Your vids are cool man the main issue is your thumnail, people would pass it. Its too boring and plain. Not here to make fun of you but just giving advice. Take it or not, i don't mind. Thanks btw.
just do a script in serverscriptservice: local Players = game:GetService("Players") local part = workspace.WinPart local spawnPart = workspace.Spawn local debounceTable = {} -- we want to make sure player just get one win local function touchedWinPart(hit) local player = Players:GetPlayerFromCharacter(hit.Parent) -- getting the player if not table.find(debounceTable, player.Name) then -- check if player is in the table table.insert(debounceTable, player.Name) player.leaderstats.Wins.Value += 1 -- giving player a win player.Character.HumanoidRootPart.CFrame = spawnPart.CFrame print("Reward") else task.wait(2) table.remove(debounceTable, debounceTable[player.Name]) -- removing the player end end part.Touched:Connect(touchedWinPart)
Now i see you grow up much i was with you in the game when you had 30 subscribers. And now you have 300!!
finally a datastore script that worked, thank you and also 300th sub1!111!
Your vids are cool man the main issue is your thumnail, people would pass it. Its too boring and plain. Not here to make fun of you but just giving advice.
Take it or not, i don't mind. Thanks btw.
Another fire tutorial 🗣️🔥
i also needed this
BRO YOU'RE COOL ASF
hey bro can you make a group chest with an award of 10k coins? thanks bro new sub🔥
yeah sure!
Ty
hey noob script can your next video is like when we go to that part we earn 1 wins and teleport back to spawn points 😁😭
just do a script in serverscriptservice:
local Players = game:GetService("Players")
local part = workspace.WinPart
local spawnPart = workspace.Spawn
local debounceTable = {} -- we want to make sure player just get one win
local function touchedWinPart(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent) -- getting the player
if not table.find(debounceTable, player.Name) then -- check if player is in the table
table.insert(debounceTable, player.Name)
player.leaderstats.Wins.Value += 1 -- giving player a win
player.Character.HumanoidRootPart.CFrame = spawnPart.CFrame
print("Reward")
else
task.wait(2)
table.remove(debounceTable, debounceTable[player.Name]) -- removing the player
end
end
part.Touched:Connect(touchedWinPart)
@@Project_Mox tysm my legend