Import Models Directly from Blender! | Godot 4 Tutorial

Поділитися
Вставка
  • Опубліковано 26 лип 2023
  • Welcome to our latest Godot 4.1 tutorial on integrating with Blender 3.6!In this video, we will show you how to import models from Blender into Godot, allowing you to bring your 3D creations to life in your games.
    Are you ready to take your game development skills to the next level? Join us as we explore the seamless integration between Blender 3.6 and Godot 4.1. In this tutorial, we will guide you through the process of exporting your 3D models from Blender and importing them into Godot, ready to be used in your game projects.
    We will cover the essential steps, including preparing your models for export, setting up the correct export settings in Blender, and importing the models into Godot. Along the way, we will discuss best practices and tips to ensure a smooth workflow and optimize your models for game performance.
    Whether you are a beginner or an experienced game developer, this tutorial is designed to help you unleash your creativity and bring your Blender creations to life in Godot. By the end of the video, you will have a solid understanding of how to seamlessly integrate Blender 3.6 with Godot 4.1, opening up a world of possibilities for your game projects.
    Join us on this exciting journey of 3D model importation and game development mastery. Don't forget to subscribe to our channel and hit the notification bell to stay updated on future tutorials. Let's dive into the powerful combination of Blender 3.6 and Godot 4.1 together!
  • Ігри

КОМЕНТАРІ • 14

  • @Antonwalnuts
    @Antonwalnuts 2 місяці тому

    damn! i really need to watch like 82 other tutorials! thanks!

  • @nevell6069
    @nevell6069 2 місяці тому

    Really really thanks man

  • @headyD
    @headyD 7 місяців тому +1

    Great demonstration! Godot is making huge steps towards usability

  • @mxlinuxpl
    @mxlinuxpl 11 місяців тому

    Thank you! ;)

  • @dcadjust
    @dcadjust 10 місяців тому

    This is great. I have one problem though. I tested this with a 3d box and works fine, but in Blender I slapped on a texture, just a png image, on the box. The texture does not show up in Godot. Do you know how that can be resolved? I thought just had to add the png image to Godot, but I cant get the texture to show up.

    • @LoafinAround
      @LoafinAround  10 місяців тому +1

      Should be an easy fix! For me I made sure the texture I was referencing in blender was located inside of project directory for Godot. If I just dropped the file in the project without pointing the blender model at it then it didn’t do anything.
      Let me know if that fixes it! I may be missing a step and can investigate further

    • @dcadjust
      @dcadjust 10 місяців тому

      @@LoafinAround Thank you for replying. Ill play around with it. Blender does export the texture as a png image. It is in the same folder as the .blend file but is not applied to the cube. If I double click the blend file I cannot point to the png image. Io only accepts .material, .tres and.res files.

    • @dcadjust
      @dcadjust 10 місяців тому

      @@LoafinAround Just to add. I got it working by exporting it using glTF Embedded. Then the texture shows up fine in Godot. Your way would be better though :D. If I get it working your way I'll let you know. Thank you for the video's. I'm brand new to Godot coming from Construct 3 and your video's are helping me.

    • @apoorvpandey3D
      @apoorvpandey3D 6 місяців тому

      @@dcadjust from file do pack all external data

    • @dcadjust
      @dcadjust 5 місяців тому

      LOL, no I switched to UE5 with Blueprints and have never looked back.@Red_Paper6495

  • @StarlaSao
    @StarlaSao 3 місяці тому

    I keep getting a red x by my model file and it will not let me use it in the scene. Is there a way to fix this?

    • @LoafinAround
      @LoafinAround  2 місяці тому

      Is the blend file you're using within your Godot project structure?

    • @StarlaSao
      @StarlaSao 2 місяці тому

      @@LoafinAround oh sorry. I never figured it what was wrong. I just exported the model as an obj and then reimported it into a new blend file and it worked. thanks for trying to help.