You should look up the QCrack .exe debacle from back in the day - you could access a bunch of full first person shooter games basically for free - if you haven't already done so.
Even Pokemon did it once. Omega Ruby and Alpha Sapphire were completely leaked because the demos contained the full game. Disgaea 5: Alliance of Vengeance did the same thing, with simple memory editing letting you bypass the demo splash screen at the end of chapter 3.
Happened more than that. Burnout Paradise PC demo was a trial of the full game, but industrious hackers found a way to hack out the trial timer lol. So you could play it free.
Add the original Wild ARMS demo as well. Was pretty hard to access the rest of the game, but there's a complete, winnable rest of the game on the disc, and it's somewhat different than the official release. Pretty huge for a JRPG.
When he brought up the Crash Bash beta, I was hoping heβd show how one of the bosses uses Bart and Homer Simpson as placeholders for their life icons. Still one of the weirdest placeholders Iβve ever seen.
The weirdest part is that, (as far as I can tell) the Crash bash developers Eurocom never even worked on a Simpsons game! So that means that their designers created Bart and Homer Pixel art specifically to use as a placeholder for a life icon? That's hilarious. Someone there clearly loved the Simpson's
Nigel Mansel GP on the spectrum was accidently given a full release on a cover tape too. It was listed in the mag as a demo but was definitely the full game.
@@RippahRooJizah True, but it was unique in the way that you only had 1 30 minute period of playing. I remember seeing a video of people clipping past the demo end and exploring essentially all of the police station. Some mad bastards even started making the mods for the game right then and there and by the time the game came out there were dozens of skins to use. While not a full game it still was a massive demo, which they updated to have Nemesis snarl in the background. Neat touch.
It happens a lot. Big companies like Capcom get arrogant and think they don't need to try to sell, so they cheap out in games, could be a cheap programmer, bad dead line or to big for the development team to handle, stuff like this happens all the time
Far more than that, in fact as I recall, back in the day, you could unlock pretty much all of the features in every SNK fighting game port on Xbox Live Arcade by switching to them from the dashboard while playing Modern Warfare 2. Or something like that. So, you know, one of the most popular games on the system...
You literally have no point to exist. You consistently have the most unoriginal comments & thoughts of any human being Iβve ever seen. You add nothing to the conversation. And I literally no one on earth knows who the fuck you are & no one cares about you. So give up.
More than 5 times even, and recently too. There was a glitch on the PSN store (I think PS4 if I recall) that allowed you to trick the system into downloading a full, unlocked game instead of the demo of the game.
@@JargonMadjin I thought they were the same devs for the longest time. I was surprised (as a kid) when I learned that Spyro wasn't a Naughty Dog property!
@@BabusGameRoom It's all come full circle now that Activision owns both of them though, let's hope we get more of the remake and Crash 4 type of stuff out of it. Activision putting microtransactions into Nitro Fueled post release was a scummy move though, I'm hoping they don't pull a stunt like that again, Caddy wasn't pleased about that
not relevant to spyro or crash but the topic of 'demo' and 'ps1' set off my nostalgia Interactive CD Sampler Pack Volume 3 Playstation 1, man that thing had me thinking jet moto was awesome... also had demo disc with parappa the rapper, and thrasher: skate and destroy run dmc 'king of rock' is now forever burned into my brain
@@kwazhims3lf My cousin used to have a massive collection of PS1 games, a quarter of the collection being demo disks, that's how I found out about a lot of games that I got into throughout the years. He sold them but not before handing me his copies of Crash Bandicoot 1 and 3, I got to play Crash 2 a few years later through a PSP Eboot though. It was near the end of my high school years where a friend gave me a copy of Crash Bash. The closet I have to owning a PS1 demo disk is Crash 3 with the Spyro demo. Maybe one day I'll save up a ton of cash and buy a bunch of demo disks online for the sake of nostalgia
I still remember getting the Viewtiful Joe 2 Demo in the mail, playing it for a few days, then realizing it was the bugged demo that erased your memory cards. Both cards were full, got completely wiped
@@Larry There's a few games that wiped your saves, memory cards that wiped ( 3rd party ) or emulated games botching up ( liek mother 3 ) and nuking your saves. pretty sure you could find an easy list along thoselines
This has actually happened in recent times, the initial release of the Demo version of Trials of Mana actually contained the whole game, it was only gated by a screen that thanked you for playing the demo, hackers figured out how to get passed it and realized the whole game was there. Of course Square Enix pulled the demo down to fix it and cut it down.
Honestly? Them accidentally giving access to the full game of Yakusa 6 might've actually been a big help in the long run. Like that series has become so much more popular over the past two years from what I've seen
I was one of the people who downloaded the original demo. I played up to chapter 5 then a few days later lost access to it. I already pre-ordered the game, so I just continued where I left off when I got the actual game. It's one of my favorite games released on the PS4, and apparently at that point it was their most successful launch of a Yakuza game. It was a big mistake, but I know some ppl deleted the demo cause the localization team have alot of good faith with the fans.
I doubt it changed anything either in the sales numbers or the popularity of the franchise. People probably got into Yakuza because of the sudden influx in entries in the series. In less than 4 years we got 6, 0, the 2 Kiwami games and a re-release of the PS3 ones. Basically we got an entire franchise spanning 3 generations almost instantly. The memes probably helped a lot as well.
All of a beta. Still, it's not quite a matter of effort, just what was in the game. Having played Crash Bash myself I could see it being small enough to fit onto another game.
@@ryanpalumbo8772 yeah. It was a common practice for Russian pirates to make 2in1 or even 3in1 compilations on a single disk. Sometimes they just cut the music and FMV's, but sometimes they didn't even have to do that. I have a 3in1 compilation of Spyro 1, Crash 3 and Hercules, and each of these games is in it's full form. Except some Spyro music playing in the wrong levels, and the sound from Hercules FMV's sometimes playing instead of music. I didn't know English at this time, and I thought there was some sort of in-game radio, lol.
Usually the biggest part on PS games were the audio track and the cut scenes. Not that many games filled a disc entirely with gameplay related stuff. For example the entirety of Crash 3 is like 100mbs. That leaves quite a bit of room for the entire trilogy plus a couple of spin offs as well.
