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i need help with a glitch in portal 1 so on the escape part right after glados tries to burn you the door you need to push open wont move is there any way you know to fix this
simply enable developer console then hit the tilda(`) then type sv_cheats 1 ...then enter that and then type impulse 101 and bam you got all the hl2 guns
Hearing the curiosity core say: "why do i smell burning?" when your about to drop him into an incinerator is probably sadder than incinerating your companion cube
It also implies that somehow the cores can not only see and hear, but smell. This also implies that it not only has those three, but the other two that humans use, taste and touch. Maybe not taste, but it implies that the cores can f e e l the pain that you put it through when you burn it.
She described Wheatley as exactly that! Something that attached onto her, as a leech, to make her dumber, otherwise she’d get too intelligent and basically have A.I taking over like in sci-fi movies.
RMP no it isn’t, Wheatley is an “intelligence dampening core” so he isn’t defective until the end of portal 2 when you attach the corrupted cores onto Wheatley
In the Portal: Lab Rat comic, the cores are presented as additions to GlaDOS’s conscience, and Rattman correctly predicts her evil by saying “You can always ignore your conscience”
Protecting babies was never their original intention, and the voice was present even when they were only available to the military. It is indeed meant to contrast their purpose and lure in targets.
Glados had me so fooled that at the fire bit I was like "no this can't be real, there will be some thing to save me at the last second". then I burned to death. In my defence I was about 12 at the time.
I did the exact same thing! I thought that there would be some last saving grace that would appear before I died. Needless to say, I was very confused.
When I first played that game with my mom (I never loved puzzle games, but she loves them, so i was mostly just watching) I was sure that Glados wasn't trying to kill us and my mom just couldn't understand what the game wanted from us. So, after we died about 6 times we suggested that it was either a bug or game just ends here. Then I actually started trying to get out of that trap, but I died many times before I finally understood what to do. And even after this I tried to do what Glados said and I was just waiting for minutes expecting someone to come and give me a piece of cake. After beating the game I thought that the main protagonist was a villain in this story, after all, the player is the one that directly attacks defenseless robot lady
Pasha GamingYT I don’t think so cause in the only test chamber with a companion cube in portal 2 has a broken fizzler at the end. If you take the cube to the elevator she fizzles it and says this line “I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them.” This line is known as “sp_a2_pit_flings06”
I heard of the story on reddit where this little kid is playing portal and he’s like “Daddy! The robot lady says that when I finish the game I’m gonna get cake!” It’s a cruel world.
I actually did play this without knowing the story beforehand. And yeah it was around the turret level I was like...wait. I believe to this day that Glados dropping that first core was not a mistake, but reverse psychology. She knew she could not be free to act as she desired unless the morality core was destroyed, so she "accidentally" dropped it and then told you not to destroy it. At this point you know she's the enemy, so clearly you would not follow her request.
Holy crap, I just finished the game today, and I didn't even realize that! I was thinking back to that. I wondered what the: 'surprise,' she was talking about was, and how the fact that I seem to have survived it, lay purely on the pure chance of that first core falling..
She also runs you through a test apparently designed specifically to get you to bond with an inanimate object, and to then throw that object into a furnace, all the while telling you to ignore it if it speaks. THEN when you find her she drops the morality core. Coincidence? I don't think so.
@@voxelbugged When the Cores drop, they're still connected to her, you can see the wires between her and the Cores, all she can do is release them from their normal mounting place down to where people can reach, probably for maintenance purposes, hence why the Cores end up on the walkways around her.
"what's going on out there will make you wish you're back in here". That line is so menacing. She knows the combine are taking over the surface and that ragardless if chel escapes or not, she'll be killed. We as the player had no idea of this. And that's what makes it scary.
One thing I find especially disturbing is that GLADoS is the lesser of 2 evils. And that she in a twisted way is the only thing truly saving humanity, whether that's cause she has warehouses full of dormant humans untouched by the outside world and its dangers, or because she is the only thing stopping the combine from getting inside the facility and finding the worlds first successful teleportation technology that is so powerful and easy to use they made its technology into a gun. But the scariest thing is that GLADoS doesent know what is going on up there so she doesent/cant know when to re release humanity, so the combine could be gone from earth and humanity could be back to normal and shes still conducting tests.
@@kalamay another point to mention is that the only reason the combine havent entirely enslaved/exterminated humanity is because Humanity has successfully discovered and used teleportation technology and the combine are keeping them alive to help them create, use, and learn about successfully utilizing teleportation/teleporters to their full potential. And if the combine found the portal gun and found a way to mass produce it, humanity would be nothing more than an ant that's on the table next to you while you're ating outside.
@@cryojudgement2376 Holy shit and now Gordon and Eli are going to the Borealis, a fucking Aperture facility. Most likely the Combine will follow them and MAY find information about the portal gun. Half Life 3 is going to be insane.
i couldn't destroy the cube at first. i went back and collected all of the cameras and throwed them first then after sitting in front of the pc for a while i decided to throw the cube
@@thenicesven5328 wait a few years and play again. Books, Movies, shows, stories. . . You'd be surprised how much you forget after a year or so. Play again and so much will jump out at you that you had forgotten, and maybe even new things that you didn't notice the first time.
I'd love it if there was an astronomically rare chance of the companion cube actually having a voice line, especially since you'd think you were going crazy when you heard it speak and no one else did
TheBansheeSheriff If Portal was released today the voice line might have been dug up the day of it’s release but back when Portal was released it probably wouldn’t have been founded as quickly
@@thebansheesheriff9029 Yeah. It would be nice if this was done before the internet. That way, a rumor surrounding the game would spread and many people wouldn't know if it was true or not.
@@pliar-lanejavaboom405 poking fun at people "hearing things" in backwards recordings. At the end of Strawberry Fields Forever by the Beatles people thought they heard John say "I buried Paul", but in an out take he actually says cranberry sauce. I dont even doubt that there are messages in the radio vaporizations, its just funny.
IIRC they only don't do that anymore (needs to confirm) it was an easter egg in the early years of the game. There was also "hidden" signals that when used with a proper receiver, it reveals texts/images.
interestingly, when Glados makes you incinerate the Companion cube she uses the word Euthanise, which is a very specific word. verb: euthanise put (an animal) to death humanely.
I highly doubt that the companion cubes hold the corpses of former test subjects, using the term “euthanise” and referring to the cubes as “companions” is most likely part of a psychological test set by Glados
One potential flaw in your analysis is that the turrets aren't androids. The "Android Hell" line is a reference to the "military androids" for whom the course was designed, and is supposed to give the impression that all the audio you're hearing is pre-recorded.
Test Chamber 16 is "a live-fire course designed for military androids". 1. The turrets are not military androids. They were sold as protection for babies from burglars to be placed near cribs. 2. The test was not designed for the turrets, It was designed with them as a testing element, but the test is for the test subject, in this case, originally military androids, before GLaDOS sends Chell through it.
@@Ribbons0121R121 Their sentience wasn't being debated? We were just saying that the point about their sentience was slightly undermined by the fact the turrets weren't the "military androids" that were being threatened. Not that it wasn't true at all.
This is aperture science we're talking about, it's entirely reasonable to believe that they set up an obstacle course for immobile turrets. And we know that cave did try to sell the turrets to the military
I played Portal blind - I'd heard 'the cake is a lie' as a meme but had no idea where it originated. It was an incredible experience. Finding the first Ratman lair gave me chills.
@@some1purple I know the current and final ending we got for Portal 2 was absolutely phenomenal, but Chell speaking that one word would have been just so epic. Wish they had somehow found a way to put both the current ending and her speaking in the game. Oh by the way, fun fact. While it's Chell doesn't speak because Valve wanted to go with a silent protagonist, there's also another canon and more awesome reason. "We always assumed she could talk, she just chooses not to, what with robots all being dicks, why give them the satisfaction?" - Erik Wolpaw
I think GLaDOS's change after her morality core is lost is underrated. The broken, almost static sounding robotic laugh she gives as it sets in give me chills.The first time I played the game I never appreciated it because there are other noises happening and you dont hear it as well. But alone, its really well done.
One thing I noticed about that is GLaDOS always used "we", "us", and "the enrichment center" when referring to herself. But once her morality core is destroyed, she starts using personal pronouns ("I" and "me").
@Sockman Exactly!! Look at this line from the fire-pit escape sequence. “What are you doing? Stop it! I…I… We are pleased that you made it though the final challenge where we pretend we were going to murder you.” That stutter... “I ...I...” To me, this proves that GLaDOS was bound by the protocols of “Human inhabited” Aperture... Either: The scientists were the good guys & like all sentient A.I.s she was “Evil” to begin with. (I highly doubt this to be true.) Or... GLaDOS became what the scientists made her. I bet that they (Being the ignorant humans that they were), disregarded GLaDOS’ sentience & abilities to think, feel, & remember / have memories like we do. They didn’t care or even try to understand her, instead treating her like, well, just a machine. That’s why Chell is SO important to the plot. She was the first human to ever show GLaDOS / potatOS an ounce of kindness. Even after everything that went down! (It doesn’t matter what motivations Chell had, because she STILL DID IT. She took GLaDOS with her, instead of just chucking her off of a catwalk or & this changed GLaDOS. She now understood the value of freedom. “You want your freedom? Take it.” “Perché non passi lontana? Sì, lontana da Scienza,” So GLaDOS also decided to do something kind in return. One person showed her kindness... Even after all that happened... She made her first friend, but she realised the importance of freedom... & decided to let the only person who saw / treated her as more than just a machine...Go... Ahh! Crap! My heart!
