And in a turn, no less. Meantime I'm over here and when I try to tank I spend about ten minutes dancing around the boom before I get frustrated and ram the tanker.
Impressive control, I am training AAR right now, couple of times a day, and I was especially impressed with the throttle control as per the fuel flow gauge.
Patience guys... :D It just takes a bit to get used to and after that it's easy. Practicing in formation flight can also help. After you mastered this, you basically just have to follow the lights on the tanker.
Razor, did you have to make significant changes to your HOTAS setup? I guess I'll find out and it may be too soon but have you noticed any significant differences over 4.34.4? E.g., ATC, ground ops, traffic, etc.
If you have a cockpit you will need some additional call backs. The new breaks switch is now a 3 position switch. Also the taxi lights are now 3 position switches.New spider canopy switch needs more callbacks alos.
Hi all. Just downloaded and successfully installed 4.35 and while mapping my flight controls somehow my x and y axis got turned around. It will not let me unbind and rebind the x and y axis functions of my joystick. Any ideas? Game is now useless as my pitch and roll are backwards. Please help.
@@Razor_Sim Hi Razor, sorry to bug you again. But I think I didn't make clear what my problem was. I don't mean my pitch is backwards as in push forward it goes up ,pull back it goes down, or the same with roll, I mean my x and y axis are backward ie pushing forward or pulling back on the stick initiates "roll" and side to side stick motion initiates "pitch". And I can't get it to unbind and let me correct. Using logitech exteme 3d and it recognizes it. Ideas?
@@Razor_Sim Ok , fixed it. Hit the "center button" for grins and it put my controls right. I however have "no joy" when I pull the trigger for guns or secondary for missiles.
@@Razor_Sim Ok , my last message so no need to respond. I did some more homework and now realize guns just don't fire and missiles don't just fly off the rails because you pull the trigger. Wow, this is the real deal. you have to learn to fly and operate all of the aircraft. Huge learning curve but huge amounts of fun expected. Thanks for your help.
@@Razor_Sim A more advanced one? When the world around you looks like 8 bit Nintendo lol. And the whole argument of a "Dynamic" Campaign I hear so much about when you can do everything in the editor yourself and make everything exactly how you want it. In the 1 year the Viper was released its RAPIDLY going to surpass BMS in every way. I think people just refuse to leave just like the Nvidia and AMD fanboy style. They know its better but they wont switch. I will gladly take Stunningly accurate aircraft detail, VR, Incredibly detailed maps, and an aircraft that may not be 100% quite yet but sure as heck is approaching that number RAPIDLY. Over BMS that still feels like it hasnt changed from the early 2000's
@@CoyoteOne then you should not be so narrow minded and look at the complete picture. ;) Of course you can say things worse than they actually are, and obviously the opposite too. While BMS has shortcomings, it also has great elements. DCS also has great elements, but has shortcomings too. There is no need to bash around on one or another. If you want eyecandy, go for DCS, nobody stops you there. If you prefer a good environment, go for BMS. But as we live in the present and not in the future, I will keep using BMS as my main F-16 sim, until DCS has put it in a state where I feel satisfied with it. Oh and yes, BMS has a more advanced Viper right now. If you want to include the world in the argument, then you also have to look a bit further than only the graphics... AI, interaction with the environment, specific features etc. all have to be considered when you are trying to compare these two.
tanking in the dark, thats just showing off ;)
And in a turn, no less. Meantime I'm over here and when I try to tank I spend about ten minutes dancing around the boom before I get frustrated and ram the tanker.
@@Hardcover_Pilot still a tanker virgin im afraid
Impressive control, I am training AAR right now, couple of times a day, and I was especially impressed with the throttle control as per the fuel flow gauge.
Patience guys... :D It just takes a bit to get used to and after that it's easy.
Practicing in formation flight can also help. After you mastered this, you basically just have to follow the lights on the tanker.
Im a Dcs player often times switching to bms and I have to tell you Razor that you are really doing an awesome job...Pls keep on!!!!
Thank you so much for this!
Nice, saw the trailer. looked awesome!
Nice. I don't recall seeing the tanker probe/receptacle lighting before.
Nice work. 8-)
What a weird HARM launch sound!! Had to find a video of real one firing, RL is weird too :D
What you hear is not the rocket motor but the turbulent airflow hitting the canopy.
@@Dee-Jay alright, tnx. Saw a video of a Growler firing it, definitely some similarity
@@marijandumancic4259 Another example here : ua-cam.com/video/yyaM6-eJcB0/v-deo.html
@@marijandumancic4259 I also like that one : ua-cam.com/video/beiiT8i234I/v-deo.html
@@Dee-Jay rgr, thanx DeeJay, and congrats once again to the entire team!
Can't wait for the VR in 3-4 weeks time.
also with the east sea theater
and new terrain
That AAR under moonlight, damn that's sexy =] It's way better than using the night google.
