What has me more interested this card is that we know it's part of an archetype, likely one entirely made of hand traps. That probably means we'll get another one that draws from deck summons and one for extra deck summons, maybe one that does both.
I don't know. While that could easily be the case, it would be troublesome if in the future we find ourselves in formats where different decks summon from different places. In a format like that, what Multchummy you choose to play is completely arbitrary (you can't realistically play more than 2 or even 1 such cards I think) and you could lose games just because your opponent won the gamble. Could be frustrating. I hope that the other ones have completely different effects tbh
Yeah for me the archetypes potential is the scary element if its really ghost sisters but you draw for a given summoning location then things could get nasty, this archetype only helps make tenpai scarier in the tcg and then for going second its just about bringing the right ones in the side deck for a given meta.
Tbf if this card ever does see ridiculous play, there could be grounds to make your opponent go first if you're playing a deck that summons from hand a lot. Which is a dynamic that Maxx c never had
The Math of this card feels pretty simple to me. Would you play a quick effect upstart? If the answer to that question is yes, Multchummy is being shoved in your deck, because any cards it draws past 1 is gravy. Would your deck play Quick effect pot of greed? If the answer is yes, This card is probably stapled to your sidedeck, and everything past 2 is just gravy. Anything past 1-2 feels entirely meta dependent, But Even if you are just drawing 1 card, I feel like their are a lot of decks that would be perfectly happy playing a Quick effect Upstart goblin.
It seems like a good side deck card, well balanced to help going second without being excessive in the same way maxx c was, and it doesn't feel like too many decks have to overcommit into this either, most getting away with 2-3 draws. The only way I see this being hugely problematic is if the other multchummys end up being horrifically designed themselves, since the limitation implies there's more of these, but even then only being able to use 2 might mean this gets cut in favour of the others in that case. Tenpai are very likely going to main this, which feels important, being a level 4 water makes it have some synergy with tearlaments since they can make bahamut with it, but I don't know if they'd want to main it just for that.
One interesting thing is that, you can activate 2 Purulias if you have them on your hand, not HOPT (or you draw the second copy later and controls no cards). Its lock is simply: only locks Multchummy monsters (can only activate one more Multchummy monster).
Also if I'm reading it right, and assuming they will all have this restriction, if you use two Purulia then you cannot activate other Multchummy monsters, so they might be an archetype made up of hand traps but you can only use two of them per turn. Having you think a lot more about what hand traps you want to use is a really interesting way to balance them
@@TouchMe888 firstly, someone has to win, and if everyone plays this in their side, it means you’ll either do it to someone or they will do it to you. Secondly, maxx C is also a 1/3 chance in a 40 card deck yet people still wanted that card banned. thirdly, just because there’s a counter to a card, doesn’t make it fair. Fourthly, you underestimate how many decks summon more than 2 times from the hand, also, even if my starting hand is 7 going 2nd, that’s still 1 card more so at the absolute worst it’s a +1.
@@AndrewUdalfirst, why are you assuming everyone will side it and will be useful. second, maxx c does not have a use restriction, while this guy is basically a brick on any turn other than the first turn. third, many cards are plus 1 nowadays, but still isn't a brick, you also underestimate how many decks don't summon from hand more than 2 times. Look at purery, runick, they don't really need even once, SE only needs 2. If it were ss from gy or ed, it would have been good. Lastly, modern ygo is already beyond fair, if a card does not gain you tons of advantage, why play it?
Excellent video, Jesse! All the specific examples for and against various decks really helps paint a broader picture than simply saying it's good against "the current format" etc.
If I’m going 2nd, drop this card against snake eye and then get to start with 7-8 cards in hand plus my draw for turn, I’m probally winning the game. All I’m going to say is, I’ve already done testing with this card with a friend, and I can 10000% assure you, when this card is dropped against you, you won’t be thinking it’s a balanced maxx C.
