Unexpected Result!?! - NAVY GERMANY GUIDE

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 329

  • @orion9026
    @orion9026 Рік тому +1029

    The problem with Plan Z isn't the ship numbers, it's historically accurate and shouldn't be changed, the problem is the ridiculously small rewards.

    • @micahqgecko
      @micahqgecko Рік тому +115

      They could just make it an achievement

    • @David-xt1wj
      @David-xt1wj Рік тому +22

      Dude if it would be historical accurate than we couldn’t do this the Z-Plan wasn’t even possible in reality

    • @ozzo1542
      @ozzo1542 Рік тому

      ​@@David-xt1wjit was legit planned for 1950. They actually tough that the allies would let them invade poland.

    • @Icetea-2000
      @Icetea-2000 Рік тому +121

      @@David-xt1wj "it couldn’t be done in reality therefore it should be impossible in a game where you are free to choose your options too!"??????
      As stated, the program was obviously supposed to be a challenge, but the rewards should be higher than this

    • @dr.c0a585
      @dr.c0a585 Рік тому +35

      It could be nice if we got some dockyards and dockyard output with this focus, because it is unnecessary to do

  • @nickg2874
    @nickg2874 Рік тому +767

    Plan Z requirements are rather accurate to what Germany had in mind for their naval reforrm, thing is that plan was to be completed by 1948, and it was approved in 1939, so Paradox wants us to throw every resource available early on to build over the top dockyards to build an over the top navy vs the AI to get 1 small buff and naval exp. It would be nice if you could get a national focus like Regia Marina which gives buffs here and there.

    • @Corristo1994
      @Corristo1994 Рік тому +56

      if you capitulate france and britain, you can take their navy and barely need to build ships yourself

    • @markusz4447
      @markusz4447 Рік тому +37

      @@Corristo1994 Imagine if the Kriegsmarine would have been able to just absorb (and propperly position and man) the French fleet after their surrender. Would have been a stretch for the RN to keep those shipping lanes save

    • @bwarre2884
      @bwarre2884 Рік тому +74

      @@markusz4447 That's why the Royal Navy sank a lot of the French Navy at Mers-el-Kebir. The French fleet wouldn't sail to Malta or the French Caribes after the French capitulation, as the British asked. So the Royal Navy sank their former allies. The British meant bussiness in Naval matters, because they knew it was life or death to them.

    • @markusz4447
      @markusz4447 Рік тому +10

      @@bwarre2884 i know. The french were rightfully pissed though

    • @bwarre2884
      @bwarre2884 Рік тому +31

      @@markusz4447 True. But the French were fooling around and delaying. The British even sent over a motor launch with an officer to bring the ultimatum to the French Fleet commander in Mers-el-Kebir. He didn't want to see that officer because he was of too low a rank...

  • @yoanawramow8809
    @yoanawramow8809 Рік тому +303

    Is it worth it? - No
    Is it entertaining and enjoyable?- Absolutely

  • @MohicanBob
    @MohicanBob Рік тому +669

    If you notice, the production code for CV planes is missing for France, Japan, and USA. I've submitted a bug report and fixed it in my own files. I also changed the files so the AI actually builds updated ships (90% of the AI build que would consist of lvl 1 mine layers and sweepers). Made the naval game a lot more fun. Thanks for the video!

    • @mbmanra
      @mbmanra Рік тому +65

      Is it possible for you to turn your code into a mod for AI Navy? I love playing Japan but the sea war is too easy

    • @Desteroyah195
      @Desteroyah195 Рік тому +30

      Well, they partially listened: all countries will now build carrier aircraft if they have carriers AND increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

    • @hammotimee
      @hammotimee Рік тому +11

      They just patched that in the last update!

    • @gfdx3214
      @gfdx3214 Рік тому

      I want that too!

    • @androgynousblob4835
      @androgynousblob4835 Рік тому

      How did you post this 2 weeks ago

  • @poyloos4834
    @poyloos4834 Рік тому +170

    I actually really enjoy delving into navy. Probably because it’s this treasure trove of unexplored potential and freedom. Specifically when trying to not just bathtub spam or meta play it. AI’s do jack with their navy, so even though numbers might be scary, you will be up against mostly 36 and pre war ships. So you can make a quality 60 ship fleet. Personally, i really like making specialized ships, so I make 3 or so of each kind, and put them into different fleets. My goto is a main battlefleet with an abundance of torpedoes, aa, with an even mix of heavy/light attack, a spotting fleet of l cruisers and destroyers, and a convoy escort fleet of destroyers with nothing but depth charges. As unoptimal as it is to sink time and effort into navy, making an imposing armada from scratch that rivals the dominant naval powers is one of the most satisfying experiences i have in hoi.

