Path of Exile: Defensive Layers

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 226

  • @EngineeringEternity
    @EngineeringEternity  6 років тому +61

    1. 11:40 - Isolated Fortify Reductions should read: Physical, Cold & Lightning. Error in Layer duplication.
    2. There are various typos in the Example. This is completely my fault, however the damage and final damage numbers are correct.
    3. Physical Damage reduction has a cap of 90%.

    • @Marc79999
      @Marc79999 6 років тому +4

      At 1:41 you say that blind effectivelly increases your evasion by 50%, which is incorrect. Blind makes it so you are hit half of the times you would be hit without it (as it's written on the screen). This is equivalent to 137.8% more evasion if the enemy's accuracy is much smaller than your evasion (and a bigger multiplier the more accuracy the enemy has).
      I say this because someone may prefer a jade flask over a stibnite because it increases his evasion by over 50%; therefore making the distinction between increasing evasion and reducing chance to hit is important.

    • @kenophon
      @kenophon 6 років тому

      INDEFINTELY should read INDEFINITELY :P and PSUEDO should read PSEUDO and REDUTCION should read REDUCTION

    • @psd993
      @psd993 6 років тому

      Doesn't pseudo random mean that you can *not* get infinitely lucky? Meaning succesful dodges cannot be infinitely chained? In other words, the probability of indefinitely chaining 'lucky' RNG, is greater in the case of true random distribution (where the chance of success in each "roll" is independent of the previous roll's outcome) rather than pseudo random distribution (where the chance of success *dependent* on the previous outcome)

    • @figa5567
      @figa5567 6 років тому

      No morty, the reason he used pseudo is that computers can't generate true randomness (safe for some really specialized algorithms such as random.org ).
      For all practical purposes of the game, the pseudo randomness is equivalent to true randomness. In fact, I would have just written random and be done with it.
      The only distinction that needs to be done is that dodge and block are purely random, meaning you can be "lucky" and "unlucky", whereas with evasion there is an entropy system in place that basically makes your next hit more likely to be evaded if you haven't evaded yet and vice versa, it's a counter basically, that guarantees you'll evade the correct % of hits.

    • @BertyLohani
      @BertyLohani 6 років тому

      @@psd993 You're confusing pseudorandomness with dota's pseudo-random distribution. POE uses a similar system with evasion but that's nothing to do with the prefix 'pseudo'.

  • @jormungandr2376
    @jormungandr2376 6 років тому +403

    You forgot the best one: Logging out.

    • @DxBlack
      @DxBlack 6 років тому +2

      Alt-F4 League pros give tips plx!

    • @etothejtheta
      @etothejtheta 6 років тому +17

      I think that counts as Evasion, except it is uncapped.

    • @waddlin_penguin7555
      @waddlin_penguin7555 6 років тому +22

      The most high tier setup is binding a logout macro to a foot pedal connected by USB to your computer.

    • @ClemPrime13
      @ClemPrime13 6 років тому +8

      Also, Cast On Rage Quit

    • @ryota8441
      @ryota8441 6 років тому

      Lel RQ in Standart OP

  • @siratemi1337
    @siratemi1337 6 років тому +90

    I say it allot, but great work yet again. Your Build Guides / Act Guides / Mechanic Guides along with the quality effort put into the production of them really add a nice smooth way for people to get into a very complex game in an easy to digest manner. Thank you for your hard work and time.

  • @Human000001
    @Human000001 6 років тому +12

    A very complicated subject for new players, but I must say that you make it as easy as possible to understand. Great job :)

  • @leilei8772
    @leilei8772 6 років тому +27

    GGG should link your videos in their in-game help page.

  • @Hexecutable
    @Hexecutable 3 роки тому +1

    THE BEST no bs clickbait waste 10 mins blubbering video on here about defenses. Awesome job!

  • @lwouisYT
    @lwouisYT 6 років тому +36

    Great guide! Even though it's your second guide on defence already, I think you may still want to add a third. What's really missing on youtube is a pragmatic guide to defense. A guide that show popular and effective ways to mitigate damage in actual gameplay. You could showcase some builds focus on immortal call, evasion, lifeleech, regen, etc.
    This would help a lot as the previous guides are nice for advanced theorycrafters, but pretty unusable for newcomers who just want guidelines and general rules of what works for which build style

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +16

      Good idea. I will keep that in mind for another defense video. I know a lot of people always ask me when to get 'X' or do 'Y' and that can be incorporated into a guide like that.