Her changes after all of the cores' respective destructions as mentioned in the video, and those not, is impressively detailed. For such a focal point of the game in her personality, role and power she gets surprisingly little attention.
You forgot to mention that after you destroy her Anger Core, GLaDOS sings "Still Alive" later which goes out of its way to show that she is "happy for you" and "not even angry."
I think this is less of a true statement and more of her messing with your head, in 2 different ways. She’s saying she lied to you before when she said they weren’t sentient, telling you that they ARE sentient makes the incineration of the first one so much worse, and then she adds on top that they have TONS of them, making the one you loved and burned even more insignificant. Great line, I remember it vividly.
@@Zachamation could also be metacommentary on the nature of human experimentation like what was conducted by aperture, sure they're sentient but when there's literally billions of them to pull from, why should you prioritize their safety? Like how the long fall boots were made to protect the portal gun from damage, not the user
"It was a morality core they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin" One of my favourite lines in the game
I always loved "i got a surprise for you" in the robotic voice once when i was young i was playing alone in my room and when i reached that part my mom entered and heard the voice of GLaDOS say the phrase; from that moment on, when she surprised me with something she always said the phrase in that same robotic way and it always cracked me up
The idea that you are a lone survivor deep underground as the world above you is being ravaged by an unknown force is amazing and haunting, and that your antagonist is small and kind to what's going on "Above" just gives me chills
10:58 I’m still surprised at the technical feats of this game.Despite not having a camera or Microphone, the game captures the sound of my voice so accurately. Just like Decoy Octopus
The second you mentioned how the aperture equipment can survive in fire I immediately remembered the end of portal 2 where the cube came out of the door, covered in soot. So you were right!
I may be late to the party, but let me tell you this...in the game I was having too much fun that I decided to incinerate the turrets( Call me psycho but it was a stressful level and the turrets kept killing me and I was frustrated and now they will let me kill my companion cube). So as a sort of screw you, I began to dump all the turrets, camera and even the security cams in the incinerator. I even joked that if the cube has to die, it will not die alone. After I was done, I finally dropped the cube. That is when I saw that the cube dissappeared on the flames but the turrets and the cameras are not. They are just on the bottom of the pit, lying along the flames like unflammable pieces of wood. I thought it was a bug or some kind of limitation in the game. With this statement, huh, it makes sense now.
GLaDOS did say in Test Chamber 19 that "all Aperture technologies remain safely operational up to 4000 degrees Kelvin," which is 3726.85 Celsius or 6740.33 Fahrenheit. I guess all their tech were made with tantalum hafnium carbide alloy.
I do like how it's not even any regular old companion cube, but the exact one you use in the first game, like it was just sitting in the furnace for God knows how long and Glados snagged it out as a parting gift.
Hearing the ending song from the turrets for the first time in almost a decade hit my nostalgia feelings really really hard, what's a man to do when they want to cry
I like how in "It was a morality core they installed to keep me from flooding the enrichment center with a deadly neurotoxin after I flooded the enrichment center with a deadly neurotoxin" she says "the enrichment center with a deadly neurotoxin" the exact same way
I'm very grateful to my friend letting me play this blind, pre-spoilers, and letting me experience it clean. I remember getting outside the test areas and being like "Am I breaking the game?" Portal and Portal 2 are pretty much perfect games.
I always parsed "Emergency Intelligence Incinerator" as more of, a place to destroy _logistical_ intelligence (documents, etc) should a government employee come knocking, not that it's a place to destroy _artificial_ intelligences in an emergency...
I think he's right about the disrepair, just obviously the water's not supposed to be so toxic. It's supposed to be there for a safe place for you to land. Maybe. I mean it is aperture science after all
The second game (more precisely, the Cave Johnson's part) actually confirms that the whole Aperture Science never really cared much about anyone's physical and mental health, so the toxic, deadly water in the tests was most likely the original intention of the company.
According to Wikipedia: The Milgram experiment on obedience to authority figures was a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. They measured the willingness of study participants, men from a diverse range of occupations with varying levels of education, to obey an authority figure who instructed them to perform acts conflicting with their personal conscience.
The "water" is definitely supposed to be there... The warning signs show a person in the liquid being "irritated", most likely to show that the liquid is some kind of corrosive acid. Even if it wasn't always there i don't doubt that glados could remove it if she wanted to. If anything she probably found it in some pit/tank under the facility and added it to the room to find out what happens when a human comes into contact with highly corrosive acids.
in the second game we find out that Gladys has full control over every room meaning she can change the signs saying what's in the room which means if she wanted to she couldflooded the room with the acid and just say that it's part of the test when in fact is not supposed to be there
It might have originally been regular water and, 2 possible things 1. GLaDOS was aware that falling into the water with your portal device would kill you, so she put it there so that failure would mean electrocution 2. the reply above, GLaDOS did the acid on purpose and changed the sign Or even both, GLaDOS realised that you could throw your device to safety or hold it above and not die, so she put acid instead
@@gothictiddd As i said... "Even if it wasn't always there i don't doubt that glados could remove it if she wanted to." Point is, if she wants it there, it is supposed to be there. If she doesn't want it there, it would not be there...
Just saying, in portal 2 there is an achievement where you bring a companion cube past a broken emancipation grid and Glados fizzles you cube and says, “I think that one was about to say, ‘I love you’. They ARE sentient, of course. We just have a lot of them.”
When I played the portal series I made a bit of a mistake with playing the second first (since I got it free with a ps3 code) and it really made it harder to appreciate the clunkier portal 1 but this really did help me realize what I might have missed
I played the second first and only played P1 because of the Valve Complete Pack. Really wish I'd done it the other way around, but it was still a cool experience.
Go ahead and leave me. I think I prefer to stay inside. ... Maybe you'll find someone else To help you. Maybe Black Mesa... THAT WAS A JOKE, HA HA, FAT CHANCE.
I always figured "intelligence incinerator" referred to intelligence as in "sensitive documents" like how you pick up "intelligence" in TF2. These emergency incinerators (future shredders) were everywhere to indicate the sleazy and amoral nature of Aperture.
i think your first point is why my first Portal play through was so effective, i didn’t know shit about Portal and played it as a bonus in the orange box. It was so perfect to find out myself, i played it in one sitting, leaving my HL2 playthrough for the next day :)
Same here. I mean, it's a cube. It makes for a hilarious joke (one that maybe this guy is taking a little too literally) but it doesn’t move, have a personality, or even a face. There were zero signs that it was alive in any regard until after you killed it, so why would I form any sort of connection? I don't think the player was ever meant to actually seriously like the thing more than any of the regular cubes. It was all a joke that the internet took seriously.
I understand you guys didn't bond to the cube, but clearly it's not the internet taking it seriously. In my first playthrough without knowing anything about half life or portal games universe, I remember being very discussing disturbed when I realize I had to* *euthanize* the compassion cube. I went through the whole level again to see if there were any shortcuts and then hesitantly let it burn. This moment indeed was a masterpiece which broke from the monotonous and increasingly alarming way of Glados testing us - kinda like the giraffe scene in last of us 2.
And if you haven't already noticed, Glados is shaped like a body hanging with hands behind its back, I believe it's a subtle reminder to Caroline, the human used to "create a conscience" in Glados.
Personally, i like the theory that the companion cubes contain the corpses of former test subjects, and that the warnings about them talking and stabbing you are in case the test subject didn't die. It also explains why you incinerate them, becausr if it went through an emancipation field then the cube would dissappear, but the body would remain.
Maybe that’s why in Portal 2, the chamber with the Companion Cube’s emancipation grill is “broken” Maybe GLaDOS purposefully disabled it? She’s hiding definitely hiding something... Since it’s a very strange coincidence, right? I personally don’t really like this theory as it ruins the psychology trick aspects of the cubes, (it’s more sinister to be attached to an inanimate object.) But still an interesting take. (MatPat...!)
@Ailerator Yeah true. (Remember, I don’t like or care for this this theory, just thinking lol) Is it far fetched to say that GLaDOS has “decoy” Companion Cubes since we only see the first two for like 10 seconds & those could’ve just been hard light replicas, storage cubes with fake hearts added or something like that?! & GLaDOS is clearly double minded when it comes to the Cubes... On one metaphorical hand, she wants to torture Chell with verbal abuse & test till her non-existent/slightly existent heart’s content. On the other metaphorical hand, she has no regard for the Cubes & sees them as below her, sentient or not.
@@charow2638 Even though GLaDOS feels pleasure / satisfying revenge from killing humans, I doubt she'd want rotting corpses everywhere. (Even in the Companion Cubes) Look at Portal 1. a game that takes place a short while after the "Aperture Incident", there aren't Neurotoxin-filled bodies everywhere. GLaDOS must have had enough saity to clear up her mess... So in conclusion, GLaDOS doesn't seem the type of person to use Human Bodies in her experiments. she hates the living equivalents, after all.
