My husband is my groups DM. He made some magic boots that our artificer hastily put on, I was slightly sad I didn't get them because he was given a magic gun. Later after fighting and beating a lesser mindflayer, one of our players having died (we had a spell scroll able to rez him), the artificer finally notices that his feet feel raw and tingle. The mimics were licking his feet for the entire night. Finally started munching.
🤣🤣🤣 I have a kobold paladin/fighter with a shield of missile attraction. He knowingly uses it, and has yet to die. I did it as part of a protector style character. Nobody can understand why, but the kobold has a 9 int, and cant explain very well, he just shrugs.
I have a character that would willingly use that shield, too. He's tough enough to sponge up some damage and selfless enough to take on the burden to keep others from getting turned into pincushions.
My forge cleric is actively looking for it, because at this point nothing will actually get past the AC so might as well protect the paladin who so kindly provides a +3 bonus to all my concentration saves.
Well, there are two rules for magic items Rule 1: if you have identify then use it on EVERYTHING you find Rule 2: if you don't have identify there are no cursed items ;D
Fun enough identify doesn't actually expose curses most of the time unless your dm allows it. Legend lore is usually needed for most curse major items and that's no always reliable since the item has to be powerful enough to have stories to tell. So curses are actually kinda dumb in 5e.
@@hannahm6264 why go to the lengths of giving them a cursed item otherwise yup. Just make sure it doesnt lead to unfun moments and theres options for pcs to realize its cursed AFTER use.
Imagine having a passive perception so poor you fail to notice that you're not walking on webs. "I check the NPC, and his intelligence is more than 8..." if that was the threshold, did no PC have above an 8?
Honestly, this would track with how some cursed items delude the wearer into rationalizing that the item is just fine, I remember it was explicitly stated as one kind of curse in 3.5e. which makes this all the more funny.
Ahh, yes, the magic sword that made you fumble things more often did that, along with making you more and more convinced of your own infallible heroic awesomeness.
At least they weren't cursed to turn him into a spider, that would have been pretty terrifying. Though taking all those tumbles isn't exactly much better.
I think I already said this on another video but I’m not sure sure so here we go: There was a similar case with a Berserker axe in one of my parties where the cursed item’s negative effects were always justified in our minds. Ironically it was more a case of dramatic irony as all the players knew it was cursed but on the few occasions our barbarian failed the saving throw to not attack us there was always some way to rationalize it in our surroundings. It quickly got to the point that it was more a running joke than a threat to our lives though as we never really had any near-death situations due to this.
i do like the concept of a magic items, they seem to only work when your attuned to as the sword would have gone off sooner if it hadn't but this is a good idea put some good or nice magic items but have them cursed to screw over when most convenient, with the wall they had to climb up its a great trap wonder if there is another good one like boots of levitation or fly and have a really big pit waiting for you on the other side.
My god, the DM really dropped the ball on this one especially at 7:23, you need to give the players more info to work with if they keep misinterpreting your only hint. The DM has all the answers infront of them, so it's easy for them to forget what it's like to be a player who will not have those answers. Thankfully the party saw the funny side of this, however I've previously had a DM who was outright malicious with this sort of crap. "You didn't know this specific thing or act in a certian way? Welp, take CON damage, and if you complain then I'll tell you the answer and explain why it's your fault". This videos' story has a good ending thank god, but if you only give info that can be misinterpreted then you will need backup hints, as some players can get pretty frustrated with stuff like that.