The new versions (like the Switch one) aren't even the same game anyway, it uses the same graphics and gameplay but with all new levels, so it makes sense to buy it anyway, cos you're getting something new with it. But yeah it was one of those games literally everyone had, in the UK. Everyone owned a copy or would borrow their friend's copy, and have fond memories of it. It's still great to play it today. There's no guilt in enjoying a great game. I'd never even seen the other 2 James Pond games until like 5 years ago when I got into emulation. They're pretty great too, I really like the 3rd one cos it's got some unique ideas in it for a platformer. The first one isn't really even a platformer, it's pretty strange, cos you literally are a fish swimming around in water.
Reminds me that the Diamond and Pearl demo cart had the full game on it. You just couldnt access the full game since it was locked in one of the cities.
Another game to add in a future update Larry, is Mortal Kombat II for PC. The demo allowed the player choice of only two characters. However, the demo included the character random select trick from the arcade, which happens when you hold up and press start on the character select screen. Obviously you couldnt choose who you wanted to play as but you got access to all characters and can play them all completely through.
Alfred chicken on the amiga also had the level select code included on the demo that was given away by a magazine. Skip to level 2 and play the full game lol
Am I the only one who mouths the words "Hello you" at the same time Larry does. I'm pretty sure he's subconsciously training us all for something or other....
Years ago when my translation group revolve-trans/mirrormoon was still active, I was hacking MeltyBlood into English. Naturally, I spent some time hacking the demo into English as well, which was nearly as large as the retail game. Sure as heck, outside of the story mode files, all of the stage and character data was in the demo. If you would have swapped one file in the game's archive out, you could basically access the full arcade mode and all characters that way. I ended up removing all of the retail data and only including what was supposed to be in the demo, which reduced the English demo's size significantly. People were actually quiet happy with the reduced size of that demo, as drive space and internet speeds were much different back then.
@@mr.vidjagamez9896 Well it was useful for people (like me) that didn't really have a good internet connection at the time: you download the demo, you enjoy the game and then you buy it without the need of downloading it again, it was convenient, especially if you consider that some games needed 10+ hours to download for me during that era.
Yeah, as much as I enjoy content like this, usually makes my life as a casual game collector (meaning I only get stuff I want to play, not to keep sealed on a shelf for all eternity) a living hell. I prefered when the Mega/Sega CD was considered a joke because I could find games for it for cheap. But now that people know it's more than that suddenly most decent games got insanely expensive.
Fun fact: The Pokemon Diamond/Pearl demo did have the entire game on it. Although you cannot save the game and the only way to access it was through a walk through walls glitch. Regardless, the entire game was there with some limitations.
Mm, smart thinking, waiting this long to you reveal your little crime! If they locked you up at the time, youβd probably just be getting out of prison now.
Pre-2000 you could simply share your game/software serial number with your friends or find a cheeky one online and have full access. I think only Blizzard games required a unique number for online play, but nothing else did.
@@doafan455 This is what to do. 1) Firstly, download the free Shadow Complex demo from Xbox Live Market Place. 2) Then, as you near the end of the demo, you will come up against a big mechanical spider. When you eventually defeat this boss and it starts exploding, keep hammering the start button. 3) Then, when it lets you, select βLoad Last Saveβ and this will enable you to bypass the point at which the demo should end and play the entire Shadow Complex game for free. The only problem is you will not be able to save, however, as the game quite short, it is possible to complete in one sitting.
@@doafan455 Like mentioned here after a month they patched the demo to 1.01 the same like they did with the Yakuza demo on PS4 ... but many Archive sites have this Demo in its 1.0 form .
Guru actually puts little mistakes like that in his videos on purpose. It helps prevent people from plagiarizing his data for their own videos or articles.
it's comforting that i can come back to watching a video on this channel years after i last watched one and find that the format is exactly the same, It's like coming home and mum's made a roast dinner. I should probably actually subscribe.
It's easy enough to play them today. People have collected all the ones released with magazines and dumped them online so all you have to do is download them and play them on an emulator But yeah I used to love them too. It was such a cool idea, let people code their own ps1 games. I guess it's like how people used to code their own games for the microcomputers like the C64, ZX Spectrum and Amiga. The difference being that with this, it was Sony themselves encouraging people to do it I remember there being some ridiculously tiny file size limit for the net yaroze games. So you could never have done like a proper full length ps1 game with it. It was only for really short arcade style experiences. The PS2 had something similar, as well, I remember seeing some of these homemade games in the official ps2 magazine.
Thank you for this upload today Larry! So crazy that a situation like demos containing the whole game happening more than once is actually a thing, thank you!
The original Resi2 had a 10 minute demo, years ago I loaded it into an emulator and used save states to try and get as far as possible in the time limit. A surprising amount of the game was there.
I'm surprised the Windwaker demo on the Gamecube Zelda Collection wasn't on this list. I remember that the demo was able to load the full games' saves, but it gave you a 15 min to 30 minute timer before you dropped out. This included the tingle tuner! My friends and I played together as kids!
You missed "Companions of Xanth" although everyone else did. The first demo released on a pc world cover disk had the full game. Not the limited save disabled demo. I known because I was shocked to complete the game whilst only having the demo...
You forgot about the recent Trials of Mana demo (at least the Steam version as far as I know). When it first released, people discovered that it was possible to play the entire game. It was patched out eventually but not before thousands had already saved past the point where the demo normally stopped (plus if auto update was off then you could keep the patch from uploading).
I remember the James Pond one, I was hoping you'd mention that one. My friend told me about it and I was like "yeah right" until he showed me it running.
Let's also not forget that in the Crash Bash demo, hidden somewhere, is Bart and Homer Simpson. But it's a real shame how downhill demos have gone since the demo disc and demo codes of the previous generations.
That might be the Playstation Magazine 38 Demo, which would have been running on an even earlier build than the Spyro one. Not sure if they remembered to cut the debug code for that one or not...
I really thought that the Dino Crisis one was going to end βbut Capcom didnβt anticipate those pesky speed runners who beat the whole game in 39 minutes. Giving them an extra 6 minutes to enjoy the credits.β Sadly it seems that 49 minutes is the current WR for it.
