i have not seen anything regarding this issue: have they dealt with the stupidity of piers and ferry stops and the such being 2 or 3 sotries above the water line they are built on? and did they rework the zoning mess they have created in CS1?
I know they probably won't give a public response, bucan you ask Colossal Order/Paradoz if they plan to give select modders early access like they have with youtubers? Not having Hugo There or Move It for weeks or months after launch would be pretty brutal.
Might not happen, a lot of countrys got upset a game (can't remember if it was sim 4 or not) added Japanese content pack, they had to rename and change details. A general Asia probably.
@@tylerdotapp I am still waiting for Kangaroos and trees / bushes from Australia too ;). I download the pdelmo items from the workshop and it looks so much more familiar to me for vegetation.
Same for North America, billing styles in different parts of the continent are widely different. Just compare Vancouver, San Francisco, Chicago, New York, Miami, and Mexico City.
O yeah that be cool. I misread this at first. Like people are asking for Asian a lot. And my first thought was Asia is huge and widely varied. So yeah same for European. North America is what it is lol. If they were to properly theme that we would require more parking lots than buildings lolol
@@OhOkayThenLazySusan yeah go on Google maps and look at and large North American Cities. Parking lots are not as common as you think and much of North America is less dense than Europe which makes private transportation and parking lots more practical than in Europe.
Its not a popular setting, but I do hope we get desert maps, itd be a great challenge to manage your water services in an enviornment with limited water sources
Would like to see age related themes such as 1800s 1900s and 2000s. Maybe even victorian era and maybe even hyper modern architecture that focuses around using lots of glass
This, right here. I want to show my city progress from a dusty cowpoke town with puckity-puckity ayooga cars into a modern metropolis with a historic district.
For your question about theme: I would really love to have an Asian theme, maybe with Japanese focus. Also, I would really love to have a desert or mediteran style.
Being able to create separate pockets of tiles is so cool... Can really see myself just creating lots of smaller cities and eventually linking them up, sounds super fun.
Agreed but I hope in the map tool before you get the region running highway and power to each of your proposed. Or being able to go into region build mode and building power / water lines to share across the region. See how this goes!
The ability to unlock tiles that are not connected to already owned tiles also brings new possibilities for map creation, where you can already place highways to all possibly interesting locations and then you don't have to unlock those tiles where you'd just buiild a road and nothing else.
That's exactly how I want to do it. Have cities spread out with interstate, highways, trains, etc... connecting tp other areas. I don't live in an urban metropolis area, so this is very real to me.
You should be able to build highways, power lines and train lines in map plots don't own so can connect to outside without buying a strip of land out. Was annoying in CS1 just so could do better connection to main freeway/motorway. Has it been confirmed can? Biffa seems to hint that need to unlock strip of tiles to make outside connections.
Have they said whether the map is actually bigger than the 441 tiles? If not, then the maps in CS2 are about half the size of 81 tiles in CS1 which is really sad.
what i love about these games is the developers passion to make a game the player wants to play something the big development companies like ea activision and rockstar lack and thats what sets this series of games apart
Colossal really said "we're gonna give you everything you loved about Simcity 2013 without the map restrictions". I love the shot of the super high mountains in the valley; it's gonna be really great to create actual countries with vast valleys and mountainous regions! The one issue I had - and it's a REALLY MINOR ONE - is that I wish they would change the label of City Name when you create a new save to something like Region name because with the sheer amount of space, you're not really creating one city; you're creating an entire region! :)
13:05 Biffa: "So, I can't remember which map I'm building on right now, but it has a lot of snow, and it really does drag on for longer than you would expect." Me: _(Laughs in Minnesotan where winter can last as long as 7 months)._
@@nutyyyy Actually San Francisco is just about the perfect size to do near 1:1. It's land area is about 120km^2 and it's fairly square almost perfectly fitting into a 21x21 CS2 tile area. Obviously this is not including surrounding areas and would only allow San Francisco proper and not anything else on the peninsula, or across the bay, but still, San Francisco is actually the perfect size for a CS2 map.
I love that the cables and pipes are now under the roads. It looks like that means it’s so much easier to build a little village without having to hide overhead cables in a custom made Forrest
I want to see UK, alpine and Japanese themes personally. It seems like motorways/railways just end at the buildable boundary, and don't continue into the outer part of the map, which looks a bit weird.
So the maps ARE smaller, about half the size, if you are used to the 81 tiles mod, but 5 times bigger than base max. Each old square was 1.92 * 1.92 = 3.68 sq KM * 25 = 92.16 sq KM (old vanilla max size), but 81 * 3.68 is 298.59 sq KM, new game is 159 sq KM Hopefully there will be mods to increase the number of squares once released....
I'm honestly curious why they still chose not to make the entire map buildable by default, especially with the outside connections available as vanilla. Building a highway to the edge of an arbitrary buildable area only to have them disappear beyond it doesn't sound like *ahem* the height of realism.
