Ok. Fire demon burning spell makes 300 400 600 damage per 20 seconds. Last level of tower cost about 5k+7k+10k+15k ~ 40k = very much. And max positive damage = 600*20 = 12000. Ogre have 50000 hp, request about 4 laps to kill via spell. Yeti = 75000. Request around 6 laps (20 seconds laps = 120). Other units is too fat. In other words: If in maze already many units inside, burning towers usually will attack same units non stop till that die. If units are fat enough, towers will not change targets. At late game your "right" side are messed. Effecient of Burning drops to late game, sadly. It doesn't matter how much burning towers exist, it drops. It doesn't matter where to place, Effecient will drops. In late game needs Shango Towers (20 000) because of Chaos damage and higher dps. And better spam many Shango Towers lvl 1, unless upgrade everything. If you want "stun" ability - then upgrade till 3th level (20k+30k+50k), Stun Shango Towers are blue colour. Anyway, I am prefer just mass of Shango lvl 1. It gives perfect Damage/Cost. Also demon have best late game auras for single player, i. e. Speed+Damage. Naga, for example = no auras. For demon specially best way: 1) Early game spam tier 1 Speed demons(purple voids with weird animation). If needs, upgrade part to level 2, better avoid level 3, even in "center". For maze doesn't matter where tower is, center or border. Of course center better, but borders are still fortress. 2) (At 5k-15k income) place several burning demons in very correct spots. Do not upgrade. Because even 5000 gold is very much. Needs very much microcontrol tower to units to release best "burning" effect. 3) Start to build Shango towers. They is just Top towers. No need to place in correct spots, you can place it in center and be happy. 4) After getting at least 2 Shango towers support with auras, speed and damage. If you build more Shango towers you can upgrade aura towers. Here just needs to hold balance between Cost and actual DPS. Aura towers doing very low damage itself. BTW. Demon is best Late Game race. And better to build very long maze, even circles isn't enough good. At my vision Mage, Undead stronger, because can beat early and mid game income very much, but later demon can get more aura bonuses. Circles maze isn't good for demon mechanics, but playable if you have enough practice.
Hopefully I did better than last time using your insight for this map. Felt I did significantly better but as per usual there are always small ways to improve so I'll keep working on that. I didnt have a concrete way to finish maze it was improv but yea prob could have done better job & with gold spending wasnt ideal
@@VimpGaming I think better to try "Twisted Mind". Offline training (put computer in another team to start and do not get "winner" message). As I seen your game style very nice Undead will be. At startup undead needs overbuild. Towers tier 1 till level 3 are very useful in mass (100 towers level 2 doing apx 2000 dps, lvl 3 about 6000) + nice tier 2 chaos towers [death pit], death pit at 4 lvl got burning spell, late game aura = dmg+slow. Also. I've seen you didn't focus on fortified units (sven, tini, salamander, red phoenix, etc.). Golem is divine armor and towers automaticly damage Golem instead of low grade tiny. Teal player worked very much, but naga is very weak at late game. Green, nature player is really hard target, but beatable. Vs nature better to send only phoenix in late game to get max income. And build Shango towers, not 1, not 5, but at least 20 in every circle (20*4 is ok, but sometimes request more). At video I've seen you find out many tricks.
@@VimpGaming the butterfly one is i think the easiest to do but is still competitively strong imo... I think it is more reliable since even under pressure it wont be hard to mess up.. Nonetheless you never disappoint me in making great content man! Keep it up always gl&hf
I know. I've created that maze not to be best, designed mostly for 2x2 to make better communication. Just look at scheme in Google Tables (YTer shown it several times in video). Different colors meaning different players. BTW. Where can I see sales maze?
Heyo ! Really enjoyed watching your troll vs elves hehe. Just wondering do you remember a game like maybe around 2008 , where the game fuses different hero/ character together to get another character game ? I remember that was a really fun game but I can’t seem to recall what is it called . I tried finding it but couldn’t find anything similar . Hope you have played it before and maybe see you playing in your yt channel 😁
Thanks for video with that maze. I'm very proud to say it is mostly WIP. Also thanks for public Google Tables schemes. Can you also add link at Google Tables at description? UA-cam deletes messages with links.
