Hey everyone! It was fun doing SF6 stuff but I'm definitely steering back into my normal videos again now. There'll be an AKI video but expect more random stuff like this and not lots of SF6 videos. Thanks for watching!
In case anyone is confused by the Tekken clip, old infinite stages weren't actually infinite. If you walked far enough, you actually hit an invisible wall! It's something we all discovered as kids by playing training mode long enough :)
You almost had me at Primal Rage. It's the one game that just doesn't have any way to beat the infinite protection but still allows for up to 97% combos just because the devs tested every possibility. There's even an extensive in-game naming system for the various types and amounts of combos.
Yeah, the "No Cheese" feature was both a curse and a blessing, but still shows that darn game has no true infinite combos. The devs at the time really did care about Primal Rage.
@@BombermanGold i got so confused at that clip, i didnt know "cheese" as a game term went that far back. i dont know when i was first aware of it(maybe around PS3 era?), but i definitely didnt know back then.
@@BombermanGoldWhich is funny given how stupidly overpowered Diablo's teleport was. But, yeah, they do get credit for being one of the first games to have an anti-infinite feature, if not *the* first.
@@ArcRay20 It was even common in Japan at the time. The Street Fighter Alpha games use a block of cheese to represent round victories that are considered "cheap" (like chip kills).
@@MusicoftheDamned , nah, Diablo actually sucked. For the true overpowered of the small cast, it was the apes, with Blizzard killing everyone due to easy, long-reach, semi-looping combos (before the anti-cheese kicked in) that he ould easily end and obliterate half the opponent's health, on top of having the best anti-air in the game that was SUPER SAFE to use. Out of the two T-Rex gods, Sauron was way better, due to being bigger (more range) and his specials being WAY better than Diablo's. Even with the infinite prevention system way back in 1994 (!!), some characters could still do some beefy combos under the right circumstance and starting hit.
That first combo took me back. When I was a kid I had Toshinden and my dad would always destroy me and my friends because he had figured that infinite out. I was so mad !!!
I'm not 100% sure but there seemed to be an easy infinite with those controls where you only have to press 1 button to do a special attack. This was almost 30 years ago but I think it was when using Rungo and spamming the projectile attack - I'm pretty sure it combo'd as I remember not being able to block between hits ...
@@HansHackfressRingo...that takes me back, or ages, hah! The game was good for it's time but quickly outclassed. Recently watched some Warhawk FMVs and highly recommend. 👌
3:05 FYI, any combo involving Sho's knee (B+C) is not a true unescapable infinite combo. Breakers has a mechanic where you can cut off the last few frames of hitstun with a special or super move to recover faster, and prevent combos like this from being possible. In this case, Condor can literally just mash A+B+C or B+C+D to do his "TOMAHOO" attack and hit Sho out of the knee.
In case you wonder what's happening in Tekken 3 clip at 2:47 - this can be done by moving towards the invisible edge of any arena. Stages seem like infinite and looping but if you walk long enough (that's why there's infinite time set) this will happen. Some juggles pulled like that are hilarious and foreshadowing infamous Tekken 4 wall glitch infinite juggles 😎👍
@@SoulInajar spoken like someone who didn't go to the local pizzeria or liquor store after school to play this game back in the day. This was pre-SNES release era BTW.
@@EERRMM69 The Guile invisible throw is done by doing the sonic boom motion but with roundhouse and fierce. Your opponent doesn't even need to be next to you to do it. Capcom fixed all the Guile glitches by the next update, so only the original arcade releases had them. Back then, if a person playing Guile wanted to be a dick and not lose, they would kill you with that move. If they really wanted to be a bigger dick, they would do the Guile pose or handcuff glitches to force a full reset of the arcade machine.
