The Ridley fight in Samus Returns is a response to Other M where Samus's less than stoic response was seen as black mark on her character. It's also used to further gel the idea of Ridley's prosthetics being a temporary tool due to a healing factor
Furthermore it also fills in one of the only real plot issues Super Metroid has; that being "How did the space pirates know to attack Ceres Space Colony", with the answer being that immediately after he healed from his wounds Ridley just followed Samus there.
Add in that it's essentially a nod to Prime being in continuity, with this being Meta Ridley instead of normal, or at least acknowledging it as a nod. No idea if Prime 4 is gonna change that of course but.
@@GiancarloThomazSenoni The issue there is that every time a Nintendo bigwig has said "so and so game isn't really canon" they then immediately make a game that is canon in their eyes but is also so bad that they try to gloss over it whenever possible.
Yeah, that's a fair assessment. In hindsight, if "Federation Force" was like, a fun WiiWare game released to hold fans over before the release of "Prime 3", I'd say we would have considered it a fun novelty game in the same vein as "Link's Crossbow Training". Not the BEST game in the Metroid series, but a fun game, none the less. But sadly, it was released after "Other M" all but killed the series, and we had no "Samus Returns" or "Prime 4" to give us hope.
Yeah, just look at Metroid Prime Pinball. Pretty much no one was angry at it because it came a year after Prime 2 and Zero Mission. If it was released after Other M and 5 years of nothing... different story entirely, I'm sure.
Or as The Geek Critique points out, knowing that Metroid: Samus Returns was coming incredibly soon would have made Federation Force a gap to play in the meantime rather than a "replacement" for the next Metroid game.
I still think Proteus Ridley fits in Samus Returns. He ties Prime better into the main series. And it makes the beginning of Super Metroid make more sense to me. How did the Space Pirates know so quickly where the baby Metroid was? Metroid 2 and 3 happen very close after one another. Proteus Ridley gives me a reason to beleve the beginning of Super Metroid more.
i agree, i'd like to add as well that i think the fight streagnthed the relation between samus and the baby metroid. i also don't think that ridley was the reason that samus return's ending doesn't feel like the originals was, i think it was 1. having to do a victory lap around the for a least a couple power ups if you want 100%, and 2. the main reason, being all the enemies that are after hte metroid queen. i don't htink there shuld've bveen any after the metroid queen (besides ridley ofc) but i think if SR had done that, the ending would've felt a lot more similiar to metroid 2
@@Voltricity435 I disagree that there shouldn't have been enemies in the caves. It wouldn't make sense given the context of each game. When Metroid 2 originally released the Metroids needed to be destroyed because they were a hostile species that could easily wipe out an entire planet, signalled by the fact that life forms get weaker, and eventually stop showing up as you get to the metroids' layer. However, Fusion ended up retconning this since the metroids had become an artifical lifeform created by the Chozo to hunt down X parasites, so it wouldn't make sense for the caves to be empty. In Samus Returns, the Metroids need to be destroyed because the federation is worried that the space pirates would use them as a bioweapon (like how they did in metroid 1). This also explains why Ridley shows up in the first place, he was going there to collect metroids, and when he sees Samus rising up from the caves he intuites what's going on, so he attacks to try and capture the last metroid. Now that being said I definitely think the fight could have been done better (at least in terms of tone). I think the save room is fine, since you could easily think that it's just for getting 100% completion, the real problem is when you step out of the cave into a freaking hellscape, and if that didn't tip you off then the recharge stations most certainly would. I would change it so that the recharge stations are right after the metroid queen, and the outside area was now a stary, night sky. This way, it actually comes off as a shock when Ridley shows up out of nowhere.
@@lancestriker0111 It would still make sense for the caves to be empty because the Metroids are _too good at their job._ They are very effective predators, and the Chozo memories themselves show the Metroids going rogue (there's even an early cutscene of a Metroid draining a Hornoad). Honestly, while Samus Returns is a pretty good game, it's not a great Metroid 2 remake, as it misses out on the tone and general moodiness the original had.
@@lancestriker0111 just because the metroids are bred by the chozo to fight the x-parasite, it doesn't mean that they wouldn't be able to kill all the creatures. Think about the super metroid at the end of super metroid, and how it easily kills all these other creatures.
I disagree with the #4 segment, and have actually seen this perspective crop up from other peeps a few times. Mainly because while Metroid 2’s original ending works for…well, Metroid 2, Samus Returns is less of a straight retelling of Metroid 2 and more of a modern reimagining. This’s due to the fact that in the original Metroid 2, Metroid were still established to be normal alien creatures that were simply used as bioweapons by other races (most notably the Space Pirates) in order to wreak havoc across the galaxy. Hence why the quiet and contenplative ending was chosen, since it has you question whether or not it was justified to basically commit alien genocide for the good of the galaxy. But Fusion eventually rolled around and retconned this to say that the Metroids aren’t just normal aliens, but were genetically-engineered beings created by the Chozo in order to combat the X Parasite, and Samus Returns expanded on this idea via the Chozo Memories. Making it so you’re less committing genocide and more so cleaning up the Chozo’s mess, but inadvertently creating an even bigger mess in the process due to the Metroids no longer being able to keep the X Parasites in check with their extinction. And so Samus Returns’s new ending makes sense not in the context of Metroid 2, but in the context of every other Metroid game since then. Especially since it ties up a loose end from Super Metroid by explaining how Ridley and the Space Pirates found out the Baby Metroid was at the space station to begin with, as well as even connecting it to Metroid Prime by showing Ridley with his cybernetics in a 2D game (which he would then lose after this battle and go back to being fully organic. Much like when Freiza was brought back to life in Resurrection of F.) Overall, I can respect if people feel like Ridley’s inclusion in Samus Returns was shoehorned or goes against Metroid 2’s ending, but I’d personally not agree with that notion for the reason I stated. Other than that though, I do agree with the rest of the video. Fission Metroid’s are annoying, the Boost and Spider Guardian are agonizing, Other M is a dark stain on an otherwise great series, and while I don’t think Federation Force is a bad game in of itself, Nintendo announced and released it at the worst time possible. Like, why couldn’t they just have held off and waited until *after* Samus Returns and Prime 4 was announced only a year later, instead of doing so when the series was in dire straits and the last entry, which released *six* years prior (making it the largest gap between new Metroid games since Super Metroid and Prime 1 with 8 years), was quite divisive and disappointing to plenty of people? The world may never know…
"And so Samus Returns’s new ending makes sense not in the context of Metroid 2, but in the context of every other Metroid game since then." Except it doesn't. It makes the start to Super make no sense since the Baby Metroid isn't in a secure location, nor is it really being guarded...Which you'd think Samus would have been smart about doing. The metroid saving her life in the Ridley fight also retcons Samus's line in Fusion of the Metroid having saved her life twice via the vaccine. That would have been the third time. They created inconsistencies for the sake of having a cool fight at the end.
@@Vexal50 Shouldn't Super already be criticized on that first point regardless? The first Metroid happened because the space pirates stole the metroids from a federation base, and then Samus not only sets up the exact same scenario with no differences but gives the baby to a station right next to Zebes, the pirates old base! There was never a reason the baby had to be at ceres; it was mainly done to set up similar circumstances to Metroid 1 so Super could act as a massive overhaul of the first game. As for your second point, that could easily be seen as Smaus believing that she could have still saved herself, as just being grabbed doesn't mean she is definitely dead, with the baby mainly being an assist in the battle rather than being necessary like when fighting Mother Brain. Regardless, that is an incredibly small detail that doesn't break any story elements with a change from two to three and comes with the improvements mentioned earlier, along with increasing the bond between Samus and the baby.
I thought the final battle with Ridley in Samus Returns worked well. Gave us another good Ridley fight and it gave us a little more character to Samus & the baby Metroid acting a little more like mother and child protecting each other. How Mercury Steam handled the end of Samus Returns adds to Samus as we saw a little more softer side of her and some motherly instincts kick in with the baby Metroid. And then, it makes you even sadder knowing the happenings that took place in Super Metroid
Honestly, I think the end of Samus Returns fails in the tone department, and Proteus Ridley is the embodiment of that. Does it technically fit in the timeline? Sure, but feels shoehorned in design-wise and (as Rabbidluigi mentioned) kills the quite moment at the end of the game. He isn't _required_ to be there, they could just say that the Space Pirates were observing SR388 and saw Samus's ship leave and decided to track it. It's a fun boss fight, but it kills the mood.
Federation Force suffered the same fate as Banjo Kazooie: Nuts and Bolts. Both arguably good spin-offs that would've been seen in a better light if they were released around the time (preferably after) a true main series title.
I disagree, I think both games are bad and would've been poorly reviewed no matter when they came out, Nuts and Bolts should've been an original IP and FF should've been scrapped altogether.
@@jadedheartsz Fair enough. TBH, I haven't actually played N&B or enough of FF to form solid opinions of them, but I do see a decent number of people say they're alright as actual games, it's just the time of release and circumstances around them is what ended up hurting them in the end.
@@jadedheartsz N&B I could see faring poorly Federation force, would have been perfectly serviceable on its own. Not outstanding, but certainly not bad.
@@Lh0000 Not too sure about that. Nobody really had much bad to say about N&B itself, and even had fair praise for it. Its biggest blemish really was it being a BK title when we wanted more BK for years. I don't even think its a bad BK game; just that its a spin-off at a point in the franchise where it was essential to the franchise's survival NOT to spin-off but add a mainline game.
Badass characters can also have their low moments. That's something normal. Tony Stark in the comics for example. He became depressed and became a vagabund but later he recovered.
@@meganinten0078 Yeah, but that's not what I'm; it's about execution. Other M did it horribly. Whereas games like Fusion did it great (Specifically that one shot where we see Samus's expression when she's talking to Adam and he orders her to destroy the station)
@@s.p.d.magentaranger1822 If we are talking about Adam yes I can agree. But if we are talking about Samus's character in Other M, I don't have an issue with that. I prefer a female character with flaws than a boring Mary Sue (like Rey from Star Wars) or an unlikeable bitch who thinks she is above all people (Carol/Captain Marvel)
@@meganinten0078 Having a flawed/weak character can be just as detrimental as having a Mary Sue if it’s still done poorly, which was the case with Samus in Other M. It could most likely work if it was either set before or right after Metroid 1 where she was still young and naive, but her characterization in Other M entirely contrardicts how she’s behaved in previous games rather than simply showing her flawed or softer side. Which we’ve still seen with how she lets the Metroid infant live at the end of Metroid 2/Samus Returns, or how she reacts to the deaths of the other bounty hunters in Prime 3, but without the inconsistencies in her characterization.
@@amirgarcia547 Samus behaviour in Other M is not very odd, at least not for me. I was a very timid and quiet child in college, nowadays I am less timid and even making some jokes with my friends at work. I remember having a reunion with ex college companions after 10 years without see them and I was really nervous and almost behave like how I was in college. It is not very odd for one to act very different with people you haven't met in many years. Same thing could happen to Samus after so many years without seeing Adam.
As someone who had played quite a bit of Metroid lately, here's my own (only half-serious) list: 5. Federation Force marketing 4. Backtracking with the Baby Metroid in Samus Returns for those last, largely pointless, pick-ups 3. Super Metroid Wall Jumps 2. Maridia Quicksand 1. When youg get stuck in the lava in Metroid 1, under a platform, with 3-4 enemies on screen, so there is so much slowdown that it becomes impossible to free yourself from that position, leaving you desperately mashing jump and left to get un-stuck while the lave drains Samus's health, knowing there is a distinct chance that exact scenario is going to happen again three seconds after you finally free yourself.
@@seanfeld- Wall jumps in Super feel unnatural when compared to how _practically every other instance of wall-jumps in video games,_ is done, and the timing is pretty tight. Elitism is not appreciated.
I'd like to defend the inclusion of Ridley in Samus Returns without dipping into meta. Because I could do that. This was the first 2D Metroid game in over a decade and the inclusion of Ridley was welcome for that reason, but that's not why I think it was a good decision. I think it was a good decision because it ties the Prime series to the main canon and introduces the idea that Ridley followed Samus to the Ceres station in Super Metroid. It does a lot of arc welding for some great games, and I deeply appreciate that. (Spoiler Warning) Plus I thought it was a very fun boss. Ridley requires an entirely different set of skills than the Metroid Queen. Whereas the Queen is very slow and more of a puzzle, Ridley is fast and tests your reflexes. It also sets up the end of Super Metroid by having the baby steal energy from Ridley and give it to Samus, establishing that character trait for the fight with Mother Brain. Also, to note, giving the player more attachment to the baby metroid, because he continues to do that through the last phase of the fight with Ridley. Given that "attachment to the metroid who would go on to gift Samus with the power of one" is, I think, the point of the main storyline, having the baby do something for the player in combat more than once helps to enforce that feeling.
You know what's the worst part? Metroid Prime Federation Force ended up releasing in august of 2016, while Samus Returns was about to release the year after. Imagine if they reveal Federation Force the year it is about to come out, and at the same time, in order to not make the fans angry, they show that a Metroid 2 remake is in development for next year. That would be much better.
Speaking of a Metroid 2 remake being made in August 2016, thank God for Another Metroid 2 Remake aka the Second Reality Project 2 Reloaded of the Metroidverse!
