In the days of Hornet’s old OD, death herald was my fav. In siege mode you could literally take down an entire team! (With booster) When they nerfed hornet they took death herald with it 😢. Anyways, keep up the good content!
Death herald is underrated. Enemies are most powerful when they are together, and you can just kill them all. It gives you a lot of kills, and thats what matter
Most of the stuff on this list I agree on. You placed Death Herald correctly but made it sound underrated. Accelerator Scout should be way higher as it is quite diverse. Since railgun got slightly nerfed on it's base damage, the +30% damage from large caliber is quite dwarfed now and is only helpful for critical hits. It should be lower. Railgun augments are amongst the hardest to rank in Tanki Online. All railgun augments have quite varied gameplays and are selectively efficient in certain short range, medium range and long range battles. Based on how you ranked them, you seemed to focus on damage, close up interactions with enemies and overall gameplay. Maybe take long range combat and classical medium range battle situations into consideration. Some of the above augments I mentioned fall under those categories and are more crucial for overall battle domination, score, teamwork etc. I'm not saying you completely ranked the augments wrong, btw, it's your opinion, destabilization rounds does deserve #1 spot. But, since railgun is probably the most used turret, especially equipped with good combinations, makes it hard to have augments suit all categories of that combo in battle gameplay and only suit certain aspects. For example booster + hornet + railgun + accelerator scout = only good at medium range battles, unmatched long range combat up close, bad at shooting across vast distaces. More aspects like these really can be taken into account on decisively ranking augments in other videos such as smokey which I'm sure you will make in the future. Ik it will be a hard one and there are heaps of augments too. You think I'm hammering you with jibber jabber and criticism, but everyone can adapt from this. Knowing more about each augment and when best to use it by giving less concise detail in your responses can create proper, opinionated understanding of the best and certain ways to use augments. To finish on a high note, the video itself is good quality as always and your opinion of the rankings is still well explained and set out but still could be switched around. You are the best ranking video maker for Tanki on youtube, your turrets and hulls videos are by far the most accurate. Keep up the hard work and please consider this lengthy comment, I'm always here to help and give my opinion on Tanki and many other games I'm adequately experienced in and with my supreme english skills. Have a good day :) Thomas Placella: (In game name: tomo385)
@@spark100 lol thanks this was a very long comment I love to tell other people about things to improve on in games, I just have a lot of knowledge all around on them.
hyperspace rounds is really good for modes like juggernaut and siege where a lot of players tend to group up at a single spot , also i like using it events DM
So i got armor piercing and stun rounds, and idk which one to use but i think stun is better because: -It gives you a second chance to deal one more shot to the enemy(2 shots=1 shot from armor piercing) -Destroys the enemy that took the flag -Allows your team to destroy the stunned enemy -Trolls the gold catchers stunning them -If a crazy mad firebird/tesla/freezer/hammer runs toward you you can stun them and run away to the team
Despite the decrease in damage the electromagnetic scout is extremely menacing when it comes to annoying shaft players because of the constant high impact force that railgun does
Just saw this randomly. And round destabilisation is the best after the new one they released recently. I used to buy it with crystals now its in chests
Hi I’m that kid who said “you look gay” in a stream about a year ago lmao. U said thanks. Do u remember me? I quit tanki a few months ago but i see ur still making great content lol always. Keep up the good work!
I came to find what rank round destabilization would be because I literally got it from a container yesterday, and I am very happy to see it was #1. So far I thought it was really good but Im not that lucky and sometime the critical doesnt fully kill someone which is probably cause I have railgun mk4 at colonel rank. But anyway thanks for the video!
i have all the railgun alterations including the new legendary ones, except adrenaline, but i still always keep electromagnetic scout on, i like it too much. its so good with booster, the reload of the others is a bit too much for me
my opinion: death herald: use if u can bully the others (full MU, booster) hyperspace: luck given by enemy destabilize: luck given by ....itself scout: i am speed. like a boxer large caliber: good to hit the target, no good to miss the target. the new aug: i dont comment it, because i cant buy these shxx. and scout ismy favorite, i can do far more better than large caliber, handle all ranges large caliber is still good but not best for me, use it to camp in large maps, higher the rank the better.
