COMPLETE GUIDE to SLAB SHIELD | Warhammer 40K: DARKTIDE

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  • Опубліковано 4 січ 2025

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  • @cashcrop_
    @cashcrop_  Рік тому +21

    Tips from Comments:
    @Felaeris
    Embrace the power of Sprint Cancel to H1 -> H1. For this reason, and being able to cheaply walk through Mauler/Rager hordes without CD, I really prefer Thunderstrike IV.
    @cashcrop
    I was able to accomplish this by holding W and Shift while spamming Heavy Attack - this will chain Heavy 1 as long as I'm able to move forward.
    @Felaeris
    You only need to hold 'shift' long enough to change the animation (about a half second.) Just make sure you do NOT release left click. This has the added advantage of helping you maintain proper distance when juggling crusher packs.
    @Axehilt
    Maybe a bit too much emphasis on blocking, given the value of slide-heavy-attacking. I want to say 16:53 gunner is just out of range of this technique, but only barely. So the correct strategy there would be:
    1. walk forward ~1 full second
    2. whip 90 degrees left/right
    3. immediately dodge-slide towards him
    4. immediately start charging a heavy during the slide (and release pretty close to the end of the slide -- basically whenever you know you're in range of the attack hitting)
    This is particular effective if there are a lot of other shooters around too, as now you're within the range where they'll simply shut off their ranged attacks and waste time switching to melee (if they're not outright hit and staggered by your attack).
    Also the distance of that heavy attack hitting determines how long you actually needed to walk forward (you should block as little as possible, basically).
    With the right rooms, I'll basically ping-pong between several gunners set up in cover within a room this way (but again, if they're as distant as the guy at 16:53, then you need to move for a little while and that's where blocking becomes useful). At least until you hit Shield's dodge limit but by that point the room will often mostly be defused.
    To be clear block-advancing isn't a terrible way of closing on positions like this, it's just quite a lot slower at tying up all those ranged enemies so I think it loses out overall. (And blocking in place is of course horrible unless those enemies somehow happen to be actively taunted, and maybe you got burster-punted across the room. Rare, but it could conceivably happen.)
    Hadzi clued me in to the dodge speed with the Shield. This translates into a slightly longer slide than you'd get from some other weapons.

  • @FireAnt
    @FireAnt Рік тому +144

    Thanks for the Ogrynomicon shoutout! Great video - informative, well crafted and a definite Shield Use Guide here.

    • @cashcrop_
      @cashcrop_  Рік тому +14

      Hey, it was my pleasure. It's a great document and I've been considering how and when to incorporate it into a video since y'all released it at Patch 13 (I think it was Patch 13). The Ogrynomicon is an amazing resource, and I hope I showed that. Additionally, the formatting is next-level.

    • @jumpingman6612
      @jumpingman6612 Рік тому +7

      Not only is it fantastic, a visual treat as well!

    • @SaschaLecours
      @SaschaLecours 4 місяці тому +2

      Ogrynomicon makes me proud to be an Ogryn main

  • @jeremythompson1905
    @jeremythompson1905 11 місяців тому +33

    I had heard that you could block 360 degrees, but kept taking damage. You pointing out that it is only with ranged fire helps SO MUCH. I can use my shield with WAY more confidence. This video has helped me out a lot.

    • @cashcrop_
      @cashcrop_  11 місяців тому +2

      Glad to hear it!

    • @jakemccracken5860
      @jakemccracken5860 7 місяців тому

      Think that applies to the special stance where u plant the shield

  • @iainjones4791
    @iainjones4791 Рік тому +18

    The calm cadence and soft feeding of information is so pleasant to listen to haha. Made it really nice to process the information easily! Good vid

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Thank you! I appreciate it. I'm happy you found this useful. Thanks for taking the time to watch and commenting.

  • @MMock
    @MMock Рік тому +8

    "ATTACKING let's begin with light attacks"
    damn I never get to use these finally some tips since I use heavvy attacks so muc-
    "I mostly ignore these"
    oh

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Made me laugh. Heh.
      Thanks for watching and taking the time to leave a comment that brought a smile to my face.

  • @bluelense7
    @bluelense7 Рік тому +25

    The new ogryn shovels (mkV and mkXIX) are re-skinned thunder hammers. 25% carapace, 10% elite, thrust, and brutal momentum lets them one-shot crushers on fully charged pickaxe swing.

    • @cashcrop_
      @cashcrop_  Рік тому +4

      I'm the freak that likes the Mk XIX on my Gunlugger with Confident Strike and Skullcrusher (may swap to BM) and Carapace and Unarmoured. Lights into hordes and I can still 2 tap Crushers.

  • @Leontorres13
    @Leontorres13 Рік тому +9

    Was looking for a Guide on Ogryn shield came expecting some half assed tipical YT guide (since that is what a lot of the vids I saw before were and I am new here) and was gladly proved wrong amazingly detailed guide with the important information, I subscribed!

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I appreciate that. Looking into shovels now. Probably won't do so many special edits, and just keep it simple.
      Thanks for the sub and dropping me a line. I appreciate it, fo sho.

  • @squidinc4376
    @squidinc4376 Рік тому +48

    You've got the highest quality Darktide videos, I think.

  • @WhenToastersAttack
    @WhenToastersAttack Рік тому +26

    It’s the only melee weapon I really use on my Ogryn. I feel naked without it. It pares extremely well with the kickback and rumbler imo, who also benefit from every class perk that effects your heavy attacks.

    • @cashcrop_
      @cashcrop_  Рік тому +5

      Shield. Kickback. Rumbler. There's a lot to like there.

    • @cainmartin6396
      @cainmartin6396 Рік тому +2

      Honestly I've been having a great time with the kickback and brunt basher I got! Still the slab shield does rock!

  • @Reginald-sc9tk
    @Reginald-sc9tk Рік тому +4

    Great video. Thanks for the thorough review of this weapon.
    Also woo hope my ogryn is in the credits!

    • @cashcrop_
      @cashcrop_  Рік тому

      Gracias, and yes, your Ogryn is in the credits.

  • @UnDoneDg
    @UnDoneDg Рік тому +8

    Just gotta say that I absolutely love the style you have for your videos man! Very detailed and well communicated; thank you for your hard work helping the Ogryn community :)

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I appreciate that. Thanks for dropping me a line.

  • @Axehilt
    @Axehilt Рік тому +2

    Maybe a bit too much emphasis on blocking, given the value of slide-heavy-attacking. I want to say 16:53 gunner is _just_ out of range of this technique, but only barely. So the correct strategy there would be:
    1. walk forward ~1 full second
    2. whip 90 degrees left/right
    3. immediately dodge-slide towards him
    4. immediately start charging a heavy during the slide (and release pretty close to the end of the slide -- basically whenever you know you're in range of the attack hitting)
    This is particular effective if there are a lot of other shooters around too, as now you're within the range where they'll simply shut off their ranged attacks and waste time switching to melee (if they're not outright hit and staggered by your attack).
    Also the distance of that heavy attack hitting determines how long you actually needed to walk forward (you should block as little as possible, basically).
    With the right rooms, I'll basically ping-pong between several gunners set up in cover within a room this way (but again, if they're as distant as the guy at 16:53, then you need to move for a little while and that's where blocking becomes useful). At least until you hit Shield's dodge limit but by that point the room will often mostly be defused.
    To be clear block-advancing isn't a _terrible_ way of closing on positions like this, it's just quite a lot slower at tying up all those ranged enemies so I think it loses out overall. (And blocking in place is of course horrible unless those enemies somehow happen to be actively taunted, and maybe you got burster-punted across the room. Rare, but it could conceivably happen.)

    • @cashcrop_
      @cashcrop_  Рік тому +1

      21:06 Great point. I slide all the time into Heavies from playing other weapons and a lot of Zealot, that I didn't even think to add it to this video.
      I've copied the text from your comment and added it to a pinned comment. I appreciate the tips to help folks out.

