What is the Antidote?

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  • Опубліковано 22 сер 2023
  • Let's look at the item_antidote ..
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КОМЕНТАРІ • 50

  • @byjohan832
    @byjohan832 10 місяців тому +129

    Antitoxin and anti-radiation canisters: Minor assists
    Adrenaline canister: Literal resurrection

    • @ethanbear360
      @ethanbear360 10 місяців тому +13

      The Dead Ringer/ Totem of Undying

    • @rebel6301
      @rebel6301 10 місяців тому +1

      my theory is that the adrenaline canister is actually full of viagra, therefore it is... *RESURRECTION BY ERECTION*

    • @kirpalor74
      @kirpalor74 10 місяців тому

      ​@@rebel6301you have watched too much porn

    • @Raven-Purple
      @Raven-Purple 7 місяців тому

      @@rebel6301Neco Arc

    • @rebel6301
      @rebel6301 7 місяців тому

      @@Raven-Purple burunyuu~

  • @joeytraxler4436
    @joeytraxler4436 10 місяців тому +27

    The Oxygen Tank is another cool cut item that is actually functional in-game. It sees a lot of use in the mod Residual Point, which has a branching level pathway in the middle where one path leads through an area of the facility that is totally flooded. It's a very cool set of maps, even if the underwater gameplay is mildly frustrating at times.

  • @Voidedspace__
    @Voidedspace__ 10 місяців тому +69

    Amazing that this function survived from being cut, would be neat to see it in more custom maps but used sparingly otherwise it becomes a cheesy way to survive the poison.

    • @WeAintJokinHere
      @WeAintJokinHere 10 місяців тому

      Couldn't agree more

    • @mfaizsyahmi
      @mfaizsyahmi 10 місяців тому +2

      It was cut very late in development hence why the items are still in the code and somehow work.

    • @TylertheCC1010fan
      @TylertheCC1010fan 10 місяців тому

      best use in my opinion would be for it to specifically be for poisons, like the scrapped ideas of the crossbow having neurotoxin treated bolts, and the female black ops using the crossbow and combining to two

  • @1thevm1
    @1thevm1 10 місяців тому +28

    The canisters and their effects do exist in the mod Absolute Zero, including the entire area/chapter that the MP map was based on. I'm not sure what preceded what, but something tells me that the MP map maker just took a portion of the existing map and forgot to take out the antitoxin canister (because it's in the same spot there, under the stairs).
    As for gameplay effects, I think they're mostly redundant, in AZ they allow you to reduce the harmful effect of DoTs, though the adrenaline was quite overpowered in how it could easily let you sequence break (by surviving fatal falls and such). Then again, it rewards bad play, so it's kind of silly to have it, although it could've been fun in MP.

  • @POINTS2
    @POINTS2 10 місяців тому +15

    25 years later and there's more to HL1 I didn't know. It would be cool if the canisters protected the player from the next bio-hazard or radiation. However, I think it would make the HUD too crowded or be too confusing to the player to have to think about canisters in the inventory.

  • @gloveman0
    @gloveman0 10 місяців тому +7

    That's crazy that Valve didn't fix this to work in the final version. Would've made the gameplay more fun if these adrenaline and antidotes were actually present. Def gonna use these in my mod

  • @XanderNiles
    @XanderNiles 10 місяців тому +7

    The usage of antidotes could have provided more features in the gameplay and I wouldn't mind seeing them getting added. Nice find.

  • @Boneymation
    @Boneymation 10 місяців тому +5

    Gordon doesn't need all these! He's a highly trained professional

  • @shreksnow1918
    @shreksnow1918 10 місяців тому +3

    That’s interesting. I’m kind of half and half with this being cut. On one hand it’s definitely really interesting, but on the other it would’ve been annoying if a bunch of enemies could poison you. One thing I wish we had was stuff like gas grenades that do lingering damage to a large area, maybe a biological gun that poisons enemies, or carrying over Valve’s original idea for the Assassins to have crossbows that were poisoned. Lingering damage is something that Half-Life should’ve used.

    • @TylertheCC1010fan
      @TylertheCC1010fan 10 місяців тому +2

      it's worth mentioning that there doesn't seem to be any info of Valve intending for the poison bolts and the Black Ops using the crossbow being linked, they seem to just be two different ideas that thematically fit together. also while there wasn't a gas grenade, there was a unused stun grenade known as the "flash grenade" which would temporarily blind enemies, that was created for the Half-Life alpha, Gearbox planned to reuse it or make something similar to it for the male Black Ops in Opposing Force that can be found on their belt as well as in the files.

  • @TylertheCC1010fan
    @TylertheCC1010fan 10 місяців тому +13

    a cool use for it in mods would be using it alongside earlier concepts of the crossbow having neurotoxin treated bolts, and the female black ops using the crossbow, maybe in a scripted sequence of the player getting poisoned and needing to retrieve the antidote.

