My bad for not being able to beat all of the songs on their hardest difficulty!! I just really wanted to have this video still covering the whole mod and was pretty short on time. I'll hopefully get around to revisiting this mod soon to try the Nightmare songs! Enjoy in the mean time :)
16:52 Some people probably already know this but the reason why the beginning is so difficult is a reference to "Always wondered why people never use their strongest attack first."
Incase you were confused about the pause in Knockout: Only when using the mechanics, if you dodge Cuphead's ex attack when Mugman appears on the screen, it results in him getting hit instead, and the song continues However if you end up getting hit from his attack on that part, you'll get the achievement "Take one for the team (Die protecting Mugman)"
I guess Ryan found a Glitch while playing Indie Cross since Mughead didn't appear out of nowhere to get hit by Cuphead's EX Attack during this video recording then when he turned off the space bar mechanic thing
Not only is this mod a absolute work of art, I noticed something about Sans section that Ryan was confused about. The first song, Woopie, is only hard at the beginning, because like sans says “Always wondered why people never do their strongest attack first.” While the implications of Attack and Dodge are there, their optional. Cuphead forces you to use those options from his style. Sans however, judges to see if you will attack him, so more than likely, there is a song besides final stretch if you attack Sans, where instead of taking it easy, he does go all out. That’s why Boyfriend is confused at the end, he never attacks Sans, so why should Sans attack a good person?
Yeah they have a similar system to the dusttale sans mod but sansational will be more difficult if you actually attack sans unlike the dusttale sans mod
The large pause in knockout is because with mechanics, Cuphead shoots right there and Mugman walks behind BF. If you miss the dodge, you get an achievement, if you do, he hits Mugman.
All these songs are PURE bangers, the mechanics, the difficulty. Literally everything in this mod has effort and quality passion put into it. Props to the devs and composers for this masterpiece.
@@dragonblade-go6pe he tries to rack up the best of the best. And if he plays every mod he'll get burned out and will need to take a break. But yeah I'd be nice if he played like Chaleng-ed or sumthin.
this mod sets the bar, so many animations, the songs were all good i didnt skip once, the amount of time and love put on this game shows and it screams quality, this mod deserves to be on the top for a while just think about what could come in the future if things like this are possible
I wanna tell you about things you missed: 1. Beating every song with all mechanics will unlock something (edit: you just have to beat all the songs in freeplay. someone told me. but you have to do both pacifist and genocide ending for Sans, as they lead to 2 different songs.) 2. You played the pacifist ending for Sans. Attacking in Sansational will unlock a new ending and a new song. 3. You can improve your “spam dodge” strat on Last Reel by spamming while hitting notes, but that requires you to either play with 1 hand or do your uncomfortable “Hypno’s Lullaby” strategy. 4. Setting your dodge and attack buttons t be closer to your arrow keybinds may help Wow you didn’t”t really miss enough for my comment lol. Also tried to not have spoilers, so my wording might be less…revealing?
You don't actually need to do It with mecanics on, I beated bendy's week with mecanics off and I still got access to the special songs after beating the extra songs.
Every few months, a diamond in the rough appears and transcends the game yet again, props to all the mod teams out there essentially making a completely new game within FNF
Yo, we even got stickman in the background as a reference at 36:47. Great mod and an improvement from the demo for sure. Thanks for covering it Ryan, it brought back the good old days of gaming for me.
@@gamedifficulty_4230 umm actually yeah your right but I mean technically both are the right answer cuz you know the Radiance is inside the Sealed Vessel
@@aguyontheinternet8436 Mechanics is the one thing that makes this mod stand out other than the characters of course but Ryan, in all his stupidity, turns them off
@@hypermaeonyx4969 the mechanics where too difficult for him... not everyone is a master rhythm game player. not everyone plays osu. Don't be an asshole
@@hypermaeonyx4969 mods really shouldn't rely on mechanics to stand out, anyway, and this mod has way too many imo (not to say they're not awesome tho) besides, players shouldnt feel obligated to play with mechanics, especially when the mod itself allows them to toggle them
Don’t forget the Cutscenes! They were Absolutely Phenomenal! Let’s take a moment to appreciate the Masterpiece that the Group/Mod Has brought to us! I’m also looking forward To seeing what other bangers they make in the future!
It’s a nice touch that with the Mechanics turned off you can still see the spots where the attacks would take place and they remove parts so things make more sense (like how in the 3rd Week 1 song Cuphead hits Mugman normally but if you turned off the dodge Mugman gets to be fine UwU)
Another great mod for the FNF community, that actually does justice to the OG FNF in terms of creativity with the stages and mechanics, music, and character. I love how they took their time to re-draw and animate BF in the various indie game styles to make him fit in more, well done.
This is probably the best FNF mod. There’s so much care put into every week, every song is a banger, the animations and cutscenes are awesome, like goddamn the people who made this REALLY didn’t have to go so hard
Agree, also did anyone realize that in Nightmare Run if you are loosing Bendy gets closer but if your winning he slows down. Also there's more songs that 8-BitRyan didn't play, like Bad-To-The-Bone, Burning-In-Hell, Gose, Saness. Maybe the Nightmare songs are going to be in the next episode or next video.
i just realized that there is couple seconds of a soundtrack called "Enigmatic Encounter" which is from last breath here it is: 18:00 and ends at 18:03
For the songs with he mechanics, you can rebind the dodge and attack buttons in the settings so they'll be easier to press when using the arrow keys. Either that or change your arrow key binds to something that's easier to press the default dodge and attack buttons
@@AdrieJ06 Because it's what they're used to, keep in mind that they don't play the game as often as most of us tend to do so the idea of changing key binds never really crosses their mind.
Also to add on to my previous comment, more often than not, they don't particularly play lots of rhythm games so any knowledge about good key binds is just not all that known to them.
Bendy is actually VERY generous with the health drain. Most mods with health drain will either kill you outright or leave you with no health left. I'm pretty sure that you can actually miss a note and still live with the remaining health at minimum health from the drain I did not notice that the ink cloud puts you at the true minimum health before you die which sucks.
Hey, Ryan, I'd recommend returning to this mod. It got a patch recently, adding a new 'mechanic difficulty' option. You can choose to keep the mechanics in, just with less insta-kill stuff (with those mechanics now just dealing some damage instead), known as 'Standard Mode'. Standard mode also adds a more noticeable cue for when you should dodge Cuphead's Big Blast attack, fixes the problem of the ink notes being hard to see sometimes during Nightmare Run, and makes the attack option in Last Reel cool down quicker, being a 3-second cooldown, rather than 5-second.. You can also select 'Hell Mode', which keeps the mechanics exactly the same as before, insta-kills and all, if you're going for score, or just want a nice challenge. Standard Mode also applies to the Nightmare songs as well, so it'll make things easier when you get around to trying those out. I can't wait to see you give this mod another shot, Ryan. Thanks for the great content.