the key difference here is that the PLAYER is the one making the assertion. cheat sheet or no, there was more than enough time for the player to figure it out, and *more* than enough hints to do so. The reverse of the problem gets into railroading. give too many "hints" or spell out the solution to the players and they do not feel like they have any agency or free will. Keep in mind that the party recognized that the obviously cursed sword and the boots with too much faith were found together, "anti magic field" and "webbing" does not explain how other players were unaffected, and by dmpc's own logic the boots only ever failed when it would be fatal. I am not well versed as a player to speak on the matter, but if some variant of "identify" is in the spell (or item) pool of the party, they really cant blame the DM for not disclosing the modifiers without the use of the spell. I cant speak on the specifics of your own story, mostly for lack of details, but the problem is not that there is only a single solution, the problem is the unwarranted or unwarned penalty for failure. Staring at a puzzle door? of course there will only be one solution. At the same time, a puzzle door should never take initiative when it comes to punishments, at least without warning, at most reacting (de-spell or reflect damage). Using yugioh dub logic, the party needs to know they are fighting in a shadow duel against the door before the door itself can attack. That is only one example, though. The short version is that the penalty for failure has to match the stakes of the scenario. Diplomacy with a villager? a fail is the villager walking away or calling the town guard, not pulling a bunch of enchanted gear from a pocket dimension and attacking the party without warning or reaction.
@@cullenlatham2366 the players could have figured it out, but I think it's best to err on the side of more hints in cases where an incorrect conclusion could kill a PC. The DM passed up two opportunities to add a hint. First, they decided not to explicitly say that there was no webbing, because it was enough that they didn't say that there *was* webbing. I think this should have been made more clear as the character would have a clearer perception of the environment than the player - it's easier to mentally fill in webbing when you're listening to someone describe a fight with a giant spider than if you're actually in the room. Second, an NPC "companion" was confused by the anti-magic explanation but decided not to mention that he didn't expect anti-magic at the adventure site because... he didn't trust the people he was travelling with enough to let them know they were making a bad tactical assumption? Even having the NPC saying "I don't think that there's anti-magic here" could have encouraged someone in the party to think about alternative explanations. Thankfully everything turned out well, but if the PC had died it could easily have caused bad feelings, especially if it was revealed that the allied NPC could have been more helpful.
@@katesedivy-haley2572 yes, those instances COULD have been "hints", as you phrase them, but there is also a risk involved. putting too much emphasis on the new "hints" starts to come off as "you are doing the puzzle *WRONG*!!!", which starts to match the tone of the failure that the OP was complaining about with their own DM. At the same time, it isnt in any way out of character for a stranger to shrug off the first instance of idiocy, especially if you want to start getting meta with "D&D is a world full of weirdo adventurers of varying morality that the standard peasants could never fully understand." I am in the camp that fully blames the party, not the DM, for the misunderstanding. Heck, even the "i should have figured there would be an anti cheat here" is quite a meta explanation for a character in universe to come up with, which makes the confusion of the npc even more believable. Roleplay-wise, the DM made no mistakes, which is why i can enjoy the story. There is far more flaws with the roleplay of the party, or more specifically the fool with the boots, of which i have already pointed out most. If you are a gameplay-first type of person, i can fully understand the criticism, but that is sacrificing some roleplay for the sake of mechanical clarity, and not every person likes to play that way. Making a video game comparison, there are plenty of good games out there that do not give a comprehensive tutorial, instead teaching only enough to make sure the player can enjoy the game while leaving a few surprises in store for the players who are willing to experiment or are attentive enough to see the subtle tutorials hidden in the level design. I think this story is much the same way, hence my defense.