According to City Planner, who did the math, it looks like cities skylines with 81 tiles is actually larger than than cities skylines 2. CS2 is definitely larger than vanilla CS though.
More themes will ABSOLUTELY come, both in Mods and as DLCs. I would expect them to do at least Asian/Japanese theme and African theme pretty soon, as I think they already have Content Creator Packs for those in CS1. And I would love it if the themes could be made yourself (as in CS1, but much easier please), so you could have Scandinavian style, or even just Swedish style etc. ... architecture in Northern Europe tend to be a little different from f.x. Iberian, which is different from Balkan. If CO make DLC for these, I would hope they would make one for at least every continent, so we get Asian, African, Latin/South American and Oceanic (AUS/NZ). Or make it by climate, so you have dessert vs. alpine vs. sub-tropic etc. And as you mentioned, please let it be easier to manage mods in this game. CS1 Content Manager (as well as the editor) ground to a halt once you had 4000 assets loaded. Steam Workshop sucks eggs, so I wouldn't mind if Paradox had their own modding workshop. But if they have better in-game tools for mod management, then I'll live with Steam ;)
Definitely want some Australian representation in the theme. We are such a mix and have our own style also so don’t fit into the initial themes they are setting up.
Definitely agree. Would like to see a big Australian representation such as terrain i.e. the deserts of Western Australia and Northern Territory, the rugged coastline of the great Australian bight, the Australian alps, riverlands and everything in between. Plus the Australian buildings found in each state and transport
Tbf the only areas that seem to be represented are Eastern USA and Northern/central Europe (Germany, Denmark, Netherlands). Never any luck for British styles sadly.
A map based on Sydney should be really good in this large scale format. Two giant harbours & lots of beachfront, rivers running east to west with plains that continue into a large bordering mountain range & river.
I agree. I have to download pdelmo items to make it feel a bit more "normal" as a city for me. The base trees seem so small. I would also like some kangaroos (like deer) that can be placed.
With the 81 tiles mod, CS has a playable area of 298.62 sq km, which is about twice the amount of playable area in CS2. Hopefully, mods will open the rest of the map like the 81 tile mod did.
29:00 thx for showing off... exactly what i wanted to know, if u were able to just build a completely new city (suburb) far away from the starting point... really great... so excited to explore by myself and see how the districts work in there
The map at 2:30 is 23 tiles across and at least 21 tiles down. Taking that as gospel that makes 483 tiles 529 if it’s 23x23 which a few seconds later it confirms it is 23x23
Themes: I'd like to see East Asia / Japan and going further I'd really like to see som ultra-modern architecture (not copies of existing 'landmarks', but more futeristic visions of ordinary buildings and civil projects) and ... do we have any desert maps? Thanks Biffa for your great insights and coverage.
For themes I would love to see more local themes, as example i would love to create a old french village in the mountain village map as example. So themes like "French rural" or "Dutch city" or "Italian rural"
I would love to see an Australian themed city. I live in aus and there are so many different houses and regulations for houses in different states. Aka flooding, cyclones, wind protection. So you get houses build on stilts or proper brick homes. Here in Darwin our fences are the wired ones so wind can flow easily if there was a cyclone and fully closed up fences would be blown down a hell of a lot easily. I think I’d also like to see African homes again. As I was born there and maybe having a heirachy from lower e income homes to higher. Aka making like a shanti town, and having to fix the power from blackouts. I guess that would be a super fun scenario
Looking at the last map screen where you said we could probably place both New dollarton and New Tealand, I could only think about the big dam I wanted to stick in the mountains! 😁
At 12:50 anyone else notice she mentions a map being North or South of the equator and then also asks us to check out which hemispere it's in. If I'm not mistaken, isn't that the same thing !! :)
@@dycedargselderbrother5353 Yeah, but if you look on the info panel on the right where the cursor moves to, it says 'Northern hemisphere' and 'Southern hemisphere'.
@@michaelbutton1789 My money's on she's reading from a script and someone else is providing the footage. I don't think it's a lets play. She (or her script) is probably trying to differentiate between American and European theming but the wording is awkward. Then it's compounded by the footage not matching exactly with the script.
As for themes, I would like to see something Asian like Japanese, Chinese or Korean as a main theme. The yellow star points shown in each city size upgrade are obviously the currency for the talent/research tree and the green ones most likely the number of allowed free map spaces to buy I think.
Even if you unlock all tiles, the map is still way smaller than CS1 with 81 tiles. The map total is 23x23 tiles, so 529 tiles. If you unlock all of them with a mod, you'd have ~ 190 km² in total (159/441 * 529), which is about 63% of the CS1 map size (299km²). And when you also add the fact, that many buildings are now way bigger than in CS1, I can't imagine that you could build something as for example Verde Beach (by CPP) in CS2
A lot of this will be up to how the scaling is. Also, these are very, very early days. Let's see what the modders can do. Also I have a sneaking suspicion that we'll be able to add on these maps somehow.