If you were confused as to why the song "sansational" didn't put you into the "battle mode" from undertale is because that only happens with you attack him (sans) before that part. Doing so will also unlock the "genocide song" (my personal favorite of his songs). You also need to beat that genocide song to access Sans's bonus song to unlock his nightmare song. I definitely think you should come back to this mod. It's so much fun to watch you play! And if you ever do come back to this mod, I hope this helps. :)
I think he should do a second part where he plays with mechanics, as he missed quite a bit of the experience without them. I would personally like to see him try the Genocide route of the Undertale week.
There was a lot he missed in the bonus songs for sure. Namely the fire arrows from Satanic Funkin, and the unannounced axe throw from Sammy in Ritual. Would've been funny to see him react to that.
There IS a warning for the cuphead dodges. It's on Cuphead's side of the chart, he'll have 4 parry notes at once when he's about to use an ex move. Edit: also all buttons can be rebound. You can take dodge off space. Edit 2: additionally, cuphead has a second ex move that you have to dodge twice, with the tell being only 2 parry notes on his side instead of 4.
You KNOW Ryan likes it when he makes an HOUR LONG VIDEO with superb editing and gameplay. He truly has a passion for this, and this video shows that. He even put chapters for everything.
I'm afraid that when the full game actually releases it's not gonna be nearly as good as all the mods that have been made for it. Hopefully it'll live up to the hype! These modders are WILD lol.
If you're planning to play this whole entire thing again with the full experience, I'd recommend use A, S, right and down arrow for the keybinds or just "d f j k"or maybe "a s k l" this way, you can click the shift and space button easier with your thumb and the shift with your pinky
yeah i use DFJK and i've been doing just fine. I've been able to beat cuphead and sans (on pacifist) but not bendy or genocide sans with the mechanics on .-.
The thing that blows my mind with this mod is that it has almost the exact same amount of songs as the original Fnf!(I've counted 20 songs in this mod, and there's 21 in Fnf. That, combined with how replay-able it is is just such a treat. Amazing video on this mod, and I'd love to see your come back to tackle some of them with the mechanics turned on. Also, Sans has an extra song if you constantly hit him on the second song :)
Wait lemme count: Snake Eyes,Technicolor Tussle,Knockout,Whoopee,Sansational,Last Stretch(pacifist route song),Burning in Hell(genocide route song),Imminent Demise,Terrible Sin,Last Reel,Nightmare Run,Satanic Funkin,Bad to the Bone(only available after completing the genocide route in the Sans week),Bonedoggle(after completing the pacifist route),Ritual,Freaky Machine,Devil’s Gambit,Bad Time,Despair,Saness,and Gose I’m pretty sure that’s 21
@@slimeer09 WEEK 1: Cuphead Snake Eyes - Week 1, Song 1 Technicolor Tussle - Week 1, Song 2 Knockout - Week 1, Song 3 WEEK 2: Sans Whoopee - Week 2, Song 1 Sansational - Week 2, Song 2 Final Stretch - Week 2, Song 3 (Pascifist Route) Burning In Hell - Week 2, Song 3 (Genocide Route) WEEK 3: Bendy Imminent Demise - Week 3, Song 1 Terrible Sin - Week 3, Song 2 Last Reel - Week 3, Song 3 Nightmare Run - Week 3, Song 4 BONUS SONGS: Satanic Funkin - Unlocked After Beating Week 1 Bad To The Bone - Unlocked After Beating Week 2 Genocide Route Bonedoggle - Unlocked After Beating Week 2 Ritual - Unlocked After Beating Week 3 Freaky Machine - Unlocked After Beating Week 3 SECRET SONGS: Saness - Lose to Papyrus and Sans in "Bonedoggled" Gose - Type "Gose" on the Bonus Song Selection Menu NIGHTMARE SONGS: (Beat All 3 Weeks, Hard Mode, Mechanics On) Devil's Gambit - Nightmare, Song 1 Bad Time - Nightmare, Song 2 Despair - Nightmare, Song 3 So yeah, 21 songs
I dont think your a terrible player and no i didnt do it on my first time, i just get sad when you turn it on but i understand that you want to enjoy the song, and i have the more i want to be challenge mindset, your an amazing player and dont let nobody tell you otherwise my dude.
Ryan, you're such a joy to watch. You're always positive, and crack some of the best jokes. Your editing is wonderful, top quality videos, you deserve more.
I'm definitely not judging you for not doing all the mechanics - I'm fairly experienced with these rythm games and can do most normal maps without too much effort (well, up until stuff like Ghost in the Camellia mod..) but these mechanics really are pretty hard to get down - Knockout took me like 15 tries, and at the other ending for sans, the harder one with all the mechanics I kinda just gave up with one really annoying double hit after the black & white part edit: just beat the Nightmare version :))
I did pretty well on every song. Every one of them took me 3-4 attempts maximum. But Genocide took me 15 tries but that was because my hands were cold. After warming them up I beat him first try. I couldn't get Nightmare run though but I think I was just tired because my eyes caught these notes pretty badly. Tomorrow I'll try a second time on my full potential
10:57 FYI: you are really good at this game, it's just that the default keybinds for dodging and attacking expect the player to be on something different than the arrow keys, like DFJK. This reason is because a lot of FNF players have moved on to DFJK as it is a lot easier to press a specific button when they are in a straight line. You are just experienced with the arrow keys. However, you can rebind the attack and dodge buttons to your liking (it should have given you an option to change those settings when you pressed story mode) Also, don't worry, a lot of us died to Knockout first attempt, as it takes a while to understand how Cuphead's EX attacks work. And don't blame yourself for turning off mechanics on Whoopie and especially Nightmare Run, the mechanics are what makes parts of these songs hard. Also first you should do when revisiting is attack Sans. There are two songs locked behind doing that, one is a base song and another is a bonus song.
For me honestly, i also prefer to use WSD and Up arrow, i infact got so used to it that i cant move to other keybinds. And because of how greatly the space and shift is located for this loadout, i did last reel and knockout first try. Tho am really bad at mines, so sans took me 30 or more tries. Nonetheless, its an amazing mod and i wait for more!
During the ending teleport scene for batim part bf literally has tears in his eyes which makes sense considering he was absolutely pummeled and bloodied at the end though it shows just how much pain he’s in as well.
Man i swear to god this mod is just mind blowing , the details , the songs , the sprites , and EVERYTHING IS WELL MADE ! this mod is pure awesomeness. And there's a lot of things you missed , No spoilers! And i would LOVE to see you try these mechanics , but in the meantime , take your time (: , and one last thing , there IS a genocide route of sans's week .