    • @johnh7090
      @johnh7090 6 років тому

      Louis Pontoise totally agree with your suggestion.. a video on popular defensive links should be super helpful for alot of us :)

    • @Malroth00Returns
      @Malroth00Returns 6 років тому +2

      Give good examples for each class. How a Witch mitigates damage is very different than how a Duelist does.

    • @AkantorCZ
      @AkantorCZ 6 років тому

      Life leech, regen, life on hit/kill/block, etc. imo deserves it's own category. Life sustain or so...

  • @figa5567
    @figa5567 6 років тому +42

    blind does not reduce the enemy chance to hit by a flat 50%. It halves their chance to hit, which is very different.
    if you have 30% chance to evade by default, it means the enemy has 70% chance to hit you. If he's blinded, he has 35% chance - not 20%.
    If it were a flat 50% reduction it would be multiple times more powwerful than it is now, allowing you to hit the evasion cap with only a minimal ammount of evasion.

  • @busfahrer09
    @busfahrer09 6 років тому

    This dude is the best out there, I'll probably still understand shit about my defenses but in 13 minutes it went up from 10 to 30% now what's massive after 6 years of playing.

  • @arakasi1033
    @arakasi1033 6 років тому +10

    Thank you for another great guide! I learned quite a lot from this even though I play PoE for 5 years. Great work as always. Now GGG give us pls that COMBAT LOG! It is awesome, to know how to calculate your defenses, but when you don't know, what IK you, it's not alright. :) Thank you once more EE for your guides. You make this game a lot better to understand for so many players, new and old.

  • @Ventus_S
    @Ventus_S 6 років тому

    Really love your guide!
    It's much more informed/ up-to-date,/ easier to understand than any other sources I see.
    Can't believe why you don't get more subscribe.

  • @SpitefulDick
    @SpitefulDick 6 років тому +6

    why you said armor's reduction is based on the hit after shifts and then multiply 6000 by 10, and not 3000 by 10?

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +2

      It was a typo, it should be 3000 :C

    • @SpitefulDick
      @SpitefulDick 6 років тому

      okay thx, just wanted to confirm my knowledge about light coil, in my opinion legacy coil best chest in game.

    • @jrockenjoyer
      @jrockenjoyer 4 роки тому

      Papanya ku

  • @tcpsn4ke
    @tcpsn4ke 4 роки тому +1

    There is an error when you are calculating the armour. In the formula you put 6000 but you meant 3000 :) Thanks so much it's gold this video in understanding the mechanics

  • @Datharass
    @Datharass 6 років тому

    EE you and the wiki are like my first two tabs open when building a new character. Thanks for the information!

  • @monkehm
    @monkehm 6 років тому +6

    As someone that grew up on dial-up internet (shit my very first computer was a DOS machine with a 12kbps modem) it amazes me to think that so many calculations go behind EVERY single hit you take in PoE - up to potentially dozens if not hundreds of different checks and maths - and yet it all still gets sent to the server across the world, calculated, and sent back to you within a tiny fraction of a second, even if you're being hit by a dozen mobs at once.

  • @SyntheticaYT
    @SyntheticaYT 6 років тому +1

    I was going to initially comment that I saw a lot more typos than usual. But then I realized how much fucking effort goes into these videos, and I know if I tried to do this I would have much bigger problems than some typos. Nice video!

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +2

      Yeah, I tried to look it all over but missed very obvious ones. I will do my best to avoid that in my next video. Unfortunately, it is difficult to fix once uploaded, as you have to delete this video.

    • @SyntheticaYT
      @SyntheticaYT 6 років тому

      Engineering Eternity all good man. I really appreciate your videos. I binged all your beginner ones when I started, and I recommend them to all new players. Thanks for the hard work.

