Editing the Aerodynamics - KSP

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  • Опубліковано 27 сер 2024
  • Version 1.0 allows you to edit the aerodynamic settings by altering the config file that was previously inaccessible. Although, perhaps it's best just to leave them alone in future...
    Patreon: / hazardish
    Twitter: / hazard_ish
    Discord: / discord
    KerbalX: kerbalx.com/Ha...
    This video was inspired by a post by reddit user "harry_the_potter2".
    Kerbal Space Program is a fantastic rocket building simulator that I would highly recommend purchasing if you haven't already at kerbalspaceprog.... A free demo is also available in the steam store.
    Thanks for reading this far, and if you enjoy my content please do subscribe to my channel.
    Music used (in order):
    - OC ReMix: Super Mario Bros 2 "Insomnic"
    - TeknoAXE: Sly Joe is Slick
    - Kevin Macleod: Cold Funk (outro music)
    Mods used:
    None!

КОМЕНТАРІ • 724

  • @kermanguy1877
    @kermanguy1877 9 років тому +608

    Alright, now do negative atmospheric drag.

    • @reedhoward27
      @reedhoward27 9 років тому +12

      +Kerman Guy YES
      Muwahahahahahahhahahahhahahahahahaahhahahahahahhah!!!!!!!!

    • @tuttuti123
      @tuttuti123 9 років тому +26

      +Kerman Guy dafuq will that do I'm trying this shit

    • @hellothere_1257
      @hellothere_1257 8 років тому +10

      +Hariz Izzudin Any results? I want to know

    • @tuttuti123
      @tuttuti123 8 років тому +51

      nur für KSP Accelerate a bit and you'll accelerate forever without any fuel source. Well, as long as you are in the atmosphere. Hit 1000 in less then 3 sec lol

    • @hellothere_1257
      @hellothere_1257 8 років тому +28

      neat XD Does this mean you actually have to spend fuel to prevent burning up?

  • @TWGuardian
    @TWGuardian 6 років тому +445

    Progamming nerd here - I think I can explain the weird orbit jittering.
    Essentially how 3D space in Unity works is through the so-called 'Transform' component, which stores an object's properties in 3D Euclidean space:
    - The object's position in 3D space as described by thee single-precision floating point numbers ('float' or 'Single' as they're called in programming) , a number for each axis.
    - The object's rotation in 3D space as described by a Quaternion. (Having three floats store the object's rotation along each axis isn't really viable as there are multiple ways to go from one rotation to the next. Quaternions, which are four-dimensional, store not just the rotation, but also how you got to that rotation)
    - The object's scale on each spatial axis as described by a multiplier for each axis.
    The problem is with the Transform's position: every object in Unity is handled with a 'float', which can store up to seven significant digits. Consequently, when you move objects far form the world's origin point, the amount of significant digits that can be used decreases.
    For example, at the origin point, the vertices of a model can be placed with a greater precision than at, say, 22613 units, as this leaves only two digits for specification.
    Thus when you place, say, a cube very far from the world's origin, the lack of significant digits left for specification means that vertices are forced to snap to, say, the nearest whole number. This results in the vertices of objects and object motion becoming very, very jittery, something known as 'spatial jitter'.
    KSP combats this jittering by anchoring the world to the camera, therefore making spatial insignificant. The target vessel is always at the world's origin point.
    When you sent your Kerbonaut into deep, deep space, you caused such a distance between the Kerbal and the solar system, that spatial jitter began to re-appear. Consequently the orbits, which usually have great amounts of significant digits available for precise placement of points, now have to snap to whole numbers, resulting in jittery, blocky orbits.
    Eventually it got so severe that the planets themselves were forced to snap to a specific integer despite KSP's rather bulky 'on-rails' programming. De-orbiting a planet in KSP is a major, major feat, as the code keeping the planets in place is very, very aggressive. You forced the system into such a rounding-frenzy that even at such great distances away from each other, the planets' Transform components could no longer keep their distances from each other specific and had to be rounded, to the same place.
    Orbits deteriorating is the first step, the planets shaking is the first signs of KSP's programming giving up, and the final union of the solar system shows that you have bested the game's most aggressive pieces of programming.
    You've managed to dominate KSP in yet another way.

