Super Mario Bros. Wonder Custom Level - "Buzzy Burrows"

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 98

  • @devon_the_cool
    @devon_the_cool Місяць тому +125

    I had no idea the Smackerel could be used outside of water!

    • @Rimea
      @Rimea  Місяць тому +71

      Yeah finding out about that was sort of how this level came to be.
      Sadly because they were designed as an underwater mechanic originally, they're not very fast or dynamic, which is why they didn't really end up being this level's main focus.

    • @LandonEmma
      @LandonEmma 14 годин тому +3

      Is that the sand fish one?

    • @LandonEmma
      @LandonEmma 14 годин тому +6

      Why is there a 1 month old comment here?

    • @Rimea
      @Rimea  14 годин тому +4

      @@LandonEmma people who buy a UA-cam channel membership get early access to my videos

  • @enchilordo8562
    @enchilordo8562 19 годин тому +32

    I always love your use of the talking flowers. Somehow there’s always something perfect for them to say in any situation

  • @GGreenHeart
    @GGreenHeart 23 години тому +26

    I will say, it took me until 2:45 or so to realize the crystals that were mysteriously cracking and "pow block"-ing the mawmaws... were actually just the mawmaws opening their mouths and hitting their heads on them! I kept rewinding the beginning and being really confused... that animation goes by FAST!

    • @Rimea
      @Rimea  17 годин тому +8

      Ah, that's interesting. I totally see what you mean, thankfully it's not something that the level relies on super heavily.

  • @TheMoney9999
    @TheMoney9999 19 годин тому +10

    Just the first few seconds of the level show so much creativity and smart design in how it smoothly introduces the stage's mechanics, wow

  • @necrozma_mk7
    @necrozma_mk7 День тому +35

    That's so interesting how when the maw maws have their mouth open they have what seems to be the same properties as a player's head while jumping.

    • @Rimea
      @Rimea  17 годин тому +10

      Yup, though a big limiting factor for this level's design is the fact that it only behaves that way for maw maws that move around, stationary ones don't interact with blocks at all.

    • @necrozma_mk7
      @necrozma_mk7 17 годин тому +4

      @Rimea that's a bit weird but I guess it makes sense. If you put a stationary one under a block it won't ever be able to eat anything. But the ones that chase you can easily get under the blocks and I guess the developers decided to give them those properties

    • @HungryWarden
      @HungryWarden 13 годин тому

      It would be funny to see the Maw-Maw repeatedly open its mouth only to get a concussion immediately.

  • @uninable
    @uninable 18 годин тому +14

    3:06 using the text box as a visual indicator for the offscreen flower is a cool idea

    • @Rimea
      @Rimea  18 годин тому +8

      thanks, though for what it's worth the original game used that same sleeping flower in the same way

  • @dabrogo4136
    @dabrogo4136 День тому +30

    1:04 nice use of the rocks to fix the layering issues lol. Guess the short you posted a while back came in handy.

    • @Rimea
      @Rimea  17 годин тому +4

      Good catch, I made that short after working on this level.

  • @Ri0GenMusic
    @Ri0GenMusic Місяць тому +62

    These levels make me so excited about Project One-hit Wonder...

    • @letumilemikemokgadi5073
      @letumilemikemokgadi5073 23 години тому +6

      What dat?

    • @thomasquesada7248
      @thomasquesada7248 20 годин тому +1

      Id like to know too since nothing came out of a quick search

    • @Rimea
      @Rimea  17 годин тому +13

      (for those unaware, that's what we're calling the mod that these levels will be used in at the moment)

    • @LandonEmma
      @LandonEmma 14 годин тому +1

      What’s that?

    • @LandonEmma
      @LandonEmma 14 годин тому +2

      @@Rimeaoh ok

  • @Greenpuppyprince
    @Greenpuppyprince 20 годин тому +12

    You Did The Rocks At The Quick Sand! 0:46

    • @Rimea
      @Rimea  17 годин тому +4

      I did! Working on this level is what made me realise how those rocks are supposed to be used in fact.

  • @caracol764
    @caracol764 День тому +14

    I honestly think these levels are WONDERFUL

  • @krinkles29
    @krinkles29 Місяць тому +17

    this level has such a fun layout. love it

  • @EthantendoOfficial
    @EthantendoOfficial День тому +9

    the way the Smackerels are used sorta reminds me of those sand enemies from 3D Land

  • @firemayro
    @firemayro День тому +11

    THE LEAPING SMACKEREL!

    • @OcaInc
      @OcaInc 22 години тому +2

      LETS DO THIS

  • @Larszard
    @Larszard 9 хвилин тому

    This is so cool, feels EXACTLY like a basegame level and yet also shows off cool interactions between various enemies and terrain elements that weren't shown in the actual game!

