@@mricecreamofficialits way harder to dodge on hm for some reason, like it says they halved dodging window but i cant manage to consistently superguard his shockwave
This was alright but i disagree with some nerfs heavy 1. Linebounce. It should at least do the standard damage of the ball. (you cannot KO even a nooblet in one turn with it) 2. Apprehenion’s change. Its too strong of a move to have almost 0 indicators of firing. Enemies typically have quirks in their animations that can tell you a good time to dodge
Solitude should've stayed solo, if not atleast throw in something's like the trio greed, solitude, fear. Solitude means lonely/uninhabited place/situation of being alone. Edit :oh shi I'm pretty the mold man is to match the mold man spawn from dream world, and also to better isolate solitude from others with mold man wall ability so uh I'm wrong, not the first timer.
Based on the massive player nerfs, the devs seem to OVERPROMOTE playing with more than 4 players party. This is super hard especially if no one wants to play with you
as someone who has no friends that are willing to spend hours for an rpg like I am, this is a massive lost which sucks cuz I love this game like I love bug fables(which I have 50-60 hours on and 100% it), and making the single-player experience harder so more people play multiplayer is not good for me
I am ok with all of these changes except for two of them. 1. Line bounce nerf ( WAYYYYY too little damage ) 2. One summon per person ( Summons are now useless because of this )
"oh yeah! Let's make hard mode deal 20+ damage per attack and then nerf all the ways to survive (Guarding on the second turn, ghost potion cheese), let's also make the summons useless!"
@@PresidentOkuno i remember when defend actually did something... now its useless as you can't even do it after using anything else,and it also used to iirc halve the damage i think High hp builds are just getting more and more viable than anything else
confident boulder's damage nerf was called for, like why tf would some random attack like that deal so much damage. it'd be understandable if it was borange boy's
@@Echo-the-lost-siblingthe rapidly speeding detachment buffed spike shot, the apphrension right after a total dismay, and a stretchy solution buffed mighty clap thats followed by hatred's PK thunder currently targetted towards your location in question:
You forgot another patch, Hatred, he got nerfed well a pretty small nerf as his Lightning Attack now does 12 rather than the original 15 and with this they reduced the lag so older devices that lag on the boss can actually somewhat Dodge his attacks. Kinda wished we got a trade off that Hatred traded hp with Supreme Mosquito as SM has 60 Hp more than Hatre (50 hp)
@@Skywarslordim pretty sure that acording to one guy in the comments, the reason why the three mold mans are there is to represent a wall, something distancing you and solitude.
I bet hatred made them do it (no seriously the amount of videos ive seen of CK beating the life out of it makes CK more than just a random guy with an ice toothpick)
The summon nerf are meh, But why the gorilla got the nerf too? Atleast make it like you can summon infinitely ( like before nerf ) since gorilla is already rare and become the worse summon of all time I dont really know what kind of balancing block tales has in the future...
The same thing could've been said about first encountering 4 sentient statues or 4 komodo dragons in the pits. It was stupidly unfair, until you kept fighting them and getting the timing down. 3 fears is no different, fight them enough, and it won't seem that way. And before you mention the 'Apprehension' rework, there is still a subtle sound queue before it fires. Just listen carefully, you'll notice the laser has a twinge of audio before it fires. Again, just get the timing down.
@quanggthefnfsourcecoderreal And once I find people using launcher, I'll agree. It takes a lot to get linebounce back to where it was with buffs like charge. Or just use something else because the nerf was that heavy. Just cause something is good doesn't immediately justify a nerf, if it dominates everything with minimal skill but the timing on linebounce took good practice for only mobbing as most bosses don't give it a good use case compared to other ball cards.
