Should YuGiOh Limit Special Summons???

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 178

  • @darkemperorj356
    @darkemperorj356  2 місяці тому

    Hi, before you comment I just want to give an update I made a different video that gives more details on this subject if you want to check it out here's the link ua-cam.com/video/zsOK9iuvisI/v-deo.html

  • @justin9202
    @justin9202 10 місяців тому +8

    Special summons ARE the issue with Yu-Gi-Oh.
    There are two ways this plays out:
    1. Hard limit special summons. You dont like it? Tough shit, dont play the game (same argument all Yu-Gi-Oh fan boys make a out he current broken system.)
    2. Set up a penalty system that makes special summoning a risk over a certain point (costing lifepoints, making it so a monster cant use its a ability until your next turn, cant have more than one type like xzy on the field at a time after he special summon, cant cast spells or traps until your next turn, cant remove material until next turn, cant pull mosnters from graveyard until x turns.)
    There are no two ways around it. Either you limit special summons or you deal with exponentially worse and worse power creep that alienates a wide amount of people that would LOVE to try your game or old fans that cannot come back to it in favor of "whales" willing to shell out thousands for your broken decks.

  • @laserwolf65
    @laserwolf65 Рік тому +11

    2:34 Yes! That's true, and it's a good thing. You can't fix the game without limiting access to the stuff that's broken. Meta decks and rogue decks alike will fall apart immediately? GOOD!
    Limitations will incentivize creativity and interesting decision making. Let modern Yu-Gi-Oh burn, so a better Yu-Gi-Oh can rises from its ashes.

    • @connorkelley8034
      @connorkelley8034 6 місяців тому +1

      AGREED! If something becomes useless because you can't get it in one turn, the problem isn't the card, you're just not creative enough to use it!

    • @FawzTalkGames
      @FawzTalkGames День тому

      Your opponent is a gimmick puppet, you get a second turn, no hand trap, you just watch your opponent play, summon to your opponent field then destroy, you get damage, what the hell

  • @undefinederror5306
    @undefinederror5306 Рік тому +40

    You know what's going to happen if Konami limits the amount of special summons? Konami is going to make cards that increase the limit of the amount of special summons you can perform. And then, we are back at square 1.

    • @muhammadsahid1901
      @muhammadsahid1901 Рік тому

      That's +1 then -1😊

    • @Danlight1911
      @Danlight1911 10 місяців тому +1

      You're right, Konami can't resist but to keep power creeping.

  • @sagethevvitch
    @sagethevvitch 10 місяців тому +11

    1:00 Good. That's the point. That's what a Special Summoning limit would be for.

  • @doloslim7572
    @doloslim7572 10 місяців тому +4

    My issue with Special Summoning now is that it’s gotten out of hand. There are cards now that whether I’m playing first or second turn they come right out of the hand and then negate something on my side which triggers another special summon. To the point where it’s not fun just having a one sided duel. I understand that some decks should stand out but there’s no reason why someone can’t pick up a deck they made during Synchro or XYZ era Yugioh and not be able to play somewhat competitively not a complete curb stomp. I played someone on master duel where I played first and they literally negated everything on my side and ended up with 2 monsters on there side of the field I thought I was playing second because he did it on my standby phase lol. That’s ridiculous

  • @Sigmaairav
    @Sigmaairav Рік тому +16

    I don't want the limit to reduce power of other decks, I dont give a damn how any deck plays so long as single turns don't take forever to cook. Need more turns to pass, more chances for players to have a back and forth. I want the game to not be slow and its current state is too slow, too slow in terms of how long single turns take to resolve. It's gotten so fast that it came full circle to being slow in a different way fewer turns but longer turns instead of more turns but short individual turns. We need a happy balance between how long players can cook before the other player gets an opportunity to do so themselves.
    Reduce the cooking times to increase the pace of turns passing so the game can become more interactive

    • @yaircelis1175
      @yaircelis1175 Рік тому +3

      I second this! But also limit certain cards that have players spamming 5 level 10 monsters at the same time under one card alone!

  • @crosstrigger1
    @crosstrigger1 Рік тому +13

    Seems like the main problem is that unrestricted summons has always been an inherent problem with Yu-Gi-Oh which other card games have long since resolved, but instead of fixing the problems Konami decided to embrace the problem as a feature and design most decks to specifically take advantage of this flaw. The end result being that most decks are inherently broken from the start and requiring more broken summons to be better than the ones before it.

  • @Teixas666
    @Teixas666 Рік тому +13

    the problem with limiting special summons is that the lower this number gets, the more impactfull negation becomes.
    limitng this in any manner will just end up with a game state where the few decks that survive this would hard focus on negation to prevent the enemy from using their special summons dieally.

    • @Demonslate
      @Demonslate Рік тому +1

      Limit number of negates per turn also, check that comments on the video, they said that

    • @Teixas666
      @Teixas666 Рік тому +1

      that would also not be a viable solution considering the game has already long past moved beyond the point where decks focus on hard negation, instead most decks that make it into the meta either impose lockdowns, generate a "towers" type monster or rely on Control effects to dictate the state of the board
      you simply cannot put this genie back ni the bottle, the best you can do atm is have more careful design on future cards(limit generically powerful effects otthe archtypes they are meant ot serve) and keep a close eye on the meta(more frequent updates ot the F/L)@@Demonslate

    • @justin9202
      @justin9202 10 місяців тому +2

      There HAS to be a happy medium. Either that or the game will forever be broken. You can't not fix the issue

    • @lewi142
      @lewi142 5 місяців тому

      Bro people only focus on negation anyway

    • @Morriaphant
      @Morriaphant 4 місяці тому

      Just make the limit to 5 realised special summons. Negated summons don't count towards the limit.

  • @Blighted_Ashes
    @Blighted_Ashes Рік тому +10

    The point is that yugioh has boss monsters and the little monsters. Lowering the ability to special summon under x amount of times (excluding extra deck) makes it so each player has to strategies their plays more thoroughly. When I play magic I don't automatically summon Bolas turn 1. I ramp up to him through the turns. I find it ridiculous that current yugioh is about getting the boss on the field turn 1 and not about setting up your field for a turn 3 or 4 win with spells and traps that react to your opponent. There is no mid range deck in yugioh. It's Combo or nothing and that is the linearity problem with the game.

    • @Blighted_Ashes
      @Blighted_Ashes Рік тому

      Did you really just link a future card buddy fight article and say that was due to the link era? What?

    • @Blighted_Ashes
      @Blighted_Ashes Рік тому +1

      @@Godzillagamr999 that is a problem but we shouldn't be able to just immediately link off and synchro off these cards that are perfectly useful for battle etc. Kazuki Takahashi gave fusion monsters summoning sickness back in battle city for a reason. How much fun do you actually have watching someone play a full combo of kashtira, or floo, or some other heavy combo based deck and then you cant play because you didn't open up any board breakers?

