Not as much as you'd think. Sound and Background graphics wouldn't change much from the original SEGA Genesis release. The sprites are about 25% bigger. I'd guess that about 20% of the animation was chopped from the Genesis/SNES port. My guess would be an extra 4 MB.
@@mdromtest3991I actually always thought the SNES version of the SF2 series was superior to the Mega Drive until I sat down with Pyron's rom hack. What it showed was that the Mega Drive fell prey to some very questionable and dare I say lazy in places development back then. In terms of the actual gameplay, the Mega Drive plays almost 1:1 like the coin op, whereas the SNES plays nothing like it. If you can manage to finish a full game here, I'd definitely give it a shot, as I've gotten a real taste for going back to these oldies of late. Probably because the current state of gaming has stagnated into a properly pitiful state.
@@Longlostpuss The Mega Drive version was always based on SNES. So, it could never be better. However, the Genesis can display a higher resolution and is twice as fast. I questioned if the Mega Drive could do better. What would happen if the arcade Sprites were uploaded to Genesis, would it run at a crawl? Would slow down and flickering be out of control? Nope, it runs just fine. Unless I got the original source code or had some help, I don't see this as a complete-able project. I don't know the timing of the more complex moves. I just posted how Ryu looks on Mega Drive with Arcade Sprites.
@@mdromtest3991 It wasn't based on the SNES at all, maybe the engine and the way everything had to be redrawn to scale, but if you look at some of the backgrounds like Guile's for example, the Mega Drive version was closer to the arcade, the SNES version had things removed (see the couple on the left hand side of the Fighter Jet), alot of things actually. You just need to know where to look. As for the game, the AI was programmed completely differently, just play the Mega Drive one again (which had more levels of difficulty by the way) and you will notice that the AI behaves completely differently. Some combos can also not be performed on the SNES version, whereas they can on the MegaDrive, like some of Guile's and Hondas. The Mega Drive version was basically the arcade with inferior visuals and slightly worse sound. The SNES version was basically it's own unique home port that didn't really look like it was trying to get close to the arcade at all.
@@Longlostpuss This is the same person you've been talking to. Just on a different account. Most people felt the same way about Mortal Kombat. The SNES was visually superior and had better sound but the gameplay wasn't the arcade.
Exclente trabajo con los sprites
Por otro lado, esa es la música que debería sonar en SSF2 de Megadrive!
Nuevo suscriptor
Here comes a new challenger. xD
I can wait this gona be fucking epic
Brilliant!!!
Thank you. More to come.
Got Ryu and Ryu's stage done. ua-cam.com/video/PkmeCdhC5b8/v-deo.html
Wow
SNES fans left the cha... planet Earrh.
Subscribed 🎮🤩📺
What about Akuma or Shin Akuma he is missing from the roster
🥰
Where is Akuma
Y Akuma o Gouki
Wow, but how much memory does this potentially take up of a standard Mega Drive cart?
Not as much as you'd think. Sound and Background graphics wouldn't change much from the original SEGA Genesis release. The sprites are about 25% bigger. I'd guess that about 20% of the animation was chopped from the Genesis/SNES port. My guess would be an extra 4 MB.
@@mdromtest3991I actually always thought the SNES version of the SF2 series was superior to the Mega Drive until I sat down with Pyron's rom hack.
What it showed was that the Mega Drive fell prey to some very questionable and dare I say lazy in places development back then.
In terms of the actual gameplay, the Mega Drive plays almost 1:1 like the coin op, whereas the SNES plays nothing like it.
If you can manage to finish a full game here, I'd definitely give it a shot, as I've gotten a real taste for going back to these oldies of late. Probably because the current state of gaming has stagnated into a properly pitiful state.
@@Longlostpuss The Mega Drive version was always based on SNES. So, it could never be better. However, the Genesis can display a higher resolution and is twice as fast. I questioned if the Mega Drive could do better. What would happen if the arcade Sprites were uploaded to Genesis, would it run at a crawl? Would slow down and flickering be out of control? Nope, it runs just fine. Unless I got the original source code or had some help, I don't see this as a complete-able project. I don't know the timing of the more complex moves. I just posted how Ryu looks on Mega Drive with Arcade Sprites.
@@mdromtest3991 It wasn't based on the SNES at all, maybe the engine and the way everything had to be redrawn to scale, but if you look at some of the backgrounds like Guile's for example, the Mega Drive version was closer to the arcade, the SNES version had things removed (see the couple on the left hand side of the Fighter Jet), alot of things actually. You just need to know where to look.
As for the game, the AI was programmed completely differently, just play the Mega Drive one again (which had more levels of difficulty by the way) and you will notice that the AI behaves completely differently. Some combos can also not be performed on the SNES version, whereas they can on the MegaDrive, like some of Guile's and Hondas.
The Mega Drive version was basically the arcade with inferior visuals and slightly worse sound.
The SNES version was basically it's own unique home port that didn't really look like it was trying to get close to the arcade at all.
@@Longlostpuss This is the same person you've been talking to. Just on a different account. Most people felt the same way about Mortal Kombat. The SNES was visually superior and had better sound but the gameplay wasn't the arcade.