@@SoulInajar Handcuffs was just one of the broken things Guile could do. He was basically invincible if you had basic game knowledge and any hit ended the match. He also didnt need the glitch because back then yuo didnt have throw protection during block so Guile could spam lights throw you if blocked and re-dizzy combo you with 7 jabs if you ate it
In X-Men: CoTA, almost everyone has an infinite or a guaranteed stun combo. Storm has a dashing crouching punch she can spam, Cyclops can pin you against a wall and juggle you with optic blasts, Wolverine still has variations of Berserker Charge shenanigans even into Marvel 3, and Sentinel has a 4 hit guaranteed stun combo he can just repeat.
It got patched out by, funnily enough, buffing him. To prevent the infinite, he now has a small chance to release a stronger red fireball that knocks down the opponent.
Where have you been for the past 3 years my fella It even won a tournament before they changed the fireball to randomly drop the infinite but allow for cooler combos when the player has enough situational awareness!
there are TONS, again, TONS of KoF ‘94-‘02 infinite combos i wish were included in this video. these weren’t as popular in the west so maybe they kind of went under most gamers’ radar. there were lots crazy hidden & hardcore techniques in the old KoF games
It was really smart to not show all the infinite combos in time sequential order, it made us get a dose of the best of both worlds and allowed me to contrast between different eras of fighting games. I hope you try out Dual Blades/ Slashers some day @desk!
Yes. She could actually do it off of almost anything including her SA3 (which was different in this game, basically Ken’s SA3 on steroids). I’m sure he chose the Alex infinite because it’s 8 1 frame links in a row and not as well known.
@@assassinonprozacIt should be pointed out that that Alex infinite is Elena-only, while Ibuki's c.sHK infinite works on everyone. IIRC Y/Y had an infinite off their jumping lP -> LKx2 combo against an aerial opponent where if the 3rd attack hit whiffed, you could land, jump, LP->LK x2 (whiff 3rd hit), repeat. I don't recall Oro having any infinite but it didn't matter since he could do 100% chip damage with Tengu Stone, LOL. Oh, and a correction: NG/2I Ibuki SA3 was *3S Chun-li's* SA2 on steroids. It was so busted that removed it in 3S, only to give it to Chun instead. >:\
Amazing, i never expected seeing such a wide range of fgs in the channel. Im very aware your skill is actually varied, but the channel has a clear direction to some fewer franchises. It would be great to see more fg variety through thematic compilations like this. Maybe this is a viable tactic to raise the fg variety level while not provoking the algorithm, since there is a lot of Capcom games in the mix.
So great to see some Game Boy love here! KoF96 on Game Boy is truly an amazing title, one of my personnal favorite. If you want to explore a bit more on this console, there is an infinite in Fatal Fury 2 GB: Jubei's special grab (hold back then forward + P) can be looped infinitly. It grabs the opponent on the floor!
the cinder KI one was the first infinite i ever did, on the 3D stages it will zoom the camera out so far that the stage disappears eventually I think there's a game revision that removes it
Stuff missing: - First version of SF2 with either Ken/Ryu do a super deep jump in roundhouse kick hitting opponent in back of head. Before hitting ground buffer in heavy uppercut to cause a dizzy. Repeat to re-dizzy. - KOF95 Chin has a corner juggle combo loop by just doing heavy Kaiten Teki Kuu Tokken. - Samurai Showdown 2 Caffeine Nicotine has this crazy regrab loop you can't escape from by doing 2 moves repeatedly.
Once in a while, it's nice to see infinite combos in fighting games. And the ones that I've seen in this video are quite surprising. One of the games that shown an infinite combo was the one that I've just played at the arcade for the first time today-Angel Eyes. It's a fun fighting game from the underground. Another game that I have played today that should have had infinite combos shown on this here video is Rabbit. Some of these games are obvious to have infinite combos, and other games in this video are ones you'd never expect to have them. With combos like these, they're fun for the players, but not for the opponents.😊
The Tekken 3 infinite happens in your in practice mode for long enough, this random invisible wall appears out of nowhere. These type of combo's you'll never see in an actual match
Funny that some weeks ago i was wondering about a content idea of compiling the evolution of combos in SF games: the longest or highest hitting combos from the first games to SF6... And then all of a sudden you bring a video also based on combos but with a much larger theme and scale. And from you of all people, one of the best in the field of combo making.
