It's next level. It has no peers that I know of. He writes his own reverb testing apps. And plays as good as anyone. And also [INSERT HERE], and [HERE].
Imagine deciding to take a bike ride one sleepless night. You ride through a vast wilderness when you suddenly arrive at a tunnel. To your amazement you realise that The Flashbulb is playing a guitar in the middle of the tunnel. Yes, I like to daydream about things like this.
You know what, every time you upload a video, I feel genuinely happy and proud to be part of your patreons making all this possible. Thank you for making all of this great stuff.
The reverb trail on your finger snap was incredibly long ! Thank you for this video. The scene of you at the keyboards reminded me of photos from the late 60s early 70s of music creators trying out sounds on Moogs, patch cords every which way.
Man I absolutely love these videos. This whole idea of having a connection between a physical place you've been and the sounds you create after is awesome.
Damn, this is a whole lot of cool stuff all wrapped up into one. Shout out to math for allowing us to pretty much capture the reverb of a space from some clap clips. Also for allowing for ambisonic recording. The bit where you spun the virtual mic around 180 and emulated a shotgun mic was too cool.
Didn't realize that ambisonic microphones were this readily available. Beamforming (not just hard beamforming, but softer applications of it) is actually an excellent use case, especially when filming or recording live events. I'm going to take a crack at doing some interesting stuff with this, when I get some free time again.
5:05 - to be a bit pedantic - it was invented in the early 1970s, Soundfield mics have been around since 1978 (according to wikipedia). Otherwise nice vid!
Near the end of the documentary BAM (Builders of ancient mysteries) they show some very old cavern with peculiar sonic attributes. Anyone who is into room acoustics/reverbs should find these caverns in India very interesting.
Yes, record the trees screaming at you! *Bloody cicadas...* Ambisonic recordings... Now there's something I don't think about every day! Absolutely brilliant video. Absolutely brilliant. Going to have to try and make my own reverb impulses one day, maybe. Not went that far into sound synthesis, most I've done is what I did in Andrew Huang's course.
Just came back to comment on how awesome this is! This whole series is so great! Videos like this is a rare sight in the mass of quantity over quality UA-cam. Love it! And that tunnel reverb! Holy moly!
Wow, surprised to see you getting into ambisonics! I started using it when I worked in a University Planetarium with a 10.2 system. This was around 2006 using a coresound tetramic - and about the only tools I had were built into Ardour or Plogue Bidule - it feels like ambisonics is finally getting the recognition it always deserved - and now there are so many decent playback devices [BTW it's not *that* new Michael Gerzon at the University of York around 1970]
I was looking into getting one of these but I found a Sennheiser Ambeo ambisonic mic for $800 which I definitely couldn’t pass up. I was hoping you’d do something like this, thanks for the great video!
I love convolution verbs. It's a great technology. It's also way easier to capture a complex and layered verb like that tunnel. Sounds great! And of course ambisonic tech is awesome. Great vid as always
I suspected you where going to be doing something with ambisonics when I seen the tweet of you in the tunnel. The funky windscreen kind of gave away what type of mic was being used. Also congrats you know officially know more about ambisonics than some of the sound engineers I've talked to in the past.
It's so very bizarre to see my favorite breakcore artist since middle school recording not even five miles from my house. I literally live in Braswell, a small town of around 350-400 people. And he's there. Not to mention I remember this exact tunnel when me and my family would go fishing. There used to be a loooot more mud! Wow.
Wait, so if I understand correctly, you recorded many clap impulses and their reverberation, picked one in the DAW, and used it to define a convolution that creates that reverb, which you then use on your instrument?
well if you use Reaper, to combine 4 mono signals into the a-format, requires not more than a couple of minutes. Then you can easily convert it to b-format. I did it several times when I begun with Ambisonics.
I did some Voice Acting for a few computer game Modders, and they wanted my recordings in mono. In the game the mono sound of my voice would be placed in the surround sound environment by the game program in real time. That lets the player move around the spot the non-player's voice is located, and have the sound in the player's Surround Sound Headset realistically move around the player as it would in a real life setting. Also all the sounds in the environment would be moved as the player moved, or turned. The crazy thing to think about is On-Line games, where there can be hundreds of players playing in the same environment at the same time, and each player hears their own sound environment with all the individual sounds placed in the sounds location as the player, and all the other players move, all of that in Real Time, without any noticeable lag in time. Yep, you can lose your touch on reality while playing a good computer game.
