At 37:15 when you got rid of the rabbit and the caterpillar came in, you could have moved both the caterpillar and the chicken to vanquish another transformation, I think?
I think thta you have to playe a new Merlin transformation in the dueling ground everytime that you defeat one. So if you had 3 merlins at one point, you should allways have 3. I think thats how it works.
Love these solo vids. I had been waiting for the BaB villains since they came out and I'm glad you released them all today. Also, since you are considering suggestions, I thought I'd say this: Whenever I play solo, I always do, if the D10 lands on a 9 or 10, I can play a condition in my hand so that I'm not doing conditions on my turn and I can't plan my turn around triggering them. Just a suggestion but your way works too. Also, any time you defeat a Merlin Transformation, even if there are others in the Realm, you should draw and play a new one.
I know this isn't official but the way I use dice like a D8 & D4 for Fates (Odds not to Fate & Even to Fate) and the D4 is for landing a location that has a Fate action. Also the Not Fated 4x is a decent suggestion for solo games.
I just found your solo plays. They are awesome. I might try playing solo as well for practice. Hope you will try Star Wars Villainous.
Could you tell me what sleeves you use? I like how tight to the cards your sleeves are.
At 37:15 when you got rid of the rabbit and the caterpillar came in, you could have moved both the caterpillar and the chicken to vanquish another transformation, I think?
Yup, I was thinking that too would’ve been a nice move if he did.
I think thta you have to playe a new Merlin transformation in the dueling ground everytime that you defeat one. So if you had 3 merlins at one point, you should allways have 3. I think thats how it works.
Love these solo vids. I had been waiting for the BaB villains since they came out and I'm glad you released them all today.
Also, since you are considering suggestions, I thought I'd say this: Whenever I play solo, I always do, if the D10 lands on a 9 or 10, I can play a condition in my hand so that I'm not doing conditions on my turn and I can't plan my turn around triggering them. Just a suggestion but your way works too.
Also, any time you defeat a Merlin Transformation, even if there are others in the Realm, you should draw and play a new one.
In a 2-player game, you will be fated every second turn. Sometimes even 2 times in 3 turns.
I know this isn't official but the way I use dice like a D8 & D4 for Fates (Odds not to Fate & Even to Fate) and the D4 is for landing a location that has a Fate action. Also the Not Fated 4x is a decent suggestion for solo games.