Can we just take the time to notice that people put THIS MUCH WORK into a mod for a game (don't get me wrong this is literally my favorite game of all time) but just think about that for a second. It's crazy isn't it? They just make such an awesome mod adding cutscenes, voice acting, great story lines, crazy mechanics and it's just so crazy.
@@MobianBF IMO the only impressive songs Indie Cross has are Last Reel and Nightmare Run. Remastered Incident beats every song in Indie Cross besides these 2 in terms of "impressiveness" because of what's happening during the song and how it's built, and don't even get me started on songs after it, especially Glossophobia and Dystychiphobia. Indie Cross is insane, but the Trollge Files are on another level.
12:52 This is why you need mechanics turned ON. Mugaman was supposed to get shot by Cuphead at this part. But since you turned off the mechanics, you didn't get to see that.
You don’t *need* it. If someone likes it on, they have it on. If someone likes it off. They have it off. Ryan had too much difficulty in the Cuphead week, so it’s fine that he turns it off.
The part where Sans says "Welcome to the underground, how was the fall" is a reference to an undertale song called "down to the bone" and you should listen to it its a really great song. And the song "Freaky Machine" is a reference to another song called "build our machine" which is another great song.
I wish the microphones the opponents held would differ depending on the character and the game. For example, Sammy in Ritual should have held an old microphone from the 30s. Cuphead should have held something from the 80s. And Sans should have had a bone microphone, though the modern one works too ig
Cuphead would actually have a mic based from the 1930s, since the game is based on old 1930s cartoons. But I gotta agree, it would definitely help with the vibe of each week
@@antinabasket680 I’m a zoomer, so I have no clue about this shit. Give me a rotary phone and I’ll do fine, but give me anything older than that and I am done.
DUDE!! The end credits where it hinted at Hollow Knight being the next mod DESTROYED ME. I CANNOT PUT INTO WORDS HOW EXCITED I AM! This mod is like the best thing ever. It's absolutely incredible. And Ryan, you are an absolute GOD at this game. Don't worry about not being able to beat it with those insane mechanics lol.
Bro, I know! I heard that and I ligit freaked out. Hollow Knight is such a good game that not many people know about so I was so excited when I heard the scream XD
Oh my god your right. I only recently finished Hollow Knight and I had no idea until I played that clip side by side with The Hollow Knight final boss. Good ears man. Shovel Knight is whos next in the list of Nightmare characters but hopefully they get to a Hollow Knight character soon.
I think it would be Hollow Knight and Radiance, maybe hornet, but when I heard that scream, I was literally telling the game to put in hollow knight (I was expecting it already but it was still a surprise).
The only mod that really challenges it in my opinion is The Trollge files(or the Blueballs Incident). That’s also an incredible experience, but more for the story than the crazy mechanics.
The beginning of Whoopee is a reference to what Sans says in Undertale, he had said that he wondered why people never used their strongest attack first. The bone notes are a reference to Undertale's mechanic, Blue means stay still, Orange means move, either way it's still hard knowing how to use the bone notes. You're in for a treat with the Nightmare Songs if you return for them. (with mechanics that is)
@@RuoynujMail0925 i played all the bonus songs with no mechanics on an older version, forgot which version, but i didnt turn them back on and still played the nightmare songs with mechanics
I recognize the reference to Hollow Knight in this mod that being the scream at the end of the credits is used during certain boss battles during the game. My thoughts are that one of the games that will be added to this mod will be Hollow Knight, though I'm just assuming that it'll get added due to the scream and the fact it's another really popular indie game.
This mod has to be my favorite so far! I love the FNAF one too! So many childhood memories with these AMAZING characters!!! Thank you so much for playing this Ryan! All of these songs are so cool, had me smiling and boping the whole. Time massive talent getting through all of the songs even if it wasn’t all on hard mode. Please make more when more mods come out!!! Thank you love your work!
as ryan said, they really thought of everything. not only did they have a different ending, which in itself is pretty damn cool for an fnf mod, the death screens are different which is also amazing but what really got me is the fact that in song 3 week 1, mugman doesn't show up and get hit by cupheads blue flame because ryan turned off the mechanics, preventing the blue flames from being fired. they really did think of everything
In cuphead’s third song knockout, the reason it went quiet is because of something you could only see with the mechanics on. Also I would recommend using DFJK so you could use space bar and shifts with ease
I really agree because the arrow keys are far apart from shift and spacebar and when you use dfjk it’s the middle of the keyboard. You can use ur pinky for shift and both of ur thumbs for spacebar.
I watched the whole video with no interruptions. I started to watch this at somewhere around 12:00 am, British time, literally at midnight. I really do not regret this decision because the video was really good and the songs were bangers. This experience was very amazing.
Wow. The cutscenes in this mod are amazing!! The creators did a fantastic job with it. In a weird, backwards way, it kind of reminds me of the trollge files mod. Specifically the updated one. Edit: i was not expecting the music to Nosk from Hollow Knight in one of the cutscenes. A surprise to be sure, but a welcome one.
12:52 If you have the mechanics on at that part, you can get a achievement. Mugman was supposed to walk in when the silence happened, but since the mechanics were off… It didn’t happen. If you get hit by the big projectile when Mugman walks in, you get a achievement called: “Take One For The Team” and the description: “Die Protecting Mugman” If you dodge, you won’t get it. After you dodge, it will say: “A Knockout!” And I realized that Mugman is doing the family guy death pose.
I absolutely loved this mod. I dont think anyone will argue with me that this was one of the best mods we have gotten in a long time. The animation, art, dialogue and actions between characters and even the voice acting, rememrable songs being played within the melody for that nostalgia feeling and even stickman being in the background for bendy is all just great. I can go on and on XD I only got to play cup head a little bit cause my friends brother owned the disc and I could only play it if he visited. Bendy i played all the way through, undertale I haven't played but i know all about cause I watched gameplay.
simply best mod ever not only is it very nostalgic and all my fav kinds of games and fandoms, but the songs, the way it feels like a movie, everything about this is hella good produced, i just- wow. !
Ryan: I'm singing the lyrics in my heads guys Me: hahahaha great minds think alike it's been ages since I heard but I remember most of it and was also singing it in my head
Heya character designer here thanks for playing our mod man we really appreciate it also we really hope you enjoyed it and stay tuned for NEW WEEKS ~RedcorpGames
21:40 The demo had boyfriend and sans in the undertale battle. For the full release, you have to attack sans at least 3 times to show the battle and get the genocide ending
My bad for not being able to beat all of the songs on their hardest difficulty!! I just really wanted to have this video still covering the whole mod and was pretty short on time.
I'll hopefully get around to revisiting this mod soon to try the Nightmare songs! Enjoy in the mean time :)
its ok
Haha it's ok, will you continue on Hello neighbour tho?