  • @TwinTailsRyu
    @TwinTailsRyu 6 років тому +4

    I've been playing since Harbinger and have tried tons of builds but still struggle with balancing damage/clearspeed & defense so thanks for this

  • @ItsTheGofa
    @ItsTheGofa 6 років тому +1

    Really well explained dude, makes understanding these difficult pieces manageable. Thanks very much for these videos they have been a big help in my POE builds and enjoyment of the game !!

  • @domasyes2999
    @domasyes2999 6 років тому +2

    Love your videos Eternity. And please more build videos. Keep it up: D

  • @mb8132
    @mb8132 6 років тому +2

    Holy shit. This is my first league in this game and of course PoE is overwhelming as hell for a new player but your videos helped me easily understand complex, seemingly complicated mechanics. I really appreciate the effort dude, I hope it's paying off!

  • @Twelynn
    @Twelynn 6 років тому

    Typo @10:09 as Lightning damage is not 200 at that point just 1800. The guide was great tho, really thorough explanation, much appreciated!

  • @Hescar1
    @Hescar1 6 років тому +3

    these are the best poe videos you can find! great work!

  • @mitaka1999
    @mitaka1999 6 років тому +1

    What are you waiting for GGG? Hire this guy asap, no one else can make such guides for this game. I am only a bit sad that there weren't any guides that were even a bit close to the level of these 2 years ago when I started playing and I had no idea what I was doing, especially since it was my first game of this genre. A game that is so complex like poe needs guides like these for newbies to prevent most of them from ditching the game almost immediately.

  • @alejandronunez7650
    @alejandronunez7650 6 років тому +17

    *quality content*

  • @vmsouzaa
    @vmsouzaa 6 років тому +5

    Appreciated this new training, Master Brian. We shall take on those hideous creatures safely now

  • @GiovannieMedina
    @GiovannieMedina 6 років тому

    Long time POE player and loved this video! Thanks for putting this together.

  • @mokopium9094
    @mokopium9094 5 років тому +5

    I always link this video to my friends who tell me that they're getting 1-shot in maps

  • @partyheartyboy
    @partyheartyboy 6 років тому

    Hi EE! Thank you for another awesome and professional video! Keep it up! Its very much appreciative of your dedication and explanation of POE. 👍

  • @tonyb9735
    @tonyb9735 3 роки тому

    Far and away the best guides to POE. ty.

  • @bonesssh
    @bonesssh 6 років тому

    Absolutely top quality as usual. Thank you

  • @RuiLima83
    @RuiLima83 6 років тому +5

    Bring the excel spreadsheet... Just kidding.
    Thank you for (another) amazing video. As a new player I can safely say that I've learned 80% of what I know in this game with your guides.

  • @shadowsisters
    @shadowsisters 6 років тому

    Very nice Explanation,keep the good work.

  • @benjaminchua6459
    @benjaminchua6459 6 років тому

    you my friend... is the tesla of poe... the morgan freeman of poe... your vast knowledge and presentation of poe is the best

  • @timetuner
    @timetuner 6 років тому

    I noticed something that seems worth mentioning. Since damage shift happens before mitigation, it makes armor more effective by making the physical damage it's working on smaller.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +1

      Yes, that is another reason why it is nice to incorporate.

  • @hyakkimaru2808
    @hyakkimaru2808 6 років тому +105

    Exiles are like onions. Exiles have layers. Onions have layers. You get it? We both have layers.

  • @mohedferdausmohdy426
    @mohedferdausmohdy426 6 років тому +1

    Always a pleasure to see your guide vids although to be frank, i lost the plot when you start to break down physical damage mitigations. Hopefully my brain can figure it out when I sleep over it in a couple of days 😂

  • @Chronor007
    @Chronor007 6 років тому

    Thick guide man! I see much clearer now.

  • @AkantorCZ
    @AkantorCZ 6 років тому

    Good job with the summary! Not sure if you mentioned that the evasion also reduce the chance of obtaining critical hits. Also would be nice to mention damage rolls and lucky/unlucky hits. Otherwise very good guide.

  • @nodrama490
    @nodrama490 3 роки тому

    Coming from diablo 3 to Poe , getting one shot is a regular thing . Great video

  • @TheAmigoBoyz
    @TheAmigoBoyz 6 років тому +4

    Great vid!