@@kieranstark7213 In fact, imagine if they revealed Samus Returns in 2016. That would make Nintendo trying to cancel AM2R more understandable, since they would be scared that it would overshadow their project. It's still not what Nintendo should do, but still
Actually from a business perspective, cancelling it was not only the right thing to do but also the only option they had considering they were selling their Metroid 2 remake for $30 in competition with a Metroid 2 remake that is completely free. Sad to say, because Samus Returns existed at all, AM2R's only fate was C&D. Its not the most pleasant to the fanbase but its one of those hard calls a dev must do. Its too bad Nintendo is so trigger happy with this sort of thing that its no surprise everyone took this as yet another case of Nintendo Ninjas killing fun for fun.
@@GameAW1 I have to disagree with the fact that on a business perspective cancelling AM2R was the best option, and for two reasons. First, the concept of both AM2R and Samus Returns was to do the Zero Mission remake treatment to Metroid 2 on the Gameboy. And the thing is, Zero Mission is a remake that changes A LOT of things from the first Metroid game, to the point that you could play the original first, and you could play Zero Mission after, and it will be a different experience. So obviously, with this treatment, AM2R and Samus Returns would end up being very different from Metroid 2 as well. Because of that, unless one of those games ended up copying the other, which couldn't be AM2R anyway since it came out earlier, the two remakes should be very different from one another. And guess what? They were indeed very different from one another! And because of that, one couldn't overshadow the other. If someone downloaded AM2R, they wouldn't be like "Ok! I experienced one of the versions of Metroid 2, now I don't need to experience Samus Returns", because Samus Returns has its own things going for it. Second, by cancelling a fan project like that, Nintendo is showing how much they sometime don't care about their fans, so in the end, they just created a worse image of themselves, which could be detrimental on a business perspective. Obviously not enough to ruin them, but it still would have an impact.
@@Eclipsmon8421 The differences between the two versions are irrelevant though. Zero Mission may have changed the experience, but at its core, it is still NES Metroid, same as Samus Returns and AM2R are Metroid 2 at their cores. That automatically puts them at competition with one another while one game is going to be selling for money.
I'm thinking that Ridley's inclusion in Samus Returns was meant to do two main things besides just put in Ridley for badass points. First is to bridge the gap between Metroid II and Super Metroid by insinuating that the Space Pirates were trying to get Metroids from the source and Ridley arrived too late and thus attempted to steal the Baby Metroid from Samus after that was all that remained of the Metroid race, and second, to bridge together the main series and the Prime series thanks to Ridley being shown with some of his cybernetics still there, but him being more organic, meaning he's almost fully recovered back into his natural form as seen in Super Metroid.
What’s ironic about Federation Force was that it was the start of more Metroid attention from Nintendo. After its release in 2016, We got Metroid Prime 4 announced and Samus Returns in 2017, Ridley and Dark Samus joined Smash in 2018, and then we got Metroid Dread in 2021. Sure we still don’t have Prime 4 yet, but it means a lot that Nintendo actually cares about the series now to decide what would be better for fans. FF wasn’t responsible for the series revival, but it did end the six year drought of the series.
Wow, what a clever way to announce the revival of a series by announcing a shitty spin-off title no one wanted or cared for... It was a failure on every level for a game I feel like samus returns should've been released sooner so atleast we got a good game to tide us over
Federation Force as a game, taken away from the timing surrounding it, does have one real issue. Nobody seems to bring up the fact that they made Samus Aran the final boss but had her permanently stuck in Morph Ball form and enlarged. One of the worst final bosses in the entire franchise. I get the feeling not many people cared enough to play that far and see the atrocity that is this fight.
I couldn't even make it past a couple of hours into this game because of how bullshit the difficulty and level design was and because I couldn't find anyone else that owned that piece of shit game.
The authorization thing from Other M would make sense with some tweaks to the story. Set the game before Samus even left the Federation, and her higher-ups have installed actual locks on her abilities that have to be removed by Adam. Even the part where you have to run through the hot area could make sense then, as Samus disobeys orders to progress, and Adam doesn't realize to unlock the Varia Suit until she's already deep within the area.
Unfortunately we can't have nice things and Adam is a complete Ahole. The Varia Suit or "Feature" should have never been deactivated since it was a defensive ability and didn't hurt no one.
THIS: exactly this. I’m fact you could even mix the two with that idea, some things are actually restricted and other things you find. You could even have the facility both working on biology stuff, AND researching chozo tech, which could explain why samus specifically is there. (And it could also explain why metroids are there, since in your version it’s before she left the federation) Like have the reason for the restrictions be something like: the original mission was something simple, but as you progress through the game, the mission gradually expands in scope until by the end everyone realizes it’s all out of hand.
That’s actually what the entire Varia suit scene is in japanese, except without the locks. Adam told her to go explore with the minimum necessary stuff to prevent collateral damage and he’d authorize her to use more if she got stuck or was in trouble. Samus, being Samus, decides she is technically capable of exploring the lava area without the Varia suit and basically just sprints through it until Adam looks at the screen, realizes what she’s doing, and starts yelling at her to turn the damn suit on. The “authorization” thing is actually mostly a translation error- not wrong per se, but it really doesn’t get the idea across.
@@wiirkirbys6981 Actually that's worse because that pretty much makes her a dumbass in that game. Also, never gonna forgive the D-Pad only controls when the anolog stick has been around since the mid 90s.
My only criticism with this criticism of the appearance of Ridley in Samus Returns is: It works. And the reason why it works is simple: in the timeline, what happens right after this point is Ridley attacks the station where the Baby Metroid is being held and takes it captive. So Ridley also showing up here to take the Baby Metroid before Samus can take it away actually meshes will with the existing lore of the franchise. I also like the fact that Ridley is between his "Meta" form from the prime games and his form back in Super Metroid as well, but that's just a minor little comment.
"Its Nintendo's fault" Well, actually, I think that's more Kensuke Tanabe specifically. He's specifically the one who was trying to make Federation Force. Nintendo did approve it without other Metroid games in context, but Kensuke Tanabe could've thought more critically about it and realized this wasn't a good time for Federation Force.
It sort of creates a plothole in Super though. She leaves the space station pretty much immediately. A time when it isn't safe because it takes place *immediately* after Metroid II. If Ridley (and by proxy the space pirates) was after the Baby Metroid you'd think she'd leave it in a place more secure unless she was deciding to guard the place personally. The fight also retcons Samus's line in Fusion of the Baby Metroid saving her life twice, because if we take the Proteus Ridley fight into account, it saves her life three times.
I don't think it works at all. When I got there in Samus Returns I was already mad and annoyed at this game (I hate the QTE melee counter), but changing the ending like that, let alone forcing you for 100% to go back and collect 2 items with the baby, reminded me of the BS retcon of New Yoshi's Island. Just like the other commenter said, if Ridley attacked right there and then, it would mean Samus is a dumb person for abandoning the baby at the station. Also, how dose Ridley recover that quickly? Yes regeneration, but it's not that instant, or Metal Ridley wouldn't be possible. Another thing it ruins, is the accent to the surface is quiet and peaceful because the mother Metroid had recently killed all living things in that area as it descended into the planet caverns. Adding another boss fight detracts from those conclusions RL in the video was talking about.
@@Mac_Omegaly You should also mention Samus looks like an idiot at the end of the fight. Ridley is collapsed in front of her and all she does is give him a quick glance before she hops in her ship and flies off. No, she should have put another twenty Super Missiles into his face while he was unconscious. Double tap, baby.
I didn't even get to beat Ridley in Samus Returns. I bought the game on the DS Shop and the virtual copy has a bug that has a chance of freezing the game at a certain battle cut-scene that forces you to hard shut-down the DS. This, in turn, corrupted not just my save data but the game itself. I had to delete and re-download the entire game, at which point I was so depressed at is all I just gave it up. Which sucks, because it really was a fun game, and a lovely change from playing through the Prime games all over again.
Badass characters can also have their moments of weakness. That's something normal. Tony Stark in the comics for example. He became depressed and became a vagabund but later he recovered. Spiderman 2 (Toby) taught me that.
Except it doesn't work in the context of giving a character who's been a blank slate for 20+ years voiced dialogue for the first time and it consists of such weakness that has never been alluded to before when it logically should have.
Whoa, back up Rabbid, Ridley definitely improved Samus Returns. The queen metroid wasn't satisfying as a boss, let alone the FINAL boss. The Ridley fight filled that void splendidly. Plus, it helps the player attach to the baby metroid more, as otherwise, all it does is just remove some roadblocks.
11:48 I'm haven't played that game but I'm interested on this opinions of this idea from people who have, what if the game did let Samus ocassionally go "No this is stupid I need to use this power"! in certain cutscenes and small areas so you can use speicfic powers for short bursts before they are once again disabled and you're punished for disobeying orders. What powers and when would still be limited by the story, but you would also be able to use them when appropriate even if you hadn't unlocked them and it'd build more conflict within the story.
That would be a great idea. Everything has consequences after all (Unless you live in the Dragon Ball world) I personally don't have an issue with Samus personality in Other M but the way they wanted to limited Samus's arsenal could be better.
Being smart and going "fuck you adam LISTEN TO ME I AM GOING TO DIE" would actually have been a great addition to the story. I do believe powers being limited by cutscenes and story is fundamentally anti-metroid in almost every conceivable way, it would fix a major gripe I have about it.
there was no temporary self-authorization in the game, but that is how you unlock the gravity suit. samus was about to get sucked into space and activated the gravity suit despite not being authorized to do so for the sake of survival for how i would handle the mechanic, i would have it less as an order and more as a request. have adam point out that samus is working with a team now and should be more careful. samus agrees and limits her arsenal to the necessities for the sake of the crews safety, only bringing in heavier firepower when needed. the defensive upgrades could be justified as simply not needing them at the moment (of course you would have to tweak the game to let samus use the varia suit BEFORE walking into a superheated area, or she would just look like an idiot)
@@grick7379 english localization problem. In the OG script. The problem was not totally authorization by adam, but regulations by the federation. In the game, Adam tells samus not go explore areas she cannot go to with her currently equipped gear in order to prevent damage to the ship, and that he'd give her the go-ahead to activate more. In the varia suit scene, she thinks that shes capable without it so she doesnt check in with adam, adam then comes back and frantically yells at her to put it on.
The Varia Suit is very easy to mock, but I'd like to comment on two Other M authorisations I really didn't like. The missiles are immediately taken from the player despite the fact that the only reason the team was able to start the mission at all was because Samus used the missiles to blow up a door lock. The other one that always bothered me was the ice beam. You're fighting some enemies in the Pyrosphere, shoot them a bunch of times until Adam casually authorises the ice beam. It doesn't even give you a cutscene, there's no buildup!
@@leargamma4912 Fusion already told you that Adam died before and that there is corruption in the Federation. The only proper reveal is that Ridley has a regenerative cycle, which is also spoiled by Samus Returns.
@@shingosawatarihgx8345 Well that's an unfair comparison there, comparing the best game of all time to something else in the same franchise... Metroid Prime Pinball is why we play video games at all
It's so baffling to realize that SAMUS RETURNS WAS PROBABLY ALSO IN DEVELOPMENT WHEN THEY ANNOUNCED FEDERATION FORCE. Why the heck Nintendo didn't announce that at the same time is BEYOND me. They could've easily avoided all that backlash
Damn the more I think about it, Federation Force was a victim of extremely bad timing. I think if it came out after the remake of Samus Returns, I imagine it would've done better.
The colour-coded Metroids in Prime were soooooo annoying, primarily because the game's mechanics and UI are just way too slow to adequately deal with such a dynamic enemy. Also, they worked kind of like a homing-attack in that they sometimes grabbed you even when you thought you had dodged them. Nasty little fuckers.
I never really had any trouble with Fission Metroids, unless they were on hard difficulty, cause the damage they inflict just from sucking spikes a ton from normal to hard.
I still don't think Federation Force was good. Not because of the timing (though that was absolutely horrendous), but because of the story (Just gonna say "final boss" and leave it at that), lore (these giant mech suits are supposed to be brand new but ALL the buildings - including several of the Federations' built prior to the mechs - are all designed for something of their size, WHAT? and also why isn't there a log book for storing and reviewing data entries), and gameplay (it wasn't bad for what it was meant to be, but I was never able to play with anyone else so that immediately caused it to suffer from my perspective and also I think the equipment system was too restrictive). Regarding lore in particular, I remember one point with a logbook detailed how the building was getting colder and colder no matter what the people inside did and how they were all gonna freeze to death... in a room that looked like an empty warehouse. From the perspective of the giant mech. So, like, no duh you couldn't keep out the cold when your building is barren and oversized for my mech let alone the tiny people who would actually be using it?
I think it was WAY fucking worse then Other M, as I did like parts of the story and found the gameplay and level design pretty decent, but FF was just so fucking lazy, it felt like something Nintendo pulled out of their ass at the last minute as a desperate attempt at a cash grab.
As someone who has recently completed Prime 2. I like that the spider guardian is more of a puzzle boss fight (which took me 4 attempts to beat), but I hate that they locked the player off from the nearest save point (which was like 5 rooms back cuz you need the spider ball to get out of both places either way)
For me the Boost Guardian was even worse as unlike the Spider Guardian it's entirely luck-based since the only health and ammo pick-ups are hidden under statues and it's entirely up to chance when the guardian destroys them.