This is best music-related youtube channel. Very mind-stimulating content. BTW do you know of round-robin techniques for convolution reverbs? Its a sample, so it should be possible, isn't it? Just come up with interpolation technique between two samples.
Thanks! You reminded me that I still want to turn my recordings of Bach fugues (preferably in 4 voices) on digital piano into surround sound by separating the voices. With what you got here there is more to play with it. :) Ah but i do realize how different it is from actual natural recordings, not quite sure now how to use sophisticated spatial reverb VSTs for 4chan haha.
I've been involved into Ambisonic and Binaural as well as soon I've got Zoom F6. Great Episode. Much appreciate In terms of reverb , please, please, please Mooer Ocean Machine.. Greetings
Long rambling question: Per the sinesweep: isn't that to make sure that frequency and standing-wave dependent shorter and longer reverb times, plus louder and softer frequencies? I'm asking as a IR noob. I always imagined that was the idea behind that. I'm a classical singer in my day job, and in some singing spaces I have ended up obsessing over the complexity and unevenness of the sound response, depending not only on where I turn my mouth to, but also how some some notes ring out longer, and how some notes give a fundamental frequency rumble, while other sung notes will amplify the "squillo" of the voice. I've gotten so atuned to that, that hardly any artificial reverb I've put on a classical voice has made sense to my ears, and I can instantly hear it on classical recordings (a lot of classical recordings are post-produced up the wazoo). I don't have a problem with artificial reverb for "normal" singing, becauae we all grow up with that, but I've tried researching how to get a true-to-life reverb on classical singing, and the only thing that sounded promising was sinesweeped IRs. Do you have more in-depth knowledge of that?
What about using ambisonics for an internal volume? Such as contact microphones. Is it cold enough to have those old steam radiators that bang and click and gurgle endlessly and conduct sound throughout the building?
100% agree on claps for IR. You likely brought some hands with you and they're not gonna run out of battery. Stomping and slapping flat surfaces works great too.
me and my buds have two blocks of wood on a hinge to make a loud as hell clapper for IR recordings. we also have a starter pistol for really really big spaces but its surprisingly (not surprisingly) hard to convince baseball arenas to let you in after hours to fire guns into the air
Fabulous journey, as always! How do I find a link to the Rhodes instrument you played in the video? I don’t see a link in the description. Thank you so much.
Just a small comment. I am currently writting my bachelor degree project in ambisonics (YES, IM CRAZY ENOUGH TO TAKE ON THIS BEAST AT BACHELOR). Anyways, so, the technology itself is not all that new, it dates back to the 70s when the actual idea started forming and a little later gave birth to the exact type of ambisonic microphone that you are using in the video. Its a tetrahedral array of cardioids which produces 1st order ambisonic recordings fairly well, and its well commercialized at this point, but I must stress that ambisonics have gone a long way in academic development - up to 7th order (64 channel audio). While Ive seen microphones up to 3rd order, there are audio systems around the world capable of reproducing up to 7th for sure. Although you are not completely wrong - this technology has only been started to use for costumer purposes, marketing and what not fairly recently, and mostly in its simplest form - 1st order, 4 capsules (the minimal requirement to record 3d audio properly). And mostly for binaural monitoring purposes such as headphones, VR sets and what not, since those are the easiest to commercialize because most customers own them and use them every day, but we are able to render these recordings for any system: binaural, stereo, 5.1/7.1, Atmos or even huge arrays of square or sphere shaped systems. Ive had the pleasure of listening to mixes in a hemisphere system an hour drive from my city and it was quite the experience - the system completely took me out of the environment I was in and made me feel like I was in a forest cabin, savanna or concrete tunnels. Its a powerful tech and Im hopeful to see where it goes.
If you want ambiances you need to go at different times of day. Certain birds and insects are only vocal at certain times, and the game Horizon Zero Dawn actually takes this into account with the day/night cycle, along with geographical location to get accurate bird sounds. Pretty nuts.