    • @imthecryptic
      @imthecryptic Рік тому +2

      same

    • @Ronald98
      @Ronald98 Рік тому +4

      I do the specialized ships as well, it's sooo fun!

    • @mrswb
      @mrswb Рік тому +2

      I play road to 56 and usually go with 4 carriers, 4 Battlecruisers and assorted Cruiser and destroyers.
      if you tech right you can get everything above 32 knots speed and can do circles around the ai.

    • @haukionkannel
      @haukionkannel Рік тому +3

      Yeah!
      I want the game to be fun, so making real navy is part of it!

    • @catfacecat.
      @catfacecat. Рік тому +2

      I make a split navy from the starting navy, build a modern and great navy, and send them to sea to see me destroying 12 subs per battle and bearly taking any damage or 1 sunk destroyer. So funny

  • @eduard7736
    @eduard7736 Рік тому +48

    If you use this strategy for a sea-lion once WW2 starts, you can easily capture GB and reverse D-Day france (all the allies in lowlands + maginot is a bit hard to break). Then you capture the complete British and French navy in the peace treaty, and those ships contribute to completing Plan Z.

  • @hakku9344
    @hakku9344 Рік тому +26

    Man i played navy germany like 5 times and it's so much fun in SP. The industrial capacity you get early on results in an enjoyable navy building. One time i meme'd using only CV Cruiser Hull and destroyers and got like more than 30 CVs just floating around in the atlantic convoy raiding and patrolling. The kaiser path gives a pretty good ships production cost and research bonus. The only thing sucks with SP navy is just the enemy AI, they don't seem like adapt or make good and more ships through the game. So say you beat the royal navy like in 3 decisive battle and destroyed their navy, and that's it. I'd recommend people to play navy in SP, especially germany or facist netherlands. In facist path netherland, you can get the "Assume naval burden" for -10% production cost of all ships, and naval heritage which gives 20% dockyard output. Once i beat the royal navy with facist dutch and it was fun.

    • @SubZero-cv5hk
      @SubZero-cv5hk Рік тому

      Fascist Italy and going for Stresa Front and 'Italy's Destiny' is also quite fun, while latter gives war goals against the entire balkans (+ turkey), it also gives spotting speed +15%, capital ship attack +10%, dockyard output +15%, positioning +10% and dockyard construction speed +20%.
      Single best focus for navy I've found in any nations focus tree, especially since theres still an entire naval-focus branch to further augment it.
      Also Italy has Engine 3s for BBs and BCs right off the bat, + 'OTO Naval Guns' Focus, which basically allow Italy to build 3-4 max armor, heavy battery 3 BBs w/ engine 3 by early/mid '37, which are completed at around early/mid 39, around which a proper fleet can be built. Also, Italy has 7 absolutely garbage heavy cruisers, which are just asking to be refitted into cruiser hull carriers.

  • @ehk5948
    @ehk5948 Рік тому +80

    At least the United States Navy was using the "all or nothing" armor scheme before the war started. Basicaly it's where you only armor the crital parts of the ship and let the rest go. So shells might go right through the cafeteria but will, hopefully, be stopped before the hit the engine. I'm sure other navies were using it as well but I'm not sure about them.

    • @Shadow.24772
      @Shadow.24772 Рік тому +11

      ah...uss Minneapolis. sailing around the pacific without it's bow~

    • @ehk5948
      @ehk5948 Рік тому +2

      @@InfiniteDeckhand I thought Japan was as well, but I wasn't certain so I didn't say anything. Thanks.

    • @Shadow.24772
      @Shadow.24772 Рік тому

      @@InfiniteDeckhand is it fair though? Yamato was launched in 1940..war kinda already started. Not the, japan vs US and allies part of the war but, technically...

    • @markusz4447
      @markusz4447 Рік тому +1

      @@InfiniteDeckhand in the thirties they didn't really built any other battleships than the yamatos? They upgradet a few older ones

    • @philipbossy4834
      @philipbossy4834 Рік тому +12

      The USN was planning for a fight in the Pacific where they have all the space to move. Brits were planning to fight in the Med, where there is little to no space to move so they needed the heavier deck armor for their CVs.
      Different needs breed different machines.

  • @WillVonSalz
    @WillVonSalz Рік тому +18

    I mean, historically the All or nothing armour scheme (Tech III in HOI) was a design feature as far back as WWI, therefore having no date restriction makes sense

  • @thereclaimer2945
    @thereclaimer2945 Рік тому +17

    I consider myself one of those rare players who enjoys making a navy. I particularly enjoy playing a minor nation like Canada, Australia, Portugal etc. and building a carrier or two. Because you can unleash hell on enemy convoys even with one carrier and a small fleet. Its good with Africa or Asia when you’re with whatever side and you can just starve entire armies of attrition. Very fun!