I still remember your first video where you talked about Keio Flying Squadron. I immediately looked for the demo on eBay and luckily discovered that someone was selling it along with a copy of Road Avenger for just 15 quid. Best bargin for the Mega CD I think I've ever found.
This is one of those videos i really dont care about, but with the commentary feels so much more intriguing I ended up watching the whole thing on the toilet lol!
It was a time trial but you could beat it in two and a half minutes since there was a clear cut off. On a similar note, the Resident Evil 7 demo had the room that Mia threw you into programmed in with no way to access it in demo.
I remember back in the day playing one of the Yendor demos beyond the ending part. You did have to create a glitch to get past it, and you were stuck with the level 1 weapons that were available at the beginning of the game; but it was still pretty cool.
When I saw the title I was literally asking myself how do game companies βAccidentally β release the full game in a demo? Well now I know and I gotta say Iβm surprised and impressed
"If i had a nickel for everytime a videogame demo accidentally contained the full game i would have 5 nickels, which is not much, but it's weird that it happened 5 times"
@@Larry Not that I'm skipping parts of your video, that's not what I was implying. It's nice for retroactively being able to go back and find things though ^^
Hey Guru Larry! An incident like this actually happened like, a few days ago. The demo of Puyo Puyo Tetris 2 contained a majority of the full game within the files, including unreleased characters, dialogue from the story mode, and the entire soundtrack and character select screen data.
Also Guitar Hero II! There was a store demo that was locked to 10 songs but actually had more than 30 on the disc including songs that would be unused in the final game!
β@@Larry Kinda. For the longest time the way to play them was basically people would mod some files so the game would replace the demo intended songs with a different 10, so there were like 4 .iso's roaming the internet with different parts of the setlist, but eventually all of the songs were made accesible at the same time thanks to "LocalH" simply adding an unlock all cheat. Fun fact, the patched .iso was so widespread the unmodified demo was lost for several years until a hero of a GH2 modding discord bought a brand new demo disk and dumped it... again.
I remember the MKDS kiosk demo is famous for having an entire early version of the game accessible via a debug menu with an Action Replay. It's a good bit earlier than the final game and even includes tracks not in the final, although it is missing the multi-player, battle, and mission modes. Still, Grand-Prix and Time Trials (The main two modes) are still there and fully functioning!
There's actually two versions of the MKDS Kiosk demo: the well-known American singleplayer version, and the slightly earlier European multiplayer version. You can get singleplayer/multiplayer into either version by exchanging files between the two since their filesystems are so similar
I thought he was Australian. I might be totally wrong but I'll say that authentic Australian accents are much closer to English accents than you might assume. I'm from Australia and he sounds Australian to me. Sorry if I'm wrong, or he's posted about being British somewhere else, I only visit this channel occasionally.
@@idontcheckmynotifications I assumed he was British less because of his accent, and more from his "Games Yanks Can't Wank" series and his encyclopedic memory of the UK's microcomputer console market of the 80s/90s. ^_^
Wow, the intro to this video is like you just extracted all the games out of my childhood. Walker, Alien Breed, Body Blows Galactic, Zool2, Sensible Soccer, SuperFrog, Rainbow Islands, Cannon Fodder and Moonstone. Also a shoutout to Robocod 2 :D
I don't think the magic of demo disks and demos on game discs will ever be captured again. They might be more conveniently accessible than ever today, but having the physical thing with menus, music and a variety of trailers and playable demos is a feeling that I will always cherish.
Hydrophobia, y'all remember that one right? I was playing the demo again because I was 12 and all I did was go through the XBLA and look for demos, and on one playthrough the cut off cutscene that leads into the buy screen just didn't trigger and I just kept playing through until I had to sleep. Tragically it didn't have a save function, and it didn't fuck up the next time I played it. Not sure if being unreliable disqualifies it for the list but it was still incredible for a kid that didnt really know what a bug was. Despite playing Sonic '06.
@@Emil_Borg Hah I knew I'd get an idiot who didn't know Chibnall wrote that episode or that he'd been writing a handful of episodes long before becoming the showrunner. *_Should have done your research._*
Reminds me of the best way to do a demo for your game - create a unique scenario using the same tech. If done right, the file size isn't that big, and players get a unique experience that gives them a taste of the product, without spoiling too much. The examples that come to mind are Heavy Rain and The Stanley Parable.
These are great. You should do one about X# of Games where the Demos were so good that people did not bother purchasing the full version of the games. I remember Descent's demo was so good that this seemed to be the case and Interplay and/or Parallax software lost sales.
Natural Fawn Killers had all the maps in the demo version, so you could access the entire game by renaming level files. It felt like such a hack back in the day.
@@Larry It was a poorly made hunting game, and it looks like it had a Christmas expansion as well. I'm trying to find the demo, but the articles don't even agree on how many levels there are (in both the demo and the full version). So it's a mess.
The "use cheat code to remove timer" method works in so many other demos too. I remember using the action replay demo disc with another ps2 demo for a bunch of games. Even if they did scrimp out various systems or elements for the demo, accessing areas, enemies, and more was so fun. You just couldn't save your game or anything, but RPGs or grindfestgames were the best because the gameplay loop was the core of the game, so being locked out of certain areas was really only a minor hindrance. GTA games too, if they had a demo, if you found some way to remove your wanted level outside of the starter sandbox, meant you could freely explore the entire map. Similarly, Halo CE, the multiplayer-only PC version of Halo had the full game engine, only with the UI elements removing the ability to hit "new game" and missing the maps needed to play. However, a scene emerged where they modified maps or made their own ones....and inserting these into the demo's file structure with a custom main menu someone made for the full game, and suddenly you could play the game without spending a dime.
As said above, that's moonstone, hard as balls to play. Amiga game and if you run a rom of it find the patched version otherwise it'll have issues that are game breaking.