    • @Blighted_Ashes
      @Blighted_Ashes Рік тому +2

      @@Godzillagamr999 the problem is that yugioh is in its entirety not a game of strategy. It's a game of luck first. You have to open up your combo and extenders plus a hand trap or two. You have to win the coin toss.

  • @hiss9989
    @hiss9989 4 місяці тому +3

    Fuck 80% of decks in yugioh. I don't wanna watch someone play solitaire to lose on turn 2

  • @literallyh3093
    @literallyh3093 Рік тому +8

    I agree completely with all your points. To me, yugioh's biggest frustration is not even having a chance to play. Casual players just want to play their favorite deck, cause that's whats most fun for them. Others will play any deck if it means winning. Often times its too oppressive for decks under rogue to even compete. Its the same reason half the players base thinks a diverse meta is healthy for the game rather than who can pilot the best deck better, or if the meta is really bad, whoever goes first. Blowout cards like Kaiju and Dark Ruler are popular with casuals. However this doesent solve the casual players biggest frustration....losing to ash. Good decks are good because they can play through these and still make a good board. Casual decks don't have that luxury, you're forced to play a modern deck. Its always heart breaking when your favorite deck gets support, but it doesn't help its flaws. If my deck loses to 1 negate, so should yours, says the casual, hence the summon limit. Konami has recently been doing great with supporting old archetypes (still at the mercy of Konami's printing your favorite deck another Chungus rather than extenders). Blowout cards are like nib and evenly are neet too.
    [Personally, I want toDouble the Starting Life Points]
    -Thanks for reading.

  • @Zaq-san
    @Zaq-san Рік тому +10

    Sorry man but you’re completely wrong on most of these point and you’re making a lot of assumptions and acting like Konami is an inept company.
    Yes special summoning should be limited to THREE per turn and I’ll tell you why:
    The original mechanics of the game limited to one normal summon and there were little if no cards that special summoned. As they slowly added cards that special summon there still wasn’t enough to cause a problem, but right then and there they should’ve implemented a special summoning limit by using foresight, then we wouldn’t be here with all the janky decks you mentioned and it wouldn’t be an issue at all. Therefore they need to correct their mistake.
    It actually could make so much money for them if they marketed it correctly and it would be a revamp of yugioh and you could sell a bunch of different types of balanced decks so that all types of decks can win and not just “meta” ones. You realize these decks that spam special summoning make like 80% of decks with cool/fun misters unusable If you wanna win.
    This would balance the game; it should take multiple turns to get out a “meta” monster. Like there needs to be penalties for putting our 10 monsters one turn, and right now there is nothing. Meanwhile they have pot of greed banned which is laughable when some of these decks make it IMPOSSIBLE to win unless you play VERY specific decks.
    Like I wanna win with the dark magician/blue eyes chaos max dragon/ and other fun cards. Not a bunch of stupid archetype cards that aren’t even cool and stay on the field all of 1 second before used to do some janky 20 combo card combo.
    My response to some of those decks being useless after it, “so what”/“boo hoo”.
    In summary, limiting special summoning to 3 will make the game better and allow it to grow. Rn it’s going on a path to where only super meta nerds are gonna play and the franchise will die. All decks will actually have a chance to win and the game will be fun just like Yugi intended 😂

    • @janithernest3929
      @janithernest3929 Рік тому

      No it wouldn’t trap decks would benefit way more from this your just using bad anime logic. I don’t think u understand yugioh oppressive style is more than just summoning look at yata lock

    • @connorkelley8034
      @connorkelley8034 6 місяців тому +2

      Completely agree. They've lost sight of what it was originally about, and it's barreling out of control. They need to balance the summoning and negating to where all cards are useful and lower spamming the most powerful monsters. It would make it easier to bring in new and old players alike and bring back into circulation the majority of cards that are now useless. Both of these would make Konami a lot of money!

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 4 місяці тому

      Question. Have you tested this theory with real decks? Like for example, my deck is Red Dragon Archfiend, how I am supposed to get any plays with just 3 special summons? What do I just sit on Scarlight and a pray to the Crimson Dragon my opponent is not playing Floos or any form of removal? And that is assuming I even get to Scarlight.

  • @owenwalters5505
    @owenwalters5505 Рік тому +7

    My personal opinion is that the game would benefit from a warhammer-style point list instead of a banlist. Imagine yourself playing a mid-powered deck with 15000 total points. When you play against someone, you can simply compare total points to get a pretty good idea of the matchup. It's essentially an endless number of formats, since tournaments can just decide a total point budget that each player must build a deck under.

    • @armorparade
      @armorparade Рік тому +1

      a nice idea but i don't know how to do that in a way that'd be useful.
      sometimes it's big hitters that ARE the problem but sometimes it's smaller names that do the most damage.
      you could adjust ratios on that but given how open the game is it WILL hurt some decks more than others and likely do nothing to prevent the problem it's designed to stop

    • @Teixas666
      @Teixas666 Рік тому

      this creates another issue tho: powercreep the more recent the engine the bloated its costs woudl end up.

    • @StonedDragons
      @StonedDragons Рік тому

      @@armorparade Apparently some of the YGO games done this for (I think) gameboy advance so it can be made to work.

    • @Beatyofeet32
      @Beatyofeet32 4 місяці тому

      Fantastic idea, but difficult to implement properly. Maybe do an initial run with an A.I. model and tweak from there? But with all the existing cards and different characteristics, that'd be a heavy lift to do manually.

  • @batpool2787
    @batpool2787 Рік тому +4

    Given the nature of the game I’m not surprised that this level of summon spamming is what we have now and in hindsight this was probably inevitable from the start.

  • @edgarestrada9519
    @edgarestrada9519 11 місяців тому +3

    3 summons x turn, either normal or special. There, fixed.

