Lifters have to be one of the hardest types of weapons to use at this scale of combat robots, cos it's real difficult to get the decent amount of torque you need to lift effectively. I think you did a fantastic job with Melon Brawler overall, though I do wonder if the narrowness of your lifting fork actually goes against you in some way? Usually lifters have fairly wide lifting arms or plates don't they? It IS nice to see a combat robot that DOESN'T just resort to the egg-beater bars that have become SO ridiculously common - it's honestly kind of boring having so many of them in competitions, so it's a nice change to see OTHER types of active weapons being implimented!
Thank you very much for the kind words! The width is mostly a weight thing. The original plan (which I didn't include in the video) was a half inch thick fork, which would have been more along the lines you were thinking. the final thickness was a quarter inch on both versions. Even the thicker version would be significantly smaller than say, an SSP kit. I've done a lot more fighting with Melon Brawler since the events shown in the video, and I think that the trick is to actually put the lifter behind the passive forks. A lot of my driving problems were caused by the lifter being too close to the ground and either getting stuck on wood chips or breaking traction from the front wheels. I want to play around with a design that moves the active fork tip farther back so I don't have to perfectly align the fork with the floor. I think that might give a sort of "virtual width" to the lifter that would increase its area of effect and make driving it easier.
@@KeplerElectronics That's a good idea to try out. Will you just be shortening the fork itself, or moving the entire weapon mount further back into the bot? I was wondering if doing so, so that the fulcrum was behind the front wheels, might help add some leverage and prevent the weapon motor trying to tip up the entire bot?
@@DavidStruveDesigns That's a great question, I'm not 100% sure yet. I'm working on a full redesign right now, but might just try shortening the fork in the interim while I work through my current set of lids. That is a good thought on the fulcrum though. It has seemed more controllable in the events since this video, so I'm wondering if the combination of limiting that channel to 80% speed and more practice was all that was needed. The shorter fork should also help.
Interesting vid and good editing. Not sure why this channel doesn't have more views
Babe wake up new Kepler Electronics upload
New Kepler electronics combat robots video
GREAT VIDEO!!!!! I MUST HAVE MORE!!!!!! (keep up the good work)
Well done! Thanks for catching us up on the bot.
great video, cool channel
Lifters have to be one of the hardest types of weapons to use at this scale of combat robots, cos it's real difficult to get the decent amount of torque you need to lift effectively. I think you did a fantastic job with Melon Brawler overall, though I do wonder if the narrowness of your lifting fork actually goes against you in some way? Usually lifters have fairly wide lifting arms or plates don't they? It IS nice to see a combat robot that DOESN'T just resort to the egg-beater bars that have become SO ridiculously common - it's honestly kind of boring having so many of them in competitions, so it's a nice change to see OTHER types of active weapons being implimented!
Thank you very much for the kind words!
The width is mostly a weight thing. The original plan (which I didn't include in the video) was a half inch thick fork, which would have been more along the lines you were thinking. the final thickness was a quarter inch on both versions. Even the thicker version would be significantly smaller than say, an SSP kit.
I've done a lot more fighting with Melon Brawler since the events shown in the video, and I think that the trick is to actually put the lifter behind the passive forks. A lot of my driving problems were caused by the lifter being too close to the ground and either getting stuck on wood chips or breaking traction from the front wheels.
I want to play around with a design that moves the active fork tip farther back so I don't have to perfectly align the fork with the floor. I think that might give a sort of "virtual width" to the lifter that would increase its area of effect and make driving it easier.
@@KeplerElectronics That's a good idea to try out. Will you just be shortening the fork itself, or moving the entire weapon mount further back into the bot? I was wondering if doing so, so that the fulcrum was behind the front wheels, might help add some leverage and prevent the weapon motor trying to tip up the entire bot?
@@DavidStruveDesigns That's a great question, I'm not 100% sure yet. I'm working on a full redesign right now, but might just try shortening the fork in the interim while I work through my current set of lids. That is a good thought on the fulcrum though.
It has seemed more controllable in the events since this video, so I'm wondering if the combination of limiting that channel to 80% speed and more practice was all that was needed. The shorter fork should also help.
Nylon is decently rigid, but still has some flex so this is probably perfect for the lifter mount.
vexy
bros everywhere
First!!