Full Ortho4XP 1.30 Tutorial for Beginners **UPDATED** Less Hassle, More Orthos! [X-Plane 11]
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- Опубліковано 5 вер 2024
- Ortho4XP Tutorials Playlist: • Ortho4XP 1.30 Tutorials
Welcome to this updated, sped up and hassle free tutorial for Ortho4XP, the tool that lets you easily create photoreal scenery for X-Plane. I will explain every step that you need to know to get beautiful results as quick as possible, covering the basic setup, the settings, options for the overlays, the world map and the custom zoomlevel window. Futher I cover the very important step how to order the new Ortho4XP entries in the scenery_packs.ini file of X-Plane correctly to avoid any unwanted scenery errors. I hope this tutorial (as well as the other ones I made) will help you getting started with Ortho4XP!
Download Ortho4XP here: forums.x-plane...
Ortho4XP best settings tutorial: • The BEST SETTINGS for ...
Color correction tutorial: • Ortho4XP 1.30 | How to...
Batch build process tutorial: • Ortho4XP 1.30 | How To...
Custom Scenery and scenery_packs.ini tutorial: • X-Plane 11's CUSTOM SC...
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XP11 graphics settings: Visual Effects: High (HDR) | Texture Quality: High | Anti Aliasing: 2x SSAA + FXAA | World Objects: High | Reflections: Minimum | Draw shadows on scenery: Off
PC Specs:
Intel Core i5-4690K OC @ 4.4GHz
Scythe Kotetsu CPU Cooler
Gigabyte GeForce GTX 970 Xtreme Gaming 4GB VRAM
ASUS Z97-K Mainboard
24GB DDR3-1600 RAM
Thermaltake Hamburg 530W Power Supply
1x SanDisk Ultra 3D SSD 500GB (System Drive)
1x Western Digital Blue 3D NAND SSD 500GB (X-Plane 11 Drive)
2x Western Digital Blue HDD 1TB
Windows 7 Ultimate 64-bit
Brilliant video, very clear, informative and to the point. I've not used Ortho4XP before, but following your guide I added my first ortho scenery to XP and I'm very impressed. Thank you for your time and effort to make this video.
I think if somebody doesn't like the clouds on the image, it's better just to go in Photoshop, select only the cloud itself and hit Fill / Content aware. It is simpler, it will be more consistent and 0% noticeable than like going after Google and risk the inconsistency. Anyway, as long as the clouds are really not covering everything, in the game they just look fine (in my opinion). Like a cloud under your flight level. It's fine. Otherwise we will spend our lives among correcting tiles instead of playing. :) I want to add, your videos are great, I have learnt a lot from you and I'm extremely grateful. :) Thank you! :)
THANK YOU! For some reason I just could not get the ortho's to show up. I discarded everything and started over following your directions. THEY WORKED!
Thanks, I've had a lot of problems trying to produce 18 size tiles previously, but with these settings no problems and for Low VFR GA flying they are perfect. Thanks for all your efforts much appreciated.
You probably won't see this but thank you so much ! This is the best video tutorial on Ortho4XP !!!!
Indeed I did see it :) Thanks a lot, I'm glad you enjoyed.
Thank you this is a great demonstration. I don't think I could have figured it out without you! Lots of tutorials cover tile creation but it's the overlay that it crucial to get right.
By far the absolute best tutorial on how to use this. I am not a beginner at this per se but you made it look easy. I have SFD Global also installed and found that I don't necessarily need to cover all of Europe with Ortho now. Just using it around airports for now.
Thanks! Yes that's also what I like to do, covering some tiles around major airports and not whole countires. Even though I'm not using SFD Global (yet).
@@SimulationChannelDeluxe I am not bothering with creating tiles for Europe. For that, I am using Spain UHD and Zone Photo. Zone Photo is "ok" enough for me to not worry about it. For The US I am using Forkboy and Vstates. Canada is what I am currently doing right now. My HD's are filling up fast. Haha. Bing, Arc and USA2 all have different results but the area is so heavily forested that I don't notice this issues. As for SFD Global, I am very....very impressed by it. The places where I don't have Ortho it really improves the look and autogen.
