1. 11:40 - Isolated Fortify Reductions should read: Physical, Cold & Lightning. Error in Layer duplication. 2. There are various typos in the Example. This is completely my fault, however the damage and final damage numbers are correct. 3. Physical Damage reduction has a cap of 90%.
At 1:41 you say that blind effectivelly increases your evasion by 50%, which is incorrect. Blind makes it so you are hit half of the times you would be hit without it (as it's written on the screen). This is equivalent to 137.8% more evasion if the enemy's accuracy is much smaller than your evasion (and a bigger multiplier the more accuracy the enemy has). I say this because someone may prefer a jade flask over a stibnite because it increases his evasion by over 50%; therefore making the distinction between increasing evasion and reducing chance to hit is important.
Doesn't pseudo random mean that you can *not* get infinitely lucky? Meaning succesful dodges cannot be infinitely chained? In other words, the probability of indefinitely chaining 'lucky' RNG, is greater in the case of true random distribution (where the chance of success in each "roll" is independent of the previous roll's outcome) rather than pseudo random distribution (where the chance of success *dependent* on the previous outcome)
No morty, the reason he used pseudo is that computers can't generate true randomness (safe for some really specialized algorithms such as random.org ). For all practical purposes of the game, the pseudo randomness is equivalent to true randomness. In fact, I would have just written random and be done with it. The only distinction that needs to be done is that dodge and block are purely random, meaning you can be "lucky" and "unlucky", whereas with evasion there is an entropy system in place that basically makes your next hit more likely to be evaded if you haven't evaded yet and vice versa, it's a counter basically, that guarantees you'll evade the correct % of hits.
@@psd993 You're confusing pseudorandomness with dota's pseudo-random distribution. POE uses a similar system with evasion but that's nothing to do with the prefix 'pseudo'.
I say it allot, but great work yet again. Your Build Guides / Act Guides / Mechanic Guides along with the quality effort put into the production of them really add a nice smooth way for people to get into a very complex game in an easy to digest manner. Thank you for your hard work and time.
Great guide! Even though it's your second guide on defence already, I think you may still want to add a third. What's really missing on youtube is a pragmatic guide to defense. A guide that show popular and effective ways to mitigate damage in actual gameplay. You could showcase some builds focus on immortal call, evasion, lifeleech, regen, etc. This would help a lot as the previous guides are nice for advanced theorycrafters, but pretty unusable for newcomers who just want guidelines and general rules of what works for which build style
Good idea. I will keep that in mind for another defense video. I know a lot of people always ask me when to get 'X' or do 'Y' and that can be incorporated into a guide like that.
blind does not reduce the enemy chance to hit by a flat 50%. It halves their chance to hit, which is very different. if you have 30% chance to evade by default, it means the enemy has 70% chance to hit you. If he's blinded, he has 35% chance - not 20%. If it were a flat 50% reduction it would be multiple times more powwerful than it is now, allowing you to hit the evasion cap with only a minimal ammount of evasion.
This dude is the best out there, I'll probably still understand shit about my defenses but in 13 minutes it went up from 10 to 30% now what's massive after 6 years of playing.
Thank you for another great guide! I learned quite a lot from this even though I play PoE for 5 years. Great work as always. Now GGG give us pls that COMBAT LOG! It is awesome, to know how to calculate your defenses, but when you don't know, what IK you, it's not alright. :) Thank you once more EE for your guides. You make this game a lot better to understand for so many players, new and old.
Really love your guide! It's much more informed/ up-to-date,/ easier to understand than any other sources I see. Can't believe why you don't get more subscribe.
There is an error when you are calculating the armour. In the formula you put 6000 but you meant 3000 :) Thanks so much it's gold this video in understanding the mechanics
As someone that grew up on dial-up internet (shit my very first computer was a DOS machine with a 12kbps modem) it amazes me to think that so many calculations go behind EVERY single hit you take in PoE - up to potentially dozens if not hundreds of different checks and maths - and yet it all still gets sent to the server across the world, calculated, and sent back to you within a tiny fraction of a second, even if you're being hit by a dozen mobs at once.
