Items like these add such a richness to the verisimilitude of any campaign. All of these drugs would spice up any opium den, red quarter, demonic garden of delights, or thieves' guild even with just a simple name drop.
_Weave Dust._ Similar to my _Faery Dust._ A cataclysm wiped out Fae-kind, and most magic. The faery remains left a crystalline strata deep in the ground. This can be consumed to provide spell-slots. It is, however, a finite resource.
I’m a geologist and funny enough we can’t explain where all the silica in earths crust Comes from. So I love the idea of dead faeries leaving a crystalline layer underground. 👍🏼
A while ago, I came up with a potion/drug of my own: Dragonsblood Obviously, the most important ingredient is the blood of a Dragon. It sharpens the users senses and gives them a breath weapon similar to that of a Dragon. For the next hour after consumption, the user has advantage on all wisdom (perception) checks, like hearing, smell, etc, as well as the following advantages, depending on the colour of the potion: Blue: the user gains a lightning breath weapon (5x30 foot line; DC 17 dexterity saving throw) and resistance to lightning damage. Green: the user gains a poison breath weapon (15 foot cone; DC 17 Constitution saving throw) and resistance to poison damage. Red: the user gains a fire breath weapon (15 foot cone; DC 17 Dexterity saving throw) and resistance to fire damage. Black: the user gains an acid breath weapon (5x30 foot line; DC 17 dexterity saving throw) and resistance to acid damage. White: the user gains a cold breath weapon (15 foot cone; DC 17 Constitution saving throw) and resistance to cold damage. Side effect: With frequent use, the user begins to grow scales. These permanently give a +1 to +3 to AC while no armor is worn. This transformation is permanent until a _Greater Restoration_ or similar spell is cast on the person. If this transformation progresses too far, the user turns into a Guard Drake. Curse: Once the user has transformed into a Guard Drake, this transformation can only be reversed with a powerful _Remove Curse_ or _Wish_ spell. This Item obviously is not yet fully developed. But I think it could be interesting to throw at your Players, since it seems to only have advantages. If you have an Idea how to improve it, or want to use this Idea, you're very welcome to do so.
I don't think that all drugs need to be addictive. Also I feel like wisdom saving throws are appropriate for hallucinagenic properties. I had a drug in my game made of ground up dried pixies. That was terribly addictive but could be mixed with limes and fermented into an alcoholic beverage without any of the addictive qualities. When it wore off you would wind up with a level of exhaustion.
The video I did on Skeletons has information on the negative energy plane, plus I have a series of vids on the Ethereal realm to check out and a video on what Petitioner souls are.
@@AJPickett That's wonderful - thank you!! I am almost 100% certain I have seen all of those. I was thinking a more general type of video which isn't tied to D&D or the Forgotten Realms specifically, though it should naturally include them, but should have your general thoughts on Death and Perdition in fantasy settings generally - mainly settings for RPGs - which would include everything from how Elven immortality in Tolkien's world, to how liches work in D&D, to how the ringwraiths are made in Middle-earth, to Shades in Potterverse, to reincarnation in Jordan's "The Wheel of Time" series, to how people were assassinated in the City of Krondor in the works of Raymond E. Feist, to the Gravechambers of Atuan in LeGuin's Earthsea epos to divine immortality in fantasy and generally &c, &c.
Is there a video on lairs? I’m planing a one shot loosely based on the movie the ruins and instead of the plants just infecting and eating the players if they touch them it’s more like the ruins are a prison for phaerimm so there was an anti magic field they’ve been breaking down and the plants are the way they will siphon all the magic from both the players and their artifacts to then finally break free of their said prison anyone know of a good resource so it’s I can make a proper lair that won’t just murder them out right?
Not lairs specifically, but my main advice is figure out if the legendary boss at the heart of the lair has any regional mystical influence on the area, and tailor all the monsters around what the Boss monster would need, not what you think the players should be fighting. Difficulty class is a good rough guide to what monsters your players can and should face, and always keep in mind that sound and activities that make noise, will attract the attention of other monsters in the lair.
@@AJPickett thanks! And yes! I will take this advice and apply it! I think I have the lair and the monsters properly molded to the influence of the boss monster so it’s going to be interesting how it turns out. Cheers!
@@AJPickett it was epic! They still have no idea what’s going on but they’ve quickly realized their magic isn’t as reliable as they want it to be! And they are proper feared of what’s to come!
My go to home brew narcotic is spice melange. In fact, I have a warlock with babayaga as a patron, and they need to use it in order to commune with her
Back in my day, adventurers didn't do drugs- we had the Potion Miscibility tables after looting dungeons for every concoction under the sun and made our own fun mixing them!