  • @TG03
    @TG03 22 години тому +4

    I like the use of maw-maw's, buzzy beetles, and crystal blocks

  • @Thunderclouwd
    @Thunderclouwd День тому +7

    This is WONDERful

  • @SennaTheSenna
    @SennaTheSenna День тому +8

    Awesome level, love the way all the different mechanics interact with each other.
    I do feel like the yellow-ish sand feels a bit out of place in a dark, purple cave. Maybe changing it to be light gray or even white would work well? If that's even possible at least.

    • @Rimea
      @Rimea  17 годин тому +5

      I don't entirely disagree, but for what it's worth, the original game also uses the sand with this same theme in several bonus rooms.

  • @cyonofgaia
    @cyonofgaia 17 годин тому +2

    Wow, that was incredible, great job!

  • @TheJiggy25
    @TheJiggy25 17 годин тому +1

    Rimea! I have an idea for a level! First, you spin a wheel with all of the smbw enemies on it 3 times and the first one will be the main enemy of the level and others will be side enemies. Then, you spin a different wheel with a bunch of styles for the level, for example: Ground, Underground, Desert, Beach, etc. And then finally, you spin a wheel with a bunch of different wonder affects on it and that will be the wonder effect of the level. Then, once all of that is done, you make the level with those attributes!

    • @Rimea
      @Rimea  17 годин тому +2

      That would be a fun challenge, good idea!

    • @TheJiggy25
      @TheJiggy25 16 годин тому +1

      ​@@Rimeaalso you could spin a fourth wheel for the main powerup if the level aswell to make it a bit more challenging!

  • @PhilipLL
    @PhilipLL 9 годин тому

    10/10 use of the wall walking wonder effect

  • @Zwiezwerg92
    @Zwiezwerg92 День тому +1

    Wow. Great design.

  • @goofyfish17
    @goofyfish17 День тому +1

    Great level as usual!

  • @0retro0
    @0retro0 День тому +1

    this is a REALLY cool one omg

  • @WayoshiM
    @WayoshiM 23 години тому +3

    Any thoughts about starting a Wonder Flower section before the last 10-coin?

    • @Rimea
      @Rimea  17 годин тому

      you'll be a fan of my next level haha

  • @isaiahkepner8078
    @isaiahkepner8078 20 годин тому +1

    Amazing! The rising sand section could probably do with another Smackeral if possible

    • @Rimea
      @Rimea  17 годин тому +1

      Yeah you might be right, smackerels were clearly designed around the player's slower underwater movement, so a single one isn't a super interesting threat outside of water

  • @DeadweightLKS
    @DeadweightLKS День тому +1

    One of your best

  • @a_pi_guy
    @a_pi_guy День тому +1

    YES NEW LEVEL!!!!

  • @dg-vc8fz
    @dg-vc8fz День тому +1

    This is a great level!!! i wish the normal game had more top down levels!!!

  • @edpocalyps
    @edpocalyps 22 години тому +1

    fire level

  • @Manu77__0
    @Manu77__0 День тому +1

    I just love cave levels.

  • @LMJ_
    @LMJ_ Місяць тому +1

    Nice level

  • @lilharm
    @lilharm 6 годин тому

    it’s almost crazy how many interactions go unused in this game

  • @perrytheplatypus4620
    @perrytheplatypus4620 7 годин тому

    rimea with another banger

  • @user-34678dsslo
    @user-34678dsslo 18 годин тому

    Nintendo should hire you!

  • @necrozma_mk7
    @necrozma_mk7 День тому +3

    Did you put any hidden blocks in the wonder section for if a players bactracks through? Or any different flower dialouge?

    • @Rimea
      @Rimea  17 годин тому

      No, the camera is locked in place after the wonder effect is done. I suppose the original game occasionally allowed players to backtrack through wonder effect sections, but not in every case, so I think that's fine.

    • @necrozma_mk7
      @necrozma_mk7 17 годин тому

      @Rimea is the camera also locked so the player can't drill under the wonder flower and enter that way?

    • @Rimea
      @Rimea  17 годин тому

      @@necrozma_mk7 yes

  • @julianudala9260
    @julianudala9260 19 годин тому

    Amazing level, the wonder could have something more though

  • @pengil3
    @pengil3 22 години тому +2

    The part with the rising quicksand is pretty cool. Is it still called quicksand though? It doesn't make the player sink in it anymore, so would it just be called sand?

    • @Rimea
      @Rimea  17 годин тому +1

      Thanks, and I've wondered the same thing about the quicksand haha.

  • @greatguyinskulk
    @greatguyinskulk День тому +4

    Getting a membership for Christmas, just want to see these amazing levels early!😂😂

  • @SiczakHT
    @SiczakHT 22 години тому +1

    Good mix of mechanics, however they can break easily because they are very slow compared to the player. Is there any way to increase the speed of Buzzy Beetle's shells?

    • @Rimea
      @Rimea  17 годин тому +2

      I've often struggled to design levels that aren't relatively difficult, so I wouldn't consider this level's supposed easiness a problem that needs to be fixed.