or at least make the curse more obvious and/or use DMNPCs to bring the player on the right path. I mean this was at least the third big quest and the Player kept justifying the curse yet the DM acts like it´s the players fault for not getting that the boots are out to kill him
In the middle of our ongoing session I had a basic low int low wis Barbarian Goliath that went looking through lockers and chests after killing a part-boss just to get the shiny stuff before our rogue would get it before him as many times before.. If I could get something before him I could trade it for something of his to wash away his smirk.. At this point a knife with a skull and rubies got in my hand and I amazingly succeed on a sleight of hand check and pocket it. We move to a Temple and in the night I hear voices in my head. I ask if they are outside voices or inside voices but they just keep on talking. I ask if anybody else can hear that -but all in the group are sleeping. "Release me" I hear and fail both a insight and wisdom check and are asked what I would do once I after almost making my dm pop a vein from counter questions.. I take out the knife because it was the one speaking to me (and also glowing red) "There, you are out of my pocket. Now what will you do?" "Hunger.... must feed" "Well we got some steak and potatoes left.." "Raaaaare.. bloood.." (Note, the boss we defeated was a vampire) "Oh the steak might be a little well done by now but I can still give you some.." After some talking I'm not sure how it would work but I failed some more checks and went to carve up some meat with the knife and a hidden nail pokes me. I have some dreams and they leave me pale and shower than usual. We traveled in the dark so nobody really saw this but after the end of two days I woke up with red eyes and were exhastued. My party noticed that part and through pure luck the end of that day were our mission to talk to a high paradin whowere godsmacked that we didn't see it two or at least one day ago.. I had been bloodcursed by the dagger and slowly the vampires soul were eating mine up and consuming my body as a new host and form for him to control. This process would take three days at max and we were at 2,75.. He used all his skills to remove the curse and I were fine ....untill I fell in combat, failed more insight checks, kinda made a deal with a evil snake god in order to become half undead and were a champion of her and as flesh started burning off my body in rage (and started to heal by consuming the dead bodies on the battlefield (making one PC to leave the group in order to make a new PC)) I turned around and saved a whole town from a another champion seeking power over people instead of power over the body -as I were.... so my barbarian died after a battle but the bad guy were killed as well and the town built a statue of me as respect... The snake god did however take my body and tell the group "untill we meet again" so I don't know if it's the end of the story....
Our group once had a fighter, who was a former soldier, who went by the name of “Boots”. All the PCs used to try and guess why he was called that and made up wonderful guesses. An entertainment onto itself. It was many adventures later that we needed up with his former unit and found out that his squad mates called him “Boots” as a short form of “dumb as a sack of boots”….which he was…
I love your content, but I listen to it mostly on Spotify, any chance you can update it or upload all the new stuff? Would really appreciate it, I’ve listened to everything on your Spotify
The boots sound like they are cursed to try and kill the character in deadly situations. So they didn't try to kill them climbing a tree but sticking to the floor near giant spiders and letting go of cliff faces would be deadly.
Spider climbing allows you to climb walls as if you were walking normally. So instead of using your hands and feet to climb up the wall, you just use your feet.
It's like, why give players magic items if you just plan on them selling the items later? Why did the boots and sword only trigger when the players were most vulnerable? The Ranger even tried testing the boots in a safe area to see if they were cursed and they seemed fine. The audacity to then think the Ranger was dumb when the DM is giving out all these mixed messages. I'm only surprised the Ranger didn't suspect any foul play, or at least he pretended not to.
@@shadowhog777 the players sold the items not the dm, the dm doesnt have control over what items are sold or kept by the players also its not the DM's job to just tell the players everything they wanna know if the player wants to assume something without confirmation thats on them
@@shadowhog777 Thats the kicker on a cursed item - it only disfuntions when results could be vital. Normaly a player will get it only instantaniously that the item is cursed when that happend
@@machathefox except the condition was clear to anyone with basic pattern recognition "The curse activates when you can die" And the same was the case for the sword which was found right next to the freaking boots!!
im not liking the new art style. . I'm not saying it doesn't look good but when I'm scrolling through my recommended videos your videos are going under my radar now because they blend in with all the other videos unlike before where you stuck out. . i just went 3 weeks with out knowing it because I wasn't seeing your videos. so I like the art but. . maybe change the thumbnails?
I used a black cristal bal once. The party found it at a unholy ritualsight. The aftermath of the ritual had desecrated the area wich caused monstrouse deformations on nearby wildlife. And a good investigationcheck revealed that who ever atempted this ritual got desintegrated by the effect. They took said cristal ball back to their hubbcitty just in time for the accidentaly created lich to respawn just outside their guild hq. After defeating the lich they were VERRY suspiciouse of the item and decided to atempt to destroy it... by, smashing it against the nextbest stone whall. The players faces when i described how it shatered into a million pices was nothing compared to when i kept talking. I deskribed how the clerics detect good/evil (in my setting it's a kind of spidersense thing where you feel the evilnature of dark magic, undead and even tieflings as they enter your devine sense) almost bursts his head from the imense amount of evil energy saturating the area. A quick dicerol lather i deskribe how it then goes silent. As all magic seams drained from the area. And that's how my players caused a cataclysmn in their hubbcitty and created a semipermanent dead magic zone. I realy wanted the zombyplague, but as good GM i stand by the tables i prepare.