I’d love to hear the implications of magical healing in DnD as well. If people can commonly buy potions, are things like arthritis, colds, or scars more rare? Shouldn’t people theoretically live into their hundreds if they regularly receive magical healing? Would healing magic make something like cancer go away, or would it make it more aggressive? What does disability look like in a world with magic?
One of these days I'm going to run a campaign and if anyone uses a psychedelic substance I'm going to take their character sheet, then hand them a sheet for their character converted to an entirely different system and tell them to use that for an hour.
Had a drug in my campaign called Goblin Tongue Stew. It basically made you super strong. Crazy strength bonuses… but you’d just flat out die in 24 hours if you took it save the aid of a Wish spell. The players were made well aware of the risks and didn’t use it… but an enemy did. Can definitely see some NPCs being interesting with certain addictions even if players don’t interact with the drug.
That sounds like the Baghtru’s brew from my games. It’s +2d8 strength and -1d8 Intelligence for an hour. After that hour, the strength is reduced by the same amount as the bonus. If the reduction puts your strength below 0, you die. If the intelligence reduction puts you at 0, you die. That reduction lasts for two days, as does the Intelligence reduction. Only orc shamans of Baghtru know how to make it and some of them are so stupid they don’t actually know how to make it, resulting in a reduction of Intelligence with no strength bonus. It smells horrible, tastes worse and fortunately isn’t addictive. It’ll take a couple weeks to get the taste out of your mouth, if you’re lucky.
Fantastic add for any campaign setting! What about magnetism in DnD? I see glimpses on the internet with a search but mostly homebrew and the Forgotten Realms Wiki so would you be up for creating a subclass that could make someone feel like they could be Magneto? Or is the better option to have a spell(s) to create the intended effect?
I would suggest a spell caster and create your own spells, if it must be official D&D. There are whole games centered around comics style super heroes, if you're willing to expand your library of ttrpgs, though. Idk what any of them are called, cuz I'm more about sword and sorcery or science fantasy, so I don't pay much attention to those. Good luck out there
Crazyhorn: a grey powder made from rare mushrooms shaped like a gnarled horn put into tea, sometimes snorted Effect: like extra strong LSD redraw: vomiting headaches delusions (-2con -2dex)
Can we discuss the rate of horrible death in the inventors of these substances? Didn't anybody ever tell them not to get high on their own supply? For shame, Faerun! For shame! Get your game together ffs.
Where do drugs end and potions begin? I imagine the distinction can get a bit blurred sometimes, just like the difference between medical drugs and narcotics in our world. We pretty much use opium for all our modern day medicines that you buy in a pharmacy.
Goblin Grog: a general term for drinks made by Goblin shamans. They mimic the effects of the 4e Irchac goblins who drown their warriors in vats of toxic sludge to make them stronger.
Drugs & Dragons: War of the Scales
Clever title!
@@AJPickett Please use it as you see fit. You've given me so many great ideas!
Vicewind Dale
Grand Theft Amn
Needles & Nereids
Bongs & Balors
Pixies & Pipe weed
Bongs & Beholders
Centaurs & Cigarettes
Narcotics & Nycoloths
Titans & Tinctures
@@adamhunter1223 Vicewind Dale🫨 soooo good!
Brings new meaning to the term "High Elves .."
I love these little homebrew followups after the official stuff, very cool!
The lore component of each drug was well thought out. There are some good storielines there.
Items like these add such a richness to the verisimilitude of any campaign. All of these drugs would spice up any opium den, red quarter, demonic garden of delights, or thieves' guild even with just a simple name drop.
oh lort what he cookin'?
Luv you and your work boss man. Don't ever stop
Missed the first one but let’s get weird with this great vid AJ
More fantasy narcotics?! I don't know where I will use them in my worldbuilding. But let's go!
_Weave Dust._ Similar to my _Faery Dust._
A cataclysm wiped out Fae-kind, and most magic.
The faery remains left a crystalline strata deep in the ground.
This can be consumed to provide spell-slots.
It is, however, a finite resource.
I’m a geologist and funny enough we can’t explain where all the silica in earths crust Comes from. So I love the idea of dead faeries leaving a crystalline layer underground. 👍🏼
@@erroneous6947 Cool 😎 🧚♀️ 😅
2:16 why can I imagine a dealer called the genie peddling this stuff?
