, and not even a man...."

  • @Jaqinta
    @Jaqinta 10 місяців тому

    Hello Mr. Tim Cain first of all i hope you are not sick and if yes i hope you get better soon , i just remember that in earlier years of 2000's my PC starts soo slow that before i took a meal i just first turn on the pc and going into kitchen to eat my meal ( i think there might be plenty of people out there did things like that :D ) and also for installation bar i think most of us did back then did this thing like the bar goes extremely slow that you point a finger at the edge of the installation bar soo try to figure out that the bar is moves forward to the point you put your finger into :D . For tutorial parts i totally agree with you , even it should be cool that in new games the game itself tells you that ( most of the games does do that actually ) would you like to skip tutorials ? You don't always have to fight , this line i'm most likely your games it's soo amazing that trying to figure out obstacles in front of you without doing violation is really cool feature i like to enjoy a lot . I just wondering have you sir played any games recently like have really good first impression that game make ?

  • @HazardGoat
    @HazardGoat 10 місяців тому +1

    Recently, I thought Final Fantasy 16 had a terrible beginning. It throws you into a big expensive CGI battle with monsters and armies and flashy explosions, but I didn't know who these characters were, who these armies were, or why they were fighting. I found it all confusing and off-putting, and the game never really recovered for me until I quit in boredom a few hours later.

  • @josephpurdy8390
    @josephpurdy8390 10 місяців тому

    I pre ordered Final Fantasy 8. I had waited 9 months, before receiving it. This was the next released after the highly acclaimed Final Fantasy 7. I put the first disc into a Play Station. I played it for 15 minutes. I took that disc out of my Play Station. That disc was never put back into the Play Station disc tray ever again.

    • @All4Tanuki
      @All4Tanuki Місяць тому

      Skill issue

    • @josephpurdy8390
      @josephpurdy8390 Місяць тому

      @@All4Tanuki Nope it was boring. I already had 10 years of experience playing video games. I knew of better games on older systems.

  • @ChuckstaGaming
    @ChuckstaGaming 10 місяців тому

    I love the original Dune! I have it on video and DVD. And I am going to grab and beer and watch it now!

    • @ChuckstaGaming
      @ChuckstaGaming 10 місяців тому

      Talking of old films and shows, does anyone here know of a good source/site for locating good recordings (film, tape, dvd, etc.) of seemingly hard to find shows and films? Currently, I am looking for Mister Merlin (TV show) and Welcome to Blood City (film). I have those on disc (from Amazon), but they are terrible recordings/transfers.

  • @danwroy
    @danwroy 10 місяців тому

    Tim, were you an Old Man Murray fan? Do you recall their analogy about the beginnings of games, the one with the cattle?

  • @Hennix_729
    @Hennix_729 10 місяців тому

    Love the vids! Could you make a video about game tutorials and how to teach players in general? Would appreciate your input from both a player's and a developer's perspective.

  • @Drakuba
    @Drakuba 10 місяців тому

    i got a feeling ShadowDragonDev was asking more in the spirit of development itself even mentioning when you open editor for the first time, not when the game is already mostly developed and how to "get it outthere" :D

  • @spielville5087
    @spielville5087 10 місяців тому +1

    Hi Tim! Could you explain how games like Fallout or Arcanum or VtmB handle their perk systems in the "backend"? Perks seem to adjust or change game mechanics throughout the entire game, which means they adjust the way code handles various cases. Is it a bunch of checkboxes, state managers, bunch of IF-ELSE statements? I assume this question can also apply to any system that adjusts game behavior on the fly (carma/reputation for instance).

    • @CainOnGames
      @CainOnGames  10 місяців тому +4

      For almost any stat on a character, from "strength" to "how much can I carry", there are code methods to get that value, both base and adjusted. The adjusted methods calls the other systems such as perk, skill, status effect, and even inventory (to check worn items) to see if any of them want to adjust that stat.
      I have seen games that make hidden status effects that get added when the player buys a perk, increases a skill, or wears an item, so only one place (the status effect system) needs to be checked to see if there are adjustments to a stat. Like anything else, there are pros and cons to doing it that way. It all depends on the game you are making.