Many thanks for this and your other tutorials! I was hoping I could find scenery for the area around Leesburg, Va. where I learned to fly years ago. Now I can create my own! 👍
Excellent.. as usual!!!!!! Keep them coming my friend!
Thank you so much! This tutorial is so much better than previous one i just watched(not from you)!
A little advice i give is to set "overpass_server_choice" to "random", instead of "DE" in settings, because the whole process of installing and downloading will fuck up if server just get "busy" and wont let you download files.
Thanks for that tip.
Probably one of the step by step videos on UA-cam my friend
Thanks a lot for all your videos, it helps a lot especially on this one and ortho4XP, I understand now more the way to go, really instructive!!! Cheers
just getting into using xplane, WED and of course ortho4xp. great tutorial! now lets see if i can achieve some results like yours.....
Right, so 3 issues:
1. Even if I input the Custom Scenery folder in the settings menu, Ortho4XP doesn't output the "zOrtho4XP" tiles to the X-Plane 11/Custom Scenery folder, I have to copy them over by hand.
2. If I follow the steps in the video, using GO2 for imagery, Ortho4XP doesn't seem to download image files. When I load them in game, it's just default textures. In addition, the "zOrtho4XP/textures" folder doesn't have any files in it.
3. If I use AlPilotX's meshes through the batch build thing, the ground elevation goes haywire, with most terrain turned into ocean with huge spikes of land coming out of it. If I use AlPilotX's meshes without Ortho4XP, they're fine. If I use Ortho alone, it's fine (except for issue 2). Combine the two and it's a nogo. Maybe I'm not putting the "zzz_hd_global" listing in the right place in the scenery config? Should I be loading it before or after the Ortho files? I didn't see it on your scenery load order video.
Hello! Congratulations on your great videos like this one, quick question.
Will all my X-Plane 11 downloaded ort4xp work in X-Plane 12 if I copy and paste them in their appropriate folders?
If no, I will kindly ask you to give us an updated tutorial for X-Plane 12 as your method is excellent.
Thank you for your answer in advance. 👍
Thank you so much for the tutorial, got it all up and running real quick!
Awesome tutorial! Worked flawless for me you are the best!!!
I am addicted to this app.My hard-rive needs an upgrade
So helpful!! You mention at 17:58 you mention an overlay HD source, please specify what that is?
watch the whole video then you shall know
So underrated. Thank you so much dude
Thank you for this tutorial. Question: If I download the Mesh HD v4 tiles and the Ortho4XP tiles separately and have xOrganizer decide which assets to load, do I still need to do the "Extract Overlays" step? In other words, would xOrganizer do the work of matching Mesh to Orthos and I can skip "Extract Overlays"?
Thanks for the great straight forward tutorial.
Excellent tutorial, thank you so much
thanks for this video, it mostly worked :)
great video mat very informative thanks!!
Very Thorough ...
You answered my question about using another drive source for the files ... but yuo put a SHORT CUT of those remote folders in Custom scenery folder ? sounds crazy ? I will try it.
Yes, placing folder shortcuts in Custom Scenery works like a charm. Cheers
@@SimulationChannelDeluxe Does this work for all Add On scenery ...like HD Mesh from AIpilot ?
Where on earth did you find that little nugget .?
Another AWESOME job
Ortho4XP is a horrible half-baked unfinished bit of code, so tutorials like this are helpful in overcoming the clunky and old-fashioned experience
Very best tutorial to follow makes things much easier! I created my tiles but now I have trees on the beaches on final approach. I have searched everywhere and cannot find a resolution. I tried creating exclusions in both WED and Overlay editor but no success. Could you perhaps point me in the right direction? Thank you! Vielen Dank!
Thanks a lot! Yeah I notice trees on beaches in many places as well, it might be because of the HD Mesh overlays. Nothing to do about it I'm afraid, except using addons that improve trees placement maybe (e.g. payware Global Forests).
Great tutorial. Thanks!