I was going to initially comment that I saw a lot more typos than usual. But then I realized how much fucking effort goes into these videos, and I know if I tried to do this I would have much bigger problems than some typos. Nice video!
Yeah, I tried to look it all over but missed very obvious ones. I will do my best to avoid that in my next video. Unfortunately, it is difficult to fix once uploaded, as you have to delete this video.
Engineering Eternity all good man. I really appreciate your videos. I binged all your beginner ones when I started, and I recommend them to all new players. Thanks for the hard work.
Really well explained dude, makes understanding these difficult pieces manageable. Thanks very much for these videos they have been a big help in my POE builds and enjoyment of the game !!
Holy shit. This is my first league in this game and of course PoE is overwhelming as hell for a new player but your videos helped me easily understand complex, seemingly complicated mechanics. I really appreciate the effort dude, I hope it's paying off!
What are you waiting for GGG? Hire this guy asap, no one else can make such guides for this game. I am only a bit sad that there weren't any guides that were even a bit close to the level of these 2 years ago when I started playing and I had no idea what I was doing, especially since it was my first game of this genre. A game that is so complex like poe needs guides like these for newbies to prevent most of them from ditching the game almost immediately.
Bring the excel spreadsheet... Just kidding. Thank you for (another) amazing video. As a new player I can safely say that I've learned 80% of what I know in this game with your guides.
I noticed something that seems worth mentioning. Since damage shift happens before mitigation, it makes armor more effective by making the physical damage it's working on smaller.
Always a pleasure to see your guide vids although to be frank, i lost the plot when you start to break down physical damage mitigations. Hopefully my brain can figure it out when I sleep over it in a couple of days 😂
Good job with the summary! Not sure if you mentioned that the evasion also reduce the chance of obtaining critical hits. Also would be nice to mention damage rolls and lucky/unlucky hits. Otherwise very good guide.
This guide was really useful for me as I learn to build my own characters, think you could do a vid on secndary mitigations like Enfeeble of any type (blashemy/cwdt) or MoM? would be cool, keep up the good work
I know you said you are "not hit" when you dodge, but I was wondering if you knew whether or not when you "dodge" and "unevaded" attack if that would still reset the entropy counter. Thanks
You forgot about: walking/running away from incoming damage. You know you don't need to tank every hit and rely on your defensive layers if you are not targeted in the first place. Decoy Totem, Skeletons, Zombies, knowing boss mechanics and where to move to not die, etc - all of that is taken into account BEFORE any defensive layers.
i've tried almost all builds but my most tanky is max shield block Gladiator (82% atk/spell)....it's truly amazing how i can facetank/afk almost anything with him (exceptions are those stupid lightning mirages that spawn right on top of me and just boom one shot coz they are not blockable (wtf) or some insane damage over time that can't be escape due to some impossible damage mods or screen freezes/lag)
Hmmmmmmm okay that helps understand the % dmg reduction interaction with stuff... that's really useful information... though not sure how much I'll be able to act on it atm other than definitely grabbing the 4% reduction node nearby =)
i always watch ur vids, this 1 was of great help, and was wondering wut the build u was playing in video was? it looks like fun if u dont alrdy have a vid for it would u make 1? if u do would u plz link it??
Hello bro, just a question about guard skills. Can molten shell mitigate all type of damage in this game except damage over time? In addition, are there any type of damage in this game which is neither “damage from hits” nor “damage over time” ? Thanks
@Engineering Eternity Would you consider doing some sort of special interactions video, focusing on some of the deeper end of the mechanical pool? Also I don't know if you have a website, but you remind me of some of the people that used to post on Elitest Jerks theorycraft forum. Is there a group effort of mechanical testing already in place? If there isn't there damn well should be and you have my axe.
So that's why despite having so much defensive layers my hierophant died so easy in atlas maps because high damage shits on any defense layer, it was my 1st char but damn it is trash, invested fully in defenses yet died easily, bad damage even with all the important totem nodes and in paper it seemed amazing :/ I like a lot better the Ascendant Juggernaut + Slayer with Kaom's rings stacking endurance charges easily and having 4 secs atm of immortal call and any element damage can be mitigated with resistances + leech and life regen, Damage is average/low but at least it can actually survive stuff I think it can even be optimized more maybe with blood rage and instead of curse aura curse when damage taken and using a defensive aura. I was thinking of Cleave + cleave fortify jewel but it seems Fortify it's not that good :/ Awesome video it helped understand a lot of stuff.