But there will also be a 81 tiles mod for Cities Skylines 2. You gotta focus on the good, instead of being so negative. It's really draining. Negativity negativity. Go play Simcity 2013 and come back positive again.
Woah, that "Hitchhiker's Guide" reference at the end was dang subtle, respect.
Рік тому
Dear Biffa, you are hilarious!!! You recognised New New Tealand, but never saw the name of the town cause of the VLC's dock overlay, :D Great video, as always, and glad we can finally hear some of your experience with CS2!
an Asian theme, with small wood houses at the begging and huge futuristic skyscrapers, Middle East theme, South American theme, and also subdivisions for some themes could be great (more focused on some counries in particular or some regions)
It looks like if you used entire gridded area it is only about 1/2 of the map area. I wonder if there is going to be a mod like 81 Tiles mod where you can use the ENTIRE map.
Really cool. Thank you Biffa. Seems like the tile size is smaller. And looks like with higher elevation it`s colder for snow in that area. That`s the main thing I`m looking forward to is bigger areas to use. On console with only 9 tiles is too small.
I think that the paradox mods option will be a section where the developers will choose the most popular mods from the steam workshop to add them to that option, so it will be easier for pc users to download the "necessary" or "popular" mods without exit the game and also give console players the option to download them and enjoy these advantages.
I believe they hired a big name mod creator as a dev a couple years back, so maybe they're planning some in-house mods as well or doing some sort of validation process?
15:42 Can we just take a very long minute to admire just how beautiful these shots are :o It honestly looks more beautiful and real then irl area does, and literally made me cry at the beauty, which Ive never really done before
Now I can finally build an area with little villages spread around it without it looking to artificial in terms of distance etc. :) Can't wait until the game releases.
Biffa not realizing that the city is the video is New New Tealand is a mood. 🤣 Also, for comparison, the developers say there’s 159 square km available. The total area of Liechtenstein is 160 square km.
Now that i've learned 3D modelling I can't wait to make some assets for C:S2! I'll definitely be making British themed assets for people wanting to make British cities.
I can't wait to build on the fjord-map. 😄 Some facts: Fjord in its basic meaning "where one fares through", has the same origin that the word "fare" (travel). The verb "fare" and the noun "ferry", has the same origin. Fjord is one of the few Norwegian words that have become international. A fjord is a deep, narrow and elongated sea or lakedrain, with steep land on three sides, If the geological formation is wider than it is long it is not a fjord, then it is a bay or cove. 😄
When city skylines 2 releases in October I'm excited to see the different maps...😎 Also excited for the maps of Mountain Village, Great Highlands and Barrier Island...😂 Hi Biffa What are you most excited for city skylines too when it releases? I enjoy your videos. Keep up the good work!!
The tiles seem smaller than CS1. I am taking a guess that since you start with 9 tiles, a 3x3 grid of CS2 tiles = 1 tile from CS1. If that math holds true, we have about 50 CS1 tiles worth of space.
It would be fun if, after the game releases, you just continued working on New New Tealand from where it is at the time of game release. Could start with a couple of episodes of detailed over view (sort of like what you're doing here), and then just continue creating the city.
one thing i would love to see in the game is starting with no MOTORWAYs on the map at all. start small and then connect later to outside areas. also would like to see indusry available from firstd turn as a lot of towns started due to some mine, farm etc.
The map size improvement is awesome. The improvements and features of the game are amazing. I do love to suggest adding Eastern World themes such as: + Asia + Middle east + African + South America
17:50 Its nice we have the options of underground cables, but I would really like to see a transition of cables going from the tower and diving into the ground, rather than somehow electrifying the tower with that itself going into the ground. Depending on if water and sewage pipes "flow" as well, the "flow" of electricity were seeing reminds me of Simcity BuildIt. My takeaway is that CS2 has taken a bunch of different features from different games and combined it into one game, with Transport fever with the draw through roads, and the "flow"
I can't wait to see your first city building video in CS2! If I really like it as much as I think I will, I 'll try to convince my wife that I really need it
Question for you Biffa! When it is Winter, is there always snow on the ground or does it only accumulate when there is precipitation? Does it melt at all during winter and stay cold or do you have to wait until Spring and the map is essentially a snow map from CS?
Themes - I'd like European, then different ages eg the ability to build an old town, some terraced houses and then maybe some ultramodern newbuilds homes, some historic buildings next to some modern office blocks, maybe some out of town malls etc. I'm glad the farms seem to cover ground rather than rectangles, I hope gardens also have fences too.