Awesome tutorial. Can you please answer me what is the difference between Ortho and Mesh? Can I use both and add them to the custom scenery? BEST
Thanks! Orthos are the photoreal textures only, like a wallpaper, that get placed on the Mesh, which actually defines all the terrain elevation. But the HD Mesh by alpilotX includes more than just the elevation data, so it also places accurate rivers, lakes, forests, cities etc (OSM data). Cheers
@@SimulationChannelDeluxe Thanks for the info!!
Hey brother, great video tutorial on Ortho4XP, i managed to make a nice autho tile for my upcoming Moorabbin Airport scenery, however i decided to try and do a second tile today for Melbourne Tullamarine YMML, and when i placed the folder in the custom scenery folder for the yOrthoXXXXXX folder asked me to overwrite and i did, but i don't know if i did something wrong because i could see the Tullamarine ortho tile but i was then getting an eror for Moorabbin , do you have any suggestions ? thankyou in advance
Great tutorial, easy to follow and understand. Quick question, is the step with extracting the raw elevation file with XGrinder no longer needed?
Thanks! No the HD Mesh XGrinder step is optional and confused many people in the first tutorial, so I left it out this time. I'm also not doing it anymore.
Good video! But is little unclear on where the yOrtho4XP_Overlays is generated and stored. I finally founded it in the directory where Ortho4XP is installed.
Yes indeed, it always gets created in the O4XP root directory. Thanks for watching :)
great video, kept getting error, turned out my hd mesh folder didnt have the data in a earth nav data folder. sorted now . thanks
8:24 Well shit, you caught California One.
Damn right I did ;)
Where can I find the rules where to put the Ortho4XP EarthNav data? There seems to be a „main“ folder +40 where to put the +47 and +46 and a -30 to put the -35 etc. Would a +52 go into something like +50? Does the download of 1.30 contain a manual? I’m not sure any more...
I can not open the Ortho4XP file, it said my computer can not support this file, so it can't open. Do i need to download something software to support the Ortho4XP file?
Winrar, its free and will allow you to open it!
Thank you!
Great video!! Thanks!
If you don’t have yOrtho4XP_Overlays make sure you shift + left click on scenery you want to extract overlays to
Whenever I try batch build to get the overlays, a message comes up saying that my overlay folder is absent and "Recall that the overlay source directory needs to be set in the config window first."
Good ! Good !Gooooooooooooooooood !! Thks my friend !!
Great Vid ...Tnx you so much for taking the time and sharing your knowledge. Got a question: 1. What is the high_zl_Airport Tab for, and if it does the work Automatically why not use it, after all the manual, it is time consuming and kind of tedious process, no ????
I'm glad you like the tuto. I prefer covering high ZL areas for airports manually, as it leaves you a lot more freedom. E.g. you can choose a different imagery provider for the airport only, define the size of the high ZL area covered etc.
@@SimulationChannelDeluxe oh yeah, not sure if I would even get to this, if it's not your Tutorials Videos .... and yes it Make sense .. however, I have 43 Tiles (CA & West coast US) and thinking of customize even only the major Airport, seems to like a life time project so, the trade off is obvious quality, Vs time ........ :-)...
for some reason my one only assembles vector data and then stops. if i try to click on anything else nothing happens.
Great video very helpful
Hey I just have a 256GB SSD (where my X Plane lives) & a 500GB external drive. How can I link these ortho tiles with the external drives?? I don't want OrthoXP files in this SSD. please help.
Yes it's possible. Just create shortcuts of your zOrtho (and yOverlays) folders in the "Custom Scenery" folder of X-Plane. The shortcuts will be recognized just fine.
Great tutorial!
Thank you for the amazing tutorial, I have a quick question. I want to use HD mesh on multiple tiles but I'm a little bit confused as in this video, you didn't use XP tools nor x grinder when incorporating HD Mesh with Ortho4XP but in your multiple tiles at once video ua-cam.com/video/a7NP-Lw8Oes/v-deo.html you did? Is that extra step STILL needed for multiple tiles or can we do the same process shown in this video with multiple tiles ?
Why am I not getting the “zOrtho4XP +22-085” folder to show up in my custom scenery folder ?