    • @justin9202
      @justin9202 10 місяців тому +1

      Special summons ARE the issue with Yu-Gi-Oh.
      There are two ways this plays out:
      1. Hard limit special summons. You dont like it? Tough shit, dont play the game (same argument all Yu-Gi-Oh fan boys make a out he current broken system.)
      2. Set up a penalty system that makes special summoning a risk over a certain point (costing lifepoints, making it so a monster cant use its a ability until your next turn, cant have more than one type like xzy on the field at a time after he special summon, cant cast spells.
      My issue is 99% of the Yu-Gi-Oh community is like "that won't fix anything because it would get rid of all these powerful decks that are the actual problem and then that would make the game not fun anymore"
      Bull. I remember when the game was actually fun and people could get multiple turns on the board at the same time and you actually had to strategize

    • @echofnoiseechofnoise3888
      @echofnoiseechofnoise3888 10 місяців тому

      @@justin9202nobody want tooo play anymore ty

    • @justin9202
      @justin9202 10 місяців тому

      @@echofnoiseechofnoise3888 good, don't play then. If you can't handle restrictions made by the game developer then don't play or.... as the common Yu-Gi-Oh player says "git gud"

    • @echofnoiseechofnoise3888
      @echofnoiseechofnoise3888 10 місяців тому

      @@justin9202 please take shower for love god XD

    • @justin9202
      @justin9202 10 місяців тому

      @@echofnoiseechofnoise3888 dude that's such a a childish comment haha

  • @FawzTalkGames
    @FawzTalkGames День тому

    The game just ended in 2 turn, 3 minute watching your opponent play solitare

  • @PKReaper
    @PKReaper Рік тому +2

    The problem with yo gi oh every deck needs the exact same staple cards, if you do not draw them you are watching 5 -15 mins of a person just doing combo to then kill you or negate you with like 5+ cards on the board. I will say I have just started to play Yo Gi Oh because friends want to play it (been playing for 2 months). I also picked up master duels and I pretty much play Pokemon while I wait for my turns/death. if you want to know the decks on master duel I use are Traptrix and Dragon Maides but I feel that I need to use one meta deck to even get to play a game, it's not fun at all at least with magic the gathering games last longer with people having a chance to play the game.

  • @kevinlee5753
    @kevinlee5753 Рік тому +4

    I got out in 2008 just before synchros came out and got back in around October 2021 and started competing when tearlaments first dropped in 2022. I missed out on so much but as someone who went on a 13 year hiatus the only solution I found to deal with the current level of power creep is really to just get good at the game. I went from getting stomped out by the meta too now a dragoon and baronne on the field doesn't even phase me but that's just my opinion

    • @yaircelis1175
      @yaircelis1175 Рік тому +1

      I like synchros it’s simple and easy to understand but when they started introducing xyz and link and pendulum I was gone!

    • @kevinlee5753
      @kevinlee5753 Рік тому

      @@yaircelis1175 pendulums aren't really that popular in general they mainly have a top tier deck show up every once in awhile. I prefer pretty much every mechanic except pendulum myself. I like links but I can see why people say they were broken but it's funny because when I got back in I even thought synchros were too op. Once I started learning all the new stuff it didn't really seem that bad to me. In fact I looked at it as being more strategic. Now someone else who doesn't take that perspective I could see viewing it the way u do but thankfully older formats like Edison and goat do exist so u could always play Edison if u like synchros.

    • @justin9202
      @justin9202 10 місяців тому +3

      "git good bro" is never a legitimate argument. Most games last between 1-3 turns in Yu-Gi-Oh, and a turn can take 30 minutes of JUST special summoning. How is that in any way fun?

    • @kevinlee5753
      @kevinlee5753 10 місяців тому

      @@justin9202 30 minutes a turn is rare considering in tournaments there's a 45 minute time limit for best 2 out of 3 games and you really have to just let your opponent go off if that were to happen. Getting good isn't an argument but it is the truth and it's not only me but other people I know have gotten better and we started winning a lot more.

    • @kevinlee5753
      @kevinlee5753 10 місяців тому

      @@justin9202 also I've had rounds go way more than 3 turns just because I interacted with the opponent which is what you're supposed to do and yes it is fun going back and forth.

  • @Serjohn
    @Serjohn 5 місяців тому +1

    I don't mind the summons. The problem is we need tuners for xyZ and links. You can't use everything with everything. You have to play "bad" cards in order to access the summon such as tuners.
    Also took many generic cards the difference between a link saying "2 wind monster" and "2 monsters" is the difference between broken banned and completely unplayable 0.02 cent trash.

  • @StonedDragons
    @StonedDragons Рік тому +3

    I disagree with the limiting special summons just because you get some decks, say Galaxy-Eyes who might special summon 8+ times in a turn but are still a fairly fair deck. Then you get some like floo that normal summon repeatedly on your opponents turn and are considered highly obnoxious and unfun to play against despite using very few special summons. The amount a deck special summons does not equate to how toxic it is in the end nor its power level. Tear would barely be impacted given they'll just special summon 5 on their turn and do it again on yours while most of their power comes from graveyard effects and Runick wouldn't care in the slightest.
    At this point the game is fundamentally broken with power creep, so unless they went and banned the last few years of card releases and then stuck to a consistent power limit I don't see any way to fix things.

    • @Demonslate
      @Demonslate Рік тому

      Limit on total summons then? I just think the game is awful how much can be done on a single player's turn while the other just watches everything crumble. It's awful and one sided and doesn't allow much interaction

  • @AustinStephan
    @AustinStephan Рік тому +2

    This is something that should have been implemented at the Synchro/XYZ era. It's far too late to limit Specials

  • @Recchi91
    @Recchi91 10 місяців тому +2

    Pardon my ignorance as I'm new to the modern format, but your first point about all the cards needing to special summon to protect turn two etc, I feel like that's the goal of the restriction. Find a way to make games have a few turns so end boards aren't set up turn 1 for both players. I'm sure there are still archetypes that can bypass this restriction somehow and still have an end board turn 1 (again ignorance on my part). Just from outsider prospective that's trying to get in, the biggest reason I see crazy combos and two turn games is special summoning. I really like the new (to me) mechanics like xyz, synchro, link (pendulum im still unsure if I like lol), so I don't know the mechanics are the problem, just the unlimited nature of activating an effect, then use it as fodder for next summon to activate the next effect. Maybe it's not a limit to special summons, but that if a monster's effect is activated it can't be used as summon material that turn. Idk, sorry to ramble so much, just feel like there's got to be a way to not make huge combos and quick games the only viable way to play in advanced format.

    • @darkemperorj356
      @darkemperorj356  10 місяців тому +1

      There are alternate formats. I think in your case you would like Edison format from 5ds. From my perspective, it's a nice balance of old and modern yugioh combined. I recommend watching Cimooo vid where he shows someone else Edison format I think u might like it here's a link. ua-cam.com/video/DMYL2fm3HsI/v-deo.html

    • @justin9202
      @justin9202 10 місяців тому

      Special summons ARE the issue with Yu-Gi-Oh.
      There are two ways this plays out:
      1. Hard limit special summons. You dont like it? Tough shit, dont play the game (same argument all Yu-Gi-Oh fan boys make a out he current broken system.)
      2. Set up a penalty system that makes special summoning a risk over a certain point (costing lifepoints, making it so a monster cant use its a ability until your next turn, cant have more than one type like xzy on the field at a time after he special summon, cant cast spells

    • @forcezip9852
      @forcezip9852 6 місяців тому +1

      Sorry to say this but I don't think I'm qualified enough to answer your question.
      But.
      You wanna know what I like?
      I like how these 2 didn't even answer or try to Have
      A reasonable and thoughtful back-and-forth.
      The only 2 answers you got were tough s*** Stop playing The Game.
      And play a different format.
      It seems like that's all you can hear nowadays.
      Especially since kunami restricted in band
      summoner Limit.