I think the interesting thing about the summon from hand restriction is that it would be easy for them to design decks to be strong / weak to purulia, as opposed to maxx c where if you couldn't get some form of interaction with 2 summons then it felt like shit. with purulia it feels like you can expect 1-3 draws from most decks - with the opponent having a reasonable decision to make if extending is worth it
One important note about this card. Being a lvl 4 water/aqua makes it have more utility in tearlaments, so this might become a main deck card in that strategy.
I think the card offers some interesting potential for interaction. maxx c just shuts down all interaction at once, most people do not push into it which in many cases results in some weird stalemate where both players are trying to make their hand traps hit, especially their own maxx c, the turn after. making your opponent draw like 2-3 cards will probably be fine with many people if they are able to follow through with their combo. also the random shuffles when you are over the cap could really throw off your game plan for the next turn. definitely eager to test a format with this instead of maxx c on MD
lol its not its uther useless heck it can even hurt you for playing it assuming you have an nice hand you play it at the end you lose the best cards in your hand and end up with bricks. honestly useless card and I would be surprised if its ever played ever in any serieus deck heck it could even be an minus 1 for no reward or anything at all.
@@wowgek7 your opponent would have to both not normal summon that turn nor special summon from hand, both of which are the usual ways combos are started. Also the shuffle back from hand is not that bad of a downside, 7 cards in hand minimum is expected, with an 8th drawing for turn, and that assumes your oppone t only controls 1 card. Even if you do end up shuffling back, the chance that makes you brick when you have 7-9 cards left at that point would be very unlucky or your deck isn't very good. You don't even have to worry about labryth and similar decks as this is not a maindeck card, you side it
@@winter945 max c is to get you resources so you cna actualy break boards this card wil get you 1 extra card if your lucky most likely you get 0. if you at the verry least could pick which cards to send back to the hand it would have an purpose but nope so if I start with an decent hand and play that card there is an good chance I end up worse of after playing said card then before I played it. I dont like max c either buts its literly the only weapon an deck can have against omni negates plain and simple. and this card is more of a burden then an help in most cases. I had games against decks where I played maxx c had plus 10 but they had so many negates/destructions I still couldnt break anything to be fair I only play master duel so side deck isnt an thing for me but honestly even if it was I wouldnt put this card in
@@wowgek7 again, you are assuming you even have to shuffle back. If you have any other hand traps and your opponent ends on a decent board, say 3-5 cards, you can have 9-11 cards in hand and not have to shuffle back. This isn't comparable to maxx c but I play tcg, card is not legal over here. Fanatstical dragon phantazmay sees decent play in side decks and that card uaually only draws you 2 then shuffles 1 back of your choice, this card is going to see competetive play. However in master duel the card is not good as it is definitely a side deck card unless you plan to go second every game
@@wowgek7 also I forgot to mention, if you handtrap you opponent at all then you won't have to worry about shuffling back, and this gets you to those hand traps
I'm not sure there's a reason to not play it (aside from being a brick going first) Just by normal summoning we are already replacing it with something else one of Jesse's concerns was "it could have been something else instead" but that would only be a problem for tight 60 card decks (which is something that shouldn't happen), otherwise the card unlsess negated by Called by the grave seems like a must... The card seems at minimum a side deck must...
I feel like this card DESTROYS the new Genex support coming out lol On top of Konami hit their boss monsters which would have been savage and baronne lol
If it’s a mill deck, the secondary effect could make it stronger than Maxx C… surely not, right? The new Lightsworn support could make for an interesting combo.
I feel like people are just ignoring that konami is going to probably eventually make and print cards that intentionally play around this or into this card, like with maxx “c”, ash, many others
@@mustardapple8028 we'll just have to see. I have no doubt it will be less Konami and more the secondary market that makes this card impossible to get for someone like me(a casual)who just wants it because it's cute lol. It's normal though I'll just have to be patient like I was with Runicks and like I am being now with Purrely.
The big problem with this card is that it makes decks that just happen to summon more from hand than from deck way worse which just feels really bad. It also seems like you HAVE to play 3 copies of it in the side which takes away 3 slots, just like maxx c takes away nonengine slots from ocg decks since they have to play ash and called by. I really do not like card design like that.