Now I'm imagining Dungeon Of the Mad Mage but instead of Halaster Blackcloak its Bryan Cranston and instead of magic shenanigans its a drug lab.😂
Pixie Spice. Literally Pixie Spices. Causes hallucination.
Thank you aj. for these drugs we can peddle to our players
A while ago, I came up with a potion/drug of my own: Dragonsblood
Obviously, the most important ingredient is the blood of a Dragon. It sharpens the users senses and gives them a breath weapon similar to that of a Dragon.
For the next hour after consumption, the user has advantage on all wisdom (perception) checks, like hearing, smell, etc, as well as the following advantages, depending on the colour of the potion:
Blue: the user gains a lightning breath weapon (5x30 foot line; DC 17 dexterity saving throw) and resistance to lightning damage.
Green: the user gains a poison breath weapon (15 foot cone; DC 17 Constitution saving throw) and resistance to poison damage.
Red: the user gains a fire breath weapon (15 foot cone; DC 17 Dexterity saving throw) and resistance to fire damage.
Black: the user gains an acid breath weapon (5x30 foot line; DC 17 dexterity saving throw) and resistance to acid damage.
White: the user gains a cold breath weapon (15 foot cone; DC 17 Constitution saving throw) and resistance to cold damage.
Side effect: With frequent use, the user begins to grow scales. These permanently give a +1 to +3 to AC while no armor is worn. This transformation is permanent until a _Greater Restoration_ or similar spell is cast on the person. If this transformation progresses too far, the user turns into a Guard Drake.
Curse: Once the user has transformed into a Guard Drake, this transformation can only be reversed with a powerful _Remove Curse_ or _Wish_ spell.
This Item obviously is not yet fully developed. But I think it could be interesting to throw at your Players, since it seems to only have advantages. If you have an Idea how to improve it, or want to use this Idea, you're very welcome to do so.
I don't think that all drugs need to be addictive. Also I feel like wisdom saving throws are appropriate for hallucinagenic properties. I had a drug in my game made of ground up dried pixies. That was terribly addictive but could be mixed with limes and fermented into an alcoholic beverage without any of the addictive qualities. When it wore off you would wind up with a level of exhaustion.
Out of curiosity, did the other one get demonetized? That would have been my worry in making it.
Nope, it's fine.
@@AJPickett That’s a good deal. UA-cam has been really weird about that lately.
Skooma from Morrowind. Good example.
Moonjuice
I wonder how many people came through looking for "homebrew narcotics" lol
Not many
@@AJPickett You're probably right. Hopefully you are.
Could you do some sort of guide to Death and Undeath in fantasy role-playing?
The video I did on Skeletons has information on the negative energy plane, plus I have a series of vids on the Ethereal realm to check out and a video on what Petitioner souls are.
@@AJPickett That's wonderful - thank you!! I am almost 100% certain I have seen all of those. I was thinking a more general type of video which isn't tied to D&D or the Forgotten Realms specifically, though it should naturally include them, but should have your general thoughts on Death and Perdition in fantasy settings generally - mainly settings for RPGs - which would include everything from how Elven immortality in Tolkien's world, to how liches work in D&D, to how the ringwraiths are made in Middle-earth, to Shades in Potterverse, to reincarnation in Jordan's "The Wheel of Time" series, to how people were assassinated in the City of Krondor in the works of Raymond E. Feist, to the Gravechambers of Atuan in LeGuin's Earthsea epos to divine immortality in fantasy and generally &c, &c.
@@windalfalatar333 Sounds like you should be making that video yourself
@@AJPickett That's actually not a bad idea!
Is there a video on lairs? I’m planing a one shot loosely based on the movie the ruins and instead of the plants just infecting and eating the players if they touch them it’s more like the ruins are a prison for phaerimm so there was an anti magic field they’ve been breaking down and the plants are the way they will siphon all the magic from both the players and their artifacts to then finally break free of their said prison anyone know of a good resource so it’s I can make a proper lair that won’t just murder them out right?
Not lairs specifically, but my main advice is figure out if the legendary boss at the heart of the lair has any regional mystical influence on the area, and tailor all the monsters around what the Boss monster would need, not what you think the players should be fighting. Difficulty class is a good rough guide to what monsters your players can and should face, and always keep in mind that sound and activities that make noise, will attract the attention of other monsters in the lair.
@@AJPickett thanks! And yes! I will take this advice and apply it! I think I have the lair and the monsters properly molded to the influence of the boss monster so it’s going to be interesting how it turns out. Cheers!
@@jeramiejoseph6745 Reply here after the game to let me know how it goes!
