So funny, I painted "Rob Robberson" earlier this year for my own Frostgrave warband. I also like the Mantic Dungeon Saga Undead & GW skellies you used. You have excellent taste, sir. ;-)
Hi there!!!! Thank you for writing this scenario. I hope you don't mind, but I have tweaked it a little, putting the action in the remains of an abbey, rather than a graveyard, and changed the name of the Relic, just so that it fits into my own campaign. I write fantasy fiction based on Frostgrave for a group of Facebook friends. I love this scenario and will include it in my fiction, BUT I will give full credits to you for the scenario, when I write this chapter of my fiction. The cultists in my fiction are called the "Veil of Gray" so your cultist fit beautifully into my fiction.
This looks cool. It would be good if you had introduced your wizard and warband and at the start of the video, so that we know what spells, soldiers and gear they have.
Aren't you supposed to move the figure and resolve actions before moving the next figure? That is my understanding of the rules. It is a good looking set-up.
During a group activation during the Wizard or Apprentice phases, "a player must move all the figures activating in that phase before any of them can perform a second action." this is on page 43 of the 2nd edition rulebook.
@@thefantasyskirmisher3894 That IS how a group activation works, but activating soldiers during the wizard or apprentice phase doesn't actually constitute a "group activation" unless you want it to. It's just an option you have if, for example, you want to pile in as many soldiers as possible to a combat before any of them actually start swinging, in order to make the best use of support. Everyone always seems to get that wrong. (I did too, at first.) Joe McCullough has clarified it a couple of times, but apparently nobody reads the FAQs...
Hi. It was random. When thinking of a cool name for the relic, I remembered an old 80's song by Camper Van Beethoven called "Eye of Fatima" so I just went for it.
Hi Michael - I would use the suggestion in the Perilous Dark book (pg. 8). Your wizard would have 200Gc to build a warband and can have no more than 4 soldiers.
The game is called Frostgrave which is a 2-player game. This 4-part series is a campaign I designed for solitaire play. I will be uploading the campaign to BGG after its conclusion.
Thanks for the feedback. I know that it was a lot of text, but I thought it would be more interesting than me reading it. It’s a narrative campaign and want to convey the story, so I thought it would be more “cinematic” with the music in the background (like Star Wars). Is reading it better? Scenarios 3 & 4 have no background story and I’ll take a hard look at scenario 2.
The campaign is available on BGG: boardgamegeek.com/filepage/241036/frostgrave-solo-campaign-eye-fatima
So funny, I painted "Rob Robberson" earlier this year for my own Frostgrave warband. I also like the Mantic Dungeon Saga Undead & GW skellies you used. You have excellent taste, sir. ;-)
Hi there!!!! Thank you for writing this scenario. I hope you don't mind, but I have tweaked it a little, putting the action in the remains of an abbey, rather than a graveyard, and changed the name of the Relic, just so that it fits into my own campaign. I write fantasy fiction based on Frostgrave for a group of Facebook friends. I love this scenario and will include it in my fiction, BUT I will give full credits to you for the scenario, when I write this chapter of my fiction. The cultists in my fiction are called the "Veil of Gray" so your cultist fit beautifully into my fiction.
I don't mind at all and would love to see your work! I hope you find the entire campaign just as enjoyable.
Picking up items is an activation/move. They could have been in trouble in turn 9
This looks cool. It would be good if you had introduced your wizard and warband and at the start of the video, so that we know what spells, soldiers and gear they have.
I did that in the campaign introduction video. Thank you for the suggestion. (I have a playlist for this campaign to make them easier to find).
@@thefantasyskirmisher3894 I hadn’t seen that video, as I just came across your video by chance. I’ll check it out now.
Great scenario. I have a nice model graveyard will run this. Where is the battle may from? Perfect for Frostgrave
The battlemat is from Table Toppers.
Aren't you supposed to move the figure and resolve actions before moving the next figure? That is my understanding of the rules. It is a good looking set-up.
During a group activation during the Wizard or Apprentice phases, "a player must move all the figures activating in that phase before any of them can perform a second action." this is on page 43 of the 2nd edition rulebook.
@@thefantasyskirmisher3894 That IS how a group activation works, but activating soldiers during the wizard or apprentice phase doesn't actually constitute a "group activation" unless you want it to. It's just an option you have if, for example, you want to pile in as many soldiers as possible to a combat before any of them actually start swinging, in order to make the best use of support. Everyone always seems to get that wrong. (I did too, at first.) Joe McCullough has clarified it a couple of times, but apparently nobody reads the FAQs...
At the beginning of the video you have a picture of the Russian artist Vasnetsov. Is this some kind of symbolism or a randomly selected picture?
Hi. It was random. When thinking of a cool name for the relic, I remembered an old 80's song by Camper Van Beethoven called "Eye of Fatima" so I just went for it.
Cool scenaro, look forward to the next one. What are your thoughts about running the scenaro co-op with two wizards? what adjustments would you make?
Hi Michael - I would use the suggestion in the Perilous Dark book (pg. 8). Your wizard would have 200Gc to build a warband and can have no more than 4 soldiers.
What game is this? WFRP?
The game is called Frostgrave which is a 2-player game. This 4-part series is a campaign I designed for solitaire play. I will be uploading the campaign to BGG after its conclusion.
@@thefantasyskirmisher3894 Cheers : ) It looks very fun and seems to work well solo.
Please don't ever do the text on screen thing again. I didn't read it and simply takes away from what you are trying to do.
Thanks for the feedback. I know that it was a lot of text, but I thought it would be more interesting than me reading it. It’s a narrative campaign and want to convey the story, so I thought it would be more “cinematic” with the music in the background (like Star Wars). Is reading it better? Scenarios 3 & 4 have no background story and I’ll take a hard look at scenario 2.
@@thefantasyskirmisher3894 yeah I feel like having heard your voice with the text and background music would have been a better choice.
@@thefantasyskirmisher3894 I like it.
I disagree, respectfully. I liked reading the text and the lead into the game.
@@andyhenly1538 One year later... I also appreciated the text; not a negative for me! :-)