For a game that is about "a spaceship that was wrought with disaster and everyone died on it, now filled with ghosts" it has started surprisingly slow! I know it's very echo night to help out a family but I can't believe we haven't even gotten a crumb of explanation yet lmao
I hadn't realized it but it's true... We haven't even had a mysterious woman accuse us of being a boring fellow. A lot fewer 'living' people to interact with than previous entries.
58:03 "Vegetable Plant" Ah yes, as opposed to the bone plant we have growing down by the shoggoth portal on the street corner. What, you don't? The ladie that tends to it even hands out these neat red stones she grows in her backyard. Good nightlights, to be honest. You sleep like the dead.
It seems like rather than talking with a ghost and having our character suddenly warped into their past, the cameras will be filling that role in this installment of Echo Night. I'm curious, can the camera be moved at all during those past cutscenes, or is the framing intentionally super zoomed in to obscure what exactly is happening/who is speaking?
This game seems like a downgrade in every dimension compared to the first two games. How is it that even the graphics are worse? Must be the horribly bland sci-fi art direction.
I think the idea was that they wanted to go for a more "realistic" look for the base to indicate that this is first-tier baby steps colonisation stuff and is therefore overwhelmingly practically minded construction rather than any refined architectural work (think early castles compared to later châteaux) though it does come at a cost to the colour palette. Your mileage will vary obviously, but I find these visions of what our first post-terrestrial outposts will look like to be more interesting on the whole than pure space fantasy stuff (granted this isn`t really pure hard sci-fi either)
For a game that is about "a spaceship that was wrought with disaster and everyone died on it, now filled with ghosts" it has started surprisingly slow! I know it's very echo night to help out a family but I can't believe we haven't even gotten a crumb of explanation yet lmao
I hadn't realized it but it's true... We haven't even had a mysterious woman accuse us of being a boring fellow. A lot fewer 'living' people to interact with than previous entries.
Calling on the higher power of Kenneth!
The power of Kenneth doth compel us.
58:03
"Vegetable Plant"
Ah yes, as opposed to the bone plant we have growing down by the shoggoth portal on the street corner. What, you don't? The ladie that tends to it even hands out these neat red stones she grows in her backyard. Good nightlights, to be honest. You sleep like the dead.
It seems like rather than talking with a ghost and having our character suddenly warped into their past, the cameras will be filling that role in this installment of Echo Night.
I'm curious, can the camera be moved at all during those past cutscenes, or is the framing intentionally super zoomed in to obscure what exactly is happening/who is speaking?
There's something fishly going on here, but I can't quite put my finger on it...
letterbox obviously makes it more Cinematic!
2044/08/13
This game seems like a downgrade in every dimension compared to the first two games. How is it that even the graphics are worse? Must be the horribly bland sci-fi art direction.
And the fog? Why?
Same thing happened with dino crisis
I was just about to post a comment about how aggressively bland the art direction is, which is a shame, because the setting is a really cool idea.
I think the idea was that they wanted to go for a more "realistic" look for the base to indicate that this is first-tier baby steps colonisation stuff and is therefore overwhelmingly practically minded construction rather than any refined architectural work (think early castles compared to later châteaux) though it does come at a cost to the colour palette. Your mileage will vary obviously, but I find these visions of what our first post-terrestrial outposts will look like to be more interesting on the whole than pure space fantasy stuff (granted this isn`t really pure hard sci-fi either)
It is bland but there’s something still appealing with how the game looks to me. I can’t explain it.