  • @tehquiper6796
    @tehquiper6796 3 години тому

    I didn't know half of these synergies could be used

  • @pickletickle8407
    @pickletickle8407 День тому +3

    Why can't the maw maws move in sand?

    • @pickletickle8407
      @pickletickle8407 23 години тому +3

      I've just answered my own question, I didn't realize he hit his head

  • @xlimez7
    @xlimez7 14 годин тому

    4:50 is that a custion wonder effect for the tiny purples coins because i cannot remember that being in the base game?

    • @Bosssnurp
      @Bosssnurp 6 годин тому

      😮 you forgot the Condarts Away wonder flower!?

  • @freb-
    @freb- День тому +3

    74 views in 36 seconds is crazy

  • @nataliehergerdt6571
    @nataliehergerdt6571 18 годин тому +1

    can you make a level that flips the screen to 90 degree?

    • @nataliehergerdt6571
      @nataliehergerdt6571 18 годин тому +1

      in wonder effect of course

    • @Rimea
      @Rimea  18 годин тому

      sadly rotating the screen a significant amount messes with the player's controls for some reason, at 90 degrees you can't move left or right at all

  • @ralphkaz2673
    @ralphkaz2673 22 години тому +1

    Me Going To Make Dis In MM2

  • @blastygamez
    @blastygamez День тому

    You should be a level designer at Nintendo

  • @JJIsMyName
    @JJIsMyName День тому +1

    finally

  • @monkeygaming2841
    @monkeygaming2841 21 годину тому

    I swear when you went underground and came up to the crystal it didn't instantly break?

    • @Rimea
      @Rimea  17 годин тому

      that's how it's always been

  • @TheJiggy25
    @TheJiggy25 17 годин тому

    Hey rimea, why do you keep making some of your levels be members only? I love your levels but is this for like a big project your doing or something? I just wanna know.

    • @Rimea
      @Rimea  17 годин тому +1

      Ah, this is a common misconception, I have a pre-written explanation, sorry for the length:
      I've tried to maintain a weekly upload schedule for ages now, one new video every Friday.
      For the sake of my own sanity I like to stay ahead of this schedule so I always have a buffer of videos in case I need to take some time off.
      Channel members get access to these ahead-of-schedule videos the moment I upload them, as opposed to when they fall into that weekly schedule.
      During this member-only period of a new upload UA-cam still recommends these videos to non-members as a way of encouraging people to become a member, and there's nothing I can do about that (this is beneficial for UA-cam because they take a large cut off of membership earnings).
      So this means that I don't make any member-exclusive videos, and I am not slowing down my video output for the sake of my members, my upload schedule would've been exactly the same regardless of the videos being early access or not.
      A large portion of my viewers are younger people without a disposable income, so it wouldn't be a smart move on my part to focus on memberships as a potential large income source compared to the revenue from public videos.

  • @Geronimo-su1uh
    @Geronimo-su1uh 18 годин тому

    0:56 ese sonido es nuevo

  • @themagmagamer6632
    @themagmagamer6632 9 годин тому

    This reminds lf the fact everyone through the drill power up eas going to be the best and it isint

  • @helpful-alms
    @helpful-alms День тому

    What if instead of having only one shell there was a pipe that dispensed shells just in case

    • @Rimea
      @Rimea  17 годин тому

      Do you mean during the wonder effect? As far as I've tested, there is no physical way of destroying those shells or making them not clear the path ahead.

    • @helpful-alms
      @helpful-alms 17 годин тому

      @ i think there are 1 or 2 others before that

  • @TheDokiRV2002YT
    @TheDokiRV2002YT День тому +1

    Hi

    • @Rimea
      @Rimea  17 годин тому

      hello

  • @ZayvellBoissiere-xv7vh
    @ZayvellBoissiere-xv7vh 21 годину тому +1

    Can you make levels where you have to play as a Pacific character.

  • @Enan63.
    @Enan63. 21 годину тому +1

    Sorry for off topic. Astro Bot won GOTY 2024! I think Astro Bot 100% deserves it! I am a Nintendo/Mario fan not a Playstation guy. But I am going to buy the PS5 for Astro Bot winning alone. Amazing job Astro Bot winning at Game Awards 2024!

  • @CassiusStelar
    @CassiusStelar 9 годин тому

    ... You used 3 gimmicks at the start of the level but only properly introduced one of them. This should have been 2 seperate levels.

    • @Rimea
      @Rimea  6 годин тому +1

      Are you of the opinion that every gimmick needs to be introduced at the very start of a level? That's not necessarily how Nintendo's levels are designed.

    • @CassiusStelar
      @CassiusStelar 3 години тому

      @Rimea I'm of the opinion they need to be introduced in a safe environment before being used for puzzle solving

    • @Rimea
      @Rimea  2 години тому +1

      @@CassiusStelar to an extent, but I wouldn't say I use any mechanics in this level for "puzzle solving" without introducing them first