The map shows 23x23 tiles which makes 529 tiles, of which 441 would be usable? 159 sq km makes each 0.3 or 0.36 sq km and each side of a square 550-600 meters. What’s the size of the squares in CS1?
Just to make things a bit clearer on the modded map thing: the vanilla game has 23x23 tiles, 0.36sq km each. The area around that is about another 12 tiles on each side. So a modded map that unlocks all of those tiles would be 2209 tiles or 795sq km, well over double 81 Tile mod's 300sq km. It is worth noting that the map may not actually be stable far beyond the 441 tiles depending on how the coordinate system for the game works. You can see how the water body glitch out outside of the tiles as the camer moves.
I'd really like to see what building on those slopes actually looks like. C:S1 terrain management when you try to build on slopes is terrible, so I want to see what they've done to improve that, if anything.
Tampere and San francisco are real places btw Obviously everyone knows San Fran but still an extra real life laps. Wonder what other real places they’ve got up their sleeve
Honestly can't wait to make my hometown's map in CS2. I did it in CS1 but it wasn't big enough for the places I wanted to add. The new map size gives me hype and I hope it will be just as, if not easier, to create a map from a real location in CS2.
Yes that was "New New Tealand" that you saw in the video - stick around as I talk a lot about building that city, in this video 🙂
Thats amazing
i have not seen anything regarding this issue:
have they dealt with the stupidity of piers and ferry stops and the such being 2 or 3 sotries above the water line they are built on?
and did they rework the zoning mess they have created in CS1?
what i would like to see? i would like see a NYC team map from the workshop.
Wonder if a city in the first simcity could work in this game?
I know they probably won't give a public response, bucan you ask Colossal Order/Paradoz if they plan to give select modders early access like they have with youtubers? Not having Hugo There or Move It for weeks or months after launch would be pretty brutal.
I'd love to see a Japanese theme, their big cities are so impressive and the contrast between very very big cities and cute villages is crazy
If they do, they also must add some of the shrines and temples to make it look extra authentic imo
Might not happen, a lot of countrys got upset a game (can't remember if it was sim 4 or not) added Japanese content pack, they had to rename and change details. A general Asia probably.
honestly I'd love an Australian theme too incorporating architecture styles from all the capitols
@@tylerdotapp I am still waiting for Kangaroos and trees / bushes from Australia too ;). I download the pdelmo items from the workshop and it looks so much more familiar to me for vegetation.
Japanese architecture is Awesome. I relaly hope we see this.
For themes I would want sub-themes like if I chose European I would want to be able to choose like Scandinavian, British or german
Same for North America, billing styles in different parts of the continent are widely different. Just compare Vancouver, San Francisco, Chicago, New York, Miami, and Mexico City.
O yeah that be cool. I misread this at first. Like people are asking for Asian a lot. And my first thought was Asia is huge and widely varied. So yeah same for European. North America is what it is lol. If they were to properly theme that we would require more parking lots than buildings lolol
@@OhOkayThenLazySusan yeah go on Google maps and look at and large North American Cities. Parking lots are not as common as you think and much of North America is less dense than Europe which makes private transportation and parking lots more practical than in Europe.
Those could be DLC’s - but happy with the start. This game feels packed with features
I agree 100% on needing sub themes. Each of these regions have vast differences in architecture.
Its not a popular setting, but I do hope we get desert maps, itd be a great challenge to manage your water services in an enviornment with limited water sources
Would like to see age related themes such as 1800s 1900s and 2000s. Maybe even victorian era and maybe even hyper modern architecture that focuses around using lots of glass
Now that is a superb suggestion.
I always think that it would be amazing
This, right here. I want to show my city progress from a dusty cowpoke town with puckity-puckity ayooga cars into a modern metropolis with a historic district.
Biffa: if I wanted to just have a few squares dotted around the place then I could do that like this person has
Biffa: oh that was me
Best part of Monday's is seeing Biffa's deep dive into the next chapter of CS2. Thanks, Biffa!
You're welcome :-)
Your not the only one😂
But it is Tuesday...
@gregmccallum3124 yeah that's correct but I'm in CET zone
For your question about theme: I would really love to have an Asian theme, maybe with Japanese focus. Also, I would really love to have a desert or mediteran style.
I second all of this.
I would like to see the ability to change the £/hour into £/month, to get a better idea of costs of buildings vs. earnings.
Being able to create separate pockets of tiles is so cool... Can really see myself just creating lots of smaller cities and eventually linking them up, sounds super fun.
Letting the several cities develop naturally to determine which of them ends up being the metropolitan center of the area
Agreed but I hope in the map tool before you get the region running highway and power to each of your proposed. Or being able to go into region build mode and building power / water lines to share across the region. See how this goes!
The ability to unlock tiles that are not connected to already owned tiles also brings new possibilities for map creation, where you can already place highways to all possibly interesting locations and then you don't have to unlock those tiles where you'd just buiild a road and nothing else.