(also the skill haha)
a bit curious, what is the "whip" sound around 12:27~12:29? (this also happen to me)
The tires skidding upon touchdown
@@Razor_Sim THX! 😀
For info, hook must be lowered only once on the ground. Not in the air.
Ah, I see. I haven't looked into the checklists yet, especially not the emergency one. Thanks for the info though.
Razor, did you have to make significant changes to your HOTAS setup? I guess I'll find out and it may be too soon but have you noticed any significant differences over 4.34.4? E.g., ATC, ground ops, traffic, etc.
I've simply copied my keyfile over. No changes made.
Not much differences in ATC and ops yet, but a few details changed. Still a lot to explore though
@@Razor_Sim great! Music to my ears! I'm waiting for an alternate download site and then...let the "dance" begin! 😊
Thanks, Razor!
Nupe2
If you have a cockpit you will need some additional call backs. The new breaks switch is now a 3 position switch. Also the taxi lights are now 3 position switches.New spider canopy switch needs more callbacks alos.
I have to begin, if I also study tutorial of BMS 4.33 and 4.34 is ok to learn?
There are a lot more videos of these versions than the last one ✈️✈️✈️
Most of them should still work but I'd say take a quick look in the manual too to see if the tutorial is still aplicable.
Have you tried VTOL VR? Hopefully when VR gets added to this game it has interactive cockpit in VR similar to VTOL.
No, I don't have VR, and thus didn't try VTOL VR.
Hi all. Just downloaded and successfully installed 4.35 and while mapping my flight controls somehow my x and y axis got turned around. It will not let me unbind and rebind the x and y axis functions of my joystick. Any ideas? Game is now useless as my pitch and roll are backwards. Please help.
setup->advanced->flight controls-> check reverse option
@@Razor_Sim roger that and many thanks Razor.
@@Razor_Sim Hi Razor, sorry to bug you again. But I think I didn't make clear what my problem was. I don't mean my pitch is backwards as in push forward it goes up ,pull back it goes down, or the same with roll, I mean my x and y axis are backward ie pushing forward or pulling back on the stick initiates "roll" and side to side stick motion initiates "pitch". And I can't get it to unbind and let me correct. Using logitech exteme 3d and it recognizes it. Ideas?
@@Razor_Sim Ok , fixed it. Hit the "center button" for grins and it put my controls right. I however have "no joy" when I pull the trigger for guns or secondary for missiles.
@@Razor_Sim Ok , my last message so no need to respond. I did some more homework and now realize guns just don't fire and missiles don't just fly off the rails because you pull the trigger. Wow, this is the real deal. you have to learn to fly and operate all of the aircraft. Huge learning curve but huge amounts of fun expected. Thanks for your help.
Is VR in or out for this update?
No VR yet, but I guess you can expect it soon.
@@Razor_Sim I wouldn't say "soon". But someday ... in 3-4 weeks. ;-)
@@Dee-Jay That's soon enough for me (even though I don't have VR) :D
12:26 I thought you smashed the tail into the ground... The effect is way too exaggerated
Hook? Why r u open hook!
Your taking ability makes me disgusted with myself. 😂
"New" graphics? This is new? xD Oh wow. '08 wants their graphics back lol. Come fly DCS.
I'd rather fly something that doesn't look perfect than something buggy. I want to have fun after all.
@@Razor_Sim idk why BMS players are so narrow sighted. Have you flown the DCS viper lately? I mean why aren't more switching over.
Why should I use an early access product when I can already use a more advanced one?
@@Razor_Sim A more advanced one? When the world around you looks like 8 bit Nintendo lol. And the whole argument of a "Dynamic" Campaign I hear so much about when you can do everything in the editor yourself and make everything exactly how you want it. In the 1 year the Viper was released its RAPIDLY going to surpass BMS in every way. I think people just refuse to leave just like the Nvidia and AMD fanboy style. They know its better but they wont switch. I will gladly take Stunningly accurate aircraft detail, VR, Incredibly detailed maps, and an aircraft that may not be 100% quite yet but sure as heck is approaching that number RAPIDLY. Over BMS that still feels like it hasnt changed from the early 2000's
@@CoyoteOne then you should not be so narrow minded and look at the complete picture. ;) Of course you can say things worse than they actually are, and obviously the opposite too. While BMS has shortcomings, it also has great elements. DCS also has great elements, but has shortcomings too. There is no need to bash around on one or another. If you want eyecandy, go for DCS, nobody stops you there. If you prefer a good environment, go for BMS.
But as we live in the present and not in the future, I will keep using BMS as my main F-16 sim, until DCS has put it in a state where I feel satisfied with it.
Oh and yes, BMS has a more advanced Viper right now. If you want to include the world in the argument, then you also have to look a bit further than only the graphics... AI, interaction with the environment, specific features etc. all have to be considered when you are trying to compare these two.