You did enough! The mod looks pretty big…
It’s cool man! I’m sure me and everyone else appreciates you taking the time to just play the mod for us!
Don’t worry man, take your time that was a great video ! Waiting a day or two for your content is ok.
16:52 Some people probably already know this but the reason why the beginning is so difficult is a reference to "Always wondered why people never use their strongest attack first."
Thanks
69th like.
also, *yes*
YOU WANT TO HAVE A BAD TOM!!!!!!!!!!!!!
but yes and I am doing a gen route soon.
@@The-Random-fool1697 good luck
i didnt know cool refrences
Incase you were confused about the pause in Knockout:
Only when using the mechanics, if you dodge Cuphead's ex attack when Mugman appears on the screen, it results in him getting hit instead, and the song continues
However if you end up getting hit from his attack on that part, you'll get the achievement "Take one for the team (Die protecting Mugman)"
I guess Ryan found a Glitch while playing Indie Cross since Mughead didn't appear out of nowhere to get hit by Cuphead's EX Attack during this video recording then when he turned off the space bar mechanic thing
@@harryneonfox9995 no mugman only appears with mechanics on, as the ex can’t shoot with mechanics off
@@anandraghunauth9172 My bad, My brain had a brain fart when learning of the new mechanics in Indie Cross
time stamp
12:53
Sans is hard in the beginning because he always believes you should start with your strongest attack first.
And then the has harder ines
That.. no?
What??
That's not even correct.
@@themoonlightspartan3206 doesn't he say you should start with your strongest attack in the undertale game?
@@themoonlightspartan3206 it is when you do fight on your 1st attempt he says: "always wondered why people never use their strongest attacks first."
@@themoonlightspartan3206 you thought you ate
Not only is this mod a absolute work of art, I noticed something about Sans section that Ryan was confused about.
The first song, Woopie, is only hard at the beginning, because like sans says “Always wondered why people never do their strongest attack first.”
While the implications of Attack and Dodge are there, their optional. Cuphead forces you to use those options from his style. Sans however, judges to see if you will attack him, so more than likely, there is a song besides final stretch if you attack Sans, where instead of taking it easy, he does go all out. That’s why Boyfriend is confused at the end, he never attacks Sans, so why should Sans attack a good person?
I wondered about the strongest attack too, a beautiful detail
Yeah they have a similar system to the dusttale sans mod but sansational will be more difficult if you actually attack sans unlike the dusttale sans mod
I think the reason why Woopie starts off hard is a huge reference to San's boss battle.
During Sansational, if you attack, instead of getting Final Stretch you get his genocide song Burning in Hell
San's
The large pause in knockout is because with mechanics, Cuphead shoots right there and Mugman walks behind BF. If you miss the dodge, you get an achievement, if you do, he hits Mugman.
I know! it's so sad :(
All these songs are PURE bangers, the mechanics, the difficulty. Literally everything in this mod has effort and quality passion put into it. Props to the devs and composers for this masterpiece.
He need to start doing mods more but for some reason he never does
@@dragonblade-go6pe he tries to rack up the best of the best. And if he plays every mod he'll get burned out and will need to take a break. But yeah I'd be nice if he played like Chaleng-ed or sumthin.
The mechanics and difficulty are the worst parts of this mod tho, and it's not a "skill issue"
@@D1Stance what I mean is actually good mods
milk and cereal
I notice that bendy is much quieter and sings slower around the ink machine, as if to honor it and keep it peaceful.
Wow
Well he was born from it so it makes sense but he wasnt quiet at all there 😂😂😂
@@Jonrocks7he might have not been quiet but he certainly was way quieter than everywhere else
@@cornVSRG oh absolutely, but the music is a banger either way lol
Boyfriend was sticking up the middle finger on nightmare run
this mod sets the bar, so many animations, the songs were all good i didnt skip once, the amount of time and love put on this game shows and it screams quality, this mod deserves to be on the top for a while just think about what could come in the future if things like this are possible
I wish more people understand that Indie Cross is the best mod ONLY in terms of cutscenes and visuals.
The blueballs incident 2.0 is also really amazing. It's playtime is nearly 2 hours.
He said you got this
LOL 😆 🤣 😂
A near impossible bar, wouldn’t recommend holding that standard to all mods, since this not only takes a team but a lot of time,,
I’m really glad they gave these characters a lot of personality and care to their emotion without affecting the music and making this an amazing game
I wanna tell you about things you missed:
1. Beating every song with all mechanics will unlock something (edit: you just have to beat all the songs in freeplay. someone told me. but you have to do both pacifist and genocide ending for Sans, as they lead to 2 different songs.)
2. You played the pacifist ending for Sans. Attacking in Sansational will unlock a new ending and a new song.
3. You can improve your “spam dodge” strat on Last Reel by spamming while hitting notes, but that requires you to either play with 1 hand or do your uncomfortable “Hypno’s Lullaby” strategy.
4. Setting your dodge and attack buttons t be closer to your arrow keybinds may help
Wow you didn’t”t really miss enough for my comment lol. Also tried to not have spoilers, so my wording might be less…revealing?
If only he knew what an absolute "Nightmare" He would've unlocked if he beat all the songs with mechanics on 😉
You don't actually need to do It with mecanics on, I beated bendy's week with mecanics off and I still got access to the special songs after beating the extra songs.
What about the stickman in the background on Last reels
@@jsabsparkleanimation it's basically from a youtuber name jzboy
@@eugene4356 ofc, everyone knows that
wow just imagine how hard it is to run for a long time and BF its also singing imagine how fast his breathing for that
bros taking some P!nk training
You always run faster with the mic skin on your knife 😂😂😂
@@Jonrocks7fr
Every few months, a diamond in the rough appears and transcends the game yet again, props to all the mod teams out there essentially making a completely new game within FNF
Yo, we even got stickman in the background as a reference at 36:47. Great mod and an improvement from the demo for sure. Thanks for covering it Ryan, it brought back the good old days of gaming for me.
Yeah, JZBoy made the BatIM week cutscenes, so he left a little easter egg in the background
yeah and a guy flicking us off
I thought no one noticed
Finally someone noticed
JZ did some work for Cuphead and Sans weeks too, and evidently all the Sammy models have the >:) type faces under rhe mask.
For those who don't know the screams heard at 46:04 are from Hollow Knight specifically the Sealed Vessel
Wait I thought it was Radiance screaming
@@gamedifficulty_4230 umm actually yeah your right but I mean technically both are the right answer cuz you know the Radiance is inside the Sealed Vessel
Yeah you could be right. I think the scream is the hollow knight inside the black egg
Yes
Finally someone noticed.
46:11
I am 100% sure that was Radiance roar.
Its gonna be Hollow Knight next collab
Correct
It is… also when the butcher gang is revealed, it plays nosk’s theme so that’s another thing
@@Jonrocks7 you are Right. I didnt even notice it.