  • @Newominus
    @Newominus Рік тому +9

    Ive been playing shield for so long my gameplay has melted into spamming heavy 1 (resetting the combo via tapping block) for literally everything. Plop on brutal momentum and just sweep the hitbox for great clear. Repeatedly smack crushers with it until they drop. It does basically everything!
    Though sometimes i use light 1 and light 2 to screen horde enemies from reaching my teammates doing something, but i dont do that too often.
    Against Plague Ogryns you have enough time between the downtime of their attack combos to do heavy 1 and then block the oncoming hit, its great.
    Against Bulwarks if im feeling lazy i'll spam heavy 1s into their shield and itll open them up in like 3 heavies.
    Ive been running carapace on my shield, might be cool enough for my dps against one crusher using heavies to never let him swing since he gets staggered once, falls over, and then dies before he can squeak an attack out.
    I never leave home without my rock and ive swapped from using taunt shout to going back to charge like the good ole days. +9 stamina, stam regen, gunner resist and ordos because im baller like that.

    • @cashcrop_
      @cashcrop_  Рік тому

      I've been slowly trying to turn my brain off to Soften Them Up (I mean, I do like running Frag Bomb). Rocks are great, and everyone gets a kick out of them.
      I really have to try your Curio setup. That's so much Stamina. With the amount of Toughness coming out of the Talent Tree and the amount of innate Health the Ogryn has, I bet it feels pretty good. Just Uncle Moneybags with that Stamina.
      I do find myself swiping at junk enemies with Lights to save buddies from a swipe from an enemy. The stagger is good, and the damage isn't too bad against trash mobs.
      So you run Carapace. Do you run Heavy Hitter, as well?

    • @Newominus
      @Newominus Рік тому +1

      @@cashcrop_ yep, Heavy Hitter and the attack speed under it. I take rending on elite kill as well.

    • @cashcrop_
      @cashcrop_  Рік тому

      @@Newominus I've played with that a bit. Feels good (minus the Carapace damage perk). I need a new shield anyway (my Crowd Control mod is 64%, so Attack Speed feels just slightly slow). I'll try to make one with Carapace damage.

  • @kmurphy0620
    @kmurphy0620 Рік тому +2

    Thank you for this guide. The shield is nutty now.

    • @cashcrop_
      @cashcrop_  Рік тому

      You're welcome. The Slab Shield is solidly in my build rotation. I appreciate your generosity! Very kind of you.

  • @CarlosRodriguez-dd4sb
    @CarlosRodriguez-dd4sb Рік тому +2

    Thanks!

    • @cashcrop_
      @cashcrop_  Рік тому

      Very kind of you, Carlos. I appreciate it.

  • @MetalGeek464
    @MetalGeek464 Рік тому +3

    Huge thank you for the video and the Ogrynomicon @FireAnt. My first Ogryn builds came from the Ogrynomicon. Been learning the Slab and its interesting. The combat feels slow motion, as you wind up and swing the shield, but that's no worries because everything is on its ass. Dead, or staggered, bleeding and dying. Ult with the taunt and watch your teams mow down everything.

    • @cashcrop_
      @cashcrop_  Рік тому

      You're welcome for the video. I did not work on the Ogrynomicon. I find it useful and wanted to give it a shout out for other folks who may not be aware of its existence.
      Slab is a good time, and yeah you kind of lumber around in slow motion.

  • @ZombieJeff
    @ZombieJeff Рік тому +14

    The slab reminds me of how shields were in Vermintide 1, I think the only way to make it better would be to make the light attacks more single target focused.
    One day I'll get back to OG axe and shield bardin.... one day.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I was more fond of dual-wield axe Slayer Bardin in VT2.
      Closest we get to the single-target Maul attacks is the Push Attack.
      I'm curious what other variants of the Shield will look like, now that we have new variants of the Shovel that are quite different, mechanically, from the OG.

  • @vonLuck130
    @vonLuck130 Рік тому +4

    Slab shield has been a staple build of mine since the re-work. This thing keeps most of the stagger goodness from days of old and pairs it with very reasonable TTK on a variety of units. Quite simply it's fantastic - If a group is struggling I'll pull out the shield to bulwark the party and get the mission done. The ability to reign in packs of shooters is 10/10. Fantastic video as always and I hope to get a few games in soon!

    • @cashcrop_
      @cashcrop_  Рік тому

      Slab definitely has a heavy presence in my rotation now. HMU when you wanna get some games in, for sure.

    • @vonLuck130
      @vonLuck130 Рік тому +1

      @@cashcrop_ AAhhhh Grugg's at the top of the dedication! SAH! Grugg is happier than when you showed him which end of the krumpin stick is for krumpin!

    • @cashcrop_
      @cashcrop_  Рік тому

      @@vonLuck130 YESSAH!

  • @XtremeLife
    @XtremeLife 11 місяців тому +1

    As a person with sever adhd.
    I love your content.
    Most others gives me flashbacks from high school were the teachers bored me so many times that I left the classroom 😂
    This is my first warhammer ever..
    And I love it 💪
    I'm on Xbox so I recently bought it but already at 250hrs+
    I've been playing Vet until a couple of days ago. I just passed LvL 11 so I was looking for some YTer with some good knowledge and a funny way to teach/xlplain it))
    Thnx

    • @cashcrop_
      @cashcrop_  10 місяців тому

      I appreciate that. This is my 3rd Warhammer game. First was Warhammer Online (old mmo) and the second was Vermintide 2.

  • @brobuscus1152
    @brobuscus1152 Рік тому +3

    I personally run a grenade gauntlet with my shield, kickback/rumbler is certainly effective for deleting mid range specials/elites so its a matter of preference. The reason I love GG though is three fold.
    1. The ammo economy is a bit more forgiving if you have a decently rolled one with Pinpointing Target. You get 35 shots on an 71% ammo GG. This is the average roll I would aim for assuming blast damage and penetration are nearly maxed. Reason for this is that with the ammo mod you get a total of 44 shots which is admittedly only 4 more than kickback but 12 more than with a similar ammo stat rumbler.
    2. The special deletion has essentially infinite range. There is a little variance that can throw off super long range shots but you have nearly double the potential one shot range compared to the kickback. Rumbler even with a perfect build can be inconsistent as running specials often get staggered out of the blast radius and end up not dying when you need them to. Rumbler makes up for this with better unyielding/Ogryn damage but honestly as a shielder you should be focusing on simply not taking damage against these targets as you team uses their skills that are simply more ammo efficient.
    3.The GG has an open blessing slot, Pinpointing is mandatory imo while there are 3 potential options for the 2nd.
    -Shattering impact enables your team against the monstrosities and carapace the shield isn't well suited for. The full 8 stacks on a boss results in a net 20% global damage buff with even full penetration weapons getting a hefty boost. Way you run it is that you launch two quick nades before taunting with shield, use shield to take no damage/dodge angry boss, then reapply the debuff between their combos. If the boss isnt aggroed onto you you can also do decent damage onto their weakpoint.
    -Toughness on elite kill is great, any damage you take aiming for the special/elite mid fight means nothing because when they die you get a third of your toughness. Certain curio builds means you essentially get a psykers entire toughness bar back every time you kill an elite. It more often than not means you can skip Smash em or The Best Defense (25% regen on 1 or 3+ melee hit) netting an extra talent point or two for mid tier perks like Hard Knocks, Towering Presence, Ready and Reloaded, etc.
    -Blaze away seems decent but is kind of a trap. The window for it stacking is absurdly tiny and you can only get 3 stacks before reload, the buff ends up being outweighed by charging PP for 1 second, the reason why its here though is that if you can nail that spam window you can then use the melee power increase for a solid few seconds and have it be buffed up to become quite a substantial source of dps and stagger allowing for the weirdest crusher combo ever where you nail 4 specials in a row and then start bonking a crusher and have it die nearly as fast as Mk1 club could deal, then switch back to shield for rest of horde.

    • @cashcrop_
      @cashcrop_  Рік тому

      I've been trying to roll a new GG. The old dump stat used to be Melee Damage, so I have a bunch with 40% to 50%. Blaze Away, currently, stacks on melee attacks which is kinda cool. But yeah, I've never like the idea that you can only get to 3 stacks with it from ranged attacks (if they would just add a fifth round).
      It's bothered me that Shattering impact only adds 2.5% Brittleness per stack instead of the 5% stated in the description. However, being able to add Brittleness from range is pretty nice.
      I do like Toughness on Elite kill, especially with the breakpoints that can be achieved through Pinpointing Target.
      I put GG in the same category as Kickback, in that, you can pair them with just about any melee weapon and you're good to go.
      Sorry for the late reply, been busy with family this holiday season. Thank you for taking the time to watch and comment. Additionally, thank you for subscribing. I really appreciate it.

