Cities: Skylines 2 - "Maps & Themes" - Dev Diary Deep Dive #7

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 685

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  Рік тому +124

    Yes that was "New New Tealand" that you saw in the video - stick around as I talk a lot about building that city, in this video 🙂

    • @ThymeHere
      @ThymeHere Рік тому +3

      Thats amazing

    • @FARBerserker
      @FARBerserker Рік тому +4

      i have not seen anything regarding this issue:
      have they dealt with the stupidity of piers and ferry stops and the such being 2 or 3 sotries above the water line they are built on?
      and did they rework the zoning mess they have created in CS1?

    • @chinolewin3335
      @chinolewin3335 Рік тому +1

      what i would like to see? i would like see a NYC team map from the workshop.

    • @mellowourld7608
      @mellowourld7608 Рік тому +1

      Wonder if a city in the first simcity could work in this game?

    • @drkevorkian2508
      @drkevorkian2508 Рік тому

      I know they probably won't give a public response, bucan you ask Colossal Order/Paradoz if they plan to give select modders early access like they have with youtubers? Not having Hugo There or Move It for weeks or months after launch would be pretty brutal.

  • @deru2026
    @deru2026 Рік тому +214

    I'd love to see a Japanese theme, their big cities are so impressive and the contrast between very very big cities and cute villages is crazy

    • @EmmanuelLeroy798320
      @EmmanuelLeroy798320 Рік тому +13

      If they do, they also must add some of the shrines and temples to make it look extra authentic imo

    • @pupip55
      @pupip55 Рік тому +5

      Might not happen, a lot of countrys got upset a game (can't remember if it was sim 4 or not) added Japanese content pack, they had to rename and change details. A general Asia probably.

    • @tylerdotapp
      @tylerdotapp Рік тому +4

      honestly I'd love an Australian theme too incorporating architecture styles from all the capitols

    • @playlisttarmac
      @playlisttarmac Рік тому +1

      @@tylerdotapp I am still waiting for Kangaroos and trees / bushes from Australia too ;). I download the pdelmo items from the workshop and it looks so much more familiar to me for vegetation.

    • @jsnotlout3312
      @jsnotlout3312 Рік тому +2

      Japanese architecture is Awesome. I relaly hope we see this.

  • @raksorises8341
    @raksorises8341 Рік тому +248

    For themes I would want sub-themes like if I chose European I would want to be able to choose like Scandinavian, British or german

    • @matthewshields
      @matthewshields Рік тому +28

      Same for North America, billing styles in different parts of the continent are widely different. Just compare Vancouver, San Francisco, Chicago, New York, Miami, and Mexico City.

    • @OhOkayThenLazySusan
      @OhOkayThenLazySusan Рік тому +8

      O yeah that be cool. I misread this at first. Like people are asking for Asian a lot. And my first thought was Asia is huge and widely varied. So yeah same for European. North America is what it is lol. If they were to properly theme that we would require more parking lots than buildings lolol

    • @matthewshields
      @matthewshields Рік тому

      @@OhOkayThenLazySusan yeah go on Google maps and look at and large North American Cities. Parking lots are not as common as you think and much of North America is less dense than Europe which makes private transportation and parking lots more practical than in Europe.

    • @Isengardtom
      @Isengardtom Рік тому +7

      Those could be DLC’s - but happy with the start. This game feels packed with features

    • @pwcorgi2000
      @pwcorgi2000 Рік тому +7

      I agree 100% on needing sub themes. Each of these regions have vast differences in architecture.

  • @randobirb3616
    @randobirb3616 Рік тому +70

    Its not a popular setting, but I do hope we get desert maps, itd be a great challenge to manage your water services in an enviornment with limited water sources

  • @dominicowens8307
    @dominicowens8307 Рік тому +102

    Would like to see age related themes such as 1800s 1900s and 2000s. Maybe even victorian era and maybe even hyper modern architecture that focuses around using lots of glass

    • @shaneintheuk2026
      @shaneintheuk2026 Рік тому +3

      Now that is a superb suggestion.

    • @martinacassells2661
      @martinacassells2661 Рік тому +4

      I always think that it would be amazing

    • @JETZcorp
      @JETZcorp Рік тому +5

      This, right here. I want to show my city progress from a dusty cowpoke town with puckity-puckity ayooga cars into a modern metropolis with a historic district.

