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When fighting the Frost Spider, if you cannot freeze/stun the two spiderlings, kill them first, as one cleanses the big Spider and the other places decrease defense on your Champions. They also transfer all debuffs except the burn from the big spider onto themselves.
Oh man, the times I have forgotten to actually put on the gear on my champs while using the fitting room are countless hahaha 😂 Good work on the frost spider BB" "The roof, the roof, the roof is on fire! We don't need no water, let the BEEP burn!
Noice Skeletor for the win!! Funny you 6* him before I did 😂I used the Lifedrain gem in one of my relics and it took out his shell so fast. I would be way to scared to run relentless on a block damage champ I would hate for him to out run the buff at the wrong moment.
A couple people have already said this and I agree with their assessment... take out the spiderlings first if you can't stun or freeze them. I personally take them out regardless but that's me, as I go for the "long haul" strategy against the Frost Spider. You might also consider adding a debuff extender to your Frost Spider team to extend the HP Burn on the big spider in case the WTF factor comes into play and your run against it doesn't quite go as planned. I personally use Vizier Ovelis in this role because his A1 is a triple hitter and each hit has a 50% chance when booked of extending every debuff the Frost Spider is suffering from for an additional turn. That means he can potentially extend debuffs up to three turns every time he uses his basic A1. That aside, just about any debuff extender would be useful for the earlier versions of the Frost Spider. Other than that, looks like you've got a strong team overall. Just make sure you've got a HP Burner, consider a debuff extender and you'll be fine.
I'd highly recommend in the early game to NOT put 4pc set bonus priority above individual piece stats. Consider it a bonus if happens to work out. If you are concerned about set bonus' craft a ton of perception and resilience gear. Those two sets in the early game will carry you a long ways and perception you will use far into late game play. Whatever bonus you get from a 4pc will be lost in the stat lost of individual pieces, generally speaking. In regards to spider, I'd recommend having 2 hp burners (one as a back up in case of an ill-timed freeze) or a debuff extender.
🍓pl.go-ga.me/87lmnkhk DOWNLOAD RAID with my link NOW to start your account with 3 free juicy epics and 1 free leggo!! (Karato, Fayne, Romero, and Vergis)
Until next time, Doom Tower 😈
When fighting the Frost Spider, if you cannot freeze/stun the two spiderlings, kill them first, as one cleanses the big Spider and the other places decrease defense on your Champions. They also transfer all debuffs except the burn from the big spider onto themselves.
4:25, hit them with the sudden switch, lol! Nice one. Just for future reference, farming Dark fae Doom tower rotation is the best boss to farm.
Oh man, the times I have forgotten to actually put on the gear on my champs while using the fitting room are countless hahaha 😂 Good work on the frost spider BB"
"The roof, the roof, the roof is on fire! We don't need no water, let the BEEP burn!
You got to whack those little spiders
Noice Skeletor for the win!! Funny you 6* him before I did 😂I used the Lifedrain gem in one of my relics and it took out his shell so fast. I would be way to scared to run relentless on a block damage champ I would hate for him to out run the buff at the wrong moment.
A couple people have already said this and I agree with their assessment... take out the spiderlings first if you can't stun or freeze them. I personally take them out regardless but that's me, as I go for the "long haul" strategy against the Frost Spider. You might also consider adding a debuff extender to your Frost Spider team to extend the HP Burn on the big spider in case the WTF factor comes into play and your run against it doesn't quite go as planned. I personally use Vizier Ovelis in this role because his A1 is a triple hitter and each hit has a 50% chance when booked of extending every debuff the Frost Spider is suffering from for an additional turn. That means he can potentially extend debuffs up to three turns every time he uses his basic A1. That aside, just about any debuff extender would be useful for the earlier versions of the Frost Spider. Other than that, looks like you've got a strong team overall. Just make sure you've got a HP Burner, consider a debuff extender and you'll be fine.
the spider has to either be HP burning when you kill him or you have to have a no revive on him when you kill him
I'd highly recommend in the early game to NOT put 4pc set bonus priority above individual piece stats. Consider it a bonus if happens to work out. If you are concerned about set bonus' craft a ton of perception and resilience gear. Those two sets in the early game will carry you a long ways and perception you will use far into late game play. Whatever bonus you get from a 4pc will be lost in the stat lost of individual pieces, generally speaking. In regards to spider, I'd recommend having 2 hp burners (one as a back up in case of an ill-timed freeze) or a debuff extender.
I couldn't have related more going between 2 sets and gear debating between, SPD and another stat i wanted. And doing it for a good 5 minutes ! x'D
HP burn is key for frost spider 🕷️
FC THAILAND love you
Kill left minion spider first he remove boss debuf hm
Champions with HP BURN is the best policy when handling frost spider. I kid you not
One name: Lydia when you get her.
Level 50 valerie in your team vs scarabking thank me later.😎
or block revive