If you want to know how to play all the Deathwatch units in the new Agents of the Imperium codex, this video explains it all: ua-cam.com/video/4wQoRJG2fEw/v-deo.htmlsi=fEeSIGpj__NoyMcH
I just had a dumb idea for a Deathwatch army. All primaris for size, paint them as Alpha Legion. Still do the thing where one pauldron is painted off a loyalist chapter. The theme is all the Alpha Legion spies currently infiltrating the loyalists decide to take some time off to have a fun night of killing xenos together. Alternatively, run it as a Blood Raven army and say they just nicked the gear.
the 4++ on marine bodies is a must have, Vets should always have a shield for every 5. the hammers are bonkers good and an autotake, the real pick is for either the frag or missile launcher. Proteus is only good if you leverage the fact that you can give the Termies buffs they shouldent have, Judicar + Apathecary is impossible to crack if your always throwing yourself into melee. Make sure to have 1 of your 4 termies with a shield and thunder hammer so you can bring him back each turn. I like mine melee oriented so its all hammers for me, but frag also works.
The trick to playing a powerful DW army using Blackspear task force is setting up a powerful turn 2 alpha strike against 2 critical targets using Tome of Ectoclades which allows you 2 Oath of Moment targets at the old OoM rules allowing rerolls to hit AND wound. You also need to maximize characters that grant lethal hits to your units. An apothecary biologis attached to an indomitor kill team is a must in my army, then throw in the captain in gravis armor with the tome of ectoclades in the same unit. Also use a lieutenant with the proteus kill team that will also grant lethal hits for your terms with cyclone missile launchers. Finally, when turn 2 comes around, pick furor tactics. Now you are stacking Lethal Hits and Sustained hits on your Indomitor and Proteus kill teams when you get to reroll hits and wounds against 2 targets. The trick is keeping your Captain alive during turn 1 so that he is on the field during your command phase turn 2. This is why I use the gravis captain in an indomitor kill team to help ensure that the captain can stay alive. Further, you can use a Blackstar in hover mode to embark the indomitor kill team on, further protecting the captain from a turn 1 alpha strike, then you can also move your blackstar out 20 inches to ensure your indomitor kill team has great line of sight to your priority targets, or to take and hold an objective. As an added bonus, your captain can take a free Armor of Contempt, just making an already tanky unit just that much more tanky. The lieutenant in the proteus kill team will still allow you to fall back shoot and charge as well.
Awesome stuff! It does piss me off with all the time I've put into making my Deathwatch models/squads unique (you know.. ALL unique depending on my list), then GW in their infinite wisdom just says NO!! Oh well... I'll still be a sucker when new toys come out 😂
I'm so glad I found your channel. I'm just starting out in Warhammer 40k. My brother got me into it. Yes, I am that type of person who liked too many chapters and opted for Deathwatch. Thank you for giving a purchasing order and much needed information on how to build the army.
Thanks for this video. None of the other UA-camrs are covering Deathwatch. I have about 6k points of them and now they just fill in as proxies for other chapter's squads. You know, when my Black Templars need a squad of Infiltrators...
More Deathwatch information and exploits for them can be found in this video: ua-cam.com/video/1Ws4z0SOfs0/v-deo.html&ab_channel=40kVtuber%3AChristianVonCarmian
Regarding Proteus KT toughness with a t4 leader. There is an argument for keeping the T5 per the leader special rules to use the toughness of the unit instead of their own toughness.
I find the battleline vets being very nice to toss into a rhino at a full squad of 10. A captain/lieutenant combo with a squad full of bolters/shields & infernus heavy bolters or swords/shields & hammers and go to town. Don't want to compromise? Throw a librarian in and bring bolters/swords with your hard-hitters
Very strong content, but I suggest looking into Agents of the Imperium, like Kyria Draxus...who can be very fun, and thematically appropriate. At 2k points you really have a pair of options to remain thematic: play BlackSpear TF with pretty much only Codex Marines Or carry on with something like Gladius/Ironstorm, with DW units IMHO
Honestly speaking I’ve been planning on death watch being my secondary marine army (to give my dark angels a break) I just love the lore of them, busy fighting all the horrors of the Xenos and being so good at it the imperium doesn’t know about most of them.