Funnily enough the mech game right before it is also infamous for its gore too since your mech can absolutely brutalize all those troopers. That one is called Walker, if you're curious too Both of them are Amiga games, since Larry tends to pick one console for every game in each of his video intros. If you like badass gore you should seriously check out the Amiga library I'm not British and have no nostalgia for the console but there are some absolute gems on it
I remember some years ago when Microsoft had a DVD magazine for the original X-Box called "Exhibition", which contained demos and DLC on each disc. On Volume 2 of the series was a demo for "Capcom Vs. SNK 2: E.O.", which I already had the regular version for the PS2. Usually in a fighting game demo, you only have access to a couple of characters and one, maybe two, stages. However, when I booted the demo up, I was surprised to find out that it was the full game! The only two issues were that it was in Japanese and had no save feature, but those were minor to me. I even hosted a full tournament using this "demo" a few years ago. So inadvertently, I got a copy of the game for only a few bucks.
*_Fact Hunt: The Book_* is now available from Amazon!!!
Amazon UK: amzn.to/378z4oU
Amazon US: amzn.to/2ERqIFY
I only heard about James Pond from you and the Switch. Lol.
6:49 Dinosaurs in space sounds awesome!
You should look up the QCrack .exe debacle from back in the day - you could access a bunch of full first person shooter games basically for free - if you haven't already done so.
The function of your sponsor Dash lane. Is standard on my iPhone 6s. It holds all my passwords for every site. Ijs
You forgot about Crash Bandicoot Demo discs from Pizza Hut. It contained the full game.
That Yakuza game even gave out trophies, that's how I knew something was up with that demo.
Lol, Fail
that's some truly "bruh" moment
@@SpecShadow keanu chungus wholesome 100 moment
A dame da ne moment, if you will.
yeah that was the most hilarious fail I've seen for a demo.
The fact that this happened at least 5 different times is unbelievable lol
Even Pokemon did it once. Omega Ruby and Alpha Sapphire were completely leaked because the demos contained the full game.
Disgaea 5: Alliance of Vengeance did the same thing, with simple memory editing letting you bypass the demo splash screen at the end of chapter 3.
Happened more than that. Burnout Paradise PC demo was a trial of the full game, but industrious hackers found a way to hack out the trial timer lol. So you could play it free.
And all at very different times in the industry. History destined to repeat itself I guess.
My mind was blown a couple years ago that this could still happen with the Yakuza demo. How in 2018 could a publisher overlook this is baffling.
Add the original Wild ARMS demo as well. Was pretty hard to access the rest of the game, but there's a complete, winnable rest of the game on the disc, and it's somewhat different than the official release. Pretty huge for a JRPG.
When he brought up the Crash Bash beta, I was hoping heβd show how one of the bosses uses Bart and Homer Simpson as placeholders for their life icons. Still one of the weirdest placeholders Iβve ever seen.
The weirdest part is that, (as far as I can tell) the Crash bash developers Eurocom never even worked on a Simpsons game!
So that means that their designers created Bart and Homer Pixel art specifically to use as a placeholder for a life icon?
That's hilarious. Someone there clearly loved the Simpson's
Nigel Mansel GP on the spectrum was accidently given a full release on a cover tape too. It was listed in the mag as a demo but was definitely the full game.
Still not weirder than a medieval elf boy fighting a space fighter in the middle of an enchanted woods....
@@PACKERMAN2077 excuse me, but what?
@@SlayerOmair if you know... you know. π€«
Small correction. The recent Resi 2 Remake had the one shot demo. It did have a massive portion of the game on it and it was technically a time trial.
I wouldn't say it was "Technically" a time trial, considering it was outright advertised as one.
@@RippahRooJizah True, but it was unique in the way that you only had 1 30 minute period of playing. I remember seeing a video of people clipping past the demo end and exploring essentially all of the police station. Some mad bastards even started making the mods for the game right then and there and by the time the game came out there were dozens of skins to use. While not a full game it still was a massive demo, which they updated to have Nemesis snarl in the background. Neat touch.
@3 Crazy Idiots Didnt know that had one but it wouldn't surprise me
and they did it again - resident evil village has a timed demo out right now
@@Hexhammer And I missed it. Lol.. Still super hyped though.
The fact that a thing like this has happened 5 times is pretty hilarious.
It happens a lot. Big companies like Capcom get arrogant and think they don't need to try to sell, so they cheap out in games, could be a cheap programmer, bad dead line or to big for the development team to handle, stuff like this happens all the time
I see you everywhere.
Far more than that, in fact
as I recall, back in the day, you could unlock pretty much all of the features in every SNK fighting game port on Xbox Live Arcade by switching to them from the dashboard while playing Modern Warfare 2. Or something like that. So, you know, one of the most popular games on the system...
You literally have no point to exist. You consistently have the most unoriginal comments & thoughts of any human being Iβve ever seen. You add nothing to the conversation. And I literally no one on earth knows who the fuck you are & no one cares about you. So give up.
More than 5 times even, and recently too. There was a glitch on the PSN store (I think PS4 if I recall) that allowed you to trick the system into downloading a full, unlocked game instead of the demo of the game.
I was a huge fan of those Crash/Spyro demos on each others' games back in the day!
The dev teams pretty much worked next door to each other at some point from what I heard
@@JargonMadjin I thought they were the same devs for the longest time. I was surprised (as a kid) when I learned that Spyro wasn't a Naughty Dog property!
@@BabusGameRoom It's all come full circle now that Activision owns both of them though, let's hope we get more of the remake and Crash 4 type of stuff out of it. Activision putting microtransactions into Nitro Fueled post release was a scummy move though, I'm hoping they don't pull a stunt like that again, Caddy wasn't pleased about that
not relevant to spyro or crash
but the topic of 'demo' and 'ps1' set off my nostalgia
Interactive CD Sampler Pack Volume 3 Playstation 1, man that thing had me thinking jet moto was awesome...
also had demo disc with parappa the rapper, and thrasher: skate and destroy
run dmc 'king of rock' is now forever burned into my brain
@@kwazhims3lf My cousin used to have a massive collection of PS1 games, a quarter of the collection being demo disks, that's how I found out about a lot of games that I got into throughout the years. He sold them but not before handing me his copies of Crash Bandicoot 1 and 3, I got to play Crash 2 a few years later through a PSP Eboot though. It was near the end of my high school years where a friend gave me a copy of Crash Bash. The closet I have to owning a PS1 demo disk is Crash 3 with the Spyro demo. Maybe one day I'll save up a ton of cash and buy a bunch of demo disks online for the sake of nostalgia
I still remember getting the Viewtiful Joe 2 Demo in the mail, playing it for a few days, then realizing it was the bugged demo that erased your memory cards. Both cards were full, got completely wiped
That happened to pretty much everyone that Christmas season
I might use that in a future video, not surte of the subject yet though...