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Рік тому +11

    Thank you for your service.

  • @hankjw_40k
    @hankjw_40k Рік тому +2

    Thanks for the shoutout, and MAN what a high-quality video. Amazing work!

    • @cashcrop_
      @cashcrop_  Рік тому +1

      My pleasure. Y'all answer so many questions on the Darktide Discord and are quite helpful to everyone, in my opinion. I've certainly learned a few things from your videos, and Ogryn videos are difficult to come by, currently.
      I don't put this much effort into every video as I'd only put out 12 year, but for weapons, I like to push my editing abilities. Always trying to improve.

  • @ciryes9ball248
    @ciryes9ball248 Рік тому +8

    Been a long time viewer and I gotta say your videos have been getting better and better and your content has been fun and useful. I managed to get a really great Grogonum Stubber and would love to see a video some day in the future with your thoughts on a build for it. I love to compare and learn what other great darktide builders might teach me with one of my favorite Ogryn weapons right now.

    • @cashcrop_
      @cashcrop_  Рік тому +2

      I appreciate that, I really do.
      I'll likely do a video on the Stubbers one day. These weapon deep dives take a lot of time to make, though.
      I've decided that, unless there are some major changes to the Talent Trees or we get a new Class, I'm kind of done making build videos. I'll throw builds into my videos, but nothing focused specifically on a build.
      For Gorgonum, here are a couple of builds:
      Melee-focused: darktide.gameslantern.com/builds/9a82d977-541f-45ca-9bcb-e53550e3e02c/big-hole-maker
      Range-focused: darktide.gameslantern.com/builds/9a6d828a-55fd-4ff4-bb03-8bb5a6cfada3/ultimate-stubgunner-for-oxmor
      For the ranged one, you could swap the melee out for Bull Butcher with Confident Strike and Slaughterer, but it leaves you at a disadvantage for Carapace damage, which the Gorg doesn't have.

    • @ciryes9ball248
      @ciryes9ball248 Рік тому +1

      @@cashcrop_ THANKS! Feeling honored by the reply. Keep up the great content.

    • @cashcrop_
      @cashcrop_  Рік тому

      @@ciryes9ball248 Will do.

  • @solarupdraft
    @solarupdraft 6 місяців тому

    The detailed research and outlined strategies are crazy

  • @ShotJon
    @ShotJon Рік тому +5

    What an amazing video. You are turning playing Ogryn into a work of art.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I appreciate the sentiment. It's cathartic for me. =D

  • @juromechang
    @juromechang Рік тому +2

    Great vid man. I've spent the last month with the shield glued to my hands in auric damnation and everything you say here is true. Only difference is I find I need to dodge dance a bit less in combat, and save a dodge charge for the inevitable trapper that sneaks up on you in Shock Troop Gauntlet.
    One thing I suggest you try is the cool down reduction on stagger (just getting started) for the aoe taunt build. I swear by it. Being able to easily farm back your super means you can use your super in more ways than just to taunt. I find the stagger on the taunt is useful to knock a crusher back down during his stagger immunity, along with just being a large aoe interrupt to everyone around you. Having the talent that gives you speed and stun immunity when you pop taunt also helps your team stay nimble after you stagger everyone with the aoe taunt. Then, you just farm your super back by using the king of stagger weapons.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I'll have to give the CDR Talent a go. I turned my nose up at it when I discovered it gave one tick of cooldown per strike instead of per enemy staggered. I'm such a snob.
      I think that actually may be a good strat for the Hard Mode Karnak twins. I've beaten it with the Shield and the Mk IIIb Bully Club. Taunt and damage to Flak/Carapace is critical. Shield was perfect. Dodging around the mines on the floor is a bit rough with it, though.
      Get Stuck In, the movement rate and stagger immunity, is also great in this fight as your team has to change positions frequently, and the movement speed to prevent corruption damage is great.

  • @Shadows_Thoughts
    @Shadows_Thoughts Рік тому +3

    Production quality through the roof man. Great job!

    • @cashcrop_
      @cashcrop_  Рік тому

      Thank you, my friend. I plan to drop into your stream again soon. It's probably time to sub anyway. Heh.

  • @JohnSmith-us9fv
    @JohnSmith-us9fv Рік тому +5

    Amazing cinematography 😎

  • @Distached-Savage
    @Distached-Savage Рік тому +2

    I love ogryn class I finally got mine able to do damnation and not only am I really head to kill, I can control the crowd easily.
    Along with dealing great damage but I focus on CC to help my team who is the real dps.
    But I have a load out for lower tiers like heresy where I can CC an stay alive but also absolutely melt nurgles or plague ogryn’s.
    Daemonhosts actually just to easy I just hit then plant myself and by then my team has already killed it with a bonk or brain burst.
    I’m definitely going check this website out now though see if I can find another ogryn build.

  • @Target135
    @Target135 Рік тому +2

    I have a little confusion about skullcrusher. Pushing them back with your shield isn’t the only way to stagger right? I can just spam heavy attacks to stagger and if I spam them fast enough can hit again during the stagger animation?

    • @cashcrop_
      @cashcrop_  Рік тому

      That is correct. The extra damage from Skullcrusher only gets added when they are in the staggered state. For testing this, pushing then provides the Skullcrusher debuff and puts them in a staggered state, so it was the best method to showcase the blessing and how it functions.

  • @zooksplays
    @zooksplays Рік тому +2

    Loving these edits, man. Great content.

    • @cashcrop_
      @cashcrop_  Рік тому

      Thank you. I appreciate it.

  • @scottcrane6603
    @scottcrane6603 Рік тому +2

    Fantastic video. I was hooked after the first 10 seconds of info. that got you a subscription. Thank you for the research and information. Keep up the great work!

    • @cashcrop_
      @cashcrop_  Рік тому

      I appreciate it. Thank you for dropping me a line.

  • @unrelentingduress
    @unrelentingduress Рік тому +3

    I was wondering about the crusher stagger stuff. I just don't have the time right now to test it but I did notice it. So thank you

    • @cashcrop_
      @cashcrop_  Рік тому

      You're welcome. It seems like they keep messing with Stagger. In Patch 13, they adjusted stagger, and Cleavers couldn't stagger Crushers anymore. Then they fixed that in Patch 14 or so, but Latrine Shovel still can't stagger a Crusher without a fully-stacked Thrust Heavy to the weak spot. However, you can perma-stagger a Crusher with the new Chain Axe with only Heavy attacks. Kinda all over the place.

  • @dustythenascar3777
    @dustythenascar3777 10 місяців тому +1

    A few weeks ago a couple of friends got me into Darktide, and I instantly chose Ogryn. Didnt know what I wanted to build until I unlocked the slab shield. Now its my go to weapon alongside a good ol heavy stubber, almost max level and I will respec accordingly once I hit the current level cap of 30. Great guide on perfecting slab shield gameplay!

    • @cashcrop_
      @cashcrop_  10 місяців тому

      I appreciate it. Slab is a great time.

  • @JP-jq7ob
    @JP-jq7ob Рік тому +2

    Great video! I have set up a shield build with heavy hitter but haven't gotten around to playing around with it yet so this is perfect!
    Thanks!!!

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Thanks, JP! Drago plays with Heavy Hitter. I find that everyone else just brings a boatload of damage to the table, so I might as well bring something that lets me get in there and mix it up with regularity.
      I'm taking a decent chunk of time off at Christmas, perhaps we can hook up for a game or two. You tend to play earlier than I do, it seems.

    • @JP-jq7ob
      @JP-jq7ob Рік тому

      @@cashcrop_ Sounds great!!!

  • @Gobeldeg00p
    @Gobeldeg00p Рік тому +2

    Good stuff as usual cash!
    Buncha useful information here that I might just have to make use of.

  • @TheWileSpice
    @TheWileSpice Рік тому +3

    To this day I've still never actually used the Slab Shield. Thanks for the great vid!

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Thanks, man. Slab is pretty cool. Guess it's time for a deep look at the Shovels.
      I have yet to roll up a Mk IV Catachan, but I did take your advice on the Infantry Lasgun. You're right. MG XII collecting some dust at the moment.

    • @TheWileSpice
      @TheWileSpice Рік тому +1

      @@cashcrop_ Looks it. Interested to see your take on the Shovels as I'm covering them as well!
      The Catachan's have quite a demanding roll so you'll need the Emperors blessings to get through Brunts lottery lol. & Yeah! Whilst its still good, the other two just outshine it now!