I was able to get the yOrtho4XP_overlays to produce but I don’t see the zOrtho.... folder in my custom scenery .
I run the program but I have a problem with the Elevation data.
As you can see from the screen shot below, Min and Max altitude is at 0.0.
Loading elevation data and smoothing it over airports.
Downloading ..\Elevation_data\+30-110\N39W105_NED13.img from USGS.
* Min altitude: 0.0 , Max altitude: 0.0 , Mean: 0.0
Causes some pretty funny images when flying. I have a scenery pack for KAPA in Denver which is at 5880'. When I take off, I fly a mile or two into the other scenery which is 5880' BELOW ME.....
Or, if I take off from an airport in the scenery, then the airport pack shows like a MESA 5880' above. It's a virtical wall up to that airport.
Any Help on why I'm not getting the elevations in my files?
Thanks a lot for this guide :) ...I start with ortho yesterday, and the first one attempt was succesful with your tutorial. Only one question please - why do you use for overlay mesh pack from alpilotx and not autogen pack from Sim Heaven for example? I am not expert of course, but mesh is the "base" in the custom scenery.ini, over mesh are orthos, and on the top are autogen, airports etc...
Hi, for a detailled tutorial on how to order the scenery_packs.ini you can check this out: ua-cam.com/video/sCRkkpcz_H8/v-deo.html
Of course you can also use simHeaven's X-EUROPE or similar addons, which will then supersede the Overlays by Ortho4XP. But I would recommend to always create the overlays, should you decide to deactivate or uninstall X-EUROPE at some point.
@@SimulationChannelDeluxe thanks for the answer :) ...well, I use your tutorial with mesh overlays and in ZL 17 as the base, and 18 and 19 in airports area, its pure beatiful. So I am going to continue with your concept :) Thanks again for your tutorials and quickly response.
Gibt es eine Möglichkeit, dass ich ganz Europa ohne diese Farbunterschiede der Kacheln hinbekomme?
Thanks for your turorial all the steps are done except last, when I select the tile for extract overlays I get this error message
ERROR: the DSF boundaries are out of range. This can indicate a missing or corrupt sim / dimension properties.
ERROR: Error convertiong .. \ tmp \ tmp_dsf_without_mesh.txt to .. \ tmp \ tmp_dsf_without_mesh.dsf
How much does this impact fps? Great video btw
I dont know why, when I try to launch the exe file, it just shows the command box (the black one) and doesnt launch
Hey, both the zOrtho4XP and yOrtho4XP_Overlays folder are already in my custom scenery folder but it doesn't appear on the scenery_packs.ini file, do I need to run X plane first for it to appear? TIA :)
Hello and thank you for this tutorial. I have a problem. in x plane i have all the files you said to put in x plane main directory but it is missing the zOrtho4xp_(the coordinates) folder. idk why it doesn't work. I did what you said to do. How to solve the problem?
Thank you for the brilliant tutorial,. I want to use HD mesh on multiple tiles but I'm a little bit confused as in this video, you use XP tools and x grinder when incorporating HD Mesh with Ortho4XP but that will produce more than 1 raw file from the multiple dsf files that i add, How do I do multiple tiles if i can only locate 1 elevation.raw file from xp tools..
Well regarding multiple tile creation I have this tutorial, maybe it helps you out: ua-cam.com/video/a7NP-Lw8Oes/v-deo.html
Excellent video to help everybody 😉👍. However two question please. Must we copy or replace every time we generate a tile, the overlay folder ? And whats happendif we already have files builted by version 1.20 ? Thank you very much.👍
Thank you! You can still use your Ortho4XP tiles from v1.20 when you built them with X-Plane 11 overlays. v1.30 offers some improvements for the mesh and sloped runways for example, so it might be beneficial to rebuild some tiles.
A new overlays folder will always be created when you build overlays in O4XP. You can decide if you leave the overlays folder in place and create a shortcut in the Custom Scenery folder of X-Plane, or you have to move the overlays folder every time and then it will "integrate" into the existing one. Hope it helps.
