"So do we have a deal?" "no!" "wh- why not?" "Because I trust this deal and you, and I'm smart enough to know- I'm an idiot, so I shouldn't trust you!" :D
I actually rewatched that like 2 days before this new series started since I was missing Puffin content. And now I guess why it was like that, he likely had to start prepping this campaign's recap
@@jeffw991 Why? I haven't played 5.Ed but I have played nearly every D&D type and a lot of other RPG. In the old D&D and AD&D Charisma was the dump stat but why Int? Have they not a wizard?
I love how Puffin says Neverremember, when in the official lore it is Neverember. In this campaign I think it quite fitting actually. I am also, I should add, really enjoying listening to this story so far.
I love the idea of a bunch of evil clones that are all full of themselves, and a greater danger to each other than the players can be. Each is obsessed with grand-standing and proving that they're the real one. That's a great villain design!
The three evil wizards each sharing the same brain cell is absolute comedy gold. It was brilliant of the players to use Fear in that way, too! And I love how they're just apathetic about getting paid. Half of my party (as a player) really doesn't care about money at all, just basically wants to help their hometown and have adventures. The others have big plans, ranging from paying off a stallion and chariot, starting a benign kingdom of sentient skeletons, and simply being a rogue who wants gold. The other two either mostly just care about causing as much chaos as possible, and liking being with their friends. As a DM, my players have a dilapidated mansion they were given as a quest reward and want to really develop their local community even if the characters are mostly ambivalent about money, so it's more that they see it as a pragmatic commodity. It feels very like the kind of stuff my parties would do to accept a quest with 'meh, nothing better to do'.
Im sure a billion people have already told you but... There is effectively an Abserd achievement in baldurs gate 3 - which is multiclassing 1 level into everything
Not everyone has a talking head cannon, but _you_ have a cannon in your head that talks. Hopefully, it also shoots cannonballs, or it would be a terrible cannon. Coincidentally, seven is how many likes your comment has at the time of this writing... and will continue to have forever, no matter what UA-cam thinks.
If you wanted to give the Twilight Cleric a bit more motivation, you could have had him realize that one of Xanathar's top agents was actually a rival fan-fiction writer who was full-on team Jacob and was responsible for downvoting all of his Team Edward stories.
Poor Manshoon. "No no, his original design is too unique and easy to identify. Let's redesign him to be a generic guy in a generic robe. I'm thinking... Palpatine in blue."
Great storytelling, love the way you describe things. I ran this a couple of years back so it's fun hearing how you spun things out.. Your players at 9:20 reminds me as a DM to make sure to spell out the setting to the players while asking them to make characters that have motivations that at least somewhat line up with what's going on. It can be disheartening to spend tons of time on a campaign for a group that's basically "meh, my character doesn't really care about any of this." It is the same with players that make PCs that don't want to cooperate with the rest of the group. Be nice to you DM, roll someone who cares about what's going on and is a team player.
(another excellent episode btw) The first half of the video is a textbook example of a classic problem that all of the "how-to-dm" channels always mention. When the players and the DM aren't on the same page from the moment before the adventure begins, we encounter scenes like "Here's the main plot - Actually, our characters don't care" which is honestly rather unfun. Yes, they may have a good time even like that, but it's always much more enjoyable to watch characters who have motivations and drives that push them forward. And this problem is fixed easily as well: you just ask you players to find a reason for their characters to be involved in the narrative. You can even do it during the scenario itself, not only before the start - an adequate player always can (at the very least with DMs help) find a motivation for his hero to be there and care about stuff. And one more thing. While the players demonstrated good non-metagame approach during the fight scene with dwarves - the nobles scene was honestly rather unpleasant speaking of players. DM here did a great job improvising a reaction that was both believable and even compelling for the bad guy ("A man who always knew what to say - first time was left speechless himself"). But Tuff was blatantly metagaming with his character NOT getting any suspicious vibes from those people - and the player, knowing it's obviously not that, influenced the behavior of the character. You want to tell me that TUFF of all people, a guillable and naive child, would not fall for their ruse? That he would be paranoid of them? Because him saying "they looked mean" doesn't make any sense - the character already made a roll and DM told him everything was okay. I know it's very hard sometime for players to let their characters fall into obvious trap because they failed a dice-roll. But this is an important skill to develop if we still want to keep the narrative going and scenes exciting and thrilling, with some stakes and risks.