    • @beridot2615
      @beridot2615 5 років тому +14

      Sir. Where is your pass to mine-con?

    • @TWGuardian
      @TWGuardian 5 років тому +6

      Uuuh... what?

    • @invalid_user_handle
      @invalid_user_handle 5 років тому +18

      Darn Floating Point Numbers, always getting in the way.

    • @troooooooooollful
      @troooooooooollful 5 років тому +8

      God dammit that is clever, caps off

    • @chrisortega9947
      @chrisortega9947 5 років тому +7

      Ayyy u computer nerd I’m an aviation nerd.

  • @CrazyMan42DABOMB
    @CrazyMan42DABOMB 8 років тому +169

    "It's just like being in space, except on fire!"

  • @WWEdeadman
    @WWEdeadman 9 років тому +537

    Wow. Just wow. That is Danny2462 level of gamebreaking. Well done.

    • @Hazardish
      @Hazardish  9 років тому +70

      Haha, thanks! That's quite a compliment!

    • @Mak10z
      @Mak10z 9 років тому +8

      WWEdeadman Indeed. i was thinking the same thing :)

    • @casualbird7671
      @casualbird7671 9 років тому +24

      A0vol9Z **Slap** No, NO! Nothing can be beyond Danny!

    • @shindinder
      @shindinder 7 років тому +1

      RIGHT!!!

    • @thejay8963
      @thejay8963 6 років тому +7

      Only not, since Danny breaks the game purely through playing, while Hazard-ish here actually caused it on purpose.

  • @TheRealBeardyPenguin
    @TheRealBeardyPenguin 9 років тому +251

    I'm never going to space with you...

    • @RED40HOURS
      @RED40HOURS 6 років тому

      TAPE Gaming r/indianfacebook?

    • @calsteed8188
      @calsteed8188 5 років тому

      I found you. love your vids.

    • @rickharper4533
      @rickharper4533 5 років тому

      TAPE Gaming yeah, he might just break the universe

    • @badusername9903
      @badusername9903 4 роки тому

      i'll be honest tape, staying home wont do you much good at that point

  • @pesterenan
    @pesterenan 8 років тому +259

    I actually got scared when you showed the orbits doing knots =(

  • @Hazardish
    @Hazardish  9 років тому +213

    Whoa - 3000 subscribers! Thanks, everyone!

    • @majormissile5596
      @majormissile5596 9 років тому +5

      You deserve it!

    • @Benaplus1
      @Benaplus1 9 років тому +7

      You're like Scott Manley combined with Danny2462. I thought the two were mutually exclusive until I found this channel. Everyone subscribed to either should subscribe to this channel. You deserve every single subscription you have received or ever will receive.

    • @ramane07
      @ramane07 9 років тому +1

      You have 3,666 subs currently

    • @Red74pure
      @Red74pure 9 років тому +1

      Hazard-ish You're a funny guy! Keep up the great work!

    • @gigabic7487
      @gigabic7487 9 років тому +1

      4k now. Congrats man

  • @MrIdontknowanyname
    @MrIdontknowanyname 8 років тому +37

    Holy shit, so that's how you get to the fifth dimension in Interstellar...

  • @eighttimesnine
    @eighttimesnine 9 років тому +28

    Oh my lord and lady
    You went so fast that the game started experiencing quantum mechanics on a celestial scale

  • @maximyankov834
    @maximyankov834 9 років тому +59

    Floating point arithmetic is a bitch. Basically, you were so far from the planets that float point math rounded up their positions together.

    • @DaniPaunov
      @DaniPaunov 7 років тому +1

      Maxim Jankov ......
      OK, does the rounding thing have to do something with floats being imprecise the bigger/smaller they are?

    • @silentvenom7
      @silentvenom7 7 років тому +5

      Yes, floating point numbers are stored in scientific notation, with a limited number of binary digits, so the more digits are being used to represent the whole numbers, the less there are to represent decimals, so the precision drops.

    • @scientificakosmos6340
      @scientificakosmos6340 6 років тому

      That makes me think, did 64x KSP update increase the floating point length?