Fortify is quite good, as it encompasses all damage types, but reduces last in the chain so it has a relative effect depending on other mitigations. I recommend getting it whenever you can, as any amount of reduced damage can be the difference between life or death.
I only recently learned to add multiple layers of defense to my builds. At what point is it too much though? Its easy to make a Gladiator with 75% spell and atk block, capped res, 20k armor, and 70% evade. Is there a way to tell other than trial and error? "Oh, uber elder didnt make my hp move but it took me 20min to kill him, better lower the d and up the dmg". Or can you take a guess in PoB (for instance I've been reading a lot of people aim for 170-200% life from tree on most characters)
10:10 until 10:50 - You incorrectly have the damage breakdown at the bottom as 3000 phys, 3200 cold, and 2000 lightning. Lightning damage should only be 1800. 10:50 - The Armour Damage Reduction formula has 6000 as the physical damage in the first divisor instead of the correct 3000 damage. 11:40 - You wrote physical for each line in the isolated fortify reductions instead of physical, cold, and lightning.
I get the 1800 lig damage taken part since it's 30% of physical damage But why do you take more damage as cold when you are only taking 20% of 6000 which should be 1200.. where did 2000 come from no one seems to point it out i guess it's just the way it works??
so I was thinking, a cwc hierophant that uses storm barrier and lightning coil, and mom of course, and using hierophants endurance charge gen to make a really tanky scorching ray build, thoughts?
Huh. I thought dodge applied before evasion. Anyway, the two dodge passive keystones + stibnite flask (with another 100% evasion affix and 33% increased effect affix) + vaal grace is pretty much immune to damage.
Hello there, First of i want to say that you're doing great job, so keep it up! Im watching ur vids cuz u're not another trash-talker, you're talking with a lot of sense, all is clean and made with cathegories, that helps a lot for newcomers. I learned a lot from your vids and guides, so your work is important for me and im relaying on your words. I trust your knowledge about game so, I got a question, im new player so dont hate me. Im about to make Ice crash build cuz it looks freaking awesome to me. Not including tree nad gear, (which i spent whole day to work on) what would your gem links looks like for Ice crash? My set up looks like this atm: - Ice crash - ele dmg w wep - melee phys dmg - inc/conc aoe - hypothermia/fast atk - cold pen I also need to say that i want it to be non crit jugg tanky build, i think i took care of tankyness and dmg. What would you change in this gem set up? i want to freeze and chill enemies cuz my build relay on this (took care of freeze chance without crits, also took resolute technique), faster atk is for late game bosses which cant be frozen. Also what is Max aoe for Ice crash? Sorry for long poem nad my english, please be kind and answer, i would also appreciate other helpful comments and opinions :) cheers!
Thx for fast respond, got another silly question, mby u know if theres max aoe radius for ice crash in % of inc aoe? if so what number would it looks like?
If you get Path of Building, and setup the correct skills and skill tree, you can see the skill radius in the Calcs tab along with a visual. See my Path of Building tutorial video for further information.
I dont think you can get max block with the Acrobatics keystone because it reduces your block chance by 30% but you could get close, probably with the Gladiator ascendancy
I forgot to mention that Physical Reduction has a cap of 90% and If you are playing HoWA, you will more than likely be making use of INT gear, which does not have Armour.
It depends on the content that you are doing, but at that point it generally becomes overkill (unless you are running Uber Lab) and you would rather have a chest that provides more life (which is effective against all damage) or another specific mitigation (e.g. damage shift).
Likely has been pointed out already but at 3:00 you use the term pseudorandom when you mean true random. While it is not that significant it might confuse new players / give then a distirted vocabulary (in the context of the game). Source: en.wikipedia.org/wiki/Pseudorandomness.
