Christian Game Development || Fixing Everything ||

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  • Опубліковано 9 тра 2024
  • Powered by Restream restream.io
    Working on Two Title
    Judah and Friend : Mobile
    Lion of Judah : PC
    Due to time constraints and issues Lion Of Judah has been postponed until the development of Judah and Friends is complete.
    Currently working on Combat and GDD.
    linktr.ee/NazarusStudio
    Discord: / discord
    If you feel generous to donate: www.paypal.com/donate/?hosted...
    Patreon: patreon.com/user?u=120943300&...
    #gamedevelopment #stream #christian #art #programming #unrealengine5 #unrealengine #3dmodeling
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КОМЕНТАРІ • 6

  • @johnray1956
    @johnray1956 23 дні тому +1

    I am working on a project, it's more Film oriented. I am concidering using Unreal, Unity etc for the major footwork. So i setup the actors, and let them do the film movement for me.

    • @nazarusstudios
      @nazarusstudios  23 дні тому +1

      Well, UE5.4 has a lot of new features in regard to in-engine animation. There is a bit of a learning curve, but in-engine capabilities mean less moving around on your end. I'd definitely look into 5.4 features to see if it's a good fit for your project. Thank you for the comment :)

    • @johnray1956
      @johnray1956 23 дні тому +1

      @@nazarusstudios Your welcome, In my case it's more of older Sci-Fi. If i film in an engine, then its easier to move around later. Doing something that no one has ever seen before, would be eye opening. So for example: your in one ship, the enemy ship is actually acting on its own. So the each Episode section, events is moving with you.

    • @nazarusstudios
      @nazarusstudios  23 дні тому +1

      @johnray1956 woooooo, that sounds super cool! Join the discord man and make sure to share your progress! I am interested in what you're making, and I'd love it if you'd share it there. The discord is in the description of this video!

    • @johnray1956
      @johnray1956 20 днів тому

      @@nazarusstudios I will have to make several versions of what i am making, due to distance. Background ships floating around with just an outerskin, while upclose ships with alot more detail. working on scene-0001, ATM.

    • @nazarusstudios
      @nazarusstudios  20 днів тому

      @johnray1956 that's for quicker render times correct ?