So the last time I actually *played* 40K, there was a cardboard template for a foot shaped crater to see who got stepped on. But as a mental exercise, I like to check in during each edition to see what can be done with the rules to make a narratively fluffy army list to fit my homebrew chapter. In 9E, the Vanguard Spearhead Army of Renown was my ruleset of choice, for the ability to take Infiltrator Squads in bulk (allowing me to maximize the number of Helix Adepts I could field). So when 10E dropped, using Deathwatch units was my best choice for even getting close to what I had in 9E: Take 3 Spectrus Kill Teams and 3 Infiltrator Squads. Along with all the other Apothecaries on my 3k point list (and that one model from the Rogue Trader Entourage with the Healing Serum) almost 13% of the army is a medicae model of some kind. Kind of an absurd goal to have, but I'm pretty satisfied I could put together a list that fit the theme of my homebrew so well. And it's also satisfying that combi-weapons have been genericised and Long-Vigil Ranged weapons adding in another layer of abstraction, it gives me an excuse to get creative with my kitbashing, because as long as it can still fire bolts, there's nothing in the rules that says a Long-Vigil ranged weapon cant be a Combi-Volkite. The stat-line is a close enough approximation to the actual volkite weapons in 10E if you squint a little bit, allowing me to check off another lore box from my homebrew.
This is awesome, I'm excited to go through this and update my stuff. I am interested in building into the dedicated detachment and then just running them as their regular squads.
Nice video and I like your inspiring speach. Started a deathwatch army last year and preparing it for tournaments. My 2 cents regarding some units: I like the spectrus kill team for the ability to place it into strategic reserve - only if you play the BSTF, for all other detachment I prefer scouts, but it’s nice to have. Also, like another dude has mentioned, Indomitor + Biologis with Beacon + Captain with Thief of secrets is a whole lot of fun and maybe catch some people off guard with the melee power from that Captain alone.
Thanks. I think for the Indomiter strike it is a lot of points when I could have a Proteus Kill Team instead or some Aggressors that can do better combat than just the 2 Aggressors you get in the Indomiter team. I also like Kill Team Cassius (seem to be in the minority on that one) and they have surprisingly good combat and deep strike comes inbuilt.
Honestly I’m just getting back into the hobby and right now I’ve just bought my first deathwatch box because the bits are amazing. I’m not planning on building a whole army of them (yet) but the number of useful pieces for kit bashing and adding some more variety to my successor chapter space marine force with a squad or two of specialists for narrative or crusade play is pretty cool.
I love how Deathwatch looks fluffy when using all exploits. Terminator toughness wall front row makes sense for them. And of course they use plenty special weapons :3
Great video and Informations to know about DW 10th edition. I started DW as my first Army in the 9th. But I stopped playing Space Marines because of the need for two rule books (space marine codex and chapter rules), so I switched to the Sororitas. Staying in the Inquisition for fluff. But maybe after this video. I will figure it out how to build a DW list in 10th edition. Thank you 🫡
The blackstar looks pretty decent to me as anti infantry with rockets, hurricane bolter and assault cannon-take it in hover mode and it basically becomes a very fast (20") flying light tank with reasonable wounds, stealth and either ignores cover or the ability to pop smoke and give itself a 2+ save. And it doesn't have to bother with starting off board T1. Mind you smoke might not be needed in hover given smoke's stealth is already covered and in Hover mode I think it can already get cover so prob. take ignores cover instead, plus a decent transport capacity even if it's a bit redundant. For 180 it doesn't seem at all bad to me, even if there's potentially better.