Couldn't possibly disagree on Proteus Ridley any harder. Not only is it the best Ridley fight in the whole series by a country mile. Not only does it give Samus even more of an immediate reason to care about the Baby Metroid since it saved her life here. Not only does it FINALLY connect the Prime and Core series since Proteus Ridley has chunks of Omega Ridley's armor from Prime 3 that he finally sheds in the post-credits to show he's fully healed for Super. But on top of all that, it helps explain why Ridley just shows up on Ceres at the start of Super. Now it makes sense, Ridley wasn't looking for Samus in Samus Returns, he was going to SR388 to find more Metroids. Got his ass kicked by Samus and saw her escape with the last Metroid. Now in Super he's actively pursuing her to Ceres to recover the Baby Metroid. He knew about Ceres station because he was trailing Samus from SR388 trying to recover the last Metroid. Super just had him show up out of nowhere. Now he's got a reason for knowing where the last Metroid was taken. Proteus Ridley tied up so many loose ends.
In general, I don't mind the infamous backtracking, especially in the Prime series, where if you're exploring the game as the devs intended, you'll probably find the artifacts you need in the course of the game anyway. But to me, Zero Mission and Samus Returns are the prime (not sorry) examples of backtracking done wrong. Rabbid talked about the Samus Returns Ridley fight killing the vibe and not being needed, but the Zero Mission Power Bomb and the Infant Metroid (I refuse to call it the "b" word) are far worse offenders IMO. Like "YEAH VICTORY MUSIC HOME STRETCH WE'RE FINISHING THIS GAME... unless you want 100%, in which case we'll send you all across the planet again." If you're going to do that, at least let it unlock a true final ending or boss. Or heck, make Ridley the "true final boss" for getting 100%. But don't just grind the ending's momentum to a halt like that.
Hopefully one of these is having to backtrack to the previous areas in Zero Mission after the stealth section, And it’s just for 1-2 upgrades each area
@@fernando98322 I'd say it's also a problem with Super, when if you miss literally a single item and use the last save, you're locked out of the rest of the game
I really liked that the Spider and Boost Ball Guardians were so tough. It gave Prime 2 a special aura. The mini-bosses were just as lethal, of not more so, than the main bosses.
The problem with other M's restriction mechanic is that it is very clear that it only exists to explain Samus not having her abilities without having her lose those abilities as a way of evolving the story. That being said, if they wanted to do that then they should have expanded the lore of the suit rather then tying it's use to any one person. It would have been so simple if they established the suit as having a limited amount of energy, with each "power up" effectively causing the suit to drain more energy and the over use of this energy causing the suit to power down and stop working altogether as it recharged. Adam can then come in with supply drops that increase the energy that the suit has, allowing Samus to use more of the suit's abilities without risking the lose of her main defense against the many hazards that she faces on a daily basis. This alone would change the dynamic of Adam and Samus to be less gross then it was in the game, and would make Samus the one deciding whether certain abilities were worth the risk of a suit shut down.
Actually, that would have been an interesting way to explain the whole no-Varia-suit thing. Adam located a power source but its past the lava area, meaning Samus has no choice but to go through. However, the suit can't handle turning on the Varia function yet. A bit of discourse between the two with Adam and Samus debating whether its worth it to go through it now or to find another, but then decide they are short on options and unfortunately, the stupid one is the only one.
Ridley in Samus Returns makes sense. Ridley was there to get another Metroid for experiments. But he didnt expect Samus to be there. After he lost the fight he realized that Samus erased the Metroids and followed her to Ceres. It is a nice bridge.
Nobody is born a badass and Samus is no exception, you become that way by going through things that harden you. Other M is that story and there's nothing wrong with it.
Ya know, I surprisingly didn't have too much of a problem with Protean Ridley, since it's not too out of character for him to just show up and ruin the mood; he's not just A Space Pirate, he's THE Space Pirate, and since he and Samus are eternally locked in a grudge that transcends time & space, it would stand to reason that he'd want a tasty 3-course meal of spicy revenge after being beaten in the depths of Norfair back on Zebes. Given how this game is canonically immediately succeeded by Super Metroid, I don't have that much of a problem with there being an explanation for as to how Ridley found out about the Baby Metroid being kept aboard the Ceres Space Station. We've seen Ridley souped up with cybernetic augmentation before, so I didn't initially have that much of an issue with the idea behind Protean Ridley...until I started looking a bit deeper beyond after something a poignant point one of my friends made: this comes right before Super Metroid...and Ridley wasn't augmented in that game. So now, my only real gripe with Samus Returns' depiction of a boss fight against Ridley at the tail-end of what once was the black sheep of the franchise is that it's canonically inconsistent; I mean, how does he go from having augs to suddenly NOT having augs? At least I can buy that he'd live from having a Baby Metroid draining him of his life energy; he's a hardy fucker and that thing literally only hatched minutes prior to the fight. Plus, it would make sense, then, why he just flees Ceres when you or he take enough damage: he didn't just really need the Baby Metroid for the revived Mother Brain's grand design...he was weak, and had to retreat. All told, though...yeah, I think it would have been better if the game had just ended after you rescue the Baby Metroid. Don't need to fix what wasn't broken before. :/ Oh yeah...meanwhile...I know it doesn't necessarily need repeating, but I still feel the need to ask, "Why the fuck was Samus just OKAY with being bossed around by her old C.O.?" Like, erm, hello? Writers? Any brain up in there? DO YOU NOT SEE THE FUCKING POTENTIAL FOR THE PERFECT BACK-AND-FORTH DYNAMIC DIALOGUE IN THAT ONE QUESTION ALONE!? Geez...these people got paid WAY too much, didn't they? Alright, show of hands, who thinks Samus should have just disagreed with him on the spot and told him to go shove it and that "You do things your way, I'll do things mine. Any objections, Adam?" I mean, really, why are we WAITING for his orders to authorize a HEAT-RESISTANT SUIT until we're NECK-DEEP in MOLTEN METAL, in a CONVECTION-BAKED ENVIRONMENT!? If that were ME in Samus' shoes, I wouldn't have given a SINGLE DAMN about insubordination: I ain't sweating my sexy ASS off for a dimwitted douche-nozzle who doesn't respect my better judgement or health! This is not the Adam we heard about from Fusion...I don't know who this is, but whoever he is, he's clearly bribed his way to near the top of the Federation's Chain of Command, because he sure as fuck didn't earn it with how much of an absolute buffoonish, dumbass, grade-A tool he is! >.
I'd mention the physics change between Super and Fusion. These games are literally the polar extremes of Samus' control scheme with Super being the floatiest Samus has ever been and Fusion being the stiffest she's ever been and playing these 2 games back to back is such a whiplash and you won't notice it unless you play the games back to back in a marathon. Going to any other game after either game is a much easier transition but Super to Fusion or Fusion to Super is like learning to walk then immediately learning to walk on your hands
I'm actually happy with Proteus Ridley since it ties Metroid 2 and Super really well, but I also feel like it's Metroid making up for the pretentious motherhood symbolism in Other M. You see the metroid fighting along side you and Samus treating it like it's her baby. On top of that it kind of makes you feel a little sad given that it eventually dies
In the lore, Metroid translates to "Ultimate Warrior" and Samus has technically become both by now. But not all her games can claim that. 5: They even show up during the final boss. Luckily, like you said, they can be power bomb'd. 4: I do kinda like how they show that even right after emerging, they can live up to their Chozo translation. Also, it's nice to see Samus taking this well yet again even if it means Samus has even less of a reason to freeze up in Other M. 3: Now we're really getting to the really bad moments of Metroid! What also makes the Boost Guardian bad is the unpredictable high damaging boosting. 2: This was so bad that Adam literally says in Dread "on second thought DON'T GO INTO THE FIRE ROOMS WITHOUT YOUR VARIA SUIT!!" To be fair, Samus does blow up planets by accident on most missions but her Varia suit probably doesn't have much to do with that. 1: I feel like this was just a trolling from Nintendo. Samus not being playable, responding to demand for Metroid Prime 4 with this, and cancelling the fan remake of Metroid 2... oh wait, it was a different game that caused that.
My thoughts: 5. Samus Returns’ Gamma Metroids: They are somehow always way more obnoxious than you expect when fighting them, plus they’re just Alpha Metroids but slightly stronger. 4. Ridley’s ungodly screams from Fusion and Zero Mission: Need I say more? 3. Federation Force’s timing: Rabbid got this right on the nose. 2. Other M’s atrocious gameplay design and reasoning: Rabbid covered this too, though I want to add that the gameplay doesn’t even feel like a Metroid game. This will be long-winded: Metroid’s gameplay loop, with the exception of Fusion which gets a pass, is based around exploration. It’s not open-world, but it almost feels like it since you can discover an obstacle, continue exploring with how to overcome it in the back of your mind, and once you get some new item, you realize that it can get you past that roadblock. Other M is almost entirely linear which is because of the point Rabbid made about the writing influencing the gameplay. Fusion is also linear, but it gives it a horror influence, as the scary part of horror games is forcing someone to do something they don’t want to do to, and it puts them in the right place at the right time. Other M has almost zero exploration, a high imbalance of combat and puzzles, and feels like some random PS2 game. 1. Metroid 1’s controls: I don’t know how anything tops Other M’s issues, but this just pisses me off. Like almost every other IP’a debut, including Mario 1, Zelda 1, and Sonic 1, Metroid 1 hasn’t aged well at all. I would give it a pass since it’s the first, and by extension, most barebones Metroid game, but I can’t forgive that when you encounter your first enemy, a very basic, weak, and common enemy, at that, a fucking ZOOMER, mind you, you can’t kill it because Samus can’t crouch. She can curl into the Morph Ball, but can’t attack inside it until you get the Bombs quite a bit later. You can shoot side to side, but only at Samus’ height, and you’re also able to shoot upwards, but I can’t lower myself to kill a fucking Zoomer. So, does anyone have a good explanation for why I don’t get to kill the first and weakest enemy I see in a game all about shooting up bad guys? Forget “Y can’t Metroid crawl?”. *Y CAN’T METROID FUCKING CROUCH?!*
Frankly, I think Federation Force is a great Metroid/Left 4 Dead game. But the biggest problem the game had was it’s timing. I’d love an HD port of the game on switch now so the game actually got a chance but it shouldn’t have been announced when it was. Hell, delay the game until Samus returns was announced and I’m sure it wouldn’t have had as much hatred.
Very surprised you didn't bring up "random destructible blocks" as one of the 5. I will always hate having to shoot every single block in a room because I know one of them is destructible, but with no visual cue. It just wastes time, and it's even worse when the critical progression path is blocked by it. Fission Metroids definitely aren't as bad as them
I was somewhat expecting this list to be more harsh, but all the entries were very fair and critical. I am more surprised at the Fission Metroid thing, because I didn't feel like that was that big of a deal. I more dislike the fact that in the same game's re -release of the trilogy, the Ice Trooper pirates can be frozen, but not destroyed with a missile afterwards. The Ice Beam is the weakest beam in Prime, so it just becomes a chore to beat them, unlike Fission Metroids which you can blast away with a power bomb due to how late game they show up.
Nah, Ridley being the final boss in Samus Returns is fine. What I would've changed is to get rid of all the enemies on the way between the Metroid Queen and Ridley. That way, the Player can enjoy the peaceful music that plays here, relax, feeling safe and accomplished....until they reach the surface and get caught off guard by the forboding atmosphäre that tells them "Something evil is drawing near".
As far as Ridley in Returns goes, I've come to the conclusion that he actually wasn't a bad idea... IF they hadn't so blatantly spoiled the surprise that _something_ was going to be added. In other words, no items that need the Baby Metroid to access, no enemies between Queen and Ridley, and the proper reflective music during that period. Also no _visible_ (must stress that last word) save point. Do all that, and the first-time player with OG experience would only realize things weren't following the script _just_ long enough to prepare for the fight, rather than spoiling the entire original mood.
Honestly when it comes to Ridley's appearance in Samus Returns, I think it would have been for the best if he was a secret optional superboss. Essentially, if they had him only appear if you 100% the game and have gone over the clear times for special end bonuses, justifying his appearance as a "you were taking too long" sort of deal.
Federation Force was doomed the moment it was announced. I know it's genuinely a fun enough game, it just also came across as a slap to the face of the Metroid community.
I appreciate the doggo cameo during the sponsored plug of the video. I suspect if you ever script a co-host or second voice into a segment, Puppers would fill the role just fine.. but maybe be a diva on set.
"Peeing in (one's) bonfire" would be a very bad idea. Those fires are large and unless you are a firehose, you are going to have a very unpleasant trip to and awkward stay (not to mention expensive at) the doctor
One more thing, Other M was also victim of awful mistranslation. The change A LOT how the relationship between her and adam is supposed to be. Check out the video called : The Other M that never was That moment where she dont activate the Varia in Japanese Adam yell at samus in disbelief to activated it that she had so stubbornly waited to activate it just to prove a point. Here relationship with Adam was more like someone she respected as a fellow soldier then a father figure she desperately wanted attention and approval. Like when Samus is being called a Stranger by Adam, it is being waaaaaaaaay overplayed in english saying it pierced her heart like it was a huge deal. In Japenesse she simply says she that it slightly stings. meaning that it did emotional hurt her a bit. And at first until the nearing the end of the game, she HATED being call LADY. To her it was making her feel weak, made her fell childish and hated being treated differently because of her sex. On of the more direct translation says: "you can stick the 'Lady' right up your ass." But she didnt hate Adam for treated her that way. But instead of treating this has a friend she has a lot of respect and nostalgia and gratitude, they the english translation Treated Samus like Samus a desperate daughter wanting approve instead of a stubborn hunter that wanted to show she's not weak and wants to protect them.