    • @batpool2787
      @batpool2787 6 місяців тому

      The reason why this kind of limit wouldn’t work is that
      1. The only viable strategies will be control and midrange-control hybrids.
      2. Combo decks will be dead, most aggro is dead, and very little midrange will be able to play.
      The idea often gets swatted down because it’s very short sighted. If you have any other questions then ask away.

  • @yaircelis1175
    @yaircelis1175 Рік тому +3

    Make a new ban list and limit special summons. I’m old school yugioh and recently got back into the game. The game has changed drastically. The first match I did I got recked! Didnt stand a chance. Dude had like 5 level 10 monsters on the field out of one card alone. Negated every spell and trap card. I was like “fuck this shit”

    • @Lulu-ew7oh
      @Lulu-ew7oh Рік тому

      That you’re problem bud

    • @tenkenroo
      @tenkenroo Рік тому +2

      @@Lulu-ew7ohit’s a pretty universal problem. Had the same issue when I played. Any game that says “you need these specific cards in order to even engage in the game” is inherently a problem

    • @Lulu-ew7oh
      @Lulu-ew7oh Рік тому

      @@tenkenroo the problem is y’all going back into a game without doing any research on it and expect good results

    • @Lulu-ew7oh
      @Lulu-ew7oh Рік тому

      @@tenkenroo wow it almost we play a game that has highly specific cards and not to mention adapting to the game has always been a part of the game

    • @megaspacewaffles
      @megaspacewaffles Рік тому

      What deck is putting out 5 level 10s lmfao

  • @pandoranbias1622
    @pandoranbias1622 Рік тому +3

    Yugioh just isn't a well designed game. It was made to fill a few chapters in a manga, not to be a multi-million dollar world-spanning card empire.

    • @darkemperorj356
      @darkemperorj356  Рік тому

      The game was entirely different then these problems didn't exist. So, there was no downside to printing this as a real-life game

  • @YukiFubuki.
    @YukiFubuki. Рік тому +8

    There is so many terrible ideas people have to so call “fix” the game
    Think the worst one I saw was by an idiot who came up with the idea that the winner isn’t decided by LP but by gaining points from coming out favorable in an interaction involving the opponent and insisted that this would promote all manner of healthy decks and gameplay but got really irritated and delusional when pointed out that players can easily jsut game the system by going for oppressive negate boards/ floodgates to prevent any favorable interactions from the opponent until it’s time to compare point to determine the winner or my favorite; do literally nothing but the minimal for a points lead and then sit on it until the game ends… all this does is turn every game into an inherent mystic mine scenario

  • @tenkenroo
    @tenkenroo Рік тому +2

    They should limit one of each type of monster can be special summoned a turn. You would still have crazy plays but it would be slower and with an increased variety of cards. Second cards should have summoning sickness maybe if summoned from extra decks so they can’t just otk an opponent.

  • @renaldyhaen
    @renaldyhaen Рік тому +2

    Extra deck with arctype name should at least use their arctype to summon.

  • @Ambyli
    @Ambyli Рік тому +1

    Im sorry but I still think limiting summonings is a good idea, BUT as a separate format. This way people can still have certain decks work in specific formats. This really isnt unusual in other card games. Magic has a format entirely restricting cards to common rarity and another format called commander with entirely different rules. Your point on negates being more important is valid however, but I think a separate ban list could adjust this to limit one card negate like effects. This format would really extend the game, yeah you cant summon your link 4 monster on turn 1 but turn 2 you can and peoples decks will be built to make that happen. I feel like a lot of these counter examples were in the perspective of how yugioh is now and under the assumption your opponent's board state is stronger than it would be now in our current format. If curated correctly I could see this being fairly healthy, from experience alone with a high powered casual group at my LGS tried this and it was pretty fun. All in all I want yugioh to be more popular and expand while allowing newer players an easy access into the game.

    • @gravekeepersven82
      @gravekeepersven82 Рік тому

      No this idea would get you cooked by mid range and Heavy Trap control decks that would make you ragequit.

    • @Ambyli
      @Ambyli Рік тому +1

      @@gravekeepersven82 Then make a banlist where that can't happen. EZ

    • @gravekeepersven82
      @gravekeepersven82 Рік тому

      @@Ambyli it's not as simple as that and you know this and their has to be logical reason and non bias for it otherwise it's worthless.

    • @Ambyli
      @Ambyli Рік тому +1

      @@gravekeepersven82 What, how is it not that simple? lol
      This is how every card game works with maintaining formats.

    • @wanderer316
      @wanderer316 Рік тому +1

      @@Ambyli these nerds have apparently superpower to see in the future if we add new rules. like bro didnt even use( think, imo, maybe) lmao. i just play with my brother with our added rules

  • @yaircelis1175
    @yaircelis1175 Рік тому +1

    Or also increase the number of life points you get at the start of the duel

    • @Ambyli
      @Ambyli Рік тому

      I do think thats a good idea, other games like Magic have way more life compared to the amount of damage people can put out in a turn in yugioh.

  • @TalonRoar
    @TalonRoar 4 місяці тому

    I think the 5 summons per turn rule should be a bit more nuanced. I’m currently working on an ‘Escalation’ format where each player starts with 5 tokens for summoning ‘instances’ (for cards that summon multiple monsters for their card effect to work). Only instead of the number of tokens being limited to five each turn, the players would gain 1 token per stand by phase. The number of tokens would likewise increase as the player’s LP falls, thus the escalation. This would allow decks to still work but it wouldn’t be a turn zero inta-kill anymore. Food for thought 😁

  • @celtic1842
    @celtic1842 3 місяці тому

    In my opinion it's a little bit of special summoning and searching most of the best decks do those two things really well especially searching.

  • @sagethevvitch
    @sagethevvitch 10 місяців тому +1

    Short answer, YES. Longer answer, Oooooh Helllllll Yeahhhhhhhhhh

    • @janithernest3929
      @janithernest3929 8 місяців тому

      meanwhile in reality it's never happening

    • @sagethevvitch
      @sagethevvitch 8 місяців тому

      @@janithernest3929 bro, this is two months old lol. I love Yu-Gi-Oh. I play Yu-Gi-Oh. I don't care what's "never happening". I just know what the game needs to grow. The bs we have today isn't growing the game.