That's exactly how I want to do it. Have cities spread out with interstate, highways, trains, etc... connecting tp other areas. I don't live in an urban metropolis area, so this is very real to me.
You should be able to build highways, power lines and train lines in map plots don't own so can connect to outside without buying a strip of land out. Was annoying in CS1 just so could do better connection to main freeway/motorway.
Has it been confirmed can? Biffa seems to hint that need to unlock strip of tiles to make outside connections.
Have they said whether the map is actually bigger than the 441 tiles? If not, then the maps in CS2 are about half the size of 81 tiles in CS1 which is really sad.
Definitely a Mediterranean theme, with white residential and smaller shops. Bit like greece and spain...to create little coastal beach towns
I CAN'T WAIT FOR THE MOD THAT UNLOCKS THOSE HUGE BORDER AREAS ❤❤❤
@@jockeelly didn't you watch the video? can't see this huge border areas?? 23:57
I think the big border areas are not the same as in CS1 because at least judging by the bugs it looks like the border areas aren’t real
cities skylines single-handedly change the outlook of every Monday coming ever since, thanks biffa
You're welcome :-)
what i love about these games is the developers passion to make a game the player wants to play something the big development companies like ea activision and rockstar lack and thats what sets this series of games apart
What a great way to start my Monday. Thank you Biffa and CS!
You're welcome :-)
Colossal really said "we're gonna give you everything you loved about Simcity 2013 without the map restrictions". I love the shot of the super high mountains in the valley; it's gonna be really great to create actual countries with vast valleys and mountainous regions!
The one issue I had - and it's a REALLY MINOR ONE - is that I wish they would change the label of City Name when you create a new save to something like Region name because with the sheer amount of space, you're not really creating one city; you're creating an entire region! :)
13:05 Biffa: "So, I can't remember which map I'm building on right now, but it has a lot of snow, and it really does drag on for longer than you would expect."
Me: _(Laughs in Minnesotan where winter can last as long as 7 months)._
8:42 Stone mining. Presumably different types of agriculture (e.g. livestock) and different types of mining (e.g. stone).
Themes I'd like to see: New England, Scandinavian, Futuristic, Mediterranean, and Eastern European
I wasn’t that scared for map size because there’s a San Francisco map that basically includes the entire city
That would be impossible at this scale.
yes but appearantly scaled down
@@nutyyyy Actually San Francisco is just about the perfect size to do near 1:1. It's land area is about 120km^2 and it's fairly square almost perfectly fitting into a 21x21 CS2 tile area. Obviously this is not including surrounding areas and would only allow San Francisco proper and not anything else on the peninsula, or across the bay, but still, San Francisco is actually the perfect size for a CS2 map.
I love that the cables and pipes are now under the roads. It looks like that means it’s so much easier to build a little village without having to hide overhead cables in a custom made Forrest
I want to see UK, alpine and Japanese themes personally. It seems like motorways/railways just end at the buildable boundary, and don't continue into the outer part of the map, which looks a bit weird.
441 tiles. We're going to be creating countries in this game! How awesome
159 km² - Don't know a lot of countries with that size 😅 but defnitly its a complett region ^^
Liechtenstein has 160 km²
It depends on the size of the tiles. If you start with nine tiles, is that similar to one tile in cs1?
Yep but your pc wont like it
@@MrBillclintin no the tiles are smaller! In the trailer you heard 441 tiles or 159 km²
I wish for an South American Theme later as a DLC, would be cool too!
Nice vid again Biffa!
I don’t even watch the actual trailers for these dev dairies, these videos are all I need
So the maps ARE smaller, about half the size, if you are used to the 81 tiles mod, but 5 times bigger than base max.
Each old square was 1.92 * 1.92 = 3.68 sq KM * 25 = 92.16 sq KM (old vanilla max size), but 81 * 3.68 is 298.59 sq KM, new game is 159 sq KM
Hopefully there will be mods to increase the number of squares once released....
You ought to compare vanilla to vanilla. Not vanilla to modded.
@@oscarn- Not many people play vanilla CS1.
I'm honestly curious why they still chose not to make the entire map buildable by default, especially with the outside connections available as vanilla. Building a highway to the edge of an arbitrary buildable area only to have them disappear beyond it doesn't sound like *ahem* the height of realism.
@@OnTheNerdySide Looks like the rest of the map is much less detailed, not sure though
According to City Planner, who did the math, it looks like cities skylines with 81 tiles is actually larger than than cities skylines 2. CS2 is definitely larger than vanilla CS though.
I hope they get some tropical maps soon, I love building an island paradise.
More themes will ABSOLUTELY come, both in Mods and as DLCs. I would expect them to do at least Asian/Japanese theme and African theme pretty soon, as I think they already have Content Creator Packs for those in CS1.