    • @cashcrop_
      @cashcrop_  Рік тому

      @@TheWileSpice I'll need to give them their due. Haven't played with them a whole lot, as I've mostly restricted myself to the Shield.

  • @somechannel7235
    @somechannel7235 Рік тому +3

    Finally my favorite melee weapon, I love running the shield, it's just great to be a giant wall. I was using the shield since the begining even before the first proper buff it got, was great to see it buffed around may this year.
    And the whole skilltree update has made the shield so much better with all the possible talents, Soften 'Em Up is great for its +15% damage from all sources.
    Only thing I'd personally want for the shield is the power activation that the Pauls have. I think it could be possible to do, just make the shield's mace power activation slightly worse than the Paul.
    Basically it'd set roles for the weapons, the Paul would be your all out damage and attack but it sacrifices defence, and shield is all about defence but with less damage.
    My shield usually has unarmored and flak on it with skullcrusher and brutal momentum.
    My ranged is the Mk2 Ripper, because it's just fun and hits hard.
    And my curious are just +21% health curios to become a proper tank.
    Great video like always.
    Keep at it dude, you're great, love to watch these weapon videos.
    👍

    • @cashcrop_
      @cashcrop_  Рік тому +1

      With what we got with the Shovels, it wouldn't surprise me if a Power Maul made it into another version of the Shield.
      If they made it as powerful as the current Power Maul that would be good, and then follow that up with buffing the Power Maul. It's in a pretty rough place at the moment. It, at least, had the trick of consistently staggering Crushers. It can't do that after Traitor's Curse Part 2, unfortunately.
      Everybody loves the Mk V, but I'm a Mk II fan.

  • @ShupperDupper
    @ShupperDupper Рік тому +2

    knock knock, The Door is here!
    loved the slab shield at first, and the buffs to it had me crawling back. it’s incredible for people that dont want to learn to slide but even then it’s utility and niche cannot be beat!

    • @cashcrop_
      @cashcrop_  Рік тому

      I'm fairly new to the Slab life. It's a good time.

  • @689999able
    @689999able Рік тому +2

    Great video. I will be trying this out later.

    • @cashcrop_
      @cashcrop_  Рік тому

      Thank you. Have fun with it!

  • @heavenlytacos1221
    @heavenlytacos1221 Рік тому +2

    Maaan i remember helping out with the community wiki during the beta of darktide

    • @heavenlytacos1221
      @heavenlytacos1221 Рік тому +1

      Also cant you just dudge mid heavy charge to continue your combo? Or did that change to not technically count as a full combo?

    • @cashcrop_
      @cashcrop_  Рік тому

      Do mean in lieu of block canceling or sprint canceling to get back to Heavy 1, or are you referring to something to do with Confident Strike?
      If the former, dodging just dodges. If the latter, I'm uncertain.

  • @angvir
    @angvir Рік тому +3

    Man do I love me some Ogryn. So much in fact that I've leveled 3 of them to level 30 just because I enjoy doing weekly Melk contracts on Ogryn more than other classes. This video is crazy imformative and I'm impressed by the research and interpratation of data. I'll do what I can do make the algorithm show your content to people.

    • @porkerpete7722
      @porkerpete7722 Рік тому +1

      Do weapons/gear share between your 3 ogryns?

    • @infrared6973
      @infrared6973 Рік тому +1

      Nah ive got one of each class and one extra slot for the future. I wouldnt dare level two of the same characters.

    • @infrared6973
      @infrared6973 Рік тому +1

      ⁠@@porkerpete7722the only thing shared in this game is currency and resources no gear. It is however very easy to gear an ogryn cuz all of your armory and emporors gifts are ogryn specific.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Heh, I appreciate it. With the new red hat in the Premium store, I'm tempted to make another Ogryn in the image of Santa Claus.

    • @angvir
      @angvir Рік тому +1

      @porkerpete7722 Sorry for the delay. No the gear doesn't share. The blessings you learn do though.

  • @greyfalconow9467
    @greyfalconow9467 Рік тому +3

    First reaction: "Haha LAME!"
    Second reaction: "Wow, fascinating, let me write that down..."

    • @cashcrop_
      @cashcrop_  Рік тому +2

      People have been asking for a Shield video for a while now. I was not that amped about it, to be honest. It really grew on me, and it now has a permanent spot on my build rotation.

  • @duncanrobertsonbart7805
    @duncanrobertsonbart7805 Рік тому +2

    I've been waiting all month for this, thank you for the amazingly formatted and in depth analysis of my favorite class in DT, keep it up. I've been tossing heretics around tertium with my shield since I got my big grubby hands on it.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I'm glad to hear that you enjoyed this video and found it helpful. Always nice to hear feedback. Sometimes it's a slog making the deep dive videos since I try to go all out. Takes about 3 hours per minute of video to make.

  • @dime4026
    @dime4026 Рік тому +2

    Hey mate. this video has really improved my enjoyment with the ogryn

    • @cashcrop_
      @cashcrop_  Рік тому

      Great to hear! Love the Ogryn.

  • @grimmcquade
    @grimmcquade Рік тому +3

    I had started to suspect the shield slam started with the animation and not when the shield was placed but hadn't tested it, only just hit 30 last night. I never liked tanking in vermintide 2 or heavy attacks as you were locked into them (or it was a fever memory), so darktide makes me happy. Both tanking and the option to rush my heavy attack at the cost of damage make me feel good.
    By the by, do you know the math on bleed stacks and its cap?

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Bleed caps at 16 stacks, and the damage varies by armor type. As far as I'm aware, Power will not increase its value per tick, but Rending/Brittleness will arbitrarily increase its value per tick by lowering the armor value of the enemy.
      IIRC, when you have stopped refreshing the Bleed, I believe there are four ticks of damage at the stack level you have achieved then each tick afterward is one level lower until it is gone.
      I haven't tested it much (I had done some testing with Burn shortly before Patch 7 - when they changed Burn and how it interacts with Flak+), and I think the minimum value per tick is 2. Can't be certain on that one though.
      Edit: I forgot to mention that Skullcrusher stacks and while the target is staggered will increase the Bleed damage per tick.

  • @gwfranklin1
    @gwfranklin1 11 місяців тому +1

    God damn this intro went way harder than it needed too. Extra rations for you big man.

    • @cashcrop_
      @cashcrop_  10 місяців тому

      I appreciate it.

  • @TheStuffedIguana
    @TheStuffedIguana Рік тому +2

    Best, most satisfying weapon I have found in the game

  • @TheNameCannotBeFound
    @TheNameCannotBeFound Рік тому +3

    Slab since launch. Slab until I die.

    • @cashcrop_
      @cashcrop_  Рік тому

      I love that about Ogryn culture in this game. There are microcosms within it. I used the Shield once from launch until a month ago. I was a Cleaver/Shovel Ogryn. Then I became a Club Ogryn. Now I'm a Shield Ogryn.

  • @SFuruli
    @SFuruli Рік тому +3

    As of The Traitor Curse pt. 1, it's possible to *block* Sniper shots without losing health. I don't think you even lose Stamina, but it's been a few weeks since I tried it, so might be wrong.

    • @cashcrop_
      @cashcrop_  Рік тому

      I checked it since Part 2 dropped. They still do very little to a regular block.

  • @pixelchickenrider9566
    @pixelchickenrider9566 Рік тому +4

    Gotta admit I overlook the brutal momentum blessing on the shield since for some reason in my mind I just thought it would be hard to hit the weak spot with a giant shield. Having said that, the slab shield has become one of my favorite weapons on the ogryn and I often feel overexposed when I play with any of the ogryn's other weapons.

    • @cashcrop_
      @cashcrop_  Рік тому

      Yeah, I checked out the Ogrynomicon and dialed that one in pretty quick. I hadn't played with a shield since like early January '23. Testing a naked shield against a pack of Scab Bruisers without it, then with it really opened my eyes to it. It's solid.
      I agree that I feel a bit exposed when playing with other weapons now.

  • @TheUndeadslayer221
    @TheUndeadslayer221 Рік тому +3

    Wait a moment! This is just the shield and hammer from Vermintide 2, but MUCH bigger.