  • @alphamone
    @alphamone 8 років тому +54

    This is what happens when you push your floatin points too hard, they get sick of the work and decide to destroy the universe.

  • @Royal-sp9pb
    @Royal-sp9pb 7 років тому +7

    0:51 "Cooper, what are you doing?"
    "DOCKING."

  • @gabem3593
    @gabem3593 8 років тому +57

    That was the coolest docking I've ever seen.

    • @reizayin
      @reizayin 6 років тому +6

      You mean warmest.

    • @rykehuss3435
      @rykehuss3435 6 років тому +1

      Thentacle Warm dockings are my favorite (° ͜ʖ°)

    • @MrNight-dg1ug
      @MrNight-dg1ug 6 років тому

      Rykehuss ;)

  • @waterlubber
    @waterlubber 9 років тому +56

    So much drag, you made the floating points sink.

    • @muha0644
      @muha0644 4 роки тому +1

      is that a programming joke?

    • @ludiProjects
      @ludiProjects 4 роки тому +1

      @@muha0644 I think so

  • @Blaze6108
    @Blaze6108 8 років тому +19

    What?... Kerbin is evolving!

  • @ShadowZone
    @ShadowZone 9 років тому +50

    That was genuinely awesome! 5:49 of my life well spent :)

    • @Jeb-gu1yc
      @Jeb-gu1yc 6 років тому

      ShadowZone hi shadowZone you too make good videos

    • @Inversion10080
      @Inversion10080 3 роки тому

      I read this in his voice, I have no idea why every time I see a comment by somebody whose voice I know, I read it in the voice of that person... Whenever a UA-camr does a voice reveal, I am irreversibly impacted, doomed to not read the comments in a normal voice EVER AGAIN
      Actually ShadowZone has a nice voice but still

  • @cameronmcallister7606
    @cameronmcallister7606 9 років тому +122

    What if there is a God, and this just gave him ideas?

    • @gigabic7487
      @gigabic7487 9 років тому +43

      Then we are screwed

    • @ScienceMarc
      @ScienceMarc 9 років тому

      Cameron McAllister no one is safe

    • @FurryGram
      @FurryGram 8 років тому +9

      i wonder what the square orbits would be like then.

    • @sscamc
      @sscamc 8 років тому +4

      +Grammar Not I Has Now I'm just imagining people in the ISS getting slammed into one of the walls every time it shifts direction...

    • @HaloFanRedvsBLue12
      @HaloFanRedvsBLue12 8 років тому +2

      +Grammar Not I Has Minecraft

  • @moongduri5466
    @moongduri5466 8 років тому +22

    nexter and danny would love this

    • @CapitaoAmerica737
      @CapitaoAmerica737 8 років тому +4

      Dont you.. Did you lost your mind? Can you imagine what would happen if they did this?

    • @123890antonioj
      @123890antonioj 7 років тому +3

      The universe would collapse under their combined might
      And it will be absolutely HILARIOUS :)

    • @CapitaoAmerica737
      @CapitaoAmerica737 7 років тому

      123890antonioj sure it will

  • @trulyinfamous
    @trulyinfamous 8 років тому +94

    How is it possible that you broke the game more than Danny2462

    • @nathanbouzane3810
      @nathanbouzane3810 7 років тому +7

      Truly Infamous some questions will never be answered

    • @Mega-tl6bx
      @Mega-tl6bx 7 років тому +11

      Truly Infamous Simple, unlike danny, who achieved his breaks through stock means, this guy basically changed the laws of physics themselves.

    • @lckrgl
      @lckrgl 5 років тому

      @@Mega-tl6bx So... Is he God?

    • @user2C47
      @user2C47 5 років тому

      @@lckrgl Within the scope of the game, Yes.

  • @squishybrick
    @squishybrick 8 років тому +4

    And here I thought danny was the only one breaking the universe.. This guys almost better at it!

  • @georgeborisov7186
    @georgeborisov7186 8 років тому +41

    Oh, you did this Danny-like video better than Danny!
    WE WANT IT MOAR

    • @stoneman_00
      @stoneman_00 7 років тому +2

      no he didnt

    • @thejay8963
      @thejay8963 6 років тому +9

      Well... Hazard here had to edit save files, while Danny breaks things through his mere presence!