    • @trinalgalaxy5943
      @trinalgalaxy5943 Рік тому +3

      Navy is one of the most poorly understood mechanics of HOI in my opinion. unfortunately, while it is actually rather simple, the cost in research, resources, and time is just too much for many players when bath tubs and naval bombers are so cheap yet almost stupidly effective. Paradox could probably nerf subs to try and get a better naval game, but the time required to make a decent ship is very steep for how little time most games have. that being said I always do navy.

    • @cromwellington441
      @cromwellington441 Рік тому

      What sort of fleets do you do and how do you design the ships? I wanna get more into navy but have little clue on where to begin

  • @Shadow-Pe8
    @Shadow-Pe8 Рік тому +138

    The plan z requirements are just the historical shops that they planned to build under the actual plan z

    • @elynolamat674
      @elynolamat674 Рік тому +3

      The plan is till 1945 tho

    • @Septimus_ii
      @Septimus_ii Рік тому +17

      It's nice that it exists for RP, but the bonuses are trivial

  • @-w-6323
    @-w-6323 Рік тому +67

    I understand why the requirements for the plan z decision are so high, because that is the amount of ships that were planed for that, but I fell like they should do this in multiple steps

    • @khnelli4918
      @khnelli4918 Рік тому +16

      yeah, it is way too much production you have to divert for a miniscule gain of 150XP and 5% War support. In phases would be more doable.

  • @maxweider9112
    @maxweider9112 Рік тому +10

    The historical Plan Z required (roughly) that list of ships (actually, less BB and more SHBB). The German naval high command abandoned it just before the war kicked off in September 1939. It was initially a plan to reach near parity with the British navy, with the intent of going to war with the UK in 1945. As tensions increased, Hitler and Raeder realized that this was an unrealistic start date for the war, and scrapped the plan, building only the first two fast battleships to completion (Bismarck and Tirpitz). The event functions as designed! It's supposed to be impossible, just some fun historical flavor.

    • @FilliamPL
      @FilliamPL Рік тому +1

      Respectfully, that is the least bit fun and flavorful. PDX has utterly neutered HOI4 in terms of role play.

    • @Ronald98
      @Ronald98 Рік тому +1

      @@FilliamPL Fully agree with you.

  • @mr.awesome5933
    @mr.awesome5933 Рік тому +10

    I love making big balanced navies. Its satisfying to watch the battles and you really fear the loss because of how long it takes to build a ship

  • @28lobster28
    @28lobster28 Рік тому +5

    Always take Concealment Expert. The damage reduction of -visibility scales exponentially. Fleet size penalty is minimal and only comes into effect in battles where you're already winning; it's a win more trait and fleet size penalty does not matter.

    • @knutderklein9994
      @knutderklein9994 3 місяці тому

      Plus you got range. To project your naval power far far far toward East Coast USA

  • @TankerBricks
    @TankerBricks Рік тому +98

    Can we accept that in this world he's in he hasn't launched a single war until 1939.

    • @joeshmoe6566
      @joeshmoe6566 Рік тому +31

      meta gamers seethe realizing the optimal strat is to basically do things realistically. Lower numbers of good and diverse units instead of Inf spam. Diverse your airforce, build good ships instead of tubs. Dont blob. In MP games Ive done everyone does these really insane blobbing strats and I just chill and take what I can through focuses while building up. Insane how many games I've had no issues winning that way.

    • @IntrusYT
      @IntrusYT Рік тому

      @@joeshmoe6566 whats blobbing

    • @bestname6669
      @bestname6669 Рік тому +5

      @@IntrusYT conquering countries so you become a big country, a big colour on the map, or... a big *blob*

    • @oliwierbroda2575
      @oliwierbroda2575 Рік тому +6

      @@bestname6669 blobbing in hoi4 usually weakenss you. Unless you get cores and have ability to protect that land without overstretching.

    • @bestname6669
      @bestname6669 Рік тому +5

      @@oliwierbroda2575 im just telling him the definition of blobbing

  • @LincDN
    @LincDN Рік тому +11

    First word: "HITLER!"
    Say goodbye to your monetization.

    • @MrAllanGA
      @MrAllanGA Рік тому +2

      "He did good things, too. We've got to stop dissing the Nazis all the time." - Kanye 'Ye' West

  • @raippakeisari2342
    @raippakeisari2342 Рік тому +4

    Sometimes I do games like this just for fun. It's definitely not META but playing the META way every time become boring after a while.
    Naval Germany and Naval USSR are IMO fun challenges to do instead of just crushing everything with infantry and submarine spam.