What a Merry Christmas that was
@@Larry There's a few games that wiped your saves, memory cards that wiped ( 3rd party ) or emulated games botching up ( liek mother 3 ) and nuking your saves.
pretty sure you could find an easy list along thoselines
Soul Caliber III on the PS2 would at the very least corrupt it's own data, if not more...
Next up should be βfull games that accidentally included only the demoβ, starring DayZ and Anthem
XD
Ejem... No man's Sky
Tony Hawk Pro Skater 5 before the patch
Pokemon Sword and Shield
@@spongebobplushiestuff8612 the patch was the game
This has actually happened in recent times, the initial release of the Demo version of Trials of Mana actually contained the whole game, it was only gated by a screen that thanked you for playing the demo, hackers figured out how to get passed it and realized the whole game was there. Of course Square Enix pulled the demo down to fix it and cut it down.
βAnd cit it downβ
LIKE THEY SHOULD HAVE FROM THE START!
That was literally the same thing as Keio Flying Squadron. I think game developers should start watching Fact Hunt to get better informed.
Honestly? Them accidentally giving access to the full game of Yakusa 6 might've actually been a big help in the long run. Like that series has become so much more popular over the past two years from what I've seen
Lowkey wishing I downloaded the demo lmao, I only recently got into Yakuza but oh well, i'd have bought it anyways lol
I was one of the people who downloaded the original demo. I played up to chapter 5 then a few days later lost access to it. I already pre-ordered the game, so I just continued where I left off when I got the actual game. It's one of my favorite games released on the PS4, and apparently at that point it was their most successful launch of a Yakuza game. It was a big mistake, but I know some ppl deleted the demo cause the localization team have alot of good faith with the fans.
I think social media helped at at first, especially with Nugget in Y0 lol
I doubt it changed anything either in the sales numbers or the popularity of the franchise. People probably got into Yakuza because of the sudden influx in entries in the series. In less than 4 years we got 6, 0, the 2 Kiwami games and a re-release of the PS3 ones. Basically we got an entire franchise spanning 3 generations almost instantly. The memes probably helped a lot as well.
@@txcforever and where do you think the memes came from
The fact that all of crash bash fits on the spyro 3 disc shows how much effort went into the game.
All of a beta. Still, it's not quite a matter of effort, just what was in the game. Having played Crash Bash myself I could see it being small enough to fit onto another game.
Caddicarus fan?
Playstation games are usually really small. It's the cd music tracks and fmv that takes up the bulk of the disc
@@ryanpalumbo8772 yeah. It was a common practice for Russian pirates to make 2in1 or even 3in1 compilations on a single disk. Sometimes they just cut the music and FMV's, but sometimes they didn't even have to do that. I have a 3in1 compilation of Spyro 1, Crash 3 and Hercules, and each of these games is in it's full form. Except some Spyro music playing in the wrong levels, and the sound from Hercules FMV's sometimes playing instead of music. I didn't know English at this time, and I thought there was some sort of in-game radio, lol.
Usually the biggest part on PS games were the audio track and the cut scenes. Not that many games filled a disc entirely with gameplay related stuff. For example the entirety of Crash 3 is like 100mbs. That leaves quite a bit of room for the entire trilogy plus a couple of spin offs as well.
I'm the one who keeps buying Robocod. It's a guilty pleasure of mine.
It has charm like a lot of the Amiga catalogue :3
Guilty? That game is amazing, there should be no guilt
To be fair it is a good game
The new versions (like the Switch one) aren't even the same game anyway, it uses the same graphics and gameplay but with all new levels, so it makes sense to buy it anyway, cos you're getting something new with it.
But yeah it was one of those games literally everyone had, in the UK. Everyone owned a copy or would borrow their friend's copy, and have fond memories of it. It's still great to play it today. There's no guilt in enjoying a great game.
I'd never even seen the other 2 James Pond games until like 5 years ago when I got into emulation. They're pretty great too, I really like the 3rd one cos it's got some unique ideas in it for a platformer. The first one isn't really even a platformer, it's pretty strange, cos you literally are a fish swimming around in water.
@King Slayer james pond lol so many good memories when i used to play it on snes, just recently got another copy, need to play it soon
Reminds me that the Diamond and Pearl demo cart had the full game on it. You just couldnt access the full game since it was locked in one of the cities.
Man there's so much wild stuff with Diamond and Pearl, like those crazy beta sprites that got leaked recently.
Not only are some of them hilarious, but also, nearly the entire Sinnoh PokΓ©mon squad was actually drawn in the style of PokΓ©mon Emerald, seemingly to fit with the entire beta looking like the GBA art style. So they painstakingly made a whole set of sprites for no reason that rom hackers can have a field day with for GBA hacks :)
Edit: I'm sure they had a reason for making them, I didn't mean to say it was for "no" reason. Maybe Diamond and Pearl was originally gonna look more similar to Emerald before the art style evolved. who knows
guru lary: *talks about yakuza 6*
background music: dame da ne
I always love learning from you!
Awesome! Thank you!
Another game to add in a future update Larry, is Mortal Kombat II for PC. The demo allowed the player choice of only two characters. However, the demo included the character random select trick from the arcade, which happens when you hold up and press start on the character select screen. Obviously you couldnt choose who you wanted to play as but you got access to all characters and can play them all completely through.
Alfred chicken on the amiga also had the level select code included on the demo that was given away by a magazine. Skip to level 2 and play the full game lol
Lazy blockades + enabling cheat codes= PROFIT, BUT BACKWARDS
I saw ads for that on nes and snes.
Am I the only one who mouths the words "Hello you" at the same time Larry does. I'm pretty sure he's subconsciously training us all for something or other....
Years ago when my translation group revolve-trans/mirrormoon was still active, I was hacking MeltyBlood into English. Naturally, I spent some time hacking the demo into English as well, which was nearly as large as the retail game. Sure as heck, outside of the story mode files, all of the stage and character data was in the demo. If you would have swapped one file in the game's archive out, you could basically access the full arcade mode and all characters that way. I ended up removing all of the retail data and only including what was supposed to be in the demo, which reduced the English demo's size significantly. People were actually quiet happy with the reduced size of that demo, as drive space and internet speeds were much different back then.
