I run ningirsu as a link 3 option you can send your area zero get free link 4 off of area zero when sent. It comes up for a bit as I run 3 area zero. Its a starter card if you don't see any of your SS spells
@@teamchainblock8162also I run a single pot of avarice. Allows you to play 2 or 1 ofs of ss ace links and still be able to get an extra rotation of extra deck ace monsters. The deck really needs something to play against shifter. If your opponent goes shifter pass you're screwed. Imperial iron wall is too slow but can be useful to stop your spells from getting banished by multirole. Side note am I the only one who noticed that azela temperance is wearing meklord wisel? Azela Temp. has the same effect as wisel too xD
@@teamchainblock8162been playing striker since widow anchors were 80 a pop. So ss is supposed to be mid ranged. So what happened game 2 your opponent says that you go first? Shiz, multirole, 2 anchor 3 if you got lucky opening hand. Most decks are playing through that. I also play rose at 3 for a few reasons. It's a name that facilitates your entire engine, 2 rose plus linkage is OTK, and for the most part if your 1 of rose gets banished you might be screwed if you didn't get cyanos in rotation early enough. I also don't run cyanos. It's the extender we didn't need. Normal cyanos is your most volatile play it gets stopped by everything: imperm, ash, veiler, and belle stops the 3rd effand on top of the special summon has too high of a price to pay if it gets stopped. Then you go neg 1 and unable to play. You could go anima then linkage the anima but that requires you to play anima. There's so many little techs this deck can pull off.
The premise I went with was use them to link climb and it worked well for me, I am planning to test with board wipes and HTs in main. Thanks for the criticism.
To continue with the thought. If you have multirole or area zero, you can use your opponent's cards as resources. So basically, use change of heart, take opponent's card, use multi role, offer card, now you can play Mobilize Engage, Talents, or Thrust without fear of Ash or Droll. It'll also work to prevent your opponent from doing anything in response to remove their own monsters from being effected by the other cards which can come up from time to time. Area Zero can also let you use your opponent's monster to act as a sort pot of duality with no downside. You can also use your opponent's monster as a resource for forbidden droplets.
Change of heart chain multiple widow anchor chain shark cannon chain hornet drone plus normal summon and you can link climb into anything to break the rest of their board
Be sure to check out this short going second OTK combo tutorial ua-cam.com/users/shortsvFLALtDGpY4?si=EOaVRoy8rugf8MAP
New support is cracked can't wait to get the rest of the support
Toss never dies!
Last video was orcusts, this one was striker maybe keep an eye out for salads and Thunder dragon 👀👀
the mat tho 🔥🔥🔥🔥
Would love to play this but I refuse to pay for linkages, since I've been coping too hard that it will get reprinted soon for almost a year now
Yeah hopefully they'll reprint it soon deck is very fun to play
actually is not that expensive, all in all it's still a budget deck
Last I checked, Linkage is like $5-6
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What's the purpose of selene if u dont main veiler?
To get to accesscode by linking it with darc
@@HighGroundGaming2024but you have nothing to reborn?
@@MrKanhel you can't reborn darc
@@MrKanhelselene has to special summon in defence position. If selene could special links she'd be banned already
can't linkage into, link 3 and that selene is useless , feels like that decklist was made by someone who don't play ss
We know now... don't be mean x
You don't have any spell casters to summon. And the link 3 azela temp must be link summoned. Linkage isn't a link summon it's a ss from extra
I run ningirsu as a link 3 option you can send your area zero get free link 4 off of area zero when sent. It comes up for a bit as I run 3 area zero. Its a starter card if you don't see any of your SS spells
@@teamchainblock8162also I run a single pot of avarice. Allows you to play 2 or 1 ofs of ss ace links and still be able to get an extra rotation of extra deck ace monsters. The deck really needs something to play against shifter. If your opponent goes shifter pass you're screwed. Imperial iron wall is too slow but can be useful to stop your spells from getting banished by multirole. Side note am I the only one who noticed that azela temperance is wearing meklord wisel? Azela Temp. has the same effect as wisel too xD
@@teamchainblock8162been playing striker since widow anchors were 80 a pop. So ss is supposed to be mid ranged. So what happened game 2 your opponent says that you go first? Shiz, multirole, 2 anchor 3 if you got lucky opening hand. Most decks are playing through that. I also play rose at 3 for a few reasons. It's a name that facilitates your entire engine, 2 rose plus linkage is OTK, and for the most part if your 1 of rose gets banished you might be screwed if you didn't get cyanos in rotation early enough. I also don't run cyanos. It's the extender we didn't need. Normal cyanos is your most volatile play it gets stopped by everything: imperm, ash, veiler, and belle stops the 3rd effand on top of the special summon has too high of a price to pay if it gets stopped. Then you go neg 1 and unable to play. You could go anima then linkage the anima but that requires you to play anima. There's so many little techs this deck can pull off.
Take Spells in a Striker List barely makes sence because you turn off your whole engine if you take a opponents monster
The premise I went with was use them to link climb and it worked well for me, I am planning to test with board wipes and HTs in main. Thanks for the criticism.
To continue with the thought. If you have multirole or area zero, you can use your opponent's cards as resources. So basically, use change of heart, take opponent's card, use multi role, offer card, now you can play Mobilize Engage, Talents, or Thrust without fear of Ash or Droll. It'll also work to prevent your opponent from doing anything in response to remove their own monsters from being effected by the other cards which can come up from time to time. Area Zero can also let you use your opponent's monster to act as a sort pot of duality with no downside. You can also use your opponent's monster as a resource for forbidden droplets.
Change of heart chain multiple widow anchor chain shark cannon chain hornet drone plus normal summon and you can link climb into anything to break the rest of their board