Hot take: I actually liked everything about the Spider Guardian. Mainly because the concept of a boss fight taking place entirely in a morph ball maze is pretty damn unique
I like the idea Other M put forth by locking Samus' abilities behind authorization. Samus starting from nothing and gaining a huge armory of abilities is a core element of the series, but since the Metroid series follows a cohesive story and single character as opposed to similar series like Zelda or Castlevania, we're always going to have to write in some reason for Samus to be brought from the godlike status at the end of the previous game, back down to nigh-zero. It was nice to have a game that tried something besides having Samus trip and fall early on triggering a loss of all her powers. (That's not to say they haven't found creative and fitting ways to implement it. Prime 2, Fusion, and Dread for instance work well with the concept.) It's always a weird part of the series that it's easy to look past due to the fact that we all know it's necessary, but when actually stop and look at seems off. Like, if Metroid was any other type of series, literature, movie, show, sock puppets, whatever, Samus losing all her powers and finding them again strewn across another alien planet wouldn't happen NEARLY as often. And for once, Other M found a way to get to the same point but from a different way that let them explore the series and the characters in a different way. Problem was the way they chose was kinda garbage, with Adam frequently not authorizing your abilities well after you needed them, entirely blasé about it, with Samus not seeming to care and passively going along with it as everything elsewhere in the Bottleship is going to pieces. I'm sure there's a way to write that in better, in fact I have always liked the point in the end boss fight where you get sucked down the Queen Metroid's gullet and the only way to save yourself and win the battle is to say "Screw the rules, I have Power Bombs". But alas, with Other M's terrible reputation and this element rightfully contributing to that reputation, I think it'll be a while until we ever see anything other than missions beginning with Samus losing her abilities, but fortunately the planet she's stuck on is littered with Chozo Ruins safeguarding the abilities she needs to find, located exactly in the order that she needs them.
You know what they could've done for Other M? They could've had it that Samus had her power source drained or something, so Adam had to restrict the suits abilities just to keep it running. And you unlock more by finding power charges, meaning that he could unlock more abilities. That would've been a change and still make sense.
4:36 They did! They wrote the space pirates as introducing the metroids to phazon to see what would happen. On a positive side though, Tallon Metroids, as this new breed with a drastically altered life cycle are referred as for the rest of the Prime trilogy, can be killed without freezing them! At least before they mutate into fission metroids anyway. So the tallon breed of metroids are easier to kill. I'd argue that their later forms are also easier to kill since Omega metroids and the rest of their quote "natural" lifecycle (since they were created artificially by the chozo and therefor not natural to begin with) are much more threatening than the hunter metroids are.
My feelings about the weapon restrictions in Other M are...mixed. I can understand for all the offensive abilities, it's to prevent possible civilian casualties. What I don't understand is disabling her DEFENSIVE abilities, specifically the Varia Suit. Basically, you're on fire, and you're just not choosing to jump into the pool of water because nobody told you to do it. There are moments where it does work, such as when Samus activates the Space Jump and Screw Attack by herself, and the Power Bomb.
The ending of Samus Returns is a big part of why I dislike the game so much. I don't feel shoving Ridley into the end was needed to bridge any sort of gap between Prime and Super, it's not a gap that even really needed filling. I'd say it does more of a disservice to it because now Samus just looks careless because she downed the pterodactyl for now the fourth time, and immediately has him come and steal the baby from Ceres just moments after their fight and dropping the baby off. Then tonally, I agree with what you said, it just ruins the ending and that's always been one of my favorite moments in Metroid. Other than that, the game is mostly nitpicky, you know from the get go that you're going to have to do a cleanup lap around the world with the baby if you've played Metroid II before so it spoils that early on with all the crystals it eats hanging out beside upgrades. You have a gauntlet of enemies before and after the Queen. Losing the tense buildup up to her chamber and the quiet reflection afterwards. The counter is just so poorly utilized in this game, it's great on boss but early game and how reliant you have to be on it for just standard enemies kills the flow of the game. As a game, I feel.. These aren't huge issues. As someone who would put Metroid II in their top five Metroid games, SR was a disappointment. MS showed they knew how to make a good Metroid game with it, they had great ideas but so many of them were just so poorly executed with SR. After beating Dread a few times, they learned every lesson and righted every wrong. The quality difference between SR and Dread for me is staggering. I would easily put Dread up there with my favorite Metroid games and I'm happy about that. It sucks that SR was such a bummer for me but Dread being as good as it is more than makes up for it.
The reason why Adam restricted Samus' weapons in Other M is because, unlike other games, you have to search for survivors in a space station. So Adam did it to avoid any colateral damage.
Had the authorization system been limited to that, I could get behind it: we've seen the amount of damage things like Super Missiles and Power Bombs can do, it's understandable they'd want to avoid risking the place getting destroyed. But stuff like the Varia Suit, a purely defensive upgrade that can cause no damage? Personally, I'd have made it so that the Varia Suit is available from the start and made up some BS to justify the high-heat section if they really wanted to add it. Say, something in the area is causing the temperature to rise to extremely high levels, beyond what the standard Varia Suit is capable of fully shielding Samus from, and if it keeps going the ship will be in danger, so Samus has to go in and remove the cause of the issue before they all die. We still have the high tension of the area, but we avoid the unfortunate implications of the original scene.
@@eeriecode1628 Actually there is a reason WHY the varia suit was restricted. The ship they are on is a science vessel or something like that with delicate sensors and other like things. The Varia and Later Gravity suit actually produce a field around samus to allow her to be in those environments or move through them. Which that protective field will play MERRY HECK with sensors and the like. And consider Adam is using those sensors to find survivors or navigate for his men plus some of those sensors WILL be overloaded from the suit output it makes sense he would want to restrict it. And in the Japanese Adam didnt realize Samus was going through the lava zone without it so he yelled at her to turn it on. He thought she would handle that sort of thing on her own but she was being stubborn due to the issues Other M gave her. This all should have been explained MUCH better then Other M does but there is at least SOME reason why.
What about those bees that kill you while you're going through a door and can't control Samus in Metroid 1? Or the fact that you only start with 30 health in that game, no matter how many energy tanks you've collected, forcing you to grind for 15 minutes before actually doing anything?
In my opinion for Samus returns Ridley nearly works. The only issue I have with it is the return to the ship in which you’re always encountering action on your way back up even though the whole point of the ending of Metroid two was just to ponder what you had just done. Than, if Ridley came out of nowhere once you reached your ship, it would’ve been such a cool moment and it would’ve explained why you later in super Metroid you can theoretically make Ridley Runaway by force. Idk though, any other thoughts?
@@meta9492 I could have worded it better, but that similar counter mechanic with a full charge beam after is an evolution of the dodge mechanic from Other M. Press a button at the right time to avoid a hit, and deliver a powerful blow afterwards. Samus also is more physical after Other M came out, actually wrestling with enemies.
The thing with the weapon restriction is that I don't think that is a bad idea. It's just that you aren't given context and motivation for that to feel like it makes sense, and as a plot point it never pays off. She's not on a desolated planet by herself this mission, she's working with a team responding to a SOS. It makes sense that Adam would want the walking nuke to maybe tone it down a bit. But that reasoning isn't established as motivation for her to follow his orders, and it never pays off as a plot point at all. She could easily be in a near-death moment in the lava room and say fuck it and turn on Varia functionality anyway, and then argue with Adam over it. You know, like people do. And maybe she turns on something like wave beam that is super dangerous and one of the marines turns out as collateral damage for that decision, even if she felt it was necessary. You know. Pay off the stakes. It's not a terrible idea in theory, but like every other potentially interesting idea in Other M, it's set up fucking terribly if it is set up at all, and never pays off.
I could talk about the story relevance for Ridley in Samus Returns and come up with all the excuses but instead I’m taking a different direction. Proteus Ridley is glorious because not only is he relevant for a bunch of other reasons, but it’s also because I like to think of him as the capstone of MercurySteam’s resume: look at how good we made this fight! We can make a good Ridley fight! And we now have the BEST Ridley fight yet, with three incredibly tough phases and three incredible Ridley themes and it’s just OH SO GOOD. I love this fight and I will defend it do death.
It made sense for Samus to wait for Adam's authorization before using certain weapons, but not features of her suit that would allow for better mobility and survival! You want to limit collateral damage, so certain weapons aren't allowed without authorization. Fine. Why do I need authorization to stop burning to death in this room you want me to explore? "Hey, Adam, there's a section of the station that we can't reach. Sure would be nice if someone around here had a grapple beam or the ability to jump in mid-air. Huh? What's that? You... don't want us to explore that area? What if survivors are- No? Um... alright, I guess. Hey, guys, all in favor of saying Adam is unfit for duty?"
What I can say for Ridley popping up out of nowhere in Samus Returns is that at the least, I think it does give a bit more reason for Ridley to steal the baby Metroid back in Super Metroid. Since the Metroids had been used by the Space Pirates, I think it still makes sense for Ridley to show up. It may seem very weird still, but at least I can still see more being to it than just "Samus VS Ridley for the millionth time because why not."
Other M had a lot of plot and character issues in need of revision, but I think Adam's weapons restriction could easily be justified by implying they have no idea how disastrous the effects could be on the space station's structural integrity. For all they know, one of Samus' power bombs could blast them all into space. The more they learn about the situation and how many contingencies the designers have planned for (like storing weaponizeable monstrosities left and right), the more Adam can authorize. As for why Samus can't use her best suit from square one... ugh.
The Ridley fight in Samus Returns is a response to Other M where Samus's less than stoic response was seen as black mark on her character. It's also used to further gel the idea of Ridley's prosthetics being a temporary tool due to a healing factor
Furthermore it also fills in one of the only real plot issues Super Metroid has; that being "How did the space pirates know to attack Ceres Space Colony", with the answer being that immediately after he healed from his wounds Ridley just followed Samus there.
Add in that it's essentially a nod to Prime being in continuity, with this being Meta Ridley instead of normal, or at least acknowledging it as a nod. No idea if Prime 4 is gonna change that of course but.
AND it CANONIZES THE PRIME TRILOGY.
@@lometraid6798 realy? Yoshio Sakamoto have stated severals times the Metroid Prime series is not canon to the mainline Metroid games.
@@GiancarloThomazSenoni The issue there is that every time a Nintendo bigwig has said "so and so game isn't really canon" they then immediately make a game that is canon in their eyes but is also so bad that they try to gloss over it whenever possible.
I maintain that if Federation Force were released at almost any other point in Metroid's history, people would be cool with it
It was actually supposed to be a DSi game, but it suffered development hell and came out in the worst timeline
I'd rather say, that it would've been better for them if it didn't have the Metroid name on it
Yeah, that's a fair assessment. In hindsight, if "Federation Force" was like, a fun WiiWare game released to hold fans over before the release of "Prime 3", I'd say we would have considered it a fun novelty game in the same vein as "Link's Crossbow Training". Not the BEST game in the Metroid series, but a fun game, none the less. But sadly, it was released after "Other M" all but killed the series, and we had no "Samus Returns" or "Prime 4" to give us hope.
Yeah, just look at Metroid Prime Pinball. Pretty much no one was angry at it because it came a year after Prime 2 and Zero Mission. If it was released after Other M and 5 years of nothing... different story entirely, I'm sure.
Or as The Geek Critique points out, knowing that Metroid: Samus Returns was coming incredibly soon would have made Federation Force a gap to play in the meantime rather than a "replacement" for the next Metroid game.
I still think Proteus Ridley fits in Samus Returns.
He ties Prime better into the main series.
And it makes the beginning of Super Metroid make more sense to me. How did the Space Pirates know so quickly where the baby Metroid was? Metroid 2 and 3 happen very close after one another. Proteus Ridley gives me a reason to beleve the beginning of Super Metroid more.
i agree, i'd like to add as well that i think the fight streagnthed the relation between samus and the baby metroid. i also don't think that ridley was the reason that samus return's ending doesn't feel like the originals was, i think it was 1. having to do a victory lap around the for a least a couple power ups if you want 100%, and 2. the main reason, being all the enemies that are after hte metroid queen. i don't htink there shuld've bveen any after the metroid queen (besides ridley ofc) but i think if SR had done that, the ending would've felt a lot more similiar to metroid 2
@@Voltricity435 I disagree that there shouldn't have been enemies in the caves. It wouldn't make sense given the context of each game. When Metroid 2 originally released the Metroids needed to be destroyed because they were a hostile species that could easily wipe out an entire planet, signalled by the fact that life forms get weaker, and eventually stop showing up as you get to the metroids' layer. However, Fusion ended up retconning this since the metroids had become an artifical lifeform created by the Chozo to hunt down X parasites, so it wouldn't make sense for the caves to be empty. In Samus Returns, the Metroids need to be destroyed because the federation is worried that the space pirates would use them as a bioweapon (like how they did in metroid 1). This also explains why Ridley shows up in the first place, he was going there to collect metroids, and when he sees Samus rising up from the caves he intuites what's going on, so he attacks to try and capture the last metroid.