Most PSN demos contained the full game, you needed to unlock it buying a 2kb dlc.
Same with the Xbox 360 demos, you had to "Unlock" them.
Not sure about Odin Sphere due to it being a vertical slice demo and not any actual section of the final game.
@@RippahRooJizah Well Odin Sphere started as retail, not as PSN game.
This unfortunate design decision has also made it difficult to do physical versions of many of the PS3 exclusive PSN titles that used this method.
@@mr.vidjagamez9896 Well it was useful for people (like me) that didn't really have a good internet connection at the time: you download the demo, you enjoy the game and then you buy it without the need of downloading it again, it was convenient, especially if you consider that some games needed 10+ hours to download for me during that era.
Larry: "Dinosaurs in space? What were you thinking??"
Me: "I have to play this game now"
It's a great game, I highly recommend it
It's amazing. It was a misunderstood game.
Fun fact: on xfinity you can watch the whole toy story of terror movie by watching the trailer
Wait, really?
@@TheRealJochen yes I did it a couple of times
is that true?
Holy crap
How do you know? You are blind!
"dinosaurs in space? Why?"
Jokes on you, I'm into that shit
All the games names in the video: *value increases*
Guru Larry: Whoops! My bad.
Yeah, as much as I enjoy content like this, usually makes my life as a casual game collector (meaning I only get stuff I want to play, not to keep sealed on a shelf for all eternity) a living hell. I prefered when the Mega/Sega CD was considered a joke because I could find games for it for cheap. But now that people know it's more than that suddenly most decent games got insanely expensive.
@@txcforever I agree with that 100%. I miss collecting LCD games back when everyone considered them worthless garbage.
@@txcforever As long as he doesn't talk about Master System games we're fine (wink).
To be fair, Spyro 3 is fairly popular anyway.
"Capcom learned their lesson and have never released a time trial since"
Looks at Re2 Demo
Fun fact: The Pokemon Diamond/Pearl demo did have the entire game on it. Although you cannot save the game and the only way to access it was through a walk through walls glitch. Regardless, the entire game was there with some limitations.
I remember being naughty and downloading a few files to patch Windows 2000 demo cd into full version.
I'm calling the Internet Police on you!!
Mm, smart thinking, waiting this long to you reveal your little crime! If they locked you up at the time, youβd probably just be getting out of prison now.
Pre-2000 you could simply share your game/software serial number with your friends or find a cheeky one online and have full access. I think only Blizzard games required a unique number for online play, but nothing else did.
Thank you for making these videos, Larry! I always look forward to them!
My pleasure! I try and do novel topics that are interesting.
You forgot about the Xbox360 demo of "Shadow Complex" that gave you the full gave when you defeated the end chapter 1 boss in a special way ...
Please tell me more about this
@@doafan455 This is what to do.
1) Firstly, download the free Shadow Complex demo from Xbox Live Market Place.
2) Then, as you near the end of the demo, you will come up against a big mechanical spider. When you eventually defeat this boss and it starts exploding, keep hammering the start button.
3) Then, when it lets you, select βLoad Last Saveβ and this will enable you to bypass the point at which the demo should end and play the entire Shadow Complex game for free.
The only problem is you will not be able to save, however, as the game quite short, it is possible to complete in one sitting.
@@hfric wow you seriously took your time, I highly appreciate it.
@@doafan455 Like mentioned here after a month they patched the demo to 1.01 the same like they did with the Yakuza demo on PS4 ... but many Archive sites have this Demo in its 1.0 form .
@@hfric ty!
"Capcom never released time trial after that"
RE2 Remake: Oh nonononono
Guru actually puts little mistakes like that in his videos on purpose. It helps prevent people from plagiarizing his data for their own videos or articles.
@@shiftfire4511 hahahahaha
it's comforting that i can come back to watching a video on this channel years after i last watched one and find that the format is exactly the same, It's like coming home and mum's made a roast dinner.
I should probably actually subscribe.
I'm forever holding out hope that Larry will do a Yorkshire intro. "as I say..... But.... Ay up love"
House of The Dead and VirtuaCop βtime trialsβ were the best things I ever downloaded. The timer was hilariously easy to defeat.
I wish I still had that Official PlayStation Magazine disk with all the Net Yaroz games. A few of them I played for hours... And some for days.
One of the first Demo disks I remember having was something like, "top 20 upcoming games" for Playstation - and my favorite game was Armored core
It's easy enough to play them today. People have collected all the ones released with magazines and dumped them online so all you have to do is download them and play them on an emulator
But yeah I used to love them too. It was such a cool idea, let people code their own ps1 games. I guess it's like how people used to code their own games for the microcomputers like the C64, ZX Spectrum and Amiga. The difference being that with this, it was Sony themselves encouraging people to do it
I remember there being some ridiculously tiny file size limit for the net yaroze games. So you could never have done like a proper full length ps1 game with it. It was only for really short arcade style experiences.
The PS2 had something similar, as well, I remember seeing some of these homemade games in the official ps2 magazine.
Thank you for this upload today Larry! So crazy that a situation like demos containing the whole game happening more than once is actually a thing, thank you!
Most of programming is going "AWWWWW, I don't want to do that" so you sit there and think of a lazier way to do it for 2 hours while watching Larry
more like a manager gives you a morning to have a demo ready to print on a disc by the afternoon.
The original Resi2 had a 10 minute demo, years ago I loaded it into an emulator and used save states to try and get as far as possible in the time limit. A surprising amount of the game was there.
I love his descriptive analogies and alliterations in the beginning of the video
I'm surprised the Windwaker demo on the Gamecube Zelda Collection wasn't on this list. I remember that the demo was able to load the full games' saves, but it gave you a 15 min to 30 minute timer before you dropped out. This included the tingle tuner! My friends and I played together as kids!
You missed "Companions of Xanth" although everyone else did. The first demo released on a pc world cover disk had the full game. Not the limited save disabled demo. I known because I was shocked to complete the game whilst only having the demo...