  • @joegrey9807
    @joegrey9807 Рік тому +88

    Biffa: if I wanted to just have a few squares dotted around the place then I could do that like this person has
    Biffa: oh that was me

  • @Panther520840
    @Panther520840 Рік тому +116

    Best part of Monday's is seeing Biffa's deep dive into the next chapter of CS2. Thanks, Biffa!

  • @matthias5441
    @matthias5441 Рік тому +32

    For your question about theme: I would really love to have an Asian theme, maybe with Japanese focus. Also, I would really love to have a desert or mediteran style.

  • @darritomasson2569
    @darritomasson2569 Рік тому +50

    I would like to see the ability to change the £/hour into £/month, to get a better idea of costs of buildings vs. earnings.

  • @mcraig
    @mcraig Рік тому +20

    Being able to create separate pockets of tiles is so cool... Can really see myself just creating lots of smaller cities and eventually linking them up, sounds super fun.

    • @KeenanV
      @KeenanV Рік тому +1

      Letting the several cities develop naturally to determine which of them ends up being the metropolitan center of the area

    • @McWrisk
      @McWrisk Рік тому +1

      Agreed but I hope in the map tool before you get the region running highway and power to each of your proposed. Or being able to go into region build mode and building power / water lines to share across the region. See how this goes!

  • @TheTaxxor
    @TheTaxxor Рік тому +19

    The ability to unlock tiles that are not connected to already owned tiles also brings new possibilities for map creation, where you can already place highways to all possibly interesting locations and then you don't have to unlock those tiles where you'd just buiild a road and nothing else.

    • @pwcorgi2000
      @pwcorgi2000 Рік тому +1

      That's exactly how I want to do it. Have cities spread out with interstate, highways, trains, etc... connecting tp other areas. I don't live in an urban metropolis area, so this is very real to me.

    • @davescott7680
      @davescott7680 Рік тому +1

      You should be able to build highways, power lines and train lines in map plots don't own so can connect to outside without buying a strip of land out. Was annoying in CS1 just so could do better connection to main freeway/motorway.
      Has it been confirmed can? Biffa seems to hint that need to unlock strip of tiles to make outside connections.

    • @westside213
      @westside213 Рік тому

      Have they said whether the map is actually bigger than the 441 tiles? If not, then the maps in CS2 are about half the size of 81 tiles in CS1 which is really sad.

  • @Konstantinos06
    @Konstantinos06 Рік тому +8

    Definitely a Mediterranean theme, with white residential and smaller shops. Bit like greece and spain...to create little coastal beach towns

  • @AnnBoylen
    @AnnBoylen Рік тому +52

    I CAN'T WAIT FOR THE MOD THAT UNLOCKS THOSE HUGE BORDER AREAS ❤❤❤

    • @micbln8967
      @micbln8967 Рік тому +3

      @@jockeelly didn't you watch the video? can't see this huge border areas?? 23:57

    • @tornado4588
      @tornado4588 Рік тому +7

      I think the big border areas are not the same as in CS1 because at least judging by the bugs it looks like the border areas aren’t real

  • @chowmein5982
    @chowmein5982 Рік тому +13

    cities skylines single-handedly change the outlook of every Monday coming ever since, thanks biffa

  • @MCscarfacematt
    @MCscarfacematt Рік тому +2

    what i love about these games is the developers passion to make a game the player wants to play something the big development companies like ea activision and rockstar lack and thats what sets this series of games apart

  • @TheBossBigJ6894
    @TheBossBigJ6894 Рік тому +12

    What a great way to start my Monday. Thank you Biffa and CS!

  • @netkitten
    @netkitten Рік тому +3

    Colossal really said "we're gonna give you everything you loved about Simcity 2013 without the map restrictions". I love the shot of the super high mountains in the valley; it's gonna be really great to create actual countries with vast valleys and mountainous regions!
    The one issue I had - and it's a REALLY MINOR ONE - is that I wish they would change the label of City Name when you create a new save to something like Region name because with the sheer amount of space, you're not really creating one city; you're creating an entire region! :)

  • @maidenminnesota1
    @maidenminnesota1 Рік тому +7

    13:05 Biffa: "So, I can't remember which map I'm building on right now, but it has a lot of snow, and it really does drag on for longer than you would expect."
    Me: _(Laughs in Minnesotan where winter can last as long as 7 months)._

  • @mattf6884
    @mattf6884 Рік тому +1

    8:42 Stone mining. Presumably different types of agriculture (e.g. livestock) and different types of mining (e.g. stone).