Not a full DW army, but I've been running a Firestorm Assault list with a 5 man terminators with plasma + librarian for sustained and a Corvus Blackstar as an Aggressor delivery system for the reactive fire strat and +1 strength of the 3x plasma. I wouldn't call it the best list but it certainly is fun
I really like the Blackstar, you can set it to hover and use it to insert kill team proteus on any target on the board, then SCREEN for it, because its decently tanky with stealth and its got a decent profile for shooting vehicles. You can park it in front of trash and shoot the most efficient target while ignoring cover for multiple rounds. And if they are shooting at the blackstar, they arent shooting at proteus!
This is great info, and I really enjoy seeing some love for the Deathwatch. I do have one question: in regards to the Proteus Kill Team, if we are paying for shenanigans and trying to get the most out of the unit wouldnt it be best to take the Thunder Hammer and Storm Shield for the 4 terminators. Their hammer is not as good as the Deathwatch hammer, but over the Chainfist you are getting +1 to hit, devastating wounds, and +1 wound at a cost of Anti-vehicle. It seems the extra wound could go a long way in the shenanigans game to help the squad. Thats 4 extra wounds if you give all terminators TH+SS.
thunder hammers and more wounds is not a bad idea. If you are building off the assault terminator models or Dark Angels models it is a great idea. Generally the loss of the powerfist and a cool gun is not worth it. But if you want pure survivability and combat, it is a great plan
I don't care for Space Marines compared to other factions, and even then it goes Word Bearers and Alpha Legion>Salamanders>White Scars. Still I'm surprised that the faction that can be made of literally every loyalist chapter hasn't seen more love.
A shenanigan I wanna try is Watch Master + Phobos Cap. w/ Shadow War Vet. enhancement + Callidus to have three CP increase abilities and throw a wrench in the opponent's plan A, then plan B
@@ChristianVonCarmian40kVtuber Oh I know. I'd definitely need to check my opponents strats to know what I can effect. But if they don't use many battle tactics then they'll likely at least use CP reroll, and I'll just make that cost 2 or 3 instead of 1. That'll make them think twice before doing something risky, like say 9"+ charges.
I played a bit of Deathwatch earlier on in the edition, but got too much flak from the other people in the group for not painting them black, and couldn't be arsed to point out the difference between paint and subfaction. I still want to go back and use Black Spear again, just to see if I can make it work, as it's also quite fluffy for my normal chapter; they work quite closely with the Deathwatch, and routinely send battle brothers over for short missions, as well as having an entire company based around Deathwatch tactics (If not their actual wargear, which the Deathwatch veterans _definitely_ left behind).
Nice! When I did it to try early in the edition I got the same thing "why aren't they black". My excuse was Imperial Fists know all about the Deathwatch style and my minor chapter has also a lot of members fighting in the Deathwatch. Have fun with Blackspear!
you would be better off using just aggressors, heavy intersessors and melta men don't want to be dragged into combat but those characters and enhancements would work.
Generally no, DW has its own specific killteam rule that overules that. Ironically is you attach a T3 inquisitor you will remain T5 with 5x T4, 5x T5, 1x T3, tie between T4 and T5 means you can pick T5.
Gladius detachment 3 big killteams with termi and bike 3 apothecary to heal terminators Watchmaster, Captain, lieutenant to lead apo killteams Biologis(fire discipline) + gravis killtean for OP shooting Few more support units And u can run and kill anything turn 1 and its tough to kill u, and u can respawn terminators with apo
I'm trying to build my DW army... I've decidet to make them the Vanguard Spearhead. with ephasis on +1 BS stratagem and 2x incursors as they add +1 to hit.. making BS 4+ weapons to hit on 2+ which is nice. :) and it is quite a struggle as its better just to use the normal space marines units instead of kill teams. But I'm still take corvus black star, bcs its cool model. :D
@@isaacshaeffer yeah. Its basically different statistic that you are amending. Stratagem gives better Balistic skills aka you are changing the 4+ to 3+ "on the card" to hit. And the incursors gives +1 to hit roll.
