Assembly Programming Using Commodore 64 Kernal Routines

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  • Опубліковано 26 сер 2024

КОМЕНТАРІ • 81

  • @jimmydandy9364
    @jimmydandy9364 Місяць тому +4

    When I did programming on my C--64, I used BASIC a lot, much faster to write software, but I also used assembler a lot too, because BASIC would be way too slow for certain things, so I mixed both, I did BASIC and assembly for some routines and embedded those routines in my BASIC program through the SYS command. I did some pretty impressive and fast BASIC stuff this way - It was very useful for BASIC programs with background stuff, through the use of interrupt routines in assembler.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Oh Yes, that was the thing back then and still is, if You want to speed up some parts of the BASIC code, just inject that part in the memory (machine code) and call it with SYS.
      And Yes, BASIC couldn't handle interrupts so for that You would need to use assembly/machine code for sure :)
      Cool! Thank You for watching :)

  • @macdaddyns
    @macdaddyns Місяць тому +7

    Really like your style of teaching, thanks for sharing your knowledge and time!

  • @HelloKittyFanMan
    @HelloKittyFanMan Місяць тому +3

    Haha, wow, interesting way to write an ML assembly: using a BASIC listing as your playground (but then still having to have the underlying programmer assemble it).

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Yes, back then this was a very nice way to program/develop in assembly and compile/run on the same machine. Now it's way better to develop on a modern pc and then just test on C64, but I like this first method, don't know why, feels natural :)
      Thank You for watching :) Cheers!

  • @Commodoreretro-programming
    @Commodoreretro-programming Місяць тому +2

    Very interesting video. The Kernal contains indeed fun to use ready-to-go routines !

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Yes it does and what I show in the video is just a very small amount of those routines :) Thank You for watching :) Cheers!

  • @CaptainCommodore
    @CaptainCommodore Місяць тому +3

    Nice explanation as always, assembly for everyone.......

  • @WilcoGroothand
    @WilcoGroothand Місяць тому +1

    nice examples on how assembly works. Thx

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Glad you liked it and thank You for watching :) Cheers!

  • @RudysRetroIntel
    @RudysRetroIntel Місяць тому +3

    Excellent video and work! Thanks for sharing all your knowledge

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Thank You Rudy :) I enjoy this stuff and I do hope I managed to share my enthusiasm with all of You :)

    • @ajarivas72
      @ajarivas72 Місяць тому

      ​@@JosipRetroBits
      Great video. I had a Commodore 16 in 1985. My classmate had a Commodore 64.
      Any idea where I can find the user's manual. There were very good Basic codes in that book.

  • @PeranMe
    @PeranMe Місяць тому +2

    This is like ”stupid pet tricks”, except a generation or two later :-) Lots of fun stuff, thanks for this, I enjoyed it a lot!

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Ha Ha, something like that :) Thank You very much :) Cheers!

  • @wolfman946
    @wolfman946 Місяць тому +1

    Interesante información sobre Commodore 64

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Thank You very much :) I really enjoy exploring C64 routines and I hope this video is interesting to watch :) Cheers!

  • @wadz668
    @wadz668 Місяць тому

    Programming definitely is a LOT of fun. I find it more fun than playing games

  • @byteforever7829
    @byteforever7829 Місяць тому

    Excellent video! I like the Mikro assembler as well, i'm definitely going to try that soon

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Thank You very much :) Yes I like MA too, I know it's way easier to develop on a modern machine these days but this feels so natural to me :) Cheers!

  • @saganandroid4175
    @saganandroid4175 Місяць тому +1

    I imagine discovering RunStop/Restore is going to change your life. I can't imagine not having that available! It was essential in my experience. ProTip: sharp quick taps on the Restore key. It's weird that speed of tap can make a difference sometimes but it really does. Gotta be in how downside transition of the signal generates the NMI.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      I think that will change my life tremendously :) Thank You for watching :) Cheers!

  • @AngryCVO
    @AngryCVO Місяць тому +1

    As an ICT-professional, also very interested in retro-computing, I see many videos about different computer & network stuff on youtube and other media. I must say that this one is amazing. You explain this in a professional way. Lots of video's have lots of hesitating as if the teacher sees what appears on his screen for the first time. Not in your case. You master the knowledge perfectly. This video gave me lots of ideas and teached me stuff I was looking for. Thank you very much.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Thank You very much :) Just to be clear, there are people in the retro community who have more knowledge and teaching capabilities than I do. I wish You the very best in Your retro journey and welcome aboard :) Cheers!

