Love the direction this is going. The air attack seems a little wonky in it's execution, but I think the concept is great. At this point I think you'll eventually be the one to redesign the flying concept since our current one uses so many scripts and is real rough around the edges.
Imagine having kill moves at the end of this, or instead of a kick, a facepalm -> slam into the floor like in bleach. Or keep the kick and with some tweaking, you initiate a kill move like in prototype where you grind your enemies into the ground.
Love the direction this is going. The air attack seems a little wonky in it's execution, but I think the concept is great. At this point I think you'll eventually be the one to redesign the flying concept since our current one uses so many scripts and is real rough around the edges.
Thank you
Imagine having kill moves at the end of this, or instead of a kick, a facepalm -> slam into the floor like in bleach.
Or keep the kick and with some tweaking, you initiate a kill move like in prototype where you grind your enemies into the ground.
Sounds interesting
I would love a prototype attack/movement crossover. That game was so good.