You definitely weren't in the wrong with that guy. If you go afk without informing the host beforehand you can't complain if they start without noticing if you're there or not.
@@VimpGaming Exactly because game is about sending income units and killing via towers in maze. Maze is just shape, but killing still by towers. Some race knowledges about towers very important, include cost, damage, damage type, range. Easy to calculate: possible max_dps = speed*average_damage dps_per_cost= dps/cost and some tricks to calculate effecient by range. Some races have very bad and good sides. But mostly upgrade towers have less effecient by "damage per cost" Usually better to have 6 lvl 1 towers unless 1 lvl 2, while it is same cost. 10+60+200~250 doing about 100 dps while (10+60)*3~200 doing about 150 damage. Focusing on upgrade several towers is usually wasting money. Unless towers have special effects. It's why I prefer to build "burning" before auras. Auras very useful for last tier towers 20000 - Shango Towers. But it's mostly average for different versions. Shango v8 have "balanced" costs. 10 gold = 10 dmg. next lvl 100 gold = 100 damage. next 1000 gold = 1000 damage, etc. But next level usually had +50 range. Versions discuss is very complex topic, but still it's very important.
Vimp's greed has evolved to the point of where he will claim no.1 status on all relevant Wc3 games
🤣🤣🤣🤣🤣
@@VimpGaming The greed to challenge the gods 😂😂 I believe in you tho ❤✌
@@rbjensen530 I laughed so hard at your comment
I didnt choose the greed life it chose me
@@VimpGaming THE CHOSEN ONE 🤣🤣🤣🤣
Ok. Fire demon burning spell makes 300 400 600 damage per 20 seconds. Last level of tower cost about 5k+7k+10k+15k ~ 40k = very much. And max positive damage = 600*20 = 12000. Ogre have 50000 hp, request about 4 laps to kill via spell. Yeti = 75000. Request around 6 laps (20 seconds laps = 120). Other units is too fat.
In other words: If in maze already many units inside, burning towers usually will attack same units non stop till that die. If units are fat enough, towers will not change targets. At late game your "right" side are messed. Effecient of Burning drops to late game, sadly. It doesn't matter how much burning towers exist, it drops. It doesn't matter where to place, Effecient will drops.
In late game needs Shango Towers (20 000) because of Chaos damage and higher dps. And better spam many Shango Towers lvl 1, unless upgrade everything. If you want "stun" ability - then upgrade till 3th level (20k+30k+50k), Stun Shango Towers are blue colour. Anyway, I am prefer just mass of Shango lvl 1. It gives perfect Damage/Cost. Also demon have best late game auras for single player, i. e. Speed+Damage. Naga, for example = no auras.
For demon specially best way:
1) Early game spam tier 1 Speed demons(purple voids with weird animation). If needs, upgrade part to level 2, better avoid level 3, even in "center". For maze doesn't matter where tower is, center or border. Of course center better, but borders are still fortress.
2) (At 5k-15k income) place several burning demons in very correct spots. Do not upgrade. Because even 5000 gold is very much. Needs very much microcontrol tower to units to release best "burning" effect.
3) Start to build Shango towers. They is just Top towers. No need to place in correct spots, you can place it in center and be happy.
4) After getting at least 2 Shango towers support with auras, speed and damage. If you build more Shango towers you can upgrade aura towers. Here just needs to hold balance between Cost and actual DPS. Aura towers doing very low damage itself.
BTW. Demon is best Late Game race. And better to build very long maze, even circles isn't enough good.
At my vision Mage, Undead stronger, because can beat early and mid game income very much, but later demon can get more aura bonuses.
Circles maze isn't good for demon mechanics, but playable if you have enough practice.