Whaaat?.. Armour calculates based on the damage before damage shifts? Then what's the point of damage shifting for armour characters? And why then all damage shift uniques are armour items? I don't understand why is it this way and not the other way around. I've always thought that damage shifts help you to make armour more effective against big hits by reducing it's physical part. So, if I understand it correctly, Juggernaut with 40000 armour and 7 endurance charges will take MORE damage if he gets some sort of damage shift? This is super weird.
Armour calculates after damage shifts, but before other physical mitigation as stated. In the example I accidentally wrote the initial damage within the equation, however calculated for the shifted damage.
I stopped playing at tier 5-6 maps - i couldn’t get enough HP tu sustain alive and level up despite Unique items i bought via Poe trade. Also u can get one shotted very easly which ruins your xp progress. So in my opinion to build a solid well balanced character you have to get deep in to the game machanics.
1. 11:40 - Isolated Fortify Reductions should read: Physical, Cold & Lightning. Error in Layer duplication.
2. There are various typos in the Example. This is completely my fault, however the damage and final damage numbers are correct.
3. Physical Damage reduction has a cap of 90%.
At 1:41 you say that blind effectivelly increases your evasion by 50%, which is incorrect. Blind makes it so you are hit half of the times you would be hit without it (as it's written on the screen). This is equivalent to 137.8% more evasion if the enemy's accuracy is much smaller than your evasion (and a bigger multiplier the more accuracy the enemy has).
I say this because someone may prefer a jade flask over a stibnite because it increases his evasion by over 50%; therefore making the distinction between increasing evasion and reducing chance to hit is important.
INDEFINTELY should read INDEFINITELY :P and PSUEDO should read PSEUDO and REDUTCION should read REDUCTION
Doesn't pseudo random mean that you can *not* get infinitely lucky? Meaning succesful dodges cannot be infinitely chained? In other words, the probability of indefinitely chaining 'lucky' RNG, is greater in the case of true random distribution (where the chance of success in each "roll" is independent of the previous roll's outcome) rather than pseudo random distribution (where the chance of success *dependent* on the previous outcome)
No morty, the reason he used pseudo is that computers can't generate true randomness (safe for some really specialized algorithms such as random.org ).
For all practical purposes of the game, the pseudo randomness is equivalent to true randomness. In fact, I would have just written random and be done with it.
The only distinction that needs to be done is that dodge and block are purely random, meaning you can be "lucky" and "unlucky", whereas with evasion there is an entropy system in place that basically makes your next hit more likely to be evaded if you haven't evaded yet and vice versa, it's a counter basically, that guarantees you'll evade the correct % of hits.
@@psd993 You're confusing pseudorandomness with dota's pseudo-random distribution. POE uses a similar system with evasion but that's nothing to do with the prefix 'pseudo'.
You forgot the best one: Logging out.
Alt-F4 League pros give tips plx!
I think that counts as Evasion, except it is uncapped.
The most high tier setup is binding a logout macro to a foot pedal connected by USB to your computer.
Also, Cast On Rage Quit
Lel RQ in Standart OP
I say it allot, but great work yet again. Your Build Guides / Act Guides / Mechanic Guides along with the quality effort put into the production of them really add a nice smooth way for people to get into a very complex game in an easy to digest manner. Thank you for your hard work and time.
Thanks my guy
A very complicated subject for new players, but I must say that you make it as easy as possible to understand. Great job :)
GGG should link your videos in their in-game help page.
THE BEST no bs clickbait waste 10 mins blubbering video on here about defenses. Awesome job!
Great guide! Even though it's your second guide on defence already, I think you may still want to add a third. What's really missing on youtube is a pragmatic guide to defense. A guide that show popular and effective ways to mitigate damage in actual gameplay. You could showcase some builds focus on immortal call, evasion, lifeleech, regen, etc.
This would help a lot as the previous guides are nice for advanced theorycrafters, but pretty unusable for newcomers who just want guidelines and general rules of what works for which build style
Good idea. I will keep that in mind for another defense video. I know a lot of people always ask me when to get 'X' or do 'Y' and that can be incorporated into a guide like that.