@@AJPickett it was epic! They still have no idea what’s going on but they’ve quickly realized their magic isn’t as reliable as they want it to be! And they are proper feared of what’s to come!
@@jeramiejoseph6745 Excellent
thuuunx
Lets get high!
"Necrotic Ichor" is the name of two differing items at both 7:49 and 22:04
So it is! Good spotting.
Regional variants 😂
Somewere theres a drug dealer trading pink slime dust! 😂🩷
My go to home brew narcotic is spice melange. In fact, I have a warlock with babayaga as a patron, and they need to use it in order to commune with her
Back in my day, adventurers didn't do drugs- we had the Potion Miscibility tables after looting dungeons for every concoction under the sun and made our own fun mixing them!
Yeah, that was a giggle.
Nothing like some Hobgoblin Marching Powder for a high fantasy war campaign.
Nifty ideas for low magic setting or a curveball in a high magic setting.
How about a video on non-magical healing or medical care in Dungeons & dragons? especially Forgotten Realms.
I’d love to hear the implications of magical healing in DnD as well. If people can commonly buy potions, are things like arthritis, colds, or scars more rare? Shouldn’t people theoretically live into their hundreds if they regularly receive magical healing? Would healing magic make something like cancer go away, or would it make it more aggressive? What does disability look like in a world with magic?
I always appreciate more options for my game. Thank you kindly!
That title is hilarious 😂
My elf had fentanyl mixed in with his and died =////
Dang.
He should have had a test kit. Can’t play around these days.
One of these days I'm going to run a campaign and if anyone uses a psychedelic substance I'm going to take their character sheet, then hand them a sheet for their character converted to an entirely different system and tell them to use that for an hour.
Hi AJ, I’m on walkabout. Still I caught your video.
Had a drug in my campaign called Goblin Tongue Stew. It basically made you super strong. Crazy strength bonuses… but you’d just flat out die in 24 hours if you took it save the aid of a Wish spell. The players were made well aware of the risks and didn’t use it… but an enemy did.
Can definitely see some NPCs being interesting with certain addictions even if players don’t interact with the drug.
That sounds like the Baghtru’s brew from my games. It’s +2d8 strength and -1d8 Intelligence for an hour. After that hour, the strength is reduced by the same amount as the bonus. If the reduction puts your strength below 0, you die. If the intelligence reduction puts you at 0, you die. That reduction lasts for two days, as does the Intelligence reduction. Only orc shamans of Baghtru know how to make it and some of them are so stupid they don’t actually know how to make it, resulting in a reduction of Intelligence with no strength bonus.
It smells horrible, tastes worse and fortunately isn’t addictive. It’ll take a couple weeks to get the taste out of your mouth, if you’re lucky.
Fantastic add for any campaign setting!
What about magnetism in DnD? I see glimpses on the internet with a search but mostly homebrew and the Forgotten Realms Wiki so would you be up for creating a subclass that could make someone feel like they could be Magneto? Or is the better option to have a spell(s) to create the intended effect?
I would suggest a spell caster and create your own spells, if it must be official D&D. There are whole games centered around comics style super heroes, if you're willing to expand your library of ttrpgs, though. Idk what any of them are called, cuz I'm more about sword and sorcery or science fantasy, so I don't pay much attention to those. Good luck out there
Crazyhorn: a grey powder made from rare mushrooms shaped like a gnarled horn
put into tea, sometimes snorted
Effect: like extra strong LSD
redraw: vomiting headaches delusions (-2con -2dex)
so, Dazed and Stunned for about 8 hrs
Can we discuss the rate of horrible death in the inventors of these substances? Didn't anybody ever tell them not to get high on their own supply? For shame, Faerun! For shame! Get your game together ffs.
Potion Maker, give me your strongest potion
Where do drugs end and potions begin? I imagine the distinction can get a bit blurred sometimes, just like the difference between medical drugs and narcotics in our world. We pretty much use opium for all our modern day medicines that you buy in a pharmacy.
Question. Could you poison a vampire by putting some drug or substance in the blood of its victim? Like have the potential victim drink holy water.
Yes
I would say yes, but the vampire must feed before the victim's body metabolizes the holy water. Probably 4 hours max (just roll a d4).
Do you have a PDF of these somewhere?
The full script is available on my Patreon page.
Some really nasty inventions. Woe unto those who fall under the deleterious effects!
The Even Completer Guide - I love it!!
Goblin Grog: a general term for drinks made by Goblin shamans.
They mimic the effects of the 4e Irchac goblins who drown their warriors in vats of toxic sludge to make them stronger.