My husband is my groups DM. He made some magic boots that our artificer hastily put on, I was slightly sad I didn't get them because he was given a magic gun.
Later after fighting and beating a lesser mindflayer, one of our players having died (we had a spell scroll able to rez him), the artificer finally notices that his feet feel raw and tingle.
The mimics were licking his feet for the entire night. Finally started munching.
Not a bad concept but I wonder if he always intended for them to be mimics or he just did that to teach the Artificer a lesson.
@@emberfist8347 he intended for it, he had him roll... Idr if it was insight but checks to see if he noticed anything.
@@AkitakitaNeruFan nice
@@AkitakitaNeruFan Good NIGHT, doesn't an artificer have bonuses when it comes to analyzing magical items?
@@danielcolon979 he doesn't quite play his artificer to its full potential, not even gonna lie. Never seen him use 90% of his abilities
🎵These Boots were made for walking. And that's just what they'll do. One of these days these boots are gonna walk all over you.🎵
Hahaha
That’s golden
Nice! That’s appropriate 😂!
The Ranger made a pretty basic mistake- instead of asking a question, he made an assumption.
🤣🤣🤣 I have a kobold paladin/fighter with a shield of missile attraction. He knowingly uses it, and has yet to die. I did it as part of a protector style character. Nobody can understand why, but the kobold has a 9 int, and cant explain very well, he just shrugs.
I have a character that would willingly use that shield, too. He's tough enough to sponge up some damage and selfless enough to take on the burden to keep others from getting turned into pincushions.
My forge cleric is actively looking for it, because at this point nothing will actually get past the AC so might as well protect the paladin who so kindly provides a +3 bonus to all my concentration saves.
At least they weren't in a volcano that's pretty much all I got to say about that one LOL
Well, there are two rules for magic items
Rule 1: if you have identify then use it on EVERYTHING you find
Rule 2: if you don't have identify there are no cursed items ;D
Fun enough identify doesn't actually expose curses most of the time unless your dm allows it. Legend lore is usually needed for most curse major items and that's no always reliable since the item has to be powerful enough to have stories to tell. So curses are actually kinda dumb in 5e.
I definitly dont allow identify to reveal cursed items c:
@@hannahm6264 why go to the lengths of giving them a cursed item otherwise yup.
Just make sure it doesnt lead to unfun moments and theres options for pcs to realize its cursed AFTER use.
They're such good sports. My group always assumes that when something happens it's me (DM) being an a-hole.
Nope, you just rolled a flat 3, buck-o.
Well, lesson learned and fun all around, and bonus is that no one permanently died! :D
Imagine having a passive perception so poor you fail to notice that you're not walking on webs.
"I check the NPC, and his intelligence is more than 8..." if that was the threshold, did no PC have above an 8?
Honestly, this would track with how some cursed items delude the wearer into rationalizing that the item is just fine, I remember it was explicitly stated as one kind of curse in 3.5e. which makes this all the more funny.
Ahh, yes, the magic sword that made you fumble things more often did that, along with making you more and more convinced of your own infallible heroic awesomeness.
At least they weren't cursed to turn him into a spider, that would have been pretty terrifying. Though taking all those tumbles isn't exactly much better.
Or cursed to randomly have spiders show up climbing on him, or make all spiders want to climb on him.
Well once an evil red gem imbedded its self in the Paladin's forehead and randomly changes his alignment.
