Some are not lensflares but "volumetric light effect". (The forest scene for example.) When the light scattering in the air (or liquid) between the light source and the camera.
I would argue it's a combination of both. You're right, in that there is definitely a volumetric effect doing most of the work,, but if you look directly around the light source, there is some flaring happening. It is pretty subtle though 😊 ~ Daniel
Hey! Sorry for the slow reply. I've been looking into this and there seems to be a fundamental difference to how Blender handles transform nodes in the compositor, which is causing the mask-based scaling to break. There are a couple of other issues as well but that's the biggest problem. I'll update the files as soon as there's a solution and let you know. In the meantime, I'm afraid this is going to have to be a 4.1 and earlier resource. Sorry about that :/ ~ Daniel
hey sir, nice tutorial!! Can you help me with something, when I render my planets in png without the background to make them images into planes, and I move them to a scene, the darkest part of the planet is also showing transparency, and I wanted the transparency to be just in the background. space around you.
It's hard to say exactly what is causing that without seeing how you set it up, but it sounds like how you're defining the transparent areas in the shader isn't quite right. I would suggest looking at how I set the planets up in the example scene and copy that. ~ Daniel
Hey! Yes, so due to the processing methods for the GPU acceleration, transform nodes don't work exactly the same way. To fix this, just switch over to CPU processing in the side panel of the compositor when using the flares. They are apparently working to address the issue but until then, this is where we are. If you render the flares after you've set them up and import it as an image sequence, you can switch it back to GPU for the rest of your compositing work. ~ Daniel
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Wooohoo, so glad to see this tutorial released, Daniel! 🙂
Thanks, Martin!
~ Daniel
Thanks Daniel !! Thanks Zac !! Nice work.
Some are not lensflares but "volumetric light effect". (The forest scene for example.) When the light scattering in the air (or liquid) between the light source and the camera.
I would argue it's a combination of both. You're right, in that there is definitely a volumetric effect doing most of the work,, but if you look directly around the light source, there is some flaring happening. It is pretty subtle though 😊
~ Daniel
Thank you so much for this generous gift and the great tutorial! :)
You're very welcome!
~ Daniel
Just the thing I needed thank you!
My lord and saviour!
I was really looking forward for this, so awesome 😮😊
Thank you for your valuable work!
Can't wait to try this out on some project.
You're very welcome! Good luck and have fun!
~ Daniel
So cool!! ✨
Great video friend! :D
Glad to hear you liked it!
~ Daniel
Thanks
Quick tip, alt+p on a node in a frame will take it out of the frame ;)
Yes this is absolutely true :)
~ Daniel
Cgboost on fire 🔥
And at the point where Daniel says
"Release me at once" I'm dead lol
Haha! Glad you liked it 😁
~ Daniel
In the 4.2 release I'm unable to see it under the cpu compositing
Hey! Sorry for the slow reply. I've been looking into this and there seems to be a fundamental difference to how Blender handles transform nodes in the compositor, which is causing the mask-based scaling to break. There are a couple of other issues as well but that's the biggest problem. I'll update the files as soon as there's a solution and let you know. In the meantime, I'm afraid this is going to have to be a 4.1 and earlier resource. Sorry about that :/
~ Daniel
@@cgboostdont work for 4.2? 😢
Not at the moment, sorry. I am working on a solution though!
~ Daniel
Hello, thank you very much for your vidéos ! I am looking for a tool for UV's, which is the best for you paying or not.... Thank you.
I tend to use UVPackMaster and TexTools for Blender, along with some manual adjustments for UV work :)
~ Daniel
@@cgboost Hi, thanks for your reply, I think I'll try ZenUV, I've seen the demo and it looks like a good tool.
2nd 😅
I've been looking for a way to make lens flares in blender for ages and this is perfect! Thank you so much!
You're very welcome! Hope you get some good use out of it!
~ Daniel
Excellent! Thank you! 👏👏👏
You're most welcome! May it serve you well 😊
~ Daniel
Daniel, you dont know how much I've waited for such content !! Thank you a lot !!
I'm very glad to hear it! You're most welcome and I hope you find it useful
~ Daniel
Thanks
Thank you for this
You're very welcome! Hope you get some good use out of it!
~ Daniel
4:34 Did anyone else notice that low pitched sound he made there lol?
:P
hey sir, nice tutorial!! Can you help me with something, when I render my planets in png without the background to make them images into planes, and I move them to a scene, the darkest part of the planet is also showing transparency, and I wanted the transparency to be just in the background. space around you.
It's hard to say exactly what is causing that without seeing how you set it up, but it sounds like how you're defining the transparent areas in the shader isn't quite right. I would suggest looking at how I set the planets up in the example scene and copy that.
~ Daniel
@@cgboost okay thank u so much sir!!
Release me at once!!!
hi. Translate node changed in 4.2 so there is an scaling issue. Is there any solution?
Hey! Yes, so due to the processing methods for the GPU acceleration, transform nodes don't work exactly the same way. To fix this, just switch over to CPU processing in the side panel of the compositor when using the flares. They are apparently working to address the issue but until then, this is where we are. If you render the flares after you've set them up and import it as an image sequence, you can switch it back to GPU for the rest of your compositing work.
~ Daniel
@@cgboost okay, thank you for responding sod fast:)
1
Now, with the Dust Particles from CreativeShrimp and THIS! I AM UNSTOPPABLE 😈! Thank you Daniel!
You're very welcome! Have fun 😁
~ Daniel
CGBoost with top notch in-depth content as always. Keep it up guys, really enjoyed it!
Glad to hear it! Thanks for watching
~ Daniel