@@ethansitton565am pretty sure they did it because of how easy it is to get linebounce also i think the devs don’t want players to become op just with a card you get for free in chapter 1 (and tbh it made launcher useless)
@@ethansitton565I am a rocket launcher main and it can get 10 damage with 5 spread and I’ll give ya the steps 1. Have rocket launcher 2. Have yellow ball 3. Baller, ‘AntiUp’, and Power rush 4. Have 3 Charge cards 5. Get yourself into danger to get the plus 1 Damage from Power Rush 6. Hit the explosion before going into the battle to get plus 2 damage 7. Use the charge and get plus 3 damage 8. With the combined total with Baller (+1) AntiUp (+1) Power Rush (+1) Attack bonus (+2) Charge (+3) and the base damage of Rocket Launch (+2) and the yellow ball bonus of (+1) Is 10 Damage (I do not know if there is a higher limit)
what if they buff it for singleplayer like you can summon multiple for each slot you dont have a friend? lonely as hell when i play 😭 Like get call gorilla, red n blue, and cruel king. Summon those three in a single battle for every friend you lack.
I think ghost potion cheese was kind of fine because all you’re doing is doing a status and then ghost potion, unless you have summons you’re not really doing damage at all, and when you do, you have to dodge the next attack, and you’re wasting SP too
They made everything 3 times hard for no reason lmao. Also we got lucky they only added 3 Fears on the pit and not 4 like the statue or the komodo dragon
the only reason it's 3 is because they have a "call for help" attack, which would do literally nothing if there's 4 fears. if it wasn't for that, they might've added 4.
man the creator of this game really go from "ok I should leave terry on 99hp probably no one can kill him" to "ok I should put him on 999hp there no way someone can kill him" and now he buff terry so he can be unstoppable 😭🙏
Next update = Terry now has 100 cure cards equipped and will spend a turn to use them before nuking you the same turn if you deal any damage at all to him
I took a read at a comment saying Summon Cards got useless when they’re nerfed to only used once per battle. Well, to me, the only thing makes this fair is fighting bosses and the Pit fights so players won’t cheese their way out. Anything other scenario then yea, the cards are a waste of build points. *Also I’m pricking grateful I beaten Floors 31-40 BEFORE the change, because oh my God that looks like agony-*
The pit is okay except for floor 39, 3 fears are just too much and if you're in hard mode you can take more than 30 damage in one turn if you don't superguard. Only managed to beat it with high hp rocketeer build
They should make summon gorilla a special type of summon bc its a common enemy so they should make it so it can be summoned infinitely(until sp runs out) and also cuz its really rare
Concept for new cards. Inferno (3 BP) +Burn Deals more damage. -Burn doesn't last as long. Skull-rattler (5 BP) +Dizzy is more potent. -Dizzy doesn't last as long. Cold Shoulder (2 BP) + Chance to freeze enemies by blocking or superguarding their attacks. Pure Rage (5 BP) + 2x damage. - Confusion. -Costs 10 SP. Summon F'ella (2 BP) _A Freindly F'ella Fights by your side!_ + Summon F'ella. - costs 5 SP.
Greed should have a new skill. Something like summoning some more hands or using its long arms to catch and sqeeze the player (sorry for my bad english)
my take on 1 time use for summons: called for they were kinda busted because they effectively bring in a whole new individual for enemies to target and to deal damage to enemies, which is way stronger in practice than on paper, especially when you still get that second "bonus" turn on solo play i do think that Call: Gorilla in particular should be the only one that ISN'T one time use, as unlike Call: Red & Blue and Call: Cruel King, the gorilla is just a random gorilla, rather than being a particular character(s) you're calling also important info: if one has 2 different summon cards and one dies, can they still use the other one? i believe they should be able to as it makes sense
Now Cruel King can survive Hatred's undodgeable attack thanks to the buffed Ghostwalker as it increases the chances of dodging more, if you are unlucky that the effect does not save you without the ghost potion (also Cruel King and the other allies)
@@carmenoneilsantos7206 yeah but being able to effectively just cheese HATRED on first encounter because cruel king is just not reasonable cruel king makes HATRED really really easy and can be gotten before you ever actually fight hatred so i see why they'd nerf him like this
@@NeonCreeper4003if you used summons to kill hatred then it’s probably the reason why they made it so you dont rely on summons i just used power stab + knight + prayer
my god, i don't know if me and my friends can finish the pit now bru, (there's 4 of us and we're all playing HARDMODE through the entire game) those three fears are gonna be hell
@@nyancatfangamer6910 fr, like why can we only summon that one specific gorilla, why specifically that one? there are so many of them. you could argue that you can't tame all the gorillas but, this is a game. it doesn't have to make sense. so they really need to remove the limit off gorilla.