  • @magicalmac7505
    @magicalmac7505 Рік тому +7

    Themes I'd like to see: New England, Scandinavian, Futuristic, Mediterranean, and Eastern European

  • @Deborah5000
    @Deborah5000 Рік тому +8

    I wasn’t that scared for map size because there’s a San Francisco map that basically includes the entire city

    • @nutyyyy
      @nutyyyy Рік тому

      That would be impossible at this scale.

    • @micbln8967
      @micbln8967 Рік тому

      yes but appearantly scaled down

    • @BoredDan7
      @BoredDan7 Рік тому +1

      @@nutyyyy Actually San Francisco is just about the perfect size to do near 1:1. It's land area is about 120km^2 and it's fairly square almost perfectly fitting into a 21x21 CS2 tile area. Obviously this is not including surrounding areas and would only allow San Francisco proper and not anything else on the peninsula, or across the bay, but still, San Francisco is actually the perfect size for a CS2 map.

  • @dominicowens8307
    @dominicowens8307 Рік тому +2

    I love that the cables and pipes are now under the roads. It looks like that means it’s so much easier to build a little village without having to hide overhead cables in a custom made Forrest

  • @zaphod4245
    @zaphod4245 Рік тому +7

    I want to see UK, alpine and Japanese themes personally. It seems like motorways/railways just end at the buildable boundary, and don't continue into the outer part of the map, which looks a bit weird.

  • @Matthewy.
    @Matthewy. Рік тому +63

    441 tiles. We're going to be creating countries in this game! How awesome

    • @Tobi-1504
      @Tobi-1504 Рік тому +9

      159 km² - Don't know a lot of countries with that size 😅 but defnitly its a complett region ^^

    • @Tobi-1504
      @Tobi-1504 Рік тому +19

      Liechtenstein has 160 km²

    • @MrBillclintin
      @MrBillclintin Рік тому +4

      It depends on the size of the tiles. If you start with nine tiles, is that similar to one tile in cs1?

    • @robercikhehe1634
      @robercikhehe1634 Рік тому +2

      Yep but your pc wont like it

    • @Tobi-1504
      @Tobi-1504 Рік тому +3

      @@MrBillclintin no the tiles are smaller! In the trailer you heard 441 tiles or 159 km²

  • @nclas
    @nclas Рік тому +3

    I wish for an South American Theme later as a DLC, would be cool too!
    Nice vid again Biffa!

  • @gabecaruso6273
    @gabecaruso6273 Рік тому

    I don’t even watch the actual trailers for these dev dairies, these videos are all I need

  • @AdrianMayers
    @AdrianMayers Рік тому +15

    So the maps ARE smaller, about half the size, if you are used to the 81 tiles mod, but 5 times bigger than base max.
    Each old square was 1.92 * 1.92 = 3.68 sq KM * 25 = 92.16 sq KM (old vanilla max size), but 81 * 3.68 is 298.59 sq KM, new game is 159 sq KM
    Hopefully there will be mods to increase the number of squares once released....

    • @oscarn-
      @oscarn- Рік тому +6

      You ought to compare vanilla to vanilla. Not vanilla to modded.

    • @JCrowe86
      @JCrowe86 Рік тому +4

      @@oscarn- Not many people play vanilla CS1.

    • @OnTheNerdySide
      @OnTheNerdySide Рік тому +1

      I'm honestly curious why they still chose not to make the entire map buildable by default, especially with the outside connections available as vanilla. Building a highway to the edge of an arbitrary buildable area only to have them disappear beyond it doesn't sound like *ahem* the height of realism.

    • @funitel-starshipspacexwiki2569
      @funitel-starshipspacexwiki2569 Рік тому +1

      @@OnTheNerdySide Looks like the rest of the map is much less detailed, not sure though

  • @chris_favreau
    @chris_favreau Рік тому +1

    According to City Planner, who did the math, it looks like cities skylines with 81 tiles is actually larger than than cities skylines 2. CS2 is definitely larger than vanilla CS though.