Woah, a Chibiko infinite in Toukidenshou: Angel Eyes!! (This game was the OG Dead Or Alive before DOA1 came out the same year in the arcades!!) Freakin insane desk!!✰✰✰✰✰
The War of the Gems infinite is really cool, i remember trying it as a child with Spider-man because he can do it faster, also there's a character specific infinite hitting 2 Hulk's Jumping Attack each jump on Sasquatch because of his tall hurtbox.
Man, what a crazy world we live in... I've been listening to Time Attack from GP Rider for weeks now and I just thought "hey, why don't I check out what Desk is doing?" Next thing I know, I hear the first note from this video and I say to myself "that's GP Rider!" (I paused the video after the initial note). It's nice to know that quite a few people enjoy this song (It's probably one of Sega's best in their Taikan series). Sorry if this comment comes across as a bit weird
@@DevilRaptorB Most games these days have hit scaling and other such meassares to stop infinites from being a thing while still giving enough leeway for long creative combos or even reps of infinites for shirt durations. Its a good solution
Hey bro great stuff as always! Are you interested in the new DBFZ patch at all? So many new combos and setups. Feels more like MvC2 then ever. Would love to see what you come up with. Anyways keep it up brotha
Outstanding work as always. I'm curious to see what you could find in an old game called Evil Zone it was a PS1 fighter. My time with it was really short but had a lot of fun with it. Surprisingly flashy for its time.
The video was too good, many nostalgic games came out, I would like him to make a video of all the characters from Mortal Kombat 3 Ultima but with the video editing that he always does 💪
The music is that from Virtua Fighter? No, it must be from a Sega racing or flight game STT band also has this track Turbo Outrun? I know this! Power Drft?
Hey everyone! It was fun doing SF6 stuff but I'm definitely steering back into my normal videos again now. There'll be an AKI video but expect more random stuff like this and not lots of SF6 videos.
Thanks for watching!
I wanted KoF13 infinite
You do you. There's no point in forcing yourself to work in a way that doesn't satisfy you. Dare I say it? That only leads to burnout 😬.
10 years ago o competed in sf4 and I saw your videos. You are the most gifted fighting game player I've ever seen.
@deskcombo tq 4 ellis from battle arena toshinden ❤❤❤❤❤
The Final Fight turn-around punch @ War of the Gems...
Maybe Cody borrowed the suit...?
@@mistashadow new lore 😲
It's MAHVEL-, er, Capcom, baybee
Exactly the first thing I thought!
Cody: YO, YOU WANNA LEARN HOW TO DO A FUCKIN' INFINITE?!
Iron Man: I'm listening.
Iron Man: "Go to" *Turns around, turns back around* "Sleep, Go to"
Tony is a real connoisseur of infinites
LIGHT PUNCH
MEDIUM PUNCH
LIGHT KICK
In case anyone is confused by the Tekken clip, old infinite stages weren't actually infinite. If you walked far enough, you actually hit an invisible wall! It's something we all discovered as kids by playing training mode long enough :)
I remember that... so many memories with this wonderful game
I'm a huge Tekken fan. Been playing it my whole life and never knew that until now!
As a speedrunner of the game i was already hoping for something to exploit lol, thanks for explaining
Jin also has an infinite on arcade
You learn something new every day huh...
You almost had me at Primal Rage. It's the one game that just doesn't have any way to beat the infinite protection but still allows for up to 97% combos just because the devs tested every possibility. There's even an extensive in-game naming system for the various types and amounts of combos.
Yeah, the "No Cheese" feature was both a curse and a blessing, but still shows that darn game has no true infinite combos. The devs at the time really did care about Primal Rage.