Ah, good old Diablo
I think I already said this on another video but I’m not sure sure so here we go:
There was a similar case with a Berserker axe in one of my parties where the cursed item’s negative effects were always justified in our minds. Ironically it was more a case of dramatic irony as all the players knew it was cursed but on the few occasions our barbarian failed the saving throw to not attack us there was always some way to rationalize it in our surroundings. It quickly got to the point that it was more a running joke than a threat to our lives though as we never really had any near-death situations due to this.
i do like the concept of a magic items, they seem to only work when your attuned to as the sword would have gone off sooner if it hadn't but this is a good idea put some good or nice magic items but have them cursed to screw over when most convenient, with the wall they had to climb up its a great trap wonder if there is another good one like boots of levitation or fly and have a really big pit waiting for you on the other side.
This reminds me of the Nice Guy (TM) lament that "Girls only like bad boys."
Oooooooor, maybe it's just you.
Are they high heels? YIRBEL LIVES! 3:28 pfft! Of course you do you cruel genius you know what you were doing!!!
This is why you bring identify to be more convincing to talk someone out of using something
My god, the DM really dropped the ball on this one especially at 7:23, you need to give the players more info to work with if they keep misinterpreting your only hint. The DM has all the answers infront of them, so it's easy for them to forget what it's like to be a player who will not have those answers. Thankfully the party saw the funny side of this, however I've previously had a DM who was outright malicious with this sort of crap. "You didn't know this specific thing or act in a certian way? Welp, take CON damage, and if you complain then I'll tell you the answer and explain why it's your fault".
This videos' story has a good ending thank god, but if you only give info that can be misinterpreted then you will need backup hints, as some players can get pretty frustrated with stuff like that.
the key difference here is that the PLAYER is the one making the assertion. cheat sheet or no, there was more than enough time for the player to figure it out, and *more* than enough hints to do so.
The reverse of the problem gets into railroading. give too many "hints" or spell out the solution to the players and they do not feel like they have any agency or free will. Keep in mind that the party recognized that the obviously cursed sword and the boots with too much faith were found together, "anti magic field" and "webbing" does not explain how other players were unaffected, and by dmpc's own logic the boots only ever failed when it would be fatal. I am not well versed as a player to speak on the matter, but if some variant of "identify" is in the spell (or item) pool of the party, they really cant blame the DM for not disclosing the modifiers without the use of the spell.
I cant speak on the specifics of your own story, mostly for lack of details, but the problem is not that there is only a single solution, the problem is the unwarranted or unwarned penalty for failure. Staring at a puzzle door? of course there will only be one solution. At the same time, a puzzle door should never take initiative when it comes to punishments, at least without warning, at most reacting (de-spell or reflect damage). Using yugioh dub logic, the party needs to know they are fighting in a shadow duel against the door before the door itself can attack. That is only one example, though. The short version is that the penalty for failure has to match the stakes of the scenario. Diplomacy with a villager? a fail is the villager walking away or calling the town guard, not pulling a bunch of enchanted gear from a pocket dimension and attacking the party without warning or reaction.
@@cullenlatham2366 the players could have figured it out, but I think it's best to err on the side of more hints in cases where an incorrect conclusion could kill a PC. The DM passed up two opportunities to add a hint.
First, they decided not to explicitly say that there was no webbing, because it was enough that they didn't say that there *was* webbing. I think this should have been made more clear as the character would have a clearer perception of the environment than the player - it's easier to mentally fill in webbing when you're listening to someone describe a fight with a giant spider than if you're actually in the room.
Second, an NPC "companion" was confused by the anti-magic explanation but decided not to mention that he didn't expect anti-magic at the adventure site because... he didn't trust the people he was travelling with enough to let them know they were making a bad tactical assumption? Even having the NPC saying "I don't think that there's anti-magic here" could have encouraged someone in the party to think about alternative explanations.
Thankfully everything turned out well, but if the PC had died it could easily have caused bad feelings, especially if it was revealed that the allied NPC could have been more helpful.