    • @spielville5087
      @spielville5087 10 місяців тому

      Super informative.Thanks a lot!@@CainOnGames

  • @ComputerLunch
    @ComputerLunch 10 місяців тому +2

    DUNE!

  • @aNerdNamedJames
    @aNerdNamedJames 10 місяців тому

    lol yes I've heard game design professor rather bluntly say that the study of game design can sometimes feel like it's actually the study of "game openings design"

  • @ccl1195
    @ccl1195 10 місяців тому

    Oh man, I totally forgot how long installs used to take. I remember sitting on the floor at my friend's house excitedly waiting for a new game to install on their PC, watching a black terminal print something like C: blah blah, and we'd sit there and just watch the dots fill up anxiously. "C: blah blah progress . . . . . . . . . . . " Or that little slash animation.. "/ - | \ - / etc etc." Ha ha.
    I also think that some modern games can do "beginnings" too well... or rather, they try so hard to sell the player, that the beginning is almost a game within a game, and the content is totally different to what the actual gameplay is. That irritates me, even more than it irritated me growing up to watch a final fantasy commercial, and the whole commercial was CGI cutscenes.

  • @fixpontt
    @fixpontt 10 місяців тому +1

    The problem with this view that maybe in the 90s the first time you saw the game when you ran it, but today it is not the case, you see advertisment, you see gameplay, you see youtubers playing it before the release date as part of advertising, i have seen complete playthrough of games ~2 days before the release on youtube, so the idea that the beginning is a delicate time of a new IP because you have to communicate information about the game is false and respresents the _"good old times"_ , every time i buy a game i probably watched 1 or 2 hours of gameplay on top of the cinematics or i even played the _"early access"_ version. And im not alone everybody does this, this is how it is now.

    • @lrinfi
      @lrinfi 10 місяців тому

      All that is true except for the part about everybody doing it and the view being "false". Everybody does not, in fact, do that. So, Tim's advice is still relevant when it comes to the game itself. To say a game would be incomplete without a beginning would be the understatement of the year.

  • @W00DGR0USE
    @W00DGR0USE 10 місяців тому

    Steams refund policy is 2 hours or two weeks, whichever comes first. Very often though if you have a valid reason for returning a game you can beond these points as it is up to the discretion of steam support staff.

  • @MrJballn
    @MrJballn 10 місяців тому

    Uncle Tim says "aim for mind-splosion, kids".

  • @namelessalias0007
    @namelessalias0007 10 місяців тому +1

    How do you create impactful decisions in games without making the player feel bad? I've stopped playing games certain games because I felt too bad to continue. Those games also didn't have a quick save system, so that could be part of it...

    • @CainOnGames
      @CainOnGames  10 місяців тому +2

      I try to let the players know the negative impacts of their decisions. The ghouls in Necropolis beg you not to take their water chip, or to at least fix their water pump first. If you choose to take the chip and then feel bad, well, that's on you.
      That's also one reason I like save anywhere systems.

    • @lrinfi
      @lrinfi 10 місяців тому

      You might appreciate 'How a Lawyer Sacrificed his Career to Redevelop his Skyrim Mod | The Forgotten City' Documentary' on NoClip. Nick Pearce specifically mentions players of the mod being left feeling bad because [spoiler] and talks about what he learned from the experience and changed when making Forgotten City.

  • @AxelSpencer65
    @AxelSpencer65 10 місяців тому

    out of all the games you have played / made what is your favorite Intro sequence and what is your least favorite?

  • @RyDawgE
    @RyDawgE 10 місяців тому

    Hey Tim! Love your videos. Any chance you could go over Technical Design Documents for both gameplay mechanics and systems? Thank you!

    • @CainOnGames
      @CainOnGames  10 місяців тому

      I have a design document video: ua-cam.com/video/ohHLUKj3NTk/v-deo.html
      Was there more information you wanted?

    • @CainOnGames
      @CainOnGames  10 місяців тому +1

      And I have a new design specification video coming tomorrow. It’s already filmed and processed, so I hope it answers your questions.

    • @RyDawgE
      @RyDawgE 10 місяців тому

      @@CainOnGames oh, I had no idea you had a design document video! I guess I should have looked before asking, lol. Thank you so much! I'll be sure to watch it

  • @lepidus2918
    @lepidus2918 10 місяців тому

    What are your thoughts about the few Fallout fan-games built with the engine of Fallout 2, such as Fallout Nevada and Sonora, and Olympus 2077?