Man, that's an awesome reverb! If you ever get the chance to visit Berlin you should definitely go to Teufelsberg. There's an abandoned American listening station from the cold war on top of the hill. Google it. The top dome is completely intact and you can go inside to find the craziest reverb. Natural decay time of nearly a minute. It's a completely surreal experience. Due to recent fire hazard law changes you aren't officially allowed to go to the top anymore (eventhough it's just concrete, go figure...), but since the place is pretty much run by stoned hippies it's easy enough to break away from the 'tour' and sneak up the stairs. This also means that there aren't a lot of people up there.
And on that note, if you're in Berlin anyway, also make sure to visit the Jewish Museum. It uses architecture to invoke emotions and feelings. There is an empty 24m high concrete tower with all skewed walls which also produces an amazing reverb.
If you want to record an IR in an absolutely insane environment, go to an indoor squash court with no sound baffling in it. You’ll find there are echoes for days.
Great content and playing! The long reverb sounds amazing - is it available for download for Patreon $10 members? Couldn't find it when I joined your Patreon. Thanks!
I like how when I google "gypsy jazz" - UA-cam reminds me that "your video is here! Wow! Go and see!" But I didn't have ANYTHING about your previous video that you made 2 weeks ago! How? Why?!
i forget the name of it but, some smart cookies in a university created a real-time sound engine (retrofitted to quake 3) which does for in game world sound as raytracing does for synthetic world lights. much more accurate game world sound rendering.
I'm having trouble with the impulse responses I recorded on the NT-SF1, did you merge the responses into a single mono file or did you focus your rotation to the impulse source and then render that or what did you do exactly?
@@murraywebster1228 I mean, talk about an ambitious product. I think that the quick ceasing of development and support roadmap showed that it was an experiment to see if this would catch on or be an odd novelty. Then the Oculus Quest came out and Waves made a headtracking sensor. Quality-wise, for the money, sure. I probably wouldn't use it for impulses though. Or maybe I would, but alongside something like the Rode for a unique tone. :)
@@BennJordan they also have their ambisonic mic similar to the Røde, I think they are a bit ahead of the curve and it didn’t have quite the acceptance that they expected, I also think that restricting it to apple devices kinda pissed a lot of people off, if they had made the ambeo with some kind of break-out box it would have been more successful
Theres a lot of tiny mouthy/saliva-y/clicky/poppy noises being picked up when you do speaking parts, I think specifically on certain "L", "-ck", and "-d" sounds (like in the word middle or technique or check). Its not consistent across every instance and idk if theres anything that can even be done about it. I only mention it because I have misophonia and these sounds stick out very strongly for me.
I just wanna know if there's some way of engineering the audio to avoid these noises, I apologize if it comes across as nitpicking. These sounds and a lot of other sounds like them are like nails on a chalkboard to me, and every time I hear them I want to know if they can be adjusted or fixed at a software or hardware level, or if its unavoidable. I figure he knows a lot about audio engineering so maybe he knows about this
It's always a bit of a push/pull. If you record something properly with a brilliant microphone and EQ and deEss it softly, then someone's Macbook or small speakers might resonate with certain pops and esses. If you really filter out those frequency ranges, then if you step outside of the mic boundary or something, you'll end up with even more as the range changes from proximity. If you expand the filter to prevent this, the video sounds like quiet mud. But it's obviously always something I consider. I'm very picky about mics and typically have 8+ voiceover tracks in my editing sessions to optimize as much as possible. It probably is worse recently as I used to only have 1 or 2 mics in my videos, but now am out of the studio with many more. Here is some sound advice to take with you on your musical journey: Your mix is always going to sound awful somewhere. :)
it is actually because the audio is absolutely perfect that you pick up on those details. I'd suggest you don't listen with headphones and place your speakers further away in your room to soften the transients of the minuscule details.
I´m a great fan- thank you! BUT...if I may... please don´t put lounge-elevator-music (sorry) under your talking! ;) Finding quiet places is something very beautiful though!
Btw: I've attended concerts in sea caves, and the reverb was nuts, because it would modulate with the rise and fall of incoming waves
ok that’s cool
This is officially my favorite UA-cam channel related to music.
It's next level. It has no peers that I know of. He writes his own reverb testing apps. And plays as good as anyone. And also [INSERT HERE], and [HERE].
Imagine deciding to take a bike ride one sleepless night. You ride through a vast wilderness when you suddenly arrive at a tunnel. To your amazement you realise that The Flashbulb is playing a guitar in the middle of the tunnel. Yes, I like to daydream about things like this.