I wish You posted more, you were my first sub, I have usually been silent watching and liking, your long hiatus made me worry, I am glad you are posting again. To date 14 subs to others, thanks to you. I will continue to watch , like your videos and eagerly await your stories.
Woah, double speeded through the whole first article (which I thought you were doing turns out I hit the playback speed.) Then it slows down to yes I'll spend money at a toy store. Lol
We put that ghost to work tending our bar and renamed it "The Floating Tankard". It was very lucrative until I bought the ranger an owlbear egg and it hatched while we were stuck in Skullport for longer than expected.
😆I love that you put magical spam / ads into DnD! Although what do they advertise, if everyone and their dog can cast their own spells to get what they need? 🤔
Actually decision of team regard nobles make sense. Most of them seams to be rather on sketchy side themselves, so they would have experience with various scams. Furthermore as mentioned they were disinterested in money and considering they personalities possibly did like having hunted house. Taf (or how it is written) is actually adult person who due to his look is confused with the kid. I do not know how much intelligence actually he did have, but it is possible that he was pretending to be dumber then he is. And so considering that they did not have reason to want tavern, most likely were disinterested and by default suspicious, until something imply fun. He actually did not have reason to agree. I love it!
Ben doing his best to gaslight me here. I had to grab my book and read over the name several times to make sure. The previous Open Lord was "never ember," not "never remember" 😛 Thanks for making me feel crazy Ben.
I wonder how much gold is in that vault. Once you run Dungeon of the Mad Mage, you find out that gold is meaningless when a legendary costs 250000 or more and are easily found in waterdeep.
@@RottenRogerDM Its part of the xanathar's guide in purchasing magic items. roll a 1d100. if its under 5, the legendary item is there. But subtract 20 from your roll if in waterdeep SPECIFICALLY. And legendary items cost 100000x1d4, so....
26:20 Player 1 (warlock/Peleios?): "I ready a Fireball for when it's a good idea" Puffin: "That trigger doesn't happen" Player 2 (bard/Wren?): "I ready a Lightning Bolt for when it's a good idea" Puffin: "Neither does that one" Nana: "It's Darkness time!" Zumbo: "Again? I can't see crap!" (btw, Twilight clerics have darkvision out to a range of 300 feet, but they can't see in magical darkness, such as created by the Darkness spell) This party is going places 😂
I recently concluded my run of W:DH (Vanilla, not Alexandrian) and that issue of people not being really motivated comes up in many games of that module. Of course, evil player characters are doubly hard to do for that plotline, but the way I solved it was that I made clear how impactful that amount of money is. My players didn't retrieve the Hoard for themselves, they turned it in to the Blackstaff and Open Lord and got to keep the suggested finder's fee of 10%. They just didn't want that money to fall into the wrong hands and wanted to see it returned to the people.
I think the trick that has helped me witg my player's PC's motivation in a campaign is to reveal the basic plot before the players roll characters. Its the same as asking them to make characters that want to play as a group versus making solo edge lord PCs. "Here is the basic sells pitch and genre, here is a bit of lore and background, please work with me and each other weaving your character's background in this setting so we can all enjoy the next few months worth of sessions." If the players themselves don't like the campaign idea then I usually try to have a few other options for them to choose from. Running a game is a lot of work, no use in working on something that nobody wants to play.
@@RyanWBL Oh, absolutely. If I didn't give them an elevator pitch before the campaign starts how would they know whether they even wanna play in it? And of course, as you point out, that also then helps them make characters that fit into that plot. I actually offered several convenient ways to tie their PCs to some of the factions. We have one person from the noble house Rosznar, a City Watch member and a (now ex-)Xanathar member. Especially for the Xanathar member and the City Watch member that was a really nice reveal. It gives a DM really nice things to work with then they start pulling on those built in plot threads.