When I played portal I didn't realize that the cake is a lie memes were from this game. So I didn't realize that they were about Portal until I was in the fire pit.
Same for me, but when I saw the hideouts with "The cake is a lie" I started to think about it a bit. But I had no idea that they would try to burn me at the end of the game anyway
Or one where she's friends with Batman... I was saying this to Batman... oh He was here the other day Maybe you know him, he's a big deal But I don't think of him that way He's just a friend, someone I trust Someone who won't kill me
Too late for that, Portal 2 is set 50,000 years after the combine invasion, with GLaDOS inactive for most of that time. The only way for GLaDOS to stop the combine is for her to somehow take the whole facility back in time, which cannot happen because it is a whole place, not one person.
@@nebula_the_starfish yeah it's too bad but maybe the G-man hires GLaDOS and Chell or something. (Idk how that would work tho) Also I think Aperture might have been working on some kind of time travel along with the Portal Gun
Sometimes the song Cara Mia song in Portal 2 takes me back to 2011, to a time where I feel like the puzzles and the mystery of the story will never end, but as soon as I realize that the song is ending I find out that its the genius of the simplicity of the game that makes it timeless. Portal was the Beta of the perfection that was Portal 2. Not saying Portal wasn’t good only that it could’ve had more to it. The scenery and mystery in Portal 2 is like a movie without needing to tell you its a movie outright. The more you find out about the Aperture history more the world opens with showing you rather than telling you. It is stupidly simple, and beautifully perfect. Portal 2 is an orchestra to the poem of Portal.
I Portal: Still Alive on my Xbox 360, I tried out the demo with no clue what to expect, I was blown away, I loved every part of it, proceeded to play the demo, over and over until I could afford the game, didn't use any walkthrough because at the time I wasn't aware of youtube lets plays and walkthroughs, I completed it in shock and loved every second of it, being young at the time, the voice of glados kind of freaked me out, after hearing of a sequel, I begged my dad for it when I saw it in Blockbusters (Remember those?), my dad happily bought it for me because he knew how much I loved the first one. Ever since then i've moved onto pc gaming, but have always remembers those good old 360 days, as long as valve's name is attached to it, I know I'm extremely likely to have a good time.
For about a month, Portal: still alive(the whole game) was free for about a month on Xbox one. I played through it a few times, got portal 2, and now I can’t stop playing it
you never forget that first playtrough..before i got used to it i was genuinely terrified of confronting glados i had to take multiple breaks before entering the final chamber.
I’m real sad that I played games like this as a kid, rather than when I was old enough to actually have philosophical thoughts and understanding of these worlds. I only played this game to beat it when I was little, not really paying attention to plot or the world itself.
No reason to be sad. When you replay narrative-driven games such as this every 5 years or so, you can access a new layer of appreciation and comprehension each time!
I always thought the “live fire course for military androids” meant that the androids were supposed to get shot at by the turrets, not that the turrets are the androids. After all, “android” is almost always used in reference to a humanoid robot. And we discover in Portal 2 that Aperture Science made some of those (Atlas and P.Body)
I had a vastly different perspective when I played this game the first time, especially since I knew nothing about the game (or Half Life). ~I never questioned the lack of people or the unkempt nature of the facility. ~At one point GLaDOS said I was an excellent test subject, and I felt...happy, and I smiled. It also helped that Self Esteem Fund was playing. ~I was a bit caught off guard by Test Chamber 17, but brushed it off. ~When GLaDOS asked me to assume the Party Escort Position, I actually tried to do so.
Playing Portal when I was a like 6 I was super surprised by the ending sequence. And even though that magic is gone now, it is still one of my favorite games.
1:44 I never thought about how much GLaDOS isn't in control, she can really only manipulate doors, cubes, moving platforms, and a bit more. At least in the first game that is.
When I first played Portal, I told my wife, you will like this it's just a simple puzzle game! I thought "how refreshing" after all those shoot'em ups"
In the Portal 2 tie-in comic Lab Rat, we learn that Doug Ratman heard the companion cube speak to him due to his schizophrenia, proven by it's silence when he takes his last anti-psychotic. This is what GLaDOS was referencing in her line about the companion cube threatening you
hi comment from 9 months ago :) it’s heavily implied that the cube WAS talking to him throughout the comic as well, making it super ambiguous. The cube was giving him information that he absolutely could not have known if it was just a hallucination!
@@M0nsterm0uth I disagree, I believe that the cube was simply acting as his conscience and a means to sort out his thoughts/logic once he became completely psychotic. Consider that Doug did have some knowledge of Aperture because he had been an engineer there, and at least one of his colleague acquaintances (Henry) actually worked on GLaDOS. He might have suffered from a serious mental illness and trauma, but that doesn't mean he was an idiot. :)
I think she started making sentient things due to boredom. She murdered every employee and now she can't do anything. Then she finds the test subject. Also, as from info in Portal 2, Glados' mind is based on Caroline, Cave Johnson's asistant. The cores were additions to give her more inteligence and well, the morality core was there to stop her from murdering everyone. I think murderous rage is probably from the fact original Caroline didn't want to be an AI template, hell she didn't even want to take Cave's spot after he died. Probably scanning into a template added more anger or something
"You're not even a scientist! You're not even a doctor!" _Protagonist proceeds to show his true self by using his entire arsenal against GLaDOS_ For the people who didn't get the joke: I say "him" instead of "her" because the joke is that he used a cheat to use Gordon Freeman's weapons. The joke was that the protagonist was secretly Gordon Freeman instead of Chell all along. He's a scientist/doctor.
@@veryfuckinconfused No, the joke is that he used a cheat to use Gordon Freeman's weapons. The joke was that the protagonist was secretly Gordon Freeman instead of Chell all along. He's a scientist/doctor.
@@NotASpyReally ahh I get it gordan freeman is a doctor so he uses his weapons like a doctor uses his tools like a stethoscope n tongue depressors it's a comedic parallel that shows the symbolism between to progressions that are different but you're pointing out how they're similar much like David Cronehenberg's The Fly which dives into how insect life parallels humans and even how more terrible day to day insect life is and if humans were constantly on that level we would live in a horrible scary world but that's the thing we do live in that world but we see ourselves as above insects because of out intelligence but yeah that's honestly a really clever joke
The largest flaw with any Valve game is they're so well-known and so amazingly tight in game design that they're almost impossible to experience fully again.
I didn't know about Portal or Half life's actual plot so I was experiencing it for the first time, and boy did I enjoy it. Portal games are real gems of simple games which forces you to think outside the box and make you appreciate the creativity in level design as well as story. Hope one day we'll get the Portal/HL 3 game tying the universe and completing the storyline.
not Portal, but everything I know about Half Life was said in these videos (I never got around to playing Half Life when I had a laptop that could probably run it, and now I only have a Switch for games unfortunately, but I intend on playing the Half Life games ASAP lmao)
"There's a place you might have heard of, its a tale we like to tell, when folks whose code ain't up to code, well they go, to android hell" -Android Hell Blues
I think it's very likely for the companion cubes to contain corpses, besides the clear markers of "fratricide" and Glados' voice lines about it you also need to consider the most important detail about them. They're WEIGHTED companion cubes, and the weight of them is similar to chell's weight. The facility would be overrun with corpses based on the test subjects and researchers, and Glados clearly would have no moral disagreements with using already dead humans to make the cubes weighted, it's efficient/recycling/disposes of evidence. Companion cubes are caskets.
6:44 fratricide (derived from the latin noun frater and the verb caedere) is specifically the act of killing one's brother. Likewise sororicide is the act of killing one's sister. So there are two words for killing a sibling depending on the gender of the person being killed. This might sound pretentious, but I'm a fan of etymology, so I thought it was cool.
I actually didn't know the cake was a lie. I'm not native to English, and it's my second language. So before I learnt English, I always just thought that portal was just some puzzle game. I only got so far as getting the blue portal gun. Never got to the turret part. Or anywhere near. Played it years later, this time I knew English. I then only realized how dark it actually was.
Another thing I found really uncanny is that literally everywhere you go, including the escape, there is always a radio playing the relaxation vault music.
@@JamSparing I definitely found them on my first playthrough. Not all of them, of course, since I wasn't specifically looking for them, but I know they were there.
I remember the first time I played this. I was pretty young and for some reason it took a minute for the portals to make sense. It was like riding a bike, took a bit to get and it became second nature. This game opens ur brain a bit
I remember my first playthrough. I had zero idea what to expect, but had to put the controller down several times because I was laughing so hard at GlaDOS' sarcasm. I learn something new and creepy every time I play it.
11:40 Me: Oh wow, this is really cool! it makes me want to play portal again!! It's so nostalgic I-- *you pull out a HL crossbow* Me: Wait, WAIT, WHAT--
BankerPaul I mean, it was most likely installed to her to give her human emotions, to build the most human-like artificial intelligence. But that of course did work out too well.