Since we're dreaming anyway, what about playing a big upright piano?
Last time I was recording my throat singing in a dark tunnel some dude got spooked and later brought some people and kicked me out.
You know what, every time you upload a video, I feel genuinely happy and proud to be part of your patreons making all this possible. Thank you for making all of this great stuff.
4:15 is an absolutely beautiful shot. Get that framed.
Aaaaay good to see you here, Guy!
It’s ok ...🥱😴
The NT-SF1 is one of the best field recording purchases I’ve made. Will be recording IRs in an abandoned mine next week 🛠️
oh my god that reverb is INSANE, make a whole album on that tunnel plz
The reverb trail on your finger snap was incredibly long !
Thank you for this video. The scene of you at the keyboards reminded me of photos from the late 60s early 70s of music creators trying out sounds on Moogs, patch cords every which way.
Man I absolutely love these videos. This whole idea of having a connection between a physical place you've been and the sounds you create after is awesome.
That has to be one of the best reverbs I've ever heard. WOW!
Damn, this is a whole lot of cool stuff all wrapped up into one.
Shout out to math for allowing us to pretty much capture the reverb of a space from some clap clips. Also for allowing for ambisonic recording. The bit where you spun the virtual mic around 180 and emulated a shotgun mic was too cool.
You're a braver man than I going out cycling deep in the woods in the middle of the night. Very spooky!
This brought tears to my eyes.
I'm listening to these recordings at my damn work desk at lunch trying not to have a moment xD xD
Didn't realize that ambisonic microphones were this readily available. Beamforming (not just hard beamforming, but softer applications of it) is actually an excellent use case, especially when filming or recording live events. I'm going to take a crack at doing some interesting stuff with this, when I get some free time again.
5:05 - to be a bit pedantic - it was invented in the early 1970s, Soundfield mics have been around since 1978 (according to wikipedia). Otherwise nice vid!
This dude actually "teleported" our ears into that tunnel for a few moments there.
Near the end of the documentary BAM (Builders of ancient mysteries) they show some very old cavern with peculiar sonic attributes. Anyone who is into room acoustics/reverbs should find these caverns in India very interesting.
Not gonna lie, I love the biking crossover content.
You live near some cool places.
I like that jazz ballad at the end. Lovely.
I’m studying VR for my Msc, and every time I learn about something new that’s associated with VR I’m so happy I picked it as my focus.
Thanks for creating these reverberating videos .
That reverb is gorgeous!!!
Yes, record the trees screaming at you! *Bloody cicadas...*
Ambisonic recordings... Now there's something I don't think about every day! Absolutely brilliant video. Absolutely brilliant. Going to have to try and make my own reverb impulses one day, maybe. Not went that far into sound synthesis, most I've done is what I did in Andrew Huang's course.
Just came back to comment on how awesome this is! This whole series is so great! Videos like this is a rare sight in the mass of quantity over quality UA-cam. Love it! And that tunnel reverb! Holy moly!
Dude, i'm fascinated with your high quality audio content. It's incredible, hartelijk dank!
man I m in love with sound editing
Just found this amazing channel and enjoying the fall down the beautiful sounding rabbit hole! 💜👾
Incredible as always, and honestly so underrated.
Holy sounds in that tunnel!
Wow, surprised to see you getting into ambisonics! I started using it when I worked in a University Planetarium with a 10.2 system. This was around 2006 using a coresound tetramic - and about the only tools I had were built into Ardour or Plogue Bidule - it feels like ambisonics is finally getting the recognition it always deserved - and now there are so many decent playback devices [BTW it's not *that* new Michael Gerzon at the University of York around 1970]
That Improvised tunnel jazz ballad... oooooooh baby!!
So many thanks for all these videos! Los of love and health to everybody
No jokes that reverb, if u branded it on a pedal guys would prob buy, it's gorgeous man well done.
there are so many amazing convolution samples on the internet for free, honestly sometimes I don't understand why people buy pedals!
@@laurenpinschannels You can also make'em yourself fairly easily.
@@laurenpinschannels the convenience and physicality of it I think
DOOOOOOD that Vahalla Plugin is just nuts.
the tunnel reverb on the guitar is sooooooo awesome!!! 5:00
I was looking into getting one of these but I found a Sennheiser Ambeo ambisonic mic for $800 which I definitely couldn’t pass up. I was hoping you’d do something like this, thanks for the great video!