@@TheRealFedriko some people think its the griefer's gorilla because it has more HP then a normal one. but that does not make that much sense because the card drops from normal gorillas
Well hey hopefully this won't effect future chapters too much to the point I have to make a friend or 2 catch up so I can actually play the game and have fun
I think anchor should have been nerfed other way round making it 1bp and 6hp heal summons should be made summonable after a few turns: Cruel king - 4 turns cooldown after death Red and Blue - 3 turns after death Gorilla - No cooldown ghost potion should have 1 turn cooldown after use instead of exhaustion 2
I hope we get a way to break the cap eventually in future chapters It would make sense to have a cap until you reach a certain point of the game, so that you can't just make the wackiest synergy ever and possibly become too strong (although you would have base HP and SP stats if you went full BP) Maybe after chapter 4-5 max BP could be increased to like 45 or something, so that while you DO become really strong, your enemies likely do as well
these tips might not help for the pit 30-40 but uhh heres my tips 2 hp+ and high hp launcher and deep focus and ante up and baller to carry you (happy hps could be nice as well) the new indication for the ball lazer attack from fear is pretty much its size change and the ball lazer getting more brighter if you want feel free to bring slingshot for the fear part if you want to kill the fears one by one faster sp is pretty much useless for the pit 30-40 because your probably not gonna use any sp bringing decent healing items like brownies or shark fin soups could be a good idea if you suck at dodging if your doing the 3 fears it could be useful if cruel king did that one long ranged frost attack its probably recommended to try to save the brownies and shark fin soups for the 3 fears since you might be losing tons of hp (this probably wont help)
Firebrand Demonstration [Leak]:
ua-cam.com/video/CNdgNDMSPrE/v-deo.htmlsi=_WLqM28ItJVJzXc9
Small continuation video:
ua-cam.com/video/s00IbMMftl0/v-deo.htmlsi=D0xqZZ1vpUr4TSgu
Removing the Apprehension cue was pretty bad on their part. That made the attack cool
I agree, now it feels flat
also IT MADE IT HARDER TO PREDICT WHEN ITS GONNA HIT NOW
@@Kingguyfunnygamer 💀
They buff already pretty strong apprehension but keep the most easiest attack to dodge in the entire game the same (floor spikes)
@@mricecreamofficialits way harder to dodge on hm for some reason, like it says they halved dodging window but i cant manage to consistently superguard his shockwave
This was alright but i disagree with some nerfs heavy
1. Linebounce. It should at least do the standard damage of the ball. (you cannot KO even a nooblet in one turn with it)
2. Apprehenion’s change. Its too strong of a move to have almost 0 indicators of firing. Enemies typically have quirks in their animations that can tell you a good time to dodge
Terry being the chad he is being fear but better
Apprehension is still dodgeable, just listen in to the sounds it makes
@@Kappa48985 fair i have dodged it sometimes but linebounce’s nerf…
@@skeleton819 never used linebounce, tried it once for the achievement and never again
@@Kappa48985linebounce+cannonball+baller+hyperball+sp saver was unbelievably good before the nerf. It did 5 damage to enemies with 0 def for 1sp
See the triple fear floor followed by lack of apprehension cues before this video made me unironically feel fear
Fear is here!![@[+
*Fear?*
You’re summoning another bruh
it's the 4 komodo dragons all over again..
This time, with nerfed linebounce
Solitude should've stayed solo, if not atleast throw in something's like the trio greed, solitude, fear.
Solitude means lonely/uninhabited place/situation of being alone.