@@SimulationChannelDeluxe Thank you for the quick and complete answer. It helps a lot 👍
My favorite airport katl
I have a quick question. I followed your step by step process. When I get to the point where you click on “Extract overlays” (my custom_overlay_src) is set to zzz_hd_global_scenery4/Earth_nav_data/) I am getting an error that reads: Recall that the overlay source needs to be set in the config window first.
I do not know what this means. This seems to be my only problem. Could you point me in the right direction? Much obliged. Donny
I’ve been at this for ours. It’s tiring. I have my images in the tiles in xplane 11 but everything is flat on the floor. No buildings or anything. It’s all 2d. I’m trying to understand how to get the the 3D look towards buildings. Please help or tell me what section of this video I need to focus on.
I'm sure this tutorial helps you solve the problem: ua-cam.com/video/sCRkkpcz_H8/v-deo.html
Thank you so much for your help sir!
Thank you for this. Question: Is the HD Mesh that we put in the Custom Scenery folder different than the Ortho4XP overlays that are created USING the HD Mesh? It's confusing.
Yes they are different. To simplify, one could say that the full HD Mesh package includes elevation data and OSM data. When you create the overlays in O4XP and set the HD Mesh as the overlay source in the settings, it then uses the OSM data from the HD Mesh for the data build. I hope it's understandable ;)
I have a probleme. When i click to make the cases for the details it puts me a drawing line and not some cases. Please help me.
Make sure to hold the Ctrl key when clicking. It should draw the boxes then.
Thank you for the tutorial. Issue I am having though is I'm missing the *.dds files once completed. I also notice that the third progress bar on the main Ortho4XP window is gray and never completes. I tried Bing and Google and both failed to create dds files. Any ideas? Thanks!
It sounds like there is a problem with the jpeg to dds conversion tool. Maybe it's even completely missing, but for me it always worked out of the box. Also strange when there's no error message appearing.
@@SimulationChannelDeluxe Thank you for responding. I figured out the problem, in settings for skip conversation it was set to true. I changed it to false and is now working. :)
Hello,
I found this video very helpful, however my results were not as expected. I am using the default x plane 11 scenery as my overlays. The airport that i am using is Heathrow. When I load in none of the buildings of terminals load in. The Scenery is also not impressive. Can you please help me? Thank you.
Maybe it's because the ordering in the scenery_packs.ini isn't correct, or because there's some conflict with a Heathrow airport scenery (remember that XP11 ships with a "low quality" Aerosoft scenery for EGLL). Cheers
@@SimulationChannelDeluxe Thank you very much I tried that and it now works.
@@kaiy457 Alright, glad to hear that :)
hey, great video. is it normal to see some flat houses and actually a plane when doing orthos, i did it at ENGM and can see some flat building. thx
Hi mate, thx for watching and I hope I could answer your question during the livestream yesterday ;)
@@SimulationChannelDeluxe HOW??? I have 2d buildings? :(
@@vSuprrra I'm sure this tutorial helps you solve the problem: ua-cam.com/video/sCRkkpcz_H8/v-deo.html
" ERROR: file C:/X-Plane 11/Custom Scenery/XP11_HD_Mesh_V4_+40-080-North_America\Earth nav data\+40-080\+42-074.dsf absent. Recall that the overlay source directory needs to be set in the config window first." Got this when I tried to batch build. What do you put in the config tab custom overlay for it to work?
Thanks!!!
None of this works. I download, i go to the exe that you say to go to and it prompt to extract the archive, and it just doesn't respond and crashes everytime. Ive uninstalled and reinstalled several times. Nothing works
I have been around everywhere and it seems like I can not find a fix at all. Does anyone know why am I getting white tiles in my scenery? No matter what region I click no matter which imagery, it still leaves some white tiles into the scenery. Please can anyone help me out with it? I have tried so many different things but none of them helped
You are missing the most important factor. You can turn on the program 2/3 times and build 2/3 tiles at the same time. It drastically reduces the waiting time. But do not over do it, you may get an ip ban for being a heavy user.
sorry but im lost because i did everything as followed and Every Airport that i spawn into is flat and has the aircraft on it from the maps. Can anyone help?