I love convolution verbs. It's a great technology. It's also way easier to capture a complex and layered verb like that tunnel. Sounds great!
And of course ambisonic tech is awesome.
Great vid as always
tremendous tremendous video, Ben! I really enjoyed every sec. of it. Damn that tunnel.....wowwww!!!!
I suspected you where going to be doing something with ambisonics when I seen the tweet of you in the tunnel. The funky windscreen kind of gave away what type of mic was being used.
Also congrats you know officially know more about ambisonics than some of the sound engineers I've talked to in the past.
This video reminds me of the best $50 I've ever spent on a VST... The Valhalla Vintage Verb is absolutely insane.
Holy shit that tunnel sounds amazing
It's so very bizarre to see my favorite breakcore artist since middle school recording not even five miles from my house. I literally live in Braswell, a small town of around 350-400 people. And he's there. Not to mention I remember this exact tunnel when me and my family would go fishing. There used to be a loooot more mud! Wow.
Great Video as always, and that tunnel sounded amazing.
Great video man, always inspiring to hear you talk about production
This is absolutely insane! I'm hoping this becomes a little more user friendly in the future!
damn, this guy is an incredible human being!
Wait, so if I understand correctly, you recorded many clap impulses and their reverberation, picked one in the DAW, and used it to define a convolution that creates that reverb, which you then use on your instrument?
Yes, well.... 1. Recorded claps with 4 channels. 2. Modified my location and the mic pattern using ambisonics and so on. :)
That was excellent, very inspiring. Now to actually find a quiet spot around where I live...
Awesome stuff man!
well if you use Reaper, to combine 4 mono signals into the a-format, requires not more than a couple of minutes. Then you can easily convert it to b-format. I did it several times when I begun with Ambisonics.
Amazing video and super inspiring. I was looking for the Sennheiser, but the software coming with the Rode looks amazing and it's cheaper.
I did some Voice Acting for a few computer game Modders, and they wanted my recordings in mono. In the game the mono sound of my voice would be placed in the surround sound environment by the game program in real time. That lets the player move around the spot the non-player's voice is located, and have the sound in the player's Surround Sound Headset realistically move around the player as it would in a real life setting. Also all the sounds in the environment would be moved as the player moved, or turned.
The crazy thing to think about is On-Line games, where there can be hundreds of players playing in the same environment at the same time, and each player hears their own sound environment with all the individual sounds placed in the sounds location as the player, and all the other players move, all of that in Real Time, without any noticeable lag in time.
Yep, you can lose your touch on reality while playing a good computer game.
14:25 - correct me if i'm wrong but the "springness" comes from the filtering, doesn't it?
Thank you for sharing this information. I had a hard time following you in the sections with background music
...just love your work
Love this!
This is best music-related youtube channel. Very mind-stimulating content.
BTW do you know of round-robin techniques for convolution reverbs? Its a sample, so it should be possible, isn't it? Just come up with interpolation technique between two samples.
Thanks! You reminded me that I still want to turn my recordings of Bach fugues (preferably in 4 voices) on digital piano into surround sound by separating the voices. With what you got here there is more to play with it. :) Ah but i do realize how different it is from actual natural recordings, not quite sure now how to use sophisticated spatial reverb VSTs for 4chan haha.
I've been involved into Ambisonic and Binaural as well as soon I've got Zoom F6. Great Episode.
Much appreciate
In terms of reverb , please, please, please Mooer Ocean Machine..
Greetings
Long rambling question:
Per the sinesweep: isn't that to make sure that frequency and standing-wave dependent shorter and longer reverb times, plus louder and softer frequencies? I'm asking as a IR noob. I always imagined that was the idea behind that. I'm a classical singer in my day job, and in some singing spaces I have ended up obsessing over the complexity and unevenness of the sound response, depending not only on where I turn my mouth to, but also how some some notes ring out longer, and how some notes give a fundamental frequency rumble, while other sung notes will amplify the "squillo" of the voice. I've gotten so atuned to that, that hardly any artificial reverb I've put on a classical voice has made sense to my ears, and I can instantly hear it on classical recordings (a lot of classical recordings are post-produced up the wazoo). I don't have a problem with artificial reverb for "normal" singing, becauae we all grow up with that, but I've tried researching how to get a true-to-life reverb on classical singing, and the only thing that sounded promising was sinesweeped IRs. Do you have more in-depth knowledge of that?
killed it. that was a great video man! Tell Bill to do that Fl video haha
I use that mix for 2 years
could you use 2 stereo field recorders instead and combine them in post? actually a video of you trying that and comparing the results would be great!