@@BombermanGold i got so confused at that clip, i didnt know "cheese" as a game term went that far back. i dont know when i was first aware of it(maybe around PS3 era?), but i definitely didnt know back then.
@@BombermanGoldWhich is funny given how stupidly overpowered Diablo's teleport was. But, yeah, they do get credit for being one of the first games to have an anti-infinite feature, if not *the* first.
@@ArcRay20 It was even common in Japan at the time. The Street Fighter Alpha games use a block of cheese to represent round victories that are considered "cheap" (like chip kills).
@@MusicoftheDamned , nah, Diablo actually sucked.
For the true overpowered of the small cast, it was the apes, with Blizzard killing everyone due to easy, long-reach, semi-looping combos (before the anti-cheese kicked in) that he ould easily end and obliterate half the opponent's health, on top of having the best anti-air in the game that was SUPER SAFE to use.
Out of the two T-Rex gods, Sauron was way better, due to being bigger (more range) and his specials being WAY better than Diablo's.
Even with the infinite prevention system way back in 1994 (!!), some characters could still do some beefy combos under the right circumstance and starting hit.
That first combo took me back. When I was a kid I had Toshinden and my dad would always destroy me and my friends because he had figured that infinite out. I was so mad !!!
I'm not 100% sure but there seemed to be an easy infinite with those controls where you only have to press 1 button to do a special attack. This was almost 30 years ago but I think it was when using Rungo and spamming the projectile attack - I'm pretty sure it combo'd as I remember not being able to block between hits ...
This game was broken AF, but my brother and I had a ton of fun with it when the first Playstation was brand new!
I thought you where guile win quote for a second lol
@@jayjay-cl1eo Haha I came first! He uses the og sf2 sprite and I use the ST one. No hate he makes cool vids and I don't make any anymore
@@HansHackfressRingo...that takes me back, or ages, hah! The game was good for it's time but quickly outclassed. Recently watched some Warhawk FMVs and highly recommend. 👌
3:05 FYI, any combo involving Sho's knee (B+C) is not a true unescapable infinite combo. Breakers has a mechanic where you can cut off the last few frames of hitstun with a special or super move to recover faster, and prevent combos like this from being possible. In this case, Condor can literally just mash A+B+C or B+C+D to do his "TOMAHOO" attack and hit Sho out of the knee.
I love how the name of the mechanic is actually in the name of the game.
Appreciate the info. When I was looking up footage/info I didn't realize that was the case but it's good to know. Thanks!
a wonderful mix of extremely niche situational moves, high technique, and the occasional "who the hell let this get through QA testing"
In case you wonder what's happening in Tekken 3 clip at 2:47 - this can be done by moving towards the invisible edge of any arena. Stages seem like infinite and looping but if you walk long enough (that's why there's infinite time set) this will happen. Some juggles pulled like that are hilarious and foreshadowing infamous Tekken 4 wall glitch infinite juggles 😎👍
This video was such a journey to watch. Absolutely amazing content!
That SF2WW Guile invisible throw glitch brought back painful memories
I call cap I doubt anyone was doing this as much for it to be an actual problem. I bet if you didn’t even see this video you wouldn’t have knew of it.
@@SoulInajar spoken like someone who didn't go to the local pizzeria or liquor store after school to play this game back in the day. This was pre-SNES release era BTW.
@@AlbertPatrick I said what I said, you can dance around it with all the lil pizzeria talk you want Asian man. Yo ass ain’t know shit about this .
@@EERRMM69 The Guile invisible throw is done by doing the sonic boom motion but with roundhouse and fierce. Your opponent doesn't even need to be next to you to do it. Capcom fixed all the Guile glitches by the next update, so only the original arcade releases had them.
Back then, if a person playing Guile wanted to be a dick and not lose, they would kill you with that move. If they really wanted to be a bigger dick, they would do the Guile pose or handcuff glitches to force a full reset of the arcade machine.
