This module seems to be ideal if you plan to use him outside of AH. The other module should buff his AH talent. Of course, it'll all depend on how significant the buffs will be.
Once every blue moon HG gets a galaxy brain moment and makes a module that actually tackles what the class needs the most instead of some random nonsense buff
I was planning to only give him the AH module but DAMN this is insane too. Guess I'll Mod6 him cause I'm sure it'll still be a long time until the AH mod comes out
First of all, Ulpianus S2 takes a lot of time to charge, but gains good amount of hp and dmg, while Mountain has less dmg, faster skill activation and hp regen
@@kiwi_446imo ulpi also can gain regen via gladiia which can be used as another laneholder. And from victorlab, gladiia s1 has higher st dps again mountain s2 against 300 def above (mountain can attack 2 but gladiia is not really have st bad dps by herself). Mountain also have really low def and rather low hp (which make crusher downside seems not that bad since ulpi technically have 420 def when below 50%hp with the self healing) so u really relying on mountain unrealiable dodge most of the time when his regen cant tank enemies with like A or above attack. Tldr imo mountain still need a support nowadyas either from medic or from another dps to reliable lanehold stuff especially in blind run where u dont know that certain lane have no dangerous enemy with high atk or not
Mountain is cheaper, faster active, less tanky, and low dph but fast attacking Ulpianus is more expensive (both in deploying and in raising as you need either Gladiia or his Module raised) slower in both attacking and skill activation, but strong in combat in every other aspect be it defensively or offensively. Ulpianus is the strongest defender-guard mix in the game and having both an afk skill in s2 and a nuker/flexib skill in s3 is really good for him. Ulpianus is generally better than most other guards in general content. Mlynar, Degen and Surtr beat him in damage by a massive margin but in terms of usability and just being active and friendly for every map, he's unbeat i reckon
The difference is stark. Guess his module is worth building.
This module seems to be ideal if you plan to use him outside of AH. The other module should buff his AH talent. Of course, it'll all depend on how significant the buffs will be.
If you are an AH slut like me you'll max both modules anyhow.
hm, maybe crusher modules are just insane in general
10/10, would pull
Once every blue moon HG gets a galaxy brain moment and makes a module that actually tackles what the class needs the most instead of some random nonsense buff
@@obsiangravel LMAO
Ulpianus is simply built different. He makes so many bosses and mechanics a joke, even without other Abyssal hunters.
Holy shit. That's not even a difference anymore. He's just better and can even stall out what was it again? 90% reduction Sanguinarch?
I was planning to only give him the AH module but DAMN this is insane too. Guess I'll Mod6 him cause I'm sure it'll still be a long time until the AH mod comes out
holy crap boss in a nutshell as an op....
SHUT UP AND TAKE MY MONEY!
Amazing showcase! I wonder how does S2 Ulpipi compare to S2 Mountain in terms of both damage and survivability?
First of all, Ulpianus S2 takes a lot of time to charge, but gains good amount of hp and dmg, while Mountain has less dmg, faster skill activation and hp regen
@@kiwi_446yes, but ulpapa’s HP is BEEG, typical crusher tank like health… can be buffed further with abyss squad
TLDR Ulpianus is way better.
@@kiwi_446imo ulpi also can gain regen via gladiia which can be used as another laneholder. And from victorlab, gladiia s1 has higher st dps again mountain s2 against 300 def above (mountain can attack 2 but gladiia is not really have st bad dps by herself). Mountain also have really low def and rather low hp (which make crusher downside seems not that bad since ulpi technically have 420 def when below 50%hp with the self healing) so u really relying on mountain unrealiable dodge most of the time when his regen cant tank enemies with like A or above attack. Tldr imo mountain still need a support nowadyas either from medic or from another dps to reliable lanehold stuff especially in blind run where u dont know that certain lane have no dangerous enemy with high atk or not
Mountain is cheaper, faster active, less tanky, and low dph but fast attacking
Ulpianus is more expensive (both in deploying and in raising as you need either Gladiia or his Module raised) slower in both attacking and skill activation, but strong in combat in every other aspect be it defensively or offensively. Ulpianus is the strongest defender-guard mix in the game and having both an afk skill in s2 and a nuker/flexib skill in s3 is really good for him.
Ulpianus is generally better than most other guards in general content. Mlynar, Degen and Surtr beat him in damage by a massive margin but in terms of usability and just being active and friendly for every map, he's unbeat i reckon
and now Ulpianus looks even better to pull.
bro solos duqarael wtf
thanks for this video
Ayerscarpe X module comparison please 🥺