  • @TheUlf
    @TheUlf 6 років тому

    This is a REALLY good guide video, damn

  • @reeruns9972
    @reeruns9972 4 роки тому

    Very helpful vid, thank you so much!

  • @magician168
    @magician168 4 роки тому +1

    Well hello there, youtube recommendation strikes again. Few days before a new league is the perfect time to relearn the fundamentals.

  • @MULTIGIGAMAX
    @MULTIGIGAMAX 6 років тому +1

    This guide was really useful for me as I learn to build my own characters, think you could do a vid on secndary mitigations like Enfeeble of any type (blashemy/cwdt) or MoM? would be cool, keep up the good work

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +1

      Yeah for sure. I basically try and start the scope wide on my guides and get more specific with further ones.

    • @MULTIGIGAMAX
      @MULTIGIGAMAX 6 років тому

      Sweet thanks man, look forward to it

  • @bdanee
    @bdanee 6 років тому

    Nice vid! There are some typos at the isolated fortify reductions part: cold and lightning listed as physical.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому

      Damn. That's what I get for copying the layer and not fixing the prefix.

    • @timeykunkey
      @timeykunkey 6 років тому

      Hey :) nice Vid!
      I recognized another typo: psuedo is correctly spelled pseudo

  • @Beli4l
    @Beli4l 6 років тому

    I wish i could thumbs up this vid more than just once. Great job on this one!

  • @galleta6603
    @galleta6603 6 років тому

    Muchas gracias estaba esperando este vídeo :D

  • @wiz4e
    @wiz4e 6 років тому

    Thank you. Great guide!

  • @jordanharrison8769
    @jordanharrison8769 5 років тому

    I know you said you are "not hit" when you dodge, but I was wondering if you knew whether or not when you "dodge" and "unevaded" attack if that would still reset the entropy counter. Thanks

  • @neri1220
    @neri1220 4 роки тому

    You forgot about: walking/running away from incoming damage. You know you don't need to tank every hit and rely on your defensive layers if you are not targeted in the first place.
    Decoy Totem, Skeletons, Zombies, knowing boss mechanics and where to move to not die, etc - all of that is taken into account BEFORE any defensive layers.

  • @Anhelitus
    @Anhelitus 6 років тому

    Perfect guide. Would you consider open your channel for closed captioning?

  • @unkelrara
    @unkelrara 6 років тому

    Thank you for this, it was very informative.

  • @adrianpt6500
    @adrianpt6500 6 років тому

    thanks as always for the amazing content!

  • @kolgrim841
    @kolgrim841 6 років тому

    Another great guide, thanks m8 :)

  • @amikob
    @amikob 5 років тому

    Thank you for your hard work !!

  • @Osiwan960
    @Osiwan960 6 років тому

    i've tried almost all builds but my most tanky is max shield block Gladiator (82% atk/spell)....it's truly amazing how i can facetank/afk almost anything with him (exceptions are those stupid lightning mirages that spawn right on top of me and just boom one shot coz they are not blockable (wtf) or some insane damage over time that can't be escape due to some impossible damage mods or screen freezes/lag)

  • @NeoRipshaft
    @NeoRipshaft 6 років тому

    Hmmmmmmm okay that helps understand the % dmg reduction interaction with stuff... that's really useful information... though not sure how much I'll be able to act on it atm other than definitely grabbing the 4% reduction node nearby =)

  • @larrygenereux7572
    @larrygenereux7572 6 років тому

    i always watch ur vids, this 1 was of great help, and was wondering wut the build u was playing in video was? it looks like fun
    if u dont alrdy have a vid for it would u make 1? if u do would u plz link it??

  • @bowentian9907
    @bowentian9907 4 роки тому

    Hello bro, just a question about guard skills. Can molten shell mitigate all type of damage in this game except damage over time? In addition, are there any type of damage in this game which is neither “damage from hits” nor “damage over time” ? Thanks

  • @TheKomlenic
    @TheKomlenic 4 роки тому

    Does new keystone Transcedence cause armour to mitigate lightning damage taken from Ligjtning coil?

