The Marksman emblem in Mobile Legends: Bang Bang (MLBB) is often criticized for being underwhelming compared to other emblems, particularly the Assassin emblem. Here's why: Limited Stat Bonuses: * The Marksman emblem primarily focuses on attack speed and physical attack, which are stats that Marksman heroes already build into through their items. * It lacks other crucial stats like movement speed and physical penetration, which can significantly impact a Marksman's ability to position, kite, and deal damage effectively. Lack of Situational Talents: * The Marksman emblem's talents are generally less versatile than those of other emblems. * While some talents like "Weapon Master" and "Bravery" can be useful, they often don't provide the same level of impact as talents from other emblems, like "Killing Spree" from the Assassin emblem. Assassin Emblem Dominance: * The Assassin emblem offers a combination of movement speed, physical penetration, and powerful talents like "Killing Spree" that significantly enhance a Marksman's early game and overall survivability. * This makes the Assassin emblem a more attractive choice for many Marksman players, even though it's designed for Assassins. Possible Solutions: * Emblem Rework: A complete rework of the Marksman emblem could introduce more diverse and impactful stat bonuses and talents, making it a more competitive choice. * Talent Adjustments: Balancing the power of talents across different emblems could make the Marksman emblem more appealing. * Meta Shifts: Changes in the meta, such as the introduction of new items or heroes, could potentially shift the balance of power between emblems. While the Marksman emblem isn't entirely useless, its current state often leaves Marksman players feeling underpowered compared to other roles. Addressing these issues could make the Marksman emblem a more viable and competitive choice in MLBB.
For those who STILL prefer the Weapons Master talent: The Weapons Master talent DOES NOT BOOST your OVERALL DAMAGE by 5%. The Weapons Master talent INCREASES your PHYSICAL ATTACK and/or MAGIC POWER from ITEMS by 5%. Let's get that right even if you think you already know the basics. The "late-game synergy" that the Weapons Master talent is said to provide with your build can be shut down by any enemy who can delay your farming. The Weapons Master talent is WEAKEST AT LEVEL 1, so any claim that "the Weapons Master doesn't rely on items" is bullshit. If you talk about "bonus damage upon casting skills", what is affected is NOT the damage output, but the scaling. It's only a 5% ATTACK INCREASE, NOT 5% BONUS DAMAGE. Do not be too swayed by the Weapons Master talent.
To this day I don't get why people prefer WM. In the old Emblem system, it provided 12% increase and yet it was bad. They nerfed it more than half just becauss its free from MM emblem? Only reason devs aren't buffing it is because "its usage rate is high", as long as ppl don't understand how bad it is, it's not gonna cange sadly.
@ArzastinY. They were misunderstanding WM itself. The WM users said that WM "does not" rely on items and emblems even at level 1. Why? They think of 5% increase as "5% extra damage". The game already told them that "WM increases physical attack and magic power from items, emblems, talents, and hero abilities by 5%," but they see it as "damage increased by 5%". So you are correct that they don't understand how bad it is, because they don't understand WM's mechanics. They don't understand the difference between "5% attack increase" and "5% extra damage". Their argument against Master Assassin is that its damage boost is good for 1v1 fights, and that's all there is to it. They wanted to deal boosted damage during clashes, and Weapons Master, somehow, deals more damage against 2 or more enemies than Master Assassin. It's only because of the WM's increase in extra attack, not increase in overall damage like MA has. The difference between the MA damage and WM damage is significant against one enemy. But against 2 or more enemies, WM only gives a slight edge. This "slight edge" doesn't necessarily mean an advantage, because at level 1, the damage against 2 or more enemies with WM is the same as that without WM.
@myopiamlbb at that point its just a lack of effort to even read and test. And its cuz of this that devs won't buff these. Anyway great content, you gained a sub.
Hero specific emblems like marksman and mage is pretty bad right now. There are also dead talents like Firmness, Thrill, Weapon Master, etc. that doesn't actually do much impact. Tank or Common is usually the way to go in most cases
Amazing content, top tier 100% enjoyable for me, but maybe shake it up with a blurred gameplay in the bg instead of the black screen The robotic voice doesnt really bother me, but then again i 100% enjoy the video as is, as it is very enjoyable A question from me would be, will you be covering Thunderbelts, and skypiercers? I.e is it worth it in certain situations and the risks associated with building thunderbelt on damage dealers and building skypiercer without first building penetration
@@radiance2826 Sky piercer usage is a gamble. "Either you establish dominance, or your enemy will" is its mantra. This means, either you snowball, or you get snowballed. If you snowball, your sky piercer becomes a powerful item. If you get snowballed, your sky piercer becomes useless.
use tank emblem, It's the best even if you are skilled or not for the early game, which is arguably the most important part of the laning phase. Unless ofcourse for specific marksmen that want mana regen with common emblem and marksman emblem for wanwan. Edit, it seems this was already has been spoken about. I was typing this before it was mentioned.