Now that being said I definitely think the fight could have been done better (at least in terms of tone). I think the save room is fine, since you could easily think that it's just for getting 100% completion, the real problem is when you step out of the cave into a freaking hellscape, and if that didn't tip you off then the recharge stations most certainly would. I would change it so that the recharge stations are right after the metroid queen, and the outside area was now a stary, night sky. This way, it actually comes off as a shock when Ridley shows up out of nowhere.
@@lancestriker0111 yea i can see that, and i definitly agree with what you said for the ridley fight
@@lancestriker0111 It would still make sense for the caves to be empty because the Metroids are _too good at their job._ They are very effective predators, and the Chozo memories themselves show the Metroids going rogue (there's even an early cutscene of a Metroid draining a Hornoad).
Honestly, while Samus Returns is a pretty good game, it's not a great Metroid 2 remake, as it misses out on the tone and general moodiness the original had.
@@lancestriker0111 just because the metroids are bred by the chozo to fight the x-parasite, it doesn't mean that they wouldn't be able to kill all the creatures. Think about the super metroid at the end of super metroid, and how it easily kills all these other creatures.
I disagree with the #4 segment, and have actually seen this perspective crop up from other peeps a few times. Mainly because while Metroid 2’s original ending works for…well, Metroid 2, Samus Returns is less of a straight retelling of Metroid 2 and more of a modern reimagining. This’s due to the fact that in the original Metroid 2, Metroid were still established to be normal alien creatures that were simply used as bioweapons by other races (most notably the Space Pirates) in order to wreak havoc across the galaxy. Hence why the quiet and contenplative ending was chosen, since it has you question whether or not it was justified to basically commit alien genocide for the good of the galaxy.
But Fusion eventually rolled around and retconned this to say that the Metroids aren’t just normal aliens, but were genetically-engineered beings created by the Chozo in order to combat the X Parasite, and Samus Returns expanded on this idea via the Chozo Memories. Making it so you’re less committing genocide and more so cleaning up the Chozo’s mess, but inadvertently creating an even bigger mess in the process due to the Metroids no longer being able to keep the X Parasites in check with their extinction. And so Samus Returns’s new ending makes sense not in the context of Metroid 2, but in the context of every other Metroid game since then. Especially since it ties up a loose end from Super Metroid by explaining how Ridley and the Space Pirates found out the Baby Metroid was at the space station to begin with, as well as even connecting it to Metroid Prime by showing Ridley with his cybernetics in a 2D game (which he would then lose after this battle and go back to being fully organic. Much like when Freiza was brought back to life in Resurrection of F.)
Overall, I can respect if people feel like Ridley’s inclusion in Samus Returns was shoehorned or goes against Metroid 2’s ending, but I’d personally not agree with that notion for the reason I stated.
Other than that though, I do agree with the rest of the video. Fission Metroid’s are annoying, the Boost and Spider Guardian are agonizing, Other M is a dark stain on an otherwise great series, and while I don’t think Federation Force is a bad game in of itself, Nintendo announced and released it at the worst time possible. Like, why couldn’t they just have held off and waited until *after* Samus Returns and Prime 4 was announced only a year later, instead of doing so when the series was in dire straits and the last entry, which released *six* years prior (making it the largest gap between new Metroid games since Super Metroid and Prime 1 with 8 years), was quite divisive and disappointing to plenty of people? The world may never know…
This, exactly. The updated lore and the fact that they tie everything into Fusion kinda turns Samus Returns away from the original.
"And so Samus Returns’s new ending makes sense not in the context of Metroid 2, but in the context of every other Metroid game since then." Except it doesn't. It makes the start to Super make no sense since the Baby Metroid isn't in a secure location, nor is it really being guarded...Which you'd think Samus would have been smart about doing. The metroid saving her life in the Ridley fight also retcons Samus's line in Fusion of the Metroid having saved her life twice via the vaccine. That would have been the third time. They created inconsistencies for the sake of having a cool fight at the end.
@@Vexal50 Shouldn't Super already be criticized on that first point regardless? The first Metroid happened because the space pirates stole the metroids from a federation base, and then Samus not only sets up the exact same scenario with no differences but gives the baby to a station right next to Zebes, the pirates old base! There was never a reason the baby had to be at ceres; it was mainly done to set up similar circumstances to Metroid 1 so Super could act as a massive overhaul of the first game.
As for your second point, that could easily be seen as Smaus believing that she could have still saved herself, as just being grabbed doesn't mean she is definitely dead, with the baby mainly being an assist in the battle rather than being necessary like when fighting Mother Brain. Regardless, that is an incredibly small detail that doesn't break any story elements with a change from two to three and comes with the improvements mentioned earlier, along with increasing the bond between Samus and the baby.
I thought the final battle with Ridley in Samus Returns worked well. Gave us another good Ridley fight and it gave us a little more character to Samus & the baby Metroid acting a little more like mother and child protecting each other. How Mercury Steam handled the end of Samus Returns adds to Samus as we saw a little more softer side of her and some motherly instincts kick in with the baby Metroid. And then, it makes you even sadder knowing the happenings that took place in Super Metroid
and on a side note, it made Ridley a final boss!
Honestly, I think the end of Samus Returns fails in the tone department, and Proteus Ridley is the embodiment of that. Does it technically fit in the timeline? Sure, but feels shoehorned in design-wise and (as Rabbidluigi mentioned) kills the quite moment at the end of the game. He isn't _required_ to be there, they could just say that the Space Pirates were observing SR388 and saw Samus's ship leave and decided to track it. It's a fun boss fight, but it kills the mood.
Federation Force suffered the same fate as Banjo Kazooie: Nuts and Bolts. Both arguably good spin-offs that would've been seen in a better light if they were released around the time (preferably after) a true main series title.
I disagree, I think both games are bad and would've been poorly reviewed no matter when they came out, Nuts and Bolts should've been an original IP and FF should've been scrapped altogether.
@@jadedheartsz Fair enough. TBH, I haven't actually played N&B or enough of FF to form solid opinions of them, but I do see a decent number of people say they're alright as actual games, it's just the time of release and circumstances around them is what ended up hurting them in the end.
@@jadedheartsz N&B I could see faring poorly
Federation force, would have been perfectly serviceable on its own. Not outstanding, but certainly not bad.
@@Lh0000 Not too sure about that. Nobody really had much bad to say about N&B itself, and even had fair praise for it. Its biggest blemish really was it being a BK title when we wanted more BK for years.
I don't even think its a bad BK game; just that its a spin-off at a point in the franchise where it was essential to the franchise's survival NOT to spin-off but add a mainline game.
"I'm glad Metroid Dread brought badass Samus back. How I've missed her."
THIS.
100% THIS.
Badass characters can also have their low moments.
That's something normal.
Tony Stark in the comics for example.
He became depressed and became a vagabund but later he recovered.
@@meganinten0078 Yeah, but that's not what I'm; it's about execution. Other M did it horribly. Whereas games like Fusion did it great (Specifically that one shot where we see Samus's expression when she's talking to Adam and he orders her to destroy the station)
@@s.p.d.magentaranger1822 If we are talking about Adam yes I can agree.
But if we are talking about Samus's character in Other M, I don't have an issue with that.
I prefer a female character with flaws than a boring Mary Sue (like Rey from Star Wars) or an unlikeable bitch who thinks she is above all people (Carol/Captain Marvel)
@@meganinten0078 Having a flawed/weak character can be just as detrimental as having a Mary Sue if it’s still done poorly, which was the case with Samus in Other M. It could most likely work if it was either set before or right after Metroid 1 where she was still young and naive, but her characterization in Other M entirely contrardicts how she’s behaved in previous games rather than simply showing her flawed or softer side. Which we’ve still seen with how she lets the Metroid infant live at the end of Metroid 2/Samus Returns, or how she reacts to the deaths of the other bounty hunters in Prime 3, but without the inconsistencies in her characterization.
@@amirgarcia547 Samus behaviour in Other M is not very odd, at least not for me.
I was a very timid and quiet child in college, nowadays I am less timid and even making some jokes with my friends at work.
I remember having a reunion with ex college companions after 10 years without see them and I was really nervous and almost behave like how I was in college.
It is not very odd for one to act very different with people you haven't met in many years.
Same thing could happen to Samus after so many years without seeing Adam.
As someone who had played quite a bit of Metroid lately, here's my own (only half-serious) list:
5. Federation Force marketing
4. Backtracking with the Baby Metroid in Samus Returns for those last, largely pointless, pick-ups
3. Super Metroid Wall Jumps
2. Maridia Quicksand
1. When youg get stuck in the lava in Metroid 1, under a platform, with 3-4 enemies on screen, so there is so much slowdown that it becomes impossible to free yourself from that position, leaving you desperately mashing jump and left to get un-stuck while the lave drains Samus's health, knowing there is a distinct chance that exact scenario is going to happen again three seconds after you finally free yourself.
Wall jumps in Super Metroid are so frustrating, the timing is too damn hard. At least they got it right in Dread, those wall jumps are awesome.
Wall jumping in super Metroid isn't hard at all. Your complaints just make me think you guys are terrible at the game. Git gud!
@@seanfeld- Wall jumps in Super feel unnatural when compared to how _practically every other instance of wall-jumps in video games,_ is done, and the timing is pretty tight. Elitism is not appreciated.
@@seanfeld- Take off the nostalgia goggles. The game was a masterpiece of its time but by today's standards it controls like ass.
Super Metroid wall jumps aren’t even that bad.
That being said, I’ve 100%’d the game like 7 times and put probably 50 hours into the game as whole
I'd like to defend the inclusion of Ridley in Samus Returns without dipping into meta. Because I could do that. This was the first 2D Metroid game in over a decade and the inclusion of Ridley was welcome for that reason, but that's not why I think it was a good decision. I think it was a good decision because it ties the Prime series to the main canon and introduces the idea that Ridley followed Samus to the Ceres station in Super Metroid. It does a lot of arc welding for some great games, and I deeply appreciate that.
(Spoiler Warning)
Plus I thought it was a very fun boss. Ridley requires an entirely different set of skills than the Metroid Queen. Whereas the Queen is very slow and more of a puzzle, Ridley is fast and tests your reflexes. It also sets up the end of Super Metroid by having the baby steal energy from Ridley and give it to Samus, establishing that character trait for the fight with Mother Brain. Also, to note, giving the player more attachment to the baby metroid, because he continues to do that through the last phase of the fight with Ridley. Given that "attachment to the metroid who would go on to gift Samus with the power of one" is, I think, the point of the main storyline, having the baby do something for the player in combat more than once helps to enforce that feeling.
And in addition to all that, it was the first time Ridley got the final boss slot, which was more than deserved (Zero Mission doesn’t count).
@@VardrunCRidleyKnight and i hope he will become a final boss in future games (not every one, but occasionally).
You know what's the worst part? Metroid Prime Federation Force ended up releasing in august of 2016, while Samus Returns was about to release the year after. Imagine if they reveal Federation Force the year it is about to come out, and at the same time, in order to not make the fans angry, they show that a Metroid 2 remake is in development for next year. That would be much better.
Speaking of a Metroid 2 remake being made in August 2016, thank God for Another Metroid 2 Remake aka the Second Reality Project 2 Reloaded of the Metroidverse!
@@kieranstark7213 In fact, imagine if they revealed Samus Returns in 2016. That would make Nintendo trying to cancel AM2R more understandable, since they would be scared that it would overshadow their project. It's still not what Nintendo should do, but still
Actually from a business perspective, cancelling it was not only the right thing to do but also the only option they had considering they were selling their Metroid 2 remake for $30 in competition with a Metroid 2 remake that is completely free. Sad to say, because Samus Returns existed at all, AM2R's only fate was C&D. Its not the most pleasant to the fanbase but its one of those hard calls a dev must do.
Its too bad Nintendo is so trigger happy with this sort of thing that its no surprise everyone took this as yet another case of Nintendo Ninjas killing fun for fun.
@@GameAW1 I have to disagree with the fact that on a business perspective cancelling AM2R was the best option, and for two reasons. First, the concept of both AM2R and Samus Returns was to do the Zero Mission remake treatment to Metroid 2 on the Gameboy. And the thing is, Zero Mission is a remake that changes A LOT of things from the first Metroid game, to the point that you could play the original first, and you could play Zero Mission after, and it will be a different experience. So obviously, with this treatment, AM2R and Samus Returns would end up being very different from Metroid 2 as well. Because of that, unless one of those games ended up copying the other, which couldn't be AM2R anyway since it came out earlier, the two remakes should be very different from one another. And guess what? They were indeed very different from one another! And because of that, one couldn't overshadow the other. If someone downloaded AM2R, they wouldn't be like "Ok! I experienced one of the versions of Metroid 2, now I don't need to experience Samus Returns", because Samus Returns has its own things going for it.
Second, by cancelling a fan project like that, Nintendo is showing how much they sometime don't care about their fans, so in the end, they just created a worse image of themselves, which could be detrimental on a business perspective. Obviously not enough to ruin them, but it still would have an impact.
@@Eclipsmon8421 The differences between the two versions are irrelevant though. Zero Mission may have changed the experience, but at its core, it is still NES Metroid, same as Samus Returns and AM2R are Metroid 2 at their cores. That automatically puts them at competition with one another while one game is going to be selling for money.
