How I Made Combat Fun! Arash the Archer Devlog 5
Вставка
- Опубліковано 26 вер 2024
- The Trick I Used To Make Combat Fun And Engaging
My Itch.io Page: gamecook.itch.io
#devlog #indiegame #programming #unity
Music List:
music 1: [Press Play by Panda Beats] • Press Play 👾 (16-Bit A...
music 2: [Chiptune but Funky Useful by Context Sensitive] • CHIPTUNE, BUT FUNKY ♫...
music 3: [ooga by Context Sensitive] • o o g a
music 4 (outro music): [Electric Fields by Tetuano & tubebackr] • Electric fields by tub...
Download Context Sensitive (Old Evan King) Music Here: context-sensit...
Download Panda Beats Music Here: pandabeatsmusi...
I honestly enjoy small content creators that come up on my recommends. Great work man :)
Thank you brother
Bro's so good he has one method that does everything, .work()
😂😂😂
🔥 good vid :)
thank bro!!
Hey you're doing a great job
Thanks man
Very cool 👍
Thanks for the visit
still trying to understand why this youtuber doesn't have a million subs
😂😂
Brother thank you for the support
Brother is persian W god bless dadash
Thank you dadash
I used navmeshplus and my own custom implementation to make the follow AI nodes which basically makes them search an area.
Navmeshplus, interesting, unfortunately I had never heard about it, but I did use A star pathfinding once and it wasn't as good as the steering behavior
@@GameCookDev I made a abstract class called AIController that handles the pathing and targeting so when creating a new entity I can inherit from it, in dungeon you can set down nodes which guide enemies to search areas, just like in lethal company for example
@@SurvivalGamingyt oh that's actually a good way!
These are memelogs
😂😂😂
In a good way or a bad way?
@@GameCookDev all is meant in a good way
Memes are the spices of your devlog dishes
634th sub from me
Thank you❤️