    • @janithernest3929
      @janithernest3929 8 місяців тому

      @@sagethevvitch I’m sorry I got pissed off that was wrong of me to do. I know there needs to be changes but there’s a better way to do than trying to change the core mechanics of the game like alternate formats “Time wizard” from what I see is a successful I just think we need more ppl advocating for that than this limit summon idea

    • @sagethevvitch
      @sagethevvitch 8 місяців тому

      @@janithernest3929 alternative formats is great. We really need more of them that aren't just "here's a specific time period", but the main game of Yu-Gi-Oh is broken currently and it needs some major TLC. Konami knows this, but they're going to keep milking what players are left, (and nostalgia baiting) while they can.

    • @janithernest3929
      @janithernest3929 7 місяців тому

      @@sagethevvitch I think it's just best to leave the main game alone cause there are a lot of people who like it, while also providing an alternative to those who don't like modern yugioh. I think we can come to a balance it just depends on what Konami does

  • @Titanike
    @Titanike 7 місяців тому

    Hmm, they don't need a 5 special summon limit but an all in card play limit per turn that increase per turn.
    A play is any card can be play as an energy like system.
    Each turn increase 1 play
    1st turn 3 play plus 1 special summon.
    2nd turn 4 play plus 1 special summon.
    Every third turn increase 1 more special summon.
    Just my take.

  • @seanxi
    @seanxi Рік тому +1

    this would shut down 90% of meta decks and leave one floodgates...

  • @dynastytcg
    @dynastytcg Рік тому +1

    We want to get you guys some dynasty tcg cards 🔥

  • @christiancinnabars1402
    @christiancinnabars1402 Рік тому

    Rather than alter the rules entirely, I'm pretty sure Konami would just start releasing more cards that punish over-extension. Nib, Summon Gate, etc, etc are already existing cards.
    And even then, what is "over-extension"? That term fluctuates deck by deck. I can SS 7 times and end the board on freaking Gate Guardian, or I can SS 3 times (or even just once if I'm lucky) and end the board on Phoenix Enforcer. There is no magical catch all number to limit SS to that would at all improve the state of the game. And that is due to the fact that Special Summoning on its own doesn't hold power. The cards that are brought out do.
    The real problem, imo, is the lack of interaction with a lot of boards nowadays. Meta decks either say "no" to everything via "omni"-negates (it doesn't have to be a true omni-negate, just a negate that can shut down or intercept a good portion of your enemy's plays) or ignore 99% of plays by straight up being unaffected by any card effect or not caring when they are removed. And the only way I can think of to "fix" that is to have anti-negates be meta and make tributing enemy cards far more common. But that also leads into a ton more problems, because that just powercreeps the game to yet another tier of not interacting with your opponent's cards (cancelling enemy negates is about as much interaction as the negates in the first place are).
    Yugioh is, and has been, in a hard spot, and I do not envy Konami being in the reigns trying to fix it.

  • @5folklore
    @5folklore 8 місяців тому +1

    You shouldn't be making your boss monster turn one, end of story. Some decks will suffer from a limit on special summons, but it will kill the five to ten minute combo that ends on five negates.
    As for hand traps, ban them, that's the point of a ban list. Ban floodgates too. Ban board wipe cards too, unless they require a lot of resources to use.
    The only way to stifle the power creep is to put a hard cap on resources. The hand isn't the answer, since there's so much consistency in modern decks, search on summon, floating search, etc.
    Here's another alternative to a special summon limit, lets limit the extra deck. Only five extra deck cards, now you have to choose the extra deck boss monsters or extra deck extenders, ya can't have both.
    Something needs to be done, because games just look like solitaire to me. I love watching my opponent burn through half their main deck and extra deck on turn one. Not!

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 4 місяці тому

      I can tell you never played the game after the DM era because you are not making decks "suffer" you are killing everything except fusion summons as a mechanic

    • @5folklore
      @5folklore 4 місяці тому

      @@NoahToledo-xo5pj How? By limiting special summons or by limiting the size of the extra deck. I've tried to play the modern game, and I know how the game plays, do everything you can on turn one to setup an unbreakable board of negates and interaction so your opponent can't even play the game, the only counters being hand traps, and that's why almost every deck has a high ratio of half hand traps, the other half of the deck being whatever archetype that's OP at the time.
      Sadly, a lot of decks can still play through one or two hand traps, so the hand traps aren't even doing what they are meant to do anymore because of power creep. Most games feel like they are decided by a coin flip and nothing else.
      Limiting special summons doesn't kill other types of summoning, and limiting the size of the extra deck doesn't kill other types of summoning either, it just means you cannot play every good generic boss monster and the main deck engine of extra deck monsters too.
      I DO NOT LIKE THE MODERN GAME, THE MODERN GAME IS JUST WATCHING ONE PERSON PLAY SOLITAIRE OR ONE PERSON LITERALLY PLAYING ON YOUR TURN TOO. IT'S JUST NOT FUN ANYMORE! IT'S NOT FUN BEING TOLD, I NEGATE THAT, I NEGATE THAT, I ALSO NEGATE THAT.

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 4 місяці тому

      @@5folklore You didn't tried to play the modern game, you went with a shitty deck and got dogpilled by surely some rogue deck then started to cry about it.
      I will give an example of why your idea is stupid using 2 decks I played, one is meta and the other one is not. The non meta deck is Red Dragon Archfiends, in your "fixed" game this is how I would have to play my, again, non meta deck. Let's say you give me only 5 special summons, then my best play is Bone Archfiend special (1) normal Soul Resonator, level modulate by sending crimson resonator to grave, increase the level of either monster to get out Scarred Dragon Archfiend (2) special either vision or synkron resonator (3) synchro for either Hot Red Abyss or Bane (4) special RDA with Scarred effect (5) and because you fucked me over I can't get rid of RDA so I have to waste the effect of Soul Resonator so RDA doesn't nuke my own board. I also went through 4 of my 5 extra deck monsters which means the only other one I could have is either Red Nova, Red Supernova or some generic synchro that I would likely never use because of the restrictions on Dark Syncrhos. It also means that if this board is nuked I am fucked.
      Now let's go to Rescue Ace, the meta deck.
      Assuming they didn't just special summon in my turn. Summon Lifter, get the field spell, normal summon again (didn't think of decks that can do that didn't ya?) for Hydrant, special any of the high level monsters, link for whatever, it doesn't matter because hydrant can just search Turbulance and the moment that is dropped on the field RDAs are fucked, the only play I would have playing RDAs would be to negate a single activation with Abyss but that is again assuming Rescue Ace doesn't have the field spell on hand already or a handtrap or Turbulance so they can summon it from hand. With just 3 special summons and 1 from the extra deck, a deck who is not even that good in the meta just blew out of the water the deck that you think you are not killing. Now imagine the decks that extremely benefit from this like Floowandereeze a deck that you surely don't know so I will just tell you. Is a deck that allows you to NORMAL summon multiple times per turn. One last thing, you said that your fix only means I can't play generics, in the example I did, the only deck that would be playing a generic is Rescue Ace, RDA in general barely has space for generics and this could be applied to tons of decks that you think are just getting a small nerf while the big, meta decks that ruin YGO are getting the major nerfs. No they are not, you just made an ever worst meta where the number of playable decks has been reduced so much even rogue formats would be forced to play said decks. You don't know how to play this game and is a good thing you are not in charge of it because you would kill it in a week.