@@troyanez373 yeah good idea. It makes sense that it gives ti to whole army. I would have to try it. I have not done the calculations which is more effective... But the phobos unita looks cool. :D that im strugling with cool models or better army..
"Being able to go in with a bonus 5" is good, people will tell you that" had me laughing loud :) Watching this in preparation for a game against Deathwatch. Reading through the index I could see how powerful they could be, but you gave me a heart attack talking about the Apo with +1 toughness allowing a Captain to also join the unit and maintain T5, I breathed a huge sigh of relief when you said it was Crusade only. Would the Deathwatch Taskforce allow them to bounce around like Grey Knights, I thought it would be worth giving it a go ? Whats the main reason you think Deathwatch are struggling ? Is it that they are pointed for their shenanigans and if you don't use them well you just have over costed marines ? Absolutely brilliant tactica, I'm going to forward it to my Deathwatch opponent. I'm jealous, wish you played my armies.
Thanks! I believe DW are struggling because of the high points of their units that don't have more toughness. The veterans are overcosted marines and it is the same for the other units. They compete badly against other chapter units like Marneus Calgar or Thunderwolf cavalry in a lot of detachments. Which armies do you play?
I agree exploits is the go to way to play them competitively but wouldn’t you agree they were never really that beginner friendly? They are much more customizable, in every way I can think of IE; modeling, play style, unit load out, ect..
@@dariostabletopminatures Bladeguard ancient does something cool once per game. I think there are better choices for his points cost. And he is limited to only one unit
@@ChristianVonCarmian40kVtuber Yes he can only Lead the Bladeguard. Good that I kitbased only 3 Bladeguards for my Deathwatch! Thank you alot, your Videos Made me beat an Unbeatable Opponent last Saturday. Kill Team Cassius devoured the Enemy 6 Man Aggressor Team and an Imperial Fist Character.... Surrounded by Dreadnouhgts... they Fought on and won!
Yeah, he's saying the 4 terminators and KT bike make five toughness 5 models. Which means the unit of 10 will have toughness 5 so long as there are more terminators/bikes than veterans
If you want to know how to play all the Deathwatch units in the new Agents of the Imperium codex, this video explains it all: ua-cam.com/video/4wQoRJG2fEw/v-deo.htmlsi=fEeSIGpj__NoyMcH
as a deathwatch main, seeing content for my beloved boys is awesome.
I just had a dumb idea for a Deathwatch army. All primaris for size, paint them as Alpha Legion. Still do the thing where one pauldron is painted off a loyalist chapter. The theme is all the Alpha Legion spies currently infiltrating the loyalists decide to take some time off to have a fun night of killing xenos together.
Alternatively, run it as a Blood Raven army and say they just nicked the gear.
Thank you for coming to my video!
the 4++ on marine bodies is a must have, Vets should always have a shield for every 5. the hammers are bonkers good and an autotake, the real pick is for either the frag or missile launcher.
Proteus is only good if you leverage the fact that you can give the Termies buffs they shouldent have, Judicar + Apathecary is impossible to crack if your always throwing yourself into melee. Make sure to have 1 of your 4 termies with a shield and thunder hammer so you can bring him back each turn. I like mine melee oriented so its all hammers for me, but frag also works.