09:44 I’m unsure if the players are being short-sighted here, or if they just wanted their characters to be cool and not care for the gold. The amount of wealth they could discover is enough to crown kings or even annul pacts with devils. Gold, especially in Waterdeep could do SO much for anyone here.
Not... really? Dungeon of the mad mage says otherwise with players finding legendary upon legendary with a 25 or lower on percentile dice that cost 1d4 x 100,000 with some variance. With how bad gold and treasure is handled in 5e, either your players are richer than kings and nobles around level 8, or the nobles/kings are loaded with legendaries. If its the former, the players no longer have to listen to laws because they can just buy countries. if its the latter, gold and magic is meaningless.
So I don't mean this as insulting at all and I hope you don't take it that way but you and all your players must be great friends cause I've ran groups and if they pulled half the shit your players did the game would shut down from them attempting to hunt each other down in real life.
Tuff Thyme would be dead by the party with the players I play with for being a massive idiot. If you want to play an oblivious character don't make that character attempt to be a face or initiator.
@@boumajohn Not really? Like its fine to play a character that way if its fun for you and your party, but if its not or its a group of people you've just met it might feel to them like that player is deliberately sabotaging the efforts of the group for fun. Different playstyles work for different parties and what's most important is playing in a way that is fun for you while at the same time not hurting the enjoyment of the other people at the table.
I'm curious if "Never-remember" is a conscious choice, or if you're just misreading "Neverember." Edit: Given that you keep calling Victoro "Victorio," I'm leaning towards the latter.
Oh no! Yeah sometimes if it's gonna be a module with a particular genre, it's good to ask your players to make a character for a heist campaign, or ask "what would your character do with 50k gold?"
Having watched the strahd series and the interview afterwards, and considering Tough making puns all the time... I guess that player is having a Gouda Time playing Tough Time.... money says they are cousins...
I kidnapped silgar when we ran this campaign without telling the rest of the party. Xanathar sent his entire gang to trollskull manor and laid siege to the place. It was amazing
Listening to these reminds me of how angry I got at Wizards' encounter design and plotting when I was playing through this. We had fun, but I think that was mostly due to the group. The adventure plot was my LEAST favorite thing about Dragon Heist.
… I feel like if you’re running a campaign called “Dragon *Heist”* and none of the characters are interested in gold or at least creative about what they can do with it, chances are your players didn’t read the assignment. Like I don’t like to get parasocial, but some of your players actions from your videos seem downright horror story worthy. Like try playing with a different group when you get the chance to at least see what it’s like. Cause I’d hate playing with or running a game for your group of players even if I was super close with them out of game.
with an astounding "meh we got nothing better to do" we followed the epic main quest line.
"So do we have a deal?" "no!" "wh- why not?" "Because I trust this deal and you, and I'm smart enough to know- I'm an idiot, so I shouldn't trust you!" :D
I’m enjoying these so much that I rewatched the curse of straud.
So it’s not just me good
Haven’t rewatched cos bc of this, but I can still quote every line from it!
Edit:fixed typos
Wow, you guys are masochists
I actually rewatched that like 2 days before this new series started since I was missing Puffin content. And now I guess why it was like that, he likely had to start prepping this campaign's recap
Same
"The character with the highest intelligence is... Tuff Thyme."
It's almost like he's a gnome or something.
Probably should have gone with the player with the highest wisdom.
I've seen so many D&D 5e parties occasionally get screwed by every character independently making INT their dump stat.
irl it's because he's a Blood Hunter.
@@AndyReichert0 The _player_ is a Blood Hunter? I don't know what that is, but it sounds neat.
@@jeffw991 Why? I haven't played 5.Ed but I have played nearly every D&D type and a lot of other RPG. In the old D&D and AD&D Charisma was the dump stat but why Int? Have they not a wizard?
You're a good story teller dude, and the art is heckin' cute. Thanks for helping youtube not be garbage
I love how Puffin says Neverremember, when in the official lore it is Neverember. In this campaign I think it quite fitting actually.
I am also, I should add, really enjoying listening to this story so far.
I love the idea of a bunch of evil clones that are all full of themselves, and a greater danger to each other than the players can be. Each is obsessed with grand-standing and proving that they're the real one. That's a great villain design!