    • @5folklore
      @5folklore 4 місяці тому

      @@NoahToledo-xo5pj I've made attempts at playing this broken game, but it's not fun being shut down at every freaking turn only to watch snake eyes do its thing with one card combos.
      I guess in your mind a healthy game is only being able to play some variant of the latest meta deck, and nothing else. Seeing the same roughly twelve staples in every deck. Because starting your turn and seeing freaking Maxx C is fun, especially when you don't have the card in hand to counter it, and being forced to give your opponent a major card advantage or just forfeit the game.
      You're not proposing any ideas or alternative formats to fix the game, and I'm tired of being told to just play goat, because I really want to play a format where there are no new cards being added to the pool, same for edison format.
      I'd like there to be a fix to the modern game, and since we can't add a resource system to the game, the only option is some form of hard cap to summoning in general, or take a freaking crowbar to the extra deck, in the form of limiting the amount of cards in the extra or banning a whole lot of cards or adding erratas so these really powerful cards are locked to one specific archetype and can't be cheesed out by every meta deck under the sun.
      What are your proposals to fixing this game? I guess it's a middle finger to the casual fan base and not caring that the game is so complex and nuanced no new players are gonna come and learn how to play this headache of a game.
      Most of the yugioh UA-camrs recognize that the game is busted and it's almost impossible to learn as a new player and usually isn't a fun experience. They recognize that this game is not something you can just pick up and play, which is a bad look for a children's card game.

    • @batpool2787
      @batpool2787 4 місяці тому

      @@5folklore​​⁠​⁠ Solutions? Ok
      1.) Alternate Formats like legacy formats (Goat, Edison, etc), rule-bending formats (Trinity, Domain, etc), and other versions of the game (Rush)
      2.) A good onboarding system/process for newer people to get into the game (Online Duel Academy)
      3.) Having more and more legacy support and cutting down on pack filler and newer archetypes, save for lore decks.
      4.) Card design
      5.) Prizing
      6.) Pricing
      7.) Community relations/communication
      8.) Encyclopedia of rulings that the TCG and OCG share (That I know of)
      9.) Product/set design
      Even then a summon limit is never going to be a good idea. You’ll just make control the only viable strategy to play, while combo and aggro is dead, and midrange is somewhat playable (as proven by Noah).

  • @dirofreak
    @dirofreak Рік тому

    they should limit it to one summoning method of each type per turn (1 XYZ, 1 Synchro, 1 Pendulum, 1 Fusion, 1 Link) OR 2 summoning methods of the same type (each turn the player will have the choice to decide what to do) and go from there (however regular special summons would stay unlimited because as it is said in the video, it would limit too many decks if they were limited), adapting the ban list if needed. Would be a new master rule but let's be honest, just like what KONAMI did with Link monsters, i bet they would start to add rules to bypass that limitation on some cards adding a " this card can be special summoned no matter how many other monsters were special summoned this turn" text on a bunch of them i bet xd, ruining the intent of the master rule to begin with.
    And of course negating a summon (with a hand trap for example) wouldn't count for the number of summons actually played (otherwise control decks would be too broken xd), and i'd argue that it shouldn't count either if the monster summon actually goes through but the monster is sent to the graveyard by the opponent before the next play (again, to not make control decks too OP in that kind of format)
    Also about the new quasar card, well, it requires 3 synchro monsters, so indeed it would be unplayable in one turn, but can be played in 2 turns (assuming the player decides to use 2 synchro summons in both turns with my rule idea). Would probably still be playable in a slower format though (depends how quick players would be at abusing the new master rule and finding its flaws , which probably exist (specially if they focus on abusing "normal" special summoning techniques instead, but at least the format would still slow down a bit , which would be much needed at this point))

  • @spicymemes7458
    @spicymemes7458 Рік тому

    I listened to the whole thing. I am a proponent for limiting special summons. Here is where I disagree:
    1. The end goal of combo decks remains the same, setting up boards, but over several turns. We are used to doing it all in one turn because we can, but it means that after you max out your summons, your opponent can telegraph it and set up defensive cards to interrupt your combo along the way. Right now we do that with hand traps, this new rule could bring back slower cards like torrential and mirror force.
    2. Boss monsters are still powerful. You cited the new synchro that takes synchro tuners and several summons to make. Its still possible, just that its going to take longer. You will have to design your deck not to be all gas because you have to account for the breaks in the combo line every turn.
    3. Negation and board breakers are more powerful, as is slower decks, however nobody is saying those also arent affected. Maybe mass board breakers that arent good today like Raigeki or Duster are put back on the ban list because the new format makes them better than where we are at today. Cards like Robina or Eldlich also would not exist at 3 copies and would also need to be limited. Balance isnt a forgone conclusion.
    4. I agree with the notion that Konami never treats their rules as gospel and will look for ways to break them if it means more money. That doesn't mean we can't try for a different system (or an alternative format).
    5. Its never the be all, end all. I'd support it in conjunction with other changes. Higher life points, extra deck or side deck sizes, or implementing a resource system to draw things out, thats also a possibility, but you frame it as though we just drop a hard limit on summons and leave everything else as is, which would be a problem.
    If you disagree with that, then that is fine. Konami isnt a democracy and doesnt need to adhere to what we want. I do think this video is missing nuance and seemed like you were ready to shoot it down from the start, which if true, really arent saying anything that others have already said and I kinda hoped this would take the opportunity to explore the concept in earnestness rather than a predisposition.

  • @richardgregory6340
    @richardgregory6340 4 місяці тому

    Probably the 10min special summon turn time and the fact that 90% of cards have a search effect that facilitates this 10min special summon which makes the game a boring otk when you don’t play loads of hand traps and negates, make special summons special again by having a limit.

  • @batpool2787
    @batpool2787 4 місяці тому

    I hate this idea of limiting Yu-Gi-Oh to an x (usually 3 or 5) amount of summons and here’s why.
    To get the obvious effect of this rule out of the way, this kind of limit will kill pretty much all combo decks, most aggro decks, and a good amount of midrange decks, leaving control as the dominant strategy. The power of going first will if anything become even stronger because decks that go second will become more reliant on drawing their outs instead of being able to gas through interruptions.