Edit :oh shi I'm pretty the mold man is to match the mold man spawn from dream world, and also to better isolate solitude from others with mold man wall ability so uh I'm wrong, not the first timer.
booriinggg
brain mold
i heard from someone else somewhere that the mold men could represent a wall separating solitude from everyone else (the players)
its just the pit
@@skeleton819doesnt stop the players filling up their brains with ideas
god i am SO GLAD i beat it before the patch
Same
Fr
Same as well
Same
same
Based on the massive player nerfs, the devs seem to OVERPROMOTE playing with more than 4 players party. This is super hard especially if no one wants to play with you
as someone who has no friends that are willing to spend hours for an rpg like I am, this is a massive lost
which sucks cuz I love this game like I love bug fables(which I have 50-60 hours on and 100% it), and making the single-player experience harder so more people play multiplayer is not good for me
I solod this its not that bad
This on hardmode would be fucked up though
@@peukui mean, we could be a party together if you want, heres my user
Rofl_Lol (PokiVern29)
i made the username a year ago, k
@@birb5134 Trust me, it is 💀
Yeah that's sad but I kinda like the challenge
TUTORIAL TERRY’S HP IS ACTUALLY WILD, HE DOES *NOT* NEED THAT MUCH, 999 WAS ENOUGH
he pretty much did LMFAO ppl can still stall the shit out of him when he was 999 hp
@@quagmirreal how the fuck did people stall when Terry fucking K.O's the player easily???
@@quagmirrealhow do you stall something meant to kill you for a quick gag😭
@@smartflopperpeople will find any method to kill the unkillable
@@Elevifty Terry doesnt even care if he dies in the first place he’s still gonna shoot you with his missile
There is no winning
So like… they didn’t add the Turkey to the Pit, but they put a random Mold Man to stand alongside Green, Purple and Slasher… seems legit
And instead of the green and purple theme playing, it’s the slasher theme, which was a HUGE nerf.
@@TheEggPotatoPersoni mean, slasher theme is a bit groovy
But not as groovy as green and purple
@@TheEggPotatoPerson 💀
I feel like Turkey's unblockable damage would complicate stuff
"Here's the new balance patches for Block Tales"
The balance patches in question:
“HELL YEAH, NO MORE MOLD MAN!”
“There are 3 of them”
I am ok with all of these changes except for two of them.
1. Line bounce nerf ( WAYYYYY too little damage )
2. One summon per person ( Summons are now useless because of this )
Well cruel king is still a great summon
Me with 3 charge up cards(I know the round damage is going to suck)
Those were the 2 strongest cards in the game, this is perfectly fair
@@TherealFirebrand I'd argue linebounce is only good for farming due to first strike
@@TherealFirebrand "This is perfectly fair"
Call: Gorilla & Call: Red Noob & Blue Noob sitting in the back 💀
"oh yeah! Let's make hard mode deal 20+ damage per attack and then nerf all the ways to survive (Guarding on the second turn, ghost potion cheese), let's also make the summons useless!"
Just block, it's not that hard
Probs to nerf 60+ hp builds lol
@@anonymous5186 just block? Alright bro how about you block the hands im about to throw to you ❤
@@Twixdog No that "buffs" them. They're becoming more viable as other methods of survival get worse.
@@PresidentOkuno i remember when defend actually did something... now its useless as you can't even do it after using anything else,and it also used to iirc halve the damage i think
High hp builds are just getting more and more viable than anything else
0:32 I understand the nerf, but why increase the timing window? It was fun having an ability that was kinda hard to perform, especially with ante-up
I am NOT complaining hitting the linebounce required really good timing and i have skill issues with that so yeah...
dang, didn't mention that first striking an enemy with the ground pound from hyperball in the overworld gives you a +2 boost in attack power
WHAT REALLY?
finally!!!