That's not even the best part. There used to be 7 of these loons. Look up the Manshoon Wars, it's nuts.
Nana feels like Bo'shak's player, competence-wise.
Am I right?
The Q&A will tell.
Also:Nana is proving to be the MVP of this team.
"With a grand 'meh' the adventure began!"
The three evil wizards each sharing the same brain cell is absolute comedy gold. It was brilliant of the players to use Fear in that way, too! And I love how they're just apathetic about getting paid. Half of my party (as a player) really doesn't care about money at all, just basically wants to help their hometown and have adventures. The others have big plans, ranging from paying off a stallion and chariot, starting a benign kingdom of sentient skeletons, and simply being a rogue who wants gold. The other two either mostly just care about causing as much chaos as possible, and liking being with their friends. As a DM, my players have a dilapidated mansion they were given as a quest reward and want to really develop their local community even if the characters are mostly ambivalent about money, so it's more that they see it as a pragmatic commodity. It feels very like the kind of stuff my parties would do to accept a quest with 'meh, nothing better to do'.
Im sure a billion people have already told you but...
There is effectively an Abserd achievement in baldurs gate 3 - which is multiclassing 1 level into everything
When it hits xbox I have a goal.
You'll be waiting a LONG time then
@@TigerW0lf
They announced it would be on the platform by year"s end, just only the Series X
Every time I hear "and they checked who had the highest stat in XXX" without hearing the number? My head cannon says it was a 7.
Not everyone has a talking head cannon, but _you_ have a cannon in your head that talks. Hopefully, it also shoots cannonballs, or it would be a terrible cannon.
Coincidentally, seven is how many likes your comment has at the time of this writing... and will continue to have forever, no matter what UA-cam thinks.
@@Mythraen Good one! 😆
@@Mythraenit's now 69 likes🤔
@@docop8926 No, it has 7.
PAY ATTENTION.
@@Mythraen lol
Loving this new campaign series, really enjoyed listening to the Straud campaign along with the interviews with the players and dm.
If you wanted to give the Twilight Cleric a bit more motivation, you could have had him realize that one of Xanathar's top agents was actually a rival fan-fiction writer who was full-on team Jacob and was responsible for downvoting all of his Team Edward stories.
9:22 I love how this consistently stays the lead motivation for the party.
YEESSSS! RPG STORIES!!!! I love the unique animations!!
Quite a few changes you made to the module. Would love to hear you discuss that when the story is done
You know Ben, I think of all your content I enjoy these stories the most. :)
Poor Manshoon. "No no, his original design is too unique and easy to identify. Let's redesign him to be a generic guy in a generic robe. I'm thinking... Palpatine in blue."
Ok I love how you've introduced the Cassallaners. I went more by a more conventional route.
I can't wait to see where this game goes
Great storytelling, love the way you describe things. I ran this a couple of years back so it's fun hearing how you spun things out.. Your players at 9:20 reminds me as a DM to make sure to spell out the setting to the players while asking them to make characters that have motivations that at least somewhat line up with what's going on. It can be disheartening to spend tons of time on a campaign for a group that's basically "meh, my character doesn't really care about any of this." It is the same with players that make PCs that don't want to cooperate with the rest of the group. Be nice to you DM, roll someone who cares about what's going on and is a team player.
I enjoy listening to these DnD replay videos while playing Minecraft. It makes good entertainment to do while working on a project in the game.
Man, this is really the dnd fix I needed. Neither of my campaigns are meeting anymore and this gets me by.
(another excellent episode btw)
The first half of the video is a textbook example of a classic problem that all of the "how-to-dm" channels always mention. When the players and the DM aren't on the same page from the moment before the adventure begins, we encounter scenes like "Here's the main plot - Actually, our characters don't care" which is honestly rather unfun. Yes, they may have a good time even like that, but it's always much more enjoyable to watch characters who have motivations and drives that push them forward. And this problem is fixed easily as well: you just ask you players to find a reason for their characters to be involved in the narrative. You can even do it during the scenario itself, not only before the start - an adequate player always can (at the very least with DMs help) find a motivation for his hero to be there and care about stuff.
