10k giveaway instructions! Unfortunately UA-cam has removed the giveaway link because they are claiming it is spam. If you would like to enter, please head to the link in the bio of my instagram: instagram.com/powerwordspill I have appealed the decision, and if it's overturned, I will put the link back in the description.
The very first session of my dnd campaign included my players testing out a wild magic-infused cabbage by throwing it at an oak tree. The tree turned permanently blue. NOW it is a key landmark, a large and flourishing magical cabbage oak.
Here's a fun forest idea you guys can steal. Its a large woodland section called the "Red Woods". The forest is filled with towering cedars, red-leaved deciduous, and rusty thorny underbrush. As you walk through, the plants will slowly poke and stick at you, no matter how clear the path through you choose looks. By the time you leave the forest, you feel a little weary and drained but otherwise none the worse for wear. The forest, however, looks brighter and a little deeper in its ruddy colour...
I was coming here to say the same thing. You are providing tips I have not heard anywhere else, they are easily done and the videos are just the right length. I think you channel will be growing real soon!
Just a quick note - the 3D models in games are usually only the higher resolution ones but the game engine renders their fidelity based on draw distance/perspective. This way they don't have to sculpt and load in two different models of objects - one for near, and one for afar Just a nitpicky detail, not even a correction - I just find the nitty gritty fascinating! Having a reminder on your DM screen to engage the 5 senses is a great idea in and of itself! Also useful to make things feel magical by just doing something antithetical to what we expect of nature - I'm gonna get a lot of mileage from this one :D
Being as one of my players is a divine soul of the "Treefather," there have been quite a few tree-centric locations in my campaign. My favorite is an ancient oak that slowly saps the evil from magic items hung on its branches, leeching out curses up to its leaves to be burned away by sunlight.
A really good video that actually came at the perfect moment! Been looking at ways to improve my narrations for a little while, and this is something I will certainly give a shot!
Here's a reason for your tree to grow upside down: leaf on that that tree produces both helium and oxygen. While oxygen exit from the leaves, helium get stored into them. Leaves has a membrane that won't let helium escape, so leaves are like some sort of baloons. When they fall, they go up, until the membrane is rotten and helium run from them. When the helium does, it get absorbed by the roots, ready to be made pumped into the leaves again
Every time I watch one of your videos I have to start them over a second time because I find myself checking out what books you have stacked on your table, lol. Love the videos, keep ‘em coming.
Fantastisk tips man. I have been playing RPGs for almost 22 years now and small details like that can really draw your players in to a scene and upp you game as a GM. Keep those those tips coming friend 😁
I find Pinterest really helpful. I recommend saving pins that list fabric types, types of sleeves/necklines/pants/armour/etc and general fantasy clothing inspo. My other DM friend has a consistent outfit for each village with only slight variation depending on the NPC's job or personality :D
10k giveaway instructions! Unfortunately UA-cam has removed the giveaway link because they are claiming it is spam. If you would like to enter, please head to the link in the bio of my instagram:
instagram.com/powerwordspill
I have appealed the decision, and if it's overturned, I will put the link back in the description.
The very first session of my dnd campaign included my players testing out a wild magic-infused cabbage by throwing it at an oak tree. The tree turned permanently blue. NOW it is a key landmark, a large and flourishing magical cabbage oak.
That's amazing! That's even better that your players had a hand in creating it!
Here's a fun forest idea you guys can steal.
Its a large woodland section called the "Red Woods". The forest is filled with towering cedars, red-leaved deciduous, and rusty thorny underbrush. As you walk through, the plants will slowly poke and stick at you, no matter how clear the path through you choose looks. By the time you leave the forest, you feel a little weary and drained but otherwise none the worse for wear. The forest, however, looks brighter and a little deeper in its ruddy colour...
Very cool!! I like that a lot
I love that you cover topics I haven't seen from other creators, and they feel actionable! Thank you!
I was coming here to say the same thing. You are providing tips I have not heard anywhere else, they are easily done and the videos are just the right length. I think you channel will be growing real soon!
Just a quick note - the 3D models in games are usually only the higher resolution ones but the game engine renders their fidelity based on draw distance/perspective. This way they don't have to sculpt and load in two different models of objects - one for near, and one for afar
Just a nitpicky detail, not even a correction - I just find the nitty gritty fascinating!
Having a reminder on your DM screen to engage the 5 senses is a great idea in and of itself! Also useful to make things feel magical by just doing something antithetical to what we expect of nature - I'm gonna get a lot of mileage from this one :D
Being as one of my players is a divine soul of the "Treefather," there have been quite a few tree-centric locations in my campaign. My favorite is an ancient oak that slowly saps the evil from magic items hung on its branches, leeching out curses up to its leaves to be burned away by sunlight.
Woah, very cool!
A really good video that actually came at the perfect moment! Been looking at ways to improve my narrations for a little while, and this is something I will certainly give a shot!
Here's a reason for your tree to grow upside down: leaf on that that tree produces both helium and oxygen. While oxygen exit from the leaves, helium get stored into them. Leaves has a membrane that won't let helium escape, so leaves are like some sort of baloons. When they fall, they go up, until the membrane is rotten and helium run from them. When the helium does, it get absorbed by the roots, ready to be made pumped into the leaves again
Every time I watch one of your videos I have to start them over a second time because I find myself checking out what books you have stacked on your table, lol. Love the videos, keep ‘em coming.
I love the advice here. It is all perfectly usable in the next game without having to do a ton of extra work.
Fantastisk tips man. I have been playing RPGs for almost 22 years now and small details like that can really draw your players in to a scene and upp you game as a GM.
Keep those those tips coming friend 😁
I appreciate you too, thank you for the content you've created so far & potential more upcoming!
Amazing work! I cant wait to surprise my players with semi descent descriptions for once
Underrated channel
Just found your channel. Really enjoying it thanks
Very nice idea, I love it 🥳👍🏽
Just did this with a gold leaf tree for faewild!
I love that!
This is one thing I need to do, I run pre generated modules and sometimes they are lacking in good descriptions.
Actually amazing vid! Hope i win the giveaway!!!
You have an excellent moustache, sir.
😎😎😎
I’m horrible at describing what some NPCs are wearing at times. Anybody got some tips?
I find Pinterest really helpful. I recommend saving pins that list fabric types, types of sleeves/necklines/pants/armour/etc and general fantasy clothing inspo. My other DM friend has a consistent outfit for each village with only slight variation depending on the NPC's job or personality :D
Super hyped for your videos that I'm totally NOT watching during work..... ᕕ( ᐛ )ᕗ
Not trying to be parasocial but you're handsome af
Blush
I'm a dendrologist, these suggestions disturb me.