Easier than dynamite then
It works just like dynamite guys, i tested it
confident boulder's damage nerf was called for, like why tf would some random attack like that deal so much damage. it'd be understandable if it was borange boy's
what im seeing!! a slingshooter main!! finally, one of my kind
Tbh,, i HONESTLY thought the last floor would have greed solitude fear and hatred
But that would be INSANE (and kinda cool ngl
Maybe not hatred because it is a final boss
@DoidoOnline ik, but maybe final bosses could pop up later in the pit, we never know
@@Echo-the-lost-sibling they already have their own area no point
True @Bowlore but it would still be cool
@@Echo-the-lost-siblingthe rapidly speeding detachment buffed spike shot, the apphrension right after a total dismay, and a stretchy solution buffed mighty clap thats followed by hatred's PK thunder currently targetted towards your location in question:
You forgot another patch, Hatred, he got nerfed well a pretty small nerf as his Lightning Attack now does 12 rather than the original 15 and with this they reduced the lag so older devices that lag on the boss can actually somewhat Dodge his attacks.
Kinda wished we got a trade off that Hatred traded hp with Supreme Mosquito as SM has 60 Hp more than Hatre (50 hp)
The fight with Solitude should be just player and Solitude. The meatshields ruins the lonely atmosphere
it’s the pit, really don’t matter
@@Skywarslordim pretty sure that acording to one guy in the comments, the reason why the three mold mans are there is to represent a wall, something distancing you and solitude.
0:18 they nerfed the King yet again
I bet hatred made them do it (no seriously the amount of videos ive seen of CK beating the life out of it makes CK more than just a random guy with an ice toothpick)
Some dev really can’t let the other devs let us have fun.
Call Gorilla getting beaten up while down for no reason, that one summon per battle thing nerfed a already bad card
Ah cmon, why did they change a great music to meh music for floor 35????
The summon nerf are meh, But why the gorilla got the nerf too? Atleast make it like you can summon infinitely ( like before nerf ) since gorilla is already rare and become the worse summon of all time
I dont really know what kind of balancing block tales has in the future...
this is why i beat the game before the update came out
I miss fainting from Sacrifice+, it was funni.
Mistake got ur back
6:03 all that for a bloxy cola 😭
worth it
Alright, this update made call gorilla useless, ghost potion almost useless in single player
Edit: and floor 39 is stupidly unfair
Atleast the pit is hard
@@janzimon12 yea, but way too hard
The same thing could've been said about first encountering 4 sentient statues or 4 komodo dragons in the pits. It was stupidly unfair, until you kept fighting them and getting the timing down. 3 fears is no different, fight them enough, and it won't seem that way.
And before you mention the 'Apprehension' rework, there is still a subtle sound queue before it fires. Just listen carefully, you'll notice the laser has a twinge of audio before it fires. Again, just get the timing down.
and nerfing linebounce like crazy, in exchange for the timing windo which was already long enough
@@Illager_Fries_Gaming i mean, linebounce was just too strong for something you'd get in the very beginning of the game.
They have the audacity to buff hatred by lowering the pray chance.
They made the HP needed to instakill harder to get. Instead of instakilling at 20 HP or lower, it's now 10 HP or lower
wow baller mains got heavily nerfed
Snowball and fireball will do, only mobbing is affected since that was linebounces main use. Still a dumb nerf tho fr.
@@ethansitton565fair nerf tho linebounce prenerf is basicly unnerfed launcher on streoroids
@quanggthefnfsourcecoderreal
And once I find people using launcher, I'll agree. It takes a lot to get linebounce back to where it was with buffs like charge. Or just use something else because the nerf was that heavy. Just cause something is good doesn't immediately justify a nerf, if it dominates everything with minimal skill but the timing on linebounce took good practice for only mobbing as most bosses don't give it a good use case compared to other ball cards.