  • @jimmytingstrom4303
    @jimmytingstrom4303 6 років тому +1

    waiting for your next build.. :P =)

  • @Datharass
    @Datharass 6 років тому +1

    @Engineering Eternity Would you consider doing some sort of special interactions video, focusing on some of the deeper end of the mechanical pool? Also I don't know if you have a website, but you remind me of some of the people that used to post on Elitest Jerks theorycraft forum. Is there a group effort of mechanical testing already in place? If there isn't there damn well should be and you have my axe.

  • @davidflorist2128
    @davidflorist2128 5 років тому

    awesome guide

  • @alvinlepik5265
    @alvinlepik5265 6 років тому

    11:03 5/65 not 5/35 which is 1/13 and not 1/7 unless there's something implicit about ADR.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +1

      6k should be 3k in that equation, I really messed up the damn numbers in this one when copying them into After Effects.

    • @alvinlepik5265
      @alvinlepik5265 6 років тому

      ah yes, I didn't check what initial damage you were assuming. 3k it is

  • @plyrni3
    @plyrni3 6 років тому

    What does mean "Flat resistances" and "mitigation" ?

  • @CoRnJuLiOx
    @CoRnJuLiOx 6 років тому

    Love the vid! Could you do an 'Offensive Layers' one?

  • @TheOGLunaClipper
    @TheOGLunaClipper 6 років тому +1

    So that's why despite having so much defensive layers my hierophant died so easy in atlas maps because high damage shits on any defense layer, it was my 1st char but damn it is trash, invested fully in defenses yet died easily, bad damage even with all the important totem nodes and in paper it seemed amazing :/
    I like a lot better the Ascendant Juggernaut + Slayer with Kaom's rings stacking endurance charges easily and having 4 secs atm of immortal call and any element damage can be mitigated with resistances + leech and life regen, Damage is average/low but at least it can actually survive stuff I think it can even be optimized more maybe with blood rage and instead of curse aura curse when damage taken and using a defensive aura.
    I was thinking of Cleave + cleave fortify jewel but it seems Fortify it's not that good :/
    Awesome video it helped understand a lot of stuff.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +2

      Fortify is quite good, as it encompasses all damage types, but reduces last in the chain so it has a relative effect depending on other mitigations. I recommend getting it whenever you can, as any amount of reduced damage can be the difference between life or death.

  • @starko157
    @starko157 6 років тому

    You never got around to make that champion voidforge cyclone guide? :c

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +1

      I dont see a point for a full guide on it at the moment. It uses expensive and league bound items. Will probably make a mini guide on it.

  • @Eric998765
    @Eric998765 4 роки тому

    I only recently learned to add multiple layers of defense to my builds. At what point is it too much though? Its easy to make a Gladiator with 75% spell and atk block, capped res, 20k armor, and 70% evade. Is there a way to tell other than trial and error? "Oh, uber elder didnt make my hp move but it took me 20min to kill him, better lower the d and up the dmg". Or can you take a guess in PoB (for instance I've been reading a lot of people aim for 170-200% life from tree on most characters)

  • @travisunderwood6419
    @travisunderwood6419 5 років тому

    What’s that spinning attack you’re using in this video?

  • @Pok-qq9lt
    @Pok-qq9lt 6 років тому

    Pls do an Basic & Experted Energy Shield - Guide :)

  • @topanteon
    @topanteon 6 років тому

    So question: can you actually scale The Anvil's physical damage on block?

  • @Garryl367
    @Garryl367 6 років тому +1

    10:10 until 10:50 - You incorrectly have the damage breakdown at the bottom as 3000 phys, 3200 cold, and 2000 lightning. Lightning damage should only be 1800.
    10:50 - The Armour Damage Reduction formula has 6000 as the physical damage in the first divisor instead of the correct 3000 damage.
    11:40 - You wrote physical for each line in the isolated fortify reductions instead of physical, cold, and lightning.

    • @James80273
      @James80273 6 років тому

      Thank you!

    • @minwoolee4119
      @minwoolee4119 3 роки тому

      I get the 1800 lig damage taken part since it's 30% of physical damage
      But why do you take more damage as cold when you are only taking 20% of 6000 which should be 1200.. where did 2000 come from no one seems to point it out i guess it's just the way it works??