@rapalborde5211 A lot of rogue decks will be hurt by this card. Why should Monarchs and Floo be immune? When the og Maxx C was made there were no decks normal summoning 3+ times in a turn.
I like this card, specially if it means it getting released means Maxx "C" can finally retire forever. I still think it needs a punishment if the opponent doesn't summon from the hand, like loss half of your LP, or something like that, so that people really think before shotgunning it.
I think its good that combo decks have to make meta level boards that people can realistically beat without having to have the out. When is it ever respectful to your opponent for people to end on a 4 material Apallousa, Grapha Fusion, Hope Harbinger, and Photon Lord and/or Felgrand. This kind of behavior that people have shown when Konami makes mistakes is so disrespectful that people who have acted this way in tournaments should have been disqualified. So I think its perfectly reasonable for a fair balanced version of Maxx C to crucify this kind of behavior because its pure evil. It might come from a innocent desire but all desires can become evil if taken to far. I'm not judging people just like we have laws we have social standards. Some of them are ridiculous and some come from common sense. I might make mistakes but not wanting to hear them from someone who has made mistakes is a excuse made by some who doesn't want to hear it because humans aren't perfect and you'll never hear it from a perfect. Even our biggest heroes have made a mistake one time or the other.
I really don't like this card tbh. It'd be nice if they just changed the rules so that the going second player starts with 6 cards and still draws for turn. I don't think granting the going second player a +1 as compensation would be that bad
ah yes Maxx C is the problem card because it could potentially allow the user to draw 14+ cards and not The 1 card engines that facilitate the 14+ special summons that take 10+ minutes that drag out games and end on boards that you need your own 1 card engines or powerful speed spell 4 spell cards to simply ignore the opponent's board. Clearly it's Maxx C that's the problem card and not a symptom of the state of the game. And don't even get me started on how D-Shifter is considered the problem card and not how many decks use the Graveyard as the second hand.
no maxx c and this will be broken cause you can draw 3+ cards now i will have to get rid of my whole hand for you to go plus 6 so that means i either play more cards so you draw more which means more handtraps or i end my turn and get killed
I think it's a clear side deck 3-of in every deck. Even if your opponent just normal summons a monster, you go even. It also punishes decks teching 2-3 Fenrir.
This Multchummy card isn't like Phantazmay right now it's like Phantazmay with the old link rules. Every deck summons at least once from the hand just like how almost every deck link summoned at least once back then. And just like Phantazmay in those formats this card will be an auto include in every deck and see significant main deck play.
the thing i like the most is that it genuinely seemed like Konami listened to our biggest issues we had with maxx c. however it is possible that by trying to make the card balanced they made it too balanced. and in ygo to win we usually need to abuse things that arent completely balanced
Great video!! I just don't like Purulia, because if you do end up shuffling the cards from your hand back into the deck it has to be *random* , you cannot choose. This is too dangerous in my opinion because you could be shuffling key combo pieces back into the deck. *{::>_
You realize this argument doesn't make any sense because the cards you draw from your deck at the beginning of the game are also random? That's like saying that drawing 10 cards for turn wouldn't be good because they're random. If you're shuffling back random cards that means at the very least you'll end with 6 cards in hand (usually at least a few more), which means you're starting your first turn going second with 7 cards in hand.
@@robertbauerle5592 You're right I didn't even look at it that way. Your comment makes sense mine doesn't. How much better would the card be though if you got to choose which cards go back into the deck? I think it would be too good which is why they put *random* on the card to balance it out somewhat. *{::>_
It says you can only activate Multchummy monsters during the turn you activate it which means you wouldn't be able to activate any handtraps you drew from its effect. However this does imply that the other Multchummy monsters have similar effects, maybe it's a Maxx c archetype 😂
See this card is so hard to read, it doesn't lock you into multchummy effects, it states that turn you can only activate 1 multchummy effect other than this one you just activated. You can still use hand traps after it
It's actually quite possible to play around this with Floo. Of course you have to open the right hand but that's more possible in the TCG than Master Duel so don't doubt Floo until they disappear.