I'm thinking that Ridley's inclusion in Samus Returns was meant to do two main things besides just put in Ridley for badass points. First is to bridge the gap between Metroid II and Super Metroid by insinuating that the Space Pirates were trying to get Metroids from the source and Ridley arrived too late and thus attempted to steal the Baby Metroid from Samus after that was all that remained of the Metroid race, and second, to bridge together the main series and the Prime series thanks to Ridley being shown with some of his cybernetics still there, but him being more organic, meaning he's almost fully recovered back into his natural form as seen in Super Metroid.
It still fucks with the tone of the game. It feels like he was fanserviced in there, which is kind of frustrating.
What’s ironic about Federation Force was that it was the start of more Metroid attention from Nintendo. After its release in 2016, We got Metroid Prime 4 announced and Samus Returns in 2017, Ridley and Dark Samus joined Smash in 2018, and then we got Metroid Dread in 2021. Sure we still don’t have Prime 4 yet, but it means a lot that Nintendo actually cares about the series now to decide what would be better for fans. FF wasn’t responsible for the series revival, but it did end the six year drought of the series.
Wow, what a clever way to announce the revival of a series by announcing a shitty spin-off title no one wanted or cared for...
It was a failure on every level for a game
I feel like samus returns should've been released sooner so atleast we got a good game to tide us over
@@HiddenSpaces23154 It wasn't shitty and and it wasn't a failure on every level.
@@Jdudec367 You're objectively wrong
@@HiddenSpaces23154 No I'm not.
@@HiddenSpaces23154 really bad troll lol
Federation Force as a game, taken away from the timing surrounding it, does have one real issue. Nobody seems to bring up the fact that they made Samus Aran the final boss but had her permanently stuck in Morph Ball form and enlarged. One of the worst final bosses in the entire franchise. I get the feeling not many people cared enough to play that far and see the atrocity that is this fight.
I couldn't even make it past a couple of hours into this game because of how bullshit the difficulty and level design was and because I couldn't find anyone else that owned that piece of shit game.
@@jadedheartsz Eh....from what I hear the difficulty and level design wasn't that bad, I've heard it's a solid game.
@@Jdudec367 "I've played that game and I hate it." "Well, I haven't played it, but heard it's a'ight."
Why...why even?
@@allegedlyfalse6779 They haven't even made it past a couple of hours though so....and yeah I will because I can.
I got to that bit and could never get past it. Let alone find enough people willing to give the game a try just to get to that fight.
I just realized that everyone's drunk at the end of Ocarina of Time. That game is rated E and I stabbed Ganon in the head.
The authorization thing from Other M would make sense with some tweaks to the story. Set the game before Samus even left the Federation, and her higher-ups have installed actual locks on her abilities that have to be removed by Adam. Even the part where you have to run through the hot area could make sense then, as Samus disobeys orders to progress, and Adam doesn't realize to unlock the Varia Suit until she's already deep within the area.
Unfortunately we can't have nice things and Adam is a complete Ahole. The Varia Suit or "Feature" should have never been deactivated since it was a defensive ability and didn't hurt no one.
THIS: exactly this.
I’m fact you could even mix the two with that idea, some things are actually restricted and other things you find. You could even have the facility both working on biology stuff, AND researching chozo tech, which could explain why samus specifically is there. (And it could also explain why metroids are there, since in your version it’s before she left the federation)
Like have the reason for the restrictions be something like: the original mission was something simple, but as you progress through the game, the mission gradually expands in scope until by the end everyone realizes it’s all out of hand.
That’s actually what the entire Varia suit scene is in japanese, except without the locks. Adam told her to go explore with the minimum necessary stuff to prevent collateral damage and he’d authorize her to use more if she got stuck or was in trouble. Samus, being Samus, decides she is technically capable of exploring the lava area without the Varia suit and basically just sprints through it until Adam looks at the screen, realizes what she’s doing, and starts yelling at her to turn the damn suit on. The “authorization” thing is actually mostly a translation error- not wrong per se, but it really doesn’t get the idea across.
@@wiirkirbys6981 See, now, that makes much more sense. Other M localization was just putrid shiite.
@@wiirkirbys6981 Actually that's worse because that pretty much makes her a dumbass in that game. Also, never gonna forgive the D-Pad only controls when the anolog stick has been around since the mid 90s.
My only criticism with this criticism of the appearance of Ridley in Samus Returns is:
It works. And the reason why it works is simple: in the timeline, what happens right after this point is Ridley attacks the station where the Baby Metroid is being held and takes it captive. So Ridley also showing up here to take the Baby Metroid before Samus can take it away actually meshes will with the existing lore of the franchise. I also like the fact that Ridley is between his "Meta" form from the prime games and his form back in Super Metroid as well, but that's just a minor little comment.
"Its Nintendo's fault"
Well, actually, I think that's more Kensuke Tanabe specifically. He's specifically the one who was trying to make Federation Force. Nintendo did approve it without other Metroid games in context, but Kensuke Tanabe could've thought more critically about it and realized this wasn't a good time for Federation Force.
It sort of creates a plothole in Super though. She leaves the space station pretty much immediately. A time when it isn't safe because it takes place *immediately* after Metroid II. If Ridley (and by proxy the space pirates) was after the Baby Metroid you'd think she'd leave it in a place more secure unless she was deciding to guard the place personally. The fight also retcons Samus's line in Fusion of the Baby Metroid saving her life twice, because if we take the Proteus Ridley fight into account, it saves her life three times.
I don't think it works at all.
When I got there in Samus Returns I was already mad and annoyed at this game (I hate the QTE melee counter), but changing the ending like that, let alone forcing you for 100% to go back and collect 2 items with the baby, reminded me of the BS retcon of New Yoshi's Island.
Just like the other commenter said, if Ridley attacked right there and then, it would mean Samus is a dumb person for abandoning the baby at the station. Also, how dose Ridley recover that quickly? Yes regeneration, but it's not that instant, or Metal Ridley wouldn't be possible.
Another thing it ruins, is the accent to the surface is quiet and peaceful because the mother Metroid had recently killed all living things in that area as it descended into the planet caverns. Adding another boss fight detracts from those conclusions RL in the video was talking about.
@@Mac_Omegaly You should also mention Samus looks like an idiot at the end of the fight. Ridley is collapsed in front of her and all she does is give him a quick glance before she hops in her ship and flies off. No, she should have put another twenty Super Missiles into his face while he was unconscious. Double tap, baby.
I didn't even get to beat Ridley in Samus Returns. I bought the game on the DS Shop and the virtual copy has a bug that has a chance of freezing the game at a certain battle cut-scene that forces you to hard shut-down the DS. This, in turn, corrupted not just my save data but the game itself. I had to delete and re-download the entire game, at which point I was so depressed at is all I just gave it up. Which sucks, because it really was a fun game, and a lovely change from playing through the Prime games all over again.
Badass characters can also have their moments of weakness.
That's something normal.
Tony Stark in the comics for example.
He became depressed and became a vagabund but later he recovered.
Spiderman 2 (Toby) taught me that.
Except it doesn't work in the context of giving a character who's been a blank slate for 20+ years voiced dialogue for the first time and it consists of such weakness that has never been alluded to before when it logically should have.
Whoa, back up Rabbid, Ridley definitely improved Samus Returns. The queen metroid wasn't satisfying as a boss, let alone the FINAL boss. The Ridley fight filled that void splendidly. Plus, it helps the player attach to the baby metroid more, as otherwise, all it does is just remove some roadblocks.
It still ruins the quiet, contemplative vibe of the original game's version of that sequence.
11:48
I'm haven't played that game but I'm interested on this opinions of this idea from people who have, what if the game did let Samus ocassionally go "No this is stupid I need to use this power"! in certain cutscenes and small areas so you can use speicfic powers for short bursts before they are once again disabled and you're punished for disobeying orders.
What powers and when would still be limited by the story, but you would also be able to use them when appropriate even if you hadn't unlocked them and it'd build more conflict within the story.
That would be a great idea.
Everything has consequences after all
(Unless you live in the Dragon Ball world)
I personally don't have an issue with Samus personality in Other M but the way they wanted to limited Samus's arsenal could be better.
Being smart and going "fuck you adam LISTEN TO ME I AM GOING TO DIE" would actually have been a great addition to the story. I do believe powers being limited by cutscenes and story is fundamentally anti-metroid in almost every conceivable way, it would fix a major gripe I have about it.
there was no temporary self-authorization in the game, but that is how you unlock the gravity suit. samus was about to get sucked into space and activated the gravity suit despite not being authorized to do so for the sake of survival
for how i would handle the mechanic, i would have it less as an order and more as a request. have adam point out that samus is working with a team now and should be more careful. samus agrees and limits her arsenal to the necessities for the sake of the crews safety, only bringing in heavier firepower when needed. the defensive upgrades could be justified as simply not needing them at the moment (of course you would have to tweak the game to let samus use the varia suit BEFORE walking into a superheated area, or she would just look like an idiot)
@@grick7379 english localization problem.
In the OG script. The problem was not totally authorization by adam, but regulations by the federation.
In the game, Adam tells samus not go explore areas she cannot go to with her currently equipped gear in order to prevent damage to the ship, and that he'd give her the go-ahead to activate more.
In the varia suit scene, she thinks that shes capable without it so she doesnt check in with adam, adam then comes back and frantically yells at her to put it on.
The Varia Suit is very easy to mock, but I'd like to comment on two Other M authorisations I really didn't like. The missiles are immediately taken from the player despite the fact that the only reason the team was able to start the mission at all was because Samus used the missiles to blow up a door lock. The other one that always bothered me was the ice beam. You're fighting some enemies in the Pyrosphere, shoot them a bunch of times until Adam casually authorises the ice beam. It doesn't even give you a cutscene, there's no buildup!
I'm going to just take it that Other M is skippable?
@@leargamma4912 Fusion already told you that Adam died before and that there is corruption in the Federation. The only proper reveal is that Ridley has a regenerative cycle, which is also spoiled by Samus Returns.
@@jvts8916 well you just saved me having to play an entire game that the world hates. Thank you! :D. No, really. I didn't want to play other M
@@leargamma4912Soo skippable
Even the worst Metroid games are still at least okay.
Yeah regarding other sci-fi franchises, Other M isn’t as big an embarrassment as something like Terminator Genisys or The Predator.
and the best metroid game is still metroid prime pinball
@@shingosawatarihgx8345 Well that's an unfair comparison there, comparing the best game of all time to something else in the same franchise...
Metroid Prime Pinball is why we play video games at all
It's so baffling to realize that SAMUS RETURNS WAS PROBABLY ALSO IN DEVELOPMENT WHEN THEY ANNOUNCED FEDERATION FORCE. Why the heck Nintendo didn't announce that at the same time is BEYOND me. They could've easily avoided all that backlash
Damn the more I think about it, Federation Force was a victim of extremely bad timing. I think if it came out after the remake of Samus Returns, I imagine it would've done better.
I doubt it, that game was a bad idea from the start, Yahtzee nailed it in his negative review on ZP.
The colour-coded Metroids in Prime were soooooo annoying, primarily because the game's mechanics and UI are just way too slow to adequately deal with such a dynamic enemy. Also, they worked kind of like a homing-attack in that they sometimes grabbed you even when you thought you had dodged them. Nasty little fuckers.
I never really had any trouble with Fission Metroids, unless they were on hard difficulty, cause the damage they inflict just from sucking spikes a ton from normal to hard.
"When are they gonna remake Federation Force?"
Not before I get my Prime Pinball remake, boyo!
I still don't think Federation Force was good. Not because of the timing (though that was absolutely horrendous), but because of the story (Just gonna say "final boss" and leave it at that), lore (these giant mech suits are supposed to be brand new but ALL the buildings - including several of the Federations' built prior to the mechs - are all designed for something of their size, WHAT? and also why isn't there a log book for storing and reviewing data entries), and gameplay (it wasn't bad for what it was meant to be, but I was never able to play with anyone else so that immediately caused it to suffer from my perspective and also I think the equipment system was too restrictive).
Regarding lore in particular, I remember one point with a logbook detailed how the building was getting colder and colder no matter what the people inside did and how they were all gonna freeze to death... in a room that looked like an empty warehouse. From the perspective of the giant mech. So, like, no duh you couldn't keep out the cold when your building is barren and oversized for my mech let alone the tiny people who would actually be using it?
I think it was WAY fucking worse then Other M, as I did like parts of the story and found the gameplay and level design pretty decent, but FF was just so fucking lazy, it felt like something Nintendo pulled out of their ass at the last minute as a desperate attempt at a cash grab.
As someone who has recently completed Prime 2. I like that the spider guardian is more of a puzzle boss fight (which took me 4 attempts to beat), but I hate that they locked the player off from the nearest save point (which was like 5 rooms back cuz you need the spider ball to get out of both places either way)
For me the Boost Guardian was even worse as unlike the Spider Guardian it's entirely luck-based since the only health and ammo pick-ups are hidden under statues and it's entirely up to chance when the guardian destroys them.
@@jadedheartsz yeah, I died quite a few times to the boost guardian too
"Needs more Ridley" can apply to an uncomfortably large number of things.
You know what grinds my gears?