  • @suddenshotty
    @suddenshotty Рік тому +1

    I hope they get some tropical maps soon, I love building an island paradise.

  • @TempestDK
    @TempestDK Рік тому +3

    More themes will ABSOLUTELY come, both in Mods and as DLCs. I would expect them to do at least Asian/Japanese theme and African theme pretty soon, as I think they already have Content Creator Packs for those in CS1.
    And I would love it if the themes could be made yourself (as in CS1, but much easier please), so you could have Scandinavian style, or even just Swedish style etc. ... architecture in Northern Europe tend to be a little different from f.x. Iberian, which is different from Balkan.
    If CO make DLC for these, I would hope they would make one for at least every continent, so we get Asian, African, Latin/South American and Oceanic (AUS/NZ). Or make it by climate, so you have dessert vs. alpine vs. sub-tropic etc.
    And as you mentioned, please let it be easier to manage mods in this game. CS1 Content Manager (as well as the editor) ground to a halt once you had 4000 assets loaded. Steam Workshop sucks eggs, so I wouldn't mind if Paradox had their own modding workshop. But if they have better in-game tools for mod management, then I'll live with Steam ;)

  • @333yipeee
    @333yipeee Рік тому +42

    Definitely want some Australian representation in the theme. We are such a mix and have our own style also so don’t fit into the initial themes they are setting up.

    • @robbiewales3007
      @robbiewales3007 Рік тому +5

      Definitely agree. Would like to see a big Australian representation such as terrain i.e. the deserts of Western Australia and Northern Territory, the rugged coastline of the great Australian bight, the Australian alps, riverlands and everything in between.
      Plus the Australian buildings found in each state and transport

    • @Timathius17
      @Timathius17 Рік тому +2

      Tbf the only areas that seem to be represented are Eastern USA and Northern/central Europe (Germany, Denmark, Netherlands). Never any luck for British styles sadly.

    • @bigpoppa1234
      @bigpoppa1234 Рік тому +4

      A map based on Sydney should be really good in this large scale format. Two giant harbours & lots of beachfront, rivers running east to west with plains that continue into a large bordering mountain range & river.

    • @playlisttarmac
      @playlisttarmac Рік тому

      I agree. I have to download pdelmo items to make it feel a bit more "normal" as a city for me. The base trees seem so small. I would also like some kangaroos (like deer) that can be placed.

  • @nobodyspecial4100
    @nobodyspecial4100 Рік тому

    I watch thier video first, so they get a view. Ill enjoy it in its complete state, then go right to you so i can get your knowledge. Love your stuff.

  • @adseelinger
    @adseelinger Рік тому +3

    With the 81 tiles mod, CS has a playable area of 298.62 sq km, which is about twice the amount of playable area in CS2. Hopefully, mods will open the rest of the map like the 81 tile mod did.

    • @toddkirch613
      @toddkirch613 Рік тому

      I doubt anyone has ever built on all 81 tiles anyways.

    • @thorozar3662
      @thorozar3662 Рік тому

      @@toddkirch613 wrong

    • @toddkirch613
      @toddkirch613 Рік тому

      @@thorozar3662 prove it to me

  • @spaceboyxyz
    @spaceboyxyz Рік тому

    29:00 thx for showing off... exactly what i wanted to know, if u were able to just build a completely new city (suburb) far away from the starting point... really great... so excited to explore by myself and see how the districts work in there

  • @manning18colts09
    @manning18colts09 Рік тому +1

    The map at 2:30 is 23 tiles across and at least 21 tiles down.
    Taking that as gospel that makes 483 tiles
    529 if it’s 23x23 which a few seconds later it confirms it is 23x23

  • @stevekirkby6570
    @stevekirkby6570 Рік тому +2

    Themes: I'd like to see East Asia / Japan and going further I'd really like to see som ultra-modern architecture (not copies of existing 'landmarks', but more futeristic visions of ordinary buildings and civil projects) and ... do we have any desert maps?
    Thanks Biffa for your great insights and coverage.