What has me more interested this card is that we know it's part of an archetype, likely one entirely made of hand traps.
That probably means we'll get another one that draws from deck summons and one for extra deck summons, maybe one that does both.
and from GY to
I don't know.
While that could easily be the case, it would be troublesome if in the future we find ourselves in formats where different decks summon from different places.
In a format like that, what Multchummy you choose to play is completely arbitrary (you can't realistically play more than 2 or even 1 such cards I think) and you could lose games just because your opponent won the gamble.
Could be frustrating.
I hope that the other ones have completely different effects tbh
i’m predicting that the extra deck one will be the best one then. Floo and Voiceless dodge it decently though
This is just water psy frames
Yeah for me the archetypes potential is the scary element if its really ghost sisters but you draw for a given summoning location then things could get nasty, this archetype only helps make tenpai scarier in the tcg and then for going second its just about bringing the right ones in the side deck for a given meta.
Your videos have been so good lately! Seems like you are really getting comfortable behind the camera. Love to see it!
Tbf if this card ever does see ridiculous play, there could be grounds to make your opponent go first if you're playing a deck that summons from hand a lot. Which is a dynamic that Maxx c never had
Now watch TCG make this a horrifically short printed Secret Rare so enjoy spending $450 on 3 Jellyfish
i think i saw its a rare confirmed
@@darthargus7216TCG doesn't have rares in main sets anymore
@@darthargus7216 source
The Math of this card feels pretty simple to me.
Would you play a quick effect upstart? If the answer to that question is yes, Multchummy is being shoved in your deck, because any cards it draws past 1 is gravy.
Would your deck play Quick effect pot of greed? If the answer is yes, This card is probably stapled to your sidedeck, and everything past 2 is just gravy.
Anything past 1-2 feels entirely meta dependent, But Even if you are just drawing 1 card, I feel like their are a lot of decks that would be perfectly happy playing a Quick effect Upstart goblin.
I think you can really expect to draw +2 vs basically any deck I think the card is very good sideboard wise just for that but will see
I’m in the same mindset as you
Useless going first though.
@@Raphael4722you can still shotgun it first and if your opponent uses bystials/Nibiru you get to draw.
It seems like a good side deck card, well balanced to help going second without being excessive in the same way maxx c was, and it doesn't feel like too many decks have to overcommit into this either, most getting away with 2-3 draws. The only way I see this being hugely problematic is if the other multchummys end up being horrifically designed themselves, since the limitation implies there's more of these, but even then only being able to use 2 might mean this gets cut in favour of the others in that case. Tenpai are very likely going to main this, which feels important, being a level 4 water makes it have some synergy with tearlaments since they can make bahamut with it, but I don't know if they'd want to main it just for that.
Very sad how maxx c defined card design for years...
it still does, we get the leftovers of the ocg
It inspired a ton of toxic cards fo sho
One interesting thing is that, you can activate 2 Purulias if you have them on your hand, not HOPT (or you draw the second copy later and controls no cards). Its lock is simply: only locks Multchummy monsters (can only activate one more Multchummy monster).
Also if I'm reading it right, and assuming they will all have this restriction, if you use two Purulia then you cannot activate other Multchummy monsters, so they might be an archetype made up of hand traps but you can only use two of them per turn. Having you think a lot more about what hand traps you want to use is a really interesting way to balance them
@@TouchMe888you’d side deck this not main deck cause it’s also dead going first. So this isn’t an issue.
@@TouchMe888 flip side. You win game 1, now you are going 2nd, open this card, and have a starting hand of anywhere between 7-10 cards.
@@TouchMe888 firstly, someone has to win, and if everyone plays this in their side, it means you’ll either do it to someone or they will do it to you. Secondly, maxx C is also a 1/3 chance in a 40 card deck yet people still wanted that card banned. thirdly, just because there’s a counter to a card, doesn’t make it fair. Fourthly, you underestimate how many decks summon more than 2 times from the hand, also, even if my starting hand is 7 going 2nd, that’s still 1 card more so at the absolute worst it’s a +1.