And I would love it if the themes could be made yourself (as in CS1, but much easier please), so you could have Scandinavian style, or even just Swedish style etc. ... architecture in Northern Europe tend to be a little different from f.x. Iberian, which is different from Balkan.
If CO make DLC for these, I would hope they would make one for at least every continent, so we get Asian, African, Latin/South American and Oceanic (AUS/NZ). Or make it by climate, so you have dessert vs. alpine vs. sub-tropic etc.
And as you mentioned, please let it be easier to manage mods in this game. CS1 Content Manager (as well as the editor) ground to a halt once you had 4000 assets loaded. Steam Workshop sucks eggs, so I wouldn't mind if Paradox had their own modding workshop. But if they have better in-game tools for mod management, then I'll live with Steam ;)
Definitely want some Australian representation in the theme. We are such a mix and have our own style also so don’t fit into the initial themes they are setting up.
Definitely agree. Would like to see a big Australian representation such as terrain i.e. the deserts of Western Australia and Northern Territory, the rugged coastline of the great Australian bight, the Australian alps, riverlands and everything in between.
Plus the Australian buildings found in each state and transport
Tbf the only areas that seem to be represented are Eastern USA and Northern/central Europe (Germany, Denmark, Netherlands). Never any luck for British styles sadly.
A map based on Sydney should be really good in this large scale format. Two giant harbours & lots of beachfront, rivers running east to west with plains that continue into a large bordering mountain range & river.
I agree. I have to download pdelmo items to make it feel a bit more "normal" as a city for me. The base trees seem so small. I would also like some kangaroos (like deer) that can be placed.
I watch thier video first, so they get a view. Ill enjoy it in its complete state, then go right to you so i can get your knowledge. Love your stuff.
With the 81 tiles mod, CS has a playable area of 298.62 sq km, which is about twice the amount of playable area in CS2. Hopefully, mods will open the rest of the map like the 81 tile mod did.
I doubt anyone has ever built on all 81 tiles anyways.
@@toddkirch613 wrong
@@thorozar3662 prove it to me
29:00 thx for showing off... exactly what i wanted to know, if u were able to just build a completely new city (suburb) far away from the starting point... really great... so excited to explore by myself and see how the districts work in there
The map at 2:30 is 23 tiles across and at least 21 tiles down.
Taking that as gospel that makes 483 tiles
529 if it’s 23x23 which a few seconds later it confirms it is 23x23
so, 190km²
Themes: I'd like to see East Asia / Japan and going further I'd really like to see som ultra-modern architecture (not copies of existing 'landmarks', but more futeristic visions of ordinary buildings and civil projects) and ... do we have any desert maps?
Thanks Biffa for your great insights and coverage.
For themes I would love to see more local themes, as example i would love to create a old french village in the mountain village map as example. So themes like "French rural" or "Dutch city" or "Italian rural"
Thanks for the great content Biffa!
Not sure if im more excited to play CS2 myself or to watch you play it 😅
I would love to see an Australian themed city. I live in aus and there are so many different houses and regulations for houses in different states. Aka flooding, cyclones, wind protection. So you get houses build on stilts or proper brick homes. Here in Darwin our fences are the wired ones so wind can flow easily if there was a cyclone and fully closed up fences would be blown down a hell of a lot easily.
I think I’d also like to see African homes again. As I was born there and maybe having a heirachy from lower e income homes to higher. Aka making like a shanti town, and having to fix the power from blackouts. I guess that would be a super fun scenario
Looking at the last map screen where you said we could probably place both New dollarton and New Tealand,
I could only think about the big dam I wanted to stick in the mountains! 😁
Can't believe it's been 7 weeks already, time is flying by
couldnt help to not notice the small typo (didnt read comments to see if anyone else got it) of sipatea bluff being named SIAPtea :p
At 12:50 anyone else notice she mentions a map being North or South of the equator and then also asks us to check out which hemispere it's in. If I'm not mistaken, isn't that the same thing !! :)
There are east and west hemispheres, which is what I think she meant, but the phrasing gave me pause, too.
@@dycedargselderbrother5353 Yeah, but if you look on the info panel on the right where the cursor moves to, it says 'Northern hemisphere' and 'Southern hemisphere'.
@@michaelbutton1789 My money's on she's reading from a script and someone else is providing the footage. I don't think it's a lets play. She (or her script) is probably trying to differentiate between American and European theming but the wording is awkward. Then it's compounded by the footage not matching exactly with the script.
Honestly, i would like to see a Soviet theme, so gray communal blocks and stuff like that, and deffinetly Japanese with their impressive cities
Looking so much forward to the next "Climate and Seasons"! and to watching this, too of course.