    • @shreksnow1918
      @shreksnow1918 10 місяців тому +2

      That would’ve been interesting. Too bad the player never gets to use poison weapons. Having a fun that does lingering damage would spice up the sandbox.

    • @TylertheCC1010fan
      @TylertheCC1010fan 10 місяців тому +1

      @@shreksnow1918 true, what i think would've be a good way to keep it balanced would be to have the player only obtain the neurotoxin bolts after the second Black Ops fight (the first fight would be pointless as they player would instantly lose them), so that the player could have them for Xen but not too early, and additionally they would only be obtained from the dead Black Ops (since they do wear a quiver of crossbow bolts and poisoning from a distance fits with their stealthy femme fatal likely CIA assassin role) from that fight, so that there is a limited amount that cannot be replenished to balance out the poisoning effect, and if a player holds off on using them until fights with the Gonarch or Nihialnth they are rewarded with an advantage.

    • @jess648
      @jess648 10 місяців тому

      I don’t think the crossbow would’ve been functionally different despite that detail. probably existed as some lore explanation for how powerful it was as a weapon or something.

    • @TylertheCC1010fan
      @TylertheCC1010fan 10 місяців тому

      @@jess648 it was originally intended as a "stealth crossbow" as stated by the HEV suit voice in the used weapon pickup voiceline, where as in retail it's mentioned by a scientist to be a "tranq-gun", so must be some strong tranquilizers if it's strong enough to be lethal to humans.

    • @jess648
      @jess648 10 місяців тому

      @@TylertheCC1010fan the Black Ops Assassins originally used it

  • @jess648
    @jess648 10 місяців тому +1

    I wonder if at one point environmental hazards were far more dangerous so these items were there to ward it off. they were probably cut because of how self-evidently situational they were like the bandage and tourniquet health items (basically intended as Half Life’s versions of Doom health bonuses and portable health iirc)

  • @BoyOHBoy123
    @BoyOHBoy123 10 місяців тому +4

    Recently as in a year ago?

  • @jasperfox6821
    @jasperfox6821 10 місяців тому +1

    I never knew these were technically still in the game, only a cut item, let alone to know that this antidote feature is still in the final game, even being misplaced in a map.

  • @LegionIscariot
    @LegionIscariot 10 місяців тому +2

    If something is unnecessary best to cut it. Sometimes less is more. The HEV suit is enough.

    • @jess648
      @jess648 10 місяців тому

      HEV had both a cut oxygen tank for water areas which was cut because water is barely used and a cut attachment separate from the long jump module that boosted jump height

  • @Ghost741SC
    @Ghost741SC 10 місяців тому +1

    Adrenaline = Totem of undying 😂

  • @Blurns
    @Blurns 10 місяців тому

    I thought this was going to be about why there's an antidote in the multiplayer map and some other functionality I didn't know about.

  • @WeAintJokinHere
    @WeAintJokinHere 10 місяців тому +3

    I love your videos :)
    Also I'm not gonna say "first" I have a life, I don't care if I'm first.

  • @farawaygaming_
    @farawaygaming_ 10 місяців тому +1

    Isnt this sort of a thing in half life 2 as well when you are attacked by a black headcrab?

  • @hellgodbabydamnno8978
    @hellgodbabydamnno8978 10 місяців тому

    they sorta look like counter strikes 1.6 grenades (smoke, flash, explosive)

  • @RaizerONG
    @RaizerONG 10 місяців тому +2

    ADRENALINE!!! I LOVE DRUGS!!!

  • @ilovehalflife1
    @ilovehalflife1 3 місяці тому

    How to make radioactive or poison water?

  • @AmbrosiusVanDerCastel
    @AmbrosiusVanDerCastel 10 місяців тому +2

    This guy sounds a little like Ben Shapiro.

  • @dkskcjfjswwwwwws413
    @dkskcjfjswwwwwws413 10 місяців тому +3

    everything except the adrenaline shot is so situational that adding it to the game wouldve done nothing

  • @Levi_OP
    @Levi_OP 10 місяців тому

    fyi, the emphasis is on quad, not ra, in quadrazid. QUAD ruh zid not quad RA zid

  • @dkskcjfjswwwwwws413
    @dkskcjfjswwwwwws413 10 місяців тому +3

    why does a multiplayer map have ai nodes in it?

    • @chocofrolik834
      @chocofrolik834 10 місяців тому +5

      The map is edites from an early Half-Life map, iirc. Thats why

    • @pierrecolin6376
      @pierrecolin6376 10 місяців тому +5

      Some multiplayer maps were previously intended as co-op missions. Could come from there.

    • @jess648
      @jess648 10 місяців тому

      there was cut Decay esque co-op maps from the base game and some of them were quickly reshaped for deathmatch I’d assume
      probably cut for time and budget restrictions set upon them by Sierra Online, their intial publisher

  • @user85937
    @user85937 10 місяців тому

    Interesting find, but it looks really useless, I can see why they have cut it.