I've always been using Assassin emblem for marksman not bcs of the stats of it but bcs I just don't feel the atk speed bonus from that marksman emblem when I use it, I feel so weak when using it lmao so I just go for penetration, thanks for proving it tho
@@rogue9318 Your reason for using the Assassin Emblem is already proven by the damage tests. In spite of the MM Emblem's attack speed stat included, the Assassin Emblem has the shortest time to kill the enemy in the late game.
Moonton: nerfs marksmen physical attack, making them not hurting as much as before. Also lower their defenses and hp plus defense equipments. Nerfs assassin emblem. Result: going full damage is less effective, plus easier to die Moonton nerfs everything squishies need to make tanks tougher, but because of that we rely more on defenses than ever before.
@@hairuldon6644 The MM Emblem only beats the Tank Emblem in terms of damage. It's obvious. The MM Emblem only beats all emblems in terms of HP restored per hit. Also obvious. The MM Emblem doesn't take the shortest time to kill an enemy at max level and with a full build, even with faster attack speed. Can't be more obvious than that. For marksmen, the Assassin Emblem is the best emblem for damage, and the Tank Emblem is the best emblem for survivability. The MM Emblem sucks. What can the MM Emblem contribute to your MM's?
I don't like the text to speech, quantitative analytical videos with a thesis will benefit more with a pure text commentary style like those found in ShyGuyMask's videos. Pure text commentary also forces the creator to make it concise, still, this is just my feedback.
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@@Sortudo-kp2cr ☺️😊🥰😘
The Marksman emblem in Mobile Legends: Bang Bang (MLBB) is often criticized for being underwhelming compared to other emblems, particularly the Assassin emblem. Here's why:
Limited Stat Bonuses:
* The Marksman emblem primarily focuses on attack speed and physical attack, which are stats that Marksman heroes already build into through their items.
* It lacks other crucial stats like movement speed and physical penetration, which can significantly impact a Marksman's ability to position, kite, and deal damage effectively.
Lack of Situational Talents:
* The Marksman emblem's talents are generally less versatile than those of other emblems.
* While some talents like "Weapon Master" and "Bravery" can be useful, they often don't provide the same level of impact as talents from other emblems, like "Killing Spree" from the Assassin emblem.
Assassin Emblem Dominance:
* The Assassin emblem offers a combination of movement speed, physical penetration, and powerful talents like "Killing Spree" that significantly enhance a Marksman's early game and overall survivability.
* This makes the Assassin emblem a more attractive choice for many Marksman players, even though it's designed for Assassins.
Possible Solutions:
* Emblem Rework: A complete rework of the Marksman emblem could introduce more diverse and impactful stat bonuses and talents, making it a more competitive choice.
* Talent Adjustments: Balancing the power of talents across different emblems could make the Marksman emblem more appealing.
* Meta Shifts: Changes in the meta, such as the introduction of new items or heroes, could potentially shift the balance of power between emblems.
While the Marksman emblem isn't entirely useless, its current state often leaves Marksman players feeling underpowered compared to other roles. Addressing these issues could make the Marksman emblem a more viable and competitive choice in MLBB.
I saw Strongwill game theory give you a shoutout and i immediately subbed. Just finished watching and I now know I'm a noob 😂. Thank you Sensei
For those who STILL prefer the Weapons Master talent:
The Weapons Master talent DOES NOT BOOST your OVERALL DAMAGE by 5%.
The Weapons Master talent INCREASES your PHYSICAL ATTACK and/or MAGIC POWER from ITEMS by 5%.
Let's get that right even if you think you already know the basics.
The "late-game synergy" that the Weapons Master talent is said to provide with your build can be shut down by any enemy who can delay your farming.
The Weapons Master talent is WEAKEST AT LEVEL 1, so any claim that "the Weapons Master doesn't rely on items" is bullshit.
If you talk about "bonus damage upon casting skills", what is affected is NOT the damage output, but the scaling. It's only a 5% ATTACK INCREASE, NOT 5% BONUS DAMAGE.
Do not be too swayed by the Weapons Master talent.
To this day I don't get why people prefer WM. In the old Emblem system, it provided 12% increase and yet it was bad. They nerfed it more than half just becauss its free from MM emblem? Only reason devs aren't buffing it is because "its usage rate is high", as long as ppl don't understand how bad it is, it's not gonna cange sadly.
@ArzastinY. They were misunderstanding WM itself.
