"that's just it, the tinnitus is an Umbrella company benefit and if you find yourself disagreeing, please refer to our RnD lab, who'll happily fix that issue for you!" 😂😂😂
Friendly reminder resources went into developing this game that could have simply been used to develop a stadalone coop Mercenaries/Raid mode game instead.
@@vistaeast4559 My bad, I just said MK23 since that's the one in Metal Gear, as similiar as the two are.The USP is a lot more iconic, so it makes sense why the game would feature that over this.
The guns and animations were good but the execution of the game was subpart. I played a demo and found the controls bad. The weapons selection seemed a bit small too.
if only the camera wasnt fixed like that and instead a proper third person this game couldve gone down very differently. definitely not esports material but smth
The main feature of this game is that over time, you and your enemy will be able to perfectly locate each other. The details of the game are excellent, and since it is called CQC, the only weapon is an assault rifle submachine gun pdw. The motion of fighting with flashlights and knives was also very realistic. Even if your zombie jammer is destroyed, you can still take down your opponent. You could fire your gun when opening shutters or climbing ladders. You can change the height of your head when poking your head out of obstacles. If he switches to a handgun, he can use a ballistic shield to bounce bullets.
The concept of mercenaries bringing back data from the collapsed Umbrella Corporation was perfect. It was arguably the best military game ever made, but the problem was that Capcom's fans were all kids.
Mind you, it was an entire team of Japanese devs that made this game. Literally shooting from the ear. Why do devs don't do their research on firearms handling and the basic functions of it?
That's more a Resident Evil thing, a ton of different pistols to choose but more restricted in the heavier and more powerful side of weapons, the franchise is supposed to be survival horror, so your primary weapon is a pistol on the lower damage side, while a shotgun for example is a more valuable and situational tool due to the more rare ammo But that doesn't work in the context of this game tbh
Shooting from the ear cracks me the fook up! 😂
He's using the left shield to cover his face when not aiming down the sights
But I agree it's stupid
"that's just it, the tinnitus is an Umbrella company benefit and if you find yourself disagreeing, please refer to our RnD lab, who'll happily fix that issue for you!" 😂😂😂
That's that center axis relock aim. The Umbrella dudes must all be huge fans of John Wick 😂
@@dantauche7917 wouldn't it be in front of your chest? since you know "center"
Yea
Friendly reminder resources went into developing this game that could have simply been used to develop a stadalone coop Mercenaries/Raid mode game instead.
Yeah. Typical capcom.
Ahh yes, Shooting a gun from near the ear
6:07 how do they think not to remove the sound of casing hitting the ground from the revolver💀
When he actually drops them there is no sound 🤣
They also added pump sounds to the semi-auto shotguns.
Suppressooors sound so GODAWFUL
2:53 The name "Grey Fox" for an H&K MK23 is a Metal Gear reference.
You’re not wrong about the MG reference, but that’s not Mk 23. That’s a USP. P8 is German military designation for the USP.
@@vistaeast4559 My bad, I just said MK23 since that's the one in Metal Gear, as similiar as the two are.The USP is a lot more iconic, so it makes sense why the game would feature that over this.
Really a shame since the weapon models are nicely detailed and animated.
The guns and animations were good but the execution of the game was subpart. I played a demo and found the controls bad. The weapons selection seemed a bit small too.
Ah, the game where your character for no reason holds their gun in a way that beyondly deafen their ears
He is wearing some ear protection but some guns seem like they would overcome the hearing protection though especially that close to his ear.
it does have a reason, it's because he's protecting himself with the forearm shield
it's not a good reason but it is the reason lul
It may be because of the zombies and other bio weapons.
if only the camera wasnt fixed like that and instead a proper third person this game couldve gone down very differently. definitely not esports material but smth
The main feature of this game is that over time, you and your enemy will be able to perfectly locate each other.
The details of the game are excellent, and since it is called CQC, the only weapon is an assault rifle submachine gun pdw.
The motion of fighting with flashlights and knives was also very realistic.
Even if your zombie jammer is destroyed, you can still take down your opponent.
You could fire your gun when opening shutters or climbing ladders.
You can change the height of your head when poking your head out of obstacles.
If he switches to a handgun, he can use a ballistic shield to bounce bullets.
The concept of mercenaries bringing back data from the collapsed Umbrella Corporation was perfect.
It was arguably the best military game ever made, but the problem was that Capcom's fans were all kids.
I love that rail on the AA-12, wish that was a real thing.
Mind you, it was an entire team of Japanese devs that made this game.
Literally shooting from the ear.
Why do devs don't do their research on firearms handling and the basic functions of it?
The recoil animations are pretty great for a third person game!
S A M P L E O B T A I N E D
aside from the keltec they did an amazing job on guns.
Also please provide weapon videos for Operation Raccoon City and Outbreak
I loved Operation Raccoon City it was new and felt like a resident evil battlefront completely underated imo
1:20 I think the R39 is based on Walther P99
I dont understand why they didnt just make it first person
This game had a lot of potential it should’ve been third person not pistol by the ear person 😂
I WISH the VP70/Matilda had slide lock and didnt have to use a heel mag release.
Sample obtain. - Angry Joe
i was just playing this game earlier what a coincidence lol
Let me listen to my pistol real quick
Who holds a pistol like that?
Someone who's not trained, that's for sure.
raccoon city next!
The suppressors sound amazing. Almost like steaming dogshit.
R39 like p99 walther
I hate how the pistols are aimed also why the silenced weapons sound like Star Wars blasters
I like the Game
WHY HE KEEPS SHOOTING THE GUNS BESIDES HIS EARS???
Ahhhh, the last shit Capcom game before they got new management LOL
Why are there more PISTOLS than every other gun type???
That's more a Resident Evil thing, a ton of different pistols to choose but more restricted in the heavier and more powerful side of weapons, the franchise is supposed to be survival horror, so your primary weapon is a pistol on the lower damage side, while a shotgun for example is a more valuable and situational tool due to the more rare ammo
But that doesn't work in the context of this game tbh
Yeah for being a tactical operator it makes no sense for sidearms to be the majority...
@@dantauche7917 PDWs was the way to go, "low" damage and easy to use while conserving the tacticool aspect, even PCCs can do the trick
Despite the flaws I'm amazed by the quality of most of these gun sounds (aside from suppressors), and of the first-person animations.
Wasn't this the RE game they tried to make for e sports? 😂
Awful failed game to be forced as esport, BUUUUUTTT I do like its classic RE locations and the weapons looks and sound cool too.
aim down sights change the game to first person, that sounds really jarring in combat
Resident 6 Siege
The Umbrella Soldier doesn't know how to hold pistols and Kel Tec not pumping when firing.
What..the hell..?
They made everything bad in this game, except the Weapon Details
It's crazy how cheap this game looks
Fun Fact : Umbrella Corps is a dead game :)
maybe one of the worst games ever made