I like that we can break up the squares as well as the larger map sizes, Biffa. Those maps look really great! 👍
I just want to imagine a future pack with other themes like South American Theme, Saharan Theme.. this would be so good
19:39 there is an upgrade that allows them to move on screen as you’re saying this, called sun tracking…
As for themes, I would like to see something Asian like Japanese, Chinese or Korean as a main theme. The yellow star points shown in each city size upgrade are obviously the currency for the talent/research tree and the green ones most likely the number of allowed free map spaces to buy I think.
Great. +1000 for the Slartibartfast reference..well done
Even if you unlock all tiles, the map is still way smaller than CS1 with 81 tiles. The map total is 23x23 tiles, so 529 tiles. If you unlock all of them with a mod, you'd have ~ 190 km² in total (159/441 * 529), which is about 63% of the CS1 map size (299km²). And when you also add the fact, that many buildings are now way bigger than in CS1, I can't imagine that you could build something as for example Verde Beach (by CPP) in CS2
A lot of this will be up to how the scaling is. Also, these are very, very early days. Let's see what the modders can do. Also I have a sneaking suspicion that we'll be able to add on these maps somehow.
There are 441 tiles, so you can have 21 x 21 grid. Each tile is 0,6 x 0,6 km what gives ~158 square km.
But there will also be a 81 tiles mod for Cities Skylines 2. You gotta focus on the good, instead of being so negative. It's really draining. Negativity negativity. Go play Simcity 2013 and come back positive again.
Agreed. But once a mod unlocks the entire map shown in the video, it should be more similar to CS1.
@@RMJ1984 I included the possibility of mods in that statement, as I said even if you unlock all 529 tiles, you're still at 2/3 of the area of CS1
Woah, that "Hitchhiker's Guide" reference at the end was dang subtle, respect.
Dear Biffa, you are hilarious!!!
You recognised New New Tealand, but never saw the name of the town cause of the VLC's dock overlay, :D
Great video, as always, and glad we can finally hear some of your experience with CS2!
This has fully allayed my concerns about scale. From that far up it almost reminds me of SC4! And that’s a great thing.
I'd like to see a fantasy theme. Stone, bricks and wood, horses and carriages, magic, maybe the occasional dragon.
an Asian theme, with small wood houses at the begging and huge futuristic skyscrapers, Middle East theme, South American theme, and also subdivisions for some themes could be great (more focused on some counries in particular or some regions)
It looks like if you used entire gridded area it is only about 1/2 of the map area.
I wonder if there is going to be a mod like 81 Tiles mod where you can use the ENTIRE map.
id love to see themes kind of like how MSFS 2020 did updates. So like Australiana type DLC, or UK Theme
2:31 map is 22x21 tiles. Works out to be 441 tiles. I’m not sure if we’ll need more but I look forward to seeing
Really cool. Thank you Biffa. Seems like the tile size is smaller. And looks like with higher elevation it`s colder for snow in that area. That`s the main thing I`m looking forward to is bigger areas to use. On console with only 9 tiles is too small.
I think that the paradox mods option will be a section where the developers will choose the most popular mods from the steam workshop to add them to that option, so it will be easier for pc users to download the "necessary" or "popular" mods without exit the game and also give console players the option to download them and enjoy these advantages.
I believe they hired a big name mod creator as a dev a couple years back, so maybe they're planning some in-house mods as well or doing some sort of validation process?
I really hope that there are scenarios and that they keep adding more so that we can have challenges.
15:42 Can we just take a very long minute to admire just how beautiful these shots are :o
It honestly looks more beautiful and real then irl area does, and literally made me cry at the beauty, which Ive never really done before
When he put that water pump down, you could actually see the water line underground recede - I assume because it was drawing water. Pretty cool.
brings me back to the regions on sim city 4, awesome change, i love building seperate cities that each have their own sort of feel or specialization
Now I can finally build an area with little villages spread around it without it looking to artificial in terms of distance etc. :)
Can't wait until the game releases.
My Grandpa grew up on Tea Mile in Teatroit, he can remember back when the city was just a manufacturing hub!
Biffa not realizing that the city is the video is New New Tealand is a mood. 🤣
Also, for comparison, the developers say there’s 159 square km available. The total area of Liechtenstein is 160 square km.
Now that i've learned 3D modelling I can't wait to make some assets for C:S2! I'll definitely be making British themed assets for people wanting to make British cities.
Nice
I can't wait to build on the fjord-map. 😄
Some facts: Fjord in its basic meaning "where one fares through", has the same origin that the word "fare" (travel). The verb "fare" and the noun "ferry", has the same origin. Fjord is one of the few Norwegian words that have become international.
A fjord is a deep, narrow and elongated sea or lakedrain, with steep land on three sides, If the geological formation is wider than it is long it is not a fjord, then it is a bay or cove. 😄
Somehow I am reminded of the Knight Boat skit from The Simpsons.
🤣@@dycedargselderbrother5353
I like big maps and you can not lie!
Man, you can have a city and a few surrounding villages!!