@@ethansitton565am pretty sure they did it because of how easy it is to get linebounce also i think the devs don’t want players to become op just with a card you get for free in chapter 1 (and tbh it made launcher useless)
@@ethansitton565I am a rocket launcher main and it can get 10 damage with 5 spread and I’ll give ya the steps
1. Have rocket launcher
2. Have yellow ball
3. Baller, ‘AntiUp’, and Power rush
4. Have 3 Charge cards
5. Get yourself into danger to get the plus 1 Damage from Power Rush
6. Hit the explosion before going into the battle to get plus 2 damage
7. Use the charge and get plus 3 damage
8. With the combined total with Baller (+1) AntiUp (+1) Power Rush (+1) Attack bonus (+2) Charge (+3) and the base damage of Rocket Launch (+2) and the yellow ball bonus of (+1) Is 10 Damage
(I do not know if there is a higher limit)
Guys the reason why terry has more hp every update is because he keeps finding those goddamn hp+ cards
what if they buff it for singleplayer like you can summon multiple for each slot you dont have a friend? lonely as hell when i play 😭
Like get call gorilla, red n blue, and cruel king. Summon those three in a single battle for every friend you lack.
Not my boy Cruel king bro😭
Terry having a million hp instead of a thousand is wild
he needs like, 999 billion hp next update
5:39 Jokes on you I already beat the buff on hard mode and it totally didn’t take me way too many tries just because of that attack!
Welp, no more Cruel King carry on Hatred..
@@Kingpogi_PH no more fun
cruel king card was the only reason i had fun during battles instead of me fighting making it repetitive
feed him ghost burg
but not 'pray' card >:)
@@Игровойпользователь-ш1с pray card got nerfed too, can't even vaporized it by 20 HP left 🗿
Also Hatred boss needs to be on 10hp now for the prayer to insta kill it (previously 20hp)
There’s actually a little sound before fear launches the apprehension attack so you can still dodge without training wheels
1:21 AW DANG IT
Now it’s useless
This is why i used slingshot for pit floors
Before or after buff? Even though i am the No. 1 slingshot glazer I'm not sure if I can beat the buffed pit with it
@@Maannnn... Before
i literaly cannot beat it☹
If you can't beat the pit with slingshot build then try a sword and launcher build or a high health launcher build. This worked for me.
1:34 ngl terry NEEDED that buff he was too weak also nerf nooblet
Nooblet is too hard bro
I think ghost potion cheese was kind of fine because all you’re doing is doing a status and then ghost potion, unless you have summons you’re not really doing damage at all, and when you do, you have to dodge the next attack, and you’re wasting SP too
Why do you have robar its not hard to click 😭
1:34 NAH WTH TERRY HOW DID BRO GET POWERFUL
Just a small buff ya know
@@BasicallywaffleYeah. YOU CAN SAY THAT.
Apparently it's Canon that Terry has every card in the game equipped plus like a much more op ones
@@LilFancyFishso thats why terry said that he already had the hp+ card in chapter 1
I’m just a secret boss what can I say? 🤷♂️
good thing i beat hardmode c3 and hardmode pit already
5:26 actually it does, only has a sound tho (its covered by the training wheels indication sfx)
Dude i don't need that more timing window on linebounce. I could just adapt and it'd be op. Rip linebounce.
Hatred got buffed prayer now only works on hatred when hatred health is at 10 or below 10
i don't see why we can't just summon a different gorilla
They made everything 3 times hard for no reason lmao.
Also we got lucky they only added 3 Fears on the pit and not 4 like the statue or the komodo dragon
the only reason it's 3 is because they have a "call for help" attack, which would do literally nothing if there's 4 fears. if it wasn't for that, they might've added 4.
You forgot that cruel king's attacks dont hit air enemies anymore 😢
wait thats u!! Just met ur earlier with curse jack kennedy dsaf cosplay earlier, though i didnt stay to bother say hello
Ghostwalker main who believed : let him cook
Ghost potion is still useful. As if the enemy has fire or poison. You can just have free attacks without doing anything.