  • @CDP1861
    @CDP1861 Місяць тому +1

    My first computer had a hex keypad and allowed to enter machine code directly. No assembler needed. A rough start, but after that you are afraid of nothing anymore 🙂

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Ha ha, that is awesome :) Oh, those are the first kit comp.? with just a numeric keyboard?
      Programming in machine code directly, You have my respect, Sir. :)

    • @CDP1861
      @CDP1861 Місяць тому

      @@JosipRetroBits Yes, it's a kit from the time when you could not buy a computer in stores yet. A Netronics Elf II. I still used ut until I bought a Atari ST and still have it. You should take a look at the processor (a CDP1802) if you are really interested in 8 bit computers. Not exactly mainstream, more like RISC before that was officially invented.

  • @saganandroid4175
    @saganandroid4175 Місяць тому +2

    16:00 You don't need to power off! Just hit RunStop/RESTORE and that should work.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Hi, not with machine code (assembly code). That only works with BASIC code.
      But I've implemented that option later in the video. Thank You for watching :)

    • @saganandroid4175
      @saganandroid4175 Місяць тому +1

      @@JosipRetroBits that's weird because l remember RunStop/Restore working for ML unless it was specifically disabled. Hold down RunStop while you sharply tap RESTORE several times. I know the C64 needs a rapid transition on the restore key- usually several. Why, l don't know. But slow wrists were less successful. I suppose this could be a Mandela memory Effect since l haven't tried this is decades. But l could swear this triggered an interrupt that sends you back to the ready prompt. Try it and let me know.

    • @HelloKittyFanMan
      @HelloKittyFanMan Місяць тому +1

      @@saganandroid4175: Yeah, that's what I remember as well. I wonder why he never bothered to try it. I have just set my 128/64 back up and I have just re-encountered ones that have _disabled_ the restore key for exiting; and in fact, they restart the programs instead; and you can even soft-reset from 64 back into 128, run something there, and then soft-reset or go64 back into 64 and that program immediately restarts! BUT... if I remember right, it had to be specifically programmed to do that; otherwise what you were saying would indeed happen. I'll have to go through my disks and make a count list of some sort to see if we're right: which is the exception or the rule. And yeah, on an original 64 you do have to hit "restore" fairly hard. I don't know about the C, but on the 128 in either mode you don't. Why don't you set your 64 back up now too?

    • @saganandroid4175
      @saganandroid4175 Місяць тому +1

      @@JosipRetroBits try it. Run your ML code. Hold down RunStop and nothing happens. Now while holding that key down, sharply smack the Restore key several times. That should generate a NMI. But on most C64s you need a quick sharp wrist action on the Restore key because only the trailing edge of that line is useful. Try it and report back.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      @@saganandroid4175 Aaaa ok, got it! Thanks :)

  • @TheUtuber999
    @TheUtuber999 Місяць тому +1

    19:50 I would probably use JSR $FFE4, then BEQ LOOP. That way you can exit by pressing any key.
    31:03 This effect only works on PAL C64s. On NTSC machines, it just displays somewhat random garbage.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Thank You for your information, uuu, ok I need to check what is the problem with 31:03 on NTSC, to be honest, I didn't check if ti works on all systems. Cheers!

  • @8BitRetroReFix
    @8BitRetroReFix Місяць тому +1

    Interesting stuff .. nicely explained, mate

  • @Jemacaza
    @Jemacaza Місяць тому +1

    Very nice video.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Thank You very much and thank You for watching :) Cheers!

    • @Jemacaza
      @Jemacaza Місяць тому +1

      @@JosipRetroBits if I just knew this back in the eighties.. those kernel routines are very useful. Back then it was really hard to get this kind of info and explanations. I only changed colors and did some sprites as an teenager in assembly. Could you even imagine what an impact it had if everybody had an assembler and this kind of kernel-routine info back then ..

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      @@Jemacaza Yes for sure. For comparison, the first time I used C64 was retyping some game from the magazine. I didn't understand anything :)
      Now it's so much easier to get information and to learn new stuff. And of course, You can develop and test your code on the modern PC before you run it on the real C64 and this much faster and easier way to do this. :)

  • @Ferrie123
    @Ferrie123 Місяць тому

    Very well explained 👍 enjoyable stuff ❤

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Glad you enjoyed it and thank You for watching:) Cheers!

  • @m0nde
    @m0nde Місяць тому +1

    very well explained

  • @hai.1820
    @hai.1820 Місяць тому +2

    I hope we had youtube back then ^^

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Yes, it is so much easier to find and share information these days :) Thank You for watching ;) Cheers!

    • @HelloKittyFanMan
      @HelloKittyFanMan Місяць тому +2

      We didn't, so I've dashed your hope. Sorry.