The trick to playing a powerful DW army using Blackspear task force is setting up a powerful turn 2 alpha strike against 2 critical targets using Tome of Ectoclades which allows you 2 Oath of Moment targets at the old OoM rules allowing rerolls to hit AND wound. You also need to maximize characters that grant lethal hits to your units. An apothecary biologis attached to an indomitor kill team is a must in my army, then throw in the captain in gravis armor with the tome of ectoclades in the same unit. Also use a lieutenant with the proteus kill team that will also grant lethal hits for your terms with cyclone missile launchers. Finally, when turn 2 comes around, pick furor tactics. Now you are stacking Lethal Hits and Sustained hits on your Indomitor and Proteus kill teams when you get to reroll hits and wounds against 2 targets. The trick is keeping your Captain alive during turn 1 so that he is on the field during your command phase turn 2. This is why I use the gravis captain in an indomitor kill team to help ensure that the captain can stay alive. Further, you can use a Blackstar in hover mode to embark the indomitor kill team on, further protecting the captain from a turn 1 alpha strike, then you can also move your blackstar out 20 inches to ensure your indomitor kill team has great line of sight to your priority targets, or to take and hold an objective. As an added bonus, your captain can take a free Armor of Contempt, just making an already tanky unit just that much more tanky. The lieutenant in the proteus kill team will still allow you to fall back shoot and charge as well.
That ending was so inspiring! The music and your speech got me hyped haha
i hope they rework the primaris kill teams , as they are so cool in concept but need better combination qty .. like in 9th
Awesome stuff! It does piss me off with all the time I've put into making my Deathwatch models/squads unique (you know.. ALL unique depending on my list), then GW in their infinite wisdom just says NO!! Oh well... I'll still be a sucker when new toys come out 😂
I'm so glad I found your channel.
I'm just starting out in Warhammer 40k. My brother got me into it.
Yes, I am that type of person who liked too many chapters and opted for Deathwatch. Thank you for giving a purchasing order and much needed information on how to build the army.
no problem!
Deathwatch is the solution to the problem of 'which chapter'
Thanks for this mate, im new to 40k and determined to make DW work for me. I was happy to see i was kind of on the right track.
Thanks for this video. None of the other UA-camrs are covering Deathwatch. I have about 6k points of them and now they just fill in as proxies for other chapter's squads. You know, when my Black Templars need a squad of Infiltrators...
More Deathwatch information and exploits for them can be found in this video: ua-cam.com/video/1Ws4z0SOfs0/v-deo.html&ab_channel=40kVtuber%3AChristianVonCarmian
Regarding Proteus KT toughness with a t4 leader. There is an argument for keeping the T5 per the leader special rules to use the toughness of the unit instead of their own toughness.
I find the battleline vets being very nice to toss into a rhino at a full squad of 10. A captain/lieutenant combo with a squad full of bolters/shields & infernus heavy bolters or swords/shields & hammers and go to town. Don't want to compromise? Throw a librarian in and bring bolters/swords with your hard-hitters
Very strong content, but I suggest looking into Agents of the Imperium, like Kyria Draxus...who can be very fun, and thematically appropriate.
At 2k points you really have a pair of options to remain thematic: play BlackSpear TF with pretty much only Codex Marines
Or carry on with something like Gladius/Ironstorm, with DW units IMHO
Honestly speaking I’ve been planning on death watch being my secondary marine army (to give my dark angels a break) I just love the lore of them, busy fighting all the horrors of the Xenos and being so good at it the imperium doesn’t know about most of them.
So the last time I actually *played* 40K, there was a cardboard template for a foot shaped crater to see who got stepped on. But as a mental exercise, I like to check in during each edition to see what can be done with the rules to make a narratively fluffy army list to fit my homebrew chapter. In 9E, the Vanguard Spearhead Army of Renown was my ruleset of choice, for the ability to take Infiltrator Squads in bulk (allowing me to maximize the number of Helix Adepts I could field). So when 10E dropped, using Deathwatch units was my best choice for even getting close to what I had in 9E: Take 3 Spectrus Kill Teams and 3 Infiltrator Squads. Along with all the other Apothecaries on my 3k point list (and that one model from the Rogue Trader Entourage with the Healing Serum) almost 13% of the army is a medicae model of some kind. Kind of an absurd goal to have, but I'm pretty satisfied I could put together a list that fit the theme of my homebrew so well. And it's also satisfying that combi-weapons have been genericised and Long-Vigil Ranged weapons adding in another layer of abstraction, it gives me an excuse to get creative with my kitbashing, because as long as it can still fire bolts, there's nothing in the rules that says a Long-Vigil ranged weapon cant be a Combi-Volkite. The stat-line is a close enough approximation to the actual volkite weapons in 10E if you squint a little bit, allowing me to check off another lore box from my homebrew.
