Godot Autotile Tutorial - Godot TileMap Bitmasks & Colliders
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- Опубліковано 6 лют 2025
- Godot Auto Tile feature allows us to implement TileMap BitMasks and Tile Map Colliders automatically when create a new 2D level in out Godot projects. All we need to get started is a sprite sheet with some sprites that we want to use for our race trace and a copy Godot 3.2.
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#godot #autotile #tilemap
One thing I left out was that you can save the TIleMap to reuse on new levels. We will cover this in a different video.
Dude. You were gone for like 4 years and now you are back. Glad to see you making videos again, and with my favorite Godot editor!
More to come! I am surprised to see so many others that have moved at least some of their development to Godot.
Since I have started to dabble with Blueprints in UE5, I might recreate some smaller games in all 3 so people can see the differences, or lack of between the engines.
Really like these short videos. This was excellent.
Glad to hear it. There are a few more in this series then I want to start doing the same game in all 3 engines for comparison.
Glad to see you back =) your space shooter game tutorials are the mvp for me, absolutely, thank you! I am very interested in your new content to come.
The space shooter 3D is the first one that I wanted to update in Unity and then convert to Godot and UE5. Right after the car racer one I am doing now.
@@BurgZergArcade cool to hear =) regardless of which project you would like to bring into the light again, all the power and views to you!
@@MonochromeChromosome thanks.
great tutorial !!