    • @cashcrop_
      @cashcrop_  Рік тому

      Man, I need to go back and play VT2. I haven't played since just before Winds of Magic. Fond memories of that game... Perhaps they should stay memories.

  • @johndane9754
    @johndane9754 Рік тому +4

    I'm one of those old bullgryns from yesteryear, and I treated the slab shield as a crowd controller instead of a damage dealer. Viewing it as a team-supporting tool instead of a weapon. The changes allow me to be more flexibility and those shield haters are there because they don't know how to use a tool.

    • @cashcrop_
      @cashcrop_  Рік тому

      I'll say that the Slab Shield is very handy in the Karnak Twins Hard Mode fight. It's a little rough dodging all the mines sometimes when you have it raised to block, but with the amount of armor the team has to deal with, I can taunt and destroy, for the most part. Still need to fine-tune my play in that fight, as it's relatively chaotic.
      "...and those shield haters are there because they don't know how to use a tool." - True.

  • @kudosbudo
    @kudosbudo 11 місяців тому +1

    Hang on. 4:04. Given one of its heavy strike sis a forward smash which effectively hits everyone at the same time this attack should technically by pass cleave. It should just hit all in range with teh same damage OR all in range with a distribution of teh damage if it was to be accurate to the animation. Assuming it works under cleave as normal which target counts as the first hit target on that forward smash attack?
    Also Does it really take that long to kill Crushers with the slab shield?! With the psyker using Deimos they are dead in three hits. Not staggered, dead. Seems like teh Ogryn should be doing way more damage surely? I mean i don't know cos i've not played Ogryn since the last update.

    • @cashcrop_
      @cashcrop_  10 місяців тому

      It cleaves and damages 11 Groaners (so probably less on other enemy types), killing 1. If running Brutal Momentum, it will kill 4 (pretty sure BM is capped at 4), and the distribution of damage should continue on across the rest until it reaches either the 0 damage point or stops at the 11th target. I'm uncertain.
      And yes, killing Crushers takes around 4-6 strikes with H1 depending on your setup.

  • @swissarmyknight4306
    @swissarmyknight4306 10 місяців тому +2

    It was a big moment when I realized that Attention Seeker drew aggro when it blocked RANGED attacks as well as melee. I can get a whole platoon of shooters to blaze away at my shield, doing nothing.

    • @cashcrop_
      @cashcrop_  9 місяців тому

      It really sold the Shield for me.

  • @Reach4God1
    @Reach4God1 Рік тому +2

    I have a 380 base shield (80% dam, cc, and def, with 71 pen and 70 cleave) with Thunderstrike 4 and +25% unarmoured locked. I have skullcrusher and block efficiency as my other two items. The resulting 550 shield is perhaps my favorite weapon across my 5 characters.

    • @cashcrop_
      @cashcrop_  Рік тому

      Sounds like a fantastic weapon. Haven't seen ya over on Reginald's Discord in a while. Perhaps we're just missing each other.
      Question: Which character have you rolled twice?

    • @Reach4God1
      @Reach4God1 Рік тому +1

      @@cashcrop_ I have two Psykers. One as my main, original character and another named 'Revan' (after the KOTOR MC) who exclusively runs a shock build because she's a dark jedi.

    • @cashcrop_
      @cashcrop_  Рік тому

      @@Reach4God1 Probably made it easier to get those 14 Blessings on the Force Sword quicker, as well.

  • @misteryman5109
    @misteryman5109 Рік тому +2

    The emperor said ignorance is strength. I'm very strong!

  • @crabber2
    @crabber2 Рік тому +2

    We see you
    Inspired to look are my slabs again

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Рік тому +2

    Skull crusher has become my go to blessing for the bully clubs Mk1 and Mk2 as well. My favourite synergy is taunt + thunderous + skull crusher + bleed. The ogryn can become the ultimate debuffer that can also kill EVERY single special in game.

    • @cashcrop_
      @cashcrop_  Рік тому

      I've been trying the Mk 1 and 2 with the old setup of Haymaker and Thrust, and it just doesn't feel right. The only way I can 1-shot a Crusher is with Crunch. Feels bad, considering the Mk V Shovel's capabilities.
      I may have to move this direction.
      With the OG Shovel, I've been running Thrust and Thunderous and it works really well.
      I tend to gravitate to how well do I deal with Ragers, Maulers, and Crushers. Can I at least stagger them to death?

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Рік тому

      @@cashcrop_ mk1 and mk2 imo dont work well with haymaker as the swings dont particularly play well with the nature of haymaker being applied on hit - the mk3b is superb for that. Those two are true jack of all trades, and since the clubs have slaps and generally good impact i see skullcrusher being a very good blessing esp when paired with that taunts valuable distraction and indomitable.
      A key thing is that using bleed builds up stacks of thunderous, so all you need is one heavy to gain maximum brittleness. You can then use slaps to throw maulers and ragers to the floor (skullcrusher will also increase bleed damage) and then you can do whatever you want to them at this point ad they will take massive amount of damage.
      Also, if you dont know already theres a loadmod mod that allowd you to switch up perks and blessings freely in the psykanium.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Рік тому +1

      Ill record a clip of what i tend to do with this setup and send you a link too, if youd like. Just tell me the best way to reach you, on this platform or otherwise

    • @cashcrop_
      @cashcrop_  Рік тому

      ​@@sturmmagnunstein1008 I have it set so that you can leave links in the comments section, but YT tends to delete them anyway. I'll see them in my email, though.
      Go ahead and leave the link, then check to see if your post was deleted or not. If it was deleted, just leave another comment saying as much. I know that's kind of a pain, but I may miss it in my email.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Рік тому +1

      @@cashcrop_ This is the second post.

  • @deinekes9
    @deinekes9 Рік тому +2

    Rogryn Dorn approves. Gotta teach ogryns how ta protect Lil uns fighting for Emprah.

    • @cashcrop_
      @cashcrop_  Рік тому

      If Rogryn Dorn is happy, Cash is happy.

  • @Alasthors
    @Alasthors Рік тому +2

    As good as always. There is nothing else to say.
    We run quite different build tbh, ranged I go for Ripper gun, because the DoT stacking is just stupid and I like to have something to deal very quickly with armored, not to mention damage on boss (chain stab apply a very big dot).
    Most notable difference are I go for Lynchpin and Towring presence and run full stam regen and block efficiency. With Feel No Pain and all the upgrades, I have a stupid amount of passive stam toughness regen. I might drop Pained outburst for Payback time or Dominate, but I don't feel that the shield is a great damage machine, so as well amplify my good point, rather that trying to compensate for weakness I can deal another way (hello Ripper Gun).
    So... I won't pretend it's a way to go as I might lose quite some damage compared to your builds, but it's effective.
    My build. Most of the thing are per design, though I might take health curio. But running with 150+ toughness with all the regen is really great (and as Ogryn are Ogryn, HP value isn't low)
    My philosophy is about being super supportive and clutch machine. I still do damage, but if mate can freely shoot without worrying with defense, that compensate my own lower damage by there upper uptime doing some.
    darktide.gameslantern.com/build-editor?id=9ad8cf91-a0cd-4995-8c3d-3b8fe4702407

    • @cashcrop_
      @cashcrop_  Рік тому +1

      TankGryn has no role...
      TankGryn needs no role...
      Yeah, everything south of Feel No Pain is very clutch-oriented.
      I honestly could probably give up some damage in my talents for clutch and/or support. The group of folks I tend to run with are all like zoomy Martyrdom Zealots with a billion DPS or whatever. I could probably just bring some more passive (aura radius) and have a bit more clutch survivability.
      I think Pained Outburst is pretty tight, but I wish it would work on grab attacks (Mutie and Spawn).
      I may give the Ripper a try. I need to roll up another shield. The one I love has a 64% Crowd Control modifier and I wish it was ever so slightly faster.
      Great to hear from you, as always.
      Edit: Oh, I also wish the stagger to reduce cooldown of Loyal Protector was per enemy and not per strike. May be too strong, though.

    • @Alasthors
      @Alasthors Рік тому +1

      We just have a different approach, of TankGryn + you are in a fixed team, which change the thinking of a build.
      Regarding Ripper Gun, it's really just for quick carapace or Zerk deletion. one or two staff, two burst (3 shot on MkV) and no more annoying stuff (or trimed at least). 4 stab are enough to kill a crusher on Damnation if i'm correct.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      @@Alasthors I ran a build very similar to yours for the Hard Mode fight against the Karnak Twins. Lots of Crushers and such. Had to set my Kickback aside.