This is awesome, I'm excited to go through this and update my stuff. I am interested in building into the dedicated detachment and then just running them as their regular squads.
Nice video and I like your inspiring speach.
Started a deathwatch army last year and preparing it for tournaments.
My 2 cents regarding some units:
I like the spectrus kill team for the ability to place it into strategic reserve - only if you play the BSTF, for all other detachment I prefer scouts, but it’s nice to have.
Also, like another dude has mentioned, Indomitor + Biologis with Beacon + Captain with Thief of secrets is a whole lot of fun and maybe catch some people off guard with the melee power from that Captain alone.
Thanks. I think for the Indomiter strike it is a lot of points when I could have a Proteus Kill Team instead or some Aggressors that can do better combat than just the 2 Aggressors you get in the Indomiter team.
I also like Kill Team Cassius (seem to be in the minority on that one) and they have surprisingly good combat and deep strike comes inbuilt.
@@ChristianVonCarmian40kVtuber i like Cassius to but I hate the firstborn models 🙈 so no kill team Cassius for me until they cross the rubicon 🫣
@@wusa2gothere are some incredible upscales people have done. The whole crossing the rubicon is the stupidest thing.
Honestly I’m just getting back into the hobby and right now I’ve just bought my first deathwatch box because the bits are amazing. I’m not planning on building a whole army of them (yet) but the number of useful pieces for kit bashing and adding some more variety to my successor chapter space marine force with a squad or two of specialists for narrative or crusade play is pretty cool.
I love how Deathwatch looks fluffy when using all exploits.
Terminator toughness wall front row makes sense for them.
And of course they use plenty special weapons :3
I enjoy the series of "Vampire tries to use the worst faction at the current time"
that does about sum up the channel
Great video and Informations to know about DW 10th edition.
I started DW as my first Army in the 9th. But I stopped playing Space Marines because of the need for two rule books (space marine codex and chapter rules), so I switched to the Sororitas.
Staying in the Inquisition for fluff. But maybe after this video. I will figure it out how to build a DW list in 10th edition. Thank you 🫡
Loved this one.
The blackstar looks pretty decent to me as anti infantry with rockets, hurricane bolter and assault cannon-take it in hover mode and it basically becomes a very fast (20") flying light tank with reasonable wounds, stealth and either ignores cover or the ability to pop smoke and give itself a 2+ save. And it doesn't have to bother with starting off board T1. Mind you smoke might not be needed in hover given smoke's stealth is already covered and in Hover mode I think it can already get cover so prob. take ignores cover instead, plus a decent transport capacity even if it's a bit redundant. For 180 it doesn't seem at all bad to me, even if there's potentially better.
You can't get a 2+ save from cover.
It does basically what a rhino does but for twice the price and slightly better guns
Not a full DW army, but I've been running a Firestorm Assault list with a 5 man terminators with plasma + librarian for sustained and a Corvus Blackstar as an Aggressor delivery system for the reactive fire strat and +1 strength of the 3x plasma. I wouldn't call it the best list but it certainly is fun
I really like the Blackstar, you can set it to hover and use it to insert kill team proteus on any target on the board, then SCREEN for it, because its decently tanky with stealth and its got a decent profile for shooting vehicles. You can park it in front of trash and shoot the most efficient target while ignoring cover for multiple rounds. And if they are shooting at the blackstar, they arent shooting at proteus!