I would like to see themes set in different times. Like Victorian Europe and USA Wild West times 😂
When city skylines 2 releases in October I'm excited to see the different maps...😎
Also excited for the maps of Mountain Village, Great Highlands and Barrier Island...😂
Hi Biffa What are you most excited for city skylines too when it releases? I enjoy your videos. Keep up the good work!!
Australian theme of course. All slouch hats and kangaroos.
Super keen, The barrier map look pretty similar to fraser island in Australia 15:34
The tiles seem smaller than CS1. I am taking a guess that since you start with 9 tiles, a 3x3 grid of CS2 tiles = 1 tile from CS1. If that math holds true, we have about 50 CS1 tiles worth of space.
The tiles are much smaller than in CS1 and so are the maps. The area of 441 tiles in CS 2 is about half the size of 81 tiles in CS 1... 😢
how did this already get uploaded? oh my god
I hear he won an award for his fjords. 😉
Can't wait for this game every week just makes it seem better and better.
Next city name: SlarTEAbartfast
Most exciting is the vertical expansion. We can really go nuts!
It would be fun if, after the game releases, you just continued working on New New Tealand from where it is at the time of game release. Could start with a couple of episodes of detailed over view (sort of like what you're doing here), and then just continue creating the city.
one thing i would love to see in the game is starting with no MOTORWAYs on the map at all. start small and then connect later to outside areas. also would like to see indusry available from firstd turn as a lot of towns started due to some mine, farm etc.
The map size improvement is awesome. The improvements and features of the game are amazing.
I do love to suggest adding Eastern World themes such as:
+ Asia
+ Middle east
+ African
+ South America
17:50 Its nice we have the options of underground cables, but I would really like to see a transition of cables going from the tower and diving into the ground, rather than somehow electrifying the tower with that itself going into the ground.
Depending on if water and sewage pipes "flow" as well, the "flow" of electricity were seeing reminds me of Simcity BuildIt. My takeaway is that CS2 has taken a bunch of different features from different games and combined it into one game, with Transport fever with the draw through roads, and the "flow"
I can't wait to see your first city building video in CS2! If I really like it as much as I think I will, I 'll try to convince my wife that I really need it
I am honestly so excited for cities 2! I play on console and can’t wait to see all these improvements on console
That whetted my appetite to want to see more of what the progressions unlocked.
Question for you Biffa! When it is Winter, is there always snow on the ground or does it only accumulate when there is precipitation? Does it melt at all during winter and stay cold or do you have to wait until Spring and the map is essentially a snow map from CS?
Themes - I'd like European, then different ages eg the ability to build an old town, some terraced houses and then maybe some ultramodern newbuilds homes, some historic buildings next to some modern office blocks, maybe some out of town malls etc.
I'm glad the farms seem to cover ground rather than rectangles, I hope gardens also have fences too.
Stone Mining, that's what that last one under Livestock farming is, and then Low Density Offices
i would like to see south america also have subcatigories with states, cities, towns and provence.
The map shows 23x23 tiles which makes 529 tiles, of which 441 would be usable? 159 sq km makes each 0.3 or 0.36 sq km and each side of a square 550-600 meters. What’s the size of the squares in CS1?
As far as I know, with CS1, the 81 tile mod gets you somewhere around 160 sq km. So the vanilla game is definitely larger
Ahh looking at it, that golden box icon in the milestones might be your skill points to spend in the development tree. That's what makes sense to me
I'd like a Caribbean theme with lots of poorer sections, neat sections of colorful tourist traps, big beach hotels and hillside villas.
Awesome!! Thanks for the deep dive!
With those mountains regions an long winters I would love to build an Alpine theme with summer activities and winter skiing paradises
Just to make things a bit clearer on the modded map thing: the vanilla game has 23x23 tiles, 0.36sq km each. The area around that is about another 12 tiles on each side. So a modded map that unlocks all of those tiles would be 2209 tiles or 795sq km, well over double 81 Tile mod's 300sq km.
It is worth noting that the map may not actually be stable far beyond the 441 tiles depending on how the coordinate system for the game works. You can see how the water body glitch out outside of the tiles as the camer moves.
Yes. If you are able to unlock the entire map 81 tiles style then it will be great. Otherwise it's somewhat limited.
I'd really like to see what building on those slopes actually looks like. C:S1 terrain management when you try to build on slopes is terrible, so I want to see what they've done to improve that, if anything.
Tampere and San francisco are real places btw
Obviously everyone knows San Fran but still an extra real life laps. Wonder what other real places they’ve got up their sleeve
Honestly can't wait to make my hometown's map in CS2. I did it in CS1 but it wasn't big enough for the places I wanted to add. The new map size gives me hype and I hope it will be just as, if not easier, to create a map from a real location in CS2.
I wonder if you can answer this without breaking an NDA: but will CS2 use Raytracing?