  • @jacobguthrie1571
    @jacobguthrie1571 7 років тому +9

    Today I learned that the fabric of space time can not handle matter traveling at speed of light squared.

  • @casualbird7671
    @casualbird7671 9 років тому +8

    Holy fuck this episode opens new understandings! KSP CAN BE BROKEN IN WAYS IT HAS NEVER BEEN BROKEN BEFORE!

  • @Xenro66
    @Xenro66 9 років тому +15

    It's official... You're more destructive than Danny... You definitely ARE Hazardish :D

  • @crabgnome5388
    @crabgnome5388 8 років тому +50

    if you ever show the clip of you docking the spaceplane to the station in a montage, don't mention you turned off all the drag- it'll be our little secret

    • @Hazardish
      @Hazardish  8 років тому +1

      +Solid Banana Of course ;)

    • @wva6809
      @wva6809 8 років тому +3

      i didn't read this comment . Or did i? tun tun tuuuuuuuun

    • @uhmuhwha
      @uhmuhwha 7 років тому +3

      Hey, why are there spaceplanes docking to stations around my anus?

  • @tyorca5854
    @tyorca5854 8 років тому +3

    This is the kind of glitchyness Danny dreams of. Well done.

  • @petunialuckens
    @petunialuckens 8 років тому +31

    I fucking died at "yottameters."

    • @Kushothe
      @Kushothe 8 років тому

      its not like its a real unit

    • @Hazardish
      @Hazardish  8 років тому +13

      +Kushothe Actially, it is! Yotta functions in exactly the same way as 'kilo', 'mega' or 'giga' when talking about units. Yotta is the largest prefix in the metric system and is in units of 10^24! The metric system doesn't have anything higher than that so I'm not sure what comes next, though.

    • @Kushothe
      @Kushothe 8 років тому +1

      Hazard-ish I think you didn't get my comment. I said IT IS a real unit.

    • @Hazardish
      @Hazardish  8 років тому

      Oh sorry! I wasn't sure if you were being sarcastic and I was tired when I read and replied to your comment. Oops! :P

    • @petunialuckens
      @petunialuckens 8 років тому +18

      Hazard-ish I was just giggling at the fact that the developers decided that just in case someone decided to transcend the entire goddamn solar system they should include Ym as a measurement.

  • @mariomario8888
    @mariomario8888 8 років тому +2

    Honestly, at the end, the Kraken was the hero. "Hazard-ish, I know I'm the ruler of all glitches, but even I have standards. *banhammer*"

  • @rainyday3939
    @rainyday3939 8 років тому +25

    You have had the honor of meeting the kraken itself xD

    • @Hazardish
      @Hazardish  8 років тому +6

      A truly enlightening experience!

    • @robertchappell8086
      @robertchappell8086 8 років тому +2

      What happens if you define a negative drag value?

    • @Hazardish
      @Hazardish  8 років тому +5

      I tried that, but it seems that the game just takes the modules of the value. Negative and positive drag values behaved in exactly the same way :\

  • @KspManiac
    @KspManiac 9 років тому +3

    it happened to you too....
    it's like a whole new dimension of kraken was unleashed with the 1.0 update
    thank you based kerbal gods

  • @IIpYr0
    @IIpYr0 9 років тому +8

    You went 105700083.402 Lightyears...
    The Milky Way is 100000-180000 Lightyears large ...
    Thats 1057-587.22 times the diameter of the Milky Way...

  • @rikuurufu5534
    @rikuurufu5534 7 років тому +18

    "I accidentally the universe. ...The whole universe."

    • @huichuankuo
      @huichuankuo 6 років тому +3

      is that an scp reference? i accidentally the universe?

  • @avivfrai4858
    @avivfrai4858 6 років тому +7

    That one time Hazard-ish tried to become Danny and took it too far.

  • @christianmichael4020
    @christianmichael4020 8 років тому +1

    I like the fact that KSP is able to go into numbers higher than terameters, because after that point, floating point errors occur, which I learned from Scott Manley.