  • @ezequielalejandrogarcia4091

    And implement a rotation card "expansion" system although the ban list?

  • @Nad-oi1ih
    @Nad-oi1ih Рік тому +3

    Limit special summons to 10

    • @anarchistauthor5475
      @anarchistauthor5475 Рік тому

      I would not say only special summon 10 individual monsters, but you get 10 effects that summon any number of monster(s). It's a healthy balance that allows the combo decks to get a main monster out, but also give the opponent a chance to deal with a board within reason.

  • @kaijushaman0679
    @kaijushaman0679 Рік тому

    *Thinks about the title of this video and how the game has been lately*
    Me: YES!!!!!

  • @mrlee2328
    @mrlee2328 Рік тому

    Why not just limit number of negates per turn

  • @st4r444
    @st4r444 6 днів тому

    So basically this guy wants yugioh to remain toxic

  • @LuigisLegend
    @LuigisLegend Рік тому +1

    I would say limit it to 3 summons from the extra. Makes ed more divers and does not allot infinit negate boards

    • @otterfire4712
      @otterfire4712 Рік тому

      Apparently Rituals don't exist in your world.

    • @LuigisLegend
      @LuigisLegend Рік тому

      @@otterfire4712 since when do rituals summon from extra?

    • @otterfire4712
      @otterfire4712 Рік тому

      @@LuigisLegend I'm saying that Rituals are exempt from your summon limit. They'll summon up the oppressive omni-negate boards that you're seeking to avoid. Drytron is a prime example of this. Floowandereeze are going to also dominate this format. Limiting ED summons won't save the game's state, it just allows for decks that can fit under the rule change to dominate even more over other decks.

    • @LuigisLegend
      @LuigisLegend Рік тому

      @@otterfire4712 drytron are very extra reliant to do stuff. Most omnis are on extra deck monsters and counter traps. Floo looses hard to trap deck.

    • @otterfire4712
      @otterfire4712 Рік тому

      @@LuigisLegend they only need, at most, 3 ED summons to get into a position for a solid board that can negate multiple cards.

  • @doge6384
    @doge6384 9 місяців тому

    yea its not inherently summon limits, but rather that pretty most of the best cards / board breakers are generic and can be summoned by any deck so combo players would exploit that to make an unbreakable board. If they were to errata the cards to make them archetype locked than maybe the game would be so over saturated with stuff like fenrir and barrone

  • @dfaiz5431
    @dfaiz5431 Рік тому

    The one suggest this must be a yugiboomer. Sword soul can easily set up baron + cixiao + (possibly) blackout with exactly 5 summon. While other deck setup nothing

  • @Demonslate
    @Demonslate Рік тому

    They meant limit SS PER TURN, not overall. So blazar is still able to join in, just not in one turn, which is a good thing.

  • @dany1050
    @dany1050 6 місяців тому

    YES
    That would be avoided the current hell we on

  • @wanderer316
    @wanderer316 Рік тому

    you either have superpowers to see the future, or you forgot to say imo in your statements.

    • @johntonfool5288
      @johntonfool5288 7 місяців тому

      ik this is 7 months but what these people are asking for is a worse MR4. People are debunking this because we've been through this b4. I question all those who think limiting summons would work if they ever played MR4 if not perfect then now I know

  • @Createrz2015
    @Createrz2015 Рік тому

    How am I supposed to pull off yajiro invader ftk with only 5 summons?

    • @Sigmaairav
      @Sigmaairav Рік тому

      You dont, and thats just fantastic because fuck ftks

    • @megaspacewaffles
      @megaspacewaffles Рік тому

      @@Sigmaairavtheir literally are 0 meta ftk decks lmao.

  • @jeslucas2515
    @jeslucas2515 8 місяців тому

    Yes. Absolutely. Without a doubt the game needs to have a limit on special summons. PERIOD. This is the number one major problem with the game and why people not only quit but stay from the game. Then most of these set-ups can OHKO or, at the very least, make it impossible to get in the game. The only people who defend infinite summons are the people who can't win planned battles and rely on quick, instant moves to win. They also don't care about the state of the game. I don't care how much money you spent on cards, there needs to be a limit on it. If we can't get a limit on special summons, then bring back all those banned cards that allowed you to do things without drawbacks since special summoning is exactly the same thing.
    I'd even argue 5 summons is still too much. Should be 3 max and limited to 2 from either the GY or Banished deck. The only issue you'd run into, aside from the players who want the game to be ruined, is the cards themselves that operate on a limitless chain cycle.

    • @janithernest3929
      @janithernest3929 8 місяців тому

      Firstly, know attacking those who disagree with your argument only makes you look like an entitled brat. Secondly there are better ways to appeal to both sides than just reworking the main game. Thirdly you have no proof this method would even work I question if half of u people who defend this idea even watched the video or did u just angrily comment after seeing the title

  • @zexian9750
    @zexian9750 Рік тому

    Limiting ss to 5 kills literally the meta and were back to goat format or early edison. If we do limit it, the past 10 years of yugioh literally amounts to nothing

  • @oddfatherchucky6099
    @oddfatherchucky6099 11 місяців тому

    Oh no limiting Yu-Gi-Oh from being first turn wins or twenty minutes turns into a game of back and forth the entire game is go first take twenty mins go through deck grab all cards needed summon boss that negates all monsters spells and traps your opponent can use only for the person going second to just ff or attempt to fight through only lose the moment their turn passes lmfao

  • @austinscott6556
    @austinscott6556 3 місяці тому

    this or limit and or ban all special summon negates pick one.

  • @Cardlimits
    @Cardlimits Рік тому

    honestly no. if they did the best functioning deck would be numeron and I think no one wants that.

  • @thegamingfiend5443
    @thegamingfiend5443 11 місяців тому

    I say maybe have a new resource summon you could get have 10 special summons

  • @Sigmaairav
    @Sigmaairav Рік тому +1

    if not a hard cap on special summons, then a shorter timer be given to limit how long players have to cook to a reasonably good pace. Imo the allotted time per turn is too generous . I would be satisfied by either change. Oh boo hoo to those who cook forever with their strats, to them I say Find faster strats that build your desired board faster and get gud.
    Time is precious, less time spent waiting and more time spent doing is the preferred way to experience a game, otherwise you get bored watching people play with themselves for too damn long in individual turns time and time again before you even have an opportunity to do anything....Sometimes, thats all a going second will experience, a one sided game where player 1 solitaires for 20 min and player two cant do anything and by the time their turn finally comes, they may be unable to play anything to beat out the 20 min board. Effectively rendering those duels moot in terms of fun factor. In such situations you may as well b choosing to spectate other players duels instead of participating yourself, cuz that's effectively what is happening so long as turn timers remain so generous and or special summons aren't hard capped.