@@SoulInajar Handcuffs was just one of the broken things Guile could do. He was basically invincible if you had basic game knowledge and any hit ended the match. He also didnt need the glitch because back then yuo didnt have throw protection during block so Guile could spam lights throw you if blocked and re-dizzy combo you with 7 jabs if you ate it
1:38 A lot of these are just repeated moves perfectly timed, but Psylock's looks like a brutal beatdown.
In X-Men: CoTA, almost everyone has an infinite or a guaranteed stun combo. Storm has a dashing crouching punch she can spam, Cyclops can pin you against a wall and juggle you with optic blasts, Wolverine still has variations of Berserker Charge shenanigans even into Marvel 3, and Sentinel has a 4 hit guaranteed stun combo he can just repeat.
Dan infinite. That brief moment in time when he really was the greatest.
He's still the greatest in my heart ❤
I never thought Dan Hibiki of all characters would have an infinite combo...
It was sadly patched a little after it was discovered
It was one of the first things discovered when he was released
It got patched out by, funnily enough, buffing him. To prevent the infinite, he now has a small chance to release a stronger red fireball that knocks down the opponent.
Where have you been for the past 3 years my fella
It even won a tournament before they changed the fireball to randomly drop the infinite but allow for cooler combos when the player has enough situational awareness!
@@chipslight738The red Gadoken actually launches, it doesn't knockdown. You can get a combo off of it, but it does stop the infinite.
Thank you for letting me travel through time.
If these combos are infinite why does the video end?
man is asking the real question here
Bazinga, atheists
Bro knows victorias secret
The combo is infinite, but the life bar is not. Sad, but true.
Asking the important questions. Noice
The jank stuff, much like the legend of Souls and Swords, will never die.
there are TONS, again, TONS of KoF ‘94-‘02 infinite combos i wish were included in this video. these weren’t as popular in the west so maybe they kind of went under most gamers’ radar. there were lots crazy hidden & hardcore techniques in the old KoF games
correction, kof 94 - 15 have infinites, all characters infact.
99-2001 being the exception with extra help from a striker.
Awesome video, Hugo in 2nd impact also had a corner infinite with claps
If you're happy and you know it CLAP YOUR HANDS!
Ibuki en New generation tiene el infinito más fácil de la historia
I will watch your videos an infinite number of times
1:28
Guile isn’t just throwing hands, HE’S THROWING HANDS OF AIR!
Thanks!
Thank you so much!! It's very much appreciated and I hope you enjoyed the video!
I see a desk notification, I click. Keep 'em coming, my man. Thank you for your service
6:13 thats not swiss cheese anymore, hulks tex mex now
Desk lowkey just dropped the greatest fighting game compilation of all time
I love how every character in MvC2 can infinite Sentinel but he's so good he's STILL one of the 4 gods (next Cable, Storm and Magneto)
The "GP Rider" music in this video is so, so cool! (Also, awesome stuff! Would love another compilation like this.)
Absolutely lovely.
BA Toshinden took me for a ride, man. A lot of these took me down memory lane. Thanks for the upload, it was fun watching.
Always happy to see some love for the SFEX series
It was really smart to not show all the infinite combos in time sequential order, it made us get a dose of the best of both worlds and allowed me to contrast between different eras of fighting games. I hope you try out Dual Blades/ Slashers some day @desk!
If you put your ear close to the speaker you can hear someone slamming their first on the cab out of frustration and yelling demonatizable words
Battle Arena Toshinden ❤
1:33 So, what happened to Guile's secret telekinetic powers after 2? Why has he never used them since?
2:09 lmao
This man busted out the VF2 for SEGA! Amazing.
Awesome! Didn't Ibuki have a close roundhouse infinite after sweep in the corner in SF3 (first version)?
Yes. She could actually do it off of almost anything including her SA3 (which was different in this game, basically Ken’s SA3 on steroids). I’m sure he chose the Alex infinite because it’s 8 1 frame links in a row and not as well known.
@@assassinonprozacIt should be pointed out that that Alex infinite is Elena-only, while Ibuki's c.sHK infinite works on everyone.
