Adeptus Titanicus (2018) Battle Report - Ep 02 - Legio Krytos vs. Legio Astorum
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- Опубліковано 11 вер 2024
- Kevin has finished painting his Godbreakers to face my Warp Runners in this 1500pt game of Meeting Engagement!
Some we made in mistakes in our first two games;
1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn't the Carapace location in this edition.
2) Damage rolls of 1 are always superficial, regardless of strength.
3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn't have trusted the Quick Ref.
4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn't clear.
5) We should have been pooling our Knight attacks in melee instead of resolving them individually. The way this is done in multiple arcs is not clear in the rulebook however (for instance if one Knight is attacking to the rear and another to the front...)
Next game will have the same list of mistakes and we'll correct for 4 and 5! :)
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I really like how honest you are in each game about what you get wrong. Really shows the difference between you guys and mwg.
Like most people who play GW games, they don’t always know when they have done something wrong. I like with MWG have their ‘rules we got wrong’ after game show. I learned a lot from that.
I like that this channel is all about the game and having fun but also revising any issues that came up, it is a spirit of sportsmanship
Is it just me that wants to add detachments of troops and armour to support these Titans? That would be... Epic. :)
Also, sweet video. Great channel.
It would be difficult for anything other than super heavy tanks. The power level is pretty high plus the rules are tailored to giant robots. I’d like to see what they can come up with if they ever do.
It is just you.
Epic still exists. Use at models in epic if you want.
Personally i think infantry would ruin what AT is. Strategic.
Troops I don't think would work. Tanks and xenos titans would be cool. I know it is meant to be Horus Heresy but I would love to see some xenos stuff in this scale.
@@WarhammerGeek Eldar and Ork for sure. They existed at the same time and fought the imperium during the heresy dammit! Tau and Tyranids were unknown at the time tho.
Just some notes; we haven't played this game in about six months.
Some mistakes we made in our first two games;
1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn't the Carapace location in this edition.
2) Damage rolls of 1 are always superficial, regardless of strength.
3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn't have trusted the Quick Ref.
4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn't clear.
5) We should have been pooling our Knight attacks in melee instead of resolving them individually. The way this is done in multiple arcs is not clear in the rulebook however (for instance if one Knight is attacking to the rear and another to the front...)
Next game will have the same list of mistakes and we'll correct for 4 and 5! :)
1) you good many people make this mistake - easiest one to correct tho
2) yeah that’s a big one. Helps out any titan including knights to survive a tiny bit more. “Oh you hit me with a volcano cannon and rolled three ones... welp!”
3) honestly most of our play group remade the quick reference sheet because iits missing a ton of things. Hell we even added stray shots and building destruction
4) the card will physically say if it can be used multiple times. Thermal mines can only Be used once as once that 2+ is rolled it is discarded after the affects - it says a 1 you get to play it later but has no effect now
5) yes and no. Pool the attacks per the arc of the attack. If three knights are front and two are side, then divy them up as such but they still only hit one location as it is all at same time
6) I hate you guys are so far away - I’m all the way at east coast lol
Thanks for the notes!
Re;
4) Unfortunately most of the Cards (apart from Orbital Lance and Blind Barrage) don’t specify once per battle. Thermal Mines IMPLIES it and all the Titandeath Strategems are all over the place. Sabotage for instance out of the rulebook and on the card states nothing about how many times it can be used. There just needs to be a universal FAQ on timing (amongst other things!).
5) The biggest issue is charging. Who gets the extra dice? If each model charges different distances how many dice are received etc. Lol
Hm just reread cards - typical GW looseness with rules hahaha 👌. Honestly we have been playing it as once it’s used it’s used - unless it’s a terrain piece. Good question for a FAQ
For the knight charging it’s all different. Oof. So let’s say two knights charged and hit the side and one hit the front - the one in the front charged 9” and the two others 6”. The knight in front gets 4 attacks (1 + 1 for every 3”) and the other two get 3 each. Let’s say for argument all hit - roll location for all hits - let’s say they chomped at legs. The four attacks in the front get no mod, but the 6 on the side get +1. Then see damage 😀
Edit: unless you get the golden charge where three lancers get a full straight 12” on a warlord titan... EWWWW
Btw love your games PLEASE keep doing titanicus lol.