@@AndrewUdalfirst, why are you assuming everyone will side it and will be useful. second, maxx c does not have a use restriction, while this guy is basically a brick on any turn other than the first turn. third, many cards are plus 1 nowadays, but still isn't a brick, you also underestimate how many decks don't summon from hand more than 2 times. Look at purery, runick, they don't really need even once, SE only needs 2. If it were ss from gy or ed, it would have been good. Lastly, modern ygo is already beyond fair, if a card does not gain you tons of advantage, why play it?
Come to Shanghai this winter for our first OCG YCS in China!!!
I'm definitely gonna be using this because a lot of decks I build have a lack of drawing power
Excellent video, Jesse! All the specific examples for and against various decks really helps paint a broader picture than simply saying it's good against "the current format" etc.
If I’m going 2nd, drop this card against snake eye and then get to start with 7-8 cards in hand plus my draw for turn, I’m probally winning the game. All I’m going to say is, I’ve already done testing with this card with a friend, and I can 10000% assure you, when this card is dropped against you, you won’t be thinking it’s a balanced maxx C.
I think the interesting thing about the summon from hand restriction is that it would be easy for them to design decks to be strong / weak to purulia, as opposed to maxx c where if you couldn't get some form of interaction with 2 summons then it felt like shit. with purulia it feels like you can expect 1-3 draws from most decks - with the opponent having a reasonable decision to make if extending is worth it
One important note about this card. Being a lvl 4 water/aqua makes it have more utility in tearlaments, so this might become a main deck card in that strategy.
I think the card offers some interesting potential for interaction. maxx c just shuts down all interaction at once, most people do not push into it which in many cases results in some weird stalemate where both players are trying to make their hand traps hit, especially their own maxx c, the turn after. making your opponent draw like 2-3 cards will probably be fine with many people if they are able to follow through with their combo. also the random shuffles when you are over the cap could really throw off your game plan for the next turn. definitely eager to test a format with this instead of maxx c on MD
Id love to see how this pairs in master duel with maxx c, like do both in a turn. That would just straight up be a mill your own entire deck 😂
I just hope this replaces Maxx c if anything. It's a great going 2nd card.
lol its not its uther useless heck it can even hurt you for playing it assuming you have an nice hand you play it at the end you lose the best cards in your hand and end up with bricks.
honestly useless card and I would be surprised if its ever played ever in any serieus deck heck it could even be an minus 1 for no reward or anything at all.
@@wowgek7 your opponent would have to both not normal summon that turn nor special summon from hand, both of which are the usual ways combos are started. Also the shuffle back from hand is not that bad of a downside, 7 cards in hand minimum is expected, with an 8th drawing for turn, and that assumes your oppone t only controls 1 card. Even if you do end up shuffling back, the chance that makes you brick when you have 7-9 cards left at that point would be very unlucky or your deck isn't very good. You don't even have to worry about labryth and similar decks as this is not a maindeck card, you side it
@@winter945 max c is to get you resources so you cna actualy break boards this card wil get you 1 extra card if your lucky most likely you get 0. if you at the verry least could pick which cards to send back to the hand it would have an purpose but nope
so if I start with an decent hand and play that card there is an good chance I end up worse of after playing said card then before I played it.
I dont like max c either buts its literly the only weapon an deck can have against omni negates plain and simple. and this card is more of a burden then an help in most cases.