Good hearing
@@Jonrocks7 I don’t know how I missed that, thanks for pointing that out!
@@jasonblunt7464 👍
Ryan: It's hard without the add ons
Also Ryan: *PERFECTS ALMOST EVERY NOTE THAT COMES AFTER*
He was just making excuses for not turning mechanics back on, ever
@@aguyontheinternet8436 Mechanics is the one thing that makes this mod stand out other than the characters of course but Ryan, in all his stupidity, turns them off
@@hypermaeonyx4969 the mechanics where too difficult for him... not everyone is a master rhythm game player. not everyone plays osu. Don't be an asshole
@@hypermaeonyx4969 mods really shouldn't rely on mechanics to stand out, anyway, and this mod has way too many imo (not to say they're not awesome tho)
besides, players shouldnt feel obligated to play with mechanics, especially when the mod itself allows them to toggle them
...WITH ARROW KEYS!!!
This mod was absolutely stunning! The artwork was impeccable and the music was phenomenal! Looking forward to seeing more from this group/mod.
Don’t forget the Cutscenes! They were Absolutely Phenomenal! Let’s take a moment to appreciate the Masterpiece that the Group/Mod Has brought to us! I’m also looking forward To seeing what other bangers they make in the future!
It’s a nice touch that with the Mechanics turned off you can still see the spots where the attacks would take place and they remove parts so things make more sense (like how in the 3rd Week 1 song Cuphead hits Mugman normally but if you turned off the dodge Mugman gets to be fine UwU)
@YeaMan that is the most ugly pfp I’ve seen in my entire life on this god-forsaken planet.
@YeaMan you don't even make anything
@@Imunlucky1 nah man that ain't his paige
@@thegoldenbucketstudios9896 yes ik
@@thegoldenbucketstudios9896 but he still sucks
38:58
Ryan: He kneed him with a capital K
Me:... Heh K-NEE
Ryan: You're gonna hear that K-NEE
Me: (Suprised Pikachu face) 😂
Another great mod for the FNF community, that actually does justice to the OG FNF in terms of creativity with the stages and mechanics, music, and character.
I love how they took their time to re-draw and animate BF in the various indie game styles to make him fit in more, well done.
This is probably the best FNF mod. There’s so much care put into every week, every song is a banger, the animations and cutscenes are awesome, like goddamn the people who made this REALLY didn’t have to go so hard
Agree, also did anyone realize that in Nightmare Run if you are loosing Bendy gets closer but if your winning he slows down. Also there's more songs that 8-BitRyan didn't play, like Bad-To-The-Bone, Burning-In-Hell, Gose, Saness. Maybe the Nightmare songs are going to be in the next episode or next video.
This isn’t a mod, this is its own game! This is pure passion and hard work to the extreme!
Yep!
It is actually its own fangame
@@Nelber509 this is an actual FNF game and no one can tell me otherwise.
I’m obviously just joking don’t kill me.
@@ihatelife5464 most of the mods are better than the original game.
@@SMILE53335 no true at all.
53:34 He said "You Got This!" Which is weirdly very nice of him
It’s such a high quality mod- the talent of these people never ceases to amaze me
Yeah.
Yes
@YeaMan so?
Do we care?
Original comment right here
I love how well this mod ties into the games. Undertale week has a harder genocide route, cuphead uses his various attacks, etc
It ties quite badly into Undertale at least because the 3rd pacifist route song somehow can exist after Frisk dies.
@@SMILE53335 so what
It doesn’t matter
Kinda wish cuphead had more attacks and more songs
i just realized that there is couple seconds of a soundtrack called "Enigmatic Encounter" which is from last breath
here it is: 18:00 and ends at 18:03
Bro, Ryan always is able to make my day. He always is able to help me find something good to watch on UA-cam.
For the songs with he mechanics, you can rebind the dodge and attack buttons in the settings so they'll be easier to press when using the arrow keys. Either that or change your arrow key binds to something that's easier to press the default dodge and attack buttons
My keys were DFJK and I changed attack buttons to S and L.
@@Thy_Punishment_Is_OOF same, I just treated the songs like they were 7 key songs, it was (somewhat) easy at that point
Why is it that youtubers always just use the default arrow keys to play and not rebind to to something much easier
@@AdrieJ06 Because it's what they're used to, keep in mind that they don't play the game as often as most of us tend to do so the idea of changing key binds never really crosses their mind.
Also to add on to my previous comment, more often than not, they don't particularly play lots of rhythm games so any knowledge about good key binds is just not all that known to them.
Bendy is actually VERY generous with the health drain. Most mods with health drain will either kill you outright or leave you with no health left. I'm pretty sure that you can actually miss a note and still live with the remaining health at minimum health from the drain
I did not notice that the ink cloud puts you at the true minimum health before you die which sucks.
That "good lord" at 31:25 is amazing
Hey, Ryan, I'd recommend returning to this mod. It got a patch recently, adding a new 'mechanic difficulty' option. You can choose to keep the mechanics in, just with less insta-kill stuff (with those mechanics now just dealing some damage instead), known as 'Standard Mode'. Standard mode also adds a more noticeable cue for when you should dodge Cuphead's Big Blast attack, fixes the problem of the ink notes being hard to see sometimes during Nightmare Run, and makes the attack option in Last Reel cool down quicker, being a 3-second cooldown, rather than 5-second.. You can also select 'Hell Mode', which keeps the mechanics exactly the same as before, insta-kills and all, if you're going for score, or just want a nice challenge. Standard Mode also applies to the Nightmare songs as well, so it'll make things easier when you get around to trying those out.
I can't wait to see you give this mod another shot, Ryan. Thanks for the great content.
The dodge cue still appears in hell mode on Knockout
There is already a pretty noticeable cue for cuphead. It becomes pretty obvious that parry notes means cupheads gonna kill ya.
Why did you write all that for
Another type of DFJK is QWOP
Honestly it’s funny that it actually always gave you a hint in the form of cuphead having parry notes when he’s about to special attack
If you were confused as to why the song "sansational" didn't put you into the "battle mode" from undertale is because that only happens with you attack him (sans) before that part. Doing so will also unlock the "genocide song" (my personal favorite of his songs). You also need to beat that genocide song to access Sans's bonus song to unlock his nightmare song. I definitely think you should come back to this mod. It's so much fun to watch you play! And if you ever do come back to this mod, I hope this helps. :)
I think he should do a second part where he plays with mechanics, as he missed quite a bit of the experience without them. I would personally like to see him try the Genocide route of the Undertale week.
Yeah without mechanics it's just the demo with mechanics you get the full experience
the first week needs the mechanics to truly experience it, like the part where mugman dies, or doesn't depending on if you dodge the attack or not.
