I've often pondered how an Ivor the Engine sequel would have looked. Beeching shut the line, Ivor has long since been scrapped at Barry Island, and Jones the Steam has been reduced to a life of alcohol dependency. His final years before retirement spent thrashing the shit out of a 08 shunter in a grim northern goods yard in between numerous disciplinary hearings. I ponder no more.
Well the mood certainly did "stroken" me as I too have found myself trapped in a train sandwich when coupling, I found hitting the 'C' (crouch) key allows you to duck out under the buffers.
Now you've warmed up with a little shunting, it's time for you to hit the class 37. Not literally I might add. You are almost becoming competent, which is also, quite unnerving.
At 33:20 you have to click Ctrl+shift+C to be able to walk under and uncouple. I discoverd that yesterday after a lot of strange words coming out of my mouth for some time.
What self respecting shunting crew would hook up that front unit twice? They'd just take two cars to the putty awayey track and come back with the front unit still attached. Saves a lot of movement and point setting, clearly not much thought went into designing this mission.
Colonel, as a sort of serious question, brace yourself; As a overall experience do you prefer TSW or the main TS series? While I agree TSW has some cool features I still feel it falls short of the main TS series. As such I'm kinda avoiding both and play the likes of Derail Valley!
You can take this with as many pinches of salt necessary, but I much prefer the way TSW plays. That's mostly because I'm more interested in fiddling with things than achieving the goal. The down side is less choice regarding what and where you drive although the list is growing regularly.
@@colonelfailure I love the fiddling about too, I just feel that it is underimplimented in TSW, especially in the earlier content packs. Take the CSX module for example, it is rare that you need to jump out to sort out points, arrange your train of cargo, cold-start your engine etc. Features that they put into the game yet rarely make use of. Plus, you can't really fail anything unless you are a total plonker (ahem). Content wise I love the idea of the big American Diesel Cargo trains, so the main TS series offers more of that for now, but Derail Valley has better gameplay I feel. Honestly, I feel the best train sim in modern years was London Underground-Circle Line. Lots to fiddle with, always busy, and hard to keep to the timetable. I mean, its the Omsi of train sims, but it was good in many respects.
Train sims work a little differently to other games. Essentially, each new route is a game unto itself and you're not supposed to get them all, just the ones that are of interest. Depending on what you like, you'll spend anything up to hundreds of hours using a single route. If you like the idea the base game gives you 3 routes to get cracking with. It's in the sale regularly, and is a good introduction to the hobby. (Obvious bias note: I work for the developers)
"We'll roll back gently."
*is still in second notch and steadily accelerating.*
I love this man
I've often pondered how an Ivor the Engine sequel would have looked. Beeching shut the line, Ivor has long since been scrapped at Barry Island, and Jones the Steam has been reduced to a life of alcohol dependency. His final years before retirement spent thrashing the shit out of a 08 shunter in a grim northern goods yard in between numerous disciplinary hearings. I ponder no more.
"Complain to the controller, who is currently having weight control issues"
"Brakes to crispy, throttle to gentile..." lmfao
Well the mood certainly did "stroken" me as I too have found myself trapped in a train sandwich when coupling, I found hitting the 'C' (crouch) key allows you to duck out under the buffers.
Love the Doctor Who and Thomas the Tank Engine references. 😄
Now you've warmed up with a little shunting, it's time for you to hit the class 37. Not literally I might add.
You are almost becoming competent, which is also, quite unnerving.
I die to hear the Last >
Love you man
Wish you Best of Bests
As soon as you coupled the last car, I knew you were stuck 😂
Lol you smashed into the cargo at the beginning and played it off like it was just a fender bender. Love it
Well at least you had something to read while awaiting the ambulance...
Love the Ivor the Engine references. Trio of whistles, dragons, Welsh accents, that programme had the lot.
It really did.
At 33:20 you have to click Ctrl+shift+C to be able to walk under and uncouple. I discoverd that yesterday after a lot of strange words coming out of my mouth for some time.
Yay, more train sim world!! I love your videos! 😃
Time to bring out the white tent and summon the family...
You never cease to amaze, Colonel!
And the ad before your video began? For accident at work insurance. Really
Same
YouRube premium boiiii
Mine was for chocolate...
You make me feel like i`d be moderately good at this game!