  • @anoniemegamer
    @anoniemegamer Рік тому +7

    Thanks for showing the link on stream!!

  • @grisia9604
    @grisia9604 Рік тому +5

    I hope Feedback's throat have a nice rest, always cheer to your content but take some rest and take care of yourself.

  • @ddunfuh9239
    @ddunfuh9239 Рік тому +3

    The reason all or nothing armour has no date is because it first entered use in 1912 with the US and was adopted by other nations soon after for example the nelson class of the UK and eventually the yamato class of Japan

  • @alphaundpinsel2431
    @alphaundpinsel2431 3 місяці тому +4

    What I realized is that there's diminishing returns on dockyards, so when I finish my really big ships with full dockyards, I load the screens up with three dockyards each so every batch I get more than if I just built them with full dockyards

    • @FeedbackGaming
      @FeedbackGaming  3 місяці тому +2

      Thats not how dockyards work. There isn't diminishing returns for assigning more dockyards

    • @alphaundpinsel2431
      @alphaundpinsel2431 3 місяці тому +1

      @@FeedbackGaming really? But when I assign dockyards the second one shaves the time off by years, the third one does half a year, and the forth one only removes a couple of months from the production time

    • @alphaundpinsel2431
      @alphaundpinsel2431 3 місяці тому +1

      @@FeedbackGaming Oh sorry, it seems like I am stupid, that's just math because the second dockyard doubles your production and the third only increases it by 1/3

    • @FeedbackGaming
      @FeedbackGaming  3 місяці тому +1

      Math brain

  • @wetwillyis_1881
    @wetwillyis_1881 Рік тому +46

    I have never been as disappointed in my life as when Plan-Z completion just gave me xp and nothing else.

  • @detroitdave9512
    @detroitdave9512 Рік тому +3

    Not that anyone asked but my preferred heavy ship template has nothing but engine 1, heavy gun 1, and battlecruiser armor 1 nothing more. If you have enough screens they don't need soft attack and the cheaper cost will mean you'll pump them out like heavy cruisers.

  • @ПавелУшкин-п7р
    @ПавелУшкин-п7р Рік тому +3

    Naming carriers "carrier has arrived" is a great reference

    • @danielgloyd4529
      @danielgloyd4529 Рік тому +1

      I am surprised nobody else commented on that. I noticed it it in the thumbnail. Must not be a lot of overlap between Hoi4 and Starcraft.

  • @grimtopia4804
    @grimtopia4804 Рік тому +3

    No joke I have done both German and Soviet navy and they are so very effective.

  • @soral94
    @soral94 Рік тому

    "HITLER" is certainly a strong way to start the video. Still monetized so cheers! Truly a work of art, this video is!

  • @maizy_th3dog
    @maizy_th3dog Рік тому +7

    Hi, Found before release😂.

  • @floridaman4073
    @floridaman4073 Рік тому +3

    4 Super Battleships can be built by 39-40 with screens as well.

  • @valentinotto88
    @valentinotto88 Рік тому +23

    Maybe your capitals could sink more enemy capitals if you actually put guns in your gun slots. The cost increase is low but the heavy damage would be doubled

    • @imthecryptic
      @imthecryptic Рік тому +10

      ikr like its 20% more cost for 2x damage

    • @Ronald98
      @Ronald98 Рік тому +10

      I don't think he realises that he can sink the RN with just good battleships and a handful of torpedo and AA destroyers....no carriers needed

    • @tuluppampam
      @tuluppampam Рік тому

      ​@@Ronald98 you could probably beat it with light cruisers and destroyers if you build them properly (light cruisers to kill the destroyers, the destroyers for torpedoes)

    • @mike-yd4py
      @mike-yd4py Рік тому +1

      The game doesn’t reward you for expensive ships it rewards you for spamming cheap hulls. Blame the game design.

    • @valentinotto88
      @valentinotto88 2 місяці тому +1

      ​@@mike-yd4pyno it doesn't, that's the whole point and his video proves it. He wonders why his battleships are useless, it's because he didn't put any guns on it

  • @traitorjoe8778
    @traitorjoe8778 Рік тому

    The trick I use is - most (or all) if the early German U-boats have two weapons spaces, torp takes up one, the other is empty. I modify it so the other space is for mines. They becoming the "mining fleet", set to never engage. Invading the UK is a lot easier with 500 mines playing blocking line for the German Navy.
    Doesn't take that long to build up 500 mines.