Louis Pontoise totally agree with your suggestion.. a video on popular defensive links should be super helpful for alot of us :)
Give good examples for each class. How a Witch mitigates damage is very different than how a Duelist does.
Life leech, regen, life on hit/kill/block, etc. imo deserves it's own category. Life sustain or so...
blind does not reduce the enemy chance to hit by a flat 50%. It halves their chance to hit, which is very different.
if you have 30% chance to evade by default, it means the enemy has 70% chance to hit you. If he's blinded, he has 35% chance - not 20%.
If it were a flat 50% reduction it would be multiple times more powwerful than it is now, allowing you to hit the evasion cap with only a minimal ammount of evasion.
This dude is the best out there, I'll probably still understand shit about my defenses but in 13 minutes it went up from 10 to 30% now what's massive after 6 years of playing.
Thank you for another great guide! I learned quite a lot from this even though I play PoE for 5 years. Great work as always. Now GGG give us pls that COMBAT LOG! It is awesome, to know how to calculate your defenses, but when you don't know, what IK you, it's not alright. :) Thank you once more EE for your guides. You make this game a lot better to understand for so many players, new and old.
Really love your guide!
It's much more informed/ up-to-date,/ easier to understand than any other sources I see.
Can't believe why you don't get more subscribe.
why you said armor's reduction is based on the hit after shifts and then multiply 6000 by 10, and not 3000 by 10?
It was a typo, it should be 3000 :C
okay thx, just wanted to confirm my knowledge about light coil, in my opinion legacy coil best chest in game.
Papanya ku
There is an error when you are calculating the armour. In the formula you put 6000 but you meant 3000 :) Thanks so much it's gold this video in understanding the mechanics
EE you and the wiki are like my first two tabs open when building a new character. Thanks for the information!
As someone that grew up on dial-up internet (shit my very first computer was a DOS machine with a 12kbps modem) it amazes me to think that so many calculations go behind EVERY single hit you take in PoE - up to potentially dozens if not hundreds of different checks and maths - and yet it all still gets sent to the server across the world, calculated, and sent back to you within a tiny fraction of a second, even if you're being hit by a dozen mobs at once.
I was going to initially comment that I saw a lot more typos than usual. But then I realized how much fucking effort goes into these videos, and I know if I tried to do this I would have much bigger problems than some typos. Nice video!
Yeah, I tried to look it all over but missed very obvious ones. I will do my best to avoid that in my next video. Unfortunately, it is difficult to fix once uploaded, as you have to delete this video.
Engineering Eternity all good man. I really appreciate your videos. I binged all your beginner ones when I started, and I recommend them to all new players. Thanks for the hard work.
I've been playing since Harbinger and have tried tons of builds but still struggle with balancing damage/clearspeed & defense so thanks for this
Really well explained dude, makes understanding these difficult pieces manageable. Thanks very much for these videos they have been a big help in my POE builds and enjoyment of the game !!
Love your videos Eternity. And please more build videos. Keep it up: D
Holy shit. This is my first league in this game and of course PoE is overwhelming as hell for a new player but your videos helped me easily understand complex, seemingly complicated mechanics. I really appreciate the effort dude, I hope it's paying off!
Typo @10:09 as Lightning damage is not 200 at that point just 1800. The guide was great tho, really thorough explanation, much appreciated!
these are the best poe videos you can find! great work!
What are you waiting for GGG? Hire this guy asap, no one else can make such guides for this game. I am only a bit sad that there weren't any guides that were even a bit close to the level of these 2 years ago when I started playing and I had no idea what I was doing, especially since it was my first game of this genre. A game that is so complex like poe needs guides like these for newbies to prevent most of them from ditching the game almost immediately.
*quality content*
Appreciated this new training, Master Brian. We shall take on those hideous creatures safely now
Long time POE player and loved this video! Thanks for putting this together.
I always link this video to my friends who tell me that they're getting 1-shot in maps
Hi EE! Thank you for another awesome and professional video! Keep it up! Its very much appreciative of your dedication and explanation of POE. 👍
Far and away the best guides to POE. ty.
Absolutely top quality as usual. Thank you
Bring the excel spreadsheet... Just kidding.