  • @harrisongutierrez4435
    @harrisongutierrez4435 8 років тому +9

    this video is like that part in interstellar where things got weird

  • @racer927
    @racer927 6 років тому

    I've been having a rough night dealing with self-doubt and anxiety so your hilarious things like this help cheer me up.

  • @Monody512
    @Monody512 7 років тому +7

    That freaky solar system… that's what happens when you stretch a float too far.

  • @Ryan123220
    @Ryan123220 9 років тому +8

    Great stuff Hazard-ish!

  • @nastypumpkincatgirl3732
    @nastypumpkincatgirl3732 9 років тому +1

    One of the best KSP videos I've ever seen. I am proud to count myself as a subscriber.

  • @Immashift
    @Immashift 2 роки тому +1

    Back in the day on April Fools, a radio show did a broadcast about a satellite whizzing around the planet at 12 feet above the ground. This reminds me of that.

  • @radughita1992
    @radughita1992 5 років тому +2

    I literally forgot i was watching you I thought I was watching Danny.
    This channel gets the "never skipping ads on your videos" award

  • @theuncannycharlatan3980
    @theuncannycharlatan3980 8 років тому +1

    See Jeb it's like being in space. Just with fire. And terrifying. (Famous last words)

  • @DerHistoryMeister
    @DerHistoryMeister 7 років тому

    See Jeb? It's like space, only on fire!
    Hits me everytime.

  • @ErebusTheDragonn
    @ErebusTheDragonn 5 років тому +5

    Now you can finally ram a space station into the VAB
    from the other side of the world

  • @fisharefalse6090
    @fisharefalse6090 5 років тому

    "Dear God I think those are orbit lines," is probably the best sentence created by man

  • @Bobbyguydude77
    @Bobbyguydude77 9 років тому

    One of the funniest KSP videos I have seen! You definitely deserve more subs.

  • @Basilo1146
    @Basilo1146 7 років тому +1

    wow. you summoned the original deep space kraken, but it unleashed it's rage on the planets instead.
    For those who don't know, the deep space kraken was a bug where vehicles would start shaking or exploding when moving ridiculously fast or ridiculously far from Kerbin. This was because all position were calculated relative to either Kerbin or Kerbol, I forget which. Basically, when the number got too large, errors in postion of individual parts would start to appear, causing shaking and unplanned disassembly. They fixed this by having the active vessel always be the reference point for calculations, but now errors can occur on objects and apparently planets really far away from the ship.

  • @commanderrt1874
    @commanderrt1874 3 роки тому

    "Hello kraken, I thought I'd pay you a visit" *sun blows up*
    -Hazard-ish

  • @TheRealToaster2
    @TheRealToaster2 8 років тому +1

    Seeing the orbits distort like that was really fascinating!

    • @Hazardish
      @Hazardish  8 років тому +2

      Haha, I was just glad I was recording it all at the time! It didn't take long for the game to crash after it started deteriorating :P

  • @renaldiazhari7767
    @renaldiazhari7767 8 років тому +6

    4:26 spacequake!

  • @theholderscock
    @theholderscock 5 років тому

    This was the best video i ever watched. Those orbits were high

  • @Triumph263
    @Triumph263 7 років тому

    This episode has been brought to you by Danny, for all your Kraken summoning needs.

  • @Cup_70
    @Cup_70 9 років тому

    Wow. You just smashed all of Danny's records.

  • @Archgeek0
    @Archgeek0 9 років тому

    Watching the orbits and planets destabilize (seriously, the Kerbin system's orbit lines looked like something out of superstring theory, there) was a thing of beauty and horror. :E

  • @Max-yh8zt
    @Max-yh8zt 6 років тому

    My favourite Hazard-ish video.

  • @jacklinnguyen1247
    @jacklinnguyen1247 4 роки тому

    Perfect timing for the music and EVA on 1:26

  • @supermatt614
    @supermatt614 8 років тому

    This channel is pure gold

  • @clusterduckstudios
    @clusterduckstudios Рік тому

    "It's just like space
    Just on fire"
    I too love orbiting Kerbin at 500 meters

  • @karstiam
    @karstiam 8 років тому

    not even Danny has ever broken the game that badly. this is a great achievement of mankind.