There was a lot he missed in the bonus songs for sure. Namely the fire arrows from Satanic Funkin, and the unannounced axe throw from Sammy in Ritual. Would've been funny to see him react to that.
True
Yea I wanna see him react to dead Mugman
33:35-33:50 That man was getting INTENSE!!! Concentrated 8-Bit Ryan. 👏👏👏👏👏👏👏👏👏👏 Respect.
There IS a warning for the cuphead dodges. It's on Cuphead's side of the chart, he'll have 4 parry notes at once when he's about to use an ex move.
Edit: also all buttons can be rebound. You can take dodge off space.
Edit 2: additionally, cuphead has a second ex move that you have to dodge twice, with the tell being only 2 parry notes on his side instead of 4.
I’m surprised people don’t see that
@@Helentar I understand perfectly. It takes a LOT of focus to hit all those rapid strings of notes.
It’s a lot harder seeing it while playing then while watching someone else, however the mod seemed easy enough, not tryna flex 😂😂😂😎
In his Nightmare song, he don't do that lmao...
thats the roundabout ex i think
WOW! Its amazing to see how all mods evovle into better and better. (Nice vid btw)
You KNOW Ryan likes it when he makes an HOUR LONG VIDEO with superb editing and gameplay. He truly has a passion for this, and this video shows that. He even put chapters for everything.
the fact that ryan makes reference to the fnaf mod in the indie cross video.. lovely
I'm afraid that when the full game actually releases it's not gonna be nearly as good as all the mods that have been made for it. Hopefully it'll live up to the hype! These modders are WILD lol.
This IS the full game lol
@@metalferret5641 i think they mean the full base game
@@metalferret5641 The full BASE game. Like the og FNF.
Let’s goo! I’m so hyped for what this video has to offer!
Same
If you're planning to play this whole entire thing again with the full experience, I'd recommend use A, S, right and down arrow for the keybinds or just "d f j k"or maybe "a s k l" this way, you can click the shift and space button easier with your thumb and the shift with your pinky
there's also "z x . /" if you have short fingers
@@eh6802 >:(
I use the arrow keys and I set the dodge to ctrl and the attack with right shift and it works well (at least for me)
I use w a s d because I am 1 handed lol
yeah i use DFJK and i've been doing just fine. I've been able to beat cuphead and sans (on pacifist) but not bendy or genocide sans with the mechanics on .-.
Extra: he falls asleep at the end 50:46
Bro Ryan is such a delight in these trying times
ah crap the bots are invading ryan too
Uh oh
No one is safe from bots
@YeaMan bro you just said "great video Ryan as always" 3 weeks ago and now you're back to doing this??
@@protoyeet3668 it's a bot
The thing that blows my mind with this mod is that it has almost the exact same amount of songs as the original Fnf!(I've counted 20 songs in this mod, and there's 21 in Fnf. That, combined with how replay-able it is is just such a treat. Amazing video on this mod, and I'd love to see your come back to tackle some of them with the mechanics turned on.
Also, Sans has an extra song if you constantly hit him on the second song :)
I think there is actually 21 i may be wrong
Wait lemme count:
Snake Eyes,Technicolor Tussle,Knockout,Whoopee,Sansational,Last Stretch(pacifist route song),Burning in Hell(genocide route song),Imminent Demise,Terrible Sin,Last Reel,Nightmare Run,Satanic Funkin,Bad to the Bone(only available after completing the genocide route in the Sans week),Bonedoggle(after completing the pacifist route),Ritual,Freaky Machine,Devil’s Gambit,Bad Time,Despair,Saness,and Gose
I’m pretty sure that’s 21
@@slimeer09 I forgot about Saness. Yeah you're right
@@slimeer09
WEEK 1: Cuphead
Snake Eyes - Week 1, Song 1
Technicolor Tussle - Week 1, Song 2
Knockout - Week 1, Song 3
WEEK 2: Sans
Whoopee - Week 2, Song 1
Sansational - Week 2, Song 2
Final Stretch - Week 2, Song 3 (Pascifist Route)
Burning In Hell - Week 2, Song 3 (Genocide Route)
WEEK 3: Bendy
Imminent Demise - Week 3, Song 1
Terrible Sin - Week 3, Song 2
Last Reel - Week 3, Song 3
Nightmare Run - Week 3, Song 4
BONUS SONGS:
Satanic Funkin - Unlocked After Beating Week 1
Bad To The Bone - Unlocked After Beating Week 2 Genocide Route
Bonedoggle - Unlocked After Beating Week 2
Ritual - Unlocked After Beating Week 3
Freaky Machine - Unlocked After Beating Week 3
SECRET SONGS:
Saness - Lose to Papyrus and Sans in "Bonedoggled"
Gose - Type "Gose" on the Bonus Song Selection Menu
NIGHTMARE SONGS: (Beat All 3 Weeks, Hard Mode, Mechanics On)
Devil's Gambit - Nightmare, Song 1
Bad Time - Nightmare, Song 2
Despair - Nightmare, Song 3
So yeah, 21 songs
I love how despite the official weeks for FNF being so extremely slow, the community still keeps it alive with these beautiful mods, they are art.
@YeaMan didn’t ask + ratio + fell off
@YeaMan who
Asked??????
L+spammer+bot
@YeaMan dont care + L + who asked + you fell off
Im pretty sure the og game will get a huge update on April 30th, full a$$ or not that wi be intresting
I dont think your a terrible player and no i didnt do it on my first time, i just get sad when you turn it on but i understand that you want to enjoy the song, and i have the more i want to be challenge mindset, your an amazing player and dont let nobody tell you otherwise my dude.
Ryan, you're such a joy to watch. You're always positive, and crack some of the best jokes. Your editing is wonderful, top quality videos, you deserve more.
If you didn't notice, in Nightmare Run,
BF actually moves further or closer to Bendy based on the health bar.
Mad respect to this dude for playin with one hand. Also, no hate for turning off mechanics, some of these songs are really hard
he uses his right pointer and middle finger for up and right, and uses his left pointer and middle for down and left
It's called index finger not pointer finger
It's 2 hands
He uses two hands on the arrow keys
@@roc6191 pointer is correct as well
2024 people. This stuff hits
Agreed
FR
nostalgia hits
👍👍
You dont say
Fun fact: Near the end of Ritual, Sammy will throw his axe at you you need to dodge that, since Ryan disable the mechanics that won't happen
i didnt dodge that cuz i didnt know but i was at full health so i didnt die tho
@@float3542 Your referring to the newer nerfed version of the mod. This was played near release when everything was real hard to beat
@@Travminer123 Yes, i defeated everything except Saness, and Nightmare Cuphead and Nightmare Sans
Also Fun Fact: Its blocked by the hand cam mostly but during Nightmare Run when you hit a red note BF gives Bendy The Bird.