And one more thing. While the players demonstrated good non-metagame approach during the fight scene with dwarves - the nobles scene was honestly rather unpleasant speaking of players. DM here did a great job improvising a reaction that was both believable and even compelling for the bad guy ("A man who always knew what to say - first time was left speechless himself"). But Tuff was blatantly metagaming with his character NOT getting any suspicious vibes from those people - and the player, knowing it's obviously not that, influenced the behavior of the character. You want to tell me that TUFF of all people, a guillable and naive child, would not fall for their ruse? That he would be paranoid of them? Because him saying "they looked mean" doesn't make any sense - the character already made a roll and DM told him everything was okay.
I know it's very hard sometime for players to let their characters fall into obvious trap because they failed a dice-roll. But this is an important skill to develop if we still want to keep the narrative going and scenes exciting and thrilling, with some stakes and risks.
Another absolutely amazing video.
I would love to see you run DCC or dolmenwood
Been relistening to CoS in bed. Hyped that for this series. Thank you!
I wish You posted more, you were my first sub, I have usually been silent watching and liking, your long hiatus made me worry, I am glad you are posting again. To date 14 subs to others, thanks to you. I will continue to watch , like your videos and eagerly await your stories.
I'm absolutely loving these.. Missed these D&D replays!
My owlbear plushie and I LOVE Tuff Thyme.
I’m soooo glad that you are posting again
Wow! Just flying out with these. SOO Happy!
oh boy, time to go to sleep with storytime running in the background
It's cool to hear a group having so much fun with it. That said, this playstyle would drive me absolutely nuts at my table. 😂
17:47, I don’t know wether the players picked up on it but damn is that not vaguely sinister, we’ll know you want to speak with us, we’ll be watching.
Gosh, I'd love that sometime in the future you do rime of the frostmaiden, u love these module retellings
I really love these. I dont have anything more descriptive than that.
Love the amazing nonsense of this episode!
Yay keep it up! I love these frequent uploads!
Father never remember …. What a name. But seriously, love this vidoe. All the names made me giggle 😂❤
Man it’s surreal seeing how someone else plays this campaign compared to mine. It’s fun to compare
Woah, double speeded through the whole first article (which I thought you were doing turns out I hit the playback speed.) Then it slows down to yes I'll spend money at a toy store. Lol
We put that ghost to work tending our bar and renamed it "The Floating Tankard". It was very lucrative until I bought the ranger an owlbear egg and it hatched while we were stuck in Skullport for longer than expected.
30:18 I'm very disappointed in you, Puffin! That's not how the fight in Anchorman ended! Remember, Brick killed a guy with a trident!
Oh look. I found a +2 fork of eating...
Anchorman fight? "BRICK KILLED A GUY!"
I'm confused, if none of the characters are interested in money why did they do the first quest for the 100 gold that they seemed pretty excited about
They weren't. They were "meh" but they had something else to do.
I enjoy your works so much , thanks for sharing your parties tales 🎉🎉🎉🎉🎉
Another fun story. Keep them coming!
😆I love that you put magical spam / ads into DnD! Although what do they advertise, if everyone and their dog can cast their own spells to get what they need? 🤔
Actually decision of team regard nobles make sense. Most of them seams to be rather on sketchy side themselves, so they would have experience with various scams. Furthermore as mentioned they were disinterested in money and considering they personalities possibly did like having hunted house. Taf (or how it is written) is actually adult person who due to his look is confused with the kid. I do not know how much intelligence actually he did have, but it is possible that he was pretending to be dumber then he is. And so considering that they did not have reason to want tavern, most likely were disinterested and by default suspicious, until something imply fun. He actually did not have reason to agree. I love it!
Smart boy, Tuff.
Smart boy.
The Anchorman reference made me cackle... Peleios is the guy Brick hit with a trident 😂
Was not expecting Manshoon to sound like Snidely Whiplash.
11:30 When the older couple buying you drinks on vacation give you this look...
This upload schedule tickles my pickle. I ❤ u
Ben doing his best to gaslight me here. I had to grab my book and read over the name several times to make sure. The previous Open Lord was "never ember," not "never remember" 😛 Thanks for making me feel crazy Ben.
