If you buy a weapon in shop that could then be combined, it will auto combine if your inventory is full. So in future, you don't have to, say, sell a med gun just to buy a higher level med gun.
You should have gotten the fertilizer at the beginning. It only cost 22 and had 8 harvesting, which means it would pay itself off in only 3 rounds and then start generating extra material for free.
Trying to do Danger 5 Medic and watching you get bandana AND 3 medic guns while I struggle to get more than one weapon at level 3 by wave 14 just blows my mind! Bonuses aside I just really hate the RNG of crappy bonuses competing with weapons showing up at all. The combat is very fun but the shop and level up choices strongarming you into rerolling is almost depressing.
Hint, you should walk in the same direction of his 360 degree rotate when fighting boss. Running INTO the spin is pretty dumb cuz you only increase the odd of getting hit
Running opposite on something spinning almost or as fast as you walk makes it insanely likely that you get hit whenever the boss dashes, since you can't evade fast enough. Running into it in a position that won't hit you minimizes this window of the boss dashing to hit you. This is not science, that's done in most games. The earlier you get past it, the more time you have to focus on the rest.
Seeing the run and how many crates you actually got, it would have been so worth to take that bag that was on one of the early shops.
If you buy a weapon in shop that could then be combined, it will auto combine if your inventory is full. So in future, you don't have to, say, sell a med gun just to buy a higher level med gun.
yeah, but two purples is better than a gray and a red
You should have gotten the fertilizer at the beginning. It only cost 22 and had 8 harvesting, which means it would pay itself off in only 3 rounds and then start generating extra material for free.
I love the support this game is getting from you, Sifd etc. Thank you, my friend! Working on Danger 4 myself atm and this helped.
Trying to do Danger 5 Medic and watching you get bandana AND 3 medic guns while I struggle to get more than one weapon at level 3 by wave 14 just blows my mind!
Bonuses aside I just really hate the RNG of crappy bonuses competing with weapons showing up at all. The combat is very fun but the shop and level up choices strongarming you into rerolling is almost depressing.
Getting bag early is always a good buy, pays for itself very quickly
The only reason i watched this video was your voice it's is very satisfying the way you are talking
Hint, you should walk in the same direction of his 360 degree rotate when fighting boss.
Running INTO the spin is pretty dumb cuz you only increase the odd of getting hit
Running opposite on something spinning almost or as fast as you walk makes it insanely likely that you get hit whenever the boss dashes, since you can't evade fast enough. Running into it in a position that won't hit you minimizes this window of the boss dashing to hit you. This is not science, that's done in most games. The earlier you get past it, the more time you have to focus on the rest.
damn, didn't know that pampkin only works when you actualy have peircing dmg first..
One question can you speak german?
maybe try out masochist and hp regen only run
You didn't even show the characteristics of the first aid kit.
Splash potion of instant health
Armor values are halfed. Buys armor lol