Did you create the overlays correctly? Also the scenery_packs.ini file has to be ordered: 19:18
i have installed ortho4xp but my buildings at my airport wont show
thats because you installed it wrong
@@cbm6157 oh
@@tritherail9812 sometimes it has to do with your overlay, if you do not install that correctly no airport will show
Anyone know this? :ERROR: file C:/Users/GOIA/Music/X-Plane 11/HD Mesh V4\Earth nav data\+50-010\+53-007.dsf absent. Recall that the overlay source directory needs to be set in the config window first. Idk wa to do.
I generate the whole tile in the batch process now; that way it generates the overlay with the rest of the tile.
I also just draw out the zoom levels with shift+click now (remember to click save zone before changing zoom levels or starting a new zone).
Any reason why you didn't mention the settings you advised (in the last video) in this one?
Hi 86, of course it's absolutely fine when you use your own techniques for tile creation, I'm just giving general advice here to get started (but actually it's the way I build my tiles). The only settings that I changed again after my "Best settings" video are the masks zoomlevel set to default 14 (because with ZL15 it takes really long for me per tile until the masks have been created and I'm in the process of updating all my tiles) and I'm not using O4XP's decals anymore, because I like the one by ApplyDecals a lot more :)
Help. Help. I've tried this three times. I have used your video on one screen and Ortho4XP on screen beside it and slowly copied every step you have shown. Each time, I get almost every line of generated code that gives a "Warning: Could not convert texture C: /X-Plane 11/Custom Scenery\zOtho4XP_+33-85\textures\some varying numbers_BI16.dds It seems nothing has been created at all. Also had some "Error: Could not convert texture....." messages. My Base Folder is c:/X-Plane 11/Custom Scenery and my overlay folder src is C:/X-Plane 11/Custom Scenery/zzz_hd_global_scenery4 It seems I failed in understanding something in file structure. I did the alpilot HD Mesh for the same Atlanta area as you did, I think, in your video. Only a very few orthophotos were actually converted successfully, and yes, some were successful, but not very many.
When starting X-Plane I receive a notice: BE ADVISED Error, could not locate image file for terrain. Custom Scenery/zortho4XP_+33-085/terrain/26834_17280_BI16_sea_overlay.ter AND Custom Scenery/zortho4XP_+33-085/terrain/textures/26384_17280BI16.dds THEN, X-Plane shuts down. I am trying to fly from KATL. I do not understand what I am doing wrong.
That moment when you let your tiles download overnight and when you wake up you forgot to press batch build
I'm having trouble it keeps saying the file is not a zip when I batch build
I was trying to use it for Ireland or Dublin airport more specific but i couldn't find any HD mesh for it.
Can you recommend me one please?
Thanks!
AlpilotX's HD Mesh for XP11 covers all Europe, also Ireland.
@@SimulationChannelDeluxe Yes Thank you. Just checked and I was wrong and you were right!
What if we unplug USB drive while running Xplane, will the data lost?
I already did all downloads, paches, and built, and the z folder showed up in costume synery, but the Y folder does not shown in ortho4xp folder, to copy it in to costume synery, please how can I get that , Danke schön
I have tried orthos for my region but I have xEurope installed.
So selecting default xplane global scenery and making ortho... Makes it look nice if talking about ground...and really bad if talking about buildings etc.
How can I select scenery from xEurope and textures of ground from ortho?
When placing the xEurope scenery entries correctly above the ortho tiles and the overlays in the scenery_packs.ini, then it should be working.
@@SimulationChannelDeluxe Will try it but last time I have tried... Ortos + overlay was on the bottom of ini file. And buildings was get exactly from default xplane scenery.
Maybe should use in ini only file with zOrho4xp layer without "overlays"... Hmmm...
If i'm using AIPilot mesh v4, do i still need to batch process extract the overlays? i didn't understand if it was one or the other, or both? Thank you!