The fact that after over a decade, with no recent announcements or mention from the company, I still find Portal videos popping up on my UA-cam homescreen, and I still am drawn to watch all of them, proves how timeless and perfect the Portal series is.
Hey guys! If you wanna join in on some games, and get involved with this cool community, you can join my discord at discord.gg/PVvXESU7WU
As long as I'm throwing out links, I've got new merch that you can pick up at leadheadshop.com/ plus you can support me over on Patreon if you wanna show some more love. www.patreon.com/leadhead
I'm going through all your videos again and i find a comment from a day ago lmao
@Chad Huxley don't it's a scam
@William Waylon scammin ass
if you're still doing links, do you think you would be able to find one for the aperture website? It needed adobe flash player to work...
i need help with a glitch in portal 1 so on the escape part right after glados tries to burn you the door you need to push open wont move is there any way you know to fix this
There's something really uncanny about seeing actual guns in a Portal game.
Really took me by surprise
GlaDos: *ready to fight this random girl*
Girl: *pulls out a RPG*
GlaDos: *surprised pikachu face*
Impulse 101 babyyy
simply enable developer console then hit the tilda(`) then type sv_cheats 1 ...then enter that and then type impulse 101 and bam you got all the hl2 guns
@@nelmie7083 How do the weapons interact with the portals?
“They even scream when you emancipate them”
The turret: ÆÆÆÆÆÆÆÆÆ
x ae a 12
X Æ A-12
AYAYAYAYAYAYAYAYAY
Doesn't sound like "Æ" to be honest. More like "EWEWEWEWEWEWEWEWEWEW"
Legit Aether lol
Hearing the curiosity core say: "why do i smell burning?" when your about to drop him into an incinerator is probably sadder than incinerating your companion cube
Oh my god. I didn't even realise that. Now i do it's more sad for me.
It also implies that somehow the cores can not only see and hear, but smell. This also implies that it not only has those three, but the other two that humans use, taste and touch. Maybe not taste, but it implies that the cores can f e e l the pain that you put it through when you burn it.
Good. Now I'm even more of a psychopath
It isnt.
@@gay_madilynn Wheatley was a core as well.
Glados: "I'm the only thing standing between us and them"
*pulls crossbow*
*PULLS OUT SPAS-12*
Chell: I'm about to do what's called a pro gamer move.
Impulse 101 lol
Guess she's not the only thing now, lmao
*PULLS OUT RPG*
The cores don't equate to Glados's personality, they're additions to it, meant to override her thinking process and subdue her.
She described Wheatley as exactly that! Something that attached onto her, as a leech, to make her dumber, otherwise she’d get too intelligent and basically have A.I taking over like in sci-fi movies.
RMP no it isn’t, Wheatley is an “intelligence dampening core” so he isn’t defective until the end of portal 2 when you attach the corrupted cores onto Wheatley
But why would they attach an anger core onto her?
@@BankerPaul I think it was something about simulating complex humanlike behaviour, and every human feels anger to some extent
In the Portal: Lab Rat comic, the cores are presented as additions to GlaDOS’s conscience, and Rattman correctly predicts her evil by saying “You can always ignore your conscience”
Fun Fact: when you hold the intelligence core for long enough, it changes from saying a cake recipe to instructions of preserving a corpse
I thought he was just going on and on about weird fish-shaped items to "put into" the cake...
Preserving a corpse - Fun for whole family
@@shadowgrimfoxy592
ua-cam.com/video/JAw3V8ScLeI/v-deo.html
@@Dragao_Bebado feeding info to a future killer... you hate to see it 😉😂
I can do that
And how to teach how to make a human cake ...
giving a cute voice to turrets is like a light in the dark, its meant to attract humans
Oh. My. God. I never thought of it that way... THAT'S SO SINISTER WTF!!!!!
i think the reason they sound like that is they were made to protect babies. ua-cam.com/video/6i-nMWgBUp0/v-deo.html
Protecting babies was never their original intention, and the voice was present even when they were only available to the military. It is indeed meant to contrast their purpose and lure in targets.
@@ultmateragnarok8376 it was probably a joke but ok
@@ultmateragnarok8376 ok
Glados: *vaguely mentions the combine*
Chell: *suddenly becomes Gordon Freeman and bombards her with Half-life weaponry*
@@itzMiney I think they left that just for people to have fun with console.
@@itzMiney Airboat% is the greatest thing I have ever heard of in my life, this comment made my day.
@@Proud_Knight Msushi made a really good video on it.
chell was gordon in disguise
😭😭😭😭
I always loved how her voice changes after the morality core is destroyed and how it remains that way in Portal 2. People never talk about it.
You know, that is true
Agreed.
I can assure you that lesbians DEFINITELY talk about it
@@profileuser5845 The fuck?
@@92kosta glados is hot and the voice change led to many gay awakenings
Portal 1 with no knowledge of anything is a pretty disturbing game.
i can confirm
True! I was scared in the testing phase...
and its even scarier with that knowledge..
Even worse with knowledge
It definitely makes you hold on to the handles.
YOU'RE NOT SMART! YOU'RE NOT A SCIENTIST! YOU'RE NOT A DOCTOR! YOU'RE NOT EVEN A FULL TIME EMPLOYEE!
Why my life gone so wrong
It's true
it's all true
*_Q_Q_*
GLaDOS: "Where did your life go so wrong?"
Chell: "The day you decided to kill all the scientists and abduct me and turn me into a test subject."
Where did my life go so wrong?
*pulls out a shotgun*
Glados had me so fooled that at the fire bit I was like "no this can't be real, there will be some thing to save me at the last second". then I burned to death. In my defence I was about 12 at the time.
I did the exact same thing! I thought that there would be some last saving grace that would appear before I died. Needless to say, I was very confused.
When I first played that game with my mom (I never loved puzzle games, but she loves them, so i was mostly just watching) I was sure that Glados wasn't trying to kill us and my mom just couldn't understand what the game wanted from us. So, after we died about 6 times we suggested that it was either a bug or game just ends here. Then I actually started trying to get out of that trap, but I died many times before I finally understood what to do. And even after this I tried to do what Glados said and I was just waiting for minutes expecting someone to come and give me a piece of cake. After beating the game I thought that the main protagonist was a villain in this story, after all, the player is the one that directly attacks defenseless robot lady
@@и_что-р7т U have a pretty cool mom
@@fabioenchilladas fr
Yeah I died the first time I did that test.
GlaDOS does speak about the companion cubes being sentient in portal 2 “they are sentient of course, we just have a lot of them”
she’s under like 35 layers of irony i don’t think you can take anything she says seriously
I think she was talking about turrets.
She was talking about you, the players.
@@jeremyszpicki491 the test subjects you mean?
Pasha GamingYT I don’t think so cause in the only test chamber with a companion cube in portal 2 has a broken fizzler at the end. If you take the cube to the elevator she fizzles it and says this line “I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them.” This line is known as “sp_a2_pit_flings06”
I heard of the story on reddit where this little kid is playing portal and he’s like “Daddy! The robot lady says that when I finish the game I’m gonna get cake!”
It’s a cruel world.
"You are an horrible person"
@@bdtmstrs "We weren't even testing for that!"
Link plz
Plzzzzzzzz
@Sawyer Grimm I already have both games
You're not even a full time employee is an amazingly layered insult.
please do explain
@@griefinnub3745 all the employees were killed outright in a gas leak, so shes saying that she isn't even significant enough to murder brutally.
@@griefinnub3745 "Part time" Employees dont get the full benefits of a full time employee.
Layered huh... like a cake?
It's really not, it has like, two layers tops.
I actually did play this without knowing the story beforehand. And yeah it was around the turret level I was like...wait.
I believe to this day that Glados dropping that first core was not a mistake, but reverse psychology. She knew she could not be free to act as she desired unless the morality core was destroyed, so she "accidentally" dropped it and then told you not to destroy it. At this point you know she's the enemy, so clearly you would not follow her request.
Holy crap, I just finished the game today, and I didn't even realize that!
I was thinking back to that. I wondered what the: 'surprise,' she was talking about was, and how the fact that I seem to have survived it, lay purely on the pure chance of that first core falling..
She also runs you through a test apparently designed specifically to get you to bond with an inanimate object, and to then throw that object into a furnace, all the while telling you to ignore it if it speaks.
THEN when you find her she drops the morality core. Coincidence? I don't think so.
But if she can just drop the cores at will then why didn't she just do that earlier?
@@voxelbugged When the Cores drop, they're still connected to her, you can see the wires between her and the Cores, all she can do is release them from their normal mounting place down to where people can reach, probably for maintenance purposes, hence why the Cores end up on the walkways around her.
@@voltronimusprime3833 Oh, that makes a lot more sense and explains a lot of things.
I love how he just casually talks while he just hits GLaDOS with Half Life 2 guns as if it's just completely normal.
I mean, what other videos of Portal have ever included actual weaponry?
impulse_101 be like
had me questioning whether I remembered the end of the game correctly lol
Love your pfp!
"what's going on out there will make you wish you're back in here". That line is so menacing. She knows the combine are taking over the surface and that ragardless if chel escapes or not, she'll be killed. We as the player had no idea of this. And that's what makes it scary.