  • @d.g135
    @d.g135 10 місяців тому

    The game's first experiences should make the player fall in love with the idea of getting to experience more about the game.

  • @thelabvisuals
    @thelabvisuals 10 місяців тому

    I'm not a game developer in any way, shape or form. However, do you think that the intro to Half-Life had any impact on how you've developed you're opening sequences in any way, shape or form?
    From an old 'git' gameplayer perspective, this one has always struck me as the perfect introduciton to gameplay.

  • @DanKay
    @DanKay 10 місяців тому

    Nice sweatshirt Tim!

  • @aprilmeowmeow
    @aprilmeowmeow 10 місяців тому

    I have ADHD (not a self diagnosis, lol). i dislike long and drawn out intros because i find them all to be very similar, and i feel like I've "done this before". I dislike sitting through unskippable cutscenes of like... still life carcasses while a narrator drones on about the state of the world for ten minutes. I also find hand holding unavoidable tutorials painful.
    Thanks for the video Tim!

  • @Arkanthrall
    @Arkanthrall 10 місяців тому

    Now you have to talk about end game content, especially the Xen Syndrome (Disappointing Last Level).

  • @ZiddersRooFurry
    @ZiddersRooFurry 10 місяців тому

    I started working on a game with some friends but I deal with too many mental health issues (anxiety, mostly) to really work on it. I wish I had the drive to work on it.

    • @anchorlightforge
      @anchorlightforge 10 місяців тому +1

      I think you need to ease yourself into dev. It's so easy to fry your braincells taking on more than you can manage as a beginner.
      My advice: go do something really simple and fun that makes the process enjoyable. Don't start from scratch. Dig up an open source project that's doing 90% of the work, and make it yours. Go do it again and again in different ways. Push yourself off of your successes to keep on improving, picking up new skills, then start doing gamejams online and keep yourself accountable for continuing [not neccessarily making things perfect, but always making things].

  • @amlithe
    @amlithe 10 місяців тому

    If Arcanum 2 was made and it was called Arsecanum Belles Revenge and it was a fps game how would the beginning go?

  • @pitchforker3304
    @pitchforker3304 10 місяців тому

    The Fallout 3 intro IS skippable. At the gate to the outside, there's a popup asking if you want to edit your character. Many players make a save game there, so they can start a new character without having to slog through the opening Vault 101 bit. Very good design. Btw, I agree the Lynch DUNE movie is good (and yes I've read the books lol).

    • @deathsheadknight2137
      @deathsheadknight2137 10 місяців тому +1

      and that's the point in every copy of Fallout 3 I've ever owned that the game decides to crash and not run past.

  • @stormergames4686
    @stormergames4686 10 місяців тому

    I thought Resident Evil 2 did a great job of fixing the intro scene (fast to action) compared to the first game's dragged out intro (wow...what a mansion.).

  • @fastest_mia
    @fastest_mia 10 місяців тому +1

    I guess it's like if people don't know what your game is about why should they care about it and play it. If you don't grab their attention they have no reason to stay.

  • @unagiandroe
    @unagiandroe 10 місяців тому

    Good god I miss game manuals. All the old baldurs gate ones opened like board games ;_:

  • @josephmarch7142
    @josephmarch7142 10 місяців тому

    Hey Tim, could you go into AI behaviors and why some games struggle with this?

    • @CainOnGames
      @CainOnGames  10 місяців тому +2

      I talk about Arcanum AI here: ua-cam.com/video/NhIIydTvIcQ/v-deo.html
      I am not planning on critiquing other people's games, however.

    • @josephmarch7142
      @josephmarch7142 10 місяців тому

      Cheers Tim!

  • @estogaza5827
    @estogaza5827 10 місяців тому

    Fallout 3 wasn’t too bad. Once you knew everything you could get through it quick. And you had a few choices you could make. But I agree, it should be skippable for sure. Same with Oblivion, Skyrim.