this guy needs more subs (also fun fact firebrand is gonna be in banlands and windforce will be in sfoth)
thanks lol
but also all the sfoth swords and locations for the chapters were revealed, ask people in the discord and they'll tell ya
@@treycool23 oh ok lol
man the creator of this game really go from
"ok I should leave terry on 99hp probably no one can kill him" to "ok I should put him on 999hp there no way someone can kill him" and now he buff terry so he can be unstoppable 😭🙏
Next update = Terry now has 100 cure cards equipped and will spend a turn to use them before nuking you the same turn if you deal any damage at all to him
apprehension still has a sound cue its just practically frame perfect
5:00 nah irs 75% of a weezer
i did the buffed floor 39 with 2 other people with no cards except rocket launcher. truly torturous (we survived)
OK ignoring Triple Fear but it's design is SO COOL
linebounce nerf is a big bummer but I do like a challenge and apprehension is still kind of managable especially with ghostwalker
Mr president tutorial terry got buffed
I took a read at a comment saying Summon Cards got useless when they’re nerfed to only used once per battle. Well, to me, the only thing makes this fair is fighting bosses and the Pit fights so players won’t cheese their way out.
Anything other scenario then yea, the cards are a waste of build points.
*Also I’m pricking grateful I beaten Floors 31-40 BEFORE the change, because oh my God that looks like agony-*
Imagine they put 4 turkeys in floor 39😭😭😭😭
it would’ve been really funny tho
that would be 48 un-dodge-able damage. funny but too impossible.
1:10 another thing to note this system is a bit buggy and there is ways to use summons multiple times (atleast in co op)
The pit is okay except for floor 39, 3 fears are just too much and if you're in hard mode you can take more than 30 damage in one turn if you don't superguard. Only managed to beat it with high hp rocketeer build
Rely on slingshot+ante up once you get to those 3 damn trees. Trust me it's easier
nah, i'm sticking to my sword.
They should make summon gorilla a special type of summon bc its a common enemy so they should make it so it can be summoned infinitely(until sp runs out) and also cuz its really rare
i think that people hate this update
I WONDER WHY
Concept for new cards.
Inferno (3 BP)
+Burn Deals more damage.
-Burn doesn't last as long.
Skull-rattler (5 BP)
+Dizzy is more potent.
-Dizzy doesn't last as long.
Cold Shoulder (2 BP)
+ Chance to freeze enemies by blocking or superguarding their attacks.
Pure Rage (5 BP)
+ 2x damage.
- Confusion.
-Costs 10 SP.
Summon F'ella (2 BP)
_A Freindly F'ella Fights by your side!_
+ Summon F'ella.
- costs 5 SP.
Nah change the cold shoulder, freeze is bad enough, making it passive? even more devious
@SsSurrogate
It's not guaranteed it's a *chance.*
So its could be 50/50, or like 2%.
F'ella summon & cold shoulder would be op.
@@memes_the_dna_of_the_soul5487 ngl I feel like it would be great for a GAMBLING build
anyways fun fact: power shot CAN indeed hit enemies with defense unless they have too much
We need a summoner card that makes us able to use more summons at a time but in exchange we do one damage
1:46 cmon how i will beat harted now(hardmode+)
Ill take damage It's no use using it
Greed should have a new skill. Something like summoning some more hands or using its long arms to catch and sqeeze the player (sorry for my bad english)
my take on 1 time use for summons:
called for
they were kinda busted because they effectively bring in a whole new individual for enemies to target and to deal damage to enemies, which is way stronger in practice than on paper, especially when you still get that second "bonus" turn on solo play
i do think that Call: Gorilla in particular should be the only one that ISN'T one time use, as unlike Call: Red & Blue and Call: Cruel King, the gorilla is just a random gorilla, rather than being a particular character(s) you're calling
also important info:
if one has 2 different summon cards and one dies, can they still use the other one? i believe they should be able to as it makes sense
im so glad i finished demo 3 before the triple fear
Now Cruel King can survive Hatred's undodgeable attack thanks to the buffed Ghostwalker as it increases the chances of dodging more, if you are unlucky that the effect does not save you without the ghost potion (also Cruel King and the other allies)
But u cant get ghostwalker before beating hatred soo...