Love that you put 'Alterations' instead of Augments. Always thought Alteration sounded better. (Now please don't change the title xD) I do really like the Super Armor piecing rounds though. They do +40% damage, which is quite nice as the high calibre rounds has recently been nerfed from +40 to +20 percent damage. Loved the video, awesome as always 👍🔥
sry Taspens but scout should easily be higher bc of the critical damage, critical shots are greater than regular shots so more ctritical shots more damage, plus if u use booster with the scout u can get 2 shots in
Taspens please... Hyperspace increases penetration by 100% and boosts normal damage by 40%, removing crits. In comparison, Round Stabilisation sets your penetration to 100% and boosts normal damage by 33%, removing crits. Hyperspace rounds is a strictly better version of Round Stabilisation.
Everything was good until you said electro scout accelerator was 7th , it's actually supposed to be in Top 3 and you're ranking em all on damage and large caliber rounds and many others are for campers
Cool video! Gotta point out though, Hyperspace rounds deals more damage than Round Stabilization on every shot (40% damage buff vs 30%), so I'd flip those two rankings.
i smell you pressing this button: "pin this comment"
Would be embarrassing if he didnt pin this
lol, look at that, it's embarrassing.
1:55 "It takes a bit more skill...." *proceeds to run into a wall*
yeah lmao
Hehehe
o_O
In the days of Hornet’s old OD, death herald was my fav. In siege mode you could literally take down an entire team! (With booster) When they nerfed hornet they took death herald with it 😢. Anyways, keep up the good content!
It was still possible until they nerfed it further with yesterday :(
Rail is cool but there is in maps like 8 players/8 who play with 50 prot 😅
Death herald is underrated. Enemies are most powerful when they are together, and you can just kill them all. It gives you a lot of kills, and thats what matter
Round destabilization, before it was nerfed, was really fun
Is it still worth it or should I go for something else?
@@WashedDorito its decent i jist got it but sometimes takes a lot to get a critical one shot and the rest of the shots do almost nothing
Finally! I have been waiting for this video for ages!
Most of the stuff on this list I agree on. You placed Death Herald correctly but made it sound underrated. Accelerator Scout should be way higher as it is quite diverse. Since railgun got slightly nerfed on it's base damage, the +30% damage from large caliber is quite dwarfed now and is only helpful for critical hits. It should be lower.
Railgun augments are amongst the hardest to rank in Tanki Online. All railgun augments have quite varied gameplays and are selectively efficient in certain short range, medium range and long range battles. Based on how you ranked them, you seemed to focus on damage, close up interactions with enemies and overall gameplay. Maybe take long range combat and classical medium range battle situations into consideration. Some of the above augments I mentioned fall under those categories and are more crucial for overall battle domination, score, teamwork etc.
I'm not saying you completely ranked the augments wrong, btw, it's your opinion, destabilization rounds does deserve #1 spot. But, since railgun is probably the most used turret, especially equipped with good combinations, makes it hard to have augments suit all categories of that combo in battle gameplay and only suit certain aspects. For example booster + hornet + railgun + accelerator scout
= only good at medium range battles, unmatched long range combat up close, bad at shooting across vast distaces.
More aspects like these really can be taken into account on decisively ranking augments in other videos such as smokey which I'm sure you will make in the future. Ik it will be a hard one and there are heaps of augments too. You think I'm hammering you with jibber jabber and criticism, but everyone can adapt from this. Knowing more about each augment and when best to use it by giving less concise detail in your responses can create proper, opinionated understanding of the best and certain ways to use augments.