LET'S FUCKING GO!
Guess this party doesn't have an INT-warlock to fall back on.
Don't everyone dump intelligence; stay in school, kids
Int is a usual dump stat in the 5e games I’ve played.
😔 sigh.
(I’m guilty of being a Cha warlock).
The problem with being faster then the speed of light is that you live in darkness
Bro just bring a flashlight
@@Rippertear why didn’t I think of that
And can never satisfy your lovers😂
But there is already light where you go.
I wonder how much gold is in that vault. Once you run Dungeon of the Mad Mage, you find out that gold is meaningless when a legendary costs 250000 or more and are easily found in waterdeep.
I ran Mad Mage and don't remember that. Can you give me a page number please?
@@RottenRogerDM Its part of the xanathar's guide in purchasing magic items. roll a 1d100. if its under 5, the legendary item is there. But subtract 20 from your roll if in waterdeep SPECIFICALLY. And legendary items cost 100000x1d4, so....
@@archmagemc3561 thanks.
26:20 Player 1 (warlock/Peleios?): "I ready a Fireball for when it's a good idea" Puffin: "That trigger doesn't happen"
Player 2 (bard/Wren?): "I ready a Lightning Bolt for when it's a good idea" Puffin: "Neither does that one"
Nana: "It's Darkness time!"
Zumbo: "Again? I can't see crap!" (btw, Twilight clerics have darkvision out to a range of 300 feet, but they can't see in magical darkness, such as created by the Darkness spell)
This party is going places 😂
Happy for the new stories!
Always love your videos
Man, I'm so glad all my players in this campaign were greedy, drunken a-holes. I said "hoard of gold" and they latched on.
Christmas in August!?
i im so excited to wstch this
This campaign seems realy hilarious XD
It would be appreciated seeing this animated. Not made by you specifically but anyone willing.
Have you ever considered making audible books from your campaigns and voicing them? I’d buy and listen to them.
This is probably my favorite channel.
I recently concluded my run of W:DH (Vanilla, not Alexandrian) and that issue of people not being really motivated comes up in many games of that module. Of course, evil player characters are doubly hard to do for that plotline, but the way I solved it was that I made clear how impactful that amount of money is. My players didn't retrieve the Hoard for themselves, they turned it in to the Blackstaff and Open Lord and got to keep the suggested finder's fee of 10%. They just didn't want that money to fall into the wrong hands and wanted to see it returned to the people.
I think the trick that has helped me witg my player's PC's motivation in a campaign is to reveal the basic plot before the players roll characters. Its the same as asking them to make characters that want to play as a group versus making solo edge lord PCs. "Here is the basic sells pitch and genre, here is a bit of lore and background, please work with me and each other weaving your character's background in this setting so we can all enjoy the next few months worth of sessions."
If the players themselves don't like the campaign idea then I usually try to have a few other options for them to choose from. Running a game is a lot of work, no use in working on something that nobody wants to play.
@@RyanWBL Oh, absolutely. If I didn't give them an elevator pitch before the campaign starts how would they know whether they even wanna play in it? And of course, as you point out, that also then helps them make characters that fit into that plot.
I actually offered several convenient ways to tie their PCs to some of the factions. We have one person from the noble house Rosznar, a City Watch member and a (now ex-)Xanathar member.
Especially for the Xanathar member and the City Watch member that was a really nice reveal. It gives a DM really nice things to work with then they start pulling on those built in plot threads.
i like your funny words magic man!
09:44 I’m unsure if the players are being short-sighted here, or if they just wanted their characters to be cool and not care for the gold.
The amount of wealth they could discover is enough to crown kings or even annul pacts with devils. Gold, especially in Waterdeep could do SO much for anyone here.
Not... really? Dungeon of the mad mage says otherwise with players finding legendary upon legendary with a 25 or lower on percentile dice that cost 1d4 x 100,000 with some variance. With how bad gold and treasure is handled in 5e, either your players are richer than kings and nobles around level 8, or the nobles/kings are loaded with legendaries. If its the former, the players no longer have to listen to laws because they can just buy countries. if its the latter, gold and magic is meaningless.