The talent of the artist who made these animations and back-rounds. Simply beautiful!
I'm definitely not judging you for not doing all the mechanics - I'm fairly experienced with these rythm games and can do most normal maps without too much effort (well, up until stuff like Ghost in the Camellia mod..) but these mechanics really are pretty hard to get down - Knockout took me like 15 tries, and at the other ending for sans, the harder one with all the mechanics I kinda just gave up with one really annoying double hit after the black & white part
edit: just beat the Nightmare version :))
I did pretty well on every song. Every one of them took me 3-4 attempts maximum. But Genocide took me 15 tries but that was because my hands were cold. After warming them up I beat him first try. I couldn't get Nightmare run though but I think I was just tired because my eyes caught these notes pretty badly. Tomorrow I'll try a second time on my full potential
Ngl a little bit bragging but fax
Ita been two years since i have watched a fnf video and i am impressed by the quality
Same it happened to me when I first played it but now it's like I can now fc it (I feel like I can almost fc devil's gambit)
@@ahmedharoon2696 FNF isn't really 2 years old... But ok?
The animation is out of this world Ryan’s right this IS like movie trailer quality!
10:57 FYI: you are really good at this game, it's just that the default keybinds for dodging and attacking expect the player to be on something different than the arrow keys, like DFJK. This reason is because a lot of FNF players have moved on to DFJK as it is a lot easier to press a specific button when they are in a straight line. You are just experienced with the arrow keys. However, you can rebind the attack and dodge buttons to your liking (it should have given you an option to change those settings when you pressed story mode)
Also, don't worry, a lot of us died to Knockout first attempt, as it takes a while to understand how Cuphead's EX attacks work.
And don't blame yourself for turning off mechanics on Whoopie and especially Nightmare Run, the mechanics are what makes parts of these songs hard. Also first you should do when revisiting is attack Sans. There are two songs locked behind doing that, one is a base song and another is a bonus song.
true, i couldnt beat knockout at first for a day or 3
For me honestly, i also prefer to use WSD and Up arrow, i infact got so used to it that i cant move to other keybinds.
And because of how greatly the space and shift is located for this loadout, i did last reel and knockout first try.
Tho am really bad at mines, so sans took me 30 or more tries.
Nonetheless, its an amazing mod and i wait for more!
@@thebigmanbubsy just turn the mechanics off
@@chimikvr6972 no, i aint going on baby mode
@@thebigmanbubsy i actually beat knockout with mechanics, im actually using AS :; keybind and is easily to beat it.
Bendy’s animations in the first part of imminent demise had me floored. There was so much work put into this mod.
This mod was amazing in terms of references, Mechanics, and song… S+ Tier mod right here
During the ending teleport scene for batim part bf literally has tears in his eyes which makes sense considering he was absolutely pummeled and bloodied at the end though it shows just how much pain he’s in as well.
Man i swear to god this mod is just mind blowing , the details , the songs , the sprites , and EVERYTHING IS WELL MADE ! this mod is pure awesomeness. And there's a lot of things you missed , No spoilers! And i would LOVE to see you try these mechanics , but in the meantime , take your time (: , and one last thing , there IS a genocide route of sans's week .
I also want to see him suffer with the mechanics like I did. Also who needs genocide anyways
@YeaMan bruh
Can we just take the time to notice that people put THIS MUCH WORK into a mod for a game (don't get me wrong this is literally my favorite game of all time) but just think about that for a second. It's crazy isn't it? They just make such an awesome mod adding cutscenes, voice acting, great story lines, crazy mechanics and it's just so crazy.
It's not as impressive as the trollge files, but yeah, I have no idea how such a stupid rhythm game could lead to the creation of such stuff.
@@SMILE53335 how is trollge files more impressive
@@SMILE53335 yea how is that more impressive?
@@MobianBF IMO the only impressive songs Indie Cross has are Last Reel and Nightmare Run. Remastered Incident beats every song in Indie Cross besides these 2 in terms of "impressiveness" because of what's happening during the song and how it's built, and don't even get me started on songs after it, especially Glossophobia and Dystychiphobia. Indie Cross is insane, but the Trollge Files are on another level.
@@SMILE53335 sans song burn-in-hell (when doing genocide rout) every time you die he says something new like in the real game
12:52 This is why you need mechanics turned ON.
Mugaman was supposed to get shot by Cuphead at this part. But since you turned off the mechanics, you didn't get to see that.
You don’t *need* it. If someone likes it on, they have it on. If someone likes it off. They have it off. Ryan had too much difficulty in the Cuphead week, so it’s fine that he turns it off.
The part where Sans says "Welcome to the underground, how was the fall" is a reference to an undertale song called "down to the bone" and you should listen to it its a really great song. And the song "Freaky Machine" is a reference to another song called "build our machine" which is another great song.
I wish the microphones the opponents held would differ depending on the character and the game. For example, Sammy in Ritual should have held an old microphone from the 30s. Cuphead should have held something from the 80s. And Sans should have had a bone microphone, though the modern one works too ig
Cuphead would actually have a mic based from the 1930s, since the game is based on old 1930s cartoons. But I gotta agree, it would definitely help with the vibe of each week
@@antinabasket680 I’m a zoomer, so I have no clue about this shit. Give me a rotary phone and I’ll do fine, but give me anything older than that and I am done.
36:41 did you see the black Stickman?
Yeee
I did
It’s him!
Yeepers
YES I DID I THOUGHT NO ONE SAW THAT
this could be a game all on its own, this is absolutely stunning :0
[9:09] Here's a tip: When parry notes appear on Cuphead's side, that means he's gonna fire a big bullet at you. Hope this helped.
DUDE!! The end credits where it hinted at Hollow Knight being the next mod DESTROYED ME. I CANNOT PUT INTO WORDS HOW EXCITED I AM! This mod is like the best thing ever. It's absolutely incredible. And Ryan, you are an absolute GOD at this game. Don't worry about not being able to beat it with those insane mechanics lol.
Bro, I know! I heard that and I ligit freaked out. Hollow Knight is such a good game that not many people know about so I was so excited when I heard the scream XD
Oh my god your right. I only recently finished Hollow Knight and I had no idea until I played that clip side by side with The Hollow Knight final boss. Good ears man. Shovel Knight is whos next in the list of Nightmare characters but hopefully they get to a Hollow Knight character soon.
I think it would be Hollow Knight and Radiance, maybe hornet, but when I heard that scream, I was literally telling the game to put in hollow knight (I was expecting it already but it was still a surprise).
OMG fr??
Sammy’s voice actor must’ve had a blast recording vocals for “Ritual”.