  • @7Stormwalker
    @7Stormwalker Рік тому +2

    I love playing with the other ogryn weapons but when it comes to optimal play, the shield is at the top

    • @cashcrop_
      @cashcrop_  Рік тому

      They're all good. I tried a few runs at the new Hard Mode for the Karnak Twins. Ended up winning with Taunt and Mk IIIb Bully Club because there was just so much armor hitting the field. Felt weird going back to it after all this time with the Shield.

  • @ToolboxMotley
    @ToolboxMotley Рік тому +4

    Been using the shield almost exclusively since the very beginning. I love chaining Light 1 and Heavy 2 with broad screen-sweeps to just be entirely untouchable during hordes. My Ogryn is an amazing safety net compared to my other characters. I also usually bring the Rumbler to deal with hound swarms; quite safe when I just bounce it off the ground in case a pounce gets me. Though, I've been trying the Kickback to good effect lately, as well.

    • @cashcrop_
      @cashcrop_  Рік тому

      It's nice when you have that Kickback shot down a hallway and you see like 8 Pox Hounds killed by you in the upper left.
      Rumbler is great. Some folks have been hating on it a bit lately because it doesn't deal with Crushers as well as it used to. Sure, but it will 1-shot a Reaper with +Unyielding and Adhesive Charge. Sometimes two if they're stacked.

  • @1999worldjacob
    @1999worldjacob 11 місяців тому +2

    Does skullcrusher work on the natural stagger of the heavies?

    • @cashcrop_
      @cashcrop_  11 місяців тому

      It will be applied on a stagger, so yes. But you still won't get the benefit of the extra damage unless the enemy is in a staggered state which shouldn't be a problem for the Shield.

  • @genmcmuster9812
    @genmcmuster9812 Рік тому +4

    Great video, curious about your thoughts on pairing the grenadier gauntlet with the shield, I find it's utility in sniping gunners and other specialists very handy and with the new melee and right perks it can melt the armored targets the shield struggles with very effeciently

    • @cashcrop_
      @cashcrop_  Рік тому +2

      I think the Grenadier Gauntlet is a great weapon to pair with the Shield for pretty much every reason you've given. I haven't played around with the melee part of them much since FS slightly reverted their change to it (too much damage too much fun).

  • @cptatlas4657
    @cptatlas4657 Рік тому +2

    Ta for the video sah!

  • @nodamnclan
    @nodamnclan Рік тому +2

    Took me 1 game to know shield was the way - been doing heavy 1 block cancel repeat, full toughness curios, brutal/skullcrusher. End games with 80% weakspot rate. Hardly block, there are few situations where you don't have 'infinite' toughness as long as you are slamming heavy.

    • @cashcrop_
      @cashcrop_  Рік тому

      Slam away, pal. Slam away.

  • @Меланхолик-р7с
    @Меланхолик-р7с Рік тому +2

    Nice video.
    You has mentioned breakpoints. Is there any guides or formulas on these?

    • @cashcrop_
      @cashcrop_  Рік тому

      I'm uncertain. I know that Claysthetics was working on a calculator at one point in time.
      I tend to just test in the Psykhanium.

  • @thesussadin
    @thesussadin Рік тому +2

    Skullcrusher is even better than you think because it applies to bleed damage too.

    • @cashcrop_
      @cashcrop_  Рік тому

      I wasn't aware of that, I'll have to check it out. I know that Bleed ticks stack Skullcrusher, Thunderous, and Thunderstrike up to 8 by the time you're making your second strike.

    • @thesussadin
      @thesussadin Рік тому

      @@cashcrop_ DoTs in general are affected by buffs and debuffs. I personally can confirm that Rending applies to all dots and Dum Dum on lasguns applies to burn stacks. I run Uncanny Strike on my builds with Perilous Coumbustion, and I run Dum Dum + Infernus on my Laspistol

  • @PatientZERO100
    @PatientZERO100 Рік тому +2

    Bro this. Granted my build's a bit different but I've been a shield/Kickback guy for about a month and it just feels right. I was aware of how much reddit hated the shield, and sometimes I get hate cuz of that, but after completing damnations consistently when before I could barely do malice I say the results speak for themselves. To back up your final point, can confirm, it felt weird trying the new shovel after playing shield for so long; I definitely missed the 17 cleave on heavy 2.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Hell yeah! Damnation is sick. You'll get bored with Heresy and below after running it enough. Grats on getting there.
      Yeah, that Heavy 2 is good. I like it. If there wasn't so much Bleed coming out of it, I'd probably block cancel out of it. It doesn't have as much stagger as Heavy 1, but goodness does it stagger/bleed/debuff many enemies.

  • @scullyy
    @scullyy Рік тому +4

    find it difficult to go back to shield after one-shotting ogryns with the new shovels

    • @cashcrop_
      @cashcrop_  Рік тому

      I like both for different reasons. I find it difficult to play the same build for more than a few games, so this is one of around 7 preset builds.

  • @jumpingman6612
    @jumpingman6612 Рік тому +2

    Thank you for this, made everything very clear and with good examples. My sides at saltbea

  • @JackMcLeary
    @JackMcLeary Рік тому +3

    Happy to watch, happy to learn. Thanks for another banger Cashcrop!
    Edit: AAAA I saw SmallFry get a shoutout, wooooo!

    • @cashcrop_
      @cashcrop_  Рік тому

      I'm assuming you're SmallFry?

  • @tristantheis3971
    @tristantheis3971 Рік тому +3

    Great vid, I really hope we get different shield mark versions because there are times I want the shield but don't want to be this big shiny tank brute, I want to be this nimbler fighter. Overall Ogryn just needs more options. Yes, everything is unique because no other class can use their weapons and thus more work, but they just feel so limited compared to the other classes right now.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I hope for the same. I've seen some buckler-style shields on the miniatures. I'm assuming the version we have now is the heavy version of the weapon. I'd be curious if the light version would behave similarly to dual-wielding from Vermintide 2.

    • @MrMoustaffa
      @MrMoustaffa Рік тому +1

      Hopefully we get the brute shield version like bullgryn on the tabletop can take. Traditionally the slabshields we have in game worked better on lots of smaller weaker attacks, while the smaller bucklers were less effective. Instead, the bucklers were more effective against very strong and powerful weapons giving you an invuln. So if they implement it maybe we'll see a mechanic where it works better vs bosses, monstrosities, and crushers but is less effective against groaners and poxwalkers

    • @cashcrop_
      @cashcrop_  Рік тому

      @@MrMoustaffa Sounds fun to me. I used to play Combat Axe on Zealot for a very long time. Killing armor is my favorite thing to do in this game. Probably why I switched to Ogryn because I can bully them around as I kill them.

  • @MatrixLike33
    @MatrixLike33 Рік тому +2

    lovely video! what would you say about taking block efficiency, unarmoured on slab?

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I'd say go for it. I've never looked at the difference between +20% Block Efficiency versus +2 Stamina. I would hope that Block Efficiency has much more benefit than Stamina for the number of blocks it can add to your pool. Stamina used to give +1 regardless of level, and they recently adjusted that, so it's worth more now than it used to be.
      Stamina does have the added benefit of additional Sprint distance (likely a small amount for this weapon @ 2.3 ish per second) and total number of Pushes.
      Of course, there are often strange interactions in this game, and Block Efficiency may very well interact with number of Pushes.

  • @gerZu
    @gerZu Рік тому +2

    the intro, god xd

  • @TheNameCannotBeFound
    @TheNameCannotBeFound Рік тому +2

    What is that mod that shows the stagger status on enemies. Is it some kind of Debuff mod?

    • @cashcrop_
      @cashcrop_  Рік тому

      It's called Debuff Indicator by Zombine.
      www.nexusmods.com/warhammer40kdarktide/mods/137

  • @Sestze
    @Sestze Рік тому +2

    Every time I want to play harder content, I go back to kickback and slab shield. It's just that effective.

    • @cashcrop_
      @cashcrop_  Рік тому

      I love the combo. Feels right to me.

  • @ruvinluciano4369
    @ruvinluciano4369 Рік тому +2

    Return the Slab!
    Or suffer my curse.