One thing I find especially disturbing is that GLADoS is the lesser of 2 evils. And that she in a twisted way is the only thing truly saving humanity, whether that's cause she has warehouses full of dormant humans untouched by the outside world and its dangers, or because she is the only thing stopping the combine from getting inside the facility and finding the worlds first successful teleportation technology that is so powerful and easy to use they made its technology into a gun. But the scariest thing is that GLADoS doesent know what is going on up there so she doesent/cant know when to re release humanity, so the combine could be gone from earth and humanity could be back to normal and shes still conducting tests.
@@cryojudgement2376 you just blew my fucking mind. Thank you
@@kalamay another point to mention is that the only reason the combine havent entirely enslaved/exterminated humanity is because Humanity has successfully discovered and used teleportation technology and the combine are keeping them alive to help them create, use, and learn about successfully utilizing teleportation/teleporters to their full potential. And if the combine found the portal gun and found a way to mass produce it, humanity would be nothing more than an ant that's on the table next to you while you're ating outside.
@@cryojudgement2376 Holy shit and now Gordon and Eli are going to the Borealis, a fucking Aperture facility.
Most likely the Combine will follow them and MAY find information about the portal gun.
Half Life 3 is going to be insane.
@@elcomemierda2624 Aaaand half life 3 isnt going to happen. This is such a torture
i didn't know cake is a lie, i knew nothing about the game when i first played it, it was nice. i thought there were people behind the glass and stuff
i couldn't destroy the cube at first. i went back and collected all of the cameras and throwed them first then after sitting in front of the pc for a while i decided to throw the cube
sammee it was such a good experience. I wish I could play it again for the first time.
Hehe
I couldn't destroy the cube either, but that was because the incinerator kept closing too fast for me to figure out what to do.
I'm a monster.
@@thenicesven5328 wait a few years and play again. Books, Movies, shows, stories. . . You'd be surprised how much you forget after a year or so. Play again and so much will jump out at you that you had forgotten, and maybe even new things that you didn't notice the first time.
I'd love it if there was an astronomically rare chance of the companion cube actually having a voice line, especially since you'd think you were going crazy when you heard it speak and no one else did
YES
The audio for it would have been found in the game files, though, and wiki pages, youtube, etc. would be full of this information.
Still a great idea.
TheBansheeSheriff If Portal was released today the voice line might have been dug up the day of it’s release but back when Portal was released it probably wouldn’t have been founded as quickly
@@thebansheesheriff9029 Yeah. It would be nice if this was done before the internet. That way, a rumor surrounding the game would spread and many people wouldn't know if it was true or not.
@@AmiKillREAL 2007 wasn't the stone age. People were just as technically competent and digging through files as they are today.
i DID NOT know that the radios said "you are not alone" and "she lied to me" when you vaporize them through the emancipation grills.
And John admits to burying Paul in Strawberry Fields Forever
@@monkeyprojects129 what do you mean
@@pliar-lanejavaboom405 poking fun at people "hearing things" in backwards recordings. At the end of Strawberry Fields Forever by the Beatles people thought they heard John say "I buried Paul", but in an out take he actually says cranberry sauce. I dont even doubt that there are messages in the radio vaporizations, its just funny.
IIRC they only don't do that anymore (needs to confirm) it was an easter egg in the early years of the game. There was also "hidden" signals that when used with a proper receiver, it reveals texts/images.
@@neroth3953 I actually tested the hidden signal one, can confirm, still works
interestingly, when Glados makes you incinerate the Companion cube she uses the word Euthanise, which is a very specific word.
verb: euthanise
put (an animal) to death humanely.
I highly doubt that the companion cubes hold the corpses of former test subjects, using the term “euthanise” and referring to the cubes as “companions” is most likely part of a psychological test set by Glados
Yes, but let's not forget humans are biologically animals
@@Sleepy-Fvck yes but if they were corpses they could not be euthanized on account of not being able to be killed again.
@@anon8740 are you suggesting this inanimate object is a living breathing creature?
@@Sleepy-Fvck yes, yes he is.
One potential flaw in your analysis is that the turrets aren't androids. The "Android Hell" line is a reference to the "military androids" for whom the course was designed, and is supposed to give the impression that all the audio you're hearing is pre-recorded.
I think the military androids are the turrets
Test Chamber 16 is "a live-fire course designed for military androids". 1. The turrets are not military androids. They were sold as protection for babies from burglars to be placed near cribs. 2. The test was not designed for the turrets, It was designed with them as a testing element, but the test is for the test subject, in this case, originally military androids, before GLaDOS sends Chell through it.
well they would have to be sentient to be threatened anyway
or atleats understand them
@@Ribbons0121R121 Their sentience wasn't being debated? We were just saying that the point about their sentience was slightly undermined by the fact the turrets weren't the "military androids" that were being threatened. Not that it wasn't true at all.
This is aperture science we're talking about, it's entirely reasonable to believe that they set up an obstacle course for immobile turrets. And we know that cave did try to sell the turrets to the military
I played Portal blind - I'd heard 'the cake is a lie' as a meme but had no idea where it originated.
It was an incredible experience. Finding the first Ratman lair gave me chills.
same here! I was pretty young when it first came out so I basically played both games blind this year and I loved them so much.
10:48
"Making fun of your voice"
_Chel didn't said a word during both games_
She has one voice line, in an early version of Portal 2. You can hear it in this talk. ua-cam.com/video/BYFvwbby2YM/v-deo.html
@@some1purple this isn't Rick and Roll :(
10:58
@@SneedFeedAndSeed bruh
@@some1purple I know the current and final ending we got for Portal 2 was absolutely phenomenal, but Chell speaking that one word would have been just so epic. Wish they had somehow found a way to put both the current ending and her speaking in the game.
Oh by the way, fun fact. While it's Chell doesn't speak because Valve wanted to go with a silent protagonist, there's also another canon and more awesome reason.
"We always assumed she could talk, she just chooses not to, what with robots all being dicks, why give them the satisfaction?"
- Erik Wolpaw
I think GLaDOS's change after her morality core is lost is underrated. The broken, almost static sounding robotic laugh she gives as it sets in give me chills.The first time I played the game I never appreciated it because there are other noises happening and you dont hear it as well. But alone, its really well done.
Mmhmm, no one ever looks deeper into GLaDOS’ actual character / behaviour.
One thing I noticed about that is GLaDOS always used "we", "us", and "the enrichment center" when referring to herself. But once her morality core is destroyed, she starts using personal pronouns ("I" and "me").
The "Good News." Followed shortly after gives me chills down the spine EVERY TIME.
@Sockman
Exactly!!
Look at this line from the fire-pit escape sequence.
“What are you doing? Stop it! I…I… We are pleased that you made it though the final challenge where we pretend we were going to murder you.”
That stutter...
“I ...I...”
To me, this proves that GLaDOS was bound by the protocols of “Human inhabited” Aperture...
Either:
The scientists were the good guys & like all sentient A.I.s she was “Evil” to begin with.
(I highly doubt this to be true.)
Or...
GLaDOS became what the
scientists made her.
I bet that they (Being the ignorant humans that they were), disregarded GLaDOS’ sentience & abilities to think, feel, & remember / have memories like we do.
They didn’t care or even try to understand her, instead treating her like, well, just a machine.
That’s why Chell is SO important to the plot.
She was the first human to ever show GLaDOS / potatOS an ounce of kindness. Even after everything that went down!
(It doesn’t matter what motivations Chell had, because she STILL DID IT.
She took GLaDOS with her, instead of just chucking her off of a catwalk or
& this changed GLaDOS.
She now understood the value of freedom.
“You want your freedom?
Take it.”
“Perché non passi lontana?
Sì, lontana da Scienza,”
So GLaDOS also decided to do something kind in return.
One person showed her kindness...
Even after all that happened...
She made her first friend, but she realised the importance of freedom...
& decided to let the only person who saw / treated her as more than just a machine...Go...
Ahh! Crap!
My heart!
Her changes after all of the cores' respective destructions as mentioned in the video, and those not, is impressively detailed. For such a focal point of the game in her personality, role and power she gets surprisingly little attention.
You forgot to mention that after you destroy her Anger Core, GLaDOS sings "Still Alive" later which goes out of its way to show that she is "happy for you" and "not even angry."
In Portal 2, GLaDOS does indeed say, "they are sentient, you know. We just have LOTS of them." right after disintegrating a companion cube.
I think this is less of a true statement and more of her messing with your head, in 2 different ways.
She’s saying she lied to you before when she said they weren’t sentient, telling you that they ARE sentient makes the incineration of the first one so much worse, and then she adds on top that they have TONS of them, making the one you loved and burned even more insignificant. Great line, I remember it vividly.
@@Zachamation could also be metacommentary on the nature of human experimentation like what was conducted by aperture, sure they're sentient but when there's literally billions of them to pull from, why should you prioritize their safety? Like how the long fall boots were made to protect the portal gun from damage, not the user
"It was a morality core they installed after I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin"
One of my favourite lines in the game
It's been years since I first heard that line, and it still gives me chills lmao.