  • @SupernovaSpence
    @SupernovaSpence 7 років тому

    You added so much energy to the universe you made a kugelblitz hahaha

  • @DarthVader-ej3go
    @DarthVader-ej3go 8 років тому

    This video has got me... kraken up!
    The concept of editing drag to 12345678, the music, and the commentary... it's priceless.
    +1 Sub.

  • @delayed_control
    @delayed_control 9 років тому +1

    And this, kids, is how you circumnavigate the Universe in KSP. And also how you use Krakensbane as an offensive weapon in order to destroy the Kerbolar System.

  • @lizardman3832
    @lizardman3832 8 років тому

    the drag at the end is like swimming through liquefied pancakes

  • @TheTripleAce3
    @TheTripleAce3 6 років тому

    4:42
    Your Kerbin just evolved into an Eve.
    GG

  • @davegoodday417
    @davegoodday417 9 років тому

    Wow! This is such a great video! I can picture the amount of thought you put into this. I could only dream of such good editing skills. Good Luck with toy channel. Subscribed!

  • @bling__brute6048
    @bling__brute6048 2 роки тому +1

    Introducing what happens with billions of times of drag, 330 times the speed of light and square, octagonal and wobbly orbits.

  • @sakuraslight
    @sakuraslight 7 років тому +2

    Funniest KSP video i have seen. I am crying so hard right now... who needs physics...

  • @Thoran666
    @Thoran666 9 років тому

    Great video. Shows you why you shouldn't try to break the speed of light. Weird things start to happen.

  • @Heligoland360
    @Heligoland360 8 років тому

    wow... honestly the most impressive thing in this video was the travelling a yottameter. That's just mind boggling far.

  • @andersandrea69
    @andersandrea69 8 років тому

    DUDE DO MORE OF THIS! This s awesome love it!

  • @kman314wastaken
    @kman314wastaken 8 років тому +11

    Some one divided by zero

  • @haassteambraker9959
    @haassteambraker9959 8 років тому

    This is danny level universe cracking. Well done.

  • @mopastakid
    @mopastakid 9 років тому

    I love this video. I was laughing so hard, I teared up and couldn't breath. Can't wait to see more.

  • @glandersonbooper6609
    @glandersonbooper6609 9 років тому +10

    *waits for scott manley to comment.*

    • @MrNight-dg1ug
      @MrNight-dg1ug 6 років тому

      Glanderson Booper *2 years later*

    • @user2C47
      @user2C47 5 років тому

      Glanderson Booper *4 years later*

    • @_thresh_
      @_thresh_ 3 місяці тому

      Glanderson Booper *8 years later*

  • @zeta-cherry5688
    @zeta-cherry5688 5 років тому +1

    When space-time of two similar timelines in that same universe overlap through space-time abuse

  • @ahenryb1
    @ahenryb1 9 років тому

    Yes, I have finally done it! I watched every one of your videos.

  • @sims3man1
    @sims3man1 7 років тому

    Congratulations! You broke time and space. Good job.

  • @eisvisage1459
    @eisvisage1459 8 років тому +1

    Some people say that the universe is spinning and we wouldn't move. Well, you just revealed that this theory is true. It's not Jeb who is spinning, *it's the universe*!

  • @johnyoutuber9781
    @johnyoutuber9781 6 років тому

    Danny needs to see this, i think he's found a worthy rival.

  • @alextorres2778
    @alextorres2778 8 років тому +1

    If you want to replicate this, while in game, press alt+f12 and go to the part of the menu that says "Physics". Do whatever the heck you want from there.

  • @TheCerealkiller148
    @TheCerealkiller148 4 роки тому +1

    my man just made a kerbal travel literally over a hundred million light years using drag

  • @gamerscoutify
    @gamerscoutify 8 років тому +2

    Hazard-ish that you for making me smile when I'm depressed thank you for making me smile all the time. :)

    • @huichuankuo
      @huichuankuo 6 років тому

      clincally depressed? or sad. understand the gravity of words before you use them.