  • @dazady452001
    @dazady452001 Рік тому +3

    NGL I love Navy in this game. I must be the only one!

  • @TheJackHood
    @TheJackHood 9 місяців тому

    What I always do I do deck conversions on the two light cruisers you start with, the bremer and bremese or whatever they are called, the ones in the skull fleet. Give them 20-40 deck space and add them to your main fleet with either 50% fighters / 50% Naval bombers or just full naval bombers and it honestly turns the tables so much. It's all I ever do for navy and I usually wind up winning the naval war.

  • @Mustang-wt1se
    @Mustang-wt1se Рік тому +1

    I wish they’d drop the overstacking penalty for carriers. I know we spam planes but that’s how the pacific was fought. Hell the battle of Leyte gulf had 1,500 US aircraft just from their carriers. 8 fleet, 9 light, and 18 escort carriers. They should buff AA instead

  • @dopre6000
    @dopre6000 Рік тому +1

    I believe this was recorded on an earlier patch or you've performed some sort of black magic since you can't design those planes as of now.
    1. You can't have air brakes and torpedoes on a plane at the same time
    2. You can't put floats on a carrier plane
    These limitations do make sense realistically since torpedoes don't really take advantage of dive brakes and a plane with floats isn't really supposed to land or take off from a carrier

  • @Thumper770
    @Thumper770 Рік тому

    Really digging the Protoss reference.

  • @trinalgalaxy5943
    @trinalgalaxy5943 Рік тому

    The main recommendation I have to adjust this is set up 2 or 3 scouting forces consisting of a scouting cruiser (cl built to spot everything) and 3 antisub dds to do regional patrols / convoy raiding while the main fleet saves fuel as a strike force.

  • @paper_penguin539
    @paper_penguin539 Рік тому +3

    “Was this video worth it? Nah not really just use submarines.” Lol

  • @musAKulture
    @musAKulture Рік тому +2

    the reason nobody declares on luxemburg, is it because literally EVERY hoi4 youtuber forgets, or is it some kind of insider meme? or is there something game mechanic related?

  • @suxix7312
    @suxix7312 Рік тому

    I love building a Navy and ruling the world with it.

  • @markusz4447
    @markusz4447 Рік тому +1

    overstacking your destroyers with torpedos anihilates enemy fleets as your destroyers are so quick they can get away/outmanover the enemy while dealing a ton of damage

  • @emiloster2454
    @emiloster2454 Рік тому +5

    BASED!

  • @beshtaa
    @beshtaa Рік тому

    Nice first word in the video, I bet the youtube algorithm really appreciated it

  • @RobsRedHotSpot
    @RobsRedHotSpot 2 місяці тому

    The all-or-nothing armour scheme was actually a WW1 idea so it makes sense that the tech counts as 1936 in-game!

  • @dagadag5599
    @dagadag5599 Рік тому +1

    The best way to defend your closeby waters is too take out all the destroyers and cruisers which have minelayers and then at the start of a war make them to minelay all the waters surrounding your homeland like if your japan minelay the right side waters to homeland japan and the after the 100% go to the left side and naval invasions to your homeland are nearly never gonna come in. also dont forget to make those minelayers into DO NOT ENGAGE MODE!! PLS PLS PLS

    • @dagadag5599
      @dagadag5599 Рік тому

      And if your germany minelay Eastern north sea this will help significantly at least for me.

  • @JD-rz5mo
    @JD-rz5mo Місяць тому

    You'll get a lot more effective use out of your navy if you don't deathstack them into a single task force. At a bare minimum, you should have a smaller spotting fleet so you don't use so much fuel on your main one. You can set them to do not engage even, so they'll just spot enemy fleets for your larger task forces to intercept.

  • @timgott8684
    @timgott8684 Рік тому +2

    To perfect the game you could have got a license carrier from Japan and produce one of it while you research carriers for yourself with an additional 20% bonus.

    • @Phantlos
      @Phantlos Рік тому +1

      they never agree unless in the same faction

  • @zztophatzztophat
    @zztophatzztophat Рік тому

    I make crap screens, I used to make good ones... but then naval air patrol became a thing and all the sudden a handful of planes was doing the job of dozens of ships. That's not to say I don't make screens anymore, I just make dozens of gun 1, AA 1, torp 1, engine and depth charge destroyer 2s with engine 2s for the early parts of the war. As techs trickle down I make them slightly better, radars, sonars, and if the game runs long enough I only make fancy 4s with the highest tier stuff. The garbage screens are still good for naval combat (the actual screening)... it's just the planes work better for the spotting part.