Yes when using ortho tiles you always need to extract overlays via batch build, also when the HD Mesh v4 is installed. Otherwise there won't be any autogen. Cheers
@@SimulationChannelDeluxe Thanks for this tutorial, simple question, if I have the HD mesh alredy installed, should the HD mesh scenry be on the bottom of the .ini file? 1st. yOrtho 2nd. zOrtho 3rd. zzzHdMesh ?? Thanks!
another great tutorial, thank you !! - I would like to create some tiles for the middle east region, which are not covered by altpilotx mesh. So for custom overlay_src I need to choose the X Plane 11 Global scenery, when I follow your tutorial. As I am using also the SFD Global add on, which covers this region, shall I choose therefore as a custom overlay the sfd global folder or is that something different? Thank you very much once again!
SFD Global is a different product that can't be used for the overlay creation. You have to chose the XP11 Global Scenery folder then. Cheers
@@SimulationChannelDeluxe Thank you! yes it works fine now. Am I right, that the photo tile is not creating new buildings automatically at spots where I can see now buildings due to the higher zoom?
@@paulrodriguez7416 No, the placement of buildings depends on the quality of the OSM data that is used for the overlays.
@@paulrodriguez7416 And I even think that XP11 can only place buildings directly at roads. The only way to improve that is using the X-Europe etc. packages by simheaven.
Hello dear Simulation de Luxe.
After a while working, my ortho4xp stopped working. Could you tell me how to fix it?
I keep getting the error: OSM server DE rejected our query, new tentative in (seconds).
That happens when the OSM server is busy/overloaded. Sometimes it just resolves itself after several tries to reconnect. You can also change the OSM server in the settings under "overpass_server_choice".
@@SimulationChannelDeluxe Thank you! It didn't work yesterday, but it works today.
@@roboxzaxar Okay good to hear :)
ERROR: file F:/SteamLibrary/steamapps/common/X-Plane 11/Custom Scenery/+60+020\Earth nav data\+60+020\+62+027.dsf absent. Recall that the overlay source directory needs to be set in the config window first.
Getting this error anyone have any idea why?
I got it too
i mean, it worked, but only half of the city is covered. did I miss something?
Great video. One question that I'm having a hard time getting answered is: If you create multiple overlays at different times and thus generate multiple "yOrtho4XP_overlays" files, how do you combine them in the Custom Scenery folder into a single file since all of them will have the same name (i.e., "yOrtho4XP_overlays")??? I think this conflict is taking place in your video at exactly 19:00' but you don't explain what is taking place here. It appears that you are replacing an older overlays file with the new one you generated, but wouldn't that erase the overlays for previous orthos you installed? Need some help with this, been struggling with this for days now! Thank you.
It's totally fine to replace existing overlays with new ones (when the data source is the same), but I never did that before. What you see in the video is just ADDING new overlay files to the existing overlays FOLDER in the Custom Scenery directory.
everything i do results in an error with life. it froze on reconstructing its topology
I did all the steps but nothing came into my custom scenery folder. This is my second time trying.
I got that message Recall that the overlay source directory need to be set in the config window first
I downloaded the file for KSEA, but when I go to batch build, it says "Recall that the overlay source directory needs to be set in the config window first."
Edit: I get how to do it, but for some reason, the DSF file isn't there when I try to select it for the overlay.
I'm not a computer savy person - in the config page of Ortho4xp, where do I send my custom overlays in the xplane folder (I'm storing Ortho files on my hard drive right now)?
Another question. In another tutorial video the author recommends having global airports above the zOrtho files but below the yortho overlays in the **.ini file. You recommend having yortho overlays over zortho files, and global airports above both. Does this precise order make any difference?
Global Airports should definitely be above the Ortho4XP overlays. Otherwise you might get autogen (buildings, trees) on the airports. Custom free- and payware airport sceneries then come further above the Global airports.
when i select the tile and then select extract overlays then hit batch build it says - *ERROR: file D:/XP11/HD Mesh V4\Earth nav data\+40-080\+42-074.dsf absent. Recall that the overlay source directory needs to be set in the config window first.* even though the tile is there in the hd mesh folder, can anyone help?
I think i followed everything through, used HD Mesh and tried to do "Extract overlays" and then "Batch Build", but nothing happened when i push that. Everything before that was alright.
Scenery was not loaded, it requires an additional library scenery package