To finish on a high note, the video itself is good quality as always and your opinion of the rankings is still well explained and set out but still could be switched around. You are the best ranking video maker for Tanki on youtube, your turrets and hulls videos are by far the most accurate. Keep up the hard work and please consider this lengthy comment, I'm always here to help and give my opinion on Tanki and many other games I'm adequately experienced in and with my supreme english skills.
Have a good day :)
Thomas Placella: (In game name: tomo385)
I’ve just found you :D
Nice opinion
@@spark100 lol thanks this was a very long comment I love to tell other people about things to improve on in games, I just have a lot of knowledge all around on them.
@@tomo_385 yeah I loved your comment!
hyperspace rounds is really good for modes like juggernaut and siege where a lot of players tend to group up at a single spot , also i like using it events DM
Finally the video we wanted ! Thank you Taspens and have a great day ahead!
He came back with a banger
good list :D
I played like 2 games and really enjoy it with the round destab...
Noice maybe next Smoky?
So i got armor piercing and stun rounds, and idk which one to use but i think stun is better because:
-It gives you a second chance to deal one more shot to the enemy(2 shots=1 shot from armor piercing)
-Destroys the enemy that took the flag
-Allows your team to destroy the stunned enemy
-Trolls the gold catchers stunning them
-If a crazy mad firebird/tesla/freezer/hammer runs toward you you can stun them and run away to the team
Single enemy= titan overdrive
Despite the decrease in damage the electromagnetic scout is extremely menacing when it comes to annoying shaft players because of the constant high impact force that railgun does
Just saw this randomly. And round destabilisation is the best after the new one they released recently. I used to buy it with crystals now its in chests
Hi I’m that kid who said “you look gay” in a stream about a year ago lmao. U said thanks. Do u remember me? I quit tanki a few months ago but i see ur still making great content lol always. Keep up the good work!
I came to find what rank round destabilization would be because I literally got it from a container yesterday, and I am very happy to see it was #1. So far I thought it was really good but Im not that lucky and sometime the critical doesnt fully kill someone which is probably cause I have railgun mk4 at colonel rank. But anyway thanks for the video!
Death herald is way more useful for me, at least. There seems to always be a squishy tank to get the combos started.
Ikr, death herald with the old hornet od was so fun to use
i have all the railgun alterations including the new legendary ones, except adrenaline, but i still always keep electromagnetic scout on, i like it too much. its so good with booster, the reload of the others is a bit too much for me
Am first ! Do you remember me taspens ? I am lighter . Why don't you do a ranking every paints video or ranking every protection ?
Every paint would take me decades to make lol. Also there are way to many alterations right now as well lol
@@Taspens not every paint but top 10 ?
When you quit tanki like a year and a half ago and realise theres suddenly like 6 new alterations lmao
My favorite videos are your ranking videos:)
That's my favorite as well LOL 😂
ROUND DESTABILISATION IS THE BEST!!!!
So happy I got destabilization now leeeel
Good review. Was looking for some validation whether ap rounds were better than stun rounds or not.
my opinion:
death herald: use if u can bully the others (full MU, booster)
hyperspace: luck given by enemy
destabilize: luck given by ....itself
scout: i am speed. like a boxer
large caliber: good to hit the target, no good to miss the target.
the new aug: i dont comment it, because i cant buy these shxx.
and scout ismy favorite, i can do far more better than large caliber, handle all ranges
large caliber is still good but not best for me, use it to camp in large maps, higher the rank the better.
Really good video! Well explained!
Love that you put 'Alterations' instead of Augments. Always thought Alteration sounded better. (Now please don't change the title xD) I do really like the Super Armor piecing rounds though. They do +40% damage, which is quite nice as the high calibre rounds has recently been nerfed from +40 to +20 percent damage.
Loved the video, awesome as always 👍🔥
Didn’t even realize lmao. Forgot they changed it
I agree!!!! Your number 1 is my name number 1 even thought sometimes it does horrific dmg otherwise nc vid
I demolished the notification
I basically use destabled rounds on my mk6 and sometimes get around 5k damage shots
Tbh for me.. i would keep death herald on top 3 😂. Its pretty op u can get 30+kills in mm
In the old days my friend, that alt with booster and hornet OD was a trio made in heaven for rail users!