Rules as written, knights are a unit. The charge rule says that a unit gets +1 attack per 3" charge. Therefore a your unit of 2 Cerastus knights would get a pool of 4 attacks plus a maximum of 4 extra attacks for charging, to give a max of 8 attacks for the unit. But the rules for knights charging aren't written with great clarity.
You are spoling us! My friend was at Warhammerworld and more or less instructed me to "read up" and" save up" for more AT incoming...
Titanicus is great and I love watching you play on this channel, thank you for more content!
Great to see a battle report with the titan death book! Great video, I hope to see some more AT in the future from you. This is my favorite game right now.
TITANICUS! Yes, so awesome! Also I wish I could find that kids game, I want those blue dice with yellow pips too.
A man of Science! Great reports as always.
In turn 3 during his knights charge on your warlord, the attack where he disabled your sunfury would then detonate it. It is NOT ignored. The only place where remaining hits are ignored are when popping shields.
Great to see more AT, Ash :)
Are you going to use destructable terrain at some point? Adds a nice element to the game and would've let Krytos play to their strenghts here.
Some extra notes:
- Armour rolls are always read from lowest to highest, this might come up sometimes (on weapon detonations, for an example).
- Barrage out of LoS is -2, not -1.
- Blasthole scores two hits, there were quite a lot of singular saves being thrown around against those.
- Those Cerastuses way overperformed by the misplayed Charge bonuses, poor Krytos.
- Did you ever roll Shaken tests when Knights died? That's pretty crucial in keeping little ones in check as they slow down.
Also, great use of craters. Always cool to see the table live with the game. Looking forwards to more as you get more familiar with the rules :)
You're back doing AT, so happy. Suppose work can wait a little today.
It's not really that we're BACK... it's that I finally got an opponent to come in and not cancel!
@@GuerrillaMiniatureGames Anyone who cancels is obviously a heretic; no trial is needed. Let the purging commence!
Ok, so you cant make turns with the knights when charging. They have 360 arc which means they can even charge backwards and they can make as many turns as they wont normally but during a Charge action it specifically says that you CANT make turns... so maybe not straight line but pretty much cant do u-turns around buildings.
Awesome! Thankss alot for doing this! More AT18 and Epic reports please!
When you couldn’t figure out ‘Watchmen’s’ name I was really hoping you were going to say “His name was Robert Paulson”.
Thanks for the video. It's nice that you did it. I am waiting for more! ;)
Woooo AT!! More of it please, please please
The critical hit on a knight kills one AND advances the dial by 2 like a devastating hit.
Great vid. Good to see more AT.
Question. At 40:15 when the attack rolls 1 damage and 2 criticals, was the right damage recorded on command console?
( 1 armor point, then each crit automatically does a critical damage, plus a damage because it was at lowest slot in armour already).
God engine death/ catastrophic table?
FYI, One more oopsie:
You push to move before ANY of your move. Not once you've done some of your move.
So yeah, if you fail your push you may possibly not move at all.
Normally when I watch your battle reports I’m trying to see strategy and how new games play.
This one I just wanted to see horrible Titan on Titan destruction...I was not disappointed. Now the next question is do I want my friends to know how good Cerastus Knights are.
Cerastus Knights Lancer always get a 6+ save vs anything. They have a shield save normally and the Lancer gets a +1 that adds to even a null value.
What if you have more than 1 lance cerastus in a banner? To what max.
And the lance seems the best of their weapon options atm.
Jap B a you have to have at least one Lancer alive for the effect. It doesn’t stack though.