  • @CyberFreaked
    @CyberFreaked Рік тому +2

    For themes I would love to see more local themes, as example i would love to create a old french village in the mountain village map as example. So themes like "French rural" or "Dutch city" or "Italian rural"

  • @SuBruoNL
    @SuBruoNL Рік тому +1

    Thanks for the great content Biffa!
    Not sure if im more excited to play CS2 myself or to watch you play it 😅

  • @violettiplady3113
    @violettiplady3113 Рік тому +1

    I would love to see an Australian themed city. I live in aus and there are so many different houses and regulations for houses in different states. Aka flooding, cyclones, wind protection. So you get houses build on stilts or proper brick homes. Here in Darwin our fences are the wired ones so wind can flow easily if there was a cyclone and fully closed up fences would be blown down a hell of a lot easily.
    I think I’d also like to see African homes again. As I was born there and maybe having a heirachy from lower e income homes to higher. Aka making like a shanti town, and having to fix the power from blackouts. I guess that would be a super fun scenario

  • @Phootaba
    @Phootaba Рік тому +1

    Looking at the last map screen where you said we could probably place both New dollarton and New Tealand,
    I could only think about the big dam I wanted to stick in the mountains! 😁

  • @tyler328
    @tyler328 Рік тому +1

    Can't believe it's been 7 weeks already, time is flying by

  • @Marcompam
    @Marcompam Рік тому +1

    couldnt help to not notice the small typo (didnt read comments to see if anyone else got it) of sipatea bluff being named SIAPtea :p

  • @michaelbutton1789
    @michaelbutton1789 Рік тому +1

    At 12:50 anyone else notice she mentions a map being North or South of the equator and then also asks us to check out which hemispere it's in. If I'm not mistaken, isn't that the same thing !! :)

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 Рік тому

      There are east and west hemispheres, which is what I think she meant, but the phrasing gave me pause, too.

    • @michaelbutton1789
      @michaelbutton1789 Рік тому

      @@dycedargselderbrother5353 Yeah, but if you look on the info panel on the right where the cursor moves to, it says 'Northern hemisphere' and 'Southern hemisphere'.

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 Рік тому

      ​@@michaelbutton1789 My money's on she's reading from a script and someone else is providing the footage. I don't think it's a lets play. She (or her script) is probably trying to differentiate between American and European theming but the wording is awkward. Then it's compounded by the footage not matching exactly with the script.

  • @ebeq7
    @ebeq7 Рік тому +5

    Honestly, i would like to see a Soviet theme, so gray communal blocks and stuff like that, and deffinetly Japanese with their impressive cities

  • @Youberc
    @Youberc Рік тому +1

    Looking so much forward to the next "Climate and Seasons"! and to watching this, too of course.

  • @stevengalloway8052
    @stevengalloway8052 Рік тому

    I like that we can break up the squares as well as the larger map sizes, Biffa. Those maps look really great! 👍

  • @UksFS
    @UksFS Рік тому +1

    I just want to imagine a future pack with other themes like South American Theme, Saharan Theme.. this would be so good

  • @benjibatch
    @benjibatch Рік тому +1

    19:39 there is an upgrade that allows them to move on screen as you’re saying this, called sun tracking…

  • @WolfyLuna
    @WolfyLuna Рік тому +1

    As for themes, I would like to see something Asian like Japanese, Chinese or Korean as a main theme. The yellow star points shown in each city size upgrade are obviously the currency for the talent/research tree and the green ones most likely the number of allowed free map spaces to buy I think.

  • @carpemkarzi
    @carpemkarzi Рік тому +1

    Great. +1000 for the Slartibartfast reference..well done

  • @TheTaxxor
    @TheTaxxor Рік тому +15

    Even if you unlock all tiles, the map is still way smaller than CS1 with 81 tiles. The map total is 23x23 tiles, so 529 tiles. If you unlock all of them with a mod, you'd have ~ 190 km² in total (159/441 * 529), which is about 63% of the CS1 map size (299km²). And when you also add the fact, that many buildings are now way bigger than in CS1, I can't imagine that you could build something as for example Verde Beach (by CPP) in CS2

    • @TuomasLeone
      @TuomasLeone Рік тому +2

      A lot of this will be up to how the scaling is. Also, these are very, very early days. Let's see what the modders can do. Also I have a sneaking suspicion that we'll be able to add on these maps somehow.