    • @Garryl367
      @Garryl367 3 роки тому

      @@minwoolee4119 9:27 The example is a hit for a base of 6000 physical + 2000 cold damage.

  • @olivvilo9826
    @olivvilo9826 6 років тому

    Incandescent Heart with chaos inoculation

  • @dr3adfulr3aper44
    @dr3adfulr3aper44 6 років тому

    so I was thinking, a cwc hierophant that uses storm barrier and lightning coil, and mom of course, and using hierophants endurance charge gen to make a really tanky scorching ray build, thoughts?

  • @Zemkezis
    @Zemkezis 6 років тому

    What was the build behind ? Seemed like cyclone, but the explosions ? Herald ?

  • @andrewpaul1207
    @andrewpaul1207 4 роки тому

    can you update this for steelskin and arcane cloak

  • @Blazingwheel
    @Blazingwheel 6 років тому

    so if a hit did 100 physical damage and you blocked the attack does that mean you take 0 damage?

  • @Teheleri
    @Teheleri 6 років тому

    @5:28 physical dmg spells? thats a new one to me...

  • @strikerd8821
    @strikerd8821 6 років тому

    informativ as allways :)

  • @DeJayHank
    @DeJayHank 6 років тому

    Huh. I thought dodge applied before evasion.
    Anyway, the two dodge passive keystones + stibnite flask (with another 100% evasion affix and 33% increased effect affix) + vaal grace is pretty much immune to damage.

  • @GameMan-oz9gh
    @GameMan-oz9gh 6 років тому

    Could you make a Cyclone Scion , Detonate Dead Witch .... Lighting tendrils Inqiusitor?

  • @Zary12345
    @Zary12345 6 років тому

    Hello there,
    First of i want to say that you're doing great job, so keep it up! Im watching ur vids cuz u're not another trash-talker, you're talking with a lot of sense, all is clean and made with cathegories, that helps a lot for newcomers. I learned a lot from your vids and guides, so your work is important for me and im relaying on your words. I trust your knowledge about game so, I got a question, im new player so dont hate me. Im about to make Ice crash build cuz it looks freaking awesome to me. Not including tree nad gear, (which i spent whole day to work on) what would your gem links looks like for Ice crash? My set up looks like this atm:
    - Ice crash
    - ele dmg w wep
    - melee phys dmg
    - inc/conc aoe
    - hypothermia/fast atk
    - cold pen
    I also need to say that i want it to be non crit jugg tanky build, i think i took care of tankyness and dmg. What would you change in this gem set up? i want to freeze and chill enemies cuz my build relay on this (took care of freeze chance without crits, also took resolute technique), faster atk is for late game bosses which cant be frozen. Also what is Max aoe for Ice crash?
    Sorry for long poem nad my english, please be kind and answer, i would also appreciate other helpful comments and opinions :)
    cheers!

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +1

      Yup, that setup looks good to me!

    • @Zary12345
      @Zary12345 6 років тому

      Thx for fast respond, got another silly question, mby u know if theres max aoe radius for ice crash in % of inc aoe? if so what number would it looks like?

    • @EngineeringEternity
      @EngineeringEternity  6 років тому

      If you get Path of Building, and setup the correct skills and skill tree, you can see the skill radius in the Calcs tab along with a visual. See my Path of Building tutorial video for further information.

    • @Zary12345
      @Zary12345 6 років тому

      Thank you again! Keep up the gr8 job :)

  • @Necrontear
    @Necrontear 6 років тому

    Thank you very much. Best educational content about PoE.

  • @neri1220
    @neri1220 4 роки тому +1

    9:00 "MOM does not work with ENERGY SHIELD"
    [...]
    I guess mom prefer pure Life Builds.

  • @louisvernal3284
    @louisvernal3284 6 років тому

    You forgot about Vaal Grace which gives 34% dodge to both spell and attack

  • @sessy33
    @sessy33 6 років тому

    is a max block + max evasion + max dodge character possible at all?