@@vintagegentleman3763 indeed
This kinda reminds me of proguides league of legends videos, very nice tho😂👌
Another Taspens video ty so much!!!!!!!!!!!!!!!!
He finally uploaded.(when is next stream?)
Idk, been really busy
How u been man
Please do a ranking video for smoky alteration. Like if you agree.
Yes smoky has so many new alts to
sry Taspens but scout should easily be higher bc of the critical damage, critical shots are greater than regular shots so more ctritical shots more damage, plus if u use booster with the scout u can get 2 shots in
TASPEN YOU LIKE ROUND DISTABALIZATION ME TOO its just that i need 96,000
crys
Bro make a top 10 alteration video, i know you made one already, but many new alterations came
Maybe soon
woah you have 1 million supplies cool
The first alt for railgun I bought was round destablizaton. Rip eng lmao
Taspens please...
Hyperspace increases penetration by 100% and boosts normal damage by 40%, removing crits.
In comparison, Round Stabilisation sets your penetration to 100% and boosts normal damage by 33%, removing crits.
Hyperspace rounds is a strictly better version of Round Stabilisation.
Hyperspace Rounds also has 25% decreased impact force tho...
But yea i agree Hyperspace Rounds is better than Round Stab
@@delegendy1627 Impact force doesn't work half the time anyways because of ping
For me the shots didn’t register around 40% of the time. Probably because of my 100 ping
which is round stabilisation number 8 or 1
is round destabilazation still good?
now try ranking every year of tanki
i just started playing again how expensive are they???
Nice vid ;)
Is death herald on wo1 rank good?
I Agree
what's the best alteration for xp/bp battles?please tell
I’d take high caliber over all
My favorite is Large Caliber Rounds, I can get easy kills 🥂
Me after realising my two fav alts are place 10th and 9th:
Lmao
I have both ap rounds and round destabilization😁
Everything was good until you said electro scout accelerator was 7th , it's actually supposed to be in Top 3 and you're ranking em all on damage and large caliber rounds and many others are for campers
YESSS
nice
Cool video! Gotta point out though, Hyperspace rounds deals more damage than Round Stabilization on every shot (40% damage buff vs 30%), so I'd flip those two rankings.
Where is the scout alt?
Did I here round stabilisation twice in the number 8 and 1 spot. Huh 🤔 can someone explain plz
They nerfed LCR really bad :(((
Could you please tell what has changed
@@ion9084 reload was +20% and now its +60%
damage was +40% but now its +20%
@@SHK17THUNDER damn,is it still good? Should i buy it
@@ion9084 if u wanna buy, it should be the one which is no1 on the list cuz It gives some crazy dmg sometimes
@@ion9084 if u wanna buy, it should be the one which is no1 on the list cuz It gives some crazy dmg sometimes
cool video
I need help: why i can't find the rest of alterations. I can find those alterations like incendiary rounds... Why?
The ones you can only get from containers will not show in your garage
@@Taspens oh, good to know, thanks
Hey, do you have discord , I wanna talk to you.
I highly disagree with the Scout Augment. It is probably the most used Railgun augment
Just my opinion lol, it’s definitely one of the most fun to use
@@Taspens yeah I get it, and that’s my opinion. Scout is everywhere
👍
I watched this because i got the hyperspace rounds and I wanna know if it's good or bad
oki
Nice 👍 x20
Bruh took u long enough
Ive been busy lol
I almost buy the electromagnetic accelerator but when I saw this vid i change my mind :|
Bro at my opinion this alt is.sooo cool
I am in ur clan😍
n1
u remember me? i used to be an owner on the server :)
first
You should have made this video about two to three months ago
I have spent my 245k to buy hyperspace rounds😭😭@taspens