Watching right now, around 13:00 you hold onto your irrigation for like 3 or 4 turns. In light of the inventors used against you, you should imo put a higher priority on aqueduct.
I think that’s a fair point, you mean porting for more paper I assume, and using the irrigation while I could’ve earlier to activate. At the same time I never even got the aqueduct this game and don’t think I really needed it, but of coarse it’s always good to have
@@catanblunders5113 yeah; I would have focused on porting the brick for paper over saving the irrigation for an eventual 4-wheat play. After watching the game, red played very similarly to how I would have played in red’s situation. By reducing your number variance with high probability numbers (9/5), and getting aqueduct, your production becomes absolutely insane. Near the end of the game, you can see how quickly red almost catapulted into a win, with only an unlucky 7 out preventing their victory . IMO, while you played well, this win was a bit lucky. As an aside; near the end, toss the intrigue over the wedding. If you lose road, you can use the wedding, while the intrigue remains useless
Totally fair points! I’d argue that luck goes both ways in this one, unlucky 7 out for red in the end, but they got both inventors early on in the game which is quite lucky, and my 10 roll blocked like 5 papers for me early on as well which was very bad for me
Watching right now, around 13:00 you hold onto your irrigation for like 3 or 4 turns. In light of the inventors used against you, you should imo put a higher priority on aqueduct.
I think that’s a fair point, you mean porting for more paper I assume, and using the irrigation while I could’ve earlier to activate. At the same time I never even got the aqueduct this game and don’t think I really needed it, but of coarse it’s always good to have
@@catanblunders5113 yeah; I would have focused on porting the brick for paper over saving the irrigation for an eventual 4-wheat play.
After watching the game, red played very similarly to how I would have played in red’s situation. By reducing your number variance with high probability numbers (9/5), and getting aqueduct, your production becomes absolutely insane. Near the end of the game, you can see how quickly red almost catapulted into a win, with only an unlucky 7 out preventing their victory .
IMO, while you played well, this win was a bit lucky.
As an aside; near the end, toss the intrigue over the wedding. If you lose road, you can use the wedding, while the intrigue remains useless
Totally fair points! I’d argue that luck goes both ways in this one, unlucky 7 out for red in the end, but they got both inventors early on in the game which is quite lucky, and my 10 roll blocked like 5 papers for me early on as well which was very bad for me
Thought you were a bit crazy there when you built the city on non-commodities, but it all worked out in the end.
Don’t think I would’ve built it there if the brick port wasn’t close by, brick port was basically my commodity production haha
What up bro!
Nmu?
@@catanblunders5113 just at home chillin watching some pre olympics germany - USA 🏀