Oh man did you ever share that impulse of the tunnel? it sounds insane. Just pure tail.
What about using ambisonics for an internal volume? Such as contact microphones. Is it cold enough to have those old steam radiators that bang and click and gurgle endlessly and conduct sound throughout the building?
100% agree on claps for IR. You likely brought some hands with you and they're not gonna run out of battery. Stomping and slapping flat surfaces works great too.
me and my buds have two blocks of wood on a hinge to make a loud as hell clapper for IR recordings. we also have a starter pistol for really really big spaces but its surprisingly (not surprisingly) hard to convince baseball arenas to let you in after hours to fire guns into the air
Fabulous journey, as always! How do I find a link to the Rhodes instrument you played in the video? I don’t see a link in the description. Thank you so much.
got any luck finding it? the one he used in this video was great sounding.
"Recording with balls of steel alone in the dark."
😍
Just a small comment. I am currently writting my bachelor degree project in ambisonics (YES, IM CRAZY ENOUGH TO TAKE ON THIS BEAST AT BACHELOR). Anyways, so, the technology itself is not all that new, it dates back to the 70s when the actual idea started forming and a little later gave birth to the exact type of ambisonic microphone that you are using in the video. Its a tetrahedral array of cardioids which produces 1st order ambisonic recordings fairly well, and its well commercialized at this point, but I must stress that ambisonics have gone a long way in academic development - up to 7th order (64 channel audio). While Ive seen microphones up to 3rd order, there are audio systems around the world capable of reproducing up to 7th for sure. Although you are not completely wrong - this technology has only been started to use for costumer purposes, marketing and what not fairly recently, and mostly in its simplest form - 1st order, 4 capsules (the minimal requirement to record 3d audio properly). And mostly for binaural monitoring purposes such as headphones, VR sets and what not, since those are the easiest to commercialize because most customers own them and use them every day, but we are able to render these recordings for any system: binaural, stereo, 5.1/7.1, Atmos or even huge arrays of square or sphere shaped systems. Ive had the pleasure of listening to mixes in a hemisphere system an hour drive from my city and it was quite the experience - the system completely took me out of the environment I was in and made me feel like I was in a forest cabin, savanna or concrete tunnels. Its a powerful tech and Im hopeful to see where it goes.
@6:21 We're just going to gloss over that subtle 4chan reference? OK, good idea, actually.
If you want ambiances you need to go at different times of day. Certain birds and insects are only vocal at certain times, and the game Horizon Zero Dawn actually takes this into account with the day/night cycle, along with geographical location to get accurate bird sounds. Pretty nuts.
Amazing you can make your own reverb. I'm still using hardware effects.
4:52 take that Valhalla
Cool vid. It's RODE NT-SF1 (not FS1) 🙂 SF as in Sound Field.
Man, that's an awesome reverb! If you ever get the chance to visit Berlin you should definitely go to Teufelsberg. There's an abandoned American listening station from the cold war on top of the hill. Google it. The top dome is completely intact and you can go inside to find the craziest reverb. Natural decay time of nearly a minute. It's a completely surreal experience. Due to recent fire hazard law changes you aren't officially allowed to go to the top anymore (eventhough it's just concrete, go figure...), but since the place is pretty much run by stoned hippies it's easy enough to break away from the 'tour' and sneak up the stairs. This also means that there aren't a lot of people up there.
And on that note, if you're in Berlin anyway, also make sure to visit the Jewish Museum. It uses architecture to invoke emotions and feelings. There is an empty 24m high concrete tower with all skewed walls which also produces an amazing reverb.
If you want to record an IR in an absolutely insane environment, go to an indoor squash court with no sound baffling in it. You’ll find there are echoes for days.
Have you ever done a vid on tinnitus and how to mask it?
Great content and playing! The long reverb sounds amazing - is it available for download for Patreon $10 members? Couldn't find it when I joined your Patreon. Thanks!
oh god the moment you pulled out SoX... bad dreams... BAD DREAMS...
hmm I imagine this is amazing for VR, or will be at least, very cool!