  • @weyland-yutanicorporation8188
    @weyland-yutanicorporation8188 Рік тому +2

    I just started playing, is this build a typical tank or a dps-tank hybrid?
    What are the differences between Indomitable Build: vs Loyal Protector Build.
    Can you explain this to me?
    Which build is a typical tank to protect the entire group?

    • @cashcrop_
      @cashcrop_  Рік тому

      Either one of the builds I've linked in the description have decent damage because of Batter (Bleed on Heavy).
      Indomitable will provide mobility, knockdown, more bleed, and a mechanism for recovering Toughness.
      Loyal Protector will force everything to attack you. It will also force all Dreg/Scab Stalkers, Scab Shooters, and Dreg/Scab Shotgunners who are taunted to engage you in melee. Additionally, it provides a brief stagger. If you want to "tank" as much as you can for your team, then you'll likely need to swap Valuable Distraction for Just Getting Started for more uptime on your Taunt Ability.
      If you want more damage, you can opt to not path down to the Feel No Pain keystone, and instead path down to the Heavy Hitter keystone.
      I find that I prefer Feel No Pain, as it lets me get away with some very aggressive play due to the extra Damage Resistance.

  • @edoute
    @edoute 11 місяців тому +2

    awesome info thx

    • @cashcrop_
      @cashcrop_  10 місяців тому

      You're welcome! Thanks for watching.

  • @Undeadangel
    @Undeadangel Рік тому +2

    There is no better weapon for the ogryn than the Slab.

  • @MaddixCuhming
    @MaddixCuhming Рік тому +3

    I’m really torn for either using the shield cuz how useful block is as it can really clutch scuff fights, the power club is just really fun especially with its swing style, but the new shovel ability to one shot stuff is also really good

    • @cashcrop_
      @cashcrop_  Рік тому +2

      I've been digging it. I used to run Power Maul a lot. I'm a bit saddened at its current state (the change to Crusher stagger has reduced its usefulness even further). I think it needs a bump in damage, a change to attack speed for Heavy Attacks, a new Light combo, or perhaps a mixture of the 3 PLUS bringing back chain stagger of Crushers. I'd be okay with other weapons being incapable of chain staggering Crushers, as long as the power weapons (Crusher, TH, Power Maul) could do it.
      They've been slowly trying to make armored units more of an issue on the battle field since Patch 7, and I'm okay with that. Power Maul needs to get some love.

    • @MaddixCuhming
      @MaddixCuhming Рік тому +2

      @@cashcrop_ can’t put it in better words, very well said

  • @ArmanGT
    @ArmanGT 11 місяців тому +1

    anny new info if skullcrusher works for team?

    • @cashcrop_
      @cashcrop_  10 місяців тому

      I can only assume that it does, but I haven't tested it with anyone to see.

  • @NecronCtan1
    @NecronCtan1 Рік тому +2

    I have always used the shield. Too many times have I been caught out in the open with no cover while gunners mow me down from random directions.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      I did the new Hard Mode Karnak Twins fight with my Godgryn build (Mk IIIb Club and Taunt), and I felt more vulnerable to attacks. The Shield has made me too comfortable.

  • @neilorourke71
    @neilorourke71 Рік тому +2

    Shield for life. But yes you need to pay attention to your stamina. Nothing worse than running up to a group of enemies or a downed ally only to realize you blew through your stamina and now you're get sodomized like an idiot

  • @albasu_
    @albasu_ Місяць тому

    the other classes need their own version of the ogrynomicon

  • @floppywere7022
    @floppywere7022 Рік тому +2

    Could you go a little depth into the trees? You mentioned going heavily into the heavy hitter tree but I see neither of your builds actually take its capstone. Does the heavy hitter perk not actually allow you to hit any specific breakpoints on shield? Likewise do you know how damage reduction stacking works? We have 10% from the nodes, 25% from feel on pain and then up to 60% from the bleed perk. I assume it would stack multiplicatively for about 73% but I dont really know how i'd go about testing beyond anecdotal "feelings".
    Also just as a personal opinion, its such a shame soften 'em up is where it is. I ADORE the rock and the fun value alone makes it a mainstay in my builds, but that perks potential in team play is just godly and I honestly feel like I am willingly playing worse by not taking it.

    • @cashcrop_
      @cashcrop_  Рік тому

      Certainly. I mentioned heavily into heavy hitter if I were running Gunlugger with a Shield, which I don't like doing.
      The breakpoints there are basically this:
      If I have Bleed because I take Indomitable or Loyal Protector, I can 3 shot a Dreg Rager with Heavy 1 spam (block cancelling).
      If I don't have Bleed and begin attacking a Dreg Rager with the same combo at 5 stacks of Heavy Hitter, it takes me 4 strikes of Heavy 1.
      If I don't have Bleed AND I don't take Heavy Hitter, it will take me 6 strikes of Heavy 1 to kill a Dreg Rager.
      Therefore, I don't like running Shield with Gunlugger because I am relegated to taking Heavy Hitter to get any meaningful breakpoints out of the weapon.
      And this is why it isn't shown in my builds. I don't run that way because I'd rather take just about any other weapon as a Gunlugger. Some folks like it, though, so I mentioned it.

  • @GreyBeard-zd8db
    @GreyBeard-zd8db Рік тому +3

    Hey, new Darktide on Xbox player here. Jumped into the game a few weeks ago and I’m loving it. Once I started running malice and heresy missions, I definitely felt the lack in skill and knowledge. Stumbled on your videos, and they have all been a great help and are very well made and informative. Love your format, thanks for the hard work that you put in. What is your in game name? I’ll keep an eye out.

    • @GreyBeard-zd8db
      @GreyBeard-zd8db Рік тому +1

      P.S. I love running shield, I needed this.

    • @cashcrop_
      @cashcrop_  Рік тому

      Right on! Darktide is a great game. I'm happy to be of help.
      Every character I have is named...Cashcrop. =D
      My FS code is: 6451081629
      HMU if I'm on, but you may have to remind me who you are when you do.

    • @GreyBeard-zd8db
      @GreyBeard-zd8db Рік тому +1

      Awesome! Thanks for the response. I hope that you continue doing the videos, (for any topic really) and have great success. You have a real talent for it. Hopefully, it’s not too long before we see an effective treatment for JD. 🤞

    • @cashcrop_
      @cashcrop_  Рік тому

      @@GreyBeard-zd8db Hit me in the feels, man. I hope for one, as well. There are some great things coming down the line this next year that are a great step toward a functional cure (iLet).

  • @guilliman1990
    @guilliman1990 Рік тому +2

    slab is the goat no other weapon comes close

    • @FireAnt
      @FireAnt Рік тому +2

      XD nearly all Ogryn weapons are superb, Slab is just one flavour of Cool.

    • @kenny3179
      @kenny3179 Рік тому +1

      I have 3 slab shields 370+ with different builds lmao I don't even use the other weapons.

  • @Blemmo
    @Blemmo Рік тому +2

    is this build valid while leveling?

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Definitely. I'd rush Indomitable and Batter as soon as possible.

  • @torm0
    @torm0 Рік тому +2

    Hey Cashcrop. If dealing with crushers that aren't surrounded by smaller enemies I usually heavy 1 over and over as it does more stagger and damage. What's the reasoning to adding heavy 2? I also like to run it with the MK II Ripper gun with can opener and blaze away to deal with heavy armour quickly with 2 stabs and a left click or delete a packed horde with braced fire.
    I also found that if I run triple block cost reduction I don't need a extra stamina curio so I went 2 health 1 toughness.
    For shield I run block cost, maniac, confident strike and skull crusher but considering brutal momentum after your showcase. For ripper I use flak and maniac.
    I run a similar build to your loyal protector build but will list my changes and the reasons for taking:
    Instead of reloaded and ready and reload boost I have lynchpin and 25% toughness as I don't get as much reload value with using the ripper.
    I use rock and slam instead of bombs away and soften 'em up because I like the utility of taking out a far away elite or special and because I use ripper with can opener I don't need bomb.
    Instead of ammo stash I have toughness dmg reduction (under dominate) to compliment my next choices.
    Instead of attention seeker and payback time I run strongest! and toughest! because I feel whatever I'm attacking is usually staggered and my ult is up pretty often with a bit of combat ability regeneration so I don't care much about taunt from pushing and I think payback time is too situational, being able to regain all my Feel No Pain stacks from a few consecutive pushes is just too good to me and the extra toughness regeneration on top just makes me near indestructable.
    Alot of this is personal taste and the ranged weapon I'm using though.