  • @saganandroid4175
    @saganandroid4175 Місяць тому

    Does this basic assembler lack comment or rem features? If would be useful in these videos. Really useful. You know that tone left on at about 55:05? RunStop Restore fixes sound/noise too.

  • @saganandroid4175
    @saganandroid4175 Місяць тому +1

    21:12 there is a bad edit about PAL jiffy timing. Can't tell if you are saying is same 60Hz for PAL or 50Hz. I would read the text description onscreen but your PIP narration window blocks it.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      It is the same on PAL and NTSC machines, 1/60th of a second. (60 times per second) Sorry, maybe I didn't explain that very well in the video :)
      Thank You for watching, Cheers!

  • @CityXen
    @CityXen Місяць тому +1

    C64 4EVA!

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      4EVA & EVA :) Thank You for watching :) Cheers!

  • @HelloKittyFanMan
    @HelloKittyFanMan Місяць тому +1

    You have to turn off the computer just to get out of that 4096 loop? Why won't the stop/restore key combo work, even though I've seen it stop plenty of ML programs before, without your having to look for a press of "stop" or "stop/restore"?

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      Run/Stop key will not stop ML execution only execution of BASIC code. That is why I needed to implement STOP key detection to exit the program in my examples.
      Thank You for watching :) Cheers!

  • @JayH_Norway
    @JayH_Norway Місяць тому +1

    Really interesting stuff!
    One thing though: At 45:02 ... What is the reason for EOR $d012 and not simply LDA $d012 ? Am i missing something vital here?

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Thank You :) EOR to get more random values in A. Whatever is in A we EOR with D012 and that will give more random numbers than just loading D012 :)

    • @JayH_Norway
      @JayH_Norway Місяць тому +1

      @@JosipRetroBits But the accumulator will always have the same value (255 / $ff) on each iteration due to your JSR to $FFE1, so I cannot see how that would increase randomness.
      Try adding STA $d020 in line 22 and you will see what I mean.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Ok will try. I never checked value in A when returning from $FFE1, but yes You are probably right :) Thank You!

  • @HelloKittyFanMan
    @HelloKittyFanMan Місяць тому +2

    JCR? What's that, especially when you typed "JSR" while saying it?

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      I did pronounce that incorrectly, sorry about that. JSR is "Jump to Subroutine", or "Jump to Routine". Cheers!

  • @nagyandras8857
    @nagyandras8857 Місяць тому +1

    why not jump to 20 ?

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      Well, those numbers are part of a BASIC code.
      I used Mikro Assembler cartridge so that I could write on C64 and compile and run the assembly code on C64.
      But, You don't need those numbers if you use some other assembly compiler.
      You can compile the code on a modern PC and then just run it on C64.
      For assembly language the labels are important.
      ...and those labels are converted to memory addresses during the compile process.

    • @nagyandras8857
      @nagyandras8857 Місяць тому +1

      ​@@JosipRetroBits
      I mean you had
      10 loop lda $d020
      20 adc #01
      30 sta $d020
      40 jmp loop
      Why not
      20 loop adc #01
      ?

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      @@nagyandras8857 Yes this is where I want to explain how lda and sta instructions work. This is not a good code :)
      A more efficient way would be to have a loop label on line 20, yes!
      But also, we have direct instruction if we want to increment by one, just direct "inc $d020".
      If we want a different increment value then we can use Your suggestion, Yes.
      Sorry, I didn't get what are you asking the first time :)

  • @SpeccyMan
    @SpeccyMan Місяць тому +2

    KERNEL, no A!

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +2

      Sorry. It's KERNAL :) Thank You for watching :)

    • @JayH_Norway
      @JayH_Norway Місяць тому +1

      I suggest that you check your facts before offering such bombastic corrections. On the C64 it is and always has been spelled KERNAL.
      en.wikipedia.org/wiki/KERNAL

  • @WillemSandfort
    @WillemSandfort 20 днів тому

    The right spelling is: Kernel

  • @saganandroid4175
    @saganandroid4175 Місяць тому

    Always, ALWAYS show what the program does first, THEN the source.

  • @ehudgavron1
    @ehudgavron1 Місяць тому +1

    What's a kernal?
    Do tell.

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому +1

      KERNAL is Operating System on Commodore 64. Cheers!

    • @JosipRetroBits
      @JosipRetroBits  Місяць тому

      @@Joel-qz6sd Yes, a bit more than that. but in general Yes.
      Kernal is simply an operating system on Commodore 64. It also takes care of all other operations on the system, like cursor, serial communication, time, etc.

    • @ehudgavron1
      @ehudgavron1 Місяць тому

      @@Joel-qz6sd No, really, there's no such thing as a kernal. Perhaps you're trying to explain "kernel."