When you wait for a dog to show its face the entire video and it just never does. Cute ears tho
Couldn't possibly disagree on Proteus Ridley any harder. Not only is it the best Ridley fight in the whole series by a country mile. Not only does it give Samus even more of an immediate reason to care about the Baby Metroid since it saved her life here. Not only does it FINALLY connect the Prime and Core series since Proteus Ridley has chunks of Omega Ridley's armor from Prime 3 that he finally sheds in the post-credits to show he's fully healed for Super. But on top of all that, it helps explain why Ridley just shows up on Ceres at the start of Super. Now it makes sense, Ridley wasn't looking for Samus in Samus Returns, he was going to SR388 to find more Metroids. Got his ass kicked by Samus and saw her escape with the last Metroid. Now in Super he's actively pursuing her to Ceres to recover the Baby Metroid. He knew about Ceres station because he was trailing Samus from SR388 trying to recover the last Metroid. Super just had him show up out of nowhere. Now he's got a reason for knowing where the last Metroid was taken. Proteus Ridley tied up so many loose ends.
I like how your dog is just in the same position on camera for half the video.
In general, I don't mind the infamous backtracking, especially in the Prime series, where if you're exploring the game as the devs intended, you'll probably find the artifacts you need in the course of the game anyway. But to me, Zero Mission and Samus Returns are the prime (not sorry) examples of backtracking done wrong.
Rabbid talked about the Samus Returns Ridley fight killing the vibe and not being needed, but the Zero Mission Power Bomb and the Infant Metroid (I refuse to call it the "b" word) are far worse offenders IMO. Like "YEAH VICTORY MUSIC HOME STRETCH WE'RE FINISHING THIS GAME... unless you want 100%, in which case we'll send you all across the planet again." If you're going to do that, at least let it unlock a true final ending or boss. Or heck, make Ridley the "true final boss" for getting 100%. But don't just grind the ending's momentum to a halt like that.
My worst Metroid thing? Being chased by an E.M.M.I. through water without the Gravity Suit, seriously, fuck that shit.
3:51 "After you've gathered up all the colors for your crayon set" That cracked me up XD
Regular Metroid: You don’t have power ups because you haven’t discovered them yet.
Other M: You don’t have power ups because of administration.
I'm just glad Metroid Dread seems to have been what fans want...
Also: Doggo out of nowhere!
HALLELUJAH to both!
Hopefully one of these is having to backtrack to the previous areas in Zero Mission after the stealth section, And it’s just for 1-2 upgrades each area
Sadly that's basically a thing for every game except the first 3 games
@@fernando98322
I'd say it's also a problem with Super, when if you miss literally a single item and use the last save, you're locked out of the rest of the game
@@oscarmccormack1611 Yeah, as much as I love Super Metroid, it is still an annoying issue that you’re unable to backtrack after a certain point.
@@oscarmccormack1611 The last save room locks you out of the other areas? That's news to me.
@@syweb2
If you've got an endgame Super file on hand, you can test it yourself.
I really liked that the Spider and Boost Ball Guardians were so tough. It gave Prime 2 a special aura. The mini-bosses were just as lethal, of not more so, than the main bosses.
The problem with other M's restriction mechanic is that it is very clear that it only exists to explain Samus not having her abilities without having her lose those abilities as a way of evolving the story. That being said, if they wanted to do that then they should have expanded the lore of the suit rather then tying it's use to any one person. It would have been so simple if they established the suit as having a limited amount of energy, with each "power up" effectively causing the suit to drain more energy and the over use of this energy causing the suit to power down and stop working altogether as it recharged. Adam can then come in with supply drops that increase the energy that the suit has, allowing Samus to use more of the suit's abilities without risking the lose of her main defense against the many hazards that she faces on a daily basis. This alone would change the dynamic of Adam and Samus to be less gross then it was in the game, and would make Samus the one deciding whether certain abilities were worth the risk of a suit shut down.
Actually, that would have been an interesting way to explain the whole no-Varia-suit thing. Adam located a power source but its past the lava area, meaning Samus has no choice but to go through. However, the suit can't handle turning on the Varia function yet. A bit of discourse between the two with Adam and Samus debating whether its worth it to go through it now or to find another, but then decide they are short on options and unfortunately, the stupid one is the only one.
Ridley in Samus Returns makes sense. Ridley was there to get another Metroid for experiments. But he didnt expect Samus to be there. After he lost the fight he realized that Samus erased the Metroids and followed her to Ceres. It is a nice bridge.
*Rabbidluigi mentions Metroid: Other M*
*Joshscorcher feels a disturbance in the force*
Me (Retrieves arm cannon): Welp, here we go again.
Federation has the Nuts n' Bolts problem: They could be decent games, if only they were NOT named after a main franchise.
Nobody is born a badass and Samus is no exception, you become that way by going through things that harden you. Other M is that story and there's nothing wrong with it.
I love how your dog is just hanging out, you don’t even mention it, he’s just chillin
Ya know, I surprisingly didn't have too much of a problem with Protean Ridley, since it's not too out of character for him to just show up and ruin the mood; he's not just A Space Pirate, he's THE Space Pirate, and since he and Samus are eternally locked in a grudge that transcends time & space, it would stand to reason that he'd want a tasty 3-course meal of spicy revenge after being beaten in the depths of Norfair back on Zebes. Given how this game is canonically immediately succeeded by Super Metroid, I don't have that much of a problem with there being an explanation for as to how Ridley found out about the Baby Metroid being kept aboard the Ceres Space Station. We've seen Ridley souped up with cybernetic augmentation before, so I didn't initially have that much of an issue with the idea behind Protean Ridley...until I started looking a bit deeper beyond after something a poignant point one of my friends made: this comes right before Super Metroid...and Ridley wasn't augmented in that game. So now, my only real gripe with Samus Returns' depiction of a boss fight against Ridley at the tail-end of what once was the black sheep of the franchise is that it's canonically inconsistent; I mean, how does he go from having augs to suddenly NOT having augs? At least I can buy that he'd live from having a Baby Metroid draining him of his life energy; he's a hardy fucker and that thing literally only hatched minutes prior to the fight. Plus, it would make sense, then, why he just flees Ceres when you or he take enough damage: he didn't just really need the Baby Metroid for the revived Mother Brain's grand design...he was weak, and had to retreat. All told, though...yeah, I think it would have been better if the game had just ended after you rescue the Baby Metroid. Don't need to fix what wasn't broken before. :/
Oh yeah...meanwhile...I know it doesn't necessarily need repeating, but I still feel the need to ask, "Why the fuck was Samus just OKAY with being bossed around by her old C.O.?" Like, erm, hello? Writers? Any brain up in there? DO YOU NOT SEE THE FUCKING POTENTIAL FOR THE PERFECT BACK-AND-FORTH DYNAMIC DIALOGUE IN THAT ONE QUESTION ALONE!? Geez...these people got paid WAY too much, didn't they? Alright, show of hands, who thinks Samus should have just disagreed with him on the spot and told him to go shove it and that "You do things your way, I'll do things mine. Any objections, Adam?" I mean, really, why are we WAITING for his orders to authorize a HEAT-RESISTANT SUIT until we're NECK-DEEP in MOLTEN METAL, in a CONVECTION-BAKED ENVIRONMENT!? If that were ME in Samus' shoes, I wouldn't have given a SINGLE DAMN about insubordination: I ain't sweating my sexy ASS off for a dimwitted douche-nozzle who doesn't respect my better judgement or health! This is not the Adam we heard about from Fusion...I don't know who this is, but whoever he is, he's clearly bribed his way to near the top of the Federation's Chain of Command, because he sure as fuck didn't earn it with how much of an absolute buffoonish, dumbass, grade-A tool he is! >.
I feel like I'm the only person on the planet who never had a problem with the Spider Guardian
I'd mention the physics change between Super and Fusion. These games are literally the polar extremes of Samus' control scheme with Super being the floatiest Samus has ever been and Fusion being the stiffest she's ever been and playing these 2 games back to back is such a whiplash and you won't notice it unless you play the games back to back in a marathon. Going to any other game after either game is a much easier transition but Super to Fusion or Fusion to Super is like learning to walk then immediately learning to walk on your hands
I'm actually happy with Proteus Ridley since it ties Metroid 2 and Super really well, but I also feel like it's Metroid making up for the pretentious motherhood symbolism in Other M. You see the metroid fighting along side you and Samus treating it like it's her baby. On top of that it kind of makes you feel a little sad given that it eventually dies
If Metroid Prime Hunter's control scheme isn't in this, there will be a riot :^
1. Metroid Other M... just it existing
Hey! It gave us Anthony.
Best bro in the Metroid Series
It's got to be every cutscene in Other M. What else could it be?
Hey!
Anthony was cool!
@@meganinten0078 While he was there I guess.
I like to pretend that Other M doesn't exist.
In the lore, Metroid translates to "Ultimate Warrior" and Samus has technically become both by now. But not all her games can claim that.
5: They even show up during the final boss. Luckily, like you said, they can be power bomb'd.
4: I do kinda like how they show that even right after emerging, they can live up to their Chozo translation. Also, it's nice to see Samus taking this well yet again even if it means Samus has even less of a reason to freeze up in Other M.
3: Now we're really getting to the really bad moments of Metroid! What also makes the Boost Guardian bad is the unpredictable high damaging boosting.
2: This was so bad that Adam literally says in Dread "on second thought DON'T GO INTO THE FIRE ROOMS WITHOUT YOUR VARIA SUIT!!" To be fair, Samus does blow up planets by accident on most missions but her Varia suit probably doesn't have much to do with that.
1: I feel like this was just a trolling from Nintendo. Samus not being playable, responding to demand for Metroid Prime 4 with this, and cancelling the fan remake of Metroid 2... oh wait, it was a different game that caused that.
I mean the Ridley boss fight also canonizes the Prime trilogy.
I think you've mentioned before how negative videos tend to do better than positive ones, but I really do prefer the positive ones.
The worst part of metroid is that he can't crawl :(
My thoughts:
5. Samus Returns’ Gamma Metroids: They are somehow always way more obnoxious than you expect when fighting them, plus they’re just Alpha Metroids but slightly stronger.
4. Ridley’s ungodly screams from Fusion and Zero Mission: Need I say more?
3. Federation Force’s timing: Rabbid got this right on the nose.
2. Other M’s atrocious gameplay design and reasoning: Rabbid covered this too, though I want to add that the gameplay doesn’t even feel like a Metroid game. This will be long-winded: Metroid’s gameplay loop, with the exception of Fusion which gets a pass, is based around exploration. It’s not open-world, but it almost feels like it since you can discover an obstacle, continue exploring with how to overcome it in the back of your mind, and once you get some new item, you realize that it can get you past that roadblock. Other M is almost entirely linear which is because of the point Rabbid made about the writing influencing the gameplay. Fusion is also linear, but it gives it a horror influence, as the scary part of horror games is forcing someone to do something they don’t want to do to, and it puts them in the right place at the right time. Other M has almost zero exploration, a high imbalance of combat and puzzles, and feels like some random PS2 game.
1. Metroid 1’s controls: I don’t know how anything tops Other M’s issues, but this just pisses me off. Like almost every other IP’a debut, including Mario 1, Zelda 1, and Sonic 1, Metroid 1 hasn’t aged well at all. I would give it a pass since it’s the first, and by extension, most barebones Metroid game, but I can’t forgive that when you encounter your first enemy, a very basic, weak, and common enemy, at that, a fucking ZOOMER, mind you, you can’t kill it because Samus can’t crouch. She can curl into the Morph Ball, but can’t attack inside it until you get the Bombs quite a bit later. You can shoot side to side, but only at Samus’ height, and you’re also able to shoot upwards, but I can’t lower myself to kill a fucking Zoomer. So, does anyone have a good explanation for why I don’t get to kill the first and weakest enemy I see in a game all about shooting up bad guys? Forget “Y can’t Metroid crawl?”.
*Y CAN’T METROID FUCKING CROUCH?!*
I love the Ridley moment because it recanonized the Metroid Prime Trilogy that had its canonicity called into question because of other M
Frankly, I think Federation Force is a great Metroid/Left 4 Dead game. But the biggest problem the game had was it’s timing. I’d love an HD port of the game on switch now so the game actually got a chance but it shouldn’t have been announced when it was. Hell, delay the game until Samus returns was announced and I’m sure it wouldn’t have had as much hatred.
Very surprised you didn't bring up "random destructible blocks" as one of the 5. I will always hate having to shoot every single block in a room because I know one of them is destructible, but with no visual cue. It just wastes time, and it's even worse when the critical progression path is blocked by it. Fission Metroids definitely aren't as bad as them
I was somewhat expecting this list to be more harsh, but all the entries were very fair and critical. I am more surprised at the Fission Metroid thing, because I didn't feel like that was that big of a deal. I more dislike the fact that in the same game's re -release of the trilogy, the Ice Trooper pirates can be frozen, but not destroyed with a missile afterwards. The Ice Beam is the weakest beam in Prime, so it just becomes a chore to beat them, unlike Fission Metroids which you can blast away with a power bomb due to how late game they show up.
Nah, Ridley being the final boss in Samus Returns is fine.
What I would've changed is to get rid of all the enemies on the way between the Metroid Queen and Ridley.
That way, the Player can enjoy the peaceful music that plays here, relax, feeling safe and accomplished....until they reach the surface and get caught off guard by the forboding atmosphäre that tells them "Something evil is drawing near".