Thank you for (another) amazing video. As a new player I can safely say that I've learned 80% of what I know in this game with your guides.
Very nice Explanation,keep the good work.
you my friend... is the tesla of poe... the morgan freeman of poe... your vast knowledge and presentation of poe is the best
I noticed something that seems worth mentioning. Since damage shift happens before mitigation, it makes armor more effective by making the physical damage it's working on smaller.
Yes, that is another reason why it is nice to incorporate.
Exiles are like onions. Exiles have layers. Onions have layers. You get it? We both have layers.
And crying ensues as the layers are cut through.
Like parfaits
namu jew it's from Shrek?
Asmongold sent me to your comment xD
Always a pleasure to see your guide vids although to be frank, i lost the plot when you start to break down physical damage mitigations. Hopefully my brain can figure it out when I sleep over it in a couple of days 😂
Thick guide man! I see much clearer now.
Good job with the summary! Not sure if you mentioned that the evasion also reduce the chance of obtaining critical hits. Also would be nice to mention damage rolls and lucky/unlucky hits. Otherwise very good guide.
Coming from diablo 3 to Poe , getting one shot is a regular thing . Great video
Great vid!
This is a REALLY good guide video, damn
Very helpful vid, thank you so much!
Well hello there, youtube recommendation strikes again. Few days before a new league is the perfect time to relearn the fundamentals.
This guide was really useful for me as I learn to build my own characters, think you could do a vid on secndary mitigations like Enfeeble of any type (blashemy/cwdt) or MoM? would be cool, keep up the good work
Yeah for sure. I basically try and start the scope wide on my guides and get more specific with further ones.
Sweet thanks man, look forward to it
Nice vid! There are some typos at the isolated fortify reductions part: cold and lightning listed as physical.
Damn. That's what I get for copying the layer and not fixing the prefix.
Hey :) nice Vid!
I recognized another typo: psuedo is correctly spelled pseudo
I wish i could thumbs up this vid more than just once. Great job on this one!
Muchas gracias estaba esperando este vídeo :D
Thank you. Great guide!
I know you said you are "not hit" when you dodge, but I was wondering if you knew whether or not when you "dodge" and "unevaded" attack if that would still reset the entropy counter. Thanks
You forgot about: walking/running away from incoming damage. You know you don't need to tank every hit and rely on your defensive layers if you are not targeted in the first place.
Decoy Totem, Skeletons, Zombies, knowing boss mechanics and where to move to not die, etc - all of that is taken into account BEFORE any defensive layers.
Perfect guide. Would you consider open your channel for closed captioning?
Thank you for this, it was very informative.
thanks as always for the amazing content!
Another great guide, thanks m8 :)
Thank you for your hard work !!
i've tried almost all builds but my most tanky is max shield block Gladiator (82% atk/spell)....it's truly amazing how i can facetank/afk almost anything with him (exceptions are those stupid lightning mirages that spawn right on top of me and just boom one shot coz they are not blockable (wtf) or some insane damage over time that can't be escape due to some impossible damage mods or screen freezes/lag)
Hmmmmmmm okay that helps understand the % dmg reduction interaction with stuff... that's really useful information... though not sure how much I'll be able to act on it atm other than definitely grabbing the 4% reduction node nearby =)
i always watch ur vids, this 1 was of great help, and was wondering wut the build u was playing in video was? it looks like fun
if u dont alrdy have a vid for it would u make 1? if u do would u plz link it??
Hello bro, just a question about guard skills. Can molten shell mitigate all type of damage in this game except damage over time? In addition, are there any type of damage in this game which is neither “damage from hits” nor “damage over time” ? Thanks
Does new keystone Transcedence cause armour to mitigate lightning damage taken from Ligjtning coil?
waiting for your next build.. :P =)
@Engineering Eternity Would you consider doing some sort of special interactions video, focusing on some of the deeper end of the mechanical pool? Also I don't know if you have a website, but you remind me of some of the people that used to post on Elitest Jerks theorycraft forum. Is there a group effort of mechanical testing already in place? If there isn't there damn well should be and you have my axe.
awesome guide
11:03 5/65 not 5/35 which is 1/13 and not 1/7 unless there's something implicit about ADR.