  • @alexwynters600
    @alexwynters600 Рік тому +2

    Put AA on your carriers. Use fast CA instead of BB. DD only needs min requirements, maybe a torp if you really want to. Also the CV planes should only have a torp, the rest is just wasted IC.

    • @Ronald98
      @Ronald98 Рік тому

      Why wasted IC on CV planes? wouldn't more stuff on the plane be better?

    • @jimmymfs4314
      @jimmymfs4314 Рік тому

      @@Ronald98 I assume its because a naval bomber doesnt need air attack because his mission is to just launch a torpedo, not to engage enemy planes. But even if you were to put cannons 2 on it, it wouldnt matter much IC wise as you will realistically only need 180/300 planes in an entire game, and by the time you build 1 carrier you will have enough even if they are expensive

  • @shmoving1977
    @shmoving1977 Рік тому +3

    0:16 Flench fleet

  • @BrettHall-b1u
    @BrettHall-b1u Рік тому +1

    I never use subs in a fleet , always separate , they require different water to operate efficiently and slow , I always have just 3 fleets , a main strike force , a smaller one and subs

  • @browning50cal
    @browning50cal Рік тому +1

    My standard CV battle group is 4 CV, 3 BB, 2 BC, 4 CA, 8 CL and 52 DD. I have found that if you make 2 of these Battle Groups and deploy them in a single zone you will over match any other Navy in a single zone. Say UK in the South China Sea.

    • @tuluppampam
      @tuluppampam Рік тому

      İ never use battleships as usually the carriers will just kill everything, while battlecruisers are basically just as good yet cost a bit less

    • @browning50cal
      @browning50cal Рік тому

      @@tuluppampam I guess I would say that's my ideal group. From attrition, repairs and production delays it is often different than the ideal. I prioritize DD and CV production. If you have at least 48 DD's in a group your fleet should do ok. If you have 2 or 3 groups.

  • @evill01
    @evill01 Рік тому +2

    Always take Plan Z around the time you defeat the allies, french and british fleets will give you most of the ships you need for the bonus

  • @Ugapiku
    @Ugapiku Рік тому +1

    You see, in 5 years I haven't learned about carriers...

  • @eneskoruk.
    @eneskoruk. Рік тому +2

    I literally searched for navy germany 3 hours ago. What are the chances bro.

  • @pastormatt97
    @pastormatt97 Рік тому +2

    This is amazing I literally just did this yesterday!!!

  • @fillipe4700
    @fillipe4700 Рік тому +1

    Your videos are fascinating

  • @blanketyblank7759
    @blanketyblank7759 Рік тому +1

    I saw that sly Starcraft reference Dave

  • @eli-mi3mh
    @eli-mi3mh Рік тому +1

    0:27 we have small decks medium decks and large decks

  • @Zazume_
    @Zazume_ Рік тому +2

    "Carrier has arrived"
    Ah, I see you're a man of culture as well!

  • @TopKekLethal
    @TopKekLethal Рік тому

    Has anyone else tried AA battlecruisers? They are cheaper to produce than heavy cruisers (from a PC to AA perspective; you have to mount a few heavy batteries on cruiser hulls to have more HP than the carriers) and perform the duties of both stopping heavy attack from hitting your carriers and baiting naval bombers into the AA

  • @jaimejaime2930
    @jaimejaime2930 Рік тому

    Great opening there bud keep it spicy around here

  • @philipbossy4834
    @philipbossy4834 Рік тому

    TIL building carriers is a deck waving contest.

  • @freddederman7270
    @freddederman7270 Рік тому

    “Carrier has arrived” - Protoss Carrier SC2

  • @cronic7581
    @cronic7581 Рік тому +1

    Bro's voice died during the end of the video

  • @nikolamishev5134
    @nikolamishev5134 Рік тому +1

    I suspect everyone knows this but the reason the Plan Z requires so many ships is because those were the actual quotas in real life, If anything there should be more buffs to building the ships and increase the rewards you recieve if you complete it, Perhaps like 10% more attack against British, American, and French ships but that might be too strong.

    • @8Maduce50
      @8Maduce50 Рік тому

      Maybe 5% torpedo crit hit chances

    • @nikolamishev5134
      @nikolamishev5134 Рік тому

      @@8Maduce50 I feel like that is too little but otherwise yeah, thats what I have in mind.

  • @deadlydespacito4602
    @deadlydespacito4602 Рік тому

    thanks for cool navy guide :)

  • @pasanaator9874
    @pasanaator9874 Рік тому

    In the end you sounded really sick.