  • @mitchellmcghee4911
    @mitchellmcghee4911 Рік тому

    yes and it should be 5 a turn max

  • @ericexp497
    @ericexp497 2 місяці тому

    I agree with the limit special summoning. If i play dark magician for example. At a disadvantage because i cant negate like many meta decks do. The rebutal im hearing in this video is that it makes meta deck harder to play. Thats the idea. Like me playing with dark magician, you have to adapt your deck. Add cards that are able to protect your cards for a turn. Limiting special summons or adding a life point cost to special summoning would slow down the game and thus make it better. Adapt to the rule and stop crying. Oh boo hoo, i cant make my 5 board negation anymore. Thats entitlement

    • @Gamer_Girl_Noire
      @Gamer_Girl_Noire 2 місяці тому +1

      I don't think you understand they would just lean more into kash esque design where 1 monster can represent a boss and a backrow or two.
      Congrats you've shaped a new meta where current decks are not meta and already non meta decks are unplayable.
      It just kicks a can down the road till people complain about that then they probably revert the changes again and we're worse off in every direction.

  • @xXRaMsiisXx
    @xXRaMsiisXx Рік тому

    aww special summon monsters dont work because zou cant summon them turn 1? 5 headed dragon dude

  • @thecabbageman1
    @thecabbageman1 7 місяців тому

    Your points hinge on the fact that you absolutely have to perform all combos in turn 1. But that's exactly the problem. So how do you summon the big bosses like quasar?
    You just wait a fucking turn.

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 4 місяці тому

      And then your board is broken in said turn so you can't summon Quasar, so you wait another turn, and another, and you never get to Quasar so you have to drop the entire deck and play Floos.

    • @ericexp497
      @ericexp497 2 місяці тому

      ​@@NoahToledo-xo5pjthen good. The whole point is slowing down the game so your opponent can play. Your whole comment and many others in the replies are soo entitled. Like "oh I play synchrons so I have to build my board turn 1 or my deck is unplayable" the whole purpose of yugioh is making the game interactive

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 2 місяці тому

      @ericexp497 So then I don't get to interact but my opponent gets to do everything they want cuz they play floos. It is also idiotic to call me the entitled one because I use an entire summoning mechanic. "Oh I don't use most mechanics so I don't care if they get gutted, only my playstyle should be benefited" like fuck off man.

  • @kasper7574
    @kasper7574 Місяць тому

    6:40 Master Rule 4 didn't work because Konami also decided to introduce Link summoning into the game, completely bypassing the rule.
    Your reasoning throughout this ENTIRE video is inherently WRONG and you're just spewing bullshit and double talking yourself...
    8:00 people stopped playing the game because it became obvious that Konami wasn't actually trying to fix any of the problems, by implementing Link Monsters at the same time as the Extra Deck Summon Limit, Konami showed their Greed and their lack of care, They created a paywall wherein player's were limited unless they spent money on the new product in order to bypass said limitations.

    • @johntonfool5288
      @johntonfool5288 Місяць тому

      Your entire reasoning behind MR4 was wrong do yourself a favor and watch the most recent video that he pinned in the comments where it shows the truth of MR4

    • @batpool2787
      @batpool2787 Місяць тому

      Bro master rule 4 doesn’t exist without link monsters. Ironically you just proved one of the reasons why a summon limit will never work.

  • @animeknight99
    @animeknight99 Рік тому

    Good video

  • @joustingknight2088
    @joustingknight2088 Рік тому +2

    idk why this is even an opinion 5 summon a game? like what boards are people gonna end with like the meta deck would be fucking sky strikers tho i love that deck nothing else would be able to compete its such a dumb opinion

  • @connorkelley8034
    @connorkelley8034 6 місяців тому

    I disagree. You can summon your best monster without getting it on the first turn, we did it all the time with old decks and we barely got 2 special summons a turn with cards available. A limit of 5 or even 3 still allows you more than enough to get out good monsters in 2 or 3 turns! You just have to construct your deck to adapt to what your opponents throw out instead of constructing a deck built on 1 or two one-turn kills. Improvising and adjusting to your opponent to win is way more rewarding than creating a deck to win in one or two turns. It also takes way more skill, which is why most of y'all don't want this to happen.

    • @batpool2787
      @batpool2787 5 місяців тому

      It may be true in theory that you could adapt your deck to play around a summon limit. However in practice your opponent will never let you get that far.
      In a game with a summon limit of 5, the only really viable strategies will be mostly control. Combo is pretty much all dead, some midrange can survive and aggro is mostly gone.

    • @NoahToledo-xo5pj
      @NoahToledo-xo5pj 4 місяці тому

      Can you give an example? Like for example how do I get let's say Quasar in 3 special summons? Or what do I do with a Rescue-Ace? Speaking off, that deck can special in the opponent's turn, how do you balance that? You are basically giving one player 6 specials and what about decks with multiple normal summons? Did you ever considered that?

    • @ericexp497
      @ericexp497 2 місяці тому

      That the idea dont you think? Why would your opponent let you get to your best board? ​@@batpool2787

    • @batpool2787
      @batpool2787 2 місяці тому

      ⁠​⁠@@ericexp497 I could write a college thesis on why summon limits are a horrible idea but you probably wouldn’t want to read that much, so would you just like a list of the things wrong with this hypothetical rule change?

  • @Sigmaairav
    @Sigmaairav Рік тому +2

    Yes, a hard cap on special summons would be better imo. unlimited special summons take too long per turn and turn the game into solitaire. More time is spent waiting than doing on part of defending players going second to a summon heavy deck. You either spend 20 min waiting for solitaire into unbreakable board or youscoop while they are cookin. Takes too long to cook per single turn. Single turns should last 8 min max imo. Any longer is ridiculous

    • @armorparade
      @armorparade Рік тому

      youre accusing your opponents of playing solitaire but it sounds like the only deck you're paying any attention to is your own

    • @Lulu-ew7oh
      @Lulu-ew7oh Рік тому

      You have no idea what your talking about

  • @ARCA-XIII
    @ARCA-XIII Рік тому

    It's a better idea limiting max number of different archetype per Deck and Extra Deck. For example max 2-3 archetypes per Deck/Extra Deck plus generic cards

  • @The_Silencer_00
    @The_Silencer_00 Рік тому

    Or…just use Summon Limit.

  • @AFriend21
    @AFriend21 2 місяці тому

    yay screw this game let kill off all the cool cards and replace it with this loli carp
    honestly this game just become a pay to win in real life