6k should be 3k in that equation, I really messed up the damn numbers in this one when copying them into After Effects.
ah yes, I didn't check what initial damage you were assuming. 3k it is
What does mean "Flat resistances" and "mitigation" ?
Love the vid! Could you do an 'Offensive Layers' one?
So that's why despite having so much defensive layers my hierophant died so easy in atlas maps because high damage shits on any defense layer, it was my 1st char but damn it is trash, invested fully in defenses yet died easily, bad damage even with all the important totem nodes and in paper it seemed amazing :/
I like a lot better the Ascendant Juggernaut + Slayer with Kaom's rings stacking endurance charges easily and having 4 secs atm of immortal call and any element damage can be mitigated with resistances + leech and life regen, Damage is average/low but at least it can actually survive stuff I think it can even be optimized more maybe with blood rage and instead of curse aura curse when damage taken and using a defensive aura.
I was thinking of Cleave + cleave fortify jewel but it seems Fortify it's not that good :/
Awesome video it helped understand a lot of stuff.
Fortify is quite good, as it encompasses all damage types, but reduces last in the chain so it has a relative effect depending on other mitigations. I recommend getting it whenever you can, as any amount of reduced damage can be the difference between life or death.
You never got around to make that champion voidforge cyclone guide? :c
I dont see a point for a full guide on it at the moment. It uses expensive and league bound items. Will probably make a mini guide on it.
I only recently learned to add multiple layers of defense to my builds. At what point is it too much though? Its easy to make a Gladiator with 75% spell and atk block, capped res, 20k armor, and 70% evade. Is there a way to tell other than trial and error? "Oh, uber elder didnt make my hp move but it took me 20min to kill him, better lower the d and up the dmg". Or can you take a guess in PoB (for instance I've been reading a lot of people aim for 170-200% life from tree on most characters)
What’s that spinning attack you’re using in this video?
Cyclone
Pls do an Basic & Experted Energy Shield - Guide :)
So question: can you actually scale The Anvil's physical damage on block?
10:10 until 10:50 - You incorrectly have the damage breakdown at the bottom as 3000 phys, 3200 cold, and 2000 lightning. Lightning damage should only be 1800.
10:50 - The Armour Damage Reduction formula has 6000 as the physical damage in the first divisor instead of the correct 3000 damage.
11:40 - You wrote physical for each line in the isolated fortify reductions instead of physical, cold, and lightning.
Thank you!
I get the 1800 lig damage taken part since it's 30% of physical damage
But why do you take more damage as cold when you are only taking 20% of 6000 which should be 1200.. where did 2000 come from no one seems to point it out i guess it's just the way it works??
@@minwoolee4119 9:27 The example is a hit for a base of 6000 physical + 2000 cold damage.
Incandescent Heart with chaos inoculation
so I was thinking, a cwc hierophant that uses storm barrier and lightning coil, and mom of course, and using hierophants endurance charge gen to make a really tanky scorching ray build, thoughts?
also arctic armor of course
What was the build behind ? Seemed like cyclone, but the explosions ? Herald ?
Voidforge Cyclone Champion
can you update this for steelskin and arcane cloak
so if a hit did 100 physical damage and you blocked the attack does that mean you take 0 damage?
@5:28 physical dmg spells? thats a new one to me...
informativ as allways :)
Huh. I thought dodge applied before evasion.
Anyway, the two dodge passive keystones + stibnite flask (with another 100% evasion affix and 33% increased effect affix) + vaal grace is pretty much immune to damage.
Could you make a Cyclone Scion , Detonate Dead Witch .... Lighting tendrils Inqiusitor?