@@katesedivy-haley2572 yes, those instances COULD have been "hints", as you phrase them, but there is also a risk involved. putting too much emphasis on the new "hints" starts to come off as "you are doing the puzzle *WRONG*!!!", which starts to match the tone of the failure that the OP was complaining about with their own DM. At the same time, it isnt in any way out of character for a stranger to shrug off the first instance of idiocy, especially if you want to start getting meta with "D&D is a world full of weirdo adventurers of varying morality that the standard peasants could never fully understand."
I am in the camp that fully blames the party, not the DM, for the misunderstanding. Heck, even the "i should have figured there would be an anti cheat here" is quite a meta explanation for a character in universe to come up with, which makes the confusion of the npc even more believable. Roleplay-wise, the DM made no mistakes, which is why i can enjoy the story. There is far more flaws with the roleplay of the party, or more specifically the fool with the boots, of which i have already pointed out most. If you are a gameplay-first type of person, i can fully understand the criticism, but that is sacrificing some roleplay for the sake of mechanical clarity, and not every person likes to play that way. Making a video game comparison, there are plenty of good games out there that do not give a comprehensive tutorial, instead teaching only enough to make sure the player can enjoy the game while leaving a few surprises in store for the players who are willing to experiment or are attentive enough to see the subtle tutorials hidden in the level design. I think this story is much the same way, hence my defense.
or at least make the curse more obvious and/or use DMNPCs to bring the player on the right path. I mean this was at least the third big quest and the Player kept justifying the curse yet the DM acts like it´s the players fault for not getting that the boots are out to kill him
Sounds like a story in which someone didn't knew what his feet got into.
👢
The boots deactivate when the fall would kill him, 100ft and higher.
In the middle of our ongoing session I had a basic low int low wis Barbarian Goliath that went looking through lockers and chests after killing a part-boss just to get the shiny stuff before our rogue would get it before him as many times before.. If I could get something before him I could trade it for something of his to wash away his smirk..
At this point a knife with a skull and rubies got in my hand and I amazingly succeed on a sleight of hand check and pocket it.
We move to a Temple and in the night I hear voices in my head. I ask if they are outside voices or inside voices but they just keep on talking. I ask if anybody else can hear that -but all in the group are sleeping.
"Release me" I hear and fail both a insight and wisdom check and are asked what I would do once I after almost making my dm pop a vein from counter questions..
I take out the knife because it was the one speaking to me (and also glowing red)
"There, you are out of my pocket. Now what will you do?"
"Hunger.... must feed"
"Well we got some steak and potatoes left.."
"Raaaaare.. bloood.."
(Note, the boss we defeated was a vampire)
"Oh the steak might be a little well done by now but I can still give you some.."
After some talking I'm not sure how it would work but I failed some more checks and went to carve up some meat with the knife and a hidden nail pokes me.
I have some dreams and they leave me pale and shower than usual. We traveled in the dark so nobody really saw this but after the end of two days I woke up with red eyes and were exhastued. My party noticed that part and through pure luck the end of that day were our mission to talk to a high paradin whowere godsmacked that we didn't see it two or at least one day ago..
I had been bloodcursed by the dagger and slowly the vampires soul were eating mine up and consuming my body as a new host and form for him to control. This process would take three days at max and we were at 2,75..
He used all his skills to remove the curse and I were fine ....untill I fell in combat, failed more insight checks, kinda made a deal with a evil snake god in order to become half undead and were a champion of her and as flesh started burning off my body in rage (and started to heal by consuming the dead bodies on the battlefield (making one PC to leave the group in order to make a new PC)) I turned around and saved a whole town from a another champion seeking power over people instead of power over the body -as I were.... so my barbarian died after a battle but the bad guy were killed as well and the town built a statue of me as respect... The snake god did however take my body and tell the group "untill we meet again" so I don't know if it's the end of the story....
The title definitely got me to watch.
I love this artstyle. =D Also a fun story.
It's like a more realistic/HD Darkest Dungeon art style. Is cool.
To be honest, I would have thrown the boots away the first time..or put them in a bag of holding and just forgot they existed.