I also love "So get comfortable while I warm up the neurotoxin emitters." & the line from Portal 2: "It's your old friend, deadly neurotoxin."
I always loved "i got a surprise for you" in the robotic voice
once when i was young i was playing alone in my room and when i reached that part my mom entered and heard the voice of GLaDOS say the phrase; from that moment on, when she surprised me with something she always said the phrase in that same robotic way and it always cracked me up
@@FargonNemeloc I cant tell if thats adorable or adorably terrifying XD
@@D_YellowMadness If I were you, I'd take a deep breath. *And hold it.*
The idea that you are a lone survivor deep underground as the world above you is being ravaged by an unknown force is amazing and haunting, and that your antagonist is small and kind to what's going on "Above" just gives me chills
i think it's even worse when you realise people are still alive during portal 1
10:58
I’m still surprised at the technical feats of this game.Despite not having a camera or Microphone, the game captures the sound of my voice so accurately.
Just like Decoy Octopus
Your voice?
The second you mentioned how the aperture equipment can survive in fire I immediately remembered the end of portal 2 where the cube came out of the door, covered in soot. So you were right!
shut up
I may be late to the party, but let me tell you this...in the game I was having too much fun that I decided to incinerate the turrets( Call me psycho but it was a stressful level and the turrets kept killing me and I was frustrated and now they will let me kill my companion cube). So as a sort of screw you, I began to dump all the turrets, camera and even the security cams in the incinerator. I even joked that if the cube has to die, it will not die alone. After I was done, I finally dropped the cube. That is when I saw that the cube dissappeared on the flames but the turrets and the cameras are not. They are just on the bottom of the pit, lying along the flames like unflammable pieces of wood. I thought it was a bug or some kind of limitation in the game. With this statement, huh, it makes sense now.
GLaDOS did say in Test Chamber 19 that "all Aperture technologies remain safely operational up to 4000 degrees Kelvin," which is 3726.85 Celsius or 6740.33 Fahrenheit. I guess all their tech were made with tantalum hafnium carbide alloy.
I do like how it's not even any regular old companion cube, but the exact one you use in the first game, like it was just sitting in the furnace for God knows how long and Glados snagged it out as a parting gift.
The "I'm the only thing standing between us and them" line would be such a terrifying thing to hear from a murderous a.i.
Hearing the ending song from the turrets for the first time in almost a decade hit my nostalgia feelings really really hard, what's a man to do when they want to cry
Eric Miret I’m assuming that you’ve never played/heard of portal in you life
Shelby Will They’re answering the question. “What’s a man to do when he wants to cry?” You cry...
Dang bro? What rock have you crawled under?
Blink twice if you're being held captive
@@wolfykun649 you forgot to @someone
@@SpectreMkTwo Maybe.. hm. Does my question apply fo you, by chance?
I like how in "It was a morality core they installed to keep me from flooding the enrichment center with a deadly neurotoxin after I flooded the enrichment center with a deadly neurotoxin" she says "the enrichment center with a deadly neurotoxin" the exact same way
Because she’s an AI, in-universe she’s essentially using Text-To-Speech software.
@@remyrichardson8614yes but its also great comedy
@@scribblecloud yea lol
I'm very grateful to my friend letting me play this blind, pre-spoilers, and letting me experience it clean. I remember getting outside the test areas and being like "Am I breaking the game?" Portal and Portal 2 are pretty much perfect games.
I always parsed "Emergency Intelligence Incinerator" as more of, a place to destroy _logistical_ intelligence (documents, etc) should a government employee come knocking, not that it's a place to destroy _artificial_ intelligences in an emergency...
"the enemy has dropped the intelligence"
@@Shoxic666 Soldier voice: "My Intelligence."
RED SPY IN THE BASE
Doesn't mean that GLaDOS didn't choose to use it to destroy AIs that wouldn't be subservient to her!
Wait, the water isn't supposed to be there? Then why do all the chambers with water have the symbol of a person falling into water on the room sign?
I think he's right about the disrepair, just obviously the water's not supposed to be so toxic. It's supposed to be there for a safe place for you to land. Maybe. I mean it is aperture science after all
@@baval5 Nobody was there to change the water filters.
@@JamesJazzz And standing water is a good place for bacteria to develop.
@@dennisthemenace3695 It could always be that a pipe broke and mixed water with highly toxic waste that comes from making neurotoxin.
The second game (more precisely, the Cave Johnson's part) actually confirms that the whole Aperture Science never really cared much about anyone's physical and mental health, so the toxic, deadly water in the tests was most likely the original intention of the company.
“Then you realise the observation rooms are empty” I didn’t realise until she tried to kill us because I then realized no human would just kill us
Uh. You should look up the Milgram Experiment.
@@foty8679 I think it was sarcasm, I’m a very sporadic person and don’t understand what this comment means, but ok
According to Wikipedia: The Milgram experiment on obedience to authority figures was a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. They measured the willingness of study participants, men from a diverse range of occupations with varying levels of education, to obey an authority figure who instructed them to perform acts conflicting with their personal conscience.
@@foty8679 What does that have to do with this?
Either you're being sarcastic, or you don't know humans.
The "water" is definitely supposed to be there... The warning signs show a person in the liquid being "irritated", most likely to show that the liquid is some kind of corrosive acid. Even if it wasn't always there i don't doubt that glados could remove it if she wanted to. If anything she probably found it in some pit/tank under the facility and added it to the room to find out what happens when a human comes into contact with highly corrosive acids.
in the second game we find out that Gladys has full control over every room meaning she can change the signs saying what's in the room which means if she wanted to she couldflooded the room with the acid and just say that it's part of the test when in fact is not supposed to be there
It might have originally been regular water and, 2 possible things
1. GLaDOS was aware that falling into the water with your portal device would kill you, so she put it there so that failure would mean electrocution
2. the reply above, GLaDOS did the acid on purpose and changed the sign
Or even both, GLaDOS realised that you could throw your device to safety or hold it above and not die, so she put acid instead
@@gothictiddd As i said... "Even if it wasn't always there i don't doubt that glados could remove it if she wanted to."
Point is, if she wants it there, it is supposed to be there. If she doesn't want it there, it would not be there...
Just saying, in portal 2 there is an achievement where you bring a companion cube past a broken emancipation grid and Glados fizzles you cube and says, “I think that one was about to say, ‘I love you’. They ARE sentient, of course. We just have a lot of them.”
"The radios scream when you emancipate them"
I'm sorry, what?
"She lied to me"
WHAT?
@@KendoOCE Correction: 3:42
When I played the portal series I made a bit of a mistake with playing the second first (since I got it free with a ps3 code) and it really made it harder to appreciate the clunkier portal 1 but this really did help me realize what I might have missed
I played the second one first as well.
In my opinion the first one did a better job with the mental shenanigans
I played the second one first because the ending of the first one was already spoiled for me. :/
I played the second first and only played P1 because of the Valve Complete Pack. Really wish I'd done it the other way around, but it was still a cool experience.
Same here! Ruined the entire experience but held together so well...
2:51 it's surreal hearing this in a video about portal, i always forget they exist in the same universe.
Go ahead and leave me.
I think I prefer to stay inside.
...
Maybe you'll find someone else
To help you.
Maybe Black Mesa...
THAT WAS A JOKE, HA HA, FAT CHANCE.
@@shiftylookingpyjak1989 HOLY SHIT I JUST REALIZED AFTER ALL THESE YEARS THAT THE BLACK MESA JOKE MIGHT BE BECAUSE THEY CAUSED THE RESONANCE CASCADE
Angel LM no. Gordon Freeman and the stupid scientists that said it was probably not a problem caused the resonance cascade.
@@TheONLYFeli0 it wasn't Gordon's fault, he was doing as he was told.
#LeaveGordonAlone
@@TheONLYFeli0 yea but it was gman who gave them the crystal i think
I always figured "intelligence incinerator" referred to intelligence as in "sensitive documents" like how you pick up "intelligence" in TF2. These emergency incinerators (future shredders) were everywhere to indicate the sleazy and amoral nature of Aperture.
you only find 2 in the entire game but ok
@@hellomrjelloyay you only explore a tiny fraction of the massive facility that is Aperture, so why would it matter?
11:43
Everybody gangsta 'till Chell pulls out the crossbow
Impulse 101
Lol
i think your first point is why my first Portal play through was so effective, i didn’t know shit about Portal and played it as a bonus in the orange box. It was so perfect to find out myself, i played it in one sitting, leaving my HL2 playthrough for the next day :)
"Bond with the companion cube"
Me: *Incinerates it the exact moment GLaDOS tolds me to*
Bro same. I didn't even hesitate.
"Unfortunately you will have to euthanize it-"
*ALREADY THROWING IT INTO THE FIRE*
Same here. I mean, it's a cube. It makes for a hilarious joke (one that maybe this guy is taking a little too literally) but it doesn’t move, have a personality, or even a face. There were zero signs that it was alive in any regard until after you killed it, so why would I form any sort of connection? I don't think the player was ever meant to actually seriously like the thing more than any of the regular cubes. It was all a joke that the internet took seriously.