IIRC Y/Y had an infinite off their jumping lP -> LKx2 combo against an aerial opponent where if the 3rd attack hit whiffed, you could land, jump, LP->LK x2 (whiff 3rd hit), repeat.
I don't recall Oro having any infinite but it didn't matter since he could do 100% chip damage with Tengu Stone, LOL.
Oh, and a correction: NG/2I Ibuki SA3 was *3S Chun-li's* SA2 on steroids. It was so busted that removed it in 3S, only to give it to Chun instead. >:\
This an insane amount of effort. Some real deep cuts too. Truly a legend, man.
This dude just did a ten hit combo!!!
5:43 what’s Chun-Li doin fam?
That was legitimately one of the greatest, most insane things I've ever seen. Kudos
That Guile infinite would’ve had me tilted lmao😂
That wolverine infinite was not the UMVC3 infinite i was expecting lol
Amazing, i never expected seeing such a wide range of fgs in the channel. Im very aware your skill is actually varied, but the channel has a clear direction to some fewer franchises.
It would be great to see more fg variety through thematic compilations like this. Maybe this is a viable tactic to raise the fg variety level while not provoking the algorithm, since there is a lot of Capcom games in the mix.
So great to see some Game Boy love here! KoF96 on Game Boy is truly an amazing title, one of my personnal favorite.
If you want to explore a bit more on this console, there is an infinite in Fatal Fury 2 GB: Jubei's special grab (hold back then forward + P) can be looped infinitly. It grabs the opponent on the floor!
Even Joe on RBFF Special, has a corner infinite
My god some of these are legit funny, I love this video
Great video 🫡 salute to the craft
I love that you started this with Toshinden, you beautiful beautiful fella ❤.
7:04 Why this infinate doesn't work in 3Ds version of SFIV?
Clark laying down rapid fire hands had to be the funniest infinite of them all 😂
Scratch that its between that and alex’s “watch your tone talking to me” infinite 😂
Desk you are one of my fav Content Creator 👍
Your the Combo God. No debate! 🌞
0:34 bro thinks he's Cody
Maybe its him in disguise
Always makes me smile to see Mortal Kombat on this channel :3
real interesting. also glad to finally see Rival Schools show up on this channel in some way.
Came for the Cinder combo, damn Killer Instinct was amazing!
@6:03 I don't understand the primal rage clip
The ancient tradition of gatekeeping P2
Nothing but respect!
the cinder KI one was the first infinite i ever did, on the 3D stages it will zoom the camera out so far that the stage disappears eventually
I think there's a game revision that removes it
Wait…the KoF ‘95 combo with Clark…isn’t there hit stun that pushes you back? 🤔😳 #AwesomeComboThough
Came here asap when I saw infinite combos
CAME!?
My first thought when I saw the “__ combos from __ fighting games” trend was that desk has been doing it long before it became one
Stuff missing:
- First version of SF2 with either Ken/Ryu do a super deep jump in roundhouse kick hitting opponent in back of head. Before hitting ground buffer in heavy uppercut to cause a dizzy. Repeat to re-dizzy.
- KOF95 Chin has a corner juggle combo loop by just doing heavy Kaiten Teki Kuu Tokken.
- Samurai Showdown 2 Caffeine Nicotine has this crazy regrab loop you can't escape from by doing 2 moves repeatedly.
Man...that was my teenage yeara right there. All thw best fighting game!
Once in a while, it's nice to see infinite combos in fighting games. And the ones that I've seen in this video are quite surprising. One of the games that shown an infinite combo was the one that I've just played at the arcade for the first time today-Angel Eyes. It's a fun fighting game from the underground. Another game that I have played today that should have had infinite combos shown on this here video is Rabbit. Some of these games are obvious to have infinite combos, and other games in this video are ones you'd never expect to have them. With combos like these, they're fun for the players, but not for the opponents.😊
The Tekken 3 infinite happens in your in practice mode for long enough, this random invisible wall appears out of nowhere. These type of combo's you'll never see in an actual match
Always love the music, my man!
heck yeah gp rider music!