I had games against decks where I played maxx c had plus 10 but they had so many negates/destructions I still couldnt break anything
to be fair I only play master duel so side deck isnt an thing for me but honestly even if it was I wouldnt put this card in
@@wowgek7 again, you are assuming you even have to shuffle back. If you have any other hand traps and your opponent ends on a decent board, say 3-5 cards, you can have 9-11 cards in hand and not have to shuffle back. This isn't comparable to maxx c but I play tcg, card is not legal over here. Fanatstical dragon phantazmay sees decent play in side decks and that card uaually only draws you 2 then shuffles 1 back of your choice, this card is going to see competetive play. However in master duel the card is not good as it is definitely a side deck card unless you plan to go second every game
@@wowgek7 also I forgot to mention, if you handtrap you opponent at all then you won't have to worry about shuffling back, and this gets you to those hand traps
The good thing about mult is it can be use more than once turning 1 draw to 2 or 3
I'm not sure there's a reason to not play it (aside from being a brick going first)
Just by normal summoning we are already replacing it with something else
one of Jesse's concerns was "it could have been something else instead" but that would only be a problem for tight 60 card decks (which is something that shouldn't happen), otherwise the card unlsess negated by Called by the grave seems like a must...
The card seems at minimum a side deck must...
My best hope would be that this is the new hand trap archetype and all of the new monsters are just current hand traps but tuned down
I feel like this card DESTROYS the new Genex support coming out lol
On top of Konami hit their boss monsters which would have been savage and baronne lol
As someone who is very excited for genex, ANY handtrap on controller is basically a turn-skip
It balances card i won't replace maxx c but it does stand side maxx c
cool, now I want to hear what you think about all new cards
If it’s a mill deck, the secondary effect could make it stronger than Maxx C… surely not, right? The new Lightsworn support could make for an interesting combo.
The cards shuffled back are random, you could be left with a hand of all wolfs and felis.
I feel like people are just ignoring that konami is going to probably eventually make and print cards that intentionally play around this or into this card, like with maxx “c”, ash, many others
I just hope I can get it before it's a RIDICULOUSLY high price. Lmao 🤣 yeah that's a pipe dream.
It'll be $120 on release because TCG Konami
I think demand plays a part as well. If komonney was really toxic they’d make it an exclusive QCR/starlight/etc
@@mustardapple8028 we'll just have to see. I have no doubt it will be less Konami and more the secondary market that makes this card impossible to get for someone like me(a casual)who just wants it because it's cute lol.
It's normal though I'll just have to be patient like I was with Runicks and like I am being now with Purrely.
The big problem with this card is that it makes decks that just happen to summon more from hand than from deck way worse which just feels really bad.
It also seems like you HAVE to play 3 copies of it in the side which takes away 3 slots, just like maxx c takes away nonengine slots from ocg decks since they have to play ash and called by.
I really do not like card design like that.
I understand that opinion, but how many hand traps are must run and how many cards are side deck staples.
yeah weridly punishing monarchs and tribute decks for no reason lol
@rapalborde5211 A lot of rogue decks will be hurt by this card. Why should Monarchs and Floo be immune? When the og Maxx C was made there were no decks normal summoning 3+ times in a turn.
I mean there are 100s of cards like that, they just usually go in the side deck
I like this card, specially if it means it getting released means Maxx "C" can finally retire forever. I still think it needs a punishment if the opponent doesn't summon from the hand, like loss half of your LP, or something like that, so that people really think before shotgunning it.
...One of the most demoralizing feelings... *UNCONTROLLED SCREAMING* KEKW
I think its good that combo decks have to make meta level boards that people can realistically beat without having to have the out. When is it ever respectful to your opponent for people to end on a 4 material Apallousa, Grapha Fusion, Hope Harbinger, and Photon Lord and/or Felgrand. This kind of behavior that people have shown when Konami makes mistakes is so disrespectful that people who have acted this way in tournaments should have been disqualified. So I think its perfectly reasonable for a fair balanced version of Maxx C to crucify this kind of behavior because its pure evil. It might come from a innocent desire but all desires can become evil if taken to far. I'm not judging people just like we have laws we have social standards. Some of them are ridiculous and some come from common sense. I might make mistakes but not wanting to hear them from someone who has made mistakes is a excuse made by some who doesn't want to hear it because humans aren't perfect and you'll never hear it from a perfect. Even our biggest heroes have made a mistake one time or the other.