I understand you guys didn't bond to the cube, but clearly it's not the internet taking it seriously. In my first playthrough without knowing anything about half life or portal games universe, I remember being very discussing disturbed when I realize I had to* *euthanize* the compassion cube. I went through the whole level again to see if there were any shortcuts and then hesitantly let it burn. This moment indeed was a masterpiece which broke from the monotonous and increasingly alarming way of Glados testing us - kinda like the giraffe scene in last of us 2.
I only care about that one "I'm different." turret from portal 2
@@earthling_parth these people just want to pull "im different" act, I think
11:40
Glados: hohoho, so you are approaching me?
Chell: *pulls out a crossbow and a shotgun* yes
11:42 i do not remember this part in portal
chell has had enough
chell is a scientist from black mesa and that's why glados wanted to kill her
theory confirmed
Neither, man.
I had a mini panic attack I was like how the heck did Gordon get in the Aperture facility?! (Throws every weapon at GladOs)
paste these commands into dev console: sv_cheats 1
impulse 101
And if you haven't already noticed, Glados is shaped like a body hanging with hands behind its back, I believe it's a subtle reminder to Caroline, the human used to "create a conscience" in Glados.
Personally, i like the theory that the companion cubes contain the corpses of former test subjects, and that the warnings about them talking and stabbing you are in case the test subject didn't die.
It also explains why you incinerate them, becausr if it went through an emancipation field then the cube would dissappear, but the body would remain.
Maybe that’s why in Portal 2, the chamber with the Companion Cube’s emancipation grill is “broken”
Maybe GLaDOS purposefully disabled it?
She’s hiding definitely hiding something...
Since it’s a very strange coincidence, right?
I personally don’t really like this theory as it ruins the psychology trick aspects of the cubes, (it’s more sinister to be attached to an inanimate object.)
But still an interesting take.
(MatPat...!)
Maleeka Abbas she fizzled the cube twice and if you get the cube through she fizzles it so no there are no test subjects in them
@Ailerator
Yeah true.
(Remember, I don’t like or care for this this theory, just thinking lol)
Is it far fetched to say that GLaDOS has “decoy” Companion Cubes since we only see the first two for like 10 seconds & those could’ve just been hard light replicas, storage cubes with fake hearts added or something like that?!
& GLaDOS is clearly double minded when it comes to the Cubes...
On one metaphorical hand, she wants to torture Chell with verbal abuse & test till her non-existent/slightly existent heart’s content.
On the other metaphorical hand, she has no regard for the Cubes & sees them as below her, sentient or not.
They'd die in the box anyways.
@@charow2638 Even though GLaDOS feels pleasure / satisfying revenge from killing humans, I doubt she'd want rotting corpses everywhere. (Even in the Companion Cubes) Look at Portal 1. a game that takes place a short while after the "Aperture Incident", there aren't Neurotoxin-filled bodies everywhere. GLaDOS must have had enough saity to clear up her mess...
So in conclusion, GLaDOS doesn't seem the type of person to use Human Bodies in her experiments. she hates the living equivalents, after all.
When I played portal I didn't realize that the cake is a lie memes were from this game. So I didn't realize that they were about Portal until I was in the fire pit.
c'mon, there is hard to miss wall writing in one of the room's with "cake is a lie", before a fire pit.
This message is a lie
@@ForeChin99 Except I was so focused on the turrets I didn't go in that room lol. I didn't go in that room till the 2nd playthrough
Same for me, but when I saw the hideouts with "The cake is a lie" I started to think about it a bit.
But I had no idea that they would try to burn me at the end of the game anyway
@@JeniousJustin *You're an idiot.*
Bruh same.. I found out on the first ratman room.
I never realized that her personality changes tied in so nicely with the cores being destroyed. That’s so neat
"I'm the only thing standing between us and them" Holy shit imagine a Portal 3 or Half Life 3 where GLaDOS helps stop the combine
Or one where she's friends with Batman...
I was saying this to Batman... oh
He was here the other day
Maybe you know him, he's a big deal
But I don't think of him that way
He's just a friend, someone I trust
Someone who won't kill me
@@shiftylookingpyjak1989 That is in another dimension
@@greenishpiss3588 the term is universe
Too late for that, Portal 2 is set 50,000 years after the combine invasion, with GLaDOS inactive for most of that time. The only way for GLaDOS to stop the combine is for her to somehow take the whole facility back in time, which cannot happen because it is a whole place, not one person.
@@nebula_the_starfish yeah it's too bad but maybe the G-man hires GLaDOS and Chell or something. (Idk how that would work tho) Also I think Aperture might have been working on some kind of time travel along with the Portal Gun
Wait, the water isnt supposed to be there?
personally, I think its an accident glados turned into a "feature"
@@uppishcub1617, Todd Howard likes that
@@iangabriel5536 Notch likes that
@@NoSubsWithContent Ah yes, redstone
@@NoSubsWithContent Valve likes that
Sometimes the song Cara Mia song in Portal 2 takes me back to 2011, to a time where I feel like the puzzles and the mystery of the story will never end, but as soon as I realize that the song is ending I find out that its the genius of the simplicity of the game that makes it timeless. Portal was the Beta of the perfection that was Portal 2. Not saying Portal wasn’t good only that it could’ve had more to it. The scenery and mystery in Portal 2 is like a movie without needing to tell you its a movie outright. The more you find out about the Aperture history more the world opens with showing you rather than telling you. It is stupidly simple, and beautifully perfect. Portal 2 is an orchestra to the poem of Portal.
I Portal: Still Alive on my Xbox 360, I tried out the demo with no clue what to expect, I was blown away, I loved every part of it, proceeded to play the demo, over and over until I could afford the game, didn't use any walkthrough because at the time I wasn't aware of youtube lets plays and walkthroughs, I completed it in shock and loved every second of it, being young at the time, the voice of glados kind of freaked me out, after hearing of a sequel, I begged my dad for it when I saw it in Blockbusters (Remember those?), my dad happily bought it for me because he knew how much I loved the first one. Ever since then i've moved onto pc gaming, but have always remembers those good old 360 days, as long as valve's name is attached to it, I know I'm extremely likely to have a good time.
That’s so true.
Do they neglect TF2 and to a degree CS? Yes. But are even those neglected games amazing? Absolutely
For about a month, Portal: still alive(the whole game) was free for about a month on Xbox one. I played through it a few times, got portal 2, and now I can’t stop playing it
except artifact
I'm 19 and after like 8 years I played the advanced chambers again, I still ask myself how was I able to complete them without youtube...
You're trying to make yourself sound older than you actually are bro.
you never forget that first playtrough..before i got used to it i was genuinely terrified of confronting glados i had to take multiple breaks before entering the final chamber.
That turrrt opera is so goddamn beautiful that I actually cried.
meanwhile, my friend laughing hysterically and thinking it's the funniest shit they ever saw
I’m real sad that I played games like this as a kid, rather than when I was old enough to actually have philosophical thoughts and understanding of these worlds.
I only played this game to beat it when I was little, not really paying attention to plot or the world itself.
*_same here_*
Sameeee
No reason to be sad. When you replay narrative-driven games such as this every 5 years or so, you can access a new layer of appreciation and comprehension each time!
@@grammarmaid
I am absolutely copying this comment, because that's the best response I've seen in years.
@@MrGermandeutsch Please feel free to do so. I'm happy you appreciated it.
9:42 that GLaDOS laugh is absolutely chilling as she realizes what she was capable of
I always thought the “live fire course for military androids” meant that the androids were supposed to get shot at by the turrets, not that the turrets are the androids. After all, “android” is almost always used in reference to a humanoid robot. And we discover in Portal 2 that Aperture Science made some of those (Atlas and P.Body)
I had assumed it was Androids made by the US or something that were being tested in Aperture.
I had a vastly different perspective when I played this game the first time, especially since I knew nothing about the game (or Half Life).
~I never questioned the lack of people or the unkempt nature of the facility.
~At one point GLaDOS said I was an excellent test subject, and I felt...happy, and I smiled. It also helped that Self Esteem Fund was playing.
~I was a bit caught off guard by Test Chamber 17, but brushed it off.
~When GLaDOS asked me to assume the Party Escort Position, I actually tried to do so.
"*You* will be _baked_, then there will be cake."
I hate to be the one to tell you this dude..........but I think you're an NPC. Sorry.
Hahaha I can see that happening
@@NitroNinja324 Welp. My life is a lie. Gonna go walk in circles while I wait for the next flag to activate.
you might be particularly vulnerable to abuse
When her intelligence core gets destroyed she becomes a Twitter user
XD
😳
Or a TikTok user.
@@JosephQPublic well more of a 4chan user
Or a redditor
Playing Portal when I was a like 6 I was super surprised by the ending sequence. And even though that magic is gone now, it is still one of my favorite games.
1:44 I never thought about how much GLaDOS isn't in control, she can really only manipulate doors, cubes, moving platforms, and a bit more. At least in the first game that is.
i can never play this game the same after speedrunning it and breaking it hundreds of times
Same. There's no way I could ever look at the companion cube with affection, its only purpose is to get incinerated as fast as physically possible
@@burnstjamp i never cared about the companion cube in the first place. i mean..