  • @TheVoodooMaker
    @TheVoodooMaker Рік тому

    I have breaking news for you Dave : in-game night, is only from 00AM to 06AM included. That's right. Night penalty reduction SUCKS.

  • @johnrockefeller9167
    @johnrockefeller9167 Рік тому

    this blew my mind

  • @LibertyJefferson
    @LibertyJefferson Рік тому

    I tend to neglect the navy, but I played with the 50 construction slots mod recently and made Eric Reader the best admiral in history. Lol

    • @Ronald98
      @Ronald98 Рік тому

      Best mod out there... can't play without it nowadays.

  • @WPedroso
    @WPedroso Рік тому

    I'm using 2 bc + 8 cls to raid the atlantic with the subs, loads os convoys being sunk
    Also made the cl meta of all guns and crushed de french navy in weeks

  • @02091992able
    @02091992able 11 місяців тому +1

    Most German Battleships had what is called a turtleback armor arrangement. For some reason that isn't an armor scheme in HoI 4. Thing is that if you take out a battleship of the British Navy are they able to replace it. They may have numbers but are they able to replace them if they are sunk.

  • @terradoxia_yt
    @terradoxia_yt Рік тому +1

    "Carrier has arrived"... is that a Starcraft 2 refference?

  • @luthfinst3023
    @luthfinst3023 Рік тому +1

    Isn't it more cheaper just to produce heavy cruiser, light cruiser, and destroyer rather than just going to produce capital ship to go against france and uk?

  • @will2003michael2003
    @will2003michael2003 Рік тому

    Should do a video on what build you use? By 1942 my game slows to a snails pace. Over 8000 hours sunk into playing the game over and over, but I have never reached 1945. To slow.

  • @andromidius
    @andromidius Рік тому

    The kicker with Plan Z is requiring very specific ships - like three Battlecruisers. If it was just changed to heavy hulls, cruisers and destroyers it would be much more 'fun'.
    Battlecruisers aren't even bad in my opinion - its just asking for only three and then a dozen Battleships. I don't like mixing the two - its one or the other, speed or armour.

    • @imma5761
      @imma5761 Рік тому

      And it needs better bonuses.
      Like tiny bit of xp and war support for such big effort to build everything is crazy

    • @extrage3061
      @extrage3061 Рік тому

      Plan Z is an actual Nazi Germany 'Hitler's' Plan of making their navy more powerful it's not like Paradox invented it.

  • @gildedphoenix
    @gildedphoenix Рік тому

    As a navy focused player of the game, I must say that Plan Z sucks for German Navy runs. The reason is as you say the mission and its reward. Plan Z was a Naval rebuilding effort to match Britain and allow Convoy raiding via surface fleets, and it was planned to be completed in 1948... but Paradox pressures you to complete it in 3 years and gives something that's not even worth it. But this also shows the outdated nature of the German Focus Tree.

  • @justaplayer94
    @justaplayer94 11 місяців тому +1

    The Requirements are not bad but Historical Accurate. The Rewards should be better then that.

  • @rps215
    @rps215 Рік тому

    Back then I abused that naval construction and mass produced Manfred von Richthofen, Mainz, Z46, and Hindenburg. I made like 12 or so of those carriers not counting the others.

  • @kloc072386
    @kloc072386 Рік тому +1

    Thanks!

  • @danfagan9631
    @danfagan9631 Рік тому

    man speed ran the demonetization with the HITLER! at the start

  • @nikmurano8013
    @nikmurano8013 Рік тому

    Every time I stumble upon this video I laugh at the opener

  • @flukz.z
    @flukz.z Рік тому

    Dave, if u put Guns on carrier naval bombers they will choose to only do one job, fighting or bombing.

  • @kingdubztv9785
    @kingdubztv9785 Рік тому

    iv just come away from a game where i did none of that, i jsut justifed on the UK at the very start of the game soon as i had PP, then got navel dominance for a second, landed, killed them before france had even joined them with my starting german navy, then took the uk fleet and never have to build a ship ever.

  • @frozekiller9087
    @frozekiller9087 Рік тому

    0:25 Feedback's Deep Dark Fantasy

  • @walker1tnranger
    @walker1tnranger Рік тому +1

    This must be an earlier patch because you can’t put dive brakes on nav bombers anymore

  • @freshmaze9297
    @freshmaze9297 Рік тому

    I've been doing the navy game ever since I discovered that with the carriers What I do is 4 carriers 4 battleships 4 Battle cruisers heavy cruisers light cruisers and then 25 submarines and 25 destroyers

  • @dontknow3163
    @dontknow3163 Рік тому +1

    Gehring and Goebbels give their "Prestige Worldwide" pitch to Hitler complete with a "Boots und Hoes" film clip of them crashing a panzerschiff into a dock.