All part of my cunning ruse.
Very subtle Gronk mention there Colonel. If you meant to do that, well done.
I'll leave you to speculate.
5:25 I spy an Ivor the engine reference.
I love this DLC cause it's my local train line. It was great driving along a line I know and recognize.
@John Angell was such a nice line to drive. And nice to see how it was... I had no idea cargo fleet and grangetown even had stations...
What self respecting shunting crew would hook up that front unit twice? They'd just take two cars to the putty awayey track and come back with the front unit still attached. Saves a lot of movement and point setting, clearly not much thought went into designing this mission.
The window is by the door, behind where you sit. I help operate one of these on the Dean Forest Railway so i know the loco pretty well
Great video, I love these and keep them coming
Trapped by your own genius.
Colonel, as a sort of serious question, brace yourself; As a overall experience do you prefer TSW or the main TS series?
While I agree TSW has some cool features I still feel it falls short of the main TS series. As such I'm kinda avoiding both and play the likes of Derail Valley!
Derail valley is perfectly communist, but very very subtly
Also a bit lonely
You can take this with as many pinches of salt necessary, but I much prefer the way TSW plays. That's mostly because I'm more interested in fiddling with things than achieving the goal. The down side is less choice regarding what and where you drive although the list is growing regularly.
Derail Valley ditches authenticity in favour of an underlying game and more grip-it-and-rip-it driving experience, which I enjoy a lot.
@@colonelfailure I love the fiddling about too, I just feel that it is underimplimented in TSW, especially in the earlier content packs.
Take the CSX module for example, it is rare that you need to jump out to sort out points, arrange your train of cargo, cold-start your engine etc. Features that they put into the game yet rarely make use of.
Plus, you can't really fail anything unless you are a total plonker (ahem).
Content wise I love the idea of the big American Diesel Cargo trains, so the main TS series offers more of that for now, but Derail Valley has better gameplay I feel.
Honestly, I feel the best train sim in modern years was London Underground-Circle Line. Lots to fiddle with, always busy, and hard to keep to the timetable.
I mean, its the Omsi of train sims, but it was good in many respects.
The Colonel should really be tested for steroids.. Pulling trains together like a beast.
Now I want to see a class 101 pulling freight
Jump in the 101 and head East on that line to the seaside. Come and visit us in Redcar :-)
Where is tee valley line on TSW 1
You know that there is a train brake when you are shunting the 101
What does the sand thing do?
traction. train drops out sand (grit) for slippery conditions, wet rail on a hill types
Excellent! Nice ending!
I played TSW in yearstoday and i drived an ACS64 in New Yorks railway and i got stucked between the locomotive and the carts! so annoying XD
I always thought you were an accident at work. Well, the more you know... :p
Just one accident Private Failure? must have been a good day then
lol Very entertaining. Thank you
Oh... knickers!
You where supposed to use vacuum break when connected to carriages/ locos.
graphics unbelievable in this game.
whoops, got crushed by the bumpers
The onl way of stopping is just slamming the train against the other dmu
All the bogies to the side are left over from all your derailments.
Made Golden of course my brain wanders only one way......
........Shirley Eaton of course.
That's pretty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .close!
Tees Valley
the manual coupling has finally foxed the colonel, get yourself out of that one, more please.
Not too many references to ivor the engine these days.
I'm keeping the art alive.
I was thinking about getting this game, but most of the scenarios cost more than the base game!!!
Train sims work a little differently to other games. Essentially, each new route is a game unto itself and you're not supposed to get them all, just the ones that are of interest.
Depending on what you like, you'll spend anything up to hundreds of hours using a single route.
If you like the idea the base game gives you 3 routes to get cracking with. It's in the sale regularly, and is a good introduction to the hobby.
(Obvious bias note: I work for the developers)
@@colonelfailure riiiight... it might take some getting used to...
Like a glove.........aaaaaaaaaaaaaaaaahhhhhhhhhhh!.
You’ve crushed yourself to death, objective failed.
I wish TSW showed accidents.
Shame, they modeled all the track really well, until you get to the crossings which are all wrong
First time Trapped!
DMBS driver motor brake second
pft.........VR
Clickbait
You didn't watch the video.
Lol
This is so painful to watch a person from dtg, failing to play their own game. It aint even funny either