Hands down the best part is it cooks floo. (The less i see that deck the better)
going second decks eating good
I really don't like this card tbh. It'd be nice if they just changed the rules so that the going second player starts with 6 cards and still draws for turn. I don't think granting the going second player a +1 as compensation would be that bad
It’s too early in the morning for that intro Jesse
Floowandereze & Empen found dead in Detroit storm drain
Minn C 😌
the funniest part is if mulchummy is as good as max c then ocg will have 6 maxx c 🤣
ah yes
Maxx C is the problem card because it could potentially allow the user to draw 14+ cards
and not
The 1 card engines that facilitate the 14+ special summons that take 10+ minutes that drag out games and end on boards that you need your own 1 card engines or powerful speed spell 4 spell cards to simply ignore the opponent's board.
Clearly it's Maxx C that's the problem card and not a symptom of the state of the game.
And don't even get me started on how D-Shifter is considered the problem card and not how many decks use the Graveyard as the second hand.
no maxx c and this will be broken cause you can draw 3+ cards now i will have to get rid of my whole hand for you to go plus 6 so that means i either play more cards so you draw more which means more handtraps or i end my turn and get killed
I think it's a clear side deck 3-of in every deck. Even if your opponent just normal summons a monster, you go even. It also punishes decks teching 2-3 Fenrir.
Mymm C
Minimum C
Any card that has a clause where you have to control no cards to use it, is cheeks.
This Multchummy card isn't like Phantazmay right now it's like Phantazmay with the old link rules. Every deck summons at least once from the hand just like how almost every deck link summoned at least once back then. And just like Phantazmay in those formats this card will be an auto include in every deck and see significant main deck play.
Unlike phantazmay this card can only be activated while you control no cards, so usually only good going second
the thing i like the most is that it genuinely seemed like Konami listened to our biggest issues we had with maxx c. however it is possible that by trying to make the card balanced they made it too balanced. and in ygo to win we usually need to abuse things that arent completely balanced
is not once per turn you can activate 2 copies in one turn
Good effect, hate the artwork
Water psy frames
imagine looking like that and still thinking it's a good idea to sit in front of a camera.
I just want Maxx C back. It’s really not bad. And we all use it or play against it in Master Duel.
Great video!! I just don't like Purulia, because if you do end up shuffling the cards from your hand back into the deck it has to be *random* , you cannot choose. This is too dangerous in my opinion because you could be shuffling key combo pieces back into the deck. *{::>_
Most of the time you won't be THAT ahead in hand for that effect to matter
Ive had 11 cards in hand with Purulia and still not shuffler back cards. That effect hardly matters, don’t worry.
You realize this argument doesn't make any sense because the cards you draw from your deck at the beginning of the game are also random? That's like saying that drawing 10 cards for turn wouldn't be good because they're random. If you're shuffling back random cards that means at the very least you'll end with 6 cards in hand (usually at least a few more), which means you're starting your first turn going second with 7 cards in hand.
@@robertbauerle5592 You're right I didn't even look at it that way. Your comment makes sense mine doesn't. How much better would the card be though if you got to choose which cards go back into the deck? I think it would be too good which is why they put *random* on the card to balance it out somewhat. *{::>_
Not even close to maxx c
And maxx c is banned in the tcg so it being weaker makes sense
It says you can only activate Multchummy monsters during the turn you activate it which means you wouldn't be able to activate any handtraps you drew from its effect.
However this does imply that the other Multchummy monsters have similar effects, maybe it's a Maxx c archetype 😂
See this card is so hard to read, it doesn't lock you into multchummy effects, it states that turn you can only activate 1 multchummy effect other than this one you just activated. You can still use hand traps after it
@@winter945 thanks I appreciate it
Floo Will be dead
Just bird the out bro
It's actually quite possible to play around this with Floo. Of course you have to open the right hand but that's more possible in the TCG than Master Duel so don't doubt Floo until they disappear.
Doesn’t matter what you draw if they just play feather storm lol