*it's a cube.*
rohanthedrums even when I'm speed running I like to think of it as cute lol
@Ailerator to be fair, i have a lot of issues as well, i'm sure if i were a 'normal' person the cube would seem somewhat endearing
yea me too, abh and portal bumping is just so much more fun than playing the actual game
When I first played Portal, I told my wife, you will like this it's just a simple puzzle game! I thought "how refreshing" after all those shoot'em ups"
Leadman : "...she'd be right about us being better down here..."
Also Leadman : "...so anyways i started blasting"
In the Portal 2 tie-in comic Lab Rat, we learn that Doug Ratman heard the companion cube speak to him due to his schizophrenia, proven by it's silence when he takes his last anti-psychotic. This is what GLaDOS was referencing in her line about the companion cube threatening you
hi comment from 9 months ago :)
it’s heavily implied that the cube WAS talking to him throughout the comic as well, making it super ambiguous. The cube was giving him information that he absolutely could not have known if it was just a hallucination!
@@M0nsterm0uth I disagree, I believe that the cube was simply acting as his conscience and a means to sort out his thoughts/logic once he became completely psychotic. Consider that Doug did have some knowledge of Aperture because he had been an engineer there, and at least one of his colleague acquaintances (Henry) actually worked on GLaDOS. He might have suffered from a serious mental illness and trauma, but that doesn't mean he was an idiot. :)
I think she started making sentient things due to boredom. She murdered every employee and now she can't do anything. Then she finds the test subject.
Also, as from info in Portal 2, Glados' mind is based on Caroline, Cave Johnson's asistant. The cores were additions to give her more inteligence and well, the morality core was there to stop her from murdering everyone. I think murderous rage is probably from the fact original Caroline didn't want to be an AI template, hell she didn't even want to take Cave's spot after he died. Probably scanning into a template added more anger or something
Glados said they were added to make her *stop* flooding the enrichment center
"You're not even a scientist! You're not even a doctor!"
_Protagonist proceeds to show his true self by using his entire arsenal against GLaDOS_
For the people who didn't get the joke:
I say "him" instead of "her" because the joke is that he used a cheat to use Gordon Freeman's weapons. The joke was that the protagonist was secretly Gordon Freeman instead of Chell all along. He's a scientist/doctor.
Nice profile
Exactly what a scientist would do
Oh hey scout!
Her but yeah
@@veryfuckinconfused No, the joke is that he used a cheat to use Gordon Freeman's weapons. The joke was that the protagonist was secretly Gordon Freeman instead of Chell all along. He's a scientist/doctor.
@@NotASpyReally ahh I get it gordan freeman is a doctor so he uses his weapons like a doctor uses his tools like a stethoscope n tongue depressors it's a comedic parallel that shows the symbolism between to progressions that are different but you're pointing out how they're similar much like David Cronehenberg's The Fly which dives into how insect life parallels humans and even how more terrible day to day insect life is and if humans were constantly on that level we would live in a horrible scary world but that's the thing we do live in that world but we see ourselves as above insects because of out intelligence but yeah that's honestly a really clever joke
Portals ultimate hype kill? The fact that everyone already knows what happens in portal.
The largest flaw with any Valve game is they're so well-known and so amazingly tight in game design that they're almost impossible to experience fully again.
I didn't know about Portal or Half life's actual plot so I was experiencing it for the first time, and boy did I enjoy it. Portal games are real gems of simple games which forces you to think outside the box and make you appreciate the creativity in level design as well as story. Hope one day we'll get the Portal/HL 3 game tying the universe and completing the storyline.
i played Portal blind in 2021 and Portal 2 blind from 2021 to 2022 (took a really long break), so not everyone
not Portal, but everything I know about Half Life was said in these videos (I never got around to playing Half Life when I had a laptop that could probably run it, and now I only have a Switch for games unfortunately, but I intend on playing the Half Life games ASAP lmao)
The only thing I already knew when playing Portal 1 and 2 was that the cake is a lie,
It's like running a race, knowing you won't win
I just noticed that the Aperture Science Emergency Intelligence Incinerator closes with an aperture.
You already know the punchline.
I just love how discussions about this game still goes on for a decade.
0:02
Chel: The cake was a lie?
Also Chel: Always has been.
Alternate Version:
"So it's all The Cake?"
"Always has been."
;-)
lol, I actually missed that bit
God
This game looks so good for its time
Source was an AMAZING engine.
is* and always will be
The datedness of the graphics somehow adds to the atmosphere
"There's a place you might have heard of, its a tale we like to tell, when folks whose code ain't up to code, well they go, to android hell" -Android Hell Blues
Lowrodrick I see a fellow Harry101UK/The Stupendium fan, and I say “hello”
I think it's very likely for the companion cubes to contain corpses, besides the clear markers of "fratricide" and Glados' voice lines about it you also need to consider the most important detail about them. They're WEIGHTED companion cubes, and the weight of them is similar to chell's weight.
The facility would be overrun with corpses based on the test subjects and researchers, and Glados clearly would have no moral disagreements with using already dead humans to make the cubes weighted, it's efficient/recycling/disposes of evidence. Companion cubes are caskets.
How come glados can fizzle them in portal 2? Not like she can fizzle us.
Dead tissue might not respond the same way as alive tissue. The fizzled can fizzle your ears though, so it might be a setting
6:44 fratricide (derived from the latin noun frater and the verb caedere) is specifically the act of killing one's brother. Likewise sororicide is the act of killing one's sister. So there are two words for killing a sibling depending on the gender of the person being killed. This might sound pretentious, but I'm a fan of etymology, so I thought it was cool.
what is it called if you kill a frat boy
@ictogon I guess fratricide maybe, although for cases like that where the relationship isn't familial it can also be homicide.
I actually didn't know the cake was a lie. I'm not native to English, and it's my second language. So before I learnt English, I always just thought that portal was just some puzzle game. I only got so far as getting the blue portal gun. Never got to the turret part. Or anywhere near. Played it years later, this time I knew English. I then only realized how dark it actually was.
I loved this game. When i was younger my dad was easily impressed by modern video games, this game would have blown his mind. I miss him so much.
Another thing I found really uncanny is that literally everywhere you go, including the escape, there is always a radio playing the relaxation vault music.
That is only true in subsequent playthroughs.
@@JamSparing no, the radios are always there.
@@MyUsersDark Really? I seem to recall that the radios only pop up after you beat the game once.
@@JamSparing I definitely found them on my first playthrough. Not all of them, of course, since I wasn't specifically looking for them, but I know they were there.
@@MyUsersDark Srategywiki says they are available after beating the game once. I can definitely check to see if this applies, though.
*casually talking about combines ruling over earth while whipping a shotgun and shooting glados over and over*
@5:09 "... a psychological experiment on the effects of isolation"
**laughs in 2020**
that's why they call it predictive programming ;P
also, could be big group thought experiment
*laughs in 2021*
@robe a caso Instagram I could do a few more years.
Portal's writing and atmosphere is genius, and was built upon even more with Portal 2 a sequel to a game that didn't need one.
I remember the first time I played this. I was pretty young and for some reason it took a minute for the portals to make sense. It was like riding a bike, took a bit to get and it became second nature. This game opens ur brain a bit
I remember my first playthrough. I had zero idea what to expect, but had to put the controller down several times because I was laughing so hard at GlaDOS' sarcasm. I learn something new and creepy every time I play it.
When i started portal, i had no idea (this is a month ago), i thought it was a horror game!!
I came into it fresh off hl2 so I was feeling incredibly chill not dealing with zombies or elites
It is
We need a _Portal: Rattmann_ prequel already so that the horror can *chef's kiss* ✨shine✨
Luckily I played this when it was brand new.
It was a wonder to explore and experience without other people to comment on it.
3:21
"Are these turrets sentient?" *remorselessly murders one*
11:40
Me: Oh wow, this is really cool! it makes me want to play portal again!! It's so nostalgic I--
*you pull out a HL crossbow*
Me: Wait, WAIT, WHAT--
I just finished the game for the first time, and I didn't know the cake was a lie at the start, this game's atmosphere and story were perfect
I always joked that the cake wasn't the lie you getting it was the lie because at the end it did show a cake
My first playthrough of Portal was amazing, subsequent ones were definitely lesser knowing plotpoints and puzzle solutions ahead of time.
Awesome stuff about the cores, though I wonder if they just ignored all that at the start of Portal 2
@Brittain | Ah, yes, the anger inhibitor, very useful and beneficial to Aperture.
BankerPaul I mean, it was most likely installed to her to give her human emotions, to build the most human-like artificial intelligence. But that of course did work out too well.
BankerPaul you act like aperture science does things because it's beneficial to them and not just because they can. It's literally their motto
@Brittain | The core is what gave it more anger.
@@charlieme3835 | ...maybe.
When I first played the game I had thought the empty observation offices was just a technical limitation and it was implied there were people there
The fact that after over a decade, with no recent announcements or mention from the company, I still find Portal videos popping up on my UA-cam homescreen, and I still am drawn to watch all of them, proves how timeless and perfect the Portal series is.
LeadHead: They even scream at the emancipation grill
Turret: AEAEAEAEAEAEAE