You can monitor in and encode to binaural .that is what i do for easy translation to everyday use.
damn, that's cool.
I like how when I google "gypsy jazz" - UA-cam reminds me that "your video is here! Wow! Go and see!"
But I didn't have ANYTHING about your previous video that you made 2 weeks ago!
How? Why?!
Gypsy Jazz? I assume you know Spyro Gyra?
Dude you are blowing my mind. (Don't get eaten by wildlife!)
Did you have any problem with match level gain on h8 because you have to set gain individually one every channel?
Do you lnow how I can use auto ai panner to pan sounds in 360°3D equirectangular sphere? Especially for reorienting ambisonics...
yaaaaaaaay surprise video! fantastic I shall make a cheese sandwich and watch.. Thank u good Sir..
i forget the name of it but, some smart cookies in a university created a real-time sound engine (retrofitted to quake 3) which does for in game world sound as raytracing does for synthetic world lights. much more accurate game world sound rendering.
I'm having trouble with the impulse responses I recorded on the NT-SF1, did you merge the responses into a single mono file or did you focus your rotation to the impulse source and then render that or what did you do exactly?
Have you checked out the Ambeo from Sennheiser?, one pair of headphones and an Apple device, doesn’t get much smaller..
I have, and I commend them for trying. 😅
@@BennJordan so do you think they tried and failed then? Interesting....
And in progression DearVR?
@@murraywebster1228 I mean, talk about an ambitious product. I think that the quick ceasing of development and support roadmap showed that it was an experiment to see if this would catch on or be an odd novelty. Then the Oculus Quest came out and Waves made a headtracking sensor.
Quality-wise, for the money, sure. I probably wouldn't use it for impulses though. Or maybe I would, but alongside something like the Rode for a unique tone. :)
@@BennJordan they also have their ambisonic mic similar to the Røde, I think they are a bit ahead of the curve and it didn’t have quite the acceptance that they expected, I also think that restricting it to apple devices kinda pissed a lot of people off, if they had made the ambeo with some kind of break-out box it would have been more successful
Wait, did I miss it? It seemed like you made a stereo IR. Is there a way to make an ambisonic IR??
I wonder what it would sound like if you played the guitar and clapped at one end of the tunnel and then had the mic at the other end... 100% wet ??
What guitar is that?
Always a good reference channel , but a bit too much product placement to my liking , a bike , a mic and some Fruits ;)
I would love to cross with my car that tunnel at 2:30 AM and suddenly encounter you touching the guitar hahahahaha
Someone doesn't know you...
I love the video otherwise tho ❤
12:35 To be continued...
Theres a lot of tiny mouthy/saliva-y/clicky/poppy noises being picked up when you do speaking parts, I think specifically on certain "L", "-ck", and "-d" sounds (like in the word middle or technique or check). Its not consistent across every instance and idk if theres anything that can even be done about it. I only mention it because I have misophonia and these sounds stick out very strongly for me.
I just wanna know if there's some way of engineering the audio to avoid these noises, I apologize if it comes across as nitpicking. These sounds and a lot of other sounds like them are like nails on a chalkboard to me, and every time I hear them I want to know if they can be adjusted or fixed at a software or hardware level, or if its unavoidable. I figure he knows a lot about audio engineering so maybe he knows about this
It's always a bit of a push/pull. If you record something properly with a brilliant microphone and EQ and deEss it softly, then someone's Macbook or small speakers might resonate with certain pops and esses. If you really filter out those frequency ranges, then if you step outside of the mic boundary or something, you'll end up with even more as the range changes from proximity. If you expand the filter to prevent this, the video sounds like quiet mud.
But it's obviously always something I consider. I'm very picky about mics and typically have 8+ voiceover tracks in my editing sessions to optimize as much as possible. It probably is worse recently as I used to only have 1 or 2 mics in my videos, but now am out of the studio with many more. Here is some sound advice to take with you on your musical journey: Your mix is always going to sound awful somewhere. :)
it is actually because the audio is absolutely perfect that you pick up on those details. I'd suggest you don't listen with headphones and place your speakers further away in your room to soften the transients of the minuscule details.
I´m a great fan- thank you! BUT...if I may... please don´t put lounge-elevator-music (sorry) under your talking! ;) Finding quiet places is something very beautiful though!