Lmao imagine getting murdered by your shoes xD
New nickname "Bootsy"
Our group once had a fighter, who was a former soldier, who went by the name of “Boots”. All the PCs used to try and guess why he was called that and made up wonderful guesses. An entertainment onto itself. It was many adventures later that we needed up with his former unit and found out that his squad mates called him “Boots” as a short form of “dumb as a sack of boots”….which he was…
Yay been looking forward to this
Good episode!
I love your content, but I listen to it mostly on Spotify, any chance you can update it or upload all the new stuff? Would really appreciate it, I’ve listened to everything on your Spotify
It’s rule one be paranoid
I understand the boots are faulty... but what is the exact curse?
The boots sound like they are cursed to try and kill the character in deadly situations. So they didn't try to kill them climbing a tree but sticking to the floor near giant spiders and letting go of cliff faces would be deadly.
Ahhhhh, hahahahHa. That's golden
I'm confused... What exactly is spider climbing?
Spider climbing allows you to climb walls as if you were walking normally. So instead of using your hands and feet to climb up the wall, you just use your feet.
I would have assume by the name that It would allow one to walk and climb on web-like surfaces with no disadvantage.
Honestly, this story feels more like: DM screws over Ranger for using a magic item, then remains silent as player makes excuses for DM.
It's like, why give players magic items if you just plan on them selling the items later? Why did the boots and sword only trigger when the players were most vulnerable? The Ranger even tried testing the boots in a safe area to see if they were cursed and they seemed fine. The audacity to then think the Ranger was dumb when the DM is giving out all these mixed messages. I'm only surprised the Ranger didn't suspect any foul play, or at least he pretended not to.
@@shadowhog777 the players sold the items not the dm, the dm doesnt have control over what items are sold or kept by the players
also its not the DM's job to just tell the players everything they wanna know
if the player wants to assume something without confirmation thats on them
@@shadowhog777 Thats the kicker on a cursed item - it only disfuntions when results could be vital. Normaly a player will get it only instantaniously that the item is cursed when that happend
@@Tasfarel exactly
its not a curse if it works at the players convenience
@@machathefox except the condition was clear to anyone with basic pattern recognition
"The curse activates when you can die"
And the same was the case for the sword which was found right next to the freaking boots!!
Is this a new artist?
*Clearly* the ranger player's *not* the sharpest knife in the drawer; sorry to say that.
i mean its a ranger
the "sharpest arrow in the quiver" line was giftwrapped for you
@@mrroboshadow I guess I was only thinking about getting the comment out there; but I guess I could've said that.
@@ezrafaulk3076 ah no worries
anything works im just messing around a bit
@@mrroboshadow okay then.
Not again
Nice
im not liking the new art style. .
I'm not saying it doesn't look good but when I'm scrolling through my recommended videos your videos are going under my radar now because they blend in with all the other videos unlike before where you stuck out. . i just went 3 weeks with out knowing it because I wasn't seeing your videos.
so I like the art but. . maybe change the thumbnails?
I used a black cristal bal once.
The party found it at a unholy ritualsight. The aftermath of the ritual had desecrated the area wich caused monstrouse deformations on nearby wildlife. And a good investigationcheck revealed that who ever atempted this ritual got desintegrated by the effect. They took said cristal ball back to their hubbcitty just in time for the accidentaly created lich to respawn just outside their guild hq.
After defeating the lich they were VERRY suspiciouse of the item and decided to atempt to destroy it... by, smashing it against the nextbest stone whall. The players faces when i described how it shatered into a million pices was nothing compared to when i kept talking.
I deskribed how the clerics detect good/evil (in my setting it's a kind of spidersense thing where you feel the evilnature of dark magic, undead and even tieflings as they enter your devine sense) almost bursts his head from the imense amount of evil energy saturating the area. A quick dicerol lather i deskribe how it then goes silent. As all magic seams drained from the area.
And that's how my players caused a cataclysmn in their hubbcitty and created a semipermanent dead magic zone. I realy wanted the zombyplague, but as good GM i stand by the tables i prepare.