The WM users said that WM "does not" rely on items and emblems even at level 1. Why? They think of 5% increase as "5% extra damage".
The game already told them that "WM increases physical attack and magic power from items, emblems, talents, and hero abilities by 5%," but they see it as "damage increased by 5%".
So you are correct that they don't understand how bad it is, because they don't understand WM's mechanics. They don't understand the difference between "5% attack increase" and "5% extra damage".
Their argument against Master Assassin is that its damage boost is good for 1v1 fights, and that's all there is to it. They wanted to deal boosted damage during clashes, and Weapons Master, somehow, deals more damage against 2 or more enemies than Master Assassin. It's only because of the WM's increase in extra attack, not increase in overall damage like MA has. The difference between the MA damage and WM damage is significant against one enemy. But against 2 or more enemies, WM only gives a slight edge. This "slight edge" doesn't necessarily mean an advantage, because at level 1, the damage against 2 or more enemies with WM is the same as that without WM.
@myopiamlbb at that point its just a lack of effort to even read and test. And its cuz of this that devs won't buff these. Anyway great content, you gained a sub.
Hero specific emblems like marksman and mage is pretty bad right now. There are also dead talents like Firmness, Thrill, Weapon Master, etc. that doesn't actually do much impact. Tank or Common is usually the way to go in most cases
I absolutely love this video, you have me convinced, keep going ❤ p.s. butt humour was funny as hell
The use of the old warcraft 3 theme in the background is just ✨🤌
isn't that an mlbb theme? I use that as a background theme so it can't be from warcraft lmao
S4 Nostalgia.
Amazing content, top tier 100% enjoyable for me, but maybe shake it up with a blurred gameplay in the bg instead of the black screen
The robotic voice doesnt really bother me, but then again i 100% enjoy the video as is, as it is very enjoyable
A question from me would be, will you be covering Thunderbelts, and skypiercers? I.e is it worth it in certain situations and the risks associated with building thunderbelt on damage dealers and building skypiercer without first building penetration
@@radiance2826 I hope my next video will cover them.
@@radiance2826 Sky piercer usage is a gamble. "Either you establish dominance, or your enemy will" is its mantra. This means, either you snowball, or you get snowballed. If you snowball, your sky piercer becomes a powerful item. If you get snowballed, your sky piercer becomes useless.
use tank emblem, It's the best even if you are skilled or not for the early game, which is arguably the most important part of the laning phase. Unless ofcourse for specific marksmen that want mana regen with common emblem and marksman emblem for wanwan.
Edit, it seems this was already has been spoken about. I was typing this before it was mentioned.
I've always been using Assassin emblem for marksman not bcs of the stats of it but bcs I just don't feel the atk speed bonus from that marksman emblem when I use it, I feel so weak when using it lmao so I just go for penetration, thanks for proving it tho
@@rogue9318 Your reason for using the Assassin Emblem is already proven by the damage tests. In spite of the MM Emblem's attack speed stat included, the Assassin Emblem has the shortest time to kill the enemy in the late game.
Moonton: nerfs marksmen physical attack, making them not hurting as much as before. Also lower their defenses and hp plus defense equipments. Nerfs assassin emblem.
Result: going full damage is less effective, plus easier to die
Moonton nerfs everything squishies need to make tanks tougher, but because of that we rely more on defenses than ever before.
@@zackzoom8779
MM users: *still prefer the MM Emblem*
Saber: *kills them without effort*
MM users: *trashtalk intensifies*
Lol I've been telling my duo this for freaking months on end... He still prefers mm emblem. No wonder he's stuck in legend.
@@jaydengroep9364 Is your duo a marksman user?
Ty for info
Mm emblem is to trigger item requires attack and passive proc. It's obvious
@@hairuldon6644
The MM Emblem only beats the Tank Emblem in terms of damage. It's obvious.
The MM Emblem only beats all emblems in terms of HP restored per hit. Also obvious.
The MM Emblem doesn't take the shortest time to kill an enemy at max level and with a full build, even with faster attack speed. Can't be more obvious than that.
For marksmen, the Assassin Emblem is the best emblem for damage, and the Tank Emblem is the best emblem for survivability.
The MM Emblem sucks.
What can the MM Emblem contribute to your MM's?
Good content but the robotic voice is annoying
I don't like the text to speech, quantitative analytical videos with a thesis will benefit more with a pure text commentary style like those found in ShyGuyMask's videos.
Pure text commentary also forces the creator to make it concise, still, this is just my feedback.
@@Waaz732 Thank you for your feedback.
@myopiamlbb take it with a grain of salt, pure text commentary is what *I* like, other people might not want that so much.
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