Obviusly hover is the way, and 1 vets 4x hanmer,4 frag, 2 shield whith judiciar whit enancenent thief of secrets
"I just like the little guys"
Me too! I think its cause we're brits and rooting for the underdog is kinda in our blood now :P
This is great info, and I really enjoy seeing some love for the Deathwatch. I do have one question: in regards to the Proteus Kill Team, if we are paying for shenanigans and trying to get the most out of the unit wouldnt it be best to take the Thunder Hammer and Storm Shield for the 4 terminators. Their hammer is not as good as the Deathwatch hammer, but over the Chainfist you are getting +1 to hit, devastating wounds, and +1 wound at a cost of Anti-vehicle. It seems the extra wound could go a long way in the shenanigans game to help the squad. Thats 4 extra wounds if you give all terminators TH+SS.
thunder hammers and more wounds is not a bad idea. If you are building off the assault terminator models or Dark Angels models it is a great idea. Generally the loss of the powerfist and a cool gun is not worth it. But if you want pure survivability and combat, it is a great plan
On god bring back lighting claws those are my favorite melee weapons
I don't care for Space Marines compared to other factions, and even then it goes Word Bearers and Alpha Legion>Salamanders>White Scars.
Still I'm surprised that the faction that can be made of literally every loyalist chapter hasn't seen more love.
A shenanigan I wanna try is Watch Master + Phobos Cap. w/ Shadow War Vet. enhancement + Callidus to have three CP increase abilities and throw a wrench in the opponent's plan A, then plan B
the drawback is that they now only work on Battle Tactic stratagems and most detachments only have one or two of them
@@ChristianVonCarmian40kVtuber Oh I know. I'd definitely need to check my opponents strats to know what I can effect. But if they don't use many battle tactics then they'll likely at least use CP reroll, and I'll just make that cost 2 or 3 instead of 1. That'll make them think twice before doing something risky, like say 9"+ charges.
I played a bit of Deathwatch earlier on in the edition, but got too much flak from the other people in the group for not painting them black, and couldn't be arsed to point out the difference between paint and subfaction. I still want to go back and use Black Spear again, just to see if I can make it work, as it's also quite fluffy for my normal chapter; they work quite closely with the Deathwatch, and routinely send battle brothers over for short missions, as well as having an entire company based around Deathwatch tactics (If not their actual wargear, which the Deathwatch veterans _definitely_ left behind).
Nice! When I did it to try early in the edition I got the same thing "why aren't they black". My excuse was Imperial Fists know all about the Deathwatch style and my minor chapter has also a lot of members fighting in the Deathwatch.
Have fun with Blackspear!
‘You get into Deathwatch because you can’t decide which chapter…’ Yes.
Thank you for this One!
What about indomitor kill team Built melee heavy with Gravis Captain with beacon angelis and apothecary Biologis with Thief of Secrets ?
you would be better off using just aggressors, heavy intersessors and melta men don't want to be dragged into combat but those characters and enhancements would work.
Give the captain Theif and the bio beacon
Characters added to a unit don't change its toughness. You can add an Apothecary and Watchmaster and stay T5
Generally no, DW has its own specific killteam rule that overules that. Ironically is you attach a T3 inquisitor you will remain T5 with 5x T4, 5x T5, 1x T3, tie between T4 and T5 means you can pick T5.
@@N1ghtStalkerNLno he's right the character does not count
Gladius detachment
3 big killteams with termi and bike
3 apothecary to heal terminators
Watchmaster, Captain, lieutenant to lead apo killteams
Biologis(fire discipline) + gravis killtean for OP shooting
Few more support units
And u can run and kill anything turn 1 and its tough to kill u, and u can respawn terminators with apo
*Spend 1845 points into 4 units*
*Add ""Few more support units""
?????
Think you can move around and do stuff while holding objectives somehow?
@@N1ghtStalkerNL its more like "run and kill everyone" type of army
@@troyanez373fun? Yes. You won’t score at all though.