Hello there,
First of i want to say that you're doing great job, so keep it up! Im watching ur vids cuz u're not another trash-talker, you're talking with a lot of sense, all is clean and made with cathegories, that helps a lot for newcomers. I learned a lot from your vids and guides, so your work is important for me and im relaying on your words. I trust your knowledge about game so, I got a question, im new player so dont hate me. Im about to make Ice crash build cuz it looks freaking awesome to me. Not including tree nad gear, (which i spent whole day to work on) what would your gem links looks like for Ice crash? My set up looks like this atm:
- Ice crash
- ele dmg w wep
- melee phys dmg
- inc/conc aoe
- hypothermia/fast atk
- cold pen
I also need to say that i want it to be non crit jugg tanky build, i think i took care of tankyness and dmg. What would you change in this gem set up? i want to freeze and chill enemies cuz my build relay on this (took care of freeze chance without crits, also took resolute technique), faster atk is for late game bosses which cant be frozen. Also what is Max aoe for Ice crash?
Sorry for long poem nad my english, please be kind and answer, i would also appreciate other helpful comments and opinions :)
cheers!
Yup, that setup looks good to me!
Thx for fast respond, got another silly question, mby u know if theres max aoe radius for ice crash in % of inc aoe? if so what number would it looks like?
If you get Path of Building, and setup the correct skills and skill tree, you can see the skill radius in the Calcs tab along with a visual. See my Path of Building tutorial video for further information.
Thank you again! Keep up the gr8 job :)
Thank you very much. Best educational content about PoE.
9:00 "MOM does not work with ENERGY SHIELD"
[...]
I guess mom prefer pure Life Builds.
You forgot about Vaal Grace which gives 34% dodge to both spell and attack
is a max block + max evasion + max dodge character possible at all?
I dont think you can get max block with the Acrobatics keystone because it reduces your block chance by 30% but you could get close, probably with the Gladiator ascendancy
Hi Engineering, can I stack purely armor to get 100% mitigation? I'm running a Howa es build. Ty in advance
I forgot to mention that Physical Reduction has a cap of 90% and If you are playing HoWA, you will more than likely be making use of INT gear, which does not have Armour.
Engineering Eternity wait so you wouldn't recommend a brass dome?
Not on a HoWA build.
i really want to use brass dome. Is it overkill? or is it usefull overall?
Btw i am jugg with 8 endurance charge and usin abysus.
It depends on the content that you are doing, but at that point it generally becomes overkill (unless you are running Uber Lab) and you would rather have a chest that provides more life (which is effective against all damage) or another specific mitigation (e.g. damage shift).
*Gets nuked out of existance on his 2k hp character while clearing t12 maps* - Yes, yes, i should consider investing into defence.
2k hp in t12 lol, even with 6k hp u gets oneshotted sometimes :D
You forgot Vaal Grace for dodge/spelldodge?
I just included main and example sources, but not all
love the vids :)
You the man.
Missing Enfeeble, Indomitable for crit, Belt of the Deceiver, Immortal Call and something more.
..Why are evasion and dodge different things? They seem like they'd just be the same.
PoE the only real place to use the math we learned in school.
If my teacher gave be this math problem I'm sure everyone would be more interested.
Likely has been pointed out already but at 3:00 you use the term pseudorandom when you mean true random. While it is not that significant it might confuse new players / give then a distirted vocabulary (in the context of the game). Source: en.wikipedia.org/wiki/Pseudorandomness.
entropy must be a hardcore player's biggest fear lol
hc players typically don't rely on evasion for this exact reason
Whaaat?.. Armour calculates based on the damage before damage shifts? Then what's the point of damage shifting for armour characters? And why then all damage shift uniques are armour items?
I don't understand why is it this way and not the other way around. I've always thought that damage shifts help you to make armour more effective against big hits by reducing it's physical part.
So, if I understand it correctly, Juggernaut with 40000 armour and 7 endurance charges will take MORE damage if he gets some sort of damage shift? This is super weird.
Armour calculates after damage shifts, but before other physical mitigation as stated. In the example I accidentally wrote the initial damage within the equation, however calculated for the shifted damage.
Engineering Eternity Ah, got it. I looked at equation and was really confused.
I stopped playing at tier 5-6 maps - i couldn’t get enough HP tu sustain alive and level up despite Unique items i bought via Poe trade. Also u can get one shotted very easly which ruins your xp progress. So in my opinion to build a solid well balanced character you have to get deep in to the game machanics.