@@matthewrumsey356 Er no. This was clarified by the designers during the Warhammer podcast. It was erroneously mentioned in the Warhammer Community Article about them and in the subsequent session is was clarified as wrong.
Horhe Vamp yeah. I’ve seen that now but only here. They really need to release the FAQ already. Lots of people don’t know that. Hell they could’ve just release an edit on the War Com page.
Legio Stratagems. All are once per game only. Unless clearly stated as such.
Even so. Astorum have great legio traits and stratagems. Tanky
Not to be obtuse, but that’s not stated anywhere in the rulebook or Titandeath. If you can find a page reference that would be great!
It's not clear but I'm pretty certain it is what is intended, otherwise the legio defensor stratagem literally makes their titans invincible as they ignore hits that cause catastrophic damage. At a minimum stratagems need to be once per turn!
@@pwrlol Agreed! The issue is some are SUPER clear...and most are SUPER vague. Hopefully we get a full Errata and FAQ soon!
Love the your vids
Knights seem insanely powerful
They’re being toned down in the FAQ apparently
LOVE A.T.!!! ❤❤❤
Shieldbane (draining) means you still need to push... you dont advance.
So when you did full stride on the knights on round 1... you need to go on a straight line... so even though they are knights they could not have gone around the small building like you did.
Dont you need to roll with the Ardex defence to actually hit?
I think that the Astorum Warlord Carapace weapon cant shoot on the knight on T1, because of the corridor fire Arc
During round 2 why didnt he fall back so your Lancers couldnt hurt him? Very weird decision... that said he also forgot to Smash. Smash is IN ADDITION to all other attacks.
Is there anything stopping you from just spamming a horde of knights?
It seems like tiny bois stabbing things in the shins are infinitely more effective than any other weapon in the game.
You have to take a Maniple of some kind. Banner support is what you get after that’s. There is a supplement for running knights coming up and who knows what that will bring!
Doom of Molech is supposed to have Knight Maniples in it. You could just play Knights when that comes out.
I don't really see how the wording of machine defiance is in any way cryptic. Using common sense and realising that using it WHENEVER your Void Shields fail would obviously be OP, and since it doesn't say it can happen each turn, like some Stratagems, one can assume pretty safely that it's one use only.
When you roll the Awaken machine spirit you push reactor by 1 first and then resolve everything else.
hey did you guys make the battlefield terrain?
I did. They’re GW and old Dropzone buildings from Impudent Mortal.
If you suffer a critical hit you take critical damage AND 2 clicks on the track... if you CANT do the 2 clicks on the track you suffer ANOTHER critical.
I miss original Epic and Adeptus Titanticus where you didn't have to mortgage your home to play the game.
Kenneth Harkin it’s not that expensive, you can go online and buy everything you need to play at 30% off if you want to play it on the cheap. For what you get it’s not very expensive, these are some of the best kits GW has ever made.
@@JD-lu8jb Nope. I am not feeding the GW beast. I remember original Epic and those prices. If you think this is a deal it is because you have been numbed by GW price creep.
Just bought a grandmaster set. This is sick.
$165 AUD for a less than 8cm tall model, GW has gotten the fuck out of hand with this game system. $20 for some fucking cardboard cards is ridiculous.
The models are insane and worth the price. I understand what your saying but the original game was years ago when everything was cheaper. All war games are expensive, just look at war machine/hordes the models are nowhere near as detailed and the same price.
this looks kind of an odd stratagem, run towards the enemy with your faster units and get them killed.
Carapace weapons have a minimum targeting distance based on scale of model. Also Volcano Cannons cannot target anything if the template would hit a friendly model including the firing model. Warlord with two Volcano Cannons and anything on the carapace can’t shoot a Reaver, Warhound or Knight if they are too close. Can only make bash attacks and the Ardex-Defensor Cannon which is built in.
I wish I could push to gain 4 inches.
Slow down dude so we can understand what you say.