How come in that org chat there's no dreadnought
Still irritates me that the indomiter teams power fists are WS4+
same
I'm trying to build my DW army... I've decidet to make them the Vanguard Spearhead. with ephasis on +1 BS stratagem and 2x incursors as they add +1 to hit.. making BS 4+ weapons to hit on 2+ which is nice. :)
and it is quite a struggle as its better just to use the normal space marines units instead of kill teams. But I'm still take corvus black star, bcs its cool model. :D
Are you sure the +1 to hit stacks?
@@isaacshaeffer yeah. Its basically different statistic that you are amending. Stratagem gives better Balistic skills aka you are changing the 4+ to 3+ "on the card" to hit. And the incursors gives +1 to hit roll.
@@kmaker5 blackspear gives sustained hits, that can be better, then +1 to hit
@@troyanez373 yeah good idea. It makes sense that it gives ti to whole army.
I would have to try it. I have not done the calculations which is more effective... But the phobos unita looks cool. :D that im strugling with cool models or better army..
@@kmaker5 you can try better army in tabletop sumulator, but paint what ever you like
How much movement range has the proteus kill team?
"Being able to go in with a bonus 5" is good, people will tell you that" had me laughing loud :)
Watching this in preparation for a game against Deathwatch. Reading through the index I could see how powerful they could be, but you gave me a heart attack talking about the Apo with +1 toughness allowing a Captain to also join the unit and maintain T5, I breathed a huge sigh of relief when you said it was Crusade only.
Would the Deathwatch Taskforce allow them to bounce around like Grey Knights, I thought it would be worth giving it a go ?
Whats the main reason you think Deathwatch are struggling ? Is it that they are pointed for their shenanigans and if you don't use them well you just have over costed marines ?
Absolutely brilliant tactica, I'm going to forward it to my Deathwatch opponent. I'm jealous, wish you played my armies.
Thanks!
I believe DW are struggling because of the high points of their units that don't have more toughness. The veterans are overcosted marines and it is the same for the other units. They compete badly against other chapter units like Marneus Calgar or Thunderwolf cavalry in a lot of detachments.
Which armies do you play?
I've been running them in crusade and man I'm just not doing well
Nevermind didn't see it in strategium
Space marines are no longer beginner friendly. You need to do exploits just to make them workable. Current space marine meta 42%
I agree exploits is the go to way to play them competitively but wouldn’t you agree they were never really that beginner friendly? They are much more customizable, in every way I can think of IE; modeling, play style, unit load out, ect..
14:55 Where do I find that Enhancement for my Apothecary?
Pariah Nexus Crusade book
@@ChristianVonCarmian40kVtuber Thank you! You put the Blade Guard with the Judiciar? Is the Bladeguard Ancient any good?
@@dariostabletopminatures Bladeguard ancient does something cool once per game. I think there are better choices for his points cost. And he is limited to only one unit
@@ChristianVonCarmian40kVtuber Yes he can only Lead the Bladeguard. Good that I kitbased only 3 Bladeguards for my Deathwatch! Thank you alot, your Videos Made me beat an Unbeatable Opponent last Saturday. Kill Team Cassius devoured the Enemy 6 Man Aggressor Team and an Imperial Fist Character.... Surrounded by Dreadnouhgts... they Fought on and won!
@@dariostabletopminatures those devastating wounds are wonderful!
Just came across another wild exploit, you can fit 12 centurions in a blackstar 😂
Oh, just realised this was fixed but battlescribe is still wrong :(
Cant take 5 Terminators into the Proteus KT... Only 4 are allowed
Yeah, he's saying the 4 terminators and KT bike make five toughness 5 models. Which means the unit of 10 will have toughness 5 so long as there are more terminators/bikes than veterans
so for 2k point i can have 35 terminators (4 DW termies and 3 DW Proteus) with a fucktonn of 21!!! Cyclon launcher?!
You are hilarious lol.
cant you make a list that you think is decent??