Thanks for bringing special focused attention to this demo. You can never be sure of how people will enter this machine's content and in which order. This is a good vetted entry point into what most people would want to tinker with initially as they surely move into fabricating an embryo of a game, even if they're ultimately interested by assembly eventually.
It's a little ditty and completely random, but thank you; there will be more. Contrary to what you might have guessed, it's captured live in one go (thanks to the onboard arpeggiator driven by an analog clock source) on a $5000 (USD, not hexadecimal) analog synth, not a $40 SID IC or 2 of them... and it's a dry signal path. Google OB-X8. Tom Oberheim is still at it.
Indeed. Similar to other versions of BASIC, line numbers are stored in 16-bits. Note that SuperBASIC does not have a renumber facility, but offers many features supporting procedural development with which functions can be defined and called regardless of what line number they are on. Also, program text is stored in clear ASCII so editing can be done offline or within a soon to be released text editor OR can be developed off platform and loaded into the system through a utility (the author of SuperBASIC, Paul Robson, documented this, however I've not yet tried it). Thanks for the comment.
You really should get your mic away from the keyboard. The constant loud clicking gets rather annoying. Suggest using either a lapel or a directional mic.
Thanks for bringing special focused attention to this demo. You can never be sure of how people will enter this machine's content and in which order. This is a good vetted entry point into what most people would want to tinker with initially as they surely move into fabricating an embryo of a game, even if they're ultimately interested by assembly eventually.
Love the music at the end!
It's a little ditty and completely random, but thank you; there will be more. Contrary to what you might have guessed, it's captured live in one go (thanks to the onboard arpeggiator driven by an analog clock source) on a $5000 (USD, not hexadecimal) analog synth, not a $40 SID IC or 2 of them... and it's a dry signal path. Google OB-X8. Tom Oberheim is still at it.
the line numbers are "left aligned to 5 characters" (because the max line number is 65535) then a space, then the code
Indeed. Similar to other versions of BASIC, line numbers are stored in 16-bits. Note that SuperBASIC does not have a renumber facility, but offers many features supporting procedural development with which functions can be defined and called regardless of what line number they are on.
Also, program text is stored in clear ASCII so editing can be done offline or within a soon to be released text editor OR can be developed off platform and loaded into the system through a utility (the author of SuperBASIC, Paul Robson, documented this, however I've not yet tried it). Thanks for the comment.
You really should get your mic away from the keyboard. The constant loud clicking gets rather annoying. Suggest using either a lapel or a directional mic.