  • @postgamesminejjchase6307
    @postgamesminejjchase6307 6 років тому

    I think you managed to go so far that the entirety of the kerbol system fit into 1 coordinate space

  • @ignemuton5500
    @ignemuton5500 8 років тому +2

    Danny would be proud

  • @danmcneil3496
    @danmcneil3496 9 років тому +1

    Danny2462 needs to see this, in fact i will link it to him right now

  • @Fixxate
    @Fixxate 8 років тому

    I showed this to a physics teacher, he got a really bad headache trying to comprehend what he had just seen.

  • @Jack-vo7yf
    @Jack-vo7yf 9 років тому

    A genius is born. Don't give up on your channel, I guarantee 65% of the people who see your videos will be hooked. MORE, VIDEOS! MUST, HAVE MOOOORRRREEEE!!!

    • @Jack-vo7yf
      @Jack-vo7yf 9 років тому

      Don't do well made youtube videos kids, they're bad for you, and addictive.

  • @ionpotato9001
    @ionpotato9001 8 років тому +2

    I laughed my ass of when he looked to the left and there was a random fucking space station

  • @FnShiftend
    @FnShiftend 6 років тому

    I’ve been up for well over 20 hours now. I have gotten to that point where I’m laughing at a VTOL attempting to fly

  • @vlaamscherp
    @vlaamscherp 7 років тому

    Subscribed. Your videos have quality in them.

  • @Lithrus_
    @Lithrus_ 8 років тому

    Holy crap. At one Yottameter you've already left the Virgo supercluster, IN A YEAR.

  • @_whatthefacts_
    @_whatthefacts_ 9 років тому

    That was hilarious! Excellent job!

  • @Arkangeli7
    @Arkangeli7 8 років тому

    That docking part MESES WITH MY HEAD!

  • @makarlock
    @makarlock 7 років тому +7

    string theory confirmed?

  • @jakemclean7563
    @jakemclean7563 4 роки тому

    0:39 i died laughing when i just saw that huge chunk of metal flying as fast as the jet

  • @rscaps
    @rscaps 9 років тому +12

    Wonder what parachutes would do in full/zero drag?

    • @thesuperpierre59
      @thesuperpierre59 9 років тому +6

      zero drag : nothing ….. their no drag
      full drag : like when he was falling from the building but times slower

    • @maxwainewright5440
      @maxwainewright5440 7 років тому +3

      Full drag would probably cause the parachutes to slow the craft to less than 0 m/s, which would cause an integer underflow, reverting the speed back up to the highest number value possible, which in a 64-bit program is roughly 15 quintillion. So, you'd get a spaceship that would go so fast the physics would let it phase through the planet and go out the other side at 382,671,635,690.7284 c.

    • @__mk_km__
      @__mk_km__ 6 років тому +2

      The Ferros Dominion
      Not really. First, game uses floats, and not integers. Second, underflow happens on subtraction, but multiplication is more likely used there.

    • @indoscience467
      @indoscience467 6 років тому +1

      The Ferros Dominion oh wow, I think I've seen that before... I was playing simple rockets (mobile KSP, I guess) and parachutes had a tendency to detach from their ships with their containers and skip along he grounds until they oscillated so quickly that the containers flew off and the chute accelerated into the sky at, I would say, maybe around 1000000m/s^2?

  • @williamblueshirts4947
    @williamblueshirts4947 4 роки тому

    3:33 That speed will pass the Milky Way in 10 seconds

  • @pablo5425
    @pablo5425 8 років тому

    4:19 beautiful drawing :D

  • @arandomidiot532
    @arandomidiot532 Рік тому

    imagine being a kerbal
    you are excited for a new mission and then you accidentally cause the destruction of the universe

  • @origamiscienceguy6658
    @origamiscienceguy6658 7 років тому +6

    my guess is that ksp uses floating points for the numbers, and your distance was so high, causing it to get larger errors everywhere else.

    • @ender_scythe2879
      @ender_scythe2879 7 років тому

      It definitely does use floats, otherwise your movement would be pretty "janky".

    • @origamiscienceguy6658
      @origamiscienceguy6658 7 років тому

      Floats get janky the bigger the number is.

    • @ender_scythe2879
      @ender_scythe2879 7 років тому

      Yes, but I meant all the time, not just in yottameter territory.