So I don't mean this as insulting at all and I hope you don't take it that way but you and all your players must be great friends cause I've ran groups and if they pulled half the shit your players did the game would shut down from them attempting to hunt each other down in real life.
Tuff Thyme would be dead by the party with the players I play with for being a massive idiot. If you want to play an oblivious character don't make that character attempt to be a face or initiator.
@@boumajohn Not really? Like its fine to play a character that way if its fun for you and your party, but if its not or its a group of people you've just met it might feel to them like that player is deliberately sabotaging the efforts of the group for fun. Different playstyles work for different parties and what's most important is playing in a way that is fun for you while at the same time not hurting the enjoyment of the other people at the table.
@@boumajohn Cool
There's no need to apologise for lore dumps, we're here to listen to you talk hahaha.
Did he say, "These were TOO wealthy waterdeep nobles." or " These were TWO wealthy waterdeep nobles."?
10:40
Yes.
@@totz_the_plaid9625 haha 😄
just curious if you used the wrong name for Dagult Neverember intentionally? you said Never-remember instead of Never-ember
I'm curious if "Never-remember" is a conscious choice, or if you're just misreading "Neverember."
Edit: Given that you keep calling Victoro "Victorio," I'm leaning towards the latter.
Am I hearing it wrong or do you call Raenar "Never remember"?
Oh no! Yeah sometimes if it's gonna be a module with a particular genre, it's good to ask your players to make a character for a heist campaign, or ask "what would your character do with 50k gold?"
I have really been enjoying
Having watched the strahd series and the interview afterwards, and considering Tough making puns all the time... I guess that player is having a Gouda Time playing Tough Time.... money says they are cousins...
Gouda’s family is always fun to see or us this just a coincidence?
I kidnapped silgar when we ran this campaign without telling the rest of the party. Xanathar sent his entire gang to trollskull manor and laid siege to the place. It was amazing
*"WAAAAAAHHHH!!! SYYYYYLLLGAAAAARRR!!!"* 😭
🤣
Am I missing something? The city is arguably already ruled by a crime syndicate, so trading one for the other doesn't seem to make a big difference.
Because such a changeover would still cause chaos and screw up people's lives.
I may be wrong but you could be going from the Mafia to AQ. That would be a big difference.
@@emberfist8347 If AQ is abbreviated for what I think it is, then that's a *BIG* problem. 😳
@@MasterZebulin Yep it is Al-Qaeda.
A bird shaped newspaper with annoying animated ads sounds like a certain social media platform.
That ending is such a clusterfuck!
I look forward to all the sinagagins.
I mean, I like lore dumps as a player, so I didn't mind!
I hate to say this, but I think the Manshoon Wars is like an Asimov Cascade.
I'm not sure if you said, but I assume from the way the character is played that Tuff Tyme is the same player as Gouda Thyme from Strahd?
The name kinda gives it away
Nice.
Listening to these reminds me of how angry I got at Wizards' encounter design and plotting when I was playing through this. We had fun, but I think that was mostly due to the group. The adventure plot was my LEAST favorite thing about Dragon Heist.
I am getting vibes Nana is that one player who cast darkness on a dragon.
… I feel like if you’re running a campaign called “Dragon *Heist”* and none of the characters are interested in gold or at least creative about what they can do with it, chances are your players didn’t read the assignment.
Like I don’t like to get parasocial, but some of your players actions from your videos seem downright horror story worthy. Like try playing with a different group when you get the chance to at least see what it’s like. Cause I’d hate playing with or running a game for your group of players even if I was super close with them out of game.
I wonna see the dungeon part of the session played out live
Just think of your average Zelda dungeon and you have a pretty good idea already, lol.
Ok the newsbirds are the cutest thing! Is that canon or a Puffin Forest original?
Cannon as a minor magic item, pricey for newspapers. Normally for special important messages.
Yes we know puffin forest got a Owlbear Plushie for Christmas.
I can't believe I lost track of the channel after the straad episodes. Then found doodles, then crit role....
Thank you Ben