    • @TwinTailsRyu
      @TwinTailsRyu 6 років тому

      I dont think you can get max block with the Acrobatics keystone because it reduces your block chance by 30% but you could get close, probably with the Gladiator ascendancy

  • @kevinclancy6962
    @kevinclancy6962 6 років тому

    Hi Engineering, can I stack purely armor to get 100% mitigation? I'm running a Howa es build. Ty in advance

    • @EngineeringEternity
      @EngineeringEternity  6 років тому

      I forgot to mention that Physical Reduction has a cap of 90% and If you are playing HoWA, you will more than likely be making use of INT gear, which does not have Armour.

    • @kevinclancy6962
      @kevinclancy6962 6 років тому

      Engineering Eternity wait so you wouldn't recommend a brass dome?

    • @EngineeringEternity
      @EngineeringEternity  6 років тому

      Not on a HoWA build.

  • @TheDonkeyBEE
    @TheDonkeyBEE 6 років тому

    i really want to use brass dome. Is it overkill? or is it usefull overall?
    Btw i am jugg with 8 endurance charge and usin abysus.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +2

      It depends on the content that you are doing, but at that point it generally becomes overkill (unless you are running Uber Lab) and you would rather have a chest that provides more life (which is effective against all damage) or another specific mitigation (e.g. damage shift).

  • @paranidherc
    @paranidherc 6 років тому +3

    *Gets nuked out of existance on his 2k hp character while clearing t12 maps* - Yes, yes, i should consider investing into defence.

    • @ryota8441
      @ryota8441 6 років тому

      2k hp in t12 lol, even with 6k hp u gets oneshotted sometimes :D

  • @petrinafilip96
    @petrinafilip96 6 років тому

    You forgot Vaal Grace for dodge/spelldodge?

  • @cardox6402
    @cardox6402 6 років тому +1

    love the vids :)

  • @pilgrimfitz
    @pilgrimfitz 6 років тому

    You the man.

  • @MrZioKose
    @MrZioKose 6 років тому

    Missing Enfeeble, Indomitable for crit, Belt of the Deceiver, Immortal Call and something more.

  • @Avenger131
    @Avenger131 6 років тому

    ..Why are evasion and dodge different things? They seem like they'd just be the same.

  • @AKhan-2024
    @AKhan-2024 4 роки тому +1

    PoE the only real place to use the math we learned in school.
    If my teacher gave be this math problem I'm sure everyone would be more interested.

  • @olli8190
    @olli8190 6 років тому

    Likely has been pointed out already but at 3:00 you use the term pseudorandom when you mean true random. While it is not that significant it might confuse new players / give then a distirted vocabulary (in the context of the game). Source: en.wikipedia.org/wiki/Pseudorandomness.

  • @swagmaster1437
    @swagmaster1437 6 років тому +2

    entropy must be a hardcore player's biggest fear lol

    • @customxspunjah
      @customxspunjah 6 років тому

      hc players typically don't rely on evasion for this exact reason

  • @AsTaFTheRealOne
    @AsTaFTheRealOne 6 років тому

    Whaaat?.. Armour calculates based on the damage before damage shifts? Then what's the point of damage shifting for armour characters? And why then all damage shift uniques are armour items?
    I don't understand why is it this way and not the other way around. I've always thought that damage shifts help you to make armour more effective against big hits by reducing it's physical part.
    So, if I understand it correctly, Juggernaut with 40000 armour and 7 endurance charges will take MORE damage if he gets some sort of damage shift? This is super weird.

    • @EngineeringEternity
      @EngineeringEternity  6 років тому +2

      Armour calculates after damage shifts, but before other physical mitigation as stated. In the example I accidentally wrote the initial damage within the equation, however calculated for the shifted damage.

    • @AsTaFTheRealOne
      @AsTaFTheRealOne 6 років тому

      Engineering Eternity Ah, got it. I looked at equation and was really confused.

  • @Nixxx2000
    @Nixxx2000 6 років тому

    I stopped playing at tier 5-6 maps - i couldn’t get enough HP tu sustain alive and level up despite Unique items i bought via Poe trade. Also u can get one shotted very easly which ruins your xp progress. So in my opinion to build a solid well balanced character you have to get deep in to the game machanics.