    • @cashcrop_
      @cashcrop_  Рік тому

      torm0!!!
      Nothing wrong with Heavy 1 spam against Crushers. The stagger window IS longer. In the video the Crushers aren't surrounded by enemies, but in a mission, that's rarely the case. It's consistent to me, as I know what I'm getting (instead of being surprised by an ill-timed Heavy 2 or Light 3 when I goof it up - my Crowd Control modifier is 64%, so my clicks sometimes outpace what the weapon is capable of).
      The case for Block Efficiency versus Stamina is something I'd like to explore. Stamina has other uses besides blocking, but I am curious if Block Efficiency has other benefit (like pushing).
      Payback Time triggers on a block, and Attention Seeker triggers on a push.
      As you say, it is personal taste. I tend to run with the same folks frequently, so they know that when I taunt, it's + Damage to all the red-headed enemies.
      Last comment you made, you mentioned that you had stepped away from the game for a while. You back?

    • @torm0
      @torm0 Рік тому +1

      @@cashcrop_ The main reason I would take block efficiency is tanking more gunfire with the shield or force sword with deflector, otherwise it's good against boss's and for weapons with a low stamina pool like the combat blade. I think stamina regen is much stronger overall.
      I did not know payback time triggered from a block, that's interesting. I just wish the taunt from attention seeker triggered the 25% damage buff from loyal protector. My playstyle is pretty aggressive so I'm knocking stuff over more than waiting for things to hit me.
      Oh and yeah I have gotten back into the game quite a bit. Happy with where it is going. Just hope there isn't a content draught.

    • @cashcrop_
      @cashcrop_  Рік тому

      @@torm0 Man, if Attention Seeker proc'd the +25% damage buff that would be sick...broken, but sick.

    • @torm0
      @torm0 Рік тому +1

      @@cashcrop_ Yeah you're right it would be broken thinking about it haha.

  • @emanate0
    @emanate0 Рік тому +2

    can i 1 shot those 4 dudes without +25% vs unarmored?

    • @cashcrop_
      @cashcrop_  Рік тому +1

      If you can't kill one with a single Heavy 1, you can't kill the other 3. Running a Shield with Brutal Momentum IV and a 77% Damage Modifier without Unarmoured Damage doesn't get me close enough to kill one Scab Bruiser. It takes 3 Bleed ticks to drop it after the attack (83 damage shy - need about 17% more damage, but having a capped Damage Modifier of 80% would only net about 3 more damage - or 5.52 extra damage after all the damage buffs, so about 77 damage short).
      From what I've seen, Brutal Momentum and Unarmoured Damage will drop one. If you can drop one, Brutal Momentum will carry that same damage to the other 3 if you hit them in the head. I believe the cap of 4 targets is across the board for Brutal Momentum.
      Hope that helps.

    • @emanate0
      @emanate0 Рік тому +1

      @@cashcrop_ whats this about a damage cap (is there a resource where i can learn about this)? also do specific damage types (unarmored, weakspot, critical) add up into different pools? so for example one would multiply base damage x weakspot x critical x unarmored. does soften them up + skullcrusher effect dots. i'm running (well going to run, still leveling) the same thing as your loyal protector build but dropped ammo stash for hard knocks and dropped unarmored for block efficiency (not damage related but also dropped reloaded and ready for strongest to regen feel no pain stacks faster). hope it works lol, i don't necessarily care about the 4 bruisers just want maximum cleave in general

    • @cashcrop_
      @cashcrop_  Рік тому

      @@emanate0 Modifiers on weapons are capped at 80%. Damage types from Perks, as far as I'm aware, are multiplicative with base damage. Soften Them Up increases damage from all sources from your, as far as I'm aware, but is only applied with melee attacks (poor description). Skullcrusher definitely affects Bleed (don't know about Burn) damage, but only during the timeframe when the enemy is in a staggered state.
      Your changes to the build I run will work just fine. Mine is specific for my weapons for Modifiers/Perks/Blessings. For instance, I've found that with a 80% roll for Damage and 80% roll for Stopping Power, I don't need to run Reloaded and Ready to 1-shot a Mutant. If I had that Kickback, it would free up a talent point. However, I don't like to make builds that are super dependent on max rolls with crafting being how it is.
      Hard Knocks is great. I run it a lot. Anecdotally, I didn't care for it with the Slab Shield and liked having more ammo for my Kickback, so I made the trade-off.

    • @emanate0
      @emanate0 Рік тому +1

      @@cashcrop_ oh right you mean the 80% base stats of the weapon. yeah ok this is all really helpful thanks man

  • @mattlabelle39
    @mattlabelle39 Рік тому +2

    you can chain heavy 1s by stopping and then sprinting while charging the heavy instead of block canceling, heavy has a lunge if youre sprinting as well. keeps the chain going for toughness blessing.

    • @cashcrop_
      @cashcrop_  Рік тому

      Right on. Someone had thrown this out to me, as well. Still working on getting my fingers to do what my brain is telling them to do on this one. Next-level Shield gaming! =D

  • @Biff_1070
    @Biff_1070 Рік тому +2

    cool

  • @noname-fi8jc
    @noname-fi8jc 2 місяці тому

    real guide to the shield:
    press run > be out of stamina immediately > your entire team is now 5 miles ahead of you and clears the end entire map without you > kill some leftoever trashmobs in 15 swings

  • @iron_side5674
    @iron_side5674 Рік тому +2

    Too bad we don´t get Thrust on the Slab.
    But you can see why, as it would result in a guaranteed knockdown on Crushers.

    • @cashcrop_
      @cashcrop_  Рік тому

      Thrust would be cool. Anything beyond the 4 Blessings would be cool.

  • @MrMoustaffa
    @MrMoustaffa Рік тому +2

    As a fairly dumb ogryn player with maybe 3 braincells to my name I credit the slabshield as being the only reason Im able to play anything above Malice. If for nothing else so I can plant the shield every time I accidentally blast a daemonhost in the face with my kickback and need to take the heat so my team can kill it.

    • @cashcrop_
      @cashcrop_  Рік тому +1

      "...so I can plant the shielf every time I accidentally blast a daemonhost in the face with my kickback..."
      Been there.

  • @swiftnicknevison4848
    @swiftnicknevison4848 9 місяців тому

    Why not try heavy 1 spam with block cancelling to stagger crushers?

  • @liammcguinness139
    @liammcguinness139 Рік тому +2

    Possible unpopular opinion here, I really want to love the shield but from an ascetic and realistic point of view I can't forgive how dumb it looks to just be swinging a big metal rectangle about, may as well just remove the maul from it so you can cosplay as Captain America, so my idea is to swap the heavies and lights animation making light attacks be shield pushes and sweeps and the heavies being swings and bonks from the maul, would mean the weapon works as envisioned using the 2 items rather than just swinging an oven baking tray about and holding a spatula for its looks

    • @cashcrop_
      @cashcrop_  Рік тому +1

      Remove Maul and add another Slab. Heh.
      I have a feeling that if they implement other variants of this (I assume this is the Heavy version of the weapon), that the Maul will be used more in those. I would love to see the Light version behave like dual-wield weapons from Vermintide 2.
      I've done some light thinking on how they would handle blocking with it. There's a few roads they could go down: reduce Stamina, change what can be blocked and what cannot, or make it add damage reduction instead of invulnerability.
      I would also bet that the other variants would not have the same Special Attack. I'd like to see an uppercut, or an attack similar to Heavy 1 animation, that would lay an enemy out for the Light version.
      Perhaps they'll work a Power maul into one of the variants (make the focus of the weapon type the Shield part and modify the size and usefulness of it while swapping out the right-hand weapons). Time will tell.

    • @liammcguinness139
      @liammcguinness139 Рік тому

      i can see the brute shield, the smaller more heater shield like varient, being added from tabletop, and i imagine it will be more focused on using the maul and the speical attack being a parry where it has a cone knockback effect similar to the actual powermaul or crusher that zet has, but who knows what fatshark want to do at this point. Also hoping that we will get to wield the slab shield but also use a limited amount of other weapons with it like in their art such as the slab and gauntlet or rumbler.