  • @Bloodyshinta1
    @Bloodyshinta1 10 місяців тому

    honestly if i'm going to make a game I'm going to make sure something cool happens in first few moments of the game. The first action the character takes is going to be cool as fuck, it needs to make the player think "damn that was cool, i want to do it again"

  • @saenes6295
    @saenes6295 10 місяців тому

    I did not like the temple of trails in F2, it was the main thing that put me off so many times i tried to play the game again.

  • @TheSundanceKid-s9f
    @TheSundanceKid-s9f 10 місяців тому

    Proudly, Cain's 666th like on this video.

  • @lulzguy2501
    @lulzguy2501 10 місяців тому

    I thought you said the Doom movie 😬

  • @yesfredfredburger8008
    @yesfredfredburger8008 6 місяців тому

    3:40 “nowadays, installations are faster than they used to be” RIP Xbox

  • @schmegulon
    @schmegulon 10 місяців тому +1

    vape god shirt

  • @dethdelr9574
    @dethdelr9574 10 місяців тому

    I wonder if Tim hates path of exile. Imagine having to play the same campaign every 4 months.

  • @fredrik3880
    @fredrik3880 10 місяців тому

    Lol the doom clip. I like the humour.
    Love the temple of trials. And the intro in fallout 3. Id never skip either of them but i think both could def be skippable for those who want that.
    I agree with Fallout starting like you said sounds better. But the intro cinematic of Fallout.... that is legendary and there is the hook. The mr handy commercial. The corvega, zooming out to the ruins, the music, the narration. Legendary stuff.
    Arcanums intro you spoke about is awesome and i love the blimp cinematic. It is so good.

  • @ognjenfilipovic2851
    @ognjenfilipovic2851 10 місяців тому +2

    " Our dedicated boys keep the peace in newly annexed Canada " - Following with Power armor guy executing enemy soldier . Well, that is awesome beginning of Fallout . By that image you can tell the world outside is not Disneyland ( *khm* Fallout 76 *khm* ) but harsh unforgiving place , just like it is supposed to be ,as it is post nuclear wasteland.

  • @stuartmorley6894
    @stuartmorley6894 10 місяців тому

    Steam is a two hour refund.

  • @PlzUnbanme
    @PlzUnbanme 10 місяців тому

    Imagune getting lucky to be put on home run projects, and then BRAGGING about it on UA-cam? Man, stop acting smarter than us!

  • @evoltaocao5078
    @evoltaocao5078 10 місяців тому +1

    Nothing worse than devs that don't value other's times nor freedoms. Unskippable and not pausable anything is unethical.

    • @lrinfi
      @lrinfi 10 місяців тому

      I wouldn't say it's unethical. It is 'thoughtless' in a subconscious, 'didn't think twice about it' kind of way. And, personally, I think it's that glaringly obvious and ever-present motion picture industry influence, for good or ill, ever-increasingly at work in the video game industry.
      It doesn't bother me so much. It's just not that important. I'll do something else before I allow it frustrate me, but do sincerely appreciate it when developers *do* think about it and choose to go the extra mile. It's outright timewasters, e.g. timers one literally has to sit and wait on; mandatory busywork for the sake of busywork; etc.; that annoys the [bleep] out of me.

    • @evoltaocao5078
      @evoltaocao5078 10 місяців тому

      @@lrinfi It is unethical, but we are lied to so much that we can be brainwashed into thinking otherwise. Not respecting freedoms and not valuing life is fundamentally unethical and while sometimes is by mistake or oversight, most of the times with bigger devs are by design. They are either uneducated on philosophy or want to force the player's experience through their limited view of what they think the player should do and not do with the game.

    • @lrinfi
      @lrinfi 10 місяців тому

      @@evoltaocao5078 BTB, in regard to the timers one literally has to sit and wait on.... I get the impression these are just as often used as placeholders for animations that don't yet exist, etc., in unfinished games. So, we have to be careful even in our assessments of what we feel are a waste of lifetime. These are among the more insignificant things, e.g. unskppable/unpausible content, I wouldn't think worthy of attention. If the waste serves a purpose (as in "survival" games, which I don't particularly like myself, but many do), np. I won't waste my time. The obviously deliberate practices in use in "live service" games, otoh,, e.g. slowing progress to a crawl in an effort to keep players in the game and/or urge them to buy something they might not otherwise, etc....well, that's a different story.