The reason It was quiet in "Knockout" is because With mechanics on you dodge an ex-move and it hits Mugman, causing Cuphead to puase for a bit
29:17 THE FACE
>:)
53:02 OMG THE OLD DAYS WHO CAN RELATE TO THIS NOSTALGIA.
Ryan to Sans: "why is he taking us so easy?"
Me: Ryan, he's lazy. The less work he has to do, the better.
And Boyfriend didn't try to kill Sans, so he's in Pacifist Mode.
@@pjdianalan7934
In a technical sense, yeah. But he could've. There's a genocide achievement where you attack him.
I'm convinced this man has the Sharingan. Dude hit almost every note in Bendy's week. Well done!
Until he has to deal with 1 hits
its pretty easy tho
Sasuke really wasn't the last one to survive the Uchiha Massacre...
I don’t know how he does it, honestly.
@@genesis_dragons40 Haha lol 😂
I love how Bfs first response to a horrifying ink demon creature is just
Beep bop *spits bars*
Can we agree this is the best mod ever in funkin history
The only mod that really challenges it in my opinion is The Trollge files(or the Blueballs Incident). That’s also an incredible experience, but more for the story than the crazy mechanics.
I agree I think the second best mod is the sonic.exe mod
Yes
@@Epik574 yea realy want 8-bitryan to play the blueballs mod it’s also a banger
Agreed
The beginning of Whoopee is a reference to what Sans says in Undertale, he had said that he wondered why people never used their strongest attack first.
The bone notes are a reference to Undertale's mechanic, Blue means stay still, Orange means move, either way it's still hard knowing how to use the bone notes.
You're in for a treat with the Nightmare Songs if you return for them. (with mechanics that is)
You can't turn nightmare mechanics off
@@BaconGamign pretty sure you were once able to
@@RuoynujMail0925 i played all the bonus songs with no mechanics on an older version, forgot which version, but i didnt turn them back on and still played the nightmare songs with mechanics
@@BaconGamign ok
I recognize the reference to Hollow Knight in this mod that being the scream at the end of the credits is used during certain boss battles during the game.
My thoughts are that one of the games that will be added to this mod will be Hollow Knight, though I'm just assuming that it'll get added due to the scream and the fact it's another really popular indie game.
I wonder how many indie games will be added (if any). Along with Hollow Knight, I would love to see Dead Cells too
@@supersharky120 I very much agree with you
Me too
Another indie game that I would like to be on an update is Shantae or Shovel knight
I was wondering why that scream was familiar
50:18 I absolutely love that bit of bonedoggle
This mod has to be my favorite so far! I love the FNAF one too! So many childhood memories with these AMAZING characters!!! Thank you so much for playing this Ryan! All of these songs are so cool, had me smiling and boping the whole. Time massive talent getting through all of the songs even if it wasn’t all on hard mode. Please make more when more mods come out!!! Thank you love your work!
23:17
*"He's gonna go megalovania on our buttcrack."*
~ 8-BitRyan, 2022
as ryan said, they really thought of everything. not only did they have a different ending, which in itself is pretty damn cool for an fnf mod, the death screens are different which is also amazing but what really got me is the fact that in song 3 week 1, mugman doesn't show up and get hit by cupheads blue flame because ryan turned off the mechanics, preventing the blue flames from being fired. they really did think of everything
I really love the idea of the chase scene in this mod! It’s so cool!👍🏻
I like how so many people read the line "there's two attack buttons" then get confused when they can't hit both enemies with the same button
People are idiots
In cuphead’s third song knockout, the reason it went quiet is because of something you could only see with the mechanics on. Also I would recommend using DFJK so you could use space bar and shifts with ease
I use a,s,up and right and it works fine
@@Emirix1 thats literallly what i use lmao
I really agree because the arrow keys are far apart from shift and spacebar and when you use dfjk it’s the middle of the keyboard. You can use ur pinky for shift and both of ur thumbs for spacebar.
@@discorde4007Lol I also used to play with those keybinds but i moved onto DFJK
@@characterfilemissing765 i prefer a s up and right because dfjk just hurts my hand
I watched the whole video with no interruptions. I started to watch this at somewhere around 12:00 am, British time, literally at midnight. I really do not regret this decision because the video was really good and the songs were bangers. This experience was very amazing.
This is the only guy I know that is actually good at using the arrow keys haha
So glad to see someone understand Cuphead's mechanics, especially in Knockout, so quickly.
Well, uh... ignoring the Charge Blast...
50:20 "You see that leg crack" **bones breaking SFX**
I laughed so hard
Wow. The cutscenes in this mod are amazing!! The creators did a fantastic job with it. In a weird, backwards way, it kind of reminds me of the trollge files mod. Specifically the updated one.
Edit: i was not expecting the music to Nosk from Hollow Knight in one of the cutscenes. A surprise to be sure, but a welcome one.
12:52 If you have the mechanics on at that part, you can get a achievement. Mugman was supposed to walk in when the silence happened, but since the mechanics were off… It didn’t happen. If you get hit by the big projectile when Mugman walks in, you get a achievement called: “Take One For The Team” and the description: “Die Protecting Mugman” If you dodge, you won’t get it. After you dodge, it will say: “A Knockout!” And I realized that Mugman is doing the family guy death pose.
54:25 This part sounds a lot like instruments of cyanide, doesn't it?? (The rest doesn't sounds like it but that little fragment does)
I absolutely loved this mod. I dont think anyone will argue with me that this was one of the best mods we have gotten in a long time. The animation, art, dialogue and actions between characters and even the voice acting, rememrable songs being played within the melody for that nostalgia feeling and even stickman being in the background for bendy is all just great. I can go on and on XD I only got to play cup head a little bit cause my friends brother owned the disc and I could only play it if he visited. Bendy i played all the way through, undertale I haven't played but i know all about cause I watched gameplay.
simply best mod ever
not only is it very nostalgic and all my fav kinds of games and fandoms,
but the songs,
the way it feels like a movie,
everything about this is hella good produced,
i just-
wow. !
Ryan: I'm singing the lyrics in my heads guys
Me: hahahaha great minds think alike it's been ages since I heard but I remember most of it and was also singing it in my head
Heya character designer here thanks for playing our mod man we really appreciate it also we really hope you enjoyed it and stay tuned for NEW WEEKS ~RedcorpGames
Honestly watching Ryan play these mods make them 10x more interesting then watching a play through, you make these mods better man!
Seeing Ryan react to the cutscenes like an excited puppy brings back so many memories and brings me joy
Comeing back for this masterpiece this mod
It was relly good to be made 2022
21:40 The demo had boyfriend and sans in the undertale battle. For the full release, you have to attack sans at least 3 times to show the battle and get the genocide ending
What if you attack him once
@Chill-Noob1 nothing other than hp gain
@@Germanp778
Do you still get the pacifist route?
@@Chill-Noob1 yes