Hopefully I did better than last time using your insight for this map. Felt I did significantly better but as per usual there are always small ways to improve so I'll keep working on that. I didnt have a concrete way to finish maze it was improv but yea prob could have done better job & with gold spending wasnt ideal
@@VimpGaming I think better to try "Twisted Mind". Offline training (put computer in another team to start and do not get "winner" message). As I seen your game style very nice Undead will be. At startup undead needs overbuild. Towers tier 1 till level 3 are very useful in mass (100 towers level 2 doing apx 2000 dps, lvl 3 about 6000) + nice tier 2 chaos towers [death pit], death pit at 4 lvl got burning spell, late game aura = dmg+slow.
Also. I've seen you didn't focus on fortified units (sven, tini, salamander, red phoenix, etc.). Golem is divine armor and towers automaticly damage Golem instead of low grade tiny. Teal player worked very much, but naga is very weak at late game. Green, nature player is really hard target, but beatable. Vs nature better to send only phoenix in late game to get max income. And build Shango towers, not 1, not 5, but at least 20 in every circle (20*4 is ok, but sometimes request more). At video I've seen you find out many tricks.
Ur knowledge of this game sounds godlike
I’ve never seen a maze like this, awesome 👏🏽
Gotta love a channel that doesn't spoil the result. Watching a lot, thank you.
😉
Cool
Yep the spiral is very very strong mobs waste time moving around and is actually slower when turning..
Yep clearly might try more layouts see if there are better mazes
@@VimpGaming the butterfly one is i think the easiest to do but is still competitively strong imo... I think it is more reliable since even under pressure it wont be hard to mess up.. Nonetheless you never disappoint me in making great content man! Keep it up always gl&hf
U got slammed son
Damn right ! Watching some olds vids you didnt watch or rewatch em?
good maze, but it's too short for late game. look up sales maze, it's easy when you have learn to build it :D
I know. I've created that maze not to be best, designed mostly for 2x2 to make better communication. Just look at scheme in Google Tables (YTer shown it several times in video). Different colors meaning different players.
BTW. Where can I see sales maze?
Heyo ! Really enjoyed watching your troll vs elves hehe. Just wondering do you remember a game like maybe around 2008 , where the game fuses different hero/ character together to get another character game ? I remember that was a really fun game but I can’t seem to recall what is it called . I tried finding it but couldn’t find anything similar . Hope you have played it before and maybe see you playing in your yt channel 😁
Thanks for video with that maze. I'm very proud to say it is mostly WIP. Also thanks for public Google Tables schemes. Can you also add link at Google Tables at description? UA-cam deletes messages with links.
You definitely weren't in the wrong with that guy. If you go afk without informing the host beforehand you can't complain if they start without noticing if you're there or not.
You need to look up game on.. hes the best on this map..
*game on shango* look that up
Are you going to play TTW will be very cool
Just played this map early this morning and I got wrecked XD
Duude it's soo difficult why are there so many high skilled mazers 🤣
I get destroyed all the time too
@@VimpGaming Exactly because game is about sending income units and killing via towers in maze. Maze is just shape, but killing still by towers. Some race knowledges about towers very important, include cost, damage, damage type, range. Easy to calculate:
possible max_dps = speed*average_damage
dps_per_cost= dps/cost
and some tricks to calculate effecient by range.
Some races have very bad and good sides. But mostly upgrade towers have less effecient by "damage per cost" Usually better to have 6 lvl 1 towers unless 1 lvl 2, while it is same cost. 10+60+200~250 doing about 100 dps while (10+60)*3~200 doing about 150 damage. Focusing on upgrade several towers is usually wasting money. Unless towers have special effects. It's why I prefer to build "burning" before auras. Auras very useful for last tier towers 20000 - Shango Towers.
But it's mostly average for different versions. Shango v8 have "balanced" costs. 10 gold = 10 dmg. next lvl 100 gold = 100 damage. next 1000 gold = 1000 damage, etc. But next level usually had +50 range. Versions discuss is very complex topic, but still it's very important.
3
Wtii also could help you with mazing he is really good at mazing tds
Who is? Can contact him?
@@러시아디마 wtiiwarcraft channel