IT GOES HIGH PUNCH, LOW PUNCH, BACK TURN HIGH PUNCH, KEEP THE RHYTHM UP
01:30 wait! Who understood this Guile infinity combo!?
Funny that some weeks ago i was wondering about a content idea of compiling the evolution of combos in SF games: the longest or highest hitting combos from the first games to SF6... And then all of a sudden you bring a video also based on combos but with a much larger theme and scale. And from you of all people, one of the best in the field of combo making.
Didn’t know guile had psychopower. Also, you labbed an infinite in a fucking gameboy game!? You’re a beast desk. Respect
Woah, a Chibiko infinite in Toukidenshou: Angel Eyes!!
(This game was the OG Dead Or Alive before DOA1 came out the same year in the arcades!!)
Freakin insane desk!!✰✰✰✰✰
MK1 combo is on early revision - 3.0. It does not work on the official latest one
The War of the Gems infinite is really cool, i remember trying it as a child with Spider-man because he can do it faster, also there's a character specific infinite hitting 2 Hulk's Jumping Attack each jump on Sasquatch because of his tall hurtbox.
Man, what a crazy world we live in...
I've been listening to Time Attack from GP Rider for weeks now and I just thought "hey, why don't I check out what Desk is doing?"
Next thing I know, I hear the first note from this video and I say to myself "that's GP Rider!" (I paused the video after the initial note).
It's nice to know that quite a few people enjoy this song (It's probably one of Sega's best in their Taikan series).
Sorry if this comment comes across as a bit weird
Haha, awesome :)
Primal rage!!! Haven't seen that in years
The street fighter 5 one is funny when realize it's Dan doing the combo.
Also Primal Rage with it's anti cheese is a funny one.
every fighting game needs it
@@DevilRaptorB Most games these days have hit scaling and other such meassares to stop infinites from being a thing while still giving enough leeway for long creative combos or even reps of infinites for shirt durations. Its a good solution
Hey bro great stuff as always! Are you interested in the new DBFZ patch at all? So many new combos and setups. Feels more like MvC2 then ever. Would love to see what you come up with. Anyways keep it up brotha
2:00 this is boss akuma btw
I had no idea that Virtua Fighter 2 had a Genesis version. And it looks cool!
Was half expecting the El Fuerte run stop fierce, but that one's flashier.
RSF isn’t an infinite
This is like a quick guide to getting stabbed in an arcade
Outstanding work as always. I'm curious to see what you could find in an old game called Evil Zone it was a PS1 fighter. My time with it was really short but had a lot of fun with it. Surprisingly flashy for its time.
Does the Mortal Kombat Arcade infinite combo work on the snes as well?
It does
I'm getting married today but first, a quality video from desk.
Marvel Vs. Capcom 2 could have a whole video series on this topic.
My man Hideo with the 108 hit combo
_Yumizuka Satsuki (Melty Blood Act-Cadenza) has a infinite combo too._
The first three were s trip down Memory Lane
I wish I had known 4 & 5 back then!
XD
Good video
You can also do the MK infinite with Kano.
I'd love to see some more stuff for Rise 2. There's very little out there. One day I'm hoping to see a tier list...I think it'll be wild.
2:52 what was THAT about?!
O_0
... no icies infinite?
The video was too good, many nostalgic games came out, I would like him to make a video of all the characters from Mortal Kombat 3 Ultima but with the video editing that he always does 💪
Guile went from sonic booms to sonic throws.
The music is that from Virtua Fighter?
No, it must be from a Sega racing or flight game
STT band also has this track
Turbo Outrun? I know this!
Power Drft?
I think the Tekken 3 part can only be done on that stage and only with Paul?
I thought Magneto was going to steal my soul combo but it was like jump, light, medium, heavy 😂