You forgot about the recent Trials of Mana demo (at least the Steam version as far as I know). When it first released, people discovered that it was possible to play the entire game. It was patched out eventually but not before thousands had already saved past the point where the demo normally stopped (plus if auto update was off then you could keep the patch from uploading).
Brilliant, stay safe and well fella and keep up the good work.
Always excited when I get a notification of a new video from Larry Bundy..
I remember the James Pond one, I was hoping you'd mention that one. My friend told me about it and I was like "yeah right" until he showed me it running.
Let's also not forget that in the Crash Bash demo, hidden somewhere, is Bart and Homer Simpson.
But it's a real shame how downhill demos have gone since the demo disc and demo codes of the previous generations.
That might be the Playstation Magazine 38 Demo, which would have been running on an even earlier build than the Spyro one. Not sure if they remembered to cut the debug code for that one or not...
I really thought that the Dino Crisis one was going to end βbut Capcom didnβt anticipate those pesky speed runners who beat the whole game in 39 minutes. Giving them an extra 6 minutes to enjoy the credits.β
Sadly it seems that 49 minutes is the current WR for it.
I still remember your first video where you talked about Keio Flying Squadron. I immediately looked for the demo on eBay and luckily discovered that someone was selling it along with a copy of Road Avenger for just 15 quid. Best bargin for the Mega CD I think I've ever found.
those in the intro are some of the finest amiga games ever made
This is one of those videos i really dont care about, but with the commentary feels so much more intriguing I ended up watching the whole thing on the toilet lol!
wasn't the demo of capcom's resident evil 2 remake a time trial demo too?
I'm not sure. But it would be impossible to crack on consoles at the moment.
It was a time trial but you could beat it in two and a half minutes since there was a clear cut off.
On a similar note, the Resident Evil 7 demo had the room that Mia threw you into programmed in with no way to access it in demo.
@@Larry I think you could only play for 20 minutes and only one time, but it probably wasn't the full game
It was but also it wasn't the full game because several rooms were missing
@@Larry The original Re2 remake demo the second one removed it
Great vid Larry! Keep up the good work!
Thanks! Will do!
I remember back in the day playing one of the Yendor demos beyond the ending part. You did have to create a glitch to get past it, and you were stuck with the level 1 weapons that were available at the beginning of the game; but it was still pretty cool.
Thanks for making my demo discs shoot up in value, Larry. Cheers, mate. :)
This has to be the first intro of his that doesnβt crack a joke at Peter Molyneux.
How could Quake not be #1? Not only did it have the full game, but the full games of EVERY id game up to that point.
The last Demo i saw was when they were charging us 30 bucks for a metal gear sold level
I remember getting it thinking I got a deal on a full game. And boy was I upset after I beat that level. Sooooo pissed.
When I saw the title I was literally asking myself how do game companies βAccidentally β release the full game in a demo? Well now I know and I gotta say Iβm surprised and impressed
"If i had a nickel for everytime a videogame demo accidentally contained the full game i would have 5 nickels, which is not much, but it's weird that it happened 5 times"
I'm betting "dinosaurs in space" will be the next jurassic parks theme. Its the logical progression
Man, I always love fact hunt!
Thanks bud, so pleased you enjoy them ^_^
Excellent video Larry =D Loved this one!
Plot twist:
Larry bought all the Keio demo discs before his video that upped the prices.
This is one of my favorite trivia topics in gaming, thank you for the video!
Also I really appreciate the timeline integration :)
Glad you enjoyed it! Yeah, I put that in so people can skip some unesserary parts ^_-
@@Larry Not that I'm skipping parts of your video, that's not what I was implying. It's nice for retroactively being able to go back and find things though ^^
I swear Everytime Larry Uploads a video, An Angel gains it's wings.
Hey Guru Larry!
An incident like this actually happened like, a few days ago. The demo of Puyo Puyo Tetris 2 contained a majority of the full game within the files, including unreleased characters, dialogue from the story mode, and the entire soundtrack and character select screen data.
Weird, can it be accessed though?
Portal: Still alive on X360 was also fully playable in the demo, when you used a glitch in the final level of the demo :)
Also Guitar Hero II! There was a store demo that was locked to 10 songs but actually had more than 30 on the disc including songs that would be unused in the final game!
Was it possible to unlock them though?
β@@Larry Kinda. For the longest time the way to play them was basically people would mod some files so the game would replace the demo intended songs with a different 10, so there were like 4 .iso's roaming the internet with different parts of the setlist, but eventually all of the songs were made accesible at the same time thanks to "LocalH" simply adding an unlock all cheat.
Fun fact, the patched .iso was so widespread the unmodified demo was lost for several years until a hero of a GH2 modding discord bought a brand new demo disk and dumped it... again.
otherwise known as "5 times game developers screamed D'OH!!"
"5 times game developers played themselves"
I remember the MKDS kiosk demo is famous for having an entire early version of the game accessible via a debug menu with an Action Replay. It's a good bit earlier than the final game and even includes tracks not in the final, although it is missing the multi-player, battle, and mission modes. Still, Grand-Prix and Time Trials (The main two modes) are still there and fully functioning!
There's actually two versions of the MKDS Kiosk demo: the well-known American singleplayer version, and the slightly earlier European multiplayer version. You can get singleplayer/multiplayer into either version by exchanging files between the two since their filesystems are so similar
Listening to a British man say "right" this many times, I was expecting at least one "rah-ight"
Right? Fightgar's signature line kept playing in my head. But Larry's from a different part of engaland I guess.
@@KairuHakubi "engaland"
I thought he was Australian.
I might be totally wrong but I'll say that authentic Australian accents are much closer to English accents than you might assume. I'm from Australia and he sounds Australian to me. Sorry if I'm wrong, or he's posted about being British somewhere else, I only visit this channel occasionally.
@@idontcheckmynotifications I assumed he was British less because of his accent, and more from his "Games Yanks Can't Wank" series and his encyclopedic memory of the UK's microcomputer console market of the 80s/90s. ^_^
@@idontcheckmynotifications As an Australian myself, I have no idea how you thought Larry was too! He's definitely English
Wow, the intro to this video is like you just extracted all the games out of my childhood.