    • @seventheventhorizon
      @seventheventhorizon Рік тому +1

      There are 441 tiles, so you can have 21 x 21 grid. Each tile is 0,6 x 0,6 km what gives ~158 square km.

    • @RMJ1984
      @RMJ1984 Рік тому +5

      But there will also be a 81 tiles mod for Cities Skylines 2. You gotta focus on the good, instead of being so negative. It's really draining. Negativity negativity. Go play Simcity 2013 and come back positive again.

    • @nutyyyy
      @nutyyyy Рік тому

      Agreed. But once a mod unlocks the entire map shown in the video, it should be more similar to CS1.

    • @TheTaxxor
      @TheTaxxor Рік тому

      @@RMJ1984 I included the possibility of mods in that statement, as I said even if you unlock all 529 tiles, you're still at 2/3 of the area of CS1

  • @ParallelLogic
    @ParallelLogic Рік тому

    Woah, that "Hitchhiker's Guide" reference at the end was dang subtle, respect.

  •  Рік тому

    Dear Biffa, you are hilarious!!!
    You recognised New New Tealand, but never saw the name of the town cause of the VLC's dock overlay, :D
    Great video, as always, and glad we can finally hear some of your experience with CS2!

  • @hkpuipui99
    @hkpuipui99 Рік тому

    This has fully allayed my concerns about scale. From that far up it almost reminds me of SC4! And that’s a great thing.

  • @marcusdowning
    @marcusdowning Рік тому +2

    I'd like to see a fantasy theme. Stone, bricks and wood, horses and carriages, magic, maybe the occasional dragon.

  • @valercraft9243
    @valercraft9243 Рік тому +4

    an Asian theme, with small wood houses at the begging and huge futuristic skyscrapers, Middle East theme, South American theme, and also subdivisions for some themes could be great (more focused on some counries in particular or some regions)

  • @computernerdtechman
    @computernerdtechman Рік тому +2

    It looks like if you used entire gridded area it is only about 1/2 of the map area.
    I wonder if there is going to be a mod like 81 Tiles mod where you can use the ENTIRE map.

  • @stcarl
    @stcarl Рік тому +2

    id love to see themes kind of like how MSFS 2020 did updates. So like Australiana type DLC, or UK Theme

  • @tonyschulz3558
    @tonyschulz3558 Рік тому

    2:31 map is 22x21 tiles. Works out to be 441 tiles. I’m not sure if we’ll need more but I look forward to seeing

  • @Sharky_On_The_Road
    @Sharky_On_The_Road Рік тому

    Really cool. Thank you Biffa. Seems like the tile size is smaller. And looks like with higher elevation it`s colder for snow in that area. That`s the main thing I`m looking forward to is bigger areas to use. On console with only 9 tiles is too small.

  • @soymante
    @soymante Рік тому +1

    I think that the paradox mods option will be a section where the developers will choose the most popular mods from the steam workshop to add them to that option, so it will be easier for pc users to download the "necessary" or "popular" mods without exit the game and also give console players the option to download them and enjoy these advantages.

    • @OnTheNerdySide
      @OnTheNerdySide Рік тому

      I believe they hired a big name mod creator as a dev a couple years back, so maybe they're planning some in-house mods as well or doing some sort of validation process?

  • @jonathanmarsh8119
    @jonathanmarsh8119 Рік тому

    I really hope that there are scenarios and that they keep adding more so that we can have challenges.

  • @Gracefulwarrior2124
    @Gracefulwarrior2124 Рік тому

    15:42 Can we just take a very long minute to admire just how beautiful these shots are :o
    It honestly looks more beautiful and real then irl area does, and literally made me cry at the beauty, which Ive never really done before

  • @BryanFritchie
    @BryanFritchie Рік тому

    When he put that water pump down, you could actually see the water line underground recede - I assume because it was drawing water. Pretty cool.

  • @darthsnarf
    @darthsnarf Рік тому

    brings me back to the regions on sim city 4, awesome change, i love building seperate cities that each have their own sort of feel or specialization

  • @petiertje
    @petiertje Рік тому +1

    Now I can finally build an area with little villages spread around it without it looking to artificial in terms of distance etc. :)
    Can't wait until the game releases.