  • @victorstrokin3369
    @victorstrokin3369 Рік тому +2

    Can you make a similar video but with Soviet Navy? I’ve never seen anyone make a Red Navy before.

    • @Ronald98
      @Ronald98 Рік тому

      Before No Step Back? sure...now? absolutely not... trust me, it's not worth it and the debuffs are absolutely horrible.

  • @Leviazel
    @Leviazel Рік тому +1

    Did anyone else notice the starcraft reference? "Carrier has arrived" love it

  • @Azsunes
    @Azsunes Рік тому

    Done this a few times normally just do heavy cruisers, much faster than the battleships making a much faster fleet. Find having the higher speed makes the enemy fleet sink faster.

    • @gabe75001
      @gabe75001 Рік тому

      What do you put on heavy cruisers?

    • @Azsunes
      @Azsunes Рік тому

      @@gabe75001 Done it two ways, Max armour and no armour. With 3 main guns. Then I refit them all with the top secondaries, radar and fire control when war is about to start soon. Getting as much light attack as possible.
      The no armour strategy seemed to work better as I had more ships out and they deorged the enemy capitals way faster.
      You can also use tier 1 guns instead to get max speed as the bigger guns don't add much making the ship faster and a tiny bit cheaper. Didn't really notice a difference either way.
      Add in 4 carriers and the navy just dominates everything. It is easier to just make Nav bombers and a smaller navy, fight where you have green air and tons of nav bombers. But having a fleet is fun.

  • @TheJudge2017
    @TheJudge2017 Рік тому +1

    I used to play HOI but it got way to complicated for me to really understand what I am doing. So many things that need to be taken care of. I just want to fight and blow stuff up. I used to love this game it's so complex, so much research... I really miss it but I can't be bothered to play it again

    • @jimmymfs4314
      @jimmymfs4314 Рік тому

      Its fun but the latest balance of power and stuff can get annoying if you forget about it, but unless you're switzerland or doing some obscure focus tree path it doesnt really matter. Glad they made air/ship/tank designer the same basically and new supply system is great. If you want i can explain some of the newest updates

    • @TheJudge2017
      @TheJudge2017 Рік тому

      @@jimmymfs4314 I kinda preferred the old system, this is your plane/ship/tank upgrade it. Not the build your own kind. I don't need the latest updates. I probably won't be buying any of them anyway. Thanks through.

    • @jimmymfs4314
      @jimmymfs4314 Рік тому

      @@TheJudge2017 Ah fair enough, to each their own

    • @imma5761
      @imma5761 Рік тому

      ​@@TheJudge2017 just look up some basic builds for your tanks, planes and ships and stick to it.
      Hoi4 can be brutally complicated but in most cases simple things work the best

  • @s0lsticefr4
    @s0lsticefr4 Рік тому

    if you convert cruiser you can get a decent fleet by late 1939 as germany and naval invade the uk really quickly
    btw if you steal the british fleet, it will make you complete Plan Z

  • @Prophed2301
    @Prophed2301 Рік тому

    "My destroyers need depth charges to fight subs"
    Proceeds to not put sonar on said destroyers

  • @purple-headedyogurtslinger2683

    You really should use the naval command thing that gets the naval designer from 150pp to 30pp

  • @404-ThisUsernameIsAlreadyTaken

    Schlesien and Schleswig-Holstein (the pre-Dreadnoughts) are also horribly slow and outdated IIRC, you'd probably be better off leaving them in a dockyard or sitting them in the Baltics.

    • @montecarlo1651
      @montecarlo1651 Рік тому

      Totally agree. Shore bombardment is the only thing they are good for and what they actually did in the War.

  • @GrasshopperKelly
    @GrasshopperKelly Рік тому

    Researching all or nothing in 1922 still makes sense. The Americans already had all of nothing scheme ships afloat by 1914.
    If the des intended otherwise, that's fair enough for balance purposes. But it would have been wiser maybe to name them differently in that case...

  • @boomknight1015
    @boomknight1015 Рік тому +2

    Personally I often slap on Radar on Subs then use them for spotting then the rest for striking. It lowers the down time of repairing because they wont leave port unless they have something to attack.

    • @trinalgalaxy5943
      @trinalgalaxy5943 Рік тому

      I usually do a cheap scouting squadron of a cl built to spot and dds built for anti sub work (typically 1 and 3 respectively) per seazone I am interested in. the only real problem with strike forces is ensuring they are based close enough to where you expect them to fight.

  • @adamsaputrama5934
    @adamsaputrama5934 Рік тому

    Thanks dave!