Walker, Alien Breed, Body Blows Galactic, Zool2, Sensible Soccer, SuperFrog, Rainbow Islands, Cannon Fodder and Moonstone. Also a shoutout to Robocod 2 :D
Kirayu sure moves and looks good for someone who has to be in his mid 50's at the *youngest* by Yakuza 6...
he's actually 48
I don't think the magic of demo disks and demos on game discs will ever be captured again. They might be more conveniently accessible than ever today, but having the physical thing with menus, music and a variety of trailers and playable demos is a feeling that I will always cherish.
10:31: I immediately thought of, "Person, Woman, Man, Camera, TV."
Hydrophobia, y'all remember that one right?
I was playing the demo again because I was 12 and all I did was go through the XBLA and look for demos, and on one playthrough the cut off cutscene that leads into the buy screen just didn't trigger and I just kept playing through until I had to sleep. Tragically it didn't have a save function, and it didn't fuck up the next time I played it.
Not sure if being unreliable disqualifies it for the list but it was still incredible for a kid that didnt really know what a bug was.
Despite playing Sonic '06.
Interesting, I downloaded that demo too!
"Cake, Hammer, Earth, Apple, Faucet. CHEAF?" ...Boy, is this show British, and we love it for that. :p
Just wanted to say that your videos have been a bright spot for me during this year :)
Wow, thank you! I try and come up with interesting topics :)
7:02 That's a question you should ask the guy currently showrunning Doctor Who lol.
@@Emil_Borg Hah I knew I'd get an idiot who didn't know Chibnall wrote that episode or that he'd been writing a handful of episodes long before becoming the showrunner. *_Should have done your research._*
Reminds me of the best way to do a demo for your game - create a unique scenario using the same tech. If done right, the file size isn't that big, and players get a unique experience that gives them a taste of the product, without spoiling too much. The examples that come to mind are Heavy Rain and The Stanley Parable.
been a while, but I seem to recall WarCraft III did this with a scenario exclusive to the Orcs recruiting the trolls into their forces.
I...feel like you already made this video, Larry
I agree.
He did, but the last one didn't have the Yakuza entry so there's some new content.
Honestly he has made so much content over the years he could probably rerelease videos with no one really noticing.
These are great. You should do one about X# of Games where the Demos were so good that people did not bother purchasing the full version of the games. I remember Descent's demo was so good that this seemed to be the case and Interplay and/or Parallax software lost sales.
I jumped on right when I got the notification!
That ad was so seamless, that I thought it was an entry for a second
Tldr: the devs had a brainfart
Gremlin lord braindiarrhoea , more like.
Natural Fawn Killers had all the maps in the demo version, so you could access the entire game by renaming level files. It felt like such a hack back in the day.
What system as that on?
@@Larry PC, I installed it from an old demo CD that came alongside a magazine
@@Larry It was a poorly made hunting game, and it looks like it had a Christmas expansion as well. I'm trying to find the demo, but the articles don't even agree on how many levels there are (in both the demo and the full version). So it's a mess.
I got the game undead knights on the psp demo but it gave me the full game lol
When you told us to subscribe I thought the video was over! But then I thought: "That felt kinda short. Was that really the end?" So I came back.
No dig at Molyneux in the intro? Heresy.
Molyneux could never release a full game on a demo because that would mean he would need to finish a game, there, easy.
@@BetweenTheLyons Pretty much.
The "use cheat code to remove timer" method works in so many other demos too. I remember using the action replay demo disc with another ps2 demo for a bunch of games. Even if they did scrimp out various systems or elements for the demo, accessing areas, enemies, and more was so fun. You just couldn't save your game or anything, but RPGs or grindfestgames were the best because the gameplay loop was the core of the game, so being locked out of certain areas was really only a minor hindrance. GTA games too, if they had a demo, if you found some way to remove your wanted level outside of the starter sandbox, meant you could freely explore the entire map.
Similarly, Halo CE, the multiplayer-only PC version of Halo had the full game engine, only with the UI elements removing the ability to hit "new game" and missing the maps needed to play. However, a scene emerged where they modified maps or made their own ones....and inserting these into the demo's file structure with a custom main menu someone made for the full game, and suddenly you could play the game without spending a dime.
You can't remember which games perchance the code worked for?
0:03 Whoa what's this sweet ass game with the 2D pixel gore?
I was wondering the exact same thing. Looks metal as hell.
Moonstone on Amiga
As said above, that's moonstone, hard as balls to play. Amiga game and if you run a rom of it find the patched version otherwise it'll have issues that are game breaking.
Funnily enough the mech game right before it is also infamous for its gore too since your mech can absolutely brutalize all those troopers. That one is called Walker, if you're curious too
Both of them are Amiga games, since Larry tends to pick one console for every game in each of his video intros.
If you like badass gore you should seriously check out the Amiga library I'm not British and have no nostalgia for the console but there are some absolute gems on it
@@auralunaprettycure Brutal Sports Football comes to mind for me
I remember reading about the James Pond 2 Robocod demo containing the full game.
That seems to be the most unknown one on this list. But it is hilarious.
Anyone here first hear about how Spyro 3 contained Crash Bash from Caddicarus?
Ye
To "ass up" something lol I've never heard that phrase before but damn do I love it!!!
Game devs: Crunchcrunchcrunchcrunchcrunch
Larry: Thanks for being lazy and/or inept!
I remember some years ago when Microsoft had a DVD magazine for the original X-Box called "Exhibition", which contained demos and DLC on each disc. On Volume 2 of the series was a demo for "Capcom Vs. SNK 2: E.O.", which I already had the regular version for the PS2. Usually in a fighting game demo, you only have access to a couple of characters and one, maybe two, stages. However, when I booted the demo up, I was surprised to find out that it was the full game! The only two issues were that it was in Japanese and had no save feature, but those were minor to me. I even hosted a full tournament using this "demo" a few years ago. So inadvertently, I got a copy of the game for only a few bucks.
I've been wondering for a while if there's any particular rhyme or reason to the game clips shown during the intro.
I love that this happened! I'm sure there must be more given all the demo discs that went out
Topic actually starts over 2 and a half minutes in, impressive.
I couldβve sworn i saw this episode already the deja vu is real with this one!