Ridley at the end of Sami’s returns was a great addition my only gripe is with all the enemies after the queen I kinda knew something was coming
The boss battles from metroid prime hunters
As far as Ridley in Returns goes, I've come to the conclusion that he actually wasn't a bad idea... IF they hadn't so blatantly spoiled the surprise that _something_ was going to be added. In other words, no items that need the Baby Metroid to access, no enemies between Queen and Ridley, and the proper reflective music during that period. Also no _visible_ (must stress that last word) save point. Do all that, and the first-time player with OG experience would only realize things weren't following the script _just_ long enough to prepare for the fight, rather than spoiling the entire original mood.
Honestly when it comes to Ridley's appearance in Samus Returns, I think it would have been for the best if he was a secret optional superboss. Essentially, if they had him only appear if you 100% the game and have gone over the clear times for special end bonuses, justifying his appearance as a "you were taking too long" sort of deal.
I died. SO MANY FREAKING TIMES. Against the Boost Ball Guardian. ESPECIALLY ON HARD MODE!!!
Federation Force was doomed the moment it was announced. I know it's genuinely a fun enough game, it just also came across as a slap to the face of the Metroid community.
that game was not remotely in the same ballpark as "fun", it was hot fucking garbage.
Ridley in Samus Returns... a BAD point?? I'm so sorry, but... I disagree.
I appreciate the doggo cameo during the sponsored plug of the video. I suspect if you ever script a co-host or second voice into a segment, Puppers would fill the role just fine.. but maybe be a diva on set.
"Peeing in (one's) bonfire" would be a very bad idea. Those fires are large and unless you are a firehose, you are going to have a very unpleasant trip to and awkward stay (not to mention expensive at) the doctor
One more thing, Other M was also victim of awful mistranslation.
The change A LOT how the relationship between her and adam is supposed to be.
Check out the video called : The Other M that never was
That moment where she dont activate the Varia in Japanese Adam yell at samus in disbelief to activated it that she had so stubbornly waited to activate it just to prove a point.
Here relationship with Adam was more like someone she respected as a fellow soldier then a father figure she desperately wanted attention and approval.
Like when Samus is being called a Stranger by Adam, it is being waaaaaaaaay overplayed in english saying it pierced her heart like it was a huge deal. In Japenesse she simply says she that it slightly stings. meaning that it did emotional hurt her a bit.
And at first until the nearing the end of the game, she HATED being call LADY.
To her it was making her feel weak, made her fell childish and hated being treated differently because of her sex.
On of the more direct translation says: "you can stick the 'Lady' right up your ass."
But she didnt hate Adam for treated her that way. But instead of treating this has a friend she has a lot of respect and nostalgia and gratitude, they the english translation Treated Samus like Samus a desperate daughter wanting approve instead of a stubborn hunter that wanted to show she's not weak and wants to protect them.
Hot take: I actually liked everything about the Spider Guardian. Mainly because the concept of a boss fight taking place entirely in a morph ball maze is pretty damn unique
I like the idea Other M put forth by locking Samus' abilities behind authorization. Samus starting from nothing and gaining a huge armory of abilities is a core element of the series, but since the Metroid series follows a cohesive story and single character as opposed to similar series like Zelda or Castlevania, we're always going to have to write in some reason for Samus to be brought from the godlike status at the end of the previous game, back down to nigh-zero. It was nice to have a game that tried something besides having Samus trip and fall early on triggering a loss of all her powers. (That's not to say they haven't found creative and fitting ways to implement it. Prime 2, Fusion, and Dread for instance work well with the concept.) It's always a weird part of the series that it's easy to look past due to the fact that we all know it's necessary, but when actually stop and look at seems off. Like, if Metroid was any other type of series, literature, movie, show, sock puppets, whatever, Samus losing all her powers and finding them again strewn across another alien planet wouldn't happen NEARLY as often. And for once, Other M found a way to get to the same point but from a different way that let them explore the series and the characters in a different way.
Problem was the way they chose was kinda garbage, with Adam frequently not authorizing your abilities well after you needed them, entirely blasé about it, with Samus not seeming to care and passively going along with it as everything elsewhere in the Bottleship is going to pieces. I'm sure there's a way to write that in better, in fact I have always liked the point in the end boss fight where you get sucked down the Queen Metroid's gullet and the only way to save yourself and win the battle is to say "Screw the rules, I have Power Bombs". But alas, with Other M's terrible reputation and this element rightfully contributing to that reputation, I think it'll be a while until we ever see anything other than missions beginning with Samus losing her abilities, but fortunately the planet she's stuck on is littered with Chozo Ruins safeguarding the abilities she needs to find, located exactly in the order that she needs them.
1) The end-of-game cleanup for 100% that started in Fusion.
Zero Mission did it worse
THE BOTTLE SHIP
GET IT
IT'S LIKE A BABY'S BOTTLE
You know what they could've done for Other M? They could've had it that Samus had her power source drained or something, so Adam had to restrict the suits abilities just to keep it running. And you unlock more by finding power charges, meaning that he could unlock more abilities. That would've been a change and still make sense.
I'm willing to bet at least 4 of these things are Adam related! The 5 one is Other M, in general.
7:48 Holy shit I've been watching Rabbidluigi for 9 years...damn that's quite a while
4:36 They did! They wrote the space pirates as introducing the metroids to phazon to see what would happen. On a positive side though, Tallon Metroids, as this new breed with a drastically altered life cycle are referred as for the rest of the Prime trilogy, can be killed without freezing them! At least before they mutate into fission metroids anyway. So the tallon breed of metroids are easier to kill. I'd argue that their later forms are also easier to kill since Omega metroids and the rest of their quote "natural" lifecycle (since they were created artificially by the chozo and therefor not natural to begin with) are much more threatening than the hunter metroids are.
My feelings about the weapon restrictions in Other M are...mixed. I can understand for all the offensive abilities, it's to prevent possible civilian casualties. What I don't understand is disabling her DEFENSIVE abilities, specifically the Varia Suit. Basically, you're on fire, and you're just not choosing to jump into the pool of water because nobody told you to do it. There are moments where it does work, such as when Samus activates the Space Jump and Screw Attack by herself, and the Power Bomb.
The worst thing about Metroid? Is that they end.
The ending of Samus Returns is a big part of why I dislike the game so much. I don't feel shoving Ridley into the end was needed to bridge any sort of gap between Prime and Super, it's not a gap that even really needed filling. I'd say it does more of a disservice to it because now Samus just looks careless because she downed the pterodactyl for now the fourth time, and immediately has him come and steal the baby from Ceres just moments after their fight and dropping the baby off. Then tonally, I agree with what you said, it just ruins the ending and that's always been one of my favorite moments in Metroid.
Other than that, the game is mostly nitpicky, you know from the get go that you're going to have to do a cleanup lap around the world with the baby if you've played Metroid II before so it spoils that early on with all the crystals it eats hanging out beside upgrades. You have a gauntlet of enemies before and after the Queen. Losing the tense buildup up to her chamber and the quiet reflection afterwards. The counter is just so poorly utilized in this game, it's great on boss but early game and how reliant you have to be on it for just standard enemies kills the flow of the game.
As a game, I feel.. These aren't huge issues. As someone who would put Metroid II in their top five Metroid games, SR was a disappointment. MS showed they knew how to make a good Metroid game with it, they had great ideas but so many of them were just so poorly executed with SR. After beating Dread a few times, they learned every lesson and righted every wrong. The quality difference between SR and Dread for me is staggering. I would easily put Dread up there with my favorite Metroid games and I'm happy about that. It sucks that SR was such a bummer for me but Dread being as good as it is more than makes up for it.
The reason why Adam restricted Samus' weapons in Other M is because, unlike other games, you have to search for survivors in a space station. So Adam did it to avoid any colateral damage.
That makes sense. Samus has destroyed more planets than the two Death Stars.
Had the authorization system been limited to that, I could get behind it: we've seen the amount of damage things like Super Missiles and Power Bombs can do, it's understandable they'd want to avoid risking the place getting destroyed. But stuff like the Varia Suit, a purely defensive upgrade that can cause no damage?
Personally, I'd have made it so that the Varia Suit is available from the start and made up some BS to justify the high-heat section if they really wanted to add it. Say, something in the area is causing the temperature to rise to extremely high levels, beyond what the standard Varia Suit is capable of fully shielding Samus from, and if it keeps going the ship will be in danger, so Samus has to go in and remove the cause of the issue before they all die. We still have the high tension of the area, but we avoid the unfortunate implications of the original scene.
@@eeriecode1628 Actually there is a reason WHY the varia suit was restricted. The ship they are on is a science vessel or something like that with delicate sensors and other like things. The Varia and Later Gravity suit actually produce a field around samus to allow her to be in those environments or move through them. Which that protective field will play MERRY HECK with sensors and the like.
And consider Adam is using those sensors to find survivors or navigate for his men plus some of those sensors WILL be overloaded from the suit output it makes sense he would want to restrict it.
And in the Japanese Adam didnt realize Samus was going through the lava zone without it so he yelled at her to turn it on. He thought she would handle that sort of thing on her own but she was being stubborn due to the issues Other M gave her.
This all should have been explained MUCH better then Other M does but there is at least SOME reason why.
Anyone who defends the shitty authorization system has got to be trolling
RABBIDLUGI:”Are you bald”
Persona 5 music plays
What’s the theme playing at 6:24?? I know it but not the name I can’t find it anywhere
I’d love to acknowledge the doggo next to RabbidLuigi
God, how I’d forgotten about the Spider Guardian.
What about those bees that kill you while you're going through a door and can't control Samus in Metroid 1? Or the fact that you only start with 30 health in that game, no matter how many energy tanks you've collected, forcing you to grind for 15 minutes before actually doing anything?
I feel happy t see i'm not the only one who have a problem with Ridley at the end of Samus Return.
In my opinion for Samus returns Ridley nearly works. The only issue I have with it is the return to the ship in which you’re always encountering action on your way back up even though the whole point of the ending of Metroid two was just to ponder what you had just done. Than, if Ridley came out of nowhere once you reached your ship, it would’ve been such a cool moment and it would’ve explained why you later in super Metroid you can theoretically make Ridley Runaway by force. Idk though, any other thoughts?
Other M needs to be acknowledged for how much influence it's actually had. Melee counters, and Samus' brutal takedowns started with Other M.
Melee counters were introduced in SR though
Don't forget about her current, slimmed down design.
@@meta9492 I could have worded it better, but that similar counter mechanic with a full charge beam after is an evolution of the dodge mechanic from Other M. Press a button at the right time to avoid a hit, and deliver a powerful blow afterwards. Samus also is more physical after Other M came out, actually wrestling with enemies.
I love how SR-388 NOT blowing up makes it unique.
The thing with the weapon restriction is that I don't think that is a bad idea. It's just that you aren't given context and motivation for that to feel like it makes sense, and as a plot point it never pays off. She's not on a desolated planet by herself this mission, she's working with a team responding to a SOS. It makes sense that Adam would want the walking nuke to maybe tone it down a bit. But that reasoning isn't established as motivation for her to follow his orders, and it never pays off as a plot point at all. She could easily be in a near-death moment in the lava room and say fuck it and turn on Varia functionality anyway, and then argue with Adam over it. You know, like people do. And maybe she turns on something like wave beam that is super dangerous and one of the marines turns out as collateral damage for that decision, even if she felt it was necessary. You know. Pay off the stakes.
It's not a terrible idea in theory, but like every other potentially interesting idea in Other M, it's set up fucking terribly if it is set up at all, and never pays off.
I could talk about the story relevance for Ridley in Samus Returns and come up with all the excuses but instead I’m taking a different direction.
Proteus Ridley is glorious because not only is he relevant for a bunch of other reasons, but it’s also because I like to think of him as the capstone of MercurySteam’s resume: look at how good we made this fight! We can make a good Ridley fight!
And we now have the BEST Ridley fight yet, with three incredibly tough phases and three incredible Ridley themes and it’s just OH SO GOOD.
I love this fight and I will defend it do death.
It made sense for Samus to wait for Adam's authorization before using certain weapons, but not features of her suit that would allow for better mobility and survival! You want to limit collateral damage, so certain weapons aren't allowed without authorization. Fine. Why do I need authorization to stop burning to death in this room you want me to explore? "Hey, Adam, there's a section of the station that we can't reach. Sure would be nice if someone around here had a grapple beam or the ability to jump in mid-air. Huh? What's that? You... don't want us to explore that area? What if survivors are- No? Um... alright, I guess. Hey, guys, all in favor of saying Adam is unfit for duty?"
Why does it look like you've got Donald Trump in a headlock?
What I can say for Ridley popping up out of nowhere in Samus Returns is that at the least, I think it does give a bit more reason for Ridley to steal the baby Metroid back in Super Metroid. Since the Metroids had been used by the Space Pirates, I think it still makes sense for Ridley to show up. It may seem very weird still, but at least I can still see more being to it than just "Samus VS Ridley for the millionth time because why not."
Other M had a lot of plot and character issues in need of revision, but I think Adam's weapons restriction could easily be justified by implying they have no idea how disastrous the effects could be on the space station's structural integrity. For all they know, one of Samus' power bombs could blast them all into space. The more they learn about the situation and how many contingencies the designers have planned for (like storing weaponizeable monstrosities left and right), the more Adam can authorize. As for why Samus can't use her best suit from square one... ugh.