@@carmenoneilsantos7206 hatred refight:
@@carmenoneilsantos7206nirvana
@@carmenoneilsantos7206 yeah but being able to effectively just cheese HATRED on first encounter because cruel king is just not reasonable
cruel king makes HATRED really really easy and can be gotten before you ever actually fight hatred so i see why they'd nerf him like this
@@NeonCreeper4003if you used summons to kill hatred then it’s probably the reason why they made it so you dont rely on summons
i just used power stab + knight + prayer
my god, i don't know if me and my friends can finish the pit now bru, (there's 4 of us and we're all playing HARDMODE through the entire game) those three fears are gonna be hell
(how am i the only one who hears it omg...)
Apprehension DOES have an audio cue, it plays around half a second before it hits you.
Apprehension actually does have an audio cue!
Though you have to listen clearly
ghostwalker is now popular
im glad i beat floor 39 before the 3 fears update
2:08 training wheels but damaged?
"This video is already long enough"
6 and a half minutes.
Terry got a little buff it’s not too bad
rogurt will be mad about the sacrifice + rework
ok the summon limit was unnecessary, and them removing apprehensions dodge cue was also kinda dumb
the summon limit was very necessary, have you seen what people did?
the only one it was actually unnecessary for is gorilla.
@@TheRealFedriko gorilla legit makes sense to be infinite because it's an enemy you see all the time
@@nyancatfangamer6910 fr, like why can we only summon that one specific gorilla, why specifically that one? there are so many of them.
you could argue that you can't tame all the gorillas but, this is a game. it doesn't have to make sense. so they really need to remove the limit off gorilla.
@@TheRealFedriko some people think its the griefer's gorilla because it has more HP then a normal one. but that does not make that much sense because the card drops from normal gorillas
Well hey hopefully this won't effect future chapters too much to the point I have to make a friend or 2 catch up so I can actually play the game and have fun
Goated PFP
5:02 thank God ive finish the pit before this Update change
By removing the cue for fear laser attack they made a ! Mark above your head
Is this an upgrade or downgrade?
fun fact: bigfoot got buff with 1 def and got back charge attack
I think anchor should have been nerfed other way round making it 1bp and 6hp heal
summons should be made summonable after a few turns:
Cruel king - 4 turns cooldown after death
Red and Blue - 3 turns after death
Gorilla - No cooldown
ghost potion should have 1 turn cooldown after use instead of exhaustion 2
Some changes I agree with and some I do not. With the new difficulty they are adding, they should make BP not cap at 30 to compensate.
I hope we get a way to break the cap eventually in future chapters
It would make sense to have a cap until you reach a certain point of the game, so that you can't just make the wackiest synergy ever and possibly become too strong (although you would have base HP and SP stats if you went full BP)
Maybe after chapter 4-5 max BP could be increased to like 45 or something, so that while you DO become really strong, your enemies likely do as well
@@vibreart.mp3actually smart idea and chapter 4-5 is like out of the early game so i bet they will think of that
i hate how some changes are good but most of the changes are nerfs that might ruin builds
these tips might not help for the pit 30-40 but uhh heres my tips
2 hp+ and high hp launcher and deep focus and ante up and baller to carry you (happy hps could be nice as well)
the new indication for the ball lazer attack from fear is pretty much its size change and the ball lazer getting more brighter
if you want feel free to bring slingshot for the fear part if you want to kill the fears one by one faster
sp is pretty much useless for the pit 30-40 because your probably not gonna use any sp
bringing decent healing items like brownies or shark fin soups could be a good idea if you suck at dodging
if your doing the 3 fears it could be useful if cruel king did that one long ranged frost attack
its probably recommended to try to save the brownies and shark fin soups for the 3 fears since you might be losing tons of hp
(this probably wont help)
wdym sp is useless, i use a power stab on every floor. it ain't useless.
@ i also use powerstab a lot but im just aaying that slingshot and launcher are probably better options for the pit
Hopefully i beated new pit before patch , it was ez but now it is impossible. Good luck to the players who are gonna beat it
it's easy if you know what to do & just practice.
The summon debuff is a problem for gorilla.
Everyone complaining about the cruel king nerf while the gorilla literally has no purpose now because it dies too fast