Interact with Objects using Tags | No Casting | Unreal Engine 5 Tutorial
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- Опубліковано 20 вер 2024
- Unreal Engine Blueprints Optimization Course
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In two months it will be a year since I started working with Unreal Engine, and your video of alternatives for casting is helping me a lot, thank you very much.
The exact same thing happened to me when I first started, after 1 year of using Casting, I've learned alternatives for Casting and I want to teach everyone to not make the same mistake like we did. I'm glad my Tutorials helps you. More to come !
@@chankulovski Thank you men i dont know about Casting issue, i remove unnesserary Castings from my Main Characters , because they have all the Hitboxes and Hurtboxes , i use for the box on the Overlap Component (Get Display Name is equal to a branch) do you think it is expensive? , thank you.
@@kotarosdevgame Get Display Name is just displaying the Actor's name as a TEXT, which is not expensive at all. You are welcome though, most of the developers don't know these things or don't want to accept it. So make sure you remove all Castings in your game ( it will cost you a lot when you package your game with Castings ). More Tutorials are coming !
@@chankulovski I will try it i used so much 🤣 but just at the start of the begin play ( Cast to Character to promote to a variable to get a reference.
@@kotarosdevgame Nooooo, that's even worse :( When you start the game immediately you are loading everything from the Character. It's like, you weigh 75kg, but when you start your day next morning to get out of bed, you are suddenly 500kg weight :( Once you get used to the Interfaces and other better nodes, you will say WHY I HAVEN'T DONE THIS BEFORE??? Trust me ... been there done that
I've never used Unreal but I like the presentation a lot.
Thank you for your kind words, I'm really doing my best :)
But, usually you need to do some action on destroyed object like make it fire, make it fall, make it play some animation, etc. It is usually not enough just remove it.
That can be added easily, just make sure to put the Blueprints BEFORE the destroy Component / Actor.
@@chankulovski Yes, but then you need to solve that inside of character blueprint. Much more flexible is propagate the destruction even to the target object and lest itself handle the destruction in the proper way.
Thanks for another great tut!
You are welcome ! More to come ✌️
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