  • @lil_lyrix
    @lil_lyrix Рік тому

    My Grandpa grew up on Tea Mile in Teatroit, he can remember back when the city was just a manufacturing hub!

  • @SoDakJason
    @SoDakJason Рік тому

    Biffa not realizing that the city is the video is New New Tealand is a mood. 🤣
    Also, for comparison, the developers say there’s 159 square km available. The total area of Liechtenstein is 160 square km.

  • @10C45E
    @10C45E Рік тому +6

    Now that i've learned 3D modelling I can't wait to make some assets for C:S2! I'll definitely be making British themed assets for people wanting to make British cities.

  • @Styrestian
    @Styrestian Рік тому +1

    I can't wait to build on the fjord-map. 😄
    Some facts: Fjord in its basic meaning "where one fares through", has the same origin that the word "fare" (travel). The verb "fare" and the noun "ferry", has the same origin. Fjord is one of the few Norwegian words that have become international.
    A fjord is a deep, narrow and elongated sea or lakedrain, with steep land on three sides, If the geological formation is wider than it is long it is not a fjord, then it is a bay or cove. 😄

  • @vincentking2552
    @vincentking2552 Рік тому

    I like big maps and you can not lie!
    Man, you can have a city and a few surrounding villages!!

  • @amesie9384
    @amesie9384 Рік тому +4

    I would like to see themes set in different times. Like Victorian Europe and USA Wild West times 😂

  • @donovankloster1072
    @donovankloster1072 Рік тому

    When city skylines 2 releases in October I'm excited to see the different maps...😎
    Also excited for the maps of Mountain Village, Great Highlands and Barrier Island...😂
    Hi Biffa What are you most excited for city skylines too when it releases? I enjoy your videos. Keep up the good work!!

  • @stuartcoyle1626
    @stuartcoyle1626 Рік тому +1

    Australian theme of course. All slouch hats and kangaroos.

  • @neonmiku3721
    @neonmiku3721 Рік тому

    Super keen, The barrier map look pretty similar to fraser island in Australia 15:34

  • @eccreativ
    @eccreativ Рік тому +2

    The tiles seem smaller than CS1. I am taking a guess that since you start with 9 tiles, a 3x3 grid of CS2 tiles = 1 tile from CS1. If that math holds true, we have about 50 CS1 tiles worth of space.

    • @klausludwig9585
      @klausludwig9585 Рік тому

      The tiles are much smaller than in CS1 and so are the maps. The area of 441 tiles in CS 2 is about half the size of 81 tiles in CS 1... 😢

  • @CiY3
    @CiY3 Рік тому +3

    how did this already get uploaded? oh my god

  • @jamjar666
    @jamjar666 Рік тому +2

    I hear he won an award for his fjords. 😉
    Can't wait for this game every week just makes it seem better and better.

    • @KeenanV
      @KeenanV Рік тому +2

      Next city name: SlarTEAbartfast

  • @tom23rd
    @tom23rd Рік тому

    Most exciting is the vertical expansion. We can really go nuts!

  • @scwatsonart
    @scwatsonart Рік тому +1

    It would be fun if, after the game releases, you just continued working on New New Tealand from where it is at the time of game release. Could start with a couple of episodes of detailed over view (sort of like what you're doing here), and then just continue creating the city.

  • @OzzyAussie2924
    @OzzyAussie2924 Рік тому

    one thing i would love to see in the game is starting with no MOTORWAYs on the map at all. start small and then connect later to outside areas. also would like to see indusry available from firstd turn as a lot of towns started due to some mine, farm etc.

  • @KageSureiya
    @KageSureiya Рік тому

    The map size improvement is awesome. The improvements and features of the game are amazing.
    I do love to suggest adding Eastern World themes such as:
    + Asia
    + Middle east
    + African
    + South America

  • @Gracefulwarrior2124
    @Gracefulwarrior2124 Рік тому

    17:50 Its nice we have the options of underground cables, but I would really like to see a transition of cables going from the tower and diving into the ground, rather than somehow electrifying the tower with that itself going into the ground.
    Depending on if water and sewage pipes "flow" as well, the "flow" of electricity were seeing reminds me of Simcity BuildIt. My takeaway is that CS2 has taken a bunch of different features from different games and combined it into one game, with Transport fever with the draw through roads, and the "flow"

  • @rfknol
    @rfknol Рік тому

    I can't wait to see your first city building video in CS2! If I really like it as much as I think I will, I 'll try to convince my wife that I really need it

  • @Gary87
    @Gary87 Рік тому

    I am honestly so excited for cities 2! I play on console and can’t wait to see all these improvements on console

  • @joespencer471
    @joespencer471 Рік тому

    That whetted my appetite to want to see more of what the progressions unlocked.

  • @Eric_Hervieux
    @Eric_Hervieux Рік тому +2

    Question for you Biffa! When it is Winter, is there always snow on the ground or does it only accumulate when there is precipitation? Does it melt at all during winter and stay cold or do you have to wait until Spring and the map is essentially a snow map from CS?

  • @thebazgaz
    @thebazgaz Рік тому

    Themes - I'd like European, then different ages eg the ability to build an old town, some terraced houses and then maybe some ultramodern newbuilds homes, some historic buildings next to some modern office blocks, maybe some out of town malls etc.
    I'm glad the farms seem to cover ground rather than rectangles, I hope gardens also have fences too.

  • @christopherjunkins
    @christopherjunkins Рік тому

    Stone Mining, that's what that last one under Livestock farming is, and then Low Density Offices

  • @mellowourld7608
    @mellowourld7608 Рік тому +2

    i would like to see south america also have subcatigories with states, cities, towns and provence.

  • @strangnet
    @strangnet Рік тому +2

    The map shows 23x23 tiles which makes 529 tiles, of which 441 would be usable? 159 sq km makes each 0.3 or 0.36 sq km and each side of a square 550-600 meters. What’s the size of the squares in CS1?

    • @Sir_Austin_T_Gee
      @Sir_Austin_T_Gee Рік тому

      As far as I know, with CS1, the 81 tile mod gets you somewhere around 160 sq km. So the vanilla game is definitely larger

  • @InevitableMayo
    @InevitableMayo Рік тому

    Ahh looking at it, that golden box icon in the milestones might be your skill points to spend in the development tree. That's what makes sense to me

  • @raytbrown2
    @raytbrown2 Рік тому

    I'd like a Caribbean theme with lots of poorer sections, neat sections of colorful tourist traps, big beach hotels and hillside villas.

  • @devttyUSB0
    @devttyUSB0 Рік тому

    Awesome!! Thanks for the deep dive!

  • @RetroDree
    @RetroDree Рік тому

    With those mountains regions an long winters I would love to build an Alpine theme with summer activities and winter skiing paradises

  • @drkevorkian2508
    @drkevorkian2508 Рік тому

    Just to make things a bit clearer on the modded map thing: the vanilla game has 23x23 tiles, 0.36sq km each. The area around that is about another 12 tiles on each side. So a modded map that unlocks all of those tiles would be 2209 tiles or 795sq km, well over double 81 Tile mod's 300sq km.
    It is worth noting that the map may not actually be stable far beyond the 441 tiles depending on how the coordinate system for the game works. You can see how the water body glitch out outside of the tiles as the camer moves.

    • @nutyyyy
      @nutyyyy Рік тому

      Yes. If you are able to unlock the entire map 81 tiles style then it will be great. Otherwise it's somewhat limited.

  • @raelynne79
    @raelynne79 Рік тому +1

    I'd really like to see what building on those slopes actually looks like. C:S1 terrain management when you try to build on slopes is terrible, so I want to see what they've done to improve that, if anything.

  • @manning18colts09
    @manning18colts09 Рік тому +1

    Tampere and San francisco are real places btw
    Obviously everyone knows San Fran but still an extra real life laps. Wonder what other real places they’ve got up their sleeve

  • @nightrider_
    @nightrider_ Рік тому

    Honestly can't wait to make my hometown's map in CS2. I did it in CS1 but it wasn't big enough for the places I wanted to add. The new map size gives me hype and I hope it will be just as, if not easier, to create a map from a real location in CS2.

  • @seanC3i
    @seanC